i965/fs: Rudimentary support for non-floating point texture results.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs_visitor.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs_visitor.cpp
25 *
26 * This file supports generating the FS LIR from the GLSL IR. The LIR
27 * makes it easier to do backend-specific optimizations than doing so
28 * in the GLSL IR or in the native code.
29 */
30 extern "C" {
31
32 #include <sys/types.h>
33
34 #include "main/macros.h"
35 #include "main/shaderobj.h"
36 #include "main/uniforms.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "program/prog_optimize.h"
40 #include "program/register_allocate.h"
41 #include "program/sampler.h"
42 #include "program/hash_table.h"
43 #include "brw_context.h"
44 #include "brw_eu.h"
45 #include "brw_wm.h"
46 }
47 #include "brw_shader.h"
48 #include "brw_fs.h"
49 #include "../glsl/glsl_types.h"
50 #include "../glsl/ir_optimization.h"
51 #include "../glsl/ir_print_visitor.h"
52
53 void
54 fs_visitor::visit(ir_variable *ir)
55 {
56 fs_reg *reg = NULL;
57
58 if (variable_storage(ir))
59 return;
60
61 if (strcmp(ir->name, "gl_FragColor") == 0) {
62 this->frag_color = ir;
63 } else if (strcmp(ir->name, "gl_FragData") == 0) {
64 this->frag_data = ir;
65 } else if (strcmp(ir->name, "gl_FragDepth") == 0) {
66 this->frag_depth = ir;
67 }
68
69 if (ir->mode == ir_var_in) {
70 if (!strcmp(ir->name, "gl_FragCoord")) {
71 reg = emit_fragcoord_interpolation(ir);
72 } else if (!strcmp(ir->name, "gl_FrontFacing")) {
73 reg = emit_frontfacing_interpolation(ir);
74 } else {
75 reg = emit_general_interpolation(ir);
76 }
77 assert(reg);
78 hash_table_insert(this->variable_ht, reg, ir);
79 return;
80 }
81
82 if (ir->mode == ir_var_uniform) {
83 int param_index = c->prog_data.nr_params;
84
85 if (c->dispatch_width == 16) {
86 if (!variable_storage(ir)) {
87 fail("Failed to find uniform '%s' in 16-wide\n", ir->name);
88 }
89 return;
90 }
91
92 if (!strncmp(ir->name, "gl_", 3)) {
93 setup_builtin_uniform_values(ir);
94 } else {
95 setup_uniform_values(ir->location, ir->type);
96 }
97
98 reg = new(this->mem_ctx) fs_reg(UNIFORM, param_index);
99 reg->type = brw_type_for_base_type(ir->type);
100 }
101
102 if (!reg)
103 reg = new(this->mem_ctx) fs_reg(this, ir->type);
104
105 hash_table_insert(this->variable_ht, reg, ir);
106 }
107
108 void
109 fs_visitor::visit(ir_dereference_variable *ir)
110 {
111 fs_reg *reg = variable_storage(ir->var);
112 this->result = *reg;
113 }
114
115 void
116 fs_visitor::visit(ir_dereference_record *ir)
117 {
118 const glsl_type *struct_type = ir->record->type;
119
120 ir->record->accept(this);
121
122 unsigned int offset = 0;
123 for (unsigned int i = 0; i < struct_type->length; i++) {
124 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
125 break;
126 offset += type_size(struct_type->fields.structure[i].type);
127 }
128 this->result.reg_offset += offset;
129 this->result.type = brw_type_for_base_type(ir->type);
130 }
131
132 void
133 fs_visitor::visit(ir_dereference_array *ir)
134 {
135 ir_constant *index;
136 int element_size;
137
138 ir->array->accept(this);
139 index = ir->array_index->as_constant();
140
141 element_size = type_size(ir->type);
142 this->result.type = brw_type_for_base_type(ir->type);
143
144 if (index) {
145 assert(this->result.file == UNIFORM || this->result.file == GRF);
146 this->result.reg_offset += index->value.i[0] * element_size;
147 } else {
148 assert(!"FINISHME: non-constant array element");
149 }
150 }
151
152 /* Instruction selection: Produce a MOV.sat instead of
153 * MIN(MAX(val, 0), 1) when possible.
154 */
155 bool
156 fs_visitor::try_emit_saturate(ir_expression *ir)
157 {
158 ir_rvalue *sat_val = ir->as_rvalue_to_saturate();
159
160 if (!sat_val)
161 return false;
162
163 this->result = reg_undef;
164 sat_val->accept(this);
165 fs_reg src = this->result;
166
167 this->result = fs_reg(this, ir->type);
168 fs_inst *inst = emit(BRW_OPCODE_MOV, this->result, src);
169 inst->saturate = true;
170
171 return true;
172 }
173
174 void
175 fs_visitor::visit(ir_expression *ir)
176 {
177 unsigned int operand;
178 fs_reg op[2], temp;
179 fs_inst *inst;
180
181 assert(ir->get_num_operands() <= 2);
182
183 if (try_emit_saturate(ir))
184 return;
185
186 /* This is where our caller would like us to put the result, if possible. */
187 fs_reg saved_result_storage = this->result;
188
189 for (operand = 0; operand < ir->get_num_operands(); operand++) {
190 this->result = reg_undef;
191 ir->operands[operand]->accept(this);
192 if (this->result.file == BAD_FILE) {
193 ir_print_visitor v;
194 fail("Failed to get tree for expression operand:\n");
195 ir->operands[operand]->accept(&v);
196 }
197 op[operand] = this->result;
198
199 /* Matrix expression operands should have been broken down to vector
200 * operations already.
201 */
202 assert(!ir->operands[operand]->type->is_matrix());
203 /* And then those vector operands should have been broken down to scalar.
204 */
205 assert(!ir->operands[operand]->type->is_vector());
206 }
207
208 /* Inherit storage from our parent if possible, and otherwise we
209 * alloc a temporary.
210 */
211 if (saved_result_storage.file == BAD_FILE) {
212 this->result = fs_reg(this, ir->type);
213 } else {
214 this->result = saved_result_storage;
215 }
216
217 switch (ir->operation) {
218 case ir_unop_logic_not:
219 /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
220 * ones complement of the whole register, not just bit 0.
