2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 /** @file brw_fs_visitor.cpp
26 * This file supports generating the FS LIR from the GLSL IR. The LIR
27 * makes it easier to do backend-specific optimizations than doing so
28 * in the GLSL IR or in the native code.
32 #include <sys/types.h>
34 #include "main/macros.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/prog_optimize.h"
39 #include "program/register_allocate.h"
40 #include "program/sampler.h"
41 #include "program/hash_table.h"
42 #include "brw_context.h"
47 #include "main/uniforms.h"
48 #include "glsl/glsl_types.h"
49 #include "glsl/ir_optimization.h"
52 fs_visitor::visit(ir_variable
*ir
)
56 if (variable_storage(ir
))
59 if (ir
->data
.mode
== ir_var_shader_in
) {
60 if (!strcmp(ir
->name
, "gl_FragCoord")) {
61 reg
= emit_fragcoord_interpolation(ir
);
62 } else if (!strcmp(ir
->name
, "gl_FrontFacing")) {
63 reg
= emit_frontfacing_interpolation(ir
);
65 reg
= emit_general_interpolation(ir
);
68 hash_table_insert(this->variable_ht
, reg
, ir
);
70 } else if (ir
->data
.mode
== ir_var_shader_out
) {
71 reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
73 if (ir
->data
.index
> 0) {
74 assert(ir
->data
.location
== FRAG_RESULT_DATA0
);
75 assert(ir
->data
.index
== 1);
76 this->dual_src_output
= *reg
;
77 } else if (ir
->data
.location
== FRAG_RESULT_COLOR
) {
78 /* Writing gl_FragColor outputs to all color regions. */
79 for (unsigned int i
= 0; i
< MAX2(c
->key
.nr_color_regions
, 1); i
++) {
80 this->outputs
[i
] = *reg
;
81 this->output_components
[i
] = 4;
83 } else if (ir
->data
.location
== FRAG_RESULT_DEPTH
) {
84 this->frag_depth
= *reg
;
85 } else if (ir
->data
.location
== FRAG_RESULT_SAMPLE_MASK
) {
86 this->sample_mask
= *reg
;
88 /* gl_FragData or a user-defined FS output */
89 assert(ir
->data
.location
>= FRAG_RESULT_DATA0
&&
90 ir
->data
.location
< FRAG_RESULT_DATA0
+ BRW_MAX_DRAW_BUFFERS
);
93 ir
->type
->is_array() ? ir
->type
->fields
.array
->vector_elements
94 : ir
->type
->vector_elements
;
96 /* General color output. */
97 for (unsigned int i
= 0; i
< MAX2(1, ir
->type
->length
); i
++) {
98 int output
= ir
->data
.location
- FRAG_RESULT_DATA0
+ i
;
99 this->outputs
[output
] = *reg
;
100 this->outputs
[output
].reg_offset
+= vector_elements
* i
;
101 this->output_components
[output
] = vector_elements
;
104 } else if (ir
->data
.mode
== ir_var_uniform
) {
105 int param_index
= uniforms
;
107 /* Thanks to the lower_ubo_reference pass, we will see only
108 * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
109 * variables, so no need for them to be in variable_ht.
111 * Atomic counters take no uniform storage, no need to do
114 if (ir
->is_in_uniform_block() || ir
->type
->contains_atomic())
117 if (dispatch_width
== 16) {
118 if (!variable_storage(ir
)) {
119 fail("Failed to find uniform '%s' in SIMD16\n", ir
->name
);
124 param_size
[param_index
] = type_size(ir
->type
);
125 if (!strncmp(ir
->name
, "gl_", 3)) {
126 setup_builtin_uniform_values(ir
);
128 setup_uniform_values(ir
);
131 reg
= new(this->mem_ctx
) fs_reg(UNIFORM
, param_index
);
132 reg
->type
= brw_type_for_base_type(ir
->type
);
134 } else if (ir
->data
.mode
== ir_var_system_value
) {
135 if (ir
->data
.location
== SYSTEM_VALUE_SAMPLE_POS
) {
136 reg
= emit_samplepos_setup(ir
);
137 } else if (ir
->data
.location
== SYSTEM_VALUE_SAMPLE_ID
) {
138 reg
= emit_sampleid_setup(ir
);
139 } else if (ir
->data
.location
== SYSTEM_VALUE_SAMPLE_MASK_IN
) {
140 reg
= emit_samplemaskin_setup(ir
);
145 reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
147 hash_table_insert(this->variable_ht
, reg
, ir
);
151 fs_visitor::visit(ir_dereference_variable
*ir
)
153 fs_reg
*reg
= variable_storage(ir
->var
);
158 fs_visitor::visit(ir_dereference_record
*ir
)
160 const glsl_type
*struct_type
= ir
->record
->type
;
162 ir
->record
->accept(this);
164 unsigned int offset
= 0;
165 for (unsigned int i
= 0; i
< struct_type
->length
; i
++) {
166 if (strcmp(struct_type
->fields
.structure
[i
].name
, ir
->field
) == 0)
168 offset
+= type_size(struct_type
->fields
.structure
[i
].type
);
170 this->result
.reg_offset
+= offset
;
171 this->result
.type
= brw_type_for_base_type(ir
->type
);
175 fs_visitor::visit(ir_dereference_array
*ir
)
177 ir_constant
*constant_index
;
179 int element_size
= type_size(ir
->type
);
181 constant_index
= ir
->array_index
->as_constant();
183 ir
->array
->accept(this);
185 src
.type
= brw_type_for_base_type(ir
->type
);
187 if (constant_index
) {
188 assert(src
.file
== UNIFORM
|| src
.file
== GRF
);
189 src
.reg_offset
+= constant_index
->value
.i
[0] * element_size
;
191 /* Variable index array dereference. We attach the variable index
192 * component to the reg as a pointer to a register containing the
193 * offset. Currently only uniform arrays are supported in this patch,
194 * and that reladdr pointer is resolved by
195 * move_uniform_array_access_to_pull_constants(). All other array types
196 * are lowered by lower_variable_index_to_cond_assign().
198 ir
->array_index
->accept(this);
201 index_reg
= fs_reg(this, glsl_type::int_type
);
202 emit(BRW_OPCODE_MUL
, index_reg
, this->result
, fs_reg(element_size
));
205 emit(BRW_OPCODE_ADD
, index_reg
, *src
.reladdr
, index_reg
);
208 src
.reladdr
= ralloc(mem_ctx
, fs_reg
);
209 memcpy(src
.reladdr
, &index_reg
, sizeof(index_reg
));
215 fs_visitor::emit_lrp(const fs_reg
&dst
, const fs_reg
&x
, const fs_reg
&y
,
219 !x
.is_valid_3src() ||
220 !y
.is_valid_3src() ||
221 !a
.is_valid_3src()) {
222 /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
223 fs_reg y_times_a
= fs_reg(this, glsl_type::float_type
);
224 fs_reg one_minus_a
= fs_reg(this, glsl_type::float_type
);
225 fs_reg x_times_one_minus_a
= fs_reg(this, glsl_type::float_type
);
227 emit(MUL(y_times_a
, y
, a
));
229 fs_reg negative_a
= a
;
230 negative_a
.negate
= !a
.negate
;
231 emit(ADD(one_minus_a
, negative_a
, fs_reg(1.0f
)));
232 emit(MUL(x_times_one_minus_a
, x
, one_minus_a
));
234 emit(ADD(dst
, x_times_one_minus_a
, y_times_a
));
236 /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
237 * we need to reorder the operands.
239 emit(LRP(dst
, a
, y
, x
));
244 fs_visitor::emit_minmax(uint32_t conditionalmod
, const fs_reg
&dst
,
245 const fs_reg
&src0
, const fs_reg
&src1
)
250 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
251 inst
->conditional_mod
= conditionalmod
;
253 emit(CMP(reg_null_d
, src0
, src1
, conditionalmod
));
255 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
256 inst
->predicate
= BRW_PREDICATE_NORMAL
;
260 /* Instruction selection: Produce a MOV.sat instead of
261 * MIN(MAX(val, 0), 1) when possible.
264 fs_visitor::try_emit_saturate(ir_expression
*ir
)
266 ir_rvalue
*sat_val
= ir
->as_rvalue_to_saturate();
271 fs_inst
*pre_inst
= (fs_inst
*) this->instructions
.get_tail();
273 sat_val
->accept(this);
274 fs_reg src
= this->result
;
276 fs_inst
*last_inst
= (fs_inst
*) this->instructions
.get_tail();
278 /* If the last instruction from our accept() didn't generate our
279 * src, generate a saturated MOV
281 fs_inst
*modify
= get_instruction_generating_reg(pre_inst
, last_inst
, src
);
282 if (!modify
|| modify
->regs_written
!= 1) {
283 this->result
= fs_reg(this, ir
->type
);
284 fs_inst
*inst
= emit(MOV(this->result
, src
));
285 inst
->saturate
= true;
287 modify
->saturate
= true;
296 fs_visitor::try_emit_mad(ir_expression
*ir
, int mul_arg
)
298 /* 3-src instructions were introduced in gen6. */
302 /* MAD can only handle floating-point data. */
303 if (ir
->type
!= glsl_type::float_type
)
306 ir_rvalue
*nonmul
= ir
->operands
[1 - mul_arg
];
307 ir_expression
*mul
= ir
->operands
[mul_arg
]->as_expression();
309 if (!mul
|| mul
->operation
!= ir_binop_mul
)
312 if (nonmul
->as_constant() ||
313 mul
->operands
[0]->as_constant() ||
314 mul
->operands
[1]->as_constant())
317 nonmul
->accept(this);
318 fs_reg src0
= this->result
;
320 mul
->operands
[0]->accept(this);
321 fs_reg src1
= this->result
;
323 mul
->operands
[1]->accept(this);
324 fs_reg src2
= this->result
;
326 this->result
= fs_reg(this, ir
->type
);
327 emit(BRW_OPCODE_MAD
, this->result
, src0
, src1
, src2
);
333 fs_visitor::visit(ir_expression
*ir
)
335 unsigned int operand
;
339 assert(ir
->get_num_operands() <= 3);
341 if (try_emit_saturate(ir
))
343 if (ir
->operation
== ir_binop_add
) {
344 if (try_emit_mad(ir
, 0) || try_emit_mad(ir
, 1))
348 for (operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
349 ir
->operands
[operand
]->accept(this);
350 if (this->result
.file
== BAD_FILE
) {
351 fail("Failed to get tree for expression operand:\n");
352 ir
->operands
[operand
]->fprint(stderr
);
353 fprintf(stderr
, "\n");
355 assert(this->result
.is_valid_3src());
356 op
[operand
] = this->result
;
358 /* Matrix expression operands should have been broken down to vector
359 * operations already.
361 assert(!ir
->operands
[operand
]->type
->is_matrix());
362 /* And then those vector operands should have been broken down to scalar.
364 assert(!ir
->operands
[operand
]->type
->is_vector());
367 /* Storage for our result. If our result goes into an assignment, it will
368 * just get copy-propagated out, so no worries.
370 this->result
= fs_reg(this, ir
->type
);
372 switch (ir
->operation
) {
373 case ir_unop_logic_not
:
374 /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
375 * ones complement of the whole register, not just bit 0.
377 emit(XOR(this->result
, op
[0], fs_reg(1)));
380 op
[0].negate
= !op
[0].negate
;
381 emit(MOV(this->result
, op
[0]));
385 op
[0].negate
= false;
386 emit(MOV(this->result
, op
[0]));
389 if (ir
->type
->is_float()) {
390 /* AND(val, 0x80000000) gives the sign bit.
