2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 /** @file brw_fs_visitor.cpp
26 * This file supports generating the FS LIR from the GLSL IR. The LIR
27 * makes it easier to do backend-specific optimizations than doing so
28 * in the GLSL IR or in the native code.
32 #include <sys/types.h>
34 #include "main/macros.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/prog_optimize.h"
39 #include "program/register_allocate.h"
40 #include "program/sampler.h"
41 #include "program/hash_table.h"
42 #include "brw_context.h"
47 #include "main/uniforms.h"
48 #include "glsl/glsl_types.h"
49 #include "glsl/ir_optimization.h"
52 fs_visitor::visit(ir_variable
*ir
)
56 if (variable_storage(ir
))
59 if (ir
->data
.mode
== ir_var_shader_in
) {
60 if (!strcmp(ir
->name
, "gl_FragCoord")) {
61 reg
= emit_fragcoord_interpolation(ir
);
62 } else if (!strcmp(ir
->name
, "gl_FrontFacing")) {
63 reg
= emit_frontfacing_interpolation(ir
);
65 reg
= emit_general_interpolation(ir
);
68 hash_table_insert(this->variable_ht
, reg
, ir
);
70 } else if (ir
->data
.mode
== ir_var_shader_out
) {
71 reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
73 if (ir
->data
.index
> 0) {
74 assert(ir
->data
.location
== FRAG_RESULT_DATA0
);
75 assert(ir
->data
.index
== 1);
76 this->dual_src_output
= *reg
;
77 } else if (ir
->data
.location
== FRAG_RESULT_COLOR
) {
78 /* Writing gl_FragColor outputs to all color regions. */
79 for (unsigned int i
= 0; i
< MAX2(c
->key
.nr_color_regions
, 1); i
++) {
80 this->outputs
[i
] = *reg
;
81 this->output_components
[i
] = 4;
83 } else if (ir
->data
.location
== FRAG_RESULT_DEPTH
) {
84 this->frag_depth
= *reg
;
85 } else if (ir
->data
.location
== FRAG_RESULT_SAMPLE_MASK
) {
86 this->sample_mask
= *reg
;
88 /* gl_FragData or a user-defined FS output */
89 assert(ir
->data
.location
>= FRAG_RESULT_DATA0
&&
90 ir
->data
.location
< FRAG_RESULT_DATA0
+ BRW_MAX_DRAW_BUFFERS
);
93 ir
->type
->is_array() ? ir
->type
->fields
.array
->vector_elements
94 : ir
->type
->vector_elements
;
96 /* General color output. */
97 for (unsigned int i
= 0; i
< MAX2(1, ir
->type
->length
); i
++) {
98 int output
= ir
->data
.location
- FRAG_RESULT_DATA0
+ i
;
99 this->outputs
[output
] = *reg
;
100 this->outputs
[output
].reg_offset
+= vector_elements
* i
;
101 this->output_components
[output
] = vector_elements
;
104 } else if (ir
->data
.mode
== ir_var_uniform
) {
105 int param_index
= uniforms
;
107 /* Thanks to the lower_ubo_reference pass, we will see only
108 * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
109 * variables, so no need for them to be in variable_ht.
111 * Atomic counters take no uniform storage, no need to do
114 if (ir
->is_in_uniform_block() || ir
->type
->contains_atomic())
117 if (dispatch_width
== 16) {
118 if (!variable_storage(ir
)) {
119 fail("Failed to find uniform '%s' in SIMD16\n", ir
->name
);
124 param_size
[param_index
] = type_size(ir
->type
);
125 if (!strncmp(ir
->name
, "gl_", 3)) {
126 setup_builtin_uniform_values(ir
);
128 setup_uniform_values(ir
);
131 reg
= new(this->mem_ctx
) fs_reg(UNIFORM
, param_index
);
132 reg
->type
= brw_type_for_base_type(ir
->type
);
134 } else if (ir
->data
.mode
== ir_var_system_value
) {
135 if (ir
->data
.location
== SYSTEM_VALUE_SAMPLE_POS
) {
136 reg
= emit_samplepos_setup(ir
);
137 } else if (ir
->data
.location
== SYSTEM_VALUE_SAMPLE_ID
) {
138 reg
= emit_sampleid_setup(ir
);
139 } else if (ir
->data
.location
== SYSTEM_VALUE_SAMPLE_MASK_IN
) {
140 reg
= emit_samplemaskin_setup(ir
);
145 reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
147 hash_table_insert(this->variable_ht
, reg
, ir
);
151 fs_visitor::visit(ir_dereference_variable
*ir
)
153 fs_reg
*reg
= variable_storage(ir
->var
);
158 fs_visitor::visit(ir_dereference_record
*ir
)
160 const glsl_type
*struct_type
= ir
->record
->type
;
162 ir
->record
->accept(this);
164 unsigned int offset
= 0;
165 for (unsigned int i
= 0; i
< struct_type
->length
; i
++) {
166 if (strcmp(struct_type
->fields
.structure
[i
].name
, ir
->field
) == 0)
168 offset
+= type_size(struct_type
->fields
.structure
[i
].type
);
170 this->result
.reg_offset
+= offset
;
171 this->result
.type
= brw_type_for_base_type(ir
->type
);
175 fs_visitor::visit(ir_dereference_array
*ir
)
177 ir_constant
*constant_index
;
179 int element_size
= type_size(ir
->type
);
181 constant_index
= ir
->array_index
->as_constant();
183 ir
->array
->accept(this);
185 src
.type
= brw_type_for_base_type(ir
->type
);
187 if (constant_index
) {
188 assert(src
.file
== UNIFORM
|| src
.file
== GRF
);
189 src
.reg_offset
+= constant_index
->value
.i
[0] * element_size
;
191 /* Variable index array dereference. We attach the variable index
192 * component to the reg as a pointer to a register containing the
193 * offset. Currently only uniform arrays are supported in this patch,
194 * and that reladdr pointer is resolved by
195 * move_uniform_array_access_to_pull_constants(). All other array types
196 * are lowered by lower_variable_index_to_cond_assign().
198 ir
->array_index
->accept(this);
201 index_reg
= fs_reg(this, glsl_type::int_type
);
202 emit(BRW_OPCODE_MUL
, index_reg
, this->result
, fs_reg(element_size
));
205 emit(BRW_OPCODE_ADD
, index_reg
, *src
.reladdr
, index_reg
);
208 src
.reladdr
= ralloc(mem_ctx
, fs_reg
);
209 memcpy(src
.reladdr
, &index_reg
, sizeof(index_reg
));
215 fs_visitor::emit_lrp(fs_reg dst
, fs_reg x
, fs_reg y
, fs_reg a
)
218 !x
.is_valid_3src() ||
219 !y
.is_valid_3src() ||
220 !a
.is_valid_3src()) {
221 /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
222 fs_reg y_times_a
= fs_reg(this, glsl_type::float_type
);
223 fs_reg one_minus_a
= fs_reg(this, glsl_type::float_type
);
224 fs_reg x_times_one_minus_a
= fs_reg(this, glsl_type::float_type
);
226 emit(MUL(y_times_a
, y
, a
));
228 a
.negate
= !a
.negate
;
229 emit(ADD(one_minus_a
, a
, fs_reg(1.0f
)));
230 emit(MUL(x_times_one_minus_a
, x
, one_minus_a
));
232 emit(ADD(dst
, x_times_one_minus_a
, y_times_a
));
234 /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
235 * we need to reorder the operands.
237 emit(LRP(dst
, a
, y
, x
));
242 fs_visitor::emit_minmax(uint32_t conditionalmod
, fs_reg dst
,
243 fs_reg src0
, fs_reg src1
)
248 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
249 inst
->conditional_mod
= conditionalmod
;
251 emit(CMP(reg_null_d
, src0
, src1
, conditionalmod
));
253 inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
254 inst
->predicate
= BRW_PREDICATE_NORMAL
;
258 /* Instruction selection: Produce a MOV.sat instead of
259 * MIN(MAX(val, 0), 1) when possible.
262 fs_visitor::try_emit_saturate(ir_expression
*ir
)
264 ir_rvalue
*sat_val
= ir
->as_rvalue_to_saturate();
269 fs_inst
*pre_inst
= (fs_inst
*) this->instructions
.get_tail();
271 sat_val
->accept(this);
272 fs_reg src
= this->result
;
274 fs_inst
*last_inst
= (fs_inst
*) this->instructions
.get_tail();
276 /* If the last instruction from our accept() didn't generate our
277 * src, generate a saturated MOV
279 fs_inst
*modify
= get_instruction_generating_reg(pre_inst
, last_inst
, src
);
280 if (!modify
|| modify
->regs_written
!= 1) {
281 this->result
= fs_reg(this, ir
->type
);
282 fs_inst
*inst
= emit(MOV(this->result
, src
));
283 inst
->saturate
= true;
285 modify
->saturate
= true;
294 fs_visitor::try_emit_mad(ir_expression
*ir
, int mul_arg
)
296 /* 3-src instructions were introduced in gen6. */
300 /* MAD can only handle floating-point data. */
301 if (ir
->type
!= glsl_type::float_type
)
304 ir_rvalue
*nonmul
= ir
->operands
[1 - mul_arg
];
305 ir_expression
*mul
= ir
->operands
[mul_arg
]->as_expression();
307 if (!mul
|| mul
->operation
!= ir_binop_mul
)
310 if (nonmul
->as_constant() ||
311 mul
->operands
[0]->as_constant() ||
312 mul
->operands
[1]->as_constant())
315 nonmul
->accept(this);
316 fs_reg src0
= this->result
;
318 mul
->operands
[0]->accept(this);
319 fs_reg src1
= this->result
;
321 mul
->operands
[1]->accept(this);
322 fs_reg src2
= this->result
;
324 this->result
= fs_reg(this, ir
->type
);
325 emit(BRW_OPCODE_MAD
, this->result
, src0
, src1
, src2
);
331 fs_visitor::visit(ir_expression
*ir
)
333 unsigned int operand
;
337 assert(ir
->get_num_operands() <= 3);
339 if (try_emit_saturate(ir
))
341 if (ir
->operation
== ir_binop_add
) {
342 if (try_emit_mad(ir
, 0) || try_emit_mad(ir
, 1))
346 for (operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
347 ir
->operands
[operand
]->accept(this);
348 if (this->result
.file
== BAD_FILE
) {
349 fail("Failed to get tree for expression operand:\n");
350 ir
->operands
[operand
]->print();
353 assert(this->result
.is_valid_3src());
354 op
[operand
] = this->result
;
356 /* Matrix expression operands should have been broken down to vector
357 * operations already.
359 assert(!ir
->operands
[operand
]->type
->is_matrix());
360 /* And then those vector operands should have been broken down to scalar.
362 assert(!ir
->operands
[operand
]->type
->is_vector());
365 /* Storage for our result. If our result goes into an assignment, it will
366 * just get copy-propagated out, so no worries.
368 this->result
= fs_reg(this, ir
->type
);
370 switch (ir
->operation
) {
371 case ir_unop_logic_not
:
372 /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
373 * ones complement of the whole register, not just bit 0.
375 emit(XOR(this->result
, op
[0], fs_reg(1)));
378 op
[0].negate
= !op
[0].negate
;
379 emit(MOV(this->result
, op
[0]));
383 op
[0].negate
= false;
384 emit(MOV(this->result
, op
[0]));
387 if (ir
->type
->is_float()) {
388 /* AND(val, 0x80000000) gives the sign bit.