221 */
222 emit(BRW_OPCODE_XOR, this->result, op[0], fs_reg(1));
223 break;
224 case ir_unop_neg:
225 op[0].negate = !op[0].negate;
226 this->result = op[0];
227 break;
228 case ir_unop_abs:
229 op[0].abs = true;
230 op[0].negate = false;
231 this->result = op[0];
232 break;
233 case ir_unop_sign:
234 temp = fs_reg(this, ir->type);
235
236 /* Unalias the destination. (imagine a = sign(a)) */
237 this->result = fs_reg(this, ir->type);
238
239 emit(BRW_OPCODE_MOV, this->result, fs_reg(0.0f));
240
241 inst = emit(BRW_OPCODE_CMP, reg_null_f, op[0], fs_reg(0.0f));
242 inst->conditional_mod = BRW_CONDITIONAL_G;
243 inst = emit(BRW_OPCODE_MOV, this->result, fs_reg(1.0f));
244 inst->predicated = true;
245
246 inst = emit(BRW_OPCODE_CMP, reg_null_f, op[0], fs_reg(0.0f));
247 inst->conditional_mod = BRW_CONDITIONAL_L;
248 inst = emit(BRW_OPCODE_MOV, this->result, fs_reg(-1.0f));
249 inst->predicated = true;
250
251 break;
252 case ir_unop_rcp:
253 emit_math(SHADER_OPCODE_RCP, this->result, op[0]);
254 break;
255
256 case ir_unop_exp2:
257 emit_math(SHADER_OPCODE_EXP2, this->result, op[0]);
258 break;
259 case ir_unop_log2:
260 emit_math(SHADER_OPCODE_LOG2, this->result, op[0]);
261 break;
262 case ir_unop_exp:
263 case ir_unop_log:
264 assert(!"not reached: should be handled by ir_explog_to_explog2");
265 break;
266 case ir_unop_sin:
267 case ir_unop_sin_reduced:
268 emit_math(SHADER_OPCODE_SIN, this->result, op[0]);
269 break;
270 case ir_unop_cos:
271 case ir_unop_cos_reduced:
272 emit_math(SHADER_OPCODE_COS, this->result, op[0]);
273 break;
274
275 case ir_unop_dFdx:
276 emit(FS_OPCODE_DDX, this->result, op[0]);
277 break;
278 case ir_unop_dFdy:
279 emit(FS_OPCODE_DDY, this->result, op[0]);
280 break;
281
282 case ir_binop_add:
283 emit(BRW_OPCODE_ADD, this->result, op[0], op[1]);
284 break;
285 case ir_binop_sub:
286 assert(!"not reached: should be handled by ir_sub_to_add_neg");
287 break;
288
289 case ir_binop_mul:
290 if (ir->type->is_integer()) {
291 /* For integer multiplication, the MUL uses the low 16 bits
292 * of one of the operands (src0 on gen6, src1 on gen7). The
293 * MACH accumulates in the contribution of the upper 16 bits
294 * of that operand.
295 *
296 * FINISHME: Emit just the MUL if we know an operand is small
297 * enough.
298 */
299 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
300
301 emit(BRW_OPCODE_MUL, acc, op[0], op[1]);
302 emit(BRW_OPCODE_MACH, reg_null_d, op[0], op[1]);
303 emit(BRW_OPCODE_MOV, this->result, fs_reg(acc));
304 } else {
305 emit(BRW_OPCODE_MUL, this->result, op[0], op[1]);
306 }
307 break;
308 case ir_binop_div:
309 assert(!"not reached: should be handled by ir_div_to_mul_rcp");
310 break;
311 case ir_binop_mod:
312 assert(!"ir_binop_mod should have been converted to b * fract(a/b)");
313 break;
314
315 case ir_binop_less:
316 case ir_binop_greater:
317 case ir_binop_lequal:
318 case ir_binop_gequal:
319 case ir_binop_equal:
320 case ir_binop_all_equal:
321 case ir_binop_nequal:
322 case ir_binop_any_nequal:
323 temp = this->result;
324 /* original gen4 does implicit conversion before comparison. */
325 if (intel->gen < 5)
326 temp.type = op[0].type;
327
328 inst = emit(BRW_OPCODE_CMP, temp, op[0], op[1]);
329 inst->conditional_mod = brw_conditional_for_comparison(ir->operation);
330 emit(BRW_OPCODE_AND, this->result, this->result, fs_reg(0x1));
331 break;
332
333 case ir_binop_logic_xor:
334 emit(BRW_OPCODE_XOR, this->result, op[0], op[1]);
335 break;
336
337 case ir_binop_logic_or:
338 emit(BRW_OPCODE_OR, this->result, op[0], op[1]);
339 break;
340
341 case ir_binop_logic_and:
342 emit(BRW_OPCODE_AND, this->result, op[0], op[1]);
343 break;
344
345 case ir_binop_dot:
346 case ir_unop_any:
347 assert(!"not reached: should be handled by brw_fs_channel_expressions");
348 break;
349
350 case ir_unop_noise:
351 assert(!"not reached: should be handled by lower_noise");
352 break;
353
354 case ir_quadop_vector:
355 assert(!"not reached: should be handled by lower_quadop_vector");
356 break;
357
358 case ir_unop_sqrt:
359 emit_math(SHADER_OPCODE_SQRT, this->result, op[0]);
360 break;
361
362 case ir_unop_rsq:
363 emit_math(SHADER_OPCODE_RSQ, this->result, op[0]);
364 break;
365
366 case ir_unop_i2u:
367 op[0].type = BRW_REGISTER_TYPE_UD;
368 this->result = op[0];
369 break;
370 case ir_unop_u2i:
371 op[0].type = BRW_REGISTER_TYPE_D;
372 this->result = op[0];
373 break;
374 case ir_unop_i2f:
375 case ir_unop_b2f:
376 case ir_unop_b2i:
377 case ir_unop_f2i:
378 emit(BRW_OPCODE_MOV, this->result, op[0]);
379 break;
380 case ir_unop_f2b:
381 case ir_unop_i2b:
382 temp = this->result;
383 /* original gen4 does implicit conversion before comparison. */
384 if (intel->gen < 5)
385 temp.type = op[0].type;
386
387 inst = emit(BRW_OPCODE_CMP, temp, op[0], fs_reg(0.0f));
388 inst->conditional_mod = BRW_CONDITIONAL_NZ;
389 inst = emit(BRW_OPCODE_AND, this->result, this->result, fs_reg(1));
390 break;
391
392 case ir_unop_trunc:
393 emit(BRW_OPCODE_RNDZ, this->result, op[0]);
394 break;
395 case ir_unop_ceil:
396 op[0].negate = !op[0].negate;
397 inst = emit(BRW_OPCODE_RNDD, this->result, op[0]);
398 this->result.negate = true;
399 break;
400 case ir_unop_floor:
401 inst = emit(BRW_OPCODE_RNDD, this->result, op[0]);
402 break;
403 case ir_unop_fract:
404 inst = emit(BRW_OPCODE_FRC, this->result, op[0]);
405 break;
406 case ir_unop_round_even:
407 emit(BRW_OPCODE_RNDE, this->result, op[0]);
408 break;
409
410 case ir_binop_min:
411 if (intel->gen >= 6) {
412 inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]);
413 inst->conditional_mod = BRW_CONDITIONAL_L;
414 } else {
415 /* Unalias the destination */
416 this->result = fs_reg(this, ir->type);
417
418 inst = emit(BRW_OPCODE_CMP, this->result, op[0], op[1]);
419 inst->conditional_mod = BRW_CONDITIONAL_L;
420
421 inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]);
422 inst->predicated = true;
423 }
424 break;
425 case ir_binop_max:
426 if (intel->gen >= 6) {
427 inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]);
428 inst->conditional_mod = BRW_CONDITIONAL_GE;
429 } else {
430 /* Unalias the destination */
431 this->result = fs_reg(this, ir->type);
432
433 inst = emit(BRW_OPCODE_CMP, this->result, op[0], op[1]);
434 inst->conditional_mod = BRW_CONDITIONAL_G;
435
436 inst = emit(BRW_OPCODE_SEL, this->result, op[0], op[1]);
437 inst->predicated = true;
438 }
439 break;
440
441 case ir_binop_pow:
442 emit_math(SHADER_OPCODE_POW, this->result, op[0], op[1]);
443 break;
444
445 case ir_unop_bit_not:
446 inst = emit(BRW_OPCODE_NOT, this->result, op[0]);
447 break;
448 case ir_binop_bit_and:
449 inst = emit(BRW_OPCODE_AND, this->result, op[0], op[1]);
450 break;
451 case ir_binop_bit_xor:
452 inst = emit(BRW_OPCODE_XOR, this->result, op[0], op[1]);
453 break;
454 case ir_binop_bit_or:
455 inst = emit(BRW_OPCODE_OR, this->result, op[0], op[1]);
456 break;
457
458 case ir_unop_u2f:
459 case ir_binop_lshift:
460 case ir_binop_rshift:
461 assert(!"GLSL 1.30 features unsupported");
462 break;
463 }
464 }
465
466 void
467 fs_visitor::emit_assignment_writes(fs_reg &l, fs_reg &r,
468 const glsl_type *type, bool predicated)
469 {
470 switch (type->base_type) {
471 case GLSL_TYPE_FLOAT:
472 case GLSL_TYPE_UINT:
473 case GLSL_TYPE_INT:
474 case GLSL_TYPE_BOOL:
475 for (unsigned int i = 0; i < type->components(); i++) {
476 l.type = brw_type_for_base_type(type);
477 r.type = brw_type_for_base_type(type);
478
479 if (predicated || !l.equals(&r)) {
480 fs_inst *inst = emit(BRW_OPCODE_MOV, l, r);
481 inst->predicated = predicated;
482 }
483
484 l.reg_offset++;
485 r.reg_offset++;
486 }
487 break;
488 case GLSL_TYPE_ARRAY:
489 for (unsigned int i = 0; i < type->length; i++) {
490 emit_assignment_writes(l, r, type->fields.array, predicated);
491 }
492 break;
493
494 case GLSL_TYPE_STRUCT:
495 for (unsigned int i = 0; i < type->length; i++) {
496 emit_assignment_writes(l, r, type->fields.structure[i].type,
497 predicated);
498 }
499 break;
500
501 case GLSL_TYPE_SAMPLER:
502 break;
503
504 default:
505 assert(!"not reached");
506 break;
507 }
508 }
509
510 void
511 fs_visitor::visit(ir_assignment *ir)
512 {
513 fs_reg l, r;
514 fs_inst *inst;
515
516 /* FINISHME: arrays on the lhs */
517 this->result = reg_undef;
518 ir->lhs->accept(this);
519 l = this->result;
520
521 /* If we're doing a direct assignment, an RHS expression could
522 * drop its result right into our destination. Otherwise, tell it
523 * not to.