392 * Predicated OR ORs 1.0 (0x3f800000) with the sign bit if val is not
395 emit(CMP(reg_null_f
, op
[0], fs_reg(0.0f
), BRW_CONDITIONAL_NZ
));
397 op
[0].type
= BRW_REGISTER_TYPE_UD
;
398 this->result
.type
= BRW_REGISTER_TYPE_UD
;
399 emit(AND(this->result
, op
[0], fs_reg(0x80000000u
)));
401 inst
= emit(OR(this->result
, this->result
, fs_reg(0x3f800000u
)));
402 inst
->predicate
= BRW_PREDICATE_NORMAL
;
404 this->result
.type
= BRW_REGISTER_TYPE_F
;
406 /* ASR(val, 31) -> negative val generates 0xffffffff (signed -1).
407 * -> non-negative val generates 0x00000000.
408 * Predicated OR sets 1 if val is positive.
410 emit(CMP(reg_null_d
, op
[0], fs_reg(0), BRW_CONDITIONAL_G
));
412 emit(ASR(this->result
, op
[0], fs_reg(31)));
414 inst
= emit(OR(this->result
, this->result
, fs_reg(1)));
415 inst
->predicate
= BRW_PREDICATE_NORMAL
;
419 emit_math(SHADER_OPCODE_RCP
, this->result
, op
[0]);
423 emit_math(SHADER_OPCODE_EXP2
, this->result
, op
[0]);
426 emit_math(SHADER_OPCODE_LOG2
, this->result
, op
[0]);
430 assert(!"not reached: should be handled by ir_explog_to_explog2");
433 case ir_unop_sin_reduced
:
434 emit_math(SHADER_OPCODE_SIN
, this->result
, op
[0]);
437 case ir_unop_cos_reduced
:
438 emit_math(SHADER_OPCODE_COS
, this->result
, op
[0]);
442 emit(FS_OPCODE_DDX
, this->result
, op
[0]);
445 emit(FS_OPCODE_DDY
, this->result
, op
[0]);
449 emit(ADD(this->result
, op
[0], op
[1]));
452 assert(!"not reached: should be handled by ir_sub_to_add_neg");
456 if (brw
->gen
< 8 && ir
->type
->is_integer()) {
457 /* For integer multiplication, the MUL uses the low 16 bits
458 * of one of the operands (src0 on gen6, src1 on gen7). The
459 * MACH accumulates in the contribution of the upper 16 bits
462 * FINISHME: Emit just the MUL if we know an operand is small
465 if (brw
->gen
>= 7 && dispatch_width
== 16)
466 fail("SIMD16 explicit accumulator operands unsupported\n");
468 struct brw_reg acc
= retype(brw_acc_reg(), this->result
.type
);
470 emit(MUL(acc
, op
[0], op
[1]));
471 emit(MACH(reg_null_d
, op
[0], op
[1]));
472 emit(MOV(this->result
, fs_reg(acc
)));
474 emit(MUL(this->result
, op
[0], op
[1]));
477 case ir_binop_imul_high
: {
478 if (brw
->gen
>= 7 && dispatch_width
== 16)
479 fail("SIMD16 explicit accumulator operands unsupported\n");
481 struct brw_reg acc
= retype(brw_acc_reg(), this->result
.type
);
483 emit(MUL(acc
, op
[0], op
[1]));
484 emit(MACH(this->result
, op
[0], op
[1]));
488 /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
489 assert(ir
->type
->is_integer());
490 emit_math(SHADER_OPCODE_INT_QUOTIENT
, this->result
, op
[0], op
[1]);
492 case ir_binop_carry
: {
493 if (brw
->gen
>= 7 && dispatch_width
== 16)
494 fail("SIMD16 explicit accumulator operands unsupported\n");
496 struct brw_reg acc
= retype(brw_acc_reg(), BRW_REGISTER_TYPE_UD
);
498 emit(ADDC(reg_null_ud
, op
[0], op
[1]));
499 emit(MOV(this->result
, fs_reg(acc
)));
502 case ir_binop_borrow
: {
503 if (brw
->gen
>= 7 && dispatch_width
== 16)
504 fail("SIMD16 explicit accumulator operands unsupported\n");
506 struct brw_reg acc
= retype(brw_acc_reg(), BRW_REGISTER_TYPE_UD
);
508 emit(SUBB(reg_null_ud
, op
[0], op
[1]));
509 emit(MOV(this->result
, fs_reg(acc
)));
513 /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
514 assert(ir
->type
->is_integer());
515 emit_math(SHADER_OPCODE_INT_REMAINDER
, this->result
, op
[0], op
[1]);
519 case ir_binop_greater
:
520 case ir_binop_lequal
:
521 case ir_binop_gequal
:
523 case ir_binop_all_equal
:
524 case ir_binop_nequal
:
525 case ir_binop_any_nequal
:
526 resolve_bool_comparison(ir
->operands
[0], &op
[0]);
527 resolve_bool_comparison(ir
->operands
[1], &op
[1]);
529 emit(CMP(this->result
, op
[0], op
[1],
530 brw_conditional_for_comparison(ir
->operation
)));
533 case ir_binop_logic_xor
:
534 emit(XOR(this->result
, op
[0], op
[1]));
537 case ir_binop_logic_or
:
538 emit(OR(this->result
, op
[0], op
[1]));
541 case ir_binop_logic_and
:
542 emit(AND(this->result
, op
[0], op
[1]));
547 assert(!"not reached: should be handled by brw_fs_channel_expressions");
551 assert(!"not reached: should be handled by lower_noise");
554 case ir_quadop_vector
:
555 assert(!"not reached: should be handled by lower_quadop_vector");
558 case ir_binop_vector_extract
:
559 assert(!"not reached: should be handled by lower_vec_index_to_cond_assign()");
562 case ir_triop_vector_insert
:
563 assert(!"not reached: should be handled by lower_vector_insert()");
567 assert(!"not reached: should be handled by ldexp_to_arith()");
571 emit_math(SHADER_OPCODE_SQRT
, this->result
, op
[0]);
575 emit_math(SHADER_OPCODE_RSQ
, this->result
, op
[0]);
578 case ir_unop_bitcast_i2f
:
579 case ir_unop_bitcast_u2f
:
580 op
[0].type
= BRW_REGISTER_TYPE_F
;
581 this->result
= op
[0];
584 case ir_unop_bitcast_f2u
:
585 op
[0].type
= BRW_REGISTER_TYPE_UD
;
586 this->result
= op
[0];
589 case ir_unop_bitcast_f2i
:
590 op
[0].type
= BRW_REGISTER_TYPE_D
;
591 this->result
= op
[0];
597 emit(MOV(this->result
, op
[0]));
601 emit(AND(this->result
, op
[0], fs_reg(1)));
604 temp
= fs_reg(this, glsl_type::int_type
);
605 emit(AND(temp
, op
[0], fs_reg(1)));
606 emit(MOV(this->result
, temp
));
610 emit(CMP(this->result
, op
[0], fs_reg(0.0f
), BRW_CONDITIONAL_NZ
));
613 emit(CMP(this->result
, op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
617 emit(RNDZ(this->result
, op
[0]));
620 op
[0].negate
= !op
[0].negate
;
621 emit(RNDD(this->result
, op
[0]));
622 this->result
.negate
= true;
625 emit(RNDD(this->result
, op
[0]));
628 emit(FRC(this->result
, op
[0]));
630 case ir_unop_round_even
:
631 emit(RNDE(this->result
, op
[0]));
636 resolve_ud_negate(&op
[0]);
637 resolve_ud_negate(&op
[1]);
638 emit_minmax(ir
->operation
== ir_binop_min
?
639 BRW_CONDITIONAL_L
: BRW_CONDITIONAL_GE
,
640 this->result
, op
[0], op
[1]);
642 case ir_unop_pack_snorm_2x16
:
643 case ir_unop_pack_snorm_4x8
:
644 case ir_unop_pack_unorm_2x16
:
645 case ir_unop_pack_unorm_4x8
:
646 case ir_unop_unpack_snorm_2x16
:
647 case ir_unop_unpack_snorm_4x8
:
648 case ir_unop_unpack_unorm_2x16
:
649 case ir_unop_unpack_unorm_4x8
:
650 case ir_unop_unpack_half_2x16
:
651 case ir_unop_pack_half_2x16
:
652 assert(!"not reached: should be handled by lower_packing_builtins");
654 case ir_unop_unpack_half_2x16_split_x
:
655 emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
, this->result
, op
[0]);
657 case ir_unop_unpack_half_2x16_split_y
:
658 emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
, this->result
, op
[0]);
661 emit_math(SHADER_OPCODE_POW
, this->result
, op
[0], op
[1]);
664 case ir_unop_bitfield_reverse
:
665 emit(BFREV(this->result
, op
[0]));
667 case ir_unop_bit_count
:
668 emit(CBIT(this->result
, op
[0]));
670 case ir_unop_find_msb
:
671 temp
= fs_reg(this, glsl_type::uint_type
);
672 emit(FBH(temp
, op
[0]));
674 /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
675 * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
676 * subtract the result from 31 to convert the MSB count into an LSB count.
679 /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
680 emit(MOV(this->result
, temp
));
681 emit(CMP(reg_null_d
, this->result
, fs_reg(-1), BRW_CONDITIONAL_NZ
));
684 inst
= emit(ADD(this->result
, temp
, fs_reg(31)));
685 inst
->predicate
= BRW_PREDICATE_NORMAL
;
687 case ir_unop_find_lsb
:
688 emit(FBL(this->result
, op
[0]));
690 case ir_triop_bitfield_extract
:
691 /* Note that the instruction's argument order is reversed from GLSL
694 emit(BFE(this->result
, op
[2], op
[1], op
[0]));
697 emit(BFI1(this->result
, op
[0], op
[1]));
700 emit(BFI2(this->result
, op
[0], op
[1], op
[2]));
702 case ir_quadop_bitfield_insert
:
703 assert(!"not reached: should be handled by "
704 "lower_instructions::bitfield_insert_to_bfm_bfi");
707 case ir_unop_bit_not
:
708 emit(NOT(this->result
, op
[0]));
710 case ir_binop_bit_and
:
711 emit(AND(this->result
, op
[0], op
[1]));
713 case ir_binop_bit_xor
:
714 emit(XOR(this->result
, op
[0], op
[1]));
716 case ir_binop_bit_or
:
717 emit(OR(this->result
, op
[0], op
[1]));
720 case ir_binop_lshift
:
721 emit(SHL(this->result
, op
[0], op
[1]));
724 case ir_binop_rshift
:
725 if (ir
->type
->base_type
== GLSL_TYPE_INT
)
726 emit(ASR(this->result
, op
[0], op
[1]));
728 emit(SHR(this->result
, op
[0], op
[1]));
730 case ir_binop_pack_half_2x16_split
:
731 emit(FS_OPCODE_PACK_HALF_2x16_SPLIT
, this->result
, op
[0], op
[1]);
733 case ir_binop_ubo_load
: {
734 /* This IR node takes a constant uniform block and a constant or
735 * variable byte offset within the block and loads a vector from that.
737 ir_constant
*uniform_block
= ir
->operands
[0]->as_constant();
738 ir_constant
*const_offset
= ir
->operands
[1]->as_constant();
739 fs_reg surf_index
= fs_reg(c
->prog_data
.base
.binding_table
.ubo_start
+
740 uniform_block
->value
.u
[0]);
742 fs_reg packed_consts
= fs_reg(this, glsl_type::float_type
);
743 packed_consts
.type
= result
.type
;
745 fs_reg const_offset_reg
= fs_reg(const_offset
->value
.u
[0] & ~15);
746 emit(new(mem_ctx
) fs_inst(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
,
747 packed_consts
, surf_index
, const_offset_reg
));
749 for (int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
750 packed_consts
.set_smear(const_offset
->value
.u
[0] % 16 / 4 + i
);
752 /* The std140 packing rules don't allow vectors to cross 16-byte
753 * boundaries, and a reg is 32 bytes.