390 * Predicated OR ORs 1.0 (0x3f800000) with the sign bit if val is not
393 emit(CMP(reg_null_f
, op
[0], fs_reg(0.0f
), BRW_CONDITIONAL_NZ
));
395 op
[0].type
= BRW_REGISTER_TYPE_UD
;
396 this->result
.type
= BRW_REGISTER_TYPE_UD
;
397 emit(AND(this->result
, op
[0], fs_reg(0x80000000u
)));
399 inst
= emit(OR(this->result
, this->result
, fs_reg(0x3f800000u
)));
400 inst
->predicate
= BRW_PREDICATE_NORMAL
;
402 this->result
.type
= BRW_REGISTER_TYPE_F
;
404 /* ASR(val, 31) -> negative val generates 0xffffffff (signed -1).
405 * -> non-negative val generates 0x00000000.
406 * Predicated OR sets 1 if val is positive.
408 emit(CMP(reg_null_d
, op
[0], fs_reg(0), BRW_CONDITIONAL_G
));
410 emit(ASR(this->result
, op
[0], fs_reg(31)));
412 inst
= emit(OR(this->result
, this->result
, fs_reg(1)));
413 inst
->predicate
= BRW_PREDICATE_NORMAL
;
417 emit_math(SHADER_OPCODE_RCP
, this->result
, op
[0]);
421 emit_math(SHADER_OPCODE_EXP2
, this->result
, op
[0]);
424 emit_math(SHADER_OPCODE_LOG2
, this->result
, op
[0]);
428 assert(!"not reached: should be handled by ir_explog_to_explog2");
431 case ir_unop_sin_reduced
:
432 emit_math(SHADER_OPCODE_SIN
, this->result
, op
[0]);
435 case ir_unop_cos_reduced
:
436 emit_math(SHADER_OPCODE_COS
, this->result
, op
[0]);
440 emit(FS_OPCODE_DDX
, this->result
, op
[0]);
443 emit(FS_OPCODE_DDY
, this->result
, op
[0]);
447 emit(ADD(this->result
, op
[0], op
[1]));
450 assert(!"not reached: should be handled by ir_sub_to_add_neg");
454 if (brw
->gen
< 8 && ir
->type
->is_integer()) {
455 /* For integer multiplication, the MUL uses the low 16 bits
456 * of one of the operands (src0 on gen6, src1 on gen7). The
457 * MACH accumulates in the contribution of the upper 16 bits
460 * FINISHME: Emit just the MUL if we know an operand is small
463 if (brw
->gen
>= 7 && dispatch_width
== 16)
464 fail("SIMD16 explicit accumulator operands unsupported\n");
466 struct brw_reg acc
= retype(brw_acc_reg(), this->result
.type
);
468 emit(MUL(acc
, op
[0], op
[1]));
469 emit(MACH(reg_null_d
, op
[0], op
[1]));
470 emit(MOV(this->result
, fs_reg(acc
)));
472 emit(MUL(this->result
, op
[0], op
[1]));
475 case ir_binop_imul_high
: {
476 if (brw
->gen
>= 7 && dispatch_width
== 16)
477 fail("SIMD16 explicit accumulator operands unsupported\n");
479 struct brw_reg acc
= retype(brw_acc_reg(), this->result
.type
);
481 emit(MUL(acc
, op
[0], op
[1]));
482 emit(MACH(this->result
, op
[0], op
[1]));
486 /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
487 assert(ir
->type
->is_integer());
488 emit_math(SHADER_OPCODE_INT_QUOTIENT
, this->result
, op
[0], op
[1]);
490 case ir_binop_carry
: {
491 if (brw
->gen
>= 7 && dispatch_width
== 16)
492 fail("SIMD16 explicit accumulator operands unsupported\n");
494 struct brw_reg acc
= retype(brw_acc_reg(), BRW_REGISTER_TYPE_UD
);
496 emit(ADDC(reg_null_ud
, op
[0], op
[1]));
497 emit(MOV(this->result
, fs_reg(acc
)));
500 case ir_binop_borrow
: {
501 if (brw
->gen
>= 7 && dispatch_width
== 16)
502 fail("SIMD16 explicit accumulator operands unsupported\n");
504 struct brw_reg acc
= retype(brw_acc_reg(), BRW_REGISTER_TYPE_UD
);
506 emit(SUBB(reg_null_ud
, op
[0], op
[1]));
507 emit(MOV(this->result
, fs_reg(acc
)));
511 /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
512 assert(ir
->type
->is_integer());
513 emit_math(SHADER_OPCODE_INT_REMAINDER
, this->result
, op
[0], op
[1]);
517 case ir_binop_greater
:
518 case ir_binop_lequal
:
519 case ir_binop_gequal
:
521 case ir_binop_all_equal
:
522 case ir_binop_nequal
:
523 case ir_binop_any_nequal
:
524 resolve_bool_comparison(ir
->operands
[0], &op
[0]);
525 resolve_bool_comparison(ir
->operands
[1], &op
[1]);
527 emit(CMP(this->result
, op
[0], op
[1],
528 brw_conditional_for_comparison(ir
->operation
)));
531 case ir_binop_logic_xor
:
532 emit(XOR(this->result
, op
[0], op
[1]));
535 case ir_binop_logic_or
:
536 emit(OR(this->result
, op
[0], op
[1]));
539 case ir_binop_logic_and
:
540 emit(AND(this->result
, op
[0], op
[1]));
545 assert(!"not reached: should be handled by brw_fs_channel_expressions");
549 assert(!"not reached: should be handled by lower_noise");
552 case ir_quadop_vector
:
553 assert(!"not reached: should be handled by lower_quadop_vector");
556 case ir_binop_vector_extract
:
557 assert(!"not reached: should be handled by lower_vec_index_to_cond_assign()");
560 case ir_triop_vector_insert
:
561 assert(!"not reached: should be handled by lower_vector_insert()");
565 assert(!"not reached: should be handled by ldexp_to_arith()");
569 emit_math(SHADER_OPCODE_SQRT
, this->result
, op
[0]);
573 emit_math(SHADER_OPCODE_RSQ
, this->result
, op
[0]);
576 case ir_unop_bitcast_i2f
:
577 case ir_unop_bitcast_u2f
:
578 op
[0].type
= BRW_REGISTER_TYPE_F
;
579 this->result
= op
[0];
582 case ir_unop_bitcast_f2u
:
583 op
[0].type
= BRW_REGISTER_TYPE_UD
;
584 this->result
= op
[0];
587 case ir_unop_bitcast_f2i
:
588 op
[0].type
= BRW_REGISTER_TYPE_D
;
589 this->result
= op
[0];
595 emit(MOV(this->result
, op
[0]));
599 emit(AND(this->result
, op
[0], fs_reg(1)));
602 temp
= fs_reg(this, glsl_type::int_type
);
603 emit(AND(temp
, op
[0], fs_reg(1)));
604 emit(MOV(this->result
, temp
));
608 emit(CMP(this->result
, op
[0], fs_reg(0.0f
), BRW_CONDITIONAL_NZ
));
611 emit(CMP(this->result
, op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
615 emit(RNDZ(this->result
, op
[0]));
618 op
[0].negate
= !op
[0].negate
;
619 emit(RNDD(this->result
, op
[0]));
620 this->result
.negate
= true;
623 emit(RNDD(this->result
, op
[0]));
626 emit(FRC(this->result
, op
[0]));
628 case ir_unop_round_even
:
629 emit(RNDE(this->result
, op
[0]));
634 resolve_ud_negate(&op
[0]);
635 resolve_ud_negate(&op
[1]);
636 emit_minmax(ir
->operation
== ir_binop_min
?
637 BRW_CONDITIONAL_L
: BRW_CONDITIONAL_GE
,
638 this->result
, op
[0], op
[1]);
640 case ir_unop_pack_snorm_2x16
:
641 case ir_unop_pack_snorm_4x8
:
642 case ir_unop_pack_unorm_2x16
:
643 case ir_unop_pack_unorm_4x8
:
644 case ir_unop_unpack_snorm_2x16
:
645 case ir_unop_unpack_snorm_4x8
:
646 case ir_unop_unpack_unorm_2x16
:
647 case ir_unop_unpack_unorm_4x8
:
648 case ir_unop_unpack_half_2x16
:
649 case ir_unop_pack_half_2x16
:
650 assert(!"not reached: should be handled by lower_packing_builtins");
652 case ir_unop_unpack_half_2x16_split_x
:
653 emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
, this->result
, op
[0]);
655 case ir_unop_unpack_half_2x16_split_y
:
656 emit(FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
, this->result
, op
[0]);
659 emit_math(SHADER_OPCODE_POW
, this->result
, op
[0], op
[1]);
662 case ir_unop_bitfield_reverse
:
663 emit(BFREV(this->result
, op
[0]));
665 case ir_unop_bit_count
:
666 emit(CBIT(this->result
, op
[0]));
668 case ir_unop_find_msb
:
669 temp
= fs_reg(this, glsl_type::uint_type
);
670 emit(FBH(temp
, op
[0]));
672 /* FBH counts from the MSB side, while GLSL's findMSB() wants the count
673 * from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
674 * subtract the result from 31 to convert the MSB count into an LSB count.
677 /* FBH only supports UD type for dst, so use a MOV to convert UD to D. */
678 emit(MOV(this->result
, temp
));
679 emit(CMP(reg_null_d
, this->result
, fs_reg(-1), BRW_CONDITIONAL_NZ
));
682 inst
= emit(ADD(this->result
, temp
, fs_reg(31)));
683 inst
->predicate
= BRW_PREDICATE_NORMAL
;
685 case ir_unop_find_lsb
:
686 emit(FBL(this->result
, op
[0]));
688 case ir_triop_bitfield_extract
:
689 /* Note that the instruction's argument order is reversed from GLSL
692 emit(BFE(this->result
, op
[2], op
[1], op
[0]));
695 emit(BFI1(this->result
, op
[0], op
[1]));
698 emit(BFI2(this->result
, op
[0], op
[1], op
[2]));
700 case ir_quadop_bitfield_insert
:
701 assert(!"not reached: should be handled by "
702 "lower_instructions::bitfield_insert_to_bfm_bfi");
705 case ir_unop_bit_not
:
706 emit(NOT(this->result
, op
[0]));
708 case ir_binop_bit_and
:
709 emit(AND(this->result
, op
[0], op
[1]));
711 case ir_binop_bit_xor
:
712 emit(XOR(this->result
, op
[0], op
[1]));
714 case ir_binop_bit_or
:
715 emit(OR(this->result
, op
[0], op
[1]));
718 case ir_binop_lshift
:
719 emit(SHL(this->result
, op
[0], op
[1]));
722 case ir_binop_rshift
:
723 if (ir
->type
->base_type
== GLSL_TYPE_INT
)
724 emit(ASR(this->result
, op
[0], op
[1]));
726 emit(SHR(this->result
, op
[0], op
[1]));
728 case ir_binop_pack_half_2x16_split
:
729 emit(FS_OPCODE_PACK_HALF_2x16_SPLIT
, this->result
, op
[0], op
[1]);
731 case ir_binop_ubo_load
: {
732 /* This IR node takes a constant uniform block and a constant or
733 * variable byte offset within the block and loads a vector from that.
735 ir_constant
*uniform_block
= ir
->operands
[0]->as_constant();
736 ir_constant
*const_offset
= ir
->operands
[1]->as_constant();
737 fs_reg surf_index
= fs_reg(c
->prog_data
.base
.binding_table
.ubo_start
+
738 uniform_block
->value
.u
[0]);
740 fs_reg packed_consts
= fs_reg(this, glsl_type::float_type
);
741 packed_consts
.type
= result
.type
;
743 fs_reg const_offset_reg
= fs_reg(const_offset
->value
.u
[0] & ~15);
744 emit(fs_inst(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
,
745 packed_consts
, surf_index
, const_offset_reg
));
747 for (int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
748 packed_consts
.set_smear(const_offset
->value
.u
[0] % 16 / 4 + i
);
750 /* The std140 packing rules don't allow vectors to cross 16-byte
751 * boundaries, and a reg is 32 bytes.