524 */
525 if (ir->condition ||
526 !(ir->lhs->type->is_scalar() ||
527 (ir->lhs->type->is_vector() &&
528 ir->write_mask == (1 << ir->lhs->type->vector_elements) - 1))) {
529 this->result = reg_undef;
530 }
531
532 ir->rhs->accept(this);
533 r = this->result;
534
535 assert(l.file != BAD_FILE);
536 assert(r.file != BAD_FILE);
537
538 if (ir->condition) {
539 emit_bool_to_cond_code(ir->condition);
540 }
541
542 if (ir->lhs->type->is_scalar() ||
543 ir->lhs->type->is_vector()) {
544 for (int i = 0; i < ir->lhs->type->vector_elements; i++) {
545 if (ir->write_mask & (1 << i)) {
546 if (ir->condition) {
547 inst = emit(BRW_OPCODE_MOV, l, r);
548 inst->predicated = true;
549 } else if (!l.equals(&r)) {
550 inst = emit(BRW_OPCODE_MOV, l, r);
551 }
552
553 r.reg_offset++;
554 }
555 l.reg_offset++;
556 }
557 } else {
558 emit_assignment_writes(l, r, ir->lhs->type, ir->condition != NULL);
559 }
560 }
561
562 fs_inst *
563 fs_visitor::emit_texture_gen4(ir_texture *ir, fs_reg dst, fs_reg coordinate,
564 int sampler)
565 {
566 int mlen;
567 int base_mrf = 1;
568 bool simd16 = false;
569 fs_reg orig_dst;
570
571 /* g0 header. */
572 mlen = 1;
573
574 if (ir->shadow_comparitor && ir->op != ir_txd) {
575 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
576 fs_inst *inst = emit(BRW_OPCODE_MOV,
577 fs_reg(MRF, base_mrf + mlen + i), coordinate);
578 if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
579 inst->saturate = true;
580
581 coordinate.reg_offset++;
582 }
583 /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
584 mlen += 3;
585
586 if (ir->op == ir_tex) {
587 /* There's no plain shadow compare message, so we use shadow
588 * compare with a bias of 0.0.
589 */
590 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f));
591 mlen++;
592 } else if (ir->op == ir_txb) {
593 this->result = reg_undef;
594 ir->lod_info.bias->accept(this);
595 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
596 mlen++;
597 } else {
598 assert(ir->op == ir_txl);
599 this->result = reg_undef;
600 ir->lod_info.lod->accept(this);
601 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
602 mlen++;
603 }
604
605 this->result = reg_undef;
606 ir->shadow_comparitor->accept(this);
607 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
608 mlen++;
609 } else if (ir->op == ir_tex) {
610 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
611 fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i),
612 coordinate);
613 if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
614 inst->saturate = true;
615 coordinate.reg_offset++;
616 }
617 /* gen4's SIMD8 sampler always has the slots for u,v,r present. */
618 mlen += 3;
619 } else if (ir->op == ir_txd) {
620 this->result = reg_undef;
621 ir->lod_info.grad.dPdx->accept(this);
622 fs_reg dPdx = this->result;
623
624 this->result = reg_undef;
625 ir->lod_info.grad.dPdy->accept(this);
626 fs_reg dPdy = this->result;
627
628 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
629 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen + i), coordinate);
630 coordinate.reg_offset++;
631 }
632 /* the slots for u and v are always present, but r is optional */
633 mlen += MAX2(ir->coordinate->type->vector_elements, 2);
634
635 /* P = u, v, r
636 * dPdx = dudx, dvdx, drdx
637 * dPdy = dudy, dvdy, drdy
638 *
639 * 1-arg: Does not exist.
640 *
641 * 2-arg: dudx dvdx dudy dvdy
642 * dPdx.x dPdx.y dPdy.x dPdy.y
643 * m4 m5 m6 m7
644 *
645 * 3-arg: dudx dvdx drdx dudy dvdy drdy
646 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
647 * m5 m6 m7 m8 m9 m10
648 */
649 for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) {
650 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdx);
651 dPdx.reg_offset++;
652 }
653 mlen += MAX2(ir->lod_info.grad.dPdx->type->vector_elements, 2);
654
655 for (int i = 0; i < ir->lod_info.grad.dPdy->type->vector_elements; i++) {
656 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdy);
657 dPdy.reg_offset++;
658 }
659 mlen += MAX2(ir->lod_info.grad.dPdy->type->vector_elements, 2);
660 } else {
661 /* Oh joy. gen4 doesn't have SIMD8 non-shadow-compare bias/lod
662 * instructions. We'll need to do SIMD16 here.
663 */
664 assert(ir->op == ir_txb || ir->op == ir_txl);
665
666 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
667 fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF,
668 base_mrf + mlen + i * 2),
669 coordinate);
670 if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
671 inst->saturate = true;
672 coordinate.reg_offset++;
673 }
674
675 /* lod/bias appears after u/v/r. */
676 mlen += 6;
677
678 if (ir->op == ir_txb) {
679 this->result = reg_undef;
680 ir->lod_info.bias->accept(this);
681 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
682 mlen++;
683 } else {
684 this->result = reg_undef;
685 ir->lod_info.lod->accept(this);
686 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
687 mlen++;
688 }
689
690 /* The unused upper half. */
691 mlen++;
692
693 /* Now, since we're doing simd16, the return is 2 interleaved
694 * vec4s where the odd-indexed ones are junk. We'll need to move
695 * this weirdness around to the expected layout.