755 assert(packed_consts
.subreg_offset
< 32);
757 /* UBO bools are any nonzero value. We consider bools to be
758 * values with the low bit set to 1. Convert them using CMP.
760 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
) {
761 emit(CMP(result
, packed_consts
, fs_reg(0u), BRW_CONDITIONAL_NZ
));
763 emit(MOV(result
, packed_consts
));
769 /* Turn the byte offset into a dword offset. */
770 fs_reg base_offset
= fs_reg(this, glsl_type::int_type
);
771 emit(SHR(base_offset
, op
[1], fs_reg(2)));
773 for (int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
774 emit(VARYING_PULL_CONSTANT_LOAD(result
, surf_index
,
777 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
)
778 emit(CMP(result
, result
, fs_reg(0), BRW_CONDITIONAL_NZ
));
784 result
.reg_offset
= 0;
789 /* Note that the instruction's argument order is reversed from GLSL
792 emit(MAD(this->result
, op
[2], op
[1], op
[0]));
796 emit_lrp(this->result
, op
[0], op
[1], op
[2]);
800 emit(CMP(reg_null_d
, op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
801 inst
= emit(BRW_OPCODE_SEL
, this->result
, op
[1], op
[2]);
802 inst
->predicate
= BRW_PREDICATE_NORMAL
;
808 fs_visitor::emit_assignment_writes(fs_reg
&l
, fs_reg
&r
,
809 const glsl_type
*type
, bool predicated
)
811 switch (type
->base_type
) {
812 case GLSL_TYPE_FLOAT
:
816 for (unsigned int i
= 0; i
< type
->components(); i
++) {
817 l
.type
= brw_type_for_base_type(type
);
818 r
.type
= brw_type_for_base_type(type
);
820 if (predicated
|| !l
.equals(r
)) {
821 fs_inst
*inst
= emit(MOV(l
, r
));
822 inst
->predicate
= predicated
? BRW_PREDICATE_NORMAL
: BRW_PREDICATE_NONE
;
829 case GLSL_TYPE_ARRAY
:
830 for (unsigned int i
= 0; i
< type
->length
; i
++) {
831 emit_assignment_writes(l
, r
, type
->fields
.array
, predicated
);
835 case GLSL_TYPE_STRUCT
:
836 for (unsigned int i
= 0; i
< type
->length
; i
++) {
837 emit_assignment_writes(l
, r
, type
->fields
.structure
[i
].type
,
842 case GLSL_TYPE_SAMPLER
:
843 case GLSL_TYPE_IMAGE
:
844 case GLSL_TYPE_ATOMIC_UINT
:
848 case GLSL_TYPE_ERROR
:
849 case GLSL_TYPE_INTERFACE
:
850 assert(!"not reached");
855 /* If the RHS processing resulted in an instruction generating a
856 * temporary value, and it would be easy to rewrite the instruction to
857 * generate its result right into the LHS instead, do so. This ends
858 * up reliably removing instructions where it can be tricky to do so
859 * later without real UD chain information.
862 fs_visitor::try_rewrite_rhs_to_dst(ir_assignment
*ir
,
865 fs_inst
*pre_rhs_inst
,
866 fs_inst
*last_rhs_inst
)
868 /* Only attempt if we're doing a direct assignment. */
870 !(ir
->lhs
->type
->is_scalar() ||
871 (ir
->lhs
->type
->is_vector() &&
872 ir
->write_mask
== (1 << ir
->lhs
->type
->vector_elements
) - 1)))
875 /* Make sure the last instruction generated our source reg. */
876 fs_inst
*modify
= get_instruction_generating_reg(pre_rhs_inst
,
882 /* If last_rhs_inst wrote a different number of components than our LHS,
883 * we can't safely rewrite it.
885 if (virtual_grf_sizes
[dst
.reg
] != modify
->regs_written
)
888 /* Success! Rewrite the instruction. */
895 fs_visitor::visit(ir_assignment
*ir
)
900 /* FINISHME: arrays on the lhs */
901 ir
->lhs
->accept(this);
904 fs_inst
*pre_rhs_inst
= (fs_inst
*) this->instructions
.get_tail();
906 ir
->rhs
->accept(this);
909 fs_inst
*last_rhs_inst
= (fs_inst
*) this->instructions
.get_tail();
911 assert(l
.file
!= BAD_FILE
);
912 assert(r
.file
!= BAD_FILE
);
914 if (try_rewrite_rhs_to_dst(ir
, l
, r
, pre_rhs_inst
, last_rhs_inst
))
918 emit_bool_to_cond_code(ir
->condition
);
921 if (ir
->lhs
->type
->is_scalar() ||
922 ir
->lhs
->type
->is_vector()) {
923 for (int i
= 0; i
< ir
->lhs
->type
->vector_elements
; i
++) {
924 if (ir
->write_mask
& (1 << i
)) {
925 inst
= emit(MOV(l
, r
));
927 inst
->predicate
= BRW_PREDICATE_NORMAL
;
933 emit_assignment_writes(l
, r
, ir
->lhs
->type
, ir
->condition
!= NULL
);
938 fs_visitor::emit_texture_gen4(ir_texture
*ir
, fs_reg dst
, fs_reg coordinate
,
939 fs_reg shadow_c
, fs_reg lod
, fs_reg dPdy
)
949 if (ir
->shadow_comparitor
) {
950 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
951 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), coordinate
));
952 coordinate
.reg_offset
++;
955 /* gen4's SIMD8 sampler always has the slots for u,v,r present.
956 * the unused slots must be zeroed.
958 for (int i
= ir
->coordinate
->type
->vector_elements
; i
< 3; i
++) {
959 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), fs_reg(0.0f
)));
963 if (ir
->op
== ir_tex
) {
964 /* There's no plain shadow compare message, so we use shadow
965 * compare with a bias of 0.0.
967 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), fs_reg(0.0f
)));
969 } else if (ir
->op
== ir_txb
|| ir
->op
== ir_txl
) {
970 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
973 assert(!"Should not get here.");
976 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), shadow_c
));
978 } else if (ir
->op
== ir_tex
) {
979 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
980 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), coordinate
));
981 coordinate
.reg_offset
++;
983 /* zero the others. */
984 for (int i
= ir
->coordinate
->type
->vector_elements
; i
<3; i
++) {
985 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), fs_reg(0.0f
)));
987 /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
989 } else if (ir
->op
== ir_txd
) {
992 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
993 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), coordinate
));
994 coordinate
.reg_offset
++;
996 /* the slots for u and v are always present, but r is optional */
997 mlen
+= MAX2(ir
->coordinate
->type
->vector_elements
, 2);
1000 * dPdx = dudx, dvdx, drdx
1001 * dPdy = dudy, dvdy, drdy
1003 * 1-arg: Does not exist.
1005 * 2-arg: dudx dvdx dudy dvdy
1006 * dPdx.x dPdx.y dPdy.x dPdy.y
1009 * 3-arg: dudx dvdx drdx dudy dvdy drdy
1010 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
1011 * m5 m6 m7 m8 m9 m10
1013 for (int i
= 0; i
< ir
->lod_info
.grad
.dPdx
->type
->vector_elements
; i
++) {
1014 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), dPdx
));
1017 mlen
+= MAX2(ir
->lod_info
.grad
.dPdx
->type
->vector_elements
, 2);
1019 for (int i
= 0; i
< ir
->lod_info
.grad
.dPdy
->type
->vector_elements
; i
++) {
1020 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), dPdy
));
1023 mlen
+= MAX2(ir
->lod_info
.grad
.dPdy
->type
->vector_elements
, 2);
1024 } else if (ir
->op
== ir_txs
) {
1025 /* There's no SIMD8 resinfo message on Gen4. Use SIMD16 instead. */
1027 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), lod
));
1030 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
1031 * instructions. We'll need to do SIMD16 here.
1034 assert(ir
->op
== ir_txb
|| ir
->op
== ir_txl
|| ir
->op
== ir_txf
);
1036 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1037 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
* 2, coordinate
.type
),
1039 coordinate
.reg_offset
++;
1042 /* Initialize the rest of u/v/r with 0.0. Empirically, this seems to
1043 * be necessary for TXF (ld), but seems wise to do for all messages.
1045 for (int i
= ir
->coordinate
->type
->vector_elements
; i
< 3; i
++) {
1046 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
* 2), fs_reg(0.0f
)));
1049 /* lod/bias appears after u/v/r. */
1052 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, lod
.type
), lod
));
1055 /* The unused upper half. */
1060 /* Now, since we're doing simd16, the return is 2 interleaved
1061 * vec4s where the odd-indexed ones are junk. We'll need to move
1062 * this weirdness around to the expected layout.
1065 dst
= fs_reg(GRF
, virtual_grf_alloc(8),
1067 brw_type_for_base_type(ir
->type
) :
1068 BRW_REGISTER_TYPE_F
));
1071 fs_inst
*inst
= NULL
;
1074 inst
= emit(SHADER_OPCODE_TEX
, dst
);
1077 inst
= emit(FS_OPCODE_TXB
, dst
);
1080 inst
= emit(SHADER_OPCODE_TXL
, dst
);
1083 inst
= emit(SHADER_OPCODE_TXD
, dst
);
1086 inst
= emit(SHADER_OPCODE_TXS
, dst
);
1089 inst
= emit(SHADER_OPCODE_TXF
, dst
);
1092 fail("unrecognized texture opcode");
1094 inst
->base_mrf
= base_mrf
;
1096 inst
->header_present
= true;
1097 inst
->regs_written
= simd16
? 8 : 4;
1100 for (int i
= 0; i
< 4; i
++) {
1101 emit(MOV(orig_dst
, dst
));
1102 orig_dst
.reg_offset
++;
1103 dst
.reg_offset
+= 2;
1110 /* gen5's sampler has slots for u, v, r, array index, then optional
1111 * parameters like shadow comparitor or LOD bias. If optional
1112 * parameters aren't present, those base slots are optional and don't
1113 * need to be included in the message.
1115 * We don't fill in the unnecessary slots regardless, which may look
1116 * surprising in the disassembly.
1119 fs_visitor::emit_texture_gen5(ir_texture
*ir
, fs_reg dst
, fs_reg coordinate
,
1120 fs_reg shadow_c
, fs_reg lod
, fs_reg lod2
,
1121 fs_reg sample_index
)
1125 int reg_width
= dispatch_width
/ 8;
1126 bool header_present
= false;
1127 const int vector_elements
=
1128 ir
->coordinate
? ir
->coordinate
->type
->vector_elements
: 0;
1131 /* The offsets set up by the ir_texture visitor are in the
1132 * m1 header, so we can't go headerless.