753 assert(packed_consts
.subreg_offset
< 32);
755 /* UBO bools are any nonzero value. We consider bools to be
756 * values with the low bit set to 1. Convert them using CMP.
758 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
) {
759 emit(CMP(result
, packed_consts
, fs_reg(0u), BRW_CONDITIONAL_NZ
));
761 emit(MOV(result
, packed_consts
));
767 /* Turn the byte offset into a dword offset. */
768 fs_reg base_offset
= fs_reg(this, glsl_type::int_type
);
769 emit(SHR(base_offset
, op
[1], fs_reg(2)));
771 for (int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
772 emit(VARYING_PULL_CONSTANT_LOAD(result
, surf_index
,
775 if (ir
->type
->base_type
== GLSL_TYPE_BOOL
)
776 emit(CMP(result
, result
, fs_reg(0), BRW_CONDITIONAL_NZ
));
782 result
.reg_offset
= 0;
787 /* Note that the instruction's argument order is reversed from GLSL
790 emit(MAD(this->result
, op
[2], op
[1], op
[0]));
794 emit_lrp(this->result
, op
[0], op
[1], op
[2]);
798 emit(CMP(reg_null_d
, op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
799 inst
= emit(BRW_OPCODE_SEL
, this->result
, op
[1], op
[2]);
800 inst
->predicate
= BRW_PREDICATE_NORMAL
;
806 fs_visitor::emit_assignment_writes(fs_reg
&l
, fs_reg
&r
,
807 const glsl_type
*type
, bool predicated
)
809 switch (type
->base_type
) {
810 case GLSL_TYPE_FLOAT
:
814 for (unsigned int i
= 0; i
< type
->components(); i
++) {
815 l
.type
= brw_type_for_base_type(type
);
816 r
.type
= brw_type_for_base_type(type
);
818 if (predicated
|| !l
.equals(r
)) {
819 fs_inst
*inst
= emit(MOV(l
, r
));
820 inst
->predicate
= predicated
? BRW_PREDICATE_NORMAL
: BRW_PREDICATE_NONE
;
827 case GLSL_TYPE_ARRAY
:
828 for (unsigned int i
= 0; i
< type
->length
; i
++) {
829 emit_assignment_writes(l
, r
, type
->fields
.array
, predicated
);
833 case GLSL_TYPE_STRUCT
:
834 for (unsigned int i
= 0; i
< type
->length
; i
++) {
835 emit_assignment_writes(l
, r
, type
->fields
.structure
[i
].type
,
840 case GLSL_TYPE_SAMPLER
:
841 case GLSL_TYPE_IMAGE
:
842 case GLSL_TYPE_ATOMIC_UINT
:
846 case GLSL_TYPE_ERROR
:
847 case GLSL_TYPE_INTERFACE
:
848 assert(!"not reached");
853 /* If the RHS processing resulted in an instruction generating a
854 * temporary value, and it would be easy to rewrite the instruction to
855 * generate its result right into the LHS instead, do so. This ends
856 * up reliably removing instructions where it can be tricky to do so
857 * later without real UD chain information.
860 fs_visitor::try_rewrite_rhs_to_dst(ir_assignment
*ir
,
863 fs_inst
*pre_rhs_inst
,
864 fs_inst
*last_rhs_inst
)
866 /* Only attempt if we're doing a direct assignment. */
868 !(ir
->lhs
->type
->is_scalar() ||
869 (ir
->lhs
->type
->is_vector() &&
870 ir
->write_mask
== (1 << ir
->lhs
->type
->vector_elements
) - 1)))
873 /* Make sure the last instruction generated our source reg. */
874 fs_inst
*modify
= get_instruction_generating_reg(pre_rhs_inst
,
880 /* If last_rhs_inst wrote a different number of components than our LHS,
881 * we can't safely rewrite it.
883 if (virtual_grf_sizes
[dst
.reg
] != modify
->regs_written
)
886 /* Success! Rewrite the instruction. */
893 fs_visitor::visit(ir_assignment
*ir
)
898 /* FINISHME: arrays on the lhs */
899 ir
->lhs
->accept(this);
902 fs_inst
*pre_rhs_inst
= (fs_inst
*) this->instructions
.get_tail();
904 ir
->rhs
->accept(this);
907 fs_inst
*last_rhs_inst
= (fs_inst
*) this->instructions
.get_tail();
909 assert(l
.file
!= BAD_FILE
);
910 assert(r
.file
!= BAD_FILE
);
912 if (try_rewrite_rhs_to_dst(ir
, l
, r
, pre_rhs_inst
, last_rhs_inst
))
916 emit_bool_to_cond_code(ir
->condition
);
919 if (ir
->lhs
->type
->is_scalar() ||
920 ir
->lhs
->type
->is_vector()) {
921 for (int i
= 0; i
< ir
->lhs
->type
->vector_elements
; i
++) {
922 if (ir
->write_mask
& (1 << i
)) {
923 inst
= emit(MOV(l
, r
));
925 inst
->predicate
= BRW_PREDICATE_NORMAL
;
931 emit_assignment_writes(l
, r
, ir
->lhs
->type
, ir
->condition
!= NULL
);
936 fs_visitor::emit_texture_gen4(ir_texture
*ir
, fs_reg dst
, fs_reg coordinate
,
937 fs_reg shadow_c
, fs_reg lod
, fs_reg dPdy
)
947 if (ir
->shadow_comparitor
) {
948 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
949 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), coordinate
));
950 coordinate
.reg_offset
++;
953 /* gen4's SIMD8 sampler always has the slots for u,v,r present.
954 * the unused slots must be zeroed.
956 for (int i
= ir
->coordinate
->type
->vector_elements
; i
< 3; i
++) {
957 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), fs_reg(0.0f
)));
961 if (ir
->op
== ir_tex
) {
962 /* There's no plain shadow compare message, so we use shadow
963 * compare with a bias of 0.0.
965 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), fs_reg(0.0f
)));
967 } else if (ir
->op
== ir_txb
|| ir
->op
== ir_txl
) {
968 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
971 assert(!"Should not get here.");
974 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), shadow_c
));
976 } else if (ir
->op
== ir_tex
) {
977 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
978 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), coordinate
));
979 coordinate
.reg_offset
++;
981 /* zero the others. */
982 for (int i
= ir
->coordinate
->type
->vector_elements
; i
<3; i
++) {
983 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), fs_reg(0.0f
)));
985 /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
987 } else if (ir
->op
== ir_txd
) {
990 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
991 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
), coordinate
));
992 coordinate
.reg_offset
++;
994 /* the slots for u and v are always present, but r is optional */
995 mlen
+= MAX2(ir
->coordinate
->type
->vector_elements
, 2);
998 * dPdx = dudx, dvdx, drdx
999 * dPdy = dudy, dvdy, drdy
1001 * 1-arg: Does not exist.
1003 * 2-arg: dudx dvdx dudy dvdy
1004 * dPdx.x dPdx.y dPdy.x dPdy.y
1007 * 3-arg: dudx dvdx drdx dudy dvdy drdy
1008 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
1009 * m5 m6 m7 m8 m9 m10
1011 for (int i
= 0; i
< ir
->lod_info
.grad
.dPdx
->type
->vector_elements
; i
++) {
1012 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), dPdx
));
1015 mlen
+= MAX2(ir
->lod_info
.grad
.dPdx
->type
->vector_elements
, 2);
1017 for (int i
= 0; i
< ir
->lod_info
.grad
.dPdy
->type
->vector_elements
; i
++) {
1018 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), dPdy
));
1021 mlen
+= MAX2(ir
->lod_info
.grad
.dPdy
->type
->vector_elements
, 2);
1022 } else if (ir
->op
== ir_txs
) {
1023 /* There's no SIMD8 resinfo message on Gen4. Use SIMD16 instead. */
1025 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), lod
));
1028 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
1029 * instructions. We'll need to do SIMD16 here.
1032 assert(ir
->op
== ir_txb
|| ir
->op
== ir_txl
|| ir
->op
== ir_txf
);
1034 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1035 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
* 2, coordinate
.type
),
1037 coordinate
.reg_offset
++;
1040 /* Initialize the rest of u/v/r with 0.0. Empirically, this seems to
1041 * be necessary for TXF (ld), but seems wise to do for all messages.
1043 for (int i
= ir
->coordinate
->type
->vector_elements
; i
< 3; i
++) {
1044 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
* 2), fs_reg(0.0f
)));
1047 /* lod/bias appears after u/v/r. */
1050 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, lod
.type
), lod
));
1053 /* The unused upper half. */
1058 /* Now, since we're doing simd16, the return is 2 interleaved
1059 * vec4s where the odd-indexed ones are junk. We'll need to move
1060 * this weirdness around to the expected layout.
1063 dst
= fs_reg(GRF
, virtual_grf_alloc(8),
1065 brw_type_for_base_type(ir
->type
) :
1066 BRW_REGISTER_TYPE_F
));
1069 fs_inst
*inst
= NULL
;
1072 inst
= emit(SHADER_OPCODE_TEX
, dst
);
1075 inst
= emit(FS_OPCODE_TXB
, dst
);
1078 inst
= emit(SHADER_OPCODE_TXL
, dst
);
1081 inst
= emit(SHADER_OPCODE_TXD
, dst
);
1084 inst
= emit(SHADER_OPCODE_TXS
, dst
);
1087 inst
= emit(SHADER_OPCODE_TXF
, dst
);
1090 fail("unrecognized texture opcode");
1092 inst
->base_mrf
= base_mrf
;
1094 inst
->header_present
= true;
1095 inst
->regs_written
= simd16
? 8 : 4;
1098 for (int i
= 0; i
< 4; i
++) {
1099 emit(MOV(orig_dst
, dst
));
1100 orig_dst
.reg_offset
++;
1101 dst
.reg_offset
+= 2;
1108 /* gen5's sampler has slots for u, v, r, array index, then optional
1109 * parameters like shadow comparitor or LOD bias. If optional
1110 * parameters aren't present, those base slots are optional and don't
1111 * need to be included in the message.
1113 * We don't fill in the unnecessary slots regardless, which may look
1114 * surprising in the disassembly.
1117 fs_visitor::emit_texture_gen5(ir_texture
*ir
, fs_reg dst
, fs_reg coordinate
,
1118 fs_reg shadow_c
, fs_reg lod
, fs_reg lod2
,
1119 fs_reg sample_index
)
1123 int reg_width
= dispatch_width
/ 8;
1124 bool header_present
= false;
1125 const int vector_elements
=
1126 ir
->coordinate
? ir
->coordinate
->type
->vector_elements
: 0;
1129 /* The offsets set up by the ir_texture visitor are in the
1130 * m1 header, so we can't go headerless.