696 */
697 simd16 = true;
698 orig_dst = dst;
699 dst = fs_reg(this, glsl_type::get_array_instance(glsl_type::vec4_type,
700 2));
701 dst.type = BRW_REGISTER_TYPE_F;
702 }
703
704 fs_inst *inst = NULL;
705 switch (ir->op) {
706 case ir_tex:
707 inst = emit(FS_OPCODE_TEX, dst);
708 break;
709 case ir_txb:
710 inst = emit(FS_OPCODE_TXB, dst);
711 break;
712 case ir_txl:
713 inst = emit(FS_OPCODE_TXL, dst);
714 break;
715 case ir_txd:
716 inst = emit(FS_OPCODE_TXD, dst);
717 break;
718 case ir_txf:
719 case ir_txs:
720 assert(!"GLSL 1.30 features unsupported");
721 break;
722 }
723 inst->base_mrf = base_mrf;
724 inst->mlen = mlen;
725 inst->header_present = true;
726
727 if (simd16) {
728 for (int i = 0; i < 4; i++) {
729 emit(BRW_OPCODE_MOV, orig_dst, dst);
730 orig_dst.reg_offset++;
731 dst.reg_offset += 2;
732 }
733 }
734
735 return inst;
736 }
737
738 /* gen5's sampler has slots for u, v, r, array index, then optional
739 * parameters like shadow comparitor or LOD bias. If optional
740 * parameters aren't present, those base slots are optional and don't
741 * need to be included in the message.
742 *
743 * We don't fill in the unnecessary slots regardless, which may look
744 * surprising in the disassembly.
745 */
746 fs_inst *
747 fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
748 int sampler)
749 {
750 int mlen = 0;
751 int base_mrf = 2;
752 int reg_width = c->dispatch_width / 8;
753 bool header_present = false;
754
755 if (ir->offset) {
756 /* The offsets set up by the ir_texture visitor are in the
757 * m1 header, so we can't go headerless.
758 */
759 header_present = true;
760 mlen++;
761 base_mrf--;
762 }
763
764 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
765 fs_inst *inst = emit(BRW_OPCODE_MOV,
766 fs_reg(MRF, base_mrf + mlen + i * reg_width),
767 coordinate);
768 if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
769 inst->saturate = true;
770 coordinate.reg_offset++;
771 }
772 mlen += ir->coordinate->type->vector_elements * reg_width;
773
774 if (ir->shadow_comparitor && ir->op != ir_txd) {
775 mlen = MAX2(mlen, header_present + 4 * reg_width);
776
777 this->result = reg_undef;
778 ir->shadow_comparitor->accept(this);
779 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
780 mlen += reg_width;
781 }
782
783 fs_inst *inst = NULL;
784 switch (ir->op) {
785 case ir_tex:
786 inst = emit(FS_OPCODE_TEX, dst);
787 break;
788 case ir_txb:
789 this->result = reg_undef;
790 ir->lod_info.bias->accept(this);
791 mlen = MAX2(mlen, header_present + 4 * reg_width);
792 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
793 mlen += reg_width;
794
795 inst = emit(FS_OPCODE_TXB, dst);
796
797 break;
798 case ir_txl:
799 this->result = reg_undef;
800 ir->lod_info.lod->accept(this);
801 mlen = MAX2(mlen, header_present + 4 * reg_width);
802 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
803 mlen += reg_width;
804
805 inst = emit(FS_OPCODE_TXL, dst);
806 break;
807 case ir_txd: {
808 this->result = reg_undef;
809 ir->lod_info.grad.dPdx->accept(this);
810 fs_reg dPdx = this->result;
811
812 this->result = reg_undef;
813 ir->lod_info.grad.dPdy->accept(this);
814 fs_reg dPdy = this->result;
815
816 mlen = MAX2(mlen, header_present + 4 * reg_width); /* skip over 'ai' */
817
818 /**
819 * P = u, v, r
820 * dPdx = dudx, dvdx, drdx
821 * dPdy = dudy, dvdy, drdy
822 *
823 * Load up these values:
824 * - dudx dudy dvdx dvdy drdx drdy
825 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
826 */
827 for (int i = 0; i < ir->lod_info.grad.dPdx->type->vector_elements; i++) {
828 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdx);
829 dPdx.reg_offset++;
830 mlen += reg_width;
831
832 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdy);
833 dPdy.reg_offset++;
834 mlen += reg_width;
835 }
836
837 inst = emit(FS_OPCODE_TXD, dst);
838 break;
839 }
840 case ir_txf:
841 case ir_txs:
842 assert(!"GLSL 1.30 features unsupported");
843 break;
844 }
845 inst->base_mrf = base_mrf;
846 inst->mlen = mlen;
847 inst->header_present = header_present;
848
849 if (mlen > 11) {
850 fail("Message length >11 disallowed by hardware\n");
851 }
852
853 return inst;
854 }
855
856 fs_inst *
857 fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
858 int sampler)
859 {
860 int mlen = 0;
861 int base_mrf = 2;
862 int reg_width = c->dispatch_width / 8;
863 bool header_present = false;
864
865 if (ir->offset) {
866 /* The offsets set up by the ir_texture visitor are in the
867 * m1 header, so we can't go headerless.
868 */
869 header_present = true;
870 mlen++;
871 base_mrf--;
872 }
873
874 if (ir->shadow_comparitor && ir->op != ir_txd) {
875 this->result = reg_undef;
876 ir->shadow_comparitor->accept(this);
877 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
878 mlen += reg_width;
879 }
880
881 /* Set up the LOD info */
882 switch (ir->op) {
883 case ir_tex:
884 break;
885 case ir_txb:
886 this->result = reg_undef;
887 ir->lod_info.bias->accept(this);
888 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
889 mlen += reg_width;
890 break;
891 case ir_txl:
892 this->result = reg_undef;
893 ir->lod_info.lod->accept(this);
894 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), this->result);
895 mlen += reg_width;
896 break;
897 case ir_txd: {
898 if (c->dispatch_width == 16)
899 fail("Gen7 does not support sample_d/sample_d_c in SIMD16 mode.");
900
901 this->result = reg_undef;
902 ir->lod_info.grad.dPdx->accept(this);
903 fs_reg dPdx = this->result;
904
905 this->result = reg_undef;
906 ir->lod_info.grad.dPdy->accept(this);
907 fs_reg dPdy = this->result;
908
909 /* Load dPdx and the coordinate together:
910 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
911 */
912 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
913 fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
914 coordinate);
915 if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
916 inst->saturate = true;
917 coordinate.reg_offset++;
918 mlen += reg_width;
919
920 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdx);
921 dPdx.reg_offset++;
922 mlen += reg_width;
923
924 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen), dPdy);
925 dPdy.reg_offset++;
926 mlen += reg_width;
927 }
928 break;
929 }
930 case ir_txf:
931 case ir_txs:
932 assert(!"GLSL 1.30 features unsupported");
933 break;
934 }
935
936 /* Set up the coordinate (except for TXD where it was done earlier) */
937 if (ir->op != ir_txd) {
938 for (int i = 0; i < ir->coordinate->type->vector_elements; i++) {
939 fs_inst *inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + mlen),
940 coordinate);
941 if (i < 3 && c->key.gl_clamp_mask[i] & (1 << sampler))
942 inst->saturate = true;
943 coordinate.reg_offset++;
944 mlen += reg_width;
945 }
946 }
947
948 /* Generate the SEND */
949 fs_inst *inst = NULL;
950 switch (ir->op) {
951 case ir_tex: inst = emit(FS_OPCODE_TEX, dst); break;
952 case ir_txb: inst = emit(FS_OPCODE_TXB, dst); break;
953 case ir_txl: inst = emit(FS_OPCODE_TXL, dst); break;
954 case ir_txd: inst = emit(FS_OPCODE_TXD, dst); break;
955 case ir_txf: assert(!"TXF unsupported."); break;
956 case ir_txs: assert(!"TXS unsupported."); break;
957 }
958 inst->base_mrf = base_mrf;
959 inst->mlen = mlen;
960 inst->header_present = header_present;
961
962 if (mlen > 11) {
963 fail("Message length >11 disallowed by hardware\n");
964 }
965
966 return inst;
967 }
968
969 void
970 fs_visitor::visit(ir_texture *ir)
971 {
972 fs_inst *inst = NULL;
973
974 int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &fp->Base);
975 sampler = fp->Base.SamplerUnits[sampler];
976
977 /* Our hardware doesn't have a sample_d_c message, so shadow compares
978 * for textureGrad/TXD need to be emulated with instructions.