1134 header_present
= true;
1139 for (int i
= 0; i
< vector_elements
; i
++) {
1140 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
* reg_width
, coordinate
.type
),
1142 coordinate
.reg_offset
++;
1144 mlen
+= vector_elements
* reg_width
;
1146 if (ir
->shadow_comparitor
) {
1147 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
);
1149 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), shadow_c
));
1153 fs_inst
*inst
= NULL
;
1156 inst
= emit(SHADER_OPCODE_TEX
, dst
);
1159 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
);
1160 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
1163 inst
= emit(FS_OPCODE_TXB
, dst
);
1166 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
);
1167 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
1170 inst
= emit(SHADER_OPCODE_TXL
, dst
);
1173 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
); /* skip over 'ai' */
1177 * dPdx = dudx, dvdx, drdx
1178 * dPdy = dudy, dvdy, drdy
1180 * Load up these values:
1181 * - dudx dudy dvdx dvdy drdx drdy
1182 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
1184 for (int i
= 0; i
< ir
->lod_info
.grad
.dPdx
->type
->vector_elements
; i
++) {
1185 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
1189 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod2
));
1194 inst
= emit(SHADER_OPCODE_TXD
, dst
);
1198 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), lod
));
1200 inst
= emit(SHADER_OPCODE_TXS
, dst
);
1202 case ir_query_levels
:
1203 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), fs_reg(0u)));
1205 inst
= emit(SHADER_OPCODE_TXS
, dst
);
1208 mlen
= header_present
+ 4 * reg_width
;
1209 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
- reg_width
, BRW_REGISTER_TYPE_UD
), lod
));
1210 inst
= emit(SHADER_OPCODE_TXF
, dst
);
1213 mlen
= header_present
+ 4 * reg_width
;
1216 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
- reg_width
, BRW_REGISTER_TYPE_UD
), fs_reg(0)));
1218 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), sample_index
));
1220 inst
= emit(SHADER_OPCODE_TXF_CMS
, dst
);
1223 inst
= emit(SHADER_OPCODE_LOD
, dst
);
1226 inst
= emit(SHADER_OPCODE_TG4
, dst
);
1229 fail("unrecognized texture opcode");
1232 inst
->base_mrf
= base_mrf
;
1234 inst
->header_present
= header_present
;
1235 inst
->regs_written
= 4;
1237 if (mlen
> MAX_SAMPLER_MESSAGE_SIZE
) {
1238 fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE
)
1239 " disallowed by hardware\n");
1246 fs_visitor::emit_texture_gen7(ir_texture
*ir
, fs_reg dst
, fs_reg coordinate
,
1247 fs_reg shadow_c
, fs_reg lod
, fs_reg lod2
,
1248 fs_reg sample_index
, fs_reg mcs
, int sampler
)
1250 int reg_width
= dispatch_width
/ 8;
1251 bool header_present
= false;
1253 fs_reg payload
= fs_reg(this, glsl_type::float_type
);
1254 fs_reg next
= payload
;
1256 if (ir
->op
== ir_tg4
|| (ir
->offset
&& ir
->op
!= ir_txf
) || sampler
>= 16) {
1257 /* For general texture offsets (no txf workaround), we need a header to
1258 * put them in. Note that for SIMD16 we're making space for two actual
1259 * hardware registers here, so the emit will have to fix up for this.
1261 * * ir4_tg4 needs to place its channel select in the header,
1262 * for interaction with ARB_texture_swizzle
1264 * The sampler index is only 4-bits, so for larger sampler numbers we
1265 * need to offset the Sampler State Pointer in the header.
1267 header_present
= true;
1271 if (ir
->shadow_comparitor
) {
1272 emit(MOV(next
, shadow_c
));
1276 bool has_nonconstant_offset
= ir
->offset
&& !ir
->offset
->as_constant();
1277 bool coordinate_done
= false;
1279 /* Set up the LOD info */
1285 emit(MOV(next
, lod
));
1289 emit(MOV(next
, lod
));
1293 if (dispatch_width
== 16)
1294 fail("Gen7 does not support sample_d/sample_d_c in SIMD16 mode.");
1296 /* Load dPdx and the coordinate together:
1297 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
1299 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1300 emit(MOV(next
, coordinate
));
1301 coordinate
.reg_offset
++;
1304 /* For cube map array, the coordinate is (u,v,r,ai) but there are
1305 * only derivatives for (u, v, r).
1307 if (i
< ir
->lod_info
.grad
.dPdx
->type
->vector_elements
) {
1308 emit(MOV(next
, lod
));
1312 emit(MOV(next
, lod2
));
1318 coordinate_done
= true;
1322 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), lod
));
1325 case ir_query_levels
:
1326 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), fs_reg(0u)));
1330 /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */
1331 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1332 coordinate
.reg_offset
++;
1335 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), lod
));
1338 for (int i
= 1; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1339 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1340 coordinate
.reg_offset
++;
1344 coordinate_done
= true;
1347 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), sample_index
));
1350 /* data from the multisample control surface */
1351 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), mcs
));
1354 /* there is no offsetting for this message; just copy in the integer
1355 * texture coordinates
1357 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1358 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1359 coordinate
.reg_offset
++;
1363 coordinate_done
= true;
1366 if (has_nonconstant_offset
) {
1367 if (ir
->shadow_comparitor
&& dispatch_width
== 16)
1368 fail("Gen7 does not support gather4_po_c in SIMD16 mode.");
1370 /* More crazy intermixing */
1371 ir
->offset
->accept(this);
1372 fs_reg offset_value
= this->result
;
1374 for (int i
= 0; i
< 2; i
++) { /* u, v */
1375 emit(MOV(next
, coordinate
));
1376 coordinate
.reg_offset
++;
1380 for (int i
= 0; i
< 2; i
++) { /* offu, offv */
1381 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), offset_value
));
1382 offset_value
.reg_offset
++;
1386 if (ir
->coordinate
->type
->vector_elements
== 3) { /* r if present */
1387 emit(MOV(next
, coordinate
));
1388 coordinate
.reg_offset
++;
1392 coordinate_done
= true;
1397 /* Set up the coordinate (except for cases where it was done above) */
1398 if (ir
->coordinate
&& !coordinate_done
) {
1399 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1400 emit(MOV(next
, coordinate
));
1401 coordinate
.reg_offset
++;
1406 /* Generate the SEND */
1407 fs_inst
*inst
= NULL
;
1409 case ir_tex
: inst
= emit(SHADER_OPCODE_TEX
, dst
, payload
); break;
1410 case ir_txb
: inst
= emit(FS_OPCODE_TXB
, dst
, payload
); break;
1411 case ir_txl
: inst
= emit(SHADER_OPCODE_TXL
, dst
, payload
); break;
1412 case ir_txd
: inst
= emit(SHADER_OPCODE_TXD
, dst
, payload
); break;
1413 case ir_txf
: inst
= emit(SHADER_OPCODE_TXF
, dst
, payload
); break;
1414 case ir_txf_ms
: inst
= emit(SHADER_OPCODE_TXF_CMS
, dst
, payload
); break;
1415 case ir_txs
: inst
= emit(SHADER_OPCODE_TXS
, dst
, payload
); break;
1416 case ir_query_levels
: inst
= emit(SHADER_OPCODE_TXS
, dst
, payload
); break;
1417 case ir_lod
: inst
= emit(SHADER_OPCODE_LOD
, dst
, payload
); break;
1419 if (has_nonconstant_offset
)
1420 inst
= emit(SHADER_OPCODE_TG4_OFFSET
, dst
, payload
);
1422 inst
= emit(SHADER_OPCODE_TG4
, dst
, payload
);
1425 inst
->base_mrf
= -1;
1427 inst
->mlen
= next
.reg_offset
* reg_width
- header_present
;
1429 inst
->mlen
= next
.reg_offset
* reg_width
;
1430 inst
->header_present
= header_present
;
1431 inst
->regs_written
= 4;
1433 virtual_grf_sizes
[payload
.reg
] = next
.reg_offset
;
1434 if (inst
->mlen
> MAX_SAMPLER_MESSAGE_SIZE
) {
1435 fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE
)
1436 " disallowed by hardware\n");
1443 fs_visitor::rescale_texcoord(ir_texture
*ir
, fs_reg coordinate
,
1444 bool is_rect
, int sampler
, int texunit
)
1446 fs_inst
*inst
= NULL
;
1447 bool needs_gl_clamp
= true;
1448 fs_reg scale_x
, scale_y
;
1450 /* The 965 requires the EU to do the normalization of GL rectangle
1451 * texture coordinates. We use the program parameter state
1452 * tracking to get the scaling factor.
1456 (brw
->gen
>= 6 && (c
->key
.tex
.gl_clamp_mask
[0] & (1 << sampler
) ||
1457 c
->key
.tex
.gl_clamp_mask
[1] & (1 << sampler
))))) {
1458 struct gl_program_parameter_list
*params
= prog
->Parameters
;
1459 int tokens
[STATE_LENGTH
] = {
1461 STATE_TEXRECT_SCALE
,
1467 if (dispatch_width
== 16) {
1468 fail("rectangle scale uniform setup not supported on SIMD16\n");
1472 scale_x
= fs_reg(UNIFORM
, uniforms
);
1473 scale_y
= fs_reg(UNIFORM
, uniforms
+ 1);
1475 GLuint index
= _mesa_add_state_reference(params
,
1476 (gl_state_index
*)tokens
);
1477 stage_prog_data
->param
[uniforms
++] =
1478 &prog
->Parameters
->ParameterValues
[index
][0].f
;
1479 stage_prog_data
->param
[uniforms
++] =
1480 &prog
->Parameters
->ParameterValues
[index
][1].f
;
1483 /* The 965 requires the EU to do the normalization of GL rectangle
1484 * texture coordinates. We use the program parameter state
1485 * tracking to get the scaling factor.
1487 if (brw
->gen
< 6 && is_rect
) {
1488 fs_reg dst
= fs_reg(this, ir
->coordinate
->type
);
1489 fs_reg src
= coordinate
;
1492 emit(MUL(dst
, src
, scale_x
));
1495 emit(MUL(dst
, src
, scale_y
));
1496 } else if (is_rect
) {
1497 /* On gen6+, the sampler handles the rectangle coordinates
1498 * natively, without needing rescaling. But that means we have
1499 * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
1500 * not [0, 1] like the default case below.
1502 needs_gl_clamp
= false;
1504 for (int i
= 0; i
< 2; i
++) {
1505 if (c
->key
.tex
.gl_clamp_mask
[i
] & (1 << sampler
)) {
1506 fs_reg chan
= coordinate
;
1507 chan
.reg_offset
+= i
;
1509 inst
= emit(BRW_OPCODE_SEL
, chan
, chan
, brw_imm_f(0.0));
1510 inst
->conditional_mod
= BRW_CONDITIONAL_G
;
1512 /* Our parameter comes in as 1.0/width or 1.0/height,
1513 * because that's what people normally want for doing
1514 * texture rectangle handling. We need width or height
1515 * for clamping, but we don't care enough to make a new
1516 * parameter type, so just invert back.
1518 fs_reg limit
= fs_reg(this, glsl_type::float_type
);
1519 emit(MOV(limit
, i
== 0 ? scale_x
: scale_y
));
1520 emit(SHADER_OPCODE_RCP
, limit
, limit
);
1522 inst
= emit(BRW_OPCODE_SEL
, chan
, chan
, limit
);
1523 inst
->conditional_mod
= BRW_CONDITIONAL_L
;
1528 if (ir
->coordinate
&& needs_gl_clamp
) {
1529 for (unsigned int i
= 0;
1530 i
< MIN2(ir
->coordinate
->type
->vector_elements
, 3); i
++) {
1531 if (c
->key
.tex
.gl_clamp_mask
[i
] & (1 << sampler
)) {
1532 fs_reg chan
= coordinate
;
1533 chan
.reg_offset
+= i
;
1535 fs_inst
*inst
= emit(MOV(chan
, chan
));
1536 inst
->saturate
= true;
1543 /* Sample from the MCS surface attached to this multisample texture. */
1545 fs_visitor::emit_mcs_fetch(ir_texture
*ir
, fs_reg coordinate
, int sampler
)
1547 int reg_width
= dispatch_width
/ 8;
1548 fs_reg payload
= fs_reg(this, glsl_type::float_type
);
1549 fs_reg dest
= fs_reg(this, glsl_type::uvec4_type
);
1550 fs_reg next
= payload
;
1552 /* parameters are: u, v, r, lod; missing parameters are treated as zero */
1553 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1554 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1555 coordinate
.reg_offset
++;
1559 fs_inst
*inst
= emit(SHADER_OPCODE_TXF_MCS
, dest
, payload
);
1560 virtual_grf_sizes
[payload
.reg
] = next
.reg_offset
;
1561 inst
->base_mrf
= -1;
1562 inst
->mlen
= next
.reg_offset
* reg_width
;
1563 inst
->header_present
= false;
1564 inst
->regs_written
= 4 * reg_width
; /* we only care about one reg of response,
1565 * but the sampler always writes 4/8
1567 inst
->sampler
= sampler
;
1573 fs_visitor::visit(ir_texture
*ir
)
1575 fs_inst
*inst
= NULL
;
1578 _mesa_get_sampler_uniform_value(ir
->sampler
, shader_prog
, prog
);
1579 /* FINISHME: We're failing to recompile our programs when the sampler is
1580 * updated. This only matters for the texture rectangle scale parameters
1581 * (pre-gen6, or gen6+ with GL_CLAMP).