1132 header_present
= true;
1137 for (int i
= 0; i
< vector_elements
; i
++) {
1138 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
+ i
* reg_width
, coordinate
.type
),
1140 coordinate
.reg_offset
++;
1142 mlen
+= vector_elements
* reg_width
;
1144 if (ir
->shadow_comparitor
) {
1145 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
);
1147 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), shadow_c
));
1151 fs_inst
*inst
= NULL
;
1154 inst
= emit(SHADER_OPCODE_TEX
, dst
);
1157 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
);
1158 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
1161 inst
= emit(FS_OPCODE_TXB
, dst
);
1164 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
);
1165 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
1168 inst
= emit(SHADER_OPCODE_TXL
, dst
);
1171 mlen
= MAX2(mlen
, header_present
+ 4 * reg_width
); /* skip over 'ai' */
1175 * dPdx = dudx, dvdx, drdx
1176 * dPdy = dudy, dvdy, drdy
1178 * Load up these values:
1179 * - dudx dudy dvdx dvdy drdx drdy
1180 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
1182 for (int i
= 0; i
< ir
->lod_info
.grad
.dPdx
->type
->vector_elements
; i
++) {
1183 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod
));
1187 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
), lod2
));
1192 inst
= emit(SHADER_OPCODE_TXD
, dst
);
1196 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), lod
));
1198 inst
= emit(SHADER_OPCODE_TXS
, dst
);
1200 case ir_query_levels
:
1201 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), fs_reg(0u)));
1203 inst
= emit(SHADER_OPCODE_TXS
, dst
);
1206 mlen
= header_present
+ 4 * reg_width
;
1207 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
- reg_width
, BRW_REGISTER_TYPE_UD
), lod
));
1208 inst
= emit(SHADER_OPCODE_TXF
, dst
);
1211 mlen
= header_present
+ 4 * reg_width
;
1214 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
- reg_width
, BRW_REGISTER_TYPE_UD
), fs_reg(0)));
1216 emit(MOV(fs_reg(MRF
, base_mrf
+ mlen
, BRW_REGISTER_TYPE_UD
), sample_index
));
1218 inst
= emit(SHADER_OPCODE_TXF_CMS
, dst
);
1221 inst
= emit(SHADER_OPCODE_LOD
, dst
);
1224 inst
= emit(SHADER_OPCODE_TG4
, dst
);
1227 fail("unrecognized texture opcode");
1230 inst
->base_mrf
= base_mrf
;
1232 inst
->header_present
= header_present
;
1233 inst
->regs_written
= 4;
1235 if (mlen
> MAX_SAMPLER_MESSAGE_SIZE
) {
1236 fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE
)
1237 " disallowed by hardware\n");
1244 fs_visitor::emit_texture_gen7(ir_texture
*ir
, fs_reg dst
, fs_reg coordinate
,
1245 fs_reg shadow_c
, fs_reg lod
, fs_reg lod2
,
1246 fs_reg sample_index
, fs_reg mcs
, int sampler
)
1248 int reg_width
= dispatch_width
/ 8;
1249 bool header_present
= false;
1251 fs_reg payload
= fs_reg(this, glsl_type::float_type
);
1252 fs_reg next
= payload
;
1254 if (ir
->op
== ir_tg4
|| (ir
->offset
&& ir
->op
!= ir_txf
) || sampler
>= 16) {
1255 /* For general texture offsets (no txf workaround), we need a header to
1256 * put them in. Note that for SIMD16 we're making space for two actual
1257 * hardware registers here, so the emit will have to fix up for this.
1259 * * ir4_tg4 needs to place its channel select in the header,
1260 * for interaction with ARB_texture_swizzle
1262 * The sampler index is only 4-bits, so for larger sampler numbers we
1263 * need to offset the Sampler State Pointer in the header.
1265 header_present
= true;
1269 if (ir
->shadow_comparitor
) {
1270 emit(MOV(next
, shadow_c
));
1274 bool has_nonconstant_offset
= ir
->offset
&& !ir
->offset
->as_constant();
1275 bool coordinate_done
= false;
1277 /* Set up the LOD info */
1283 emit(MOV(next
, lod
));
1287 emit(MOV(next
, lod
));
1291 if (dispatch_width
== 16)
1292 fail("Gen7 does not support sample_d/sample_d_c in SIMD16 mode.");
1294 /* Load dPdx and the coordinate together:
1295 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
1297 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1298 emit(MOV(next
, coordinate
));
1299 coordinate
.reg_offset
++;
1302 /* For cube map array, the coordinate is (u,v,r,ai) but there are
1303 * only derivatives for (u, v, r).
1305 if (i
< ir
->lod_info
.grad
.dPdx
->type
->vector_elements
) {
1306 emit(MOV(next
, lod
));
1310 emit(MOV(next
, lod2
));
1316 coordinate_done
= true;
1320 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), lod
));
1323 case ir_query_levels
:
1324 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), fs_reg(0u)));
1328 /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */
1329 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1330 coordinate
.reg_offset
++;
1333 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), lod
));
1336 for (int i
= 1; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1337 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1338 coordinate
.reg_offset
++;
1342 coordinate_done
= true;
1345 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), sample_index
));
1348 /* data from the multisample control surface */
1349 emit(MOV(retype(next
, BRW_REGISTER_TYPE_UD
), mcs
));
1352 /* there is no offsetting for this message; just copy in the integer
1353 * texture coordinates
1355 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1356 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1357 coordinate
.reg_offset
++;
1361 coordinate_done
= true;
1364 if (has_nonconstant_offset
) {
1365 if (ir
->shadow_comparitor
&& dispatch_width
== 16)
1366 fail("Gen7 does not support gather4_po_c in SIMD16 mode.");
1368 /* More crazy intermixing */
1369 ir
->offset
->accept(this);
1370 fs_reg offset_value
= this->result
;
1372 for (int i
= 0; i
< 2; i
++) { /* u, v */
1373 emit(MOV(next
, coordinate
));
1374 coordinate
.reg_offset
++;
1378 for (int i
= 0; i
< 2; i
++) { /* offu, offv */
1379 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), offset_value
));
1380 offset_value
.reg_offset
++;
1384 if (ir
->coordinate
->type
->vector_elements
== 3) { /* r if present */
1385 emit(MOV(next
, coordinate
));
1386 coordinate
.reg_offset
++;
1390 coordinate_done
= true;
1395 /* Set up the coordinate (except for cases where it was done above) */
1396 if (ir
->coordinate
&& !coordinate_done
) {
1397 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1398 emit(MOV(next
, coordinate
));
1399 coordinate
.reg_offset
++;
1404 /* Generate the SEND */
1405 fs_inst
*inst
= NULL
;
1407 case ir_tex
: inst
= emit(SHADER_OPCODE_TEX
, dst
, payload
); break;
1408 case ir_txb
: inst
= emit(FS_OPCODE_TXB
, dst
, payload
); break;
1409 case ir_txl
: inst
= emit(SHADER_OPCODE_TXL
, dst
, payload
); break;
1410 case ir_txd
: inst
= emit(SHADER_OPCODE_TXD
, dst
, payload
); break;
1411 case ir_txf
: inst
= emit(SHADER_OPCODE_TXF
, dst
, payload
); break;
1412 case ir_txf_ms
: inst
= emit(SHADER_OPCODE_TXF_CMS
, dst
, payload
); break;
1413 case ir_txs
: inst
= emit(SHADER_OPCODE_TXS
, dst
, payload
); break;
1414 case ir_query_levels
: inst
= emit(SHADER_OPCODE_TXS
, dst
, payload
); break;
1415 case ir_lod
: inst
= emit(SHADER_OPCODE_LOD
, dst
, payload
); break;
1417 if (has_nonconstant_offset
)
1418 inst
= emit(SHADER_OPCODE_TG4_OFFSET
, dst
, payload
);
1420 inst
= emit(SHADER_OPCODE_TG4
, dst
, payload
);
1423 inst
->base_mrf
= -1;
1425 inst
->mlen
= next
.reg_offset
* reg_width
- header_present
;
1427 inst
->mlen
= next
.reg_offset
* reg_width
;
1428 inst
->header_present
= header_present
;
1429 inst
->regs_written
= 4;
1431 virtual_grf_sizes
[payload
.reg
] = next
.reg_offset
;
1432 if (inst
->mlen
> MAX_SAMPLER_MESSAGE_SIZE
) {
1433 fail("Message length >" STRINGIFY(MAX_SAMPLER_MESSAGE_SIZE
)
1434 " disallowed by hardware\n");
1441 fs_visitor::rescale_texcoord(ir_texture
*ir
, fs_reg coordinate
,
1442 bool is_rect
, int sampler
, int texunit
)
1444 fs_inst
*inst
= NULL
;
1445 bool needs_gl_clamp
= true;
1446 fs_reg scale_x
, scale_y
;
1448 /* The 965 requires the EU to do the normalization of GL rectangle
1449 * texture coordinates. We use the program parameter state
1450 * tracking to get the scaling factor.
1454 (brw
->gen
>= 6 && (c
->key
.tex
.gl_clamp_mask
[0] & (1 << sampler
) ||
1455 c
->key
.tex
.gl_clamp_mask
[1] & (1 << sampler
))))) {
1456 struct gl_program_parameter_list
*params
= prog
->Parameters
;
1457 int tokens
[STATE_LENGTH
] = {
1459 STATE_TEXRECT_SCALE
,
1465 if (dispatch_width
== 16) {
1466 fail("rectangle scale uniform setup not supported on SIMD16\n");
1470 scale_x
= fs_reg(UNIFORM
, uniforms
);
1471 scale_y
= fs_reg(UNIFORM
, uniforms
+ 1);
1473 GLuint index
= _mesa_add_state_reference(params
,
1474 (gl_state_index
*)tokens
);
1475 stage_prog_data
->param
[uniforms
++] =
1476 &prog
->Parameters
->ParameterValues
[index
][0].f
;
1477 stage_prog_data
->param
[uniforms
++] =
1478 &prog
->Parameters
->ParameterValues
[index
][1].f
;
1481 /* The 965 requires the EU to do the normalization of GL rectangle
1482 * texture coordinates. We use the program parameter state
1483 * tracking to get the scaling factor.
1485 if (brw
->gen
< 6 && is_rect
) {
1486 fs_reg dst
= fs_reg(this, ir
->coordinate
->type
);
1487 fs_reg src
= coordinate
;
1490 emit(MUL(dst
, src
, scale_x
));
1493 emit(MUL(dst
, src
, scale_y
));
1494 } else if (is_rect
) {
1495 /* On gen6+, the sampler handles the rectangle coordinates
1496 * natively, without needing rescaling. But that means we have
1497 * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
1498 * not [0, 1] like the default case below.
1500 needs_gl_clamp
= false;
1502 for (int i
= 0; i
< 2; i
++) {
1503 if (c
->key
.tex
.gl_clamp_mask
[i
] & (1 << sampler
)) {
1504 fs_reg chan
= coordinate
;
1505 chan
.reg_offset
+= i
;
1507 inst
= emit(BRW_OPCODE_SEL
, chan
, chan
, brw_imm_f(0.0));
1508 inst
->conditional_mod
= BRW_CONDITIONAL_G
;
1510 /* Our parameter comes in as 1.0/width or 1.0/height,
1511 * because that's what people normally want for doing
1512 * texture rectangle handling. We need width or height
1513 * for clamping, but we don't care enough to make a new
1514 * parameter type, so just invert back.
1516 fs_reg limit
= fs_reg(this, glsl_type::float_type
);
1517 emit(MOV(limit
, i
== 0 ? scale_x
: scale_y
));
1518 emit(SHADER_OPCODE_RCP
, limit
, limit
);
1520 inst
= emit(BRW_OPCODE_SEL
, chan
, chan
, limit
);
1521 inst
->conditional_mod
= BRW_CONDITIONAL_L
;
1526 if (ir
->coordinate
&& needs_gl_clamp
) {
1527 for (unsigned int i
= 0;
1528 i
< MIN2(ir
->coordinate
->type
->vector_elements
, 3); i
++) {
1529 if (c
->key
.tex
.gl_clamp_mask
[i
] & (1 << sampler
)) {
1530 fs_reg chan
= coordinate
;
1531 chan
.reg_offset
+= i
;
1533 fs_inst
*inst
= emit(MOV(chan
, chan
));
1534 inst
->saturate
= true;
1541 /* Sample from the MCS surface attached to this multisample texture. */
1543 fs_visitor::emit_mcs_fetch(ir_texture
*ir
, fs_reg coordinate
, int sampler
)
1545 int reg_width
= dispatch_width
/ 8;
1546 fs_reg payload
= fs_reg(this, glsl_type::float_type
);
1547 fs_reg dest
= fs_reg(this, glsl_type::uvec4_type
);
1548 fs_reg next
= payload
;
1550 /* parameters are: u, v, r, lod; missing parameters are treated as zero */
1551 for (int i
= 0; i
< ir
->coordinate
->type
->vector_elements
; i
++) {
1552 emit(MOV(retype(next
, BRW_REGISTER_TYPE_D
), coordinate
));
1553 coordinate
.reg_offset
++;
1557 fs_inst
*inst
= emit(SHADER_OPCODE_TXF_MCS
, dest
, payload
);
1558 virtual_grf_sizes
[payload
.reg
] = next
.reg_offset
;
1559 inst
->base_mrf
= -1;
1560 inst
->mlen
= next
.reg_offset
* reg_width
;
1561 inst
->header_present
= false;
1562 inst
->regs_written
= 4 * reg_width
; /* we only care about one reg of response,
1563 * but the sampler always writes 4/8
1565 inst
->sampler
= sampler
;
1571 fs_visitor::visit(ir_texture
*ir
)
1573 fs_inst
*inst
= NULL
;
1576 _mesa_get_sampler_uniform_value(ir
->sampler
, shader_prog
, prog
);
1577 /* FINISHME: We're failing to recompile our programs when the sampler is
1578 * updated. This only matters for the texture rectangle scale parameters
1579 * (pre-gen6, or gen6+ with GL_CLAMP).