979 */
980 bool hw_compare_supported = ir->op != ir_txd;
981 if (ir->shadow_comparitor && !hw_compare_supported) {
982 assert(c->key.compare_funcs[sampler] != GL_NONE);
983 /* No need to even sample for GL_ALWAYS or GL_NEVER...bail early */
984 if (c->key.compare_funcs[sampler] == GL_ALWAYS)
985 return swizzle_result(ir, fs_reg(1.0f), sampler);
986 else if (c->key.compare_funcs[sampler] == GL_NEVER)
987 return swizzle_result(ir, fs_reg(0.0f), sampler);
988 }
989
990 this->result = reg_undef;
991 ir->coordinate->accept(this);
992 fs_reg coordinate = this->result;
993
994 if (ir->offset != NULL) {
995 ir_constant *offset = ir->offset->as_constant();
996 assert(offset != NULL);
997
998 signed char offsets[3];
999 for (unsigned i = 0; i < ir->offset->type->vector_elements; i++)
1000 offsets[i] = (signed char) offset->value.i[i];
1001
1002 /* Combine all three offsets into a single unsigned dword:
1003 *
1004 * bits 11:8 - U Offset (X component)
1005 * bits 7:4 - V Offset (Y component)
1006 * bits 3:0 - R Offset (Z component)
1007 */
1008 unsigned offset_bits = 0;
1009 for (unsigned i = 0; i < ir->offset->type->vector_elements; i++) {
1010 const unsigned shift = 4 * (2 - i);
1011 offset_bits |= (offsets[i] << shift) & (0xF << shift);
1012 }
1013
1014 /* Explicitly set up the message header by copying g0 to msg reg m1. */
1015 emit(BRW_OPCODE_MOV, fs_reg(MRF, 1, BRW_REGISTER_TYPE_UD),
1016 fs_reg(GRF, 0, BRW_REGISTER_TYPE_UD));
1017
1018 /* Then set the offset bits in DWord 2 of the message header. */
1019 emit(BRW_OPCODE_MOV,
1020 fs_reg(retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, 1, 2),
1021 BRW_REGISTER_TYPE_UD)),
1022 fs_reg(brw_imm_uw(offset_bits)));
1023 }
1024
1025 /* Should be lowered by do_lower_texture_projection */
1026 assert(!ir->projector);
1027
1028 /* The 965 requires the EU to do the normalization of GL rectangle
1029 * texture coordinates. We use the program parameter state
1030 * tracking to get the scaling factor.
1031 */
1032 if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) {
1033 struct gl_program_parameter_list *params = c->fp->program.Base.Parameters;
1034 int tokens[STATE_LENGTH] = {
1035 STATE_INTERNAL,
1036 STATE_TEXRECT_SCALE,
1037 sampler,
1038 0,
1039 0
1040 };
1041
1042 if (c->dispatch_width == 16) {
1043 fail("rectangle scale uniform setup not supported on 16-wide\n");
1044 this->result = fs_reg(this, ir->type);
1045 return;
1046 }
1047
1048 c->prog_data.param_convert[c->prog_data.nr_params] =
1049 PARAM_NO_CONVERT;
1050 c->prog_data.param_convert[c->prog_data.nr_params + 1] =
1051 PARAM_NO_CONVERT;
1052
1053 fs_reg scale_x = fs_reg(UNIFORM, c->prog_data.nr_params);
1054 fs_reg scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1);
1055 GLuint index = _mesa_add_state_reference(params,
1056 (gl_state_index *)tokens);
1057
1058 this->param_index[c->prog_data.nr_params] = index;
1059 this->param_offset[c->prog_data.nr_params] = 0;
1060 c->prog_data.nr_params++;
1061 this->param_index[c->prog_data.nr_params] = index;
1062 this->param_offset[c->prog_data.nr_params] = 1;
1063 c->prog_data.nr_params++;
1064
1065 fs_reg dst = fs_reg(this, ir->coordinate->type);
1066 fs_reg src = coordinate;
1067 coordinate = dst;
1068
1069 emit(BRW_OPCODE_MUL, dst, src, scale_x);
1070 dst.reg_offset++;
1071 src.reg_offset++;
1072 emit(BRW_OPCODE_MUL, dst, src, scale_y);
1073 }
1074
1075 /* Writemasking doesn't eliminate channels on SIMD8 texture
1076 * samples, so don't worry about them.
1077 */
1078 fs_reg dst = fs_reg(this, glsl_type::get_instance(ir->type->base_type, 4, 1));
1079
1080 if (intel->gen >= 7) {
1081 inst = emit_texture_gen7(ir, dst, coordinate, sampler);
1082 } else if (intel->gen >= 5) {
1083 inst = emit_texture_gen5(ir, dst, coordinate, sampler);
1084 } else {
1085 inst = emit_texture_gen4(ir, dst, coordinate, sampler);
1086 }
1087
1088 /* If there's an offset, we already set up m1. To avoid the implied move,
1089 * use the null register. Otherwise, we want an implied move from g0.