1583 int texunit
= prog
->SamplerUnits
[sampler
];
1585 if (ir
->op
== ir_tg4
) {
1586 /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
1587 * emitting anything other than setting up the constant result.
1589 ir_constant
*chan
= ir
->lod_info
.component
->as_constant();
1590 int swiz
= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], chan
->value
.i
[0]);
1591 if (swiz
== SWIZZLE_ZERO
|| swiz
== SWIZZLE_ONE
) {
1593 fs_reg res
= fs_reg(this, glsl_type::vec4_type
);
1596 for (int i
=0; i
<4; i
++) {
1597 emit(MOV(res
, fs_reg(swiz
== SWIZZLE_ZERO
? 0.0f
: 1.0f
)));
1604 /* Should be lowered by do_lower_texture_projection */
1605 assert(!ir
->projector
);
1607 /* Should be lowered */
1608 assert(!ir
->offset
|| !ir
->offset
->type
->is_array());
1610 /* Generate code to compute all the subexpression trees. This has to be
1611 * done before loading any values into MRFs for the sampler message since
1612 * generating these values may involve SEND messages that need the MRFs.
1615 if (ir
->coordinate
) {
1616 ir
->coordinate
->accept(this);
1618 coordinate
= rescale_texcoord(ir
, this->result
,
1619 ir
->sampler
->type
->sampler_dimensionality
==
1620 GLSL_SAMPLER_DIM_RECT
,
1624 fs_reg shadow_comparitor
;
1625 if (ir
->shadow_comparitor
) {
1626 ir
->shadow_comparitor
->accept(this);
1627 shadow_comparitor
= this->result
;
1630 fs_reg lod
, lod2
, sample_index
, mcs
;
1635 case ir_query_levels
:
1638 ir
->lod_info
.bias
->accept(this);
1642 ir
->lod_info
.grad
.dPdx
->accept(this);
1645 ir
->lod_info
.grad
.dPdy
->accept(this);
1646 lod2
= this->result
;
1651 ir
->lod_info
.lod
->accept(this);
1655 ir
->lod_info
.sample_index
->accept(this);
1656 sample_index
= this->result
;
1658 if (brw
->gen
>= 7 && c
->key
.tex
.compressed_multisample_layout_mask
& (1<<sampler
))
1659 mcs
= emit_mcs_fetch(ir
, coordinate
, sampler
);
1664 assert(!"Unrecognized texture opcode");
1667 /* Writemasking doesn't eliminate channels on SIMD8 texture
1668 * samples, so don't worry about them.
1670 fs_reg dst
= fs_reg(this, glsl_type::get_instance(ir
->type
->base_type
, 4, 1));
1672 if (brw
->gen
>= 7) {
1673 inst
= emit_texture_gen7(ir
, dst
, coordinate
, shadow_comparitor
,
1674 lod
, lod2
, sample_index
, mcs
, sampler
);
1675 } else if (brw
->gen
>= 5) {
1676 inst
= emit_texture_gen5(ir
, dst
, coordinate
, shadow_comparitor
,
1677 lod
, lod2
, sample_index
);
1679 inst
= emit_texture_gen4(ir
, dst
, coordinate
, shadow_comparitor
,
1683 if (ir
->offset
!= NULL
&& ir
->op
!= ir_txf
)
1684 inst
->texture_offset
= brw_texture_offset(ctx
, ir
->offset
->as_constant());
1686 if (ir
->op
== ir_tg4
)
1687 inst
->texture_offset
|= gather_channel(ir
, sampler
) << 16; // M0.2:16-17
1689 inst
->sampler
= sampler
;
1691 if (ir
->shadow_comparitor
)
1692 inst
->shadow_compare
= true;
1694 /* fixup #layers for cube map arrays */
1695 if (ir
->op
== ir_txs
) {
1696 glsl_type
const *type
= ir
->sampler
->type
;
1697 if (type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
1698 type
->sampler_array
) {
1700 depth
.reg_offset
= 2;
1701 emit_math(SHADER_OPCODE_INT_QUOTIENT
, depth
, depth
, fs_reg(6));
1705 if (brw
->gen
== 6 && ir
->op
== ir_tg4
) {
1706 emit_gen6_gather_wa(c
->key
.tex
.gen6_gather_wa
[sampler
], dst
);
1709 swizzle_result(ir
, dst
, sampler
);
1713 * Apply workarounds for Gen6 gather with UINT/SINT
1716 fs_visitor::emit_gen6_gather_wa(uint8_t wa
, fs_reg dst
)
1721 int width
= (wa
& WA_8BIT
) ? 8 : 16;
1723 for (int i
= 0; i
< 4; i
++) {
1724 fs_reg dst_f
= retype(dst
, BRW_REGISTER_TYPE_F
);
1725 /* Convert from UNORM to UINT */
1726 emit(MUL(dst_f
, dst_f
, fs_reg((float)((1 << width
) - 1))));
1727 emit(MOV(dst
, dst_f
));
1730 /* Reinterpret the UINT value as a signed INT value by
1731 * shifting the sign bit into place, then shifting back
1734 emit(SHL(dst
, dst
, fs_reg(32 - width
)));
1735 emit(ASR(dst
, dst
, fs_reg(32 - width
)));
1743 * Set up the gather channel based on the swizzle, for gather4.
1746 fs_visitor::gather_channel(ir_texture
*ir
, int sampler
)
1748 ir_constant
*chan
= ir
->lod_info
.component
->as_constant();
1749 int swiz
= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], chan
->value
.i
[0]);
1751 case SWIZZLE_X
: return 0;
1753 /* gather4 sampler is broken for green channel on RG32F --
1754 * we must ask for blue instead.
1756 if (c
->key
.tex
.gather_channel_quirk_mask
& (1<<sampler
))
1759 case SWIZZLE_Z
: return 2;
1760 case SWIZZLE_W
: return 3;
1762 assert(!"Not reached"); /* zero, one swizzles handled already */
1768 * Swizzle the result of a texture result. This is necessary for
1769 * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
1772 fs_visitor::swizzle_result(ir_texture
*ir
, fs_reg orig_val
, int sampler
)
1774 if (ir
->op
== ir_query_levels
) {
1775 /* # levels is in .w */
1776 orig_val
.reg_offset
+= 3;
1777 this->result
= orig_val
;
1781 this->result
= orig_val
;
1783 /* txs,lod don't actually sample the texture, so swizzling the result
1786 if (ir
->op
== ir_txs
|| ir
->op
== ir_lod
|| ir
->op
== ir_tg4
)
1789 if (ir
->type
== glsl_type::float_type
) {
1790 /* Ignore DEPTH_TEXTURE_MODE swizzling. */
1791 assert(ir
->sampler
->type
->sampler_shadow
);
1792 } else if (c
->key
.tex
.swizzles
[sampler
] != SWIZZLE_NOOP
) {
1793 fs_reg swizzled_result
= fs_reg(this, glsl_type::vec4_type
);
1795 for (int i
= 0; i
< 4; i
++) {
1796 int swiz
= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], i
);
1797 fs_reg l
= swizzled_result
;
1800 if (swiz
== SWIZZLE_ZERO
) {
1801 emit(MOV(l
, fs_reg(0.0f
)));
1802 } else if (swiz
== SWIZZLE_ONE
) {
1803 emit(MOV(l
, fs_reg(1.0f
)));
1805 fs_reg r
= orig_val
;
1806 r
.reg_offset
+= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], i
);
1810 this->result
= swizzled_result
;
1815 fs_visitor::visit(ir_swizzle
*ir
)
1817 ir
->val
->accept(this);
1818 fs_reg val
= this->result
;
1820 if (ir
->type
->vector_elements
== 1) {
1821 this->result
.reg_offset
+= ir
->mask
.x
;
1825 fs_reg result
= fs_reg(this, ir
->type
);
1826 this->result
= result
;
1828 for (unsigned int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1829 fs_reg channel
= val
;
1847 channel
.reg_offset
+= swiz
;
1848 emit(MOV(result
, channel
));
1849 result
.reg_offset
++;
1854 fs_visitor::visit(ir_discard
*ir
)
1856 assert(ir
->condition
== NULL
); /* FINISHME */
1858 /* We track our discarded pixels in f0.1. By predicating on it, we can
1859 * update just the flag bits that aren't yet discarded. By emitting a
1860 * CMP of g0 != g0, all our currently executing channels will get turned
1863 fs_reg some_reg
= fs_reg(retype(brw_vec8_grf(0, 0),
1864 BRW_REGISTER_TYPE_UW
));
1865 fs_inst
*cmp
= emit(CMP(reg_null_f
, some_reg
, some_reg
,
1866 BRW_CONDITIONAL_NZ
));
1867 cmp
->predicate
= BRW_PREDICATE_NORMAL
;
1868 cmp
->flag_subreg
= 1;
1870 if (brw
->gen
>= 6) {
1871 /* For performance, after a discard, jump to the end of the shader.
1872 * However, many people will do foliage by discarding based on a
1873 * texture's alpha mask, and then continue on to texture with the
1874 * remaining pixels. To avoid trashing the derivatives for those
1875 * texture samples, we'll only jump if all of the pixels in the subspan
1876 * have been discarded.
1878 fs_inst
*discard_jump
= emit(FS_OPCODE_DISCARD_JUMP
);
1879 discard_jump
->flag_subreg
= 1;
1880 discard_jump
->predicate
= BRW_PREDICATE_ALIGN1_ANY4H
;
1881 discard_jump
->predicate_inverse
= true;
1886 fs_visitor::visit(ir_constant
*ir
)
1888 /* Set this->result to reg at the bottom of the function because some code
1889 * paths will cause this visitor to be applied to other fields. This will
1890 * cause the value stored in this->result to be modified.