1581 int texunit
= prog
->SamplerUnits
[sampler
];
1583 if (ir
->op
== ir_tg4
) {
1584 /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
1585 * emitting anything other than setting up the constant result.
1587 ir_constant
*chan
= ir
->lod_info
.component
->as_constant();
1588 int swiz
= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], chan
->value
.i
[0]);
1589 if (swiz
== SWIZZLE_ZERO
|| swiz
== SWIZZLE_ONE
) {
1591 fs_reg res
= fs_reg(this, glsl_type::vec4_type
);
1594 for (int i
=0; i
<4; i
++) {
1595 emit(MOV(res
, fs_reg(swiz
== SWIZZLE_ZERO
? 0.0f
: 1.0f
)));
1602 /* Should be lowered by do_lower_texture_projection */
1603 assert(!ir
->projector
);
1605 /* Should be lowered */
1606 assert(!ir
->offset
|| !ir
->offset
->type
->is_array());
1608 /* Generate code to compute all the subexpression trees. This has to be
1609 * done before loading any values into MRFs for the sampler message since
1610 * generating these values may involve SEND messages that need the MRFs.
1613 if (ir
->coordinate
) {
1614 ir
->coordinate
->accept(this);
1616 coordinate
= rescale_texcoord(ir
, this->result
,
1617 ir
->sampler
->type
->sampler_dimensionality
==
1618 GLSL_SAMPLER_DIM_RECT
,
1622 fs_reg shadow_comparitor
;
1623 if (ir
->shadow_comparitor
) {
1624 ir
->shadow_comparitor
->accept(this);
1625 shadow_comparitor
= this->result
;
1628 fs_reg lod
, lod2
, sample_index
, mcs
;
1633 case ir_query_levels
:
1636 ir
->lod_info
.bias
->accept(this);
1640 ir
->lod_info
.grad
.dPdx
->accept(this);
1643 ir
->lod_info
.grad
.dPdy
->accept(this);
1644 lod2
= this->result
;
1649 ir
->lod_info
.lod
->accept(this);
1653 ir
->lod_info
.sample_index
->accept(this);
1654 sample_index
= this->result
;
1656 if (brw
->gen
>= 7 && c
->key
.tex
.compressed_multisample_layout_mask
& (1<<sampler
))
1657 mcs
= emit_mcs_fetch(ir
, coordinate
, sampler
);
1662 assert(!"Unrecognized texture opcode");
1665 /* Writemasking doesn't eliminate channels on SIMD8 texture
1666 * samples, so don't worry about them.
1668 fs_reg dst
= fs_reg(this, glsl_type::get_instance(ir
->type
->base_type
, 4, 1));
1670 if (brw
->gen
>= 7) {
1671 inst
= emit_texture_gen7(ir
, dst
, coordinate
, shadow_comparitor
,
1672 lod
, lod2
, sample_index
, mcs
, sampler
);
1673 } else if (brw
->gen
>= 5) {
1674 inst
= emit_texture_gen5(ir
, dst
, coordinate
, shadow_comparitor
,
1675 lod
, lod2
, sample_index
);
1677 inst
= emit_texture_gen4(ir
, dst
, coordinate
, shadow_comparitor
,
1681 if (ir
->offset
!= NULL
&& ir
->op
!= ir_txf
)
1682 inst
->texture_offset
= brw_texture_offset(ctx
, ir
->offset
->as_constant());
1684 if (ir
->op
== ir_tg4
)
1685 inst
->texture_offset
|= gather_channel(ir
, sampler
) << 16; // M0.2:16-17
1687 inst
->sampler
= sampler
;
1689 if (ir
->shadow_comparitor
)
1690 inst
->shadow_compare
= true;
1692 /* fixup #layers for cube map arrays */
1693 if (ir
->op
== ir_txs
) {
1694 glsl_type
const *type
= ir
->sampler
->type
;
1695 if (type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
1696 type
->sampler_array
) {
1698 depth
.reg_offset
= 2;
1699 emit_math(SHADER_OPCODE_INT_QUOTIENT
, depth
, depth
, fs_reg(6));
1703 if (brw
->gen
== 6 && ir
->op
== ir_tg4
) {
1704 emit_gen6_gather_wa(c
->key
.tex
.gen6_gather_wa
[sampler
], dst
);
1707 swizzle_result(ir
, dst
, sampler
);
1711 * Apply workarounds for Gen6 gather with UINT/SINT
1714 fs_visitor::emit_gen6_gather_wa(uint8_t wa
, fs_reg dst
)
1719 int width
= (wa
& WA_8BIT
) ? 8 : 16;
1721 for (int i
= 0; i
< 4; i
++) {
1722 fs_reg dst_f
= retype(dst
, BRW_REGISTER_TYPE_F
);
1723 /* Convert from UNORM to UINT */
1724 emit(MUL(dst_f
, dst_f
, fs_reg((float)((1 << width
) - 1))));
1725 emit(MOV(dst
, dst_f
));
1728 /* Reinterpret the UINT value as a signed INT value by
1729 * shifting the sign bit into place, then shifting back
1732 emit(SHL(dst
, dst
, fs_reg(32 - width
)));
1733 emit(ASR(dst
, dst
, fs_reg(32 - width
)));
1741 * Set up the gather channel based on the swizzle, for gather4.
1744 fs_visitor::gather_channel(ir_texture
*ir
, int sampler
)
1746 ir_constant
*chan
= ir
->lod_info
.component
->as_constant();
1747 int swiz
= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], chan
->value
.i
[0]);
1749 case SWIZZLE_X
: return 0;
1751 /* gather4 sampler is broken for green channel on RG32F --
1752 * we must ask for blue instead.
1754 if (c
->key
.tex
.gather_channel_quirk_mask
& (1<<sampler
))
1757 case SWIZZLE_Z
: return 2;
1758 case SWIZZLE_W
: return 3;
1760 assert(!"Not reached"); /* zero, one swizzles handled already */
1766 * Swizzle the result of a texture result. This is necessary for
1767 * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
1770 fs_visitor::swizzle_result(ir_texture
*ir
, fs_reg orig_val
, int sampler
)
1772 if (ir
->op
== ir_query_levels
) {
1773 /* # levels is in .w */
1774 orig_val
.reg_offset
+= 3;
1775 this->result
= orig_val
;
1779 this->result
= orig_val
;
1781 /* txs,lod don't actually sample the texture, so swizzling the result
1784 if (ir
->op
== ir_txs
|| ir
->op
== ir_lod
|| ir
->op
== ir_tg4
)
1787 if (ir
->type
== glsl_type::float_type
) {
1788 /* Ignore DEPTH_TEXTURE_MODE swizzling. */
1789 assert(ir
->sampler
->type
->sampler_shadow
);
1790 } else if (c
->key
.tex
.swizzles
[sampler
] != SWIZZLE_NOOP
) {
1791 fs_reg swizzled_result
= fs_reg(this, glsl_type::vec4_type
);
1793 for (int i
= 0; i
< 4; i
++) {
1794 int swiz
= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], i
);
1795 fs_reg l
= swizzled_result
;
1798 if (swiz
== SWIZZLE_ZERO
) {
1799 emit(MOV(l
, fs_reg(0.0f
)));
1800 } else if (swiz
== SWIZZLE_ONE
) {
1801 emit(MOV(l
, fs_reg(1.0f
)));
1803 fs_reg r
= orig_val
;
1804 r
.reg_offset
+= GET_SWZ(c
->key
.tex
.swizzles
[sampler
], i
);
1808 this->result
= swizzled_result
;
1813 fs_visitor::visit(ir_swizzle
*ir
)
1815 ir
->val
->accept(this);
1816 fs_reg val
= this->result
;
1818 if (ir
->type
->vector_elements
== 1) {
1819 this->result
.reg_offset
+= ir
->mask
.x
;
1823 fs_reg result
= fs_reg(this, ir
->type
);
1824 this->result
= result
;
1826 for (unsigned int i
= 0; i
< ir
->type
->vector_elements
; i
++) {
1827 fs_reg channel
= val
;
1845 channel
.reg_offset
+= swiz
;
1846 emit(MOV(result
, channel
));
1847 result
.reg_offset
++;
1852 fs_visitor::visit(ir_discard
*ir
)
1854 assert(ir
->condition
== NULL
); /* FINISHME */
1856 /* We track our discarded pixels in f0.1. By predicating on it, we can
1857 * update just the flag bits that aren't yet discarded. By emitting a
1858 * CMP of g0 != g0, all our currently executing channels will get turned
1861 fs_reg some_reg
= fs_reg(retype(brw_vec8_grf(0, 0),
1862 BRW_REGISTER_TYPE_UW
));
1863 fs_inst
*cmp
= emit(CMP(reg_null_f
, some_reg
, some_reg
,
1864 BRW_CONDITIONAL_NZ
));
1865 cmp
->predicate
= BRW_PREDICATE_NORMAL
;
1866 cmp
->flag_subreg
= 1;
1868 if (brw
->gen
>= 6) {
1869 /* For performance, after a discard, jump to the end of the shader.
1870 * However, many people will do foliage by discarding based on a
1871 * texture's alpha mask, and then continue on to texture with the
1872 * remaining pixels. To avoid trashing the derivatives for those
1873 * texture samples, we'll only jump if all of the pixels in the subspan
1874 * have been discarded.
1876 fs_inst
*discard_jump
= emit(FS_OPCODE_DISCARD_JUMP
);
1877 discard_jump
->flag_subreg
= 1;
1878 discard_jump
->predicate
= BRW_PREDICATE_ALIGN1_ANY4H
;
1879 discard_jump
->predicate_inverse
= true;
1884 fs_visitor::visit(ir_constant
*ir
)
1886 /* Set this->result to reg at the bottom of the function because some code
1887 * paths will cause this visitor to be applied to other fields. This will
1888 * cause the value stored in this->result to be modified.