1090 */
1091 if (ir->offset != NULL || !inst->header_present)
1092 inst->src[0] = reg_undef;
1093 else
1094 inst->src[0] = fs_reg(retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW));
1095
1096 inst->sampler = sampler;
1097
1098 if (ir->shadow_comparitor) {
1099 if (hw_compare_supported) {
1100 inst->shadow_compare = true;
1101 } else {
1102 this->result = reg_undef;
1103 ir->shadow_comparitor->accept(this);
1104 fs_reg ref = this->result;
1105
1106 fs_reg value = dst;
1107 dst = fs_reg(this, glsl_type::vec4_type);
1108
1109 /* FINISHME: This needs to be done pre-filtering. */
1110
1111 uint32_t conditional = 0;
1112 switch (c->key.compare_funcs[sampler]) {
1113 /* GL_ALWAYS and GL_NEVER were handled at the top of the function */
1114 case GL_LESS: conditional = BRW_CONDITIONAL_L; break;
1115 case GL_GREATER: conditional = BRW_CONDITIONAL_G; break;
1116 case GL_LEQUAL: conditional = BRW_CONDITIONAL_LE; break;
1117 case GL_GEQUAL: conditional = BRW_CONDITIONAL_GE; break;
1118 case GL_EQUAL: conditional = BRW_CONDITIONAL_EQ; break;
1119 case GL_NOTEQUAL: conditional = BRW_CONDITIONAL_NEQ; break;
1120 default: assert(!"Should not get here: bad shadow compare function");
1121 }
1122
1123 /* Use conditional moves to load 0 or 1 as the result */
1124 this->current_annotation = "manual shadow comparison";
1125 for (int i = 0; i < 4; i++) {
1126 inst = emit(BRW_OPCODE_MOV, dst, fs_reg(0.0f));
1127
1128 inst = emit(BRW_OPCODE_CMP, reg_null_f, ref, value);
1129 inst->conditional_mod = conditional;
1130
1131 inst = emit(BRW_OPCODE_MOV, dst, fs_reg(1.0f));
1132 inst->predicated = true;
1133
1134 dst.reg_offset++;
1135 value.reg_offset++;
1136 }
1137 dst.reg_offset = 0;
1138 }
1139 }
1140
1141 swizzle_result(ir, dst, sampler);
1142 }
1143
1144 /**
1145 * Swizzle the result of a texture result. This is necessary for
1146 * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
1147 */
1148 void
1149 fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
1150 {
1151 this->result = orig_val;
1152
1153 if (ir->type == glsl_type::float_type) {
1154 /* Ignore DEPTH_TEXTURE_MODE swizzling. */
1155 assert(ir->sampler->type->sampler_shadow);
1156 } else if (c->key.tex_swizzles[sampler] != SWIZZLE_NOOP) {
1157 fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type);
1158
1159 for (int i = 0; i < 4; i++) {
1160 int swiz = GET_SWZ(c->key.tex_swizzles[sampler], i);
1161 fs_reg l = swizzled_result;
1162 l.reg_offset += i;
1163
1164 if (swiz == SWIZZLE_ZERO) {
1165 emit(BRW_OPCODE_MOV, l, fs_reg(0.0f));
1166 } else if (swiz == SWIZZLE_ONE) {
1167 emit(BRW_OPCODE_MOV, l, fs_reg(1.0f));
1168 } else {
1169 fs_reg r = orig_val;
1170 r.reg_offset += GET_SWZ(c->key.tex_swizzles[sampler], i);
1171 emit(BRW_OPCODE_MOV, l, r);
1172 }
1173 }
1174 this->result = swizzled_result;
1175 }
1176 }
1177
1178 void
1179 fs_visitor::visit(ir_swizzle *ir)
1180 {
1181 this->result = reg_undef;
1182 ir->val->accept(this);
1183 fs_reg val = this->result;
1184
1185 if (ir->type->vector_elements == 1) {
1186 this->result.reg_offset += ir->mask.x;
1187 return;
1188 }
1189
1190 fs_reg result = fs_reg(this, ir->type);
1191 this->result = result;
1192
1193 for (unsigned int i = 0; i < ir->type->vector_elements; i++) {
1194 fs_reg channel = val;
1195 int swiz = 0;
1196
1197 switch (i) {
1198 case 0:
1199 swiz = ir->mask.x;
1200 break;
1201 case 1:
1202 swiz = ir->mask.y;
1203 break;
1204 case 2:
1205 swiz = ir->mask.z;
1206 break;
1207 case 3:
1208 swiz = ir->mask.w;
1209 break;
1210 }
1211
1212 channel.reg_offset += swiz;
1213 emit(BRW_OPCODE_MOV, result, channel);
1214 result.reg_offset++;
1215 }
1216 }
1217
1218 void
1219 fs_visitor::visit(ir_discard *ir)
1220 {
1221 assert(ir->condition == NULL); /* FINISHME */
1222
1223 emit(FS_OPCODE_DISCARD);
1224 kill_emitted = true;
1225 }
1226
1227 void
1228 fs_visitor::visit(ir_constant *ir)
1229 {
1230 /* Set this->result to reg at the bottom of the function because some code
1231 * paths will cause this visitor to be applied to other fields. This will
1232 * cause the value stored in this->result to be modified.
1233 *
1234 * Make reg constant so that it doesn't get accidentally modified along the
1235 * way. Yes, I actually had this problem. :(
1236 */
1237 const fs_reg reg(this, ir->type);
1238 fs_reg dst_reg = reg;
1239
1240 if (ir->type->is_array()) {
1241 const unsigned size = type_size(ir->type->fields.array);
1242
1243 for (unsigned i = 0; i < ir->type->length; i++) {
1244 this->result = reg_undef;
1245 ir->array_elements[i]->accept(this);
1246 fs_reg src_reg = this->result;
1247
1248 dst_reg.type = src_reg.type;
1249 for (unsigned j = 0; j < size; j++) {
1250 emit(BRW_OPCODE_MOV, dst_reg, src_reg);
1251 src_reg.reg_offset++;
1252 dst_reg.reg_offset++;
1253 }
1254 }
1255 } else if (ir->type->is_record()) {
1256 foreach_list(node, &ir->components) {
1257 ir_instruction *const field = (ir_instruction *) node;
1258 const unsigned size = type_size(field->type);
1259
1260 this->result = reg_undef;
1261 field->accept(this);
1262 fs_reg src_reg = this->result;
1263
1264 dst_reg.type = src_reg.type;
1265 for (unsigned j = 0; j < size; j++) {
1266 emit(BRW_OPCODE_MOV, dst_reg, src_reg);
1267 src_reg.reg_offset++;
1268 dst_reg.reg_offset++;
1269 }
1270 }
1271 } else {
1272 const unsigned size = type_size(ir->type);
1273
1274 for (unsigned i = 0; i < size; i++) {
1275 switch (ir->type->base_type) {
1276 case GLSL_TYPE_FLOAT:
1277 emit(BRW_OPCODE_MOV, dst_reg, fs_reg(ir->value.f[i]));
1278 break;
1279 case GLSL_TYPE_UINT:
1280 emit(BRW_OPCODE_MOV, dst_reg, fs_reg(ir->value.u[i]));
1281 break;
1282 case GLSL_TYPE_INT:
1283 emit(BRW_OPCODE_MOV, dst_reg, fs_reg(ir->value.i[i]));
1284 break;
1285 case GLSL_TYPE_BOOL:
1286 emit(BRW_OPCODE_MOV, dst_reg, fs_reg((int)ir->value.b[i]));
1287 break;
1288 default:
1289 assert(!"Non-float/uint/int/bool constant");
1290 }
1291 dst_reg.reg_offset++;
1292 }
1293 }
1294
1295 this->result = reg;
1296 }
1297
1298 void
1299 fs_visitor::emit_bool_to_cond_code(ir_rvalue *ir)
1300 {
1301 ir_expression *expr = ir->as_expression();
1302
1303 if (expr) {
1304 fs_reg op[2];
1305 fs_inst *inst;
1306
1307 assert(expr->get_num_operands() <= 2);
1308 for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
1309 assert(expr->operands[i]->type->is_scalar());
1310
1311 this->result = reg_undef;
1312 expr->operands[i]->accept(this);
1313 op[i] = this->result;
1314 }
1315
1316 switch (expr->operation) {
1317 case ir_unop_logic_not:
1318 inst = emit(BRW_OPCODE_AND, reg_null_d, op[0], fs_reg(1));
1319 inst->conditional_mod = BRW_CONDITIONAL_Z;
1320 break;
1321
1322 case ir_binop_logic_xor:
1323 inst = emit(BRW_OPCODE_XOR, reg_null_d, op[0], op[1]);
1324 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1325 break;
1326
1327 case ir_binop_logic_or:
1328 inst = emit(BRW_OPCODE_OR, reg_null_d, op[0], op[1]);
1329 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1330 break;
1331
1332 case ir_binop_logic_and:
1333 inst = emit(BRW_OPCODE_AND, reg_null_d, op[0], op[1]);
1334 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1335 break;
1336
1337 case ir_unop_f2b:
1338 if (intel->gen >= 6) {
1339 inst = emit(BRW_OPCODE_CMP, reg_null_d, op[0], fs_reg(0.0f));
1340 } else {
1341 inst = emit(BRW_OPCODE_MOV, reg_null_f, op[0]);
1342 }
1343 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1344 break;
1345
1346 case ir_unop_i2b:
1347 if (intel->gen >= 6) {
1348 inst = emit(BRW_OPCODE_CMP, reg_null_d, op[0], fs_reg(0));
1349 } else {
1350 inst = emit(BRW_OPCODE_MOV, reg_null_d, op[0]);
1351 }
1352 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1353 break;
1354
1355 case ir_binop_greater:
1356 case ir_binop_gequal:
1357 case ir_binop_less:
1358 case ir_binop_lequal:
1359 case ir_binop_equal:
1360 case ir_binop_all_equal:
1361 case ir_binop_nequal:
1362 case ir_binop_any_nequal:
1363 inst = emit(BRW_OPCODE_CMP, reg_null_cmp, op[0], op[1]);
1364 inst->conditional_mod =
1365 brw_conditional_for_comparison(expr->operation);
1366 break;
1367
1368 default:
1369 assert(!"not reached");
1370 fail("bad cond code\n");
1371 break;
1372 }
1373 return;
1374 }
1375
1376 this->result = reg_undef;
1377 ir->accept(this);
1378
1379 if (intel->gen >= 6) {
1380 fs_inst *inst = emit(BRW_OPCODE_AND, reg_null_d, this->result, fs_reg(1));
1381 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1382 } else {
1383 fs_inst *inst = emit(BRW_OPCODE_MOV, reg_null_d, this->result);
1384 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1385 }
1386 }
1387
1388 /**
1389 * Emit a gen6 IF statement with the comparison folded into the IF
1390 * instruction.