1892 * Make reg constant so that it doesn't get accidentally modified along the
1893 * way. Yes, I actually had this problem. :(
1895 const fs_reg
reg(this, ir
->type
);
1896 fs_reg dst_reg
= reg
;
1898 if (ir
->type
->is_array()) {
1899 const unsigned size
= type_size(ir
->type
->fields
.array
);
1901 for (unsigned i
= 0; i
< ir
->type
->length
; i
++) {
1902 ir
->array_elements
[i
]->accept(this);
1903 fs_reg src_reg
= this->result
;
1905 dst_reg
.type
= src_reg
.type
;
1906 for (unsigned j
= 0; j
< size
; j
++) {
1907 emit(MOV(dst_reg
, src_reg
));
1908 src_reg
.reg_offset
++;
1909 dst_reg
.reg_offset
++;
1912 } else if (ir
->type
->is_record()) {
1913 foreach_list(node
, &ir
->components
) {
1914 ir_constant
*const field
= (ir_constant
*) node
;
1915 const unsigned size
= type_size(field
->type
);
1917 field
->accept(this);
1918 fs_reg src_reg
= this->result
;
1920 dst_reg
.type
= src_reg
.type
;
1921 for (unsigned j
= 0; j
< size
; j
++) {
1922 emit(MOV(dst_reg
, src_reg
));
1923 src_reg
.reg_offset
++;
1924 dst_reg
.reg_offset
++;
1928 const unsigned size
= type_size(ir
->type
);
1930 for (unsigned i
= 0; i
< size
; i
++) {
1931 switch (ir
->type
->base_type
) {
1932 case GLSL_TYPE_FLOAT
:
1933 emit(MOV(dst_reg
, fs_reg(ir
->value
.f
[i
])));
1935 case GLSL_TYPE_UINT
:
1936 emit(MOV(dst_reg
, fs_reg(ir
->value
.u
[i
])));
1939 emit(MOV(dst_reg
, fs_reg(ir
->value
.i
[i
])));
1941 case GLSL_TYPE_BOOL
:
1942 emit(MOV(dst_reg
, fs_reg((int)ir
->value
.b
[i
])));
1945 assert(!"Non-float/uint/int/bool constant");
1947 dst_reg
.reg_offset
++;
1955 fs_visitor::emit_bool_to_cond_code(ir_rvalue
*ir
)
1957 ir_expression
*expr
= ir
->as_expression();
1960 expr
->operation
!= ir_binop_logic_and
&&
1961 expr
->operation
!= ir_binop_logic_or
&&
1962 expr
->operation
!= ir_binop_logic_xor
) {
1966 assert(expr
->get_num_operands() <= 2);
1967 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
1968 assert(expr
->operands
[i
]->type
->is_scalar());
1970 expr
->operands
[i
]->accept(this);
1971 op
[i
] = this->result
;
1973 resolve_ud_negate(&op
[i
]);
1976 switch (expr
->operation
) {
1977 case ir_unop_logic_not
:
1978 inst
= emit(AND(reg_null_d
, op
[0], fs_reg(1)));
1979 inst
->conditional_mod
= BRW_CONDITIONAL_Z
;
1983 if (brw
->gen
>= 6) {
1984 emit(CMP(reg_null_d
, op
[0], fs_reg(0.0f
), BRW_CONDITIONAL_NZ
));
1986 inst
= emit(MOV(reg_null_f
, op
[0]));
1987 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
1992 if (brw
->gen
>= 6) {
1993 emit(CMP(reg_null_d
, op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
1995 inst
= emit(MOV(reg_null_d
, op
[0]));
1996 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
2000 case ir_binop_greater
:
2001 case ir_binop_gequal
:
2003 case ir_binop_lequal
:
2004 case ir_binop_equal
:
2005 case ir_binop_all_equal
:
2006 case ir_binop_nequal
:
2007 case ir_binop_any_nequal
:
2008 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
2009 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
2011 emit(CMP(reg_null_d
, op
[0], op
[1],
2012 brw_conditional_for_comparison(expr
->operation
)));
2016 assert(!"not reached");
2017 fail("bad cond code\n");
2025 fs_inst
*inst
= emit(AND(reg_null_d
, this->result
, fs_reg(1)));
2026 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
2030 * Emit a gen6 IF statement with the comparison folded into the IF
2034 fs_visitor::emit_if_gen6(ir_if
*ir
)
2036 ir_expression
*expr
= ir
->condition
->as_expression();
2043 assert(expr
->get_num_operands() <= 2);
2044 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
2045 assert(expr
->operands
[i
]->type
->is_scalar());
2047 expr
->operands
[i
]->accept(this);
2048 op
[i
] = this->result
;
2051 switch (expr
->operation
) {
2052 case ir_unop_logic_not
:
2053 case ir_binop_logic_xor
:
2054 case ir_binop_logic_or
:
2055 case ir_binop_logic_and
:
2056 /* For operations on bool arguments, only the low bit of the bool is
2057 * valid, and the others are undefined. Fall back to the condition
2063 inst
= emit(BRW_OPCODE_IF
, reg_null_f
, op
[0], fs_reg(0));
2064 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
2068 emit(IF(op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
2071 case ir_binop_greater
:
2072 case ir_binop_gequal
:
2074 case ir_binop_lequal
:
2075 case ir_binop_equal
:
2076 case ir_binop_all_equal
:
2077 case ir_binop_nequal
:
2078 case ir_binop_any_nequal
:
2079 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
2080 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
2082 emit(IF(op
[0], op
[1],
2083 brw_conditional_for_comparison(expr
->operation
)));
2086 assert(!"not reached");
2087 emit(IF(op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
2088 fail("bad condition\n");
2093 emit_bool_to_cond_code(ir
->condition
);
2094 fs_inst
*inst
= emit(BRW_OPCODE_IF
);
2095 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2099 * Try to replace IF/MOV/ELSE/MOV/ENDIF with SEL.
2101 * Many GLSL shaders contain the following pattern:
2103 * x = condition ? foo : bar
2105 * The compiler emits an ir_if tree for this, since each subexpression might be
2106 * a complex tree that could have side-effects or short-circuit logic.
2108 * However, the common case is to simply select one of two constants or
2109 * variable values---which is exactly what SEL is for. In this case, the
2110 * assembly looks like:
2118 * which can be easily translated into:
2120 * (+f0) SEL dst src0 src1
2122 * If src0 is an immediate value, we promote it to a temporary GRF.
2125 fs_visitor::try_replace_with_sel()
2127 fs_inst
*endif_inst
= (fs_inst
*) instructions
.get_tail();
2128 assert(endif_inst
->opcode
== BRW_OPCODE_ENDIF
);
2130 /* Pattern match in reverse: IF, MOV, ELSE, MOV, ENDIF. */
2132 BRW_OPCODE_IF
, BRW_OPCODE_MOV
, BRW_OPCODE_ELSE
, BRW_OPCODE_MOV
,
2135 fs_inst
*match
= (fs_inst
*) endif_inst
->prev
;
2136 for (int i
= 0; i
< 4; i
++) {
2137 if (match
->is_head_sentinel() || match
->opcode
!= opcodes
[4-i
-1])
2139 match
= (fs_inst
*) match
->prev
;
2142 /* The opcodes match; it looks like the right sequence of instructions. */
2143 fs_inst
*else_mov
= (fs_inst
*) endif_inst
->prev
;
2144 fs_inst
*then_mov
= (fs_inst
*) else_mov
->prev
->prev
;
2145 fs_inst
*if_inst
= (fs_inst
*) then_mov
->prev
;
2147 /* Check that the MOVs are the right form. */
2148 if (then_mov
->dst
.equals(else_mov
->dst
) &&
2149 !then_mov
->is_partial_write() &&
2150 !else_mov
->is_partial_write()) {
2152 /* Remove the matched instructions; we'll emit a SEL to replace them. */
2153 while (!if_inst
->next
->is_tail_sentinel())
2154 if_inst
->next
->remove();
2157 /* Only the last source register can be a constant, so if the MOV in
2158 * the "then" clause uses a constant, we need to put it in a temporary.
2160 fs_reg
src0(then_mov
->src
[0]);
2161 if (src0
.file
== IMM
) {
2162 src0
= fs_reg(this, glsl_type::float_type
);
2163 src0
.type
= then_mov
->src
[0].type
;
2164 emit(MOV(src0
, then_mov
->src
[0]));
2168 if (if_inst
->conditional_mod
) {
2169 /* Sandybridge-specific IF with embedded comparison */
2170 emit(CMP(reg_null_d
, if_inst
->src
[0], if_inst
->src
[1],
2171 if_inst
->conditional_mod
));
2172 sel
= emit(BRW_OPCODE_SEL
, then_mov
->dst
, src0
, else_mov
->src
[0]);
2173 sel
->predicate
= BRW_PREDICATE_NORMAL
;
2175 /* Separate CMP and IF instructions */
2176 sel
= emit(BRW_OPCODE_SEL
, then_mov
->dst
, src0
, else_mov
->src
[0]);
2177 sel
->predicate
= if_inst
->predicate
;
2178 sel
->predicate_inverse
= if_inst
->predicate_inverse
;
2184 fs_visitor::visit(ir_if
*ir
)
2186 if (brw
->gen
< 6 && dispatch_width
== 16) {
2187 fail("Can't support (non-uniform) control flow on SIMD16\n");
2190 /* Don't point the annotation at the if statement, because then it plus
2191 * the then and else blocks get printed.
2193 this->base_ir
= ir
->condition
;
2195 if (brw
->gen
== 6) {
2198 emit_bool_to_cond_code(ir
->condition
);
2200 emit(IF(BRW_PREDICATE_NORMAL
));
2203 foreach_list(node
, &ir
->then_instructions
) {
2204 ir_instruction
*ir
= (ir_instruction
*)node
;
2210 if (!ir
->else_instructions
.is_empty()) {
2211 emit(BRW_OPCODE_ELSE
);
2213 foreach_list(node
, &ir
->else_instructions
) {
2214 ir_instruction
*ir
= (ir_instruction
*)node
;
2221 emit(BRW_OPCODE_ENDIF
);
2223 try_replace_with_sel();
2227 fs_visitor::visit(ir_loop
*ir
)
2229 if (brw
->gen
< 6 && dispatch_width
== 16) {
2230 fail("Can't support (non-uniform) control flow on SIMD16\n");
2233 this->base_ir
= NULL
;
2234 emit(BRW_OPCODE_DO
);
2236 foreach_list(node
, &ir
->body_instructions
) {
2237 ir_instruction
*ir
= (ir_instruction
*)node
;
2243 this->base_ir
= NULL
;
2244 emit(BRW_OPCODE_WHILE
);
2248 fs_visitor::visit(ir_loop_jump
*ir
)
2251 case ir_loop_jump::jump_break
:
2252 emit(BRW_OPCODE_BREAK
);
2254 case ir_loop_jump::jump_continue
:
2255 emit(BRW_OPCODE_CONTINUE
);
2261 fs_visitor::visit_atomic_counter_intrinsic(ir_call
*ir
)
2263 ir_dereference
*deref
= static_cast<ir_dereference
*>(
2264 ir
->actual_parameters
.get_head());
2265 ir_variable
*location
= deref
->variable_referenced();
2266 unsigned surf_index
= (c
->prog_data
.base
.binding_table
.abo_start
+
2267 location
->data
.atomic
.buffer_index
);
2269 /* Calculate the surface offset */
2270 fs_reg
offset(this, glsl_type::uint_type
);
2271 ir_dereference_array
*deref_array
= deref
->as_dereference_array();
2274 deref_array
->array_index
->accept(this);
2276 fs_reg
tmp(this, glsl_type::uint_type
);
2277 emit(MUL(tmp
, this->result
, ATOMIC_COUNTER_SIZE
));
2278 emit(ADD(offset
, tmp
, location
->data
.atomic
.offset
));
2280 offset
= location
->data
.atomic
.offset
;
2283 /* Emit the appropriate machine instruction */
2284 const char *callee
= ir
->callee
->function_name();
2285 ir
->return_deref
->accept(this);
2286 fs_reg dst
= this->result
;
2288 if (!strcmp("__intrinsic_atomic_read", callee
)) {
2289 emit_untyped_surface_read(surf_index
, dst
, offset
);
2291 } else if (!strcmp("__intrinsic_atomic_increment", callee
)) {
2292 emit_untyped_atomic(BRW_AOP_INC
, surf_index
, dst
, offset
,
2293 fs_reg(), fs_reg());
2295 } else if (!strcmp("__intrinsic_atomic_predecrement", callee
)) {
2296 emit_untyped_atomic(BRW_AOP_PREDEC
, surf_index
, dst
, offset
,
2297 fs_reg(), fs_reg());
2302 fs_visitor::visit(ir_call
*ir
)
2304 const char *callee
= ir
->callee
->function_name();
2306 if (!strcmp("__intrinsic_atomic_read", callee
) ||
2307 !strcmp("__intrinsic_atomic_increment", callee
) ||
2308 !strcmp("__intrinsic_atomic_predecrement", callee
)) {
2309 visit_atomic_counter_intrinsic(ir
);
2311 assert(!"Unsupported intrinsic.");
2316 fs_visitor::visit(ir_return
*ir
)
2318 assert(!"FINISHME");
2322 fs_visitor::visit(ir_function
*ir
)
2324 /* Ignore function bodies other than main() -- we shouldn't see calls to
2325 * them since they should all be inlined before we get to ir_to_mesa.