1890 * Make reg constant so that it doesn't get accidentally modified along the
1891 * way. Yes, I actually had this problem. :(
1893 const fs_reg
reg(this, ir
->type
);
1894 fs_reg dst_reg
= reg
;
1896 if (ir
->type
->is_array()) {
1897 const unsigned size
= type_size(ir
->type
->fields
.array
);
1899 for (unsigned i
= 0; i
< ir
->type
->length
; i
++) {
1900 ir
->array_elements
[i
]->accept(this);
1901 fs_reg src_reg
= this->result
;
1903 dst_reg
.type
= src_reg
.type
;
1904 for (unsigned j
= 0; j
< size
; j
++) {
1905 emit(MOV(dst_reg
, src_reg
));
1906 src_reg
.reg_offset
++;
1907 dst_reg
.reg_offset
++;
1910 } else if (ir
->type
->is_record()) {
1911 foreach_list(node
, &ir
->components
) {
1912 ir_constant
*const field
= (ir_constant
*) node
;
1913 const unsigned size
= type_size(field
->type
);
1915 field
->accept(this);
1916 fs_reg src_reg
= this->result
;
1918 dst_reg
.type
= src_reg
.type
;
1919 for (unsigned j
= 0; j
< size
; j
++) {
1920 emit(MOV(dst_reg
, src_reg
));
1921 src_reg
.reg_offset
++;
1922 dst_reg
.reg_offset
++;
1926 const unsigned size
= type_size(ir
->type
);
1928 for (unsigned i
= 0; i
< size
; i
++) {
1929 switch (ir
->type
->base_type
) {
1930 case GLSL_TYPE_FLOAT
:
1931 emit(MOV(dst_reg
, fs_reg(ir
->value
.f
[i
])));
1933 case GLSL_TYPE_UINT
:
1934 emit(MOV(dst_reg
, fs_reg(ir
->value
.u
[i
])));
1937 emit(MOV(dst_reg
, fs_reg(ir
->value
.i
[i
])));
1939 case GLSL_TYPE_BOOL
:
1940 emit(MOV(dst_reg
, fs_reg((int)ir
->value
.b
[i
])));
1943 assert(!"Non-float/uint/int/bool constant");
1945 dst_reg
.reg_offset
++;
1953 fs_visitor::emit_bool_to_cond_code(ir_rvalue
*ir
)
1955 ir_expression
*expr
= ir
->as_expression();
1958 expr
->operation
!= ir_binop_logic_and
&&
1959 expr
->operation
!= ir_binop_logic_or
&&
1960 expr
->operation
!= ir_binop_logic_xor
) {
1964 assert(expr
->get_num_operands() <= 2);
1965 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
1966 assert(expr
->operands
[i
]->type
->is_scalar());
1968 expr
->operands
[i
]->accept(this);
1969 op
[i
] = this->result
;
1971 resolve_ud_negate(&op
[i
]);
1974 switch (expr
->operation
) {
1975 case ir_unop_logic_not
:
1976 inst
= emit(AND(reg_null_d
, op
[0], fs_reg(1)));
1977 inst
->conditional_mod
= BRW_CONDITIONAL_Z
;
1981 if (brw
->gen
>= 6) {
1982 emit(CMP(reg_null_d
, op
[0], fs_reg(0.0f
), BRW_CONDITIONAL_NZ
));
1984 inst
= emit(MOV(reg_null_f
, op
[0]));
1985 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
1990 if (brw
->gen
>= 6) {
1991 emit(CMP(reg_null_d
, op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
1993 inst
= emit(MOV(reg_null_d
, op
[0]));
1994 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
1998 case ir_binop_greater
:
1999 case ir_binop_gequal
:
2001 case ir_binop_lequal
:
2002 case ir_binop_equal
:
2003 case ir_binop_all_equal
:
2004 case ir_binop_nequal
:
2005 case ir_binop_any_nequal
:
2006 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
2007 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
2009 emit(CMP(reg_null_d
, op
[0], op
[1],
2010 brw_conditional_for_comparison(expr
->operation
)));
2014 assert(!"not reached");
2015 fail("bad cond code\n");
2023 fs_inst
*inst
= emit(AND(reg_null_d
, this->result
, fs_reg(1)));
2024 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
2028 * Emit a gen6 IF statement with the comparison folded into the IF
2032 fs_visitor::emit_if_gen6(ir_if
*ir
)
2034 ir_expression
*expr
= ir
->condition
->as_expression();
2041 assert(expr
->get_num_operands() <= 2);
2042 for (unsigned int i
= 0; i
< expr
->get_num_operands(); i
++) {
2043 assert(expr
->operands
[i
]->type
->is_scalar());
2045 expr
->operands
[i
]->accept(this);
2046 op
[i
] = this->result
;
2049 switch (expr
->operation
) {
2050 case ir_unop_logic_not
:
2051 case ir_binop_logic_xor
:
2052 case ir_binop_logic_or
:
2053 case ir_binop_logic_and
:
2054 /* For operations on bool arguments, only the low bit of the bool is
2055 * valid, and the others are undefined. Fall back to the condition
2061 inst
= emit(BRW_OPCODE_IF
, reg_null_f
, op
[0], fs_reg(0));
2062 inst
->conditional_mod
= BRW_CONDITIONAL_NZ
;
2066 emit(IF(op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
2069 case ir_binop_greater
:
2070 case ir_binop_gequal
:
2072 case ir_binop_lequal
:
2073 case ir_binop_equal
:
2074 case ir_binop_all_equal
:
2075 case ir_binop_nequal
:
2076 case ir_binop_any_nequal
:
2077 resolve_bool_comparison(expr
->operands
[0], &op
[0]);
2078 resolve_bool_comparison(expr
->operands
[1], &op
[1]);
2080 emit(IF(op
[0], op
[1],
2081 brw_conditional_for_comparison(expr
->operation
)));
2084 assert(!"not reached");
2085 emit(IF(op
[0], fs_reg(0), BRW_CONDITIONAL_NZ
));
2086 fail("bad condition\n");
2091 emit_bool_to_cond_code(ir
->condition
);
2092 fs_inst
*inst
= emit(BRW_OPCODE_IF
);
2093 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2097 * Try to replace IF/MOV/ELSE/MOV/ENDIF with SEL.
2099 * Many GLSL shaders contain the following pattern:
2101 * x = condition ? foo : bar
2103 * The compiler emits an ir_if tree for this, since each subexpression might be
2104 * a complex tree that could have side-effects or short-circuit logic.
2106 * However, the common case is to simply select one of two constants or
2107 * variable values---which is exactly what SEL is for. In this case, the
2108 * assembly looks like:
2116 * which can be easily translated into:
2118 * (+f0) SEL dst src0 src1
2120 * If src0 is an immediate value, we promote it to a temporary GRF.
2123 fs_visitor::try_replace_with_sel()
2125 fs_inst
*endif_inst
= (fs_inst
*) instructions
.get_tail();
2126 assert(endif_inst
->opcode
== BRW_OPCODE_ENDIF
);
2128 /* Pattern match in reverse: IF, MOV, ELSE, MOV, ENDIF. */
2130 BRW_OPCODE_IF
, BRW_OPCODE_MOV
, BRW_OPCODE_ELSE
, BRW_OPCODE_MOV
,
2133 fs_inst
*match
= (fs_inst
*) endif_inst
->prev
;
2134 for (int i
= 0; i
< 4; i
++) {
2135 if (match
->is_head_sentinel() || match
->opcode
!= opcodes
[4-i
-1])
2137 match
= (fs_inst
*) match
->prev
;
2140 /* The opcodes match; it looks like the right sequence of instructions. */
2141 fs_inst
*else_mov
= (fs_inst
*) endif_inst
->prev
;
2142 fs_inst
*then_mov
= (fs_inst
*) else_mov
->prev
->prev
;
2143 fs_inst
*if_inst
= (fs_inst
*) then_mov
->prev
;
2145 /* Check that the MOVs are the right form. */
2146 if (then_mov
->dst
.equals(else_mov
->dst
) &&
2147 !then_mov
->is_partial_write() &&
2148 !else_mov
->is_partial_write()) {
2150 /* Remove the matched instructions; we'll emit a SEL to replace them. */
2151 while (!if_inst
->next
->is_tail_sentinel())
2152 if_inst
->next
->remove();
2155 /* Only the last source register can be a constant, so if the MOV in
2156 * the "then" clause uses a constant, we need to put it in a temporary.
2158 fs_reg
src0(then_mov
->src
[0]);
2159 if (src0
.file
== IMM
) {
2160 src0
= fs_reg(this, glsl_type::float_type
);
2161 src0
.type
= then_mov
->src
[0].type
;
2162 emit(MOV(src0
, then_mov
->src
[0]));
2166 if (if_inst
->conditional_mod
) {
2167 /* Sandybridge-specific IF with embedded comparison */
2168 emit(CMP(reg_null_d
, if_inst
->src
[0], if_inst
->src
[1],
2169 if_inst
->conditional_mod
));
2170 sel
= emit(BRW_OPCODE_SEL
, then_mov
->dst
, src0
, else_mov
->src
[0]);
2171 sel
->predicate
= BRW_PREDICATE_NORMAL
;
2173 /* Separate CMP and IF instructions */
2174 sel
= emit(BRW_OPCODE_SEL
, then_mov
->dst
, src0
, else_mov
->src
[0]);
2175 sel
->predicate
= if_inst
->predicate
;
2176 sel
->predicate_inverse
= if_inst
->predicate_inverse
;
2182 fs_visitor::visit(ir_if
*ir
)
2184 if (brw
->gen
< 6 && dispatch_width
== 16) {
2185 fail("Can't support (non-uniform) control flow on SIMD16\n");
2188 /* Don't point the annotation at the if statement, because then it plus
2189 * the then and else blocks get printed.
2191 this->base_ir
= ir
->condition
;
2193 if (brw
->gen
== 6) {
2196 emit_bool_to_cond_code(ir
->condition
);
2198 emit(IF(BRW_PREDICATE_NORMAL
));
2201 foreach_list(node
, &ir
->then_instructions
) {
2202 ir_instruction
*ir
= (ir_instruction
*)node
;
2208 if (!ir
->else_instructions
.is_empty()) {
2209 emit(BRW_OPCODE_ELSE
);
2211 foreach_list(node
, &ir
->else_instructions
) {
2212 ir_instruction
*ir
= (ir_instruction
*)node
;
2219 emit(BRW_OPCODE_ENDIF
);
2221 try_replace_with_sel();
2225 fs_visitor::visit(ir_loop
*ir
)
2227 if (brw
->gen
< 6 && dispatch_width
== 16) {
2228 fail("Can't support (non-uniform) control flow on SIMD16\n");
2231 this->base_ir
= NULL
;
2232 emit(BRW_OPCODE_DO
);
2234 foreach_list(node
, &ir
->body_instructions
) {
2235 ir_instruction
*ir
= (ir_instruction
*)node
;
2241 this->base_ir
= NULL
;
2242 emit(BRW_OPCODE_WHILE
);
2246 fs_visitor::visit(ir_loop_jump
*ir
)
2249 case ir_loop_jump::jump_break
:
2250 emit(BRW_OPCODE_BREAK
);
2252 case ir_loop_jump::jump_continue
:
2253 emit(BRW_OPCODE_CONTINUE
);
2259 fs_visitor::visit_atomic_counter_intrinsic(ir_call
*ir
)
2261 ir_dereference
*deref
= static_cast<ir_dereference
*>(
2262 ir
->actual_parameters
.get_head());
2263 ir_variable
*location
= deref
->variable_referenced();
2264 unsigned surf_index
= (c
->prog_data
.base
.binding_table
.abo_start
+
2265 location
->data
.atomic
.buffer_index
);
2267 /* Calculate the surface offset */
2268 fs_reg
offset(this, glsl_type::uint_type
);
2269 ir_dereference_array
*deref_array
= deref
->as_dereference_array();
2272 deref_array
->array_index
->accept(this);
2274 fs_reg
tmp(this, glsl_type::uint_type
);
2275 emit(MUL(tmp
, this->result
, ATOMIC_COUNTER_SIZE
));
2276 emit(ADD(offset
, tmp
, location
->data
.atomic
.offset
));
2278 offset
= location
->data
.atomic
.offset
;
2281 /* Emit the appropriate machine instruction */
2282 const char *callee
= ir
->callee
->function_name();
2283 ir
->return_deref
->accept(this);
2284 fs_reg dst
= this->result
;
2286 if (!strcmp("__intrinsic_atomic_read", callee
)) {
2287 emit_untyped_surface_read(surf_index
, dst
, offset
);
2289 } else if (!strcmp("__intrinsic_atomic_increment", callee
)) {
2290 emit_untyped_atomic(BRW_AOP_INC
, surf_index
, dst
, offset
,
2291 fs_reg(), fs_reg());
2293 } else if (!strcmp("__intrinsic_atomic_predecrement", callee
)) {
2294 emit_untyped_atomic(BRW_AOP_PREDEC
, surf_index
, dst
, offset
,
2295 fs_reg(), fs_reg());
2300 fs_visitor::visit(ir_call
*ir
)
2302 const char *callee
= ir
->callee
->function_name();
2304 if (!strcmp("__intrinsic_atomic_read", callee
) ||
2305 !strcmp("__intrinsic_atomic_increment", callee
) ||
2306 !strcmp("__intrinsic_atomic_predecrement", callee
)) {
2307 visit_atomic_counter_intrinsic(ir
);
2309 assert(!"Unsupported intrinsic.");
2314 fs_visitor::visit(ir_return
*ir
)
2316 assert(!"FINISHME");
2320 fs_visitor::visit(ir_function
*ir
)
2322 /* Ignore function bodies other than main() -- we shouldn't see calls to
2323 * them since they should all be inlined before we get to ir_to_mesa.