1391 */
1392 void
1393 fs_visitor::emit_if_gen6(ir_if *ir)
1394 {
1395 ir_expression *expr = ir->condition->as_expression();
1396
1397 if (expr) {
1398 fs_reg op[2];
1399 fs_inst *inst;
1400 fs_reg temp;
1401
1402 assert(expr->get_num_operands() <= 2);
1403 for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
1404 assert(expr->operands[i]->type->is_scalar());
1405
1406 this->result = reg_undef;
1407 expr->operands[i]->accept(this);
1408 op[i] = this->result;
1409 }
1410
1411 switch (expr->operation) {
1412 case ir_unop_logic_not:
1413 inst = emit(BRW_OPCODE_IF, temp, op[0], fs_reg(0));
1414 inst->conditional_mod = BRW_CONDITIONAL_Z;
1415 return;
1416
1417 case ir_binop_logic_xor:
1418 inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], op[1]);
1419 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1420 return;
1421
1422 case ir_binop_logic_or:
1423 temp = fs_reg(this, glsl_type::bool_type);
1424 emit(BRW_OPCODE_OR, temp, op[0], op[1]);
1425 inst = emit(BRW_OPCODE_IF, reg_null_d, temp, fs_reg(0));
1426 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1427 return;
1428
1429 case ir_binop_logic_and:
1430 temp = fs_reg(this, glsl_type::bool_type);
1431 emit(BRW_OPCODE_AND, temp, op[0], op[1]);
1432 inst = emit(BRW_OPCODE_IF, reg_null_d, temp, fs_reg(0));
1433 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1434 return;
1435
1436 case ir_unop_f2b:
1437 inst = emit(BRW_OPCODE_IF, reg_null_f, op[0], fs_reg(0));
1438 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1439 return;
1440
1441 case ir_unop_i2b:
1442 inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], fs_reg(0));
1443 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1444 return;
1445
1446 case ir_binop_greater:
1447 case ir_binop_gequal:
1448 case ir_binop_less:
1449 case ir_binop_lequal:
1450 case ir_binop_equal:
1451 case ir_binop_all_equal:
1452 case ir_binop_nequal:
1453 case ir_binop_any_nequal:
1454 inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], op[1]);
1455 inst->conditional_mod =
1456 brw_conditional_for_comparison(expr->operation);
1457 return;
1458 default:
1459 assert(!"not reached");
1460 inst = emit(BRW_OPCODE_IF, reg_null_d, op[0], fs_reg(0));
1461 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1462 fail("bad condition\n");
1463 return;
1464 }
1465 return;
1466 }
1467
1468 this->result = reg_undef;
1469 ir->condition->accept(this);
1470
1471 fs_inst *inst = emit(BRW_OPCODE_IF, reg_null_d, this->result, fs_reg(0));
1472 inst->conditional_mod = BRW_CONDITIONAL_NZ;
1473 }
1474
1475 void
1476 fs_visitor::visit(ir_if *ir)
1477 {
1478 fs_inst *inst;
1479
1480 if (intel->gen != 6 && c->dispatch_width == 16) {
1481 fail("Can't support (non-uniform) control flow on 16-wide\n");
1482 }
1483
1484 /* Don't point the annotation at the if statement, because then it plus
1485 * the then and else blocks get printed.
1486 */
1487 this->base_ir = ir->condition;
1488
1489 if (intel->gen == 6) {
1490 emit_if_gen6(ir);
1491 } else {
1492 emit_bool_to_cond_code(ir->condition);
1493
1494 inst = emit(BRW_OPCODE_IF);
1495 inst->predicated = true;
1496 }
1497
1498 foreach_list(node, &ir->then_instructions) {
1499 ir_instruction *ir = (ir_instruction *)node;
1500 this->base_ir = ir;
1501 this->result = reg_undef;
1502 ir->accept(this);
1503 }
1504
1505 if (!ir->else_instructions.is_empty()) {
1506 emit(BRW_OPCODE_ELSE);
1507
1508 foreach_list(node, &ir->else_instructions) {
1509 ir_instruction *ir = (ir_instruction *)node;
1510 this->base_ir = ir;
1511 this->result = reg_undef;
1512 ir->accept(this);
1513 }
1514 }
1515
1516 emit(BRW_OPCODE_ENDIF);
1517 }
1518
1519 void
1520 fs_visitor::visit(ir_loop *ir)
1521 {
1522 fs_reg counter = reg_undef;
1523
1524 if (c->dispatch_width == 16) {
1525 fail("Can't support (non-uniform) control flow on 16-wide\n");
1526 }
1527
1528 if (ir->counter) {
1529 this->base_ir = ir->counter;
1530 ir->counter->accept(this);
1531 counter = *(variable_storage(ir->counter));
1532
1533 if (ir->from) {
1534 this->result = counter;
1535
1536 this->base_ir = ir->from;
1537 this->result = counter;
1538 ir->from->accept(this);
1539
1540 if (!this->result.equals(&counter))
1541 emit(BRW_OPCODE_MOV, counter, this->result);
1542 }
1543 }
1544
1545 emit(BRW_OPCODE_DO);
1546
1547 if (ir->to) {
1548 this->base_ir = ir->to;
1549 this->result = reg_undef;
1550 ir->to->accept(this);
1551
1552 fs_inst *inst = emit(BRW_OPCODE_CMP, reg_null_cmp, counter, this->result);
1553 inst->conditional_mod = brw_conditional_for_comparison(ir->cmp);
1554
1555 inst = emit(BRW_OPCODE_BREAK);
1556 inst->predicated = true;
1557 }
1558
1559 foreach_list(node, &ir->body_instructions) {
1560 ir_instruction *ir = (ir_instruction *)node;
1561
1562 this->base_ir = ir;
1563 this->result = reg_undef;
1564 ir->accept(this);
1565 }
1566
1567 if (ir->increment) {
1568 this->base_ir = ir->increment;
1569 this->result = reg_undef;
1570 ir->increment->accept(this);
1571 emit(BRW_OPCODE_ADD, counter, counter, this->result);
1572 }
1573
1574 emit(BRW_OPCODE_WHILE);
1575 }
1576
1577 void
1578 fs_visitor::visit(ir_loop_jump *ir)
1579 {
1580 switch (ir->mode) {
1581 case ir_loop_jump::jump_break:
1582 emit(BRW_OPCODE_BREAK);
1583 break;
1584 case ir_loop_jump::jump_continue:
1585 emit(BRW_OPCODE_CONTINUE);
1586 break;
1587 }
1588 }
1589
1590 void
1591 fs_visitor::visit(ir_call *ir)
1592 {
1593 assert(!"FINISHME");
1594 }
1595
1596 void
1597 fs_visitor::visit(ir_return *ir)
1598 {
1599 assert(!"FINISHME");
1600 }
1601
1602 void
1603 fs_visitor::visit(ir_function *ir)
1604 {
1605 /* Ignore function bodies other than main() -- we shouldn't see calls to
1606 * them since they should all be inlined before we get to ir_to_mesa.