2327 if (strcmp(ir
->name
, "main") == 0) {
2328 const ir_function_signature
*sig
;
2331 sig
= ir
->matching_signature(NULL
, &empty
);
2335 foreach_list(node
, &sig
->body
) {
2336 ir_instruction
*ir
= (ir_instruction
*)node
;
2345 fs_visitor::visit(ir_function_signature
*ir
)
2347 assert(!"not reached");
2352 fs_visitor::visit(ir_emit_vertex
*)
2354 assert(!"not reached");
2358 fs_visitor::visit(ir_end_primitive
*)
2360 assert(!"not reached");
2364 fs_visitor::emit_untyped_atomic(unsigned atomic_op
, unsigned surf_index
,
2365 fs_reg dst
, fs_reg offset
, fs_reg src0
,
2368 const unsigned operand_len
= dispatch_width
/ 8;
2371 /* Initialize the sample mask in the message header. */
2372 emit(MOV(brw_uvec_mrf(8, mlen
, 0), brw_imm_ud(0)))
2373 ->force_writemask_all
= true;
2376 emit(MOV(brw_uvec_mrf(1, mlen
, 7), brw_flag_reg(0, 1)))
2377 ->force_writemask_all
= true;
2379 emit(MOV(brw_uvec_mrf(1, mlen
, 7),
2380 retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD
)))
2381 ->force_writemask_all
= true;
2386 /* Set the atomic operation offset. */
2387 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), offset
));
2388 mlen
+= operand_len
;
2390 /* Set the atomic operation arguments. */
2391 if (src0
.file
!= BAD_FILE
) {
2392 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), src0
));
2393 mlen
+= operand_len
;
2396 if (src1
.file
!= BAD_FILE
) {
2397 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), src1
));
2398 mlen
+= operand_len
;
2401 /* Emit the instruction. */
2402 fs_inst
*inst
= new(mem_ctx
) fs_inst(SHADER_OPCODE_UNTYPED_ATOMIC
, dst
,
2403 atomic_op
, surf_index
);
2410 fs_visitor::emit_untyped_surface_read(unsigned surf_index
, fs_reg dst
,
2413 const unsigned operand_len
= dispatch_width
/ 8;
2416 /* Initialize the sample mask in the message header. */
2417 emit(MOV(brw_uvec_mrf(8, mlen
, 0), brw_imm_ud(0)))
2418 ->force_writemask_all
= true;
2421 emit(MOV(brw_uvec_mrf(1, mlen
, 7), brw_flag_reg(0, 1)))
2422 ->force_writemask_all
= true;
2424 emit(MOV(brw_uvec_mrf(1, mlen
, 7),
2425 retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD
)))
2426 ->force_writemask_all
= true;
2431 /* Set the surface read offset. */
2432 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), offset
));
2433 mlen
+= operand_len
;
2435 /* Emit the instruction. */
2436 fs_inst
*inst
= new(mem_ctx
)
2437 fs_inst(SHADER_OPCODE_UNTYPED_SURFACE_READ
, dst
, surf_index
);
2444 fs_visitor::emit(fs_inst
*inst
)
2446 if (force_uncompressed_stack
> 0)
2447 inst
->force_uncompressed
= true;
2449 inst
->annotation
= this->current_annotation
;
2450 inst
->ir
= this->base_ir
;
2452 this->instructions
.push_tail(inst
);
2458 fs_visitor::emit(exec_list list
)
2460 foreach_list_safe(node
, &list
) {
2461 fs_inst
*inst
= (fs_inst
*)node
;
2467 /** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
2469 fs_visitor::emit_dummy_fs()
2471 int reg_width
= dispatch_width
/ 8;
2473 /* Everyone's favorite color. */
2474 emit(MOV(fs_reg(MRF
, 2 + 0 * reg_width
), fs_reg(1.0f
)));
2475 emit(MOV(fs_reg(MRF
, 2 + 1 * reg_width
), fs_reg(0.0f
)));
2476 emit(MOV(fs_reg(MRF
, 2 + 2 * reg_width
), fs_reg(1.0f
)));
2477 emit(MOV(fs_reg(MRF
, 2 + 3 * reg_width
), fs_reg(0.0f
)));
2480 write
= emit(FS_OPCODE_FB_WRITE
, fs_reg(0), fs_reg(0));
2481 write
->base_mrf
= 2;
2482 write
->mlen
= 4 * reg_width
;
2486 /* The register location here is relative to the start of the URB
2487 * data. It will get adjusted to be a real location before
2488 * generate_code() time.
2491 fs_visitor::interp_reg(int location
, int channel
)
2493 int regnr
= c
->prog_data
.urb_setup
[location
] * 2 + channel
/ 2;
2494 int stride
= (channel
& 1) * 4;
2496 assert(c
->prog_data
.urb_setup
[location
] != -1);
2498 return brw_vec1_grf(regnr
, stride
);
2501 /** Emits the interpolation for the varying inputs. */
2503 fs_visitor::emit_interpolation_setup_gen4()
2505 this->current_annotation
= "compute pixel centers";
2506 this->pixel_x
= fs_reg(this, glsl_type::uint_type
);
2507 this->pixel_y
= fs_reg(this, glsl_type::uint_type
);
2508 this->pixel_x
.type
= BRW_REGISTER_TYPE_UW
;
2509 this->pixel_y
.type
= BRW_REGISTER_TYPE_UW
;
2511 emit(FS_OPCODE_PIXEL_X
, this->pixel_x
);
2512 emit(FS_OPCODE_PIXEL_Y
, this->pixel_y
);
2514 this->current_annotation
= "compute pixel deltas from v0";
2516 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2517 fs_reg(this, glsl_type::vec2_type
);
2518 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2519 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
];
2520 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
].reg_offset
++;
2522 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2523 fs_reg(this, glsl_type::float_type
);
2524 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2525 fs_reg(this, glsl_type::float_type
);
2527 emit(ADD(this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2528 this->pixel_x
, fs_reg(negate(brw_vec1_grf(1, 0)))));
2529 emit(ADD(this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2530 this->pixel_y
, fs_reg(negate(brw_vec1_grf(1, 1)))));
2532 this->current_annotation
= "compute pos.w and 1/pos.w";
2533 /* Compute wpos.w. It's always in our setup, since it's needed to
2534 * interpolate the other attributes.
2536 this->wpos_w
= fs_reg(this, glsl_type::float_type
);
2537 emit(FS_OPCODE_LINTERP
, wpos_w
,
2538 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2539 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2540 interp_reg(VARYING_SLOT_POS
, 3));
2541 /* Compute the pixel 1/W value from wpos.w. */
2542 this->pixel_w
= fs_reg(this, glsl_type::float_type
);
2543 emit_math(SHADER_OPCODE_RCP
, this->pixel_w
, wpos_w
);
2544 this->current_annotation
= NULL
;
2547 /** Emits the interpolation for the varying inputs. */
2549 fs_visitor::emit_interpolation_setup_gen6()
2551 struct brw_reg g1_uw
= retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW
);
2553 /* If the pixel centers end up used, the setup is the same as for gen4. */
2554 this->current_annotation
= "compute pixel centers";
2555 fs_reg int_pixel_x
= fs_reg(this, glsl_type::uint_type
);
2556 fs_reg int_pixel_y
= fs_reg(this, glsl_type::uint_type
);
2557 int_pixel_x
.type
= BRW_REGISTER_TYPE_UW
;
2558 int_pixel_y
.type
= BRW_REGISTER_TYPE_UW
;
2559 emit(ADD(int_pixel_x
,
2560 fs_reg(stride(suboffset(g1_uw
, 4), 2, 4, 0)),
2561 fs_reg(brw_imm_v(0x10101010))));
2562 emit(ADD(int_pixel_y
,
2563 fs_reg(stride(suboffset(g1_uw
, 5), 2, 4, 0)),
2564 fs_reg(brw_imm_v(0x11001100))));
2566 /* As of gen6, we can no longer mix float and int sources. We have
2567 * to turn the integer pixel centers into floats for their actual
2570 this->pixel_x
= fs_reg(this, glsl_type::float_type
);
2571 this->pixel_y
= fs_reg(this, glsl_type::float_type
);
2572 emit(MOV(this->pixel_x
, int_pixel_x
));
2573 emit(MOV(this->pixel_y
, int_pixel_y
));
2575 this->current_annotation
= "compute pos.w";
2576 this->pixel_w
= fs_reg(brw_vec8_grf(c
->source_w_reg
, 0));
2577 this->wpos_w
= fs_reg(this, glsl_type::float_type
);
2578 emit_math(SHADER_OPCODE_RCP
, this->wpos_w
, this->pixel_w
);
2580 for (int i
= 0; i
< BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
; ++i
) {
2581 uint8_t reg
= c
->barycentric_coord_reg
[i
];
2582 this->delta_x
[i
] = fs_reg(brw_vec8_grf(reg
, 0));
2583 this->delta_y
[i
] = fs_reg(brw_vec8_grf(reg
+ 1, 0));
2586 this->current_annotation
= NULL
;
2590 fs_visitor::emit_color_write(int target
, int index
, int first_color_mrf
)
2592 int reg_width
= dispatch_width
/ 8;
2594 fs_reg color
= outputs
[target
];
2597 /* If there's no color data to be written, skip it. */
2598 if (color
.file
== BAD_FILE
)
2601 color
.reg_offset
+= index
;
2603 if (dispatch_width
== 8 || brw
->gen
>= 6) {
2604 /* SIMD8 write looks like:
2610 * gen6 SIMD16 DP write looks like:
2620 inst
= emit(MOV(fs_reg(MRF
, first_color_mrf
+ index
* reg_width
,
2623 inst
->saturate
= c
->key
.clamp_fragment_color
;
2625 /* pre-gen6 SIMD16 single source DP write looks like:
2635 if (brw
->has_compr4
) {
2636 /* By setting the high bit of the MRF register number, we
2637 * indicate that we want COMPR4 mode - instead of doing the
2638 * usual destination + 1 for the second half we get
2641 inst
= emit(MOV(fs_reg(MRF
, BRW_MRF_COMPR4
+ first_color_mrf
+ index
,
2644 inst
->saturate
= c
->key
.clamp_fragment_color
;
2646 push_force_uncompressed();
2647 inst
= emit(MOV(fs_reg(MRF
, first_color_mrf
+ index
, color
.type
),
2649 inst
->saturate
= c
->key
.clamp_fragment_color
;
2650 pop_force_uncompressed();
2652 inst
= emit(MOV(fs_reg(MRF
, first_color_mrf
+ index
+ 4, color
.type
),
2654 inst
->force_sechalf
= true;
2655 inst
->saturate
= c
->key
.clamp_fragment_color
;
2661 cond_for_alpha_func(GLenum func
)
2665 return BRW_CONDITIONAL_G
;
2667 return BRW_CONDITIONAL_GE
;
2669 return BRW_CONDITIONAL_L
;
2671 return BRW_CONDITIONAL_LE
;
2673 return BRW_CONDITIONAL_EQ
;
2675 return BRW_CONDITIONAL_NEQ
;
2677 assert(!"Not reached");
2683 * Alpha test support for when we compile it into the shader instead
2684 * of using the normal fixed-function alpha test.