2325 if (strcmp(ir
->name
, "main") == 0) {
2326 const ir_function_signature
*sig
;
2329 sig
= ir
->matching_signature(NULL
, &empty
);
2333 foreach_list(node
, &sig
->body
) {
2334 ir_instruction
*ir
= (ir_instruction
*)node
;
2343 fs_visitor::visit(ir_function_signature
*ir
)
2345 assert(!"not reached");
2350 fs_visitor::visit(ir_emit_vertex
*)
2352 assert(!"not reached");
2356 fs_visitor::visit(ir_end_primitive
*)
2358 assert(!"not reached");
2362 fs_visitor::emit_untyped_atomic(unsigned atomic_op
, unsigned surf_index
,
2363 fs_reg dst
, fs_reg offset
, fs_reg src0
,
2366 const unsigned operand_len
= dispatch_width
/ 8;
2369 /* Initialize the sample mask in the message header. */
2370 emit(MOV(brw_uvec_mrf(8, mlen
, 0), brw_imm_ud(0)))
2371 ->force_writemask_all
= true;
2374 emit(MOV(brw_uvec_mrf(1, mlen
, 7), brw_flag_reg(0, 1)))
2375 ->force_writemask_all
= true;
2377 emit(MOV(brw_uvec_mrf(1, mlen
, 7),
2378 retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD
)))
2379 ->force_writemask_all
= true;
2384 /* Set the atomic operation offset. */
2385 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), offset
));
2386 mlen
+= operand_len
;
2388 /* Set the atomic operation arguments. */
2389 if (src0
.file
!= BAD_FILE
) {
2390 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), src0
));
2391 mlen
+= operand_len
;
2394 if (src1
.file
!= BAD_FILE
) {
2395 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), src1
));
2396 mlen
+= operand_len
;
2399 /* Emit the instruction. */
2400 fs_inst
inst(SHADER_OPCODE_UNTYPED_ATOMIC
, dst
, atomic_op
, surf_index
);
2407 fs_visitor::emit_untyped_surface_read(unsigned surf_index
, fs_reg dst
,
2410 const unsigned operand_len
= dispatch_width
/ 8;
2413 /* Initialize the sample mask in the message header. */
2414 emit(MOV(brw_uvec_mrf(8, mlen
, 0), brw_imm_ud(0)))
2415 ->force_writemask_all
= true;
2418 emit(MOV(brw_uvec_mrf(1, mlen
, 7), brw_flag_reg(0, 1)))
2419 ->force_writemask_all
= true;
2421 emit(MOV(brw_uvec_mrf(1, mlen
, 7),
2422 retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD
)))
2423 ->force_writemask_all
= true;
2428 /* Set the surface read offset. */
2429 emit(MOV(brw_uvec_mrf(dispatch_width
, mlen
, 0), offset
));
2430 mlen
+= operand_len
;
2432 /* Emit the instruction. */
2433 fs_inst
inst(SHADER_OPCODE_UNTYPED_SURFACE_READ
, dst
, surf_index
);
2440 fs_visitor::emit(fs_inst inst
)
2442 fs_inst
*list_inst
= new(mem_ctx
) fs_inst
;
2449 fs_visitor::emit(fs_inst
*inst
)
2451 if (force_uncompressed_stack
> 0)
2452 inst
->force_uncompressed
= true;
2454 inst
->annotation
= this->current_annotation
;
2455 inst
->ir
= this->base_ir
;
2457 this->instructions
.push_tail(inst
);
2463 fs_visitor::emit(exec_list list
)
2465 foreach_list_safe(node
, &list
) {
2466 fs_inst
*inst
= (fs_inst
*)node
;
2472 /** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
2474 fs_visitor::emit_dummy_fs()
2476 int reg_width
= dispatch_width
/ 8;
2478 /* Everyone's favorite color. */
2479 emit(MOV(fs_reg(MRF
, 2 + 0 * reg_width
), fs_reg(1.0f
)));
2480 emit(MOV(fs_reg(MRF
, 2 + 1 * reg_width
), fs_reg(0.0f
)));
2481 emit(MOV(fs_reg(MRF
, 2 + 2 * reg_width
), fs_reg(1.0f
)));
2482 emit(MOV(fs_reg(MRF
, 2 + 3 * reg_width
), fs_reg(0.0f
)));
2485 write
= emit(FS_OPCODE_FB_WRITE
, fs_reg(0), fs_reg(0));
2486 write
->base_mrf
= 2;
2487 write
->mlen
= 4 * reg_width
;
2491 /* The register location here is relative to the start of the URB
2492 * data. It will get adjusted to be a real location before
2493 * generate_code() time.
2496 fs_visitor::interp_reg(int location
, int channel
)
2498 int regnr
= c
->prog_data
.urb_setup
[location
] * 2 + channel
/ 2;
2499 int stride
= (channel
& 1) * 4;
2501 assert(c
->prog_data
.urb_setup
[location
] != -1);
2503 return brw_vec1_grf(regnr
, stride
);
2506 /** Emits the interpolation for the varying inputs. */
2508 fs_visitor::emit_interpolation_setup_gen4()
2510 this->current_annotation
= "compute pixel centers";
2511 this->pixel_x
= fs_reg(this, glsl_type::uint_type
);
2512 this->pixel_y
= fs_reg(this, glsl_type::uint_type
);
2513 this->pixel_x
.type
= BRW_REGISTER_TYPE_UW
;
2514 this->pixel_y
.type
= BRW_REGISTER_TYPE_UW
;
2516 emit(FS_OPCODE_PIXEL_X
, this->pixel_x
);
2517 emit(FS_OPCODE_PIXEL_Y
, this->pixel_y
);
2519 this->current_annotation
= "compute pixel deltas from v0";
2521 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2522 fs_reg(this, glsl_type::vec2_type
);
2523 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2524 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
];
2525 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
].reg_offset
++;
2527 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2528 fs_reg(this, glsl_type::float_type
);
2529 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
] =
2530 fs_reg(this, glsl_type::float_type
);
2532 emit(ADD(this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2533 this->pixel_x
, fs_reg(negate(brw_vec1_grf(1, 0)))));
2534 emit(ADD(this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2535 this->pixel_y
, fs_reg(negate(brw_vec1_grf(1, 1)))));
2537 this->current_annotation
= "compute pos.w and 1/pos.w";
2538 /* Compute wpos.w. It's always in our setup, since it's needed to
2539 * interpolate the other attributes.
2541 this->wpos_w
= fs_reg(this, glsl_type::float_type
);
2542 emit(FS_OPCODE_LINTERP
, wpos_w
,
2543 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2544 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
2545 interp_reg(VARYING_SLOT_POS
, 3));
2546 /* Compute the pixel 1/W value from wpos.w. */
2547 this->pixel_w
= fs_reg(this, glsl_type::float_type
);
2548 emit_math(SHADER_OPCODE_RCP
, this->pixel_w
, wpos_w
);
2549 this->current_annotation
= NULL
;
2552 /** Emits the interpolation for the varying inputs. */
2554 fs_visitor::emit_interpolation_setup_gen6()
2556 struct brw_reg g1_uw
= retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW
);
2558 /* If the pixel centers end up used, the setup is the same as for gen4. */
2559 this->current_annotation
= "compute pixel centers";
2560 fs_reg int_pixel_x
= fs_reg(this, glsl_type::uint_type
);
2561 fs_reg int_pixel_y
= fs_reg(this, glsl_type::uint_type
);
2562 int_pixel_x
.type
= BRW_REGISTER_TYPE_UW
;
2563 int_pixel_y
.type
= BRW_REGISTER_TYPE_UW
;
2564 emit(ADD(int_pixel_x
,
2565 fs_reg(stride(suboffset(g1_uw
, 4), 2, 4, 0)),
2566 fs_reg(brw_imm_v(0x10101010))));
2567 emit(ADD(int_pixel_y
,
2568 fs_reg(stride(suboffset(g1_uw
, 5), 2, 4, 0)),
2569 fs_reg(brw_imm_v(0x11001100))));
2571 /* As of gen6, we can no longer mix float and int sources. We have
2572 * to turn the integer pixel centers into floats for their actual
2575 this->pixel_x
= fs_reg(this, glsl_type::float_type
);
2576 this->pixel_y
= fs_reg(this, glsl_type::float_type
);
2577 emit(MOV(this->pixel_x
, int_pixel_x
));
2578 emit(MOV(this->pixel_y
, int_pixel_y
));
2580 this->current_annotation
= "compute pos.w";
2581 this->pixel_w
= fs_reg(brw_vec8_grf(c
->source_w_reg
, 0));
2582 this->wpos_w
= fs_reg(this, glsl_type::float_type
);
2583 emit_math(SHADER_OPCODE_RCP
, this->wpos_w
, this->pixel_w
);
2585 for (int i
= 0; i
< BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
; ++i
) {
2586 uint8_t reg
= c
->barycentric_coord_reg
[i
];
2587 this->delta_x
[i
] = fs_reg(brw_vec8_grf(reg
, 0));
2588 this->delta_y
[i
] = fs_reg(brw_vec8_grf(reg
+ 1, 0));
2591 this->current_annotation
= NULL
;
2595 fs_visitor::emit_color_write(int target
, int index
, int first_color_mrf
)
2597 int reg_width
= dispatch_width
/ 8;
2599 fs_reg color
= outputs
[target
];
2602 /* If there's no color data to be written, skip it. */
2603 if (color
.file
== BAD_FILE
)
2606 color
.reg_offset
+= index
;
2608 if (dispatch_width
== 8 || brw
->gen
>= 6) {
2609 /* SIMD8 write looks like:
2615 * gen6 SIMD16 DP write looks like:
2625 inst
= emit(MOV(fs_reg(MRF
, first_color_mrf
+ index
* reg_width
,
2628 inst
->saturate
= c
->key
.clamp_fragment_color
;
2630 /* pre-gen6 SIMD16 single source DP write looks like:
2640 if (brw
->has_compr4
) {
2641 /* By setting the high bit of the MRF register number, we
2642 * indicate that we want COMPR4 mode - instead of doing the
2643 * usual destination + 1 for the second half we get
2646 inst
= emit(MOV(fs_reg(MRF
, BRW_MRF_COMPR4
+ first_color_mrf
+ index
,
2649 inst
->saturate
= c
->key
.clamp_fragment_color
;
2651 push_force_uncompressed();
2652 inst
= emit(MOV(fs_reg(MRF
, first_color_mrf
+ index
, color
.type
),
2654 inst
->saturate
= c
->key
.clamp_fragment_color
;
2655 pop_force_uncompressed();
2657 inst
= emit(MOV(fs_reg(MRF
, first_color_mrf
+ index
+ 4, color
.type
),
2659 inst
->force_sechalf
= true;
2660 inst
->saturate
= c
->key
.clamp_fragment_color
;
2666 cond_for_alpha_func(GLenum func
)
2670 return BRW_CONDITIONAL_G
;
2672 return BRW_CONDITIONAL_GE
;
2674 return BRW_CONDITIONAL_L
;
2676 return BRW_CONDITIONAL_LE
;
2678 return BRW_CONDITIONAL_EQ
;
2680 return BRW_CONDITIONAL_NEQ
;
2682 assert(!"Not reached");
2688 * Alpha test support for when we compile it into the shader instead
2689 * of using the normal fixed-function alpha test.
2692 fs_visitor::emit_alpha_test()
2694 this->current_annotation
= "Alpha test";
2697 if (c
->key
.alpha_test_func
== GL_ALWAYS
)
2700 if (c
->key
.alpha_test_func
== GL_NEVER
) {
2702 fs_reg some_reg
= fs_reg(retype(brw_vec8_grf(0, 0),
2703 BRW_REGISTER_TYPE_UW
));
2704 cmp
= emit(CMP(reg_null_f
, some_reg
, some_reg
,
2705 BRW_CONDITIONAL_NEQ
));
2708 fs_reg color
= outputs
[0];
2709 color
.reg_offset
+= 3;
2711 /* f0.1 &= func(color, ref) */
2712 cmp
= emit(CMP(reg_null_f
, color
, fs_reg(c
->key
.alpha_test_ref
),
2713 cond_for_alpha_func(c
->key
.alpha_test_func
)));
2715 cmp
->predicate
= BRW_PREDICATE_NORMAL
;
2716 cmp
->flag_subreg
= 1;
2720 fs_visitor::emit_fb_writes()
2722 this->current_annotation
= "FB write header";
2723 bool header_present
= true;
2724 /* We can potentially have a message length of up to 15, so we have to set
2725 * base_mrf to either 0 or 1 in order to fit in m0..m15.
2729 int reg_width
= dispatch_width
/ 8;
2730 bool do_dual_src
= this->dual_src_output
.file
!= BAD_FILE
;
2731 bool src0_alpha_to_render_target
= false;
2733 if (dispatch_width
== 16 && do_dual_src
) {
2734 fail("GL_ARB_blend_func_extended not yet supported in SIMD16.");
2735 do_dual_src
= false;
2738 /* From the Sandy Bridge PRM, volume 4, page 198:
2740 * "Dispatched Pixel Enables. One bit per pixel indicating
2741 * which pixels were originally enabled when the thread was
2742 * dispatched. This field is only required for the end-of-
2743 * thread message and on all dual-source messages."
2745 if (brw
->gen
>= 6 &&
2746 (brw
->is_haswell
|| brw
->gen
>= 8 || !this->fp
->UsesKill
) &&
2748 c
->key
.nr_color_regions
== 1) {
2749 header_present
= false;
2752 if (header_present
) {
2753 src0_alpha_to_render_target
= brw
->gen
>= 6 &&
2755 c
->key
.replicate_alpha
;
2760 if (c
->aa_dest_stencil_reg
) {
2761 push_force_uncompressed();
2762 emit(MOV(fs_reg(MRF
, nr
++),
2763 fs_reg(brw_vec8_grf(c
->aa_dest_stencil_reg
, 0))));
2764 pop_force_uncompressed();
2767 c
->prog_data
.uses_omask
=
2768 fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
);
2769 if(c
->prog_data
.uses_omask
) {
2770 this->current_annotation
= "FB write oMask";
2771 assert(this->sample_mask
.file
!= BAD_FILE
);
2772 /* Hand over gl_SampleMask. Only lower 16 bits are relevant. */
2773 emit(FS_OPCODE_SET_OMASK
, fs_reg(MRF
, nr
, BRW_REGISTER_TYPE_UW
), this->sample_mask
);
2777 /* Reserve space for color. It'll be filled in per MRT below. */
2779 nr
+= 4 * reg_width
;
2782 if (src0_alpha_to_render_target
)
2785 if (c
->source_depth_to_render_target
) {
2786 if (brw
->gen
== 6 && dispatch_width
== 16) {
2787 /* For outputting oDepth on gen6, SIMD8 writes have to be
2788 * used. This would require SIMD8 moves of each half to
2789 * message regs, kind of like pre-gen5 SIMD16 FB writes.
2790 * Just bail on doing so for now.
2792 fail("Missing support for simd16 depth writes on gen6\n");
2795 if (prog
->OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
2796 /* Hand over gl_FragDepth. */
2797 assert(this->frag_depth
.file
!= BAD_FILE
);
2798 emit(MOV(fs_reg(MRF
, nr
), this->frag_depth
));
2800 /* Pass through the payload depth. */
2801 emit(MOV(fs_reg(MRF
, nr
),
2802 fs_reg(brw_vec8_grf(c
->source_depth_reg
, 0))));
2807 if (c
->dest_depth_reg
) {
2808 emit(MOV(fs_reg(MRF
, nr
),
2809 fs_reg(brw_vec8_grf(c
->dest_depth_reg
, 0))));
2814 fs_reg src0
= this->outputs
[0];
2815 fs_reg src1
= this->dual_src_output
;
2817 this->current_annotation
= ralloc_asprintf(this->mem_ctx
,
2819 for (int i
= 0; i
< 4; i
++) {
2820 fs_inst
*inst
= emit(MOV(fs_reg(MRF
, color_mrf
+ i
, src0
.type
), src0
));
2822 inst
->saturate
= c
->key
.clamp_fragment_color
;
2825 this->current_annotation
= ralloc_asprintf(this->mem_ctx
,
2827 for (int i
= 0; i
< 4; i
++) {
2828 fs_inst
*inst
= emit(MOV(fs_reg(MRF
, color_mrf
+ 4 + i
, src1
.type
),
2831 inst
->saturate
= c
->key
.clamp_fragment_color
;
2834 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2835 emit_shader_time_end();
2837 fs_inst
*inst
= emit(FS_OPCODE_FB_WRITE
);
2839 inst
->base_mrf
= base_mrf
;
2840 inst
->mlen
= nr
- base_mrf
;
2842 inst
->header_present
= header_present
;
2843 if ((brw
->gen
>= 8 || brw
->is_haswell
) && fp
->UsesKill
) {
2844 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2845 inst
->flag_subreg
= 1;
2848 c
->prog_data
.dual_src_blend
= true;
2849 this->current_annotation
= NULL
;
2853 for (int target
= 0; target
< c
->key
.nr_color_regions
; target
++) {
2854 this->current_annotation
= ralloc_asprintf(this->mem_ctx
,
2855 "FB write target %d",
2857 /* If src0_alpha_to_render_target is true, include source zero alpha
2858 * data in RenderTargetWrite message for targets > 0.
2860 int write_color_mrf
= color_mrf
;
2861 if (src0_alpha_to_render_target
&& target
!= 0) {
2863 fs_reg color
= outputs
[0];
2864 color
.reg_offset
+= 3;
2866 inst
= emit(MOV(fs_reg(MRF
, write_color_mrf
, color
.type
),
2868 inst
->saturate
= c
->key
.clamp_fragment_color
;
2869 write_color_mrf
= color_mrf
+ reg_width
;
2872 for (unsigned i
= 0; i
< this->output_components
[target
]; i
++)
2873 emit_color_write(target
, i
, write_color_mrf
);
2876 if (target
== c
->key
.nr_color_regions
- 1) {
2879 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2880 emit_shader_time_end();
2883 fs_inst
*inst
= emit(FS_OPCODE_FB_WRITE
);
2884 inst
->target
= target
;
2885 inst
->base_mrf
= base_mrf
;
2886 if (src0_alpha_to_render_target
&& target
== 0)
2887 inst
->mlen
= nr
- base_mrf
- reg_width
;
2889 inst
->mlen
= nr
- base_mrf
;
2891 inst
->header_present
= header_present
;
2892 if ((brw
->gen
>= 8 || brw
->is_haswell
) && fp
->UsesKill
) {
2893 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2894 inst
->flag_subreg
= 1;
2898 if (c
->key
.nr_color_regions
== 0) {
2899 /* Even if there's no color buffers enabled, we still need to send
2900 * alpha out the pipeline to our null renderbuffer to support
2901 * alpha-testing, alpha-to-coverage, and so on.
2903 emit_color_write(0, 3, color_mrf
);
2905 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
2906 emit_shader_time_end();
2908 fs_inst
*inst
= emit(FS_OPCODE_FB_WRITE
);
2909 inst
->base_mrf
= base_mrf
;
2910 inst
->mlen
= nr
- base_mrf
;
2912 inst
->header_present
= header_present
;
2913 if ((brw
->gen
>= 8 || brw
->is_haswell
) && fp
->UsesKill
) {
2914 inst
->predicate
= BRW_PREDICATE_NORMAL
;
2915 inst
->flag_subreg
= 1;
2919 this->current_annotation
= NULL
;
2923 fs_visitor::resolve_ud_negate(fs_reg
*reg
)
2925 if (reg
->type
!= BRW_REGISTER_TYPE_UD
||
2929 fs_reg temp
= fs_reg(this, glsl_type::uint_type
);
2930 emit(MOV(temp
, *reg
));
2935 fs_visitor::resolve_bool_comparison(ir_rvalue
*rvalue
, fs_reg
*reg
)
2937 if (rvalue
->type
!= glsl_type::bool_type
)
2940 fs_reg temp
= fs_reg(this, glsl_type::bool_type
);
2941 emit(AND(temp
, *reg
, fs_reg(1)));
2945 fs_visitor::fs_visitor(struct brw_context
*brw
,
2946 struct brw_wm_compile
*c
,
2947 struct gl_shader_program
*shader_prog
,
2948 struct gl_fragment_program
*fp
,
2949 unsigned dispatch_width
)
2950 : dispatch_width(dispatch_width
)
2955 this->prog
= &fp
->Base
;
2956 this->shader_prog
= shader_prog
;
2957 this->prog
= &fp
->Base
;
2958 this->stage_prog_data
= &c
->prog_data
.base
;
2959 this->ctx
= &brw
->ctx
;
2960 this->mem_ctx
= ralloc_context(NULL
);
2962 shader
= (struct brw_shader
*)
2963 shader_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
2966 this->failed
= false;
2967 this->variable_ht
= hash_table_ctor(0,
2968 hash_table_pointer_hash
,
2969 hash_table_pointer_compare
);
2971 memset(this->outputs
, 0, sizeof(this->outputs
));
2972 memset(this->output_components
, 0, sizeof(this->output_components
));
2973 this->first_non_payload_grf
= 0;
2974 this->max_grf
= brw
->gen
>= 7 ? GEN7_MRF_HACK_START
: BRW_MAX_GRF
;
2976 this->current_annotation
= NULL
;
2977 this->base_ir
= NULL
;
2979 this->virtual_grf_sizes
= NULL
;
2980 this->virtual_grf_count
= 0;
2981 this->virtual_grf_array_size
= 0;
2982 this->virtual_grf_start
= NULL
;
2983 this->virtual_grf_end
= NULL
;
2984 this->live_intervals
= NULL
;
2985 this->regs_live_at_ip
= NULL
;
2988 this->params_remap
= NULL
;
2989 this->nr_params_remap
= 0;
2991 this->force_uncompressed_stack
= 0;
2993 this->spilled_any_registers
= false;
2995 this->param_size
= rzalloc_array(mem_ctx
, int, stage_prog_data
->nr_params
);
2998 fs_visitor::~fs_visitor()
3000 ralloc_free(this->mem_ctx
);
3001 hash_table_dtor(this->variable_ht
);