2687 fs_visitor::emit_alpha_test()
2689 this->current_annotation
= "Alpha test";
2692 if (c
->key
.alpha_test_func
== GL_ALWAYS
)
2695 if (c
->key
.alpha_test_func
== GL_NEVER
) {
2697 fs_reg some_reg
= fs_reg(retype(brw_vec8_grf(0, 0),
2698 BRW_REGISTER_TYPE_UW
));
2699 cmp
= emit(CMP(reg_null_f
, some_reg
, some_reg
,
2700 BRW_CONDITIONAL_NEQ
));
2703 fs_reg color
= outputs
[0];
2704 color
.reg_offset
+= 3;
2706 /* f0.1 &= func(color, ref) */
2707 cmp
= emit(CMP(reg_null_f
, color
, fs_reg(c
->key
.alpha_test_ref
),
2708 cond_for_alpha_func(c
->key
.alpha_test_func
)));
2710 cmp
->predicate
= BRW_PREDICATE_NORMAL
;
2711 cmp
->flag_subreg
= 1;
2715 fs_visitor::emit_fb_writes()
2717 this->current_annotation
= "FB write header";
2718 bool header_present
= true;
2719 /* We can potentially have a message length of up to 15, so we have to set
2720 * base_mrf to either 0 or 1 in order to fit in m0..m15.
2724 int reg_width
= dispatch_width
/ 8;
2725 bool do_dual_src
= this->dual_src_output
.file
!= BAD_FILE
;
2726 bool src0_alpha_to_render_target
= false;
2728 if (dispatch_width
== 16 && do_dual_src
) {
2729 fail("GL_ARB_blend_func_extended not yet supported in SIMD16.");
2730 do_dual_src
= false;
2733 /* From the Sandy Bridge PRM, volume 4, page 198:
2735 * "Dispatched Pixel Enables. One bit per pixel indicating
2736 * which pixels were originally enabled when the thread was
2737 * dispatched. This field is only required for the end-of-
2738 * thread message and on all dual-source messages."
2740 if (brw
->gen
>= 6 &&
2741 (brw
->is_haswell
|| brw
->gen
>= 8 || !this->fp
->UsesKill
) &&
2743 c
->key
.nr_color_regions
== 1) {
2744 header_present
= false;
2747 if (header_present
) {
2748 src0_alpha_to_render_target
= brw
->gen
>= 6 &&
2750 c
->key
.replicate_alpha
;
2755 if (c
->aa_dest_stencil_reg
) {
2756 push_force_uncompressed();
2757 emit(MOV(fs_reg(MRF
, nr
++),
2758 fs_reg(brw_vec8_grf(c
->aa_dest_stencil_reg
, 0))));
2759 pop_force_uncompressed();
2762 c
->prog_data
.uses_omask
=
2763 fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
);
2764 if(c
->prog_data
.uses_omask
) {
2765 this->current_annotation
= "FB write oMask";
2766 assert(this->sample_mask
.file
!= BAD_FILE
);
2767 /* Hand over gl_SampleMask. Only lower 16 bits are relevant. */
2768 emit(FS_OPCODE_SET_OMASK
, fs_reg(MRF
, nr
, BRW_REGISTER_TYPE_UW
), this->sample_mask
);
2772 /* Reserve space for color. It'll be filled in per MRT below. */
2774 nr
+= 4 * reg_width
;
2777 if (src0_alpha_to_render_target
)
2780 if (c
->source_depth_to_render_target
) {
2781 if (brw
->gen
== 6 && dispatch_width
== 16) {
2782 /* For outputting oDepth on gen6, SIMD8 writes have to be
2783 * used. This would require SIMD8 moves of each half to
2784 * message regs, kind of like pre-gen5 SIMD16 FB writes.
2785 * Just bail on doing so for now.
2787 fail("Missing support for simd16 depth writes on gen6\n");
2790 if (prog
->OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
2791 /* Hand over gl_FragDepth. */
2792 assert(this->frag_depth
.file
!= BAD_FILE
);
2793 emit(MOV(fs_reg(MRF
, nr
), this->frag_depth
));
2795 /* Pass through the payload depth. */
2796 emit(MOV(fs_reg(MRF
, nr
),
2797 fs_reg(brw_vec8_grf(c
->source_depth_reg
, 0))));
2802 if (c
->dest_depth_reg
) {
2803 emit(MOV(fs_reg(MRF
, nr
),
2804 fs_reg(brw_vec8_grf(c
->dest_depth_reg
, 0))));
2809 fs_reg src0
= this->outputs
[0];
2810 fs_reg src1
= this->dual_src_output
;
2812 this->current_annotation
= ralloc_asprintf(this->mem_ctx
,
2814 for (int i
= 0; i
< 4; i
++) {
2815 fs_inst
*inst
= emit(MOV(fs_reg(MRF
, color_mrf
+ i
, src0
.type
), src0
));
2817 inst
->saturate
= c
->key
.clamp_fragment_color
;
2820 this->current_annotation
= ralloc_asprintf(this->mem_ctx
,
2822 for (int i
= 0; i
< 4; i
++) {
2823 fs_inst
*inst
= emit(MOV(fs_reg(MRF
, color_mrf
+ 4 + i
, src1
.type
),
2826 inst
->saturate
= c
->key
.clamp_fragment_color
;
2829 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2830 emit_shader_time_end();
2832 fs_inst
*inst
= emit(FS_OPCODE_FB_WRITE
);
2834 inst
->base_mrf
= base_mrf
;
2835 inst
->mlen
= nr
- base_mrf
;
2837 inst
->header_present
= header_present
;
2838 if ((brw
->gen
>= 8 || brw
->is_haswell
) && fp
->UsesKill
) {
2839 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2840 inst
->flag_subreg
= 1;
2843 c
->prog_data
.dual_src_blend
= true;
2844 this->current_annotation
= NULL
;
2848 for (int target
= 0; target
< c
->key
.nr_color_regions
; target
++) {
2849 this->current_annotation
= ralloc_asprintf(this->mem_ctx
,
2850 "FB write target %d",
2852 /* If src0_alpha_to_render_target is true, include source zero alpha
2853 * data in RenderTargetWrite message for targets > 0.
2855 int write_color_mrf
= color_mrf
;
2856 if (src0_alpha_to_render_target
&& target
!= 0) {
2858 fs_reg color
= outputs
[0];
2859 color
.reg_offset
+= 3;
2861 inst
= emit(MOV(fs_reg(MRF
, write_color_mrf
, color
.type
),
2863 inst
->saturate
= c
->key
.clamp_fragment_color
;
2864 write_color_mrf
= color_mrf
+ reg_width
;
2867 for (unsigned i
= 0; i
< this->output_components
[target
]; i
++)
2868 emit_color_write(target
, i
, write_color_mrf
);
2871 if (target
== c
->key
.nr_color_regions
- 1) {
2874 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2875 emit_shader_time_end();
2878 fs_inst
*inst
= emit(FS_OPCODE_FB_WRITE
);
2879 inst
->target
= target
;
2880 inst
->base_mrf
= base_mrf
;
2881 if (src0_alpha_to_render_target
&& target
== 0)
2882 inst
->mlen
= nr
- base_mrf
- reg_width
;
2884 inst
->mlen
= nr
- base_mrf
;
2886 inst
->header_present
= header_present
;
2887 if ((brw
->gen
>= 8 || brw
->is_haswell
) && fp
->UsesKill
) {
2888 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2889 inst
->flag_subreg
= 1;
2893 if (c
->key
.nr_color_regions
== 0) {
2894 /* Even if there's no color buffers enabled, we still need to send
2895 * alpha out the pipeline to our null renderbuffer to support
2896 * alpha-testing, alpha-to-coverage, and so on.
2898 emit_color_write(0, 3, color_mrf
);
2900 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2901 emit_shader_time_end();
2903 fs_inst
*inst
= emit(FS_OPCODE_FB_WRITE
);
2904 inst
->base_mrf
= base_mrf
;
2905 inst
->mlen
= nr
- base_mrf
;
2907 inst
->header_present
= header_present
;
2908 if ((brw
->gen
>= 8 || brw
->is_haswell
) && fp
->UsesKill
) {
2909 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2910 inst
->flag_subreg
= 1;
2914 this->current_annotation
= NULL
;
2918 fs_visitor::resolve_ud_negate(fs_reg
*reg
)
2920 if (reg
->type
!= BRW_REGISTER_TYPE_UD
||
2924 fs_reg temp
= fs_reg(this, glsl_type::uint_type
);
2925 emit(MOV(temp
, *reg
));
2930 fs_visitor::resolve_bool_comparison(ir_rvalue
*rvalue
, fs_reg
*reg
)
2932 if (rvalue
->type
!= glsl_type::bool_type
)
2935 fs_reg temp
= fs_reg(this, glsl_type::bool_type
);
2936 emit(AND(temp
, *reg
, fs_reg(1)));
2940 fs_visitor::fs_visitor(struct brw_context
*brw
,
2941 struct brw_wm_compile
*c
,
2942 struct gl_shader_program
*shader_prog
,
2943 struct gl_fragment_program
*fp
,
2944 unsigned dispatch_width
)
2945 : dispatch_width(dispatch_width
)
2950 this->prog
= &fp
->Base
;
2951 this->shader_prog
= shader_prog
;
2952 this->prog
= &fp
->Base
;
2953 this->stage_prog_data
= &c
->prog_data
.base
;
2954 this->ctx
= &brw
->ctx
;
2955 this->mem_ctx
= ralloc_context(NULL
);
2957 shader
= (struct brw_shader
*)
2958 shader_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
2961 this->failed
= false;
2962 this->variable_ht
= hash_table_ctor(0,
2963 hash_table_pointer_hash
,
2964 hash_table_pointer_compare
);
2966 memset(this->outputs
, 0, sizeof(this->outputs
));
2967 memset(this->output_components
, 0, sizeof(this->output_components
));
2968 this->first_non_payload_grf
= 0;
2969 this->max_grf
= brw
->gen
>= 7 ? GEN7_MRF_HACK_START
: BRW_MAX_GRF
;
2971 this->current_annotation
= NULL
;
2972 this->base_ir
= NULL
;
2974 this->virtual_grf_sizes
= NULL
;
2975 this->virtual_grf_count
= 0;
2976 this->virtual_grf_array_size
= 0;
2977 this->virtual_grf_start
= NULL
;
2978 this->virtual_grf_end
= NULL
;
2979 this->live_intervals
= NULL
;
2980 this->regs_live_at_ip
= NULL
;
2983 this->params_remap
= NULL
;
2984 this->nr_params_remap
= 0;
2986 this->force_uncompressed_stack
= 0;
2988 this->spilled_any_registers
= false;
2990 this->param_size
= rzalloc_array(mem_ctx
, int, stage_prog_data
->nr_params
);
2993 fs_visitor::~fs_visitor()
2995 ralloc_free(this->mem_ctx
);
2996 hash_table_dtor(this->variable_ht
);