1607 */
1608 if (strcmp(ir->name, "main") == 0) {
1609 const ir_function_signature *sig;
1610 exec_list empty;
1611
1612 sig = ir->matching_signature(&empty);
1613
1614 assert(sig);
1615
1616 foreach_list(node, &sig->body) {
1617 ir_instruction *ir = (ir_instruction *)node;
1618 this->base_ir = ir;
1619 this->result = reg_undef;
1620 ir->accept(this);
1621 }
1622 }
1623 }
1624
1625 void
1626 fs_visitor::visit(ir_function_signature *ir)
1627 {
1628 assert(!"not reached");
1629 (void)ir;
1630 }
1631
1632 fs_inst *
1633 fs_visitor::emit(fs_inst inst)
1634 {
1635 fs_inst *list_inst = new(mem_ctx) fs_inst;
1636 *list_inst = inst;
1637
1638 if (force_uncompressed_stack > 0)
1639 list_inst->force_uncompressed = true;
1640 else if (force_sechalf_stack > 0)
1641 list_inst->force_sechalf = true;
1642
1643 list_inst->annotation = this->current_annotation;
1644 list_inst->ir = this->base_ir;
1645
1646 this->instructions.push_tail(list_inst);
1647
1648 return list_inst;
1649 }
1650
1651 /** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
1652 void
1653 fs_visitor::emit_dummy_fs()
1654 {
1655 /* Everyone's favorite color. */
1656 emit(BRW_OPCODE_MOV, fs_reg(MRF, 2), fs_reg(1.0f));
1657 emit(BRW_OPCODE_MOV, fs_reg(MRF, 3), fs_reg(0.0f));
1658 emit(BRW_OPCODE_MOV, fs_reg(MRF, 4), fs_reg(1.0f));
1659 emit(BRW_OPCODE_MOV, fs_reg(MRF, 5), fs_reg(0.0f));
1660
1661 fs_inst *write;
1662 write = emit(FS_OPCODE_FB_WRITE, fs_reg(0), fs_reg(0));
1663 write->base_mrf = 2;
1664 }
1665
1666 /* The register location here is relative to the start of the URB
1667 * data. It will get adjusted to be a real location before
1668 * generate_code() time.
1669 */
1670 struct brw_reg
1671 fs_visitor::interp_reg(int location, int channel)
1672 {
1673 int regnr = urb_setup[location] * 2 + channel / 2;
1674 int stride = (channel & 1) * 4;
1675
1676 assert(urb_setup[location] != -1);
1677
1678 return brw_vec1_grf(regnr, stride);
1679 }
1680
1681 /** Emits the interpolation for the varying inputs. */
1682 void
1683 fs_visitor::emit_interpolation_setup_gen4()
1684 {
1685 this->current_annotation = "compute pixel centers";
1686 this->pixel_x = fs_reg(this, glsl_type::uint_type);
1687 this->pixel_y = fs_reg(this, glsl_type::uint_type);
1688 this->pixel_x.type = BRW_REGISTER_TYPE_UW;
1689 this->pixel_y.type = BRW_REGISTER_TYPE_UW;
1690
1691 emit(FS_OPCODE_PIXEL_X, this->pixel_x);
1692 emit(FS_OPCODE_PIXEL_Y, this->pixel_y);
1693
1694 this->current_annotation = "compute pixel deltas from v0";
1695 if (brw->has_pln) {
1696 this->delta_x = fs_reg(this, glsl_type::vec2_type);
1697 this->delta_y = this->delta_x;
1698 this->delta_y.reg_offset++;
1699 } else {
1700 this->delta_x = fs_reg(this, glsl_type::float_type);
1701 this->delta_y = fs_reg(this, glsl_type::float_type);
1702 }
1703 emit(BRW_OPCODE_ADD, this->delta_x,
1704 this->pixel_x, fs_reg(negate(brw_vec1_grf(1, 0))));
1705 emit(BRW_OPCODE_ADD, this->delta_y,
1706 this->pixel_y, fs_reg(negate(brw_vec1_grf(1, 1))));
1707
1708 this->current_annotation = "compute pos.w and 1/pos.w";
1709 /* Compute wpos.w. It's always in our setup, since it's needed to
1710 * interpolate the other attributes.
1711 */
1712 this->wpos_w = fs_reg(this, glsl_type::float_type);
1713 emit(FS_OPCODE_LINTERP, wpos_w, this->delta_x, this->delta_y,
1714 interp_reg(FRAG_ATTRIB_WPOS, 3));
1715 /* Compute the pixel 1/W value from wpos.w. */
1716 this->pixel_w = fs_reg(this, glsl_type::float_type);
1717 emit_math(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
1718 this->current_annotation = NULL;
1719 }
1720
1721 /** Emits the interpolation for the varying inputs. */
1722 void
1723 fs_visitor::emit_interpolation_setup_gen6()
1724 {
1725 struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
1726
1727 /* If the pixel centers end up used, the setup is the same as for gen4. */
1728 this->current_annotation = "compute pixel centers";
1729 fs_reg int_pixel_x = fs_reg(this, glsl_type::uint_type);
1730 fs_reg int_pixel_y = fs_reg(this, glsl_type::uint_type);
1731 int_pixel_x.type = BRW_REGISTER_TYPE_UW;
1732 int_pixel_y.type = BRW_REGISTER_TYPE_UW;
1733 emit(BRW_OPCODE_ADD,
1734 int_pixel_x,
1735 fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
1736 fs_reg(brw_imm_v(0x10101010)));
1737 emit(BRW_OPCODE_ADD,
1738 int_pixel_y,
1739 fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
1740 fs_reg(brw_imm_v(0x11001100)));
1741
1742 /* As of gen6, we can no longer mix float and int sources. We have
1743 * to turn the integer pixel centers into floats for their actual
1744 * use.
1745 */
1746 this->pixel_x = fs_reg(this, glsl_type::float_type);
1747 this->pixel_y = fs_reg(this, glsl_type::float_type);
1748 emit(BRW_OPCODE_MOV, this->pixel_x, int_pixel_x);
1749 emit(BRW_OPCODE_MOV, this->pixel_y, int_pixel_y);
1750
1751 this->current_annotation = "compute pos.w";
1752 this->pixel_w = fs_reg(brw_vec8_grf(c->source_w_reg, 0));
1753 this->wpos_w = fs_reg(this, glsl_type::float_type);
1754 emit_math(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
1755
1756 this->delta_x = fs_reg(brw_vec8_grf(2, 0));
1757 this->delta_y = fs_reg(brw_vec8_grf(3, 0));
1758
1759 this->current_annotation = NULL;
1760 }
1761
1762 void
1763 fs_visitor::emit_color_write(int index, int first_color_mrf, fs_reg color)
1764 {
1765 int reg_width = c->dispatch_width / 8;
1766 fs_inst *inst;
1767
1768 if (c->dispatch_width == 8 || intel->gen == 6) {
1769 /* SIMD8 write looks like:
1770 * m + 0: r0
1771 * m + 1: r1
1772 * m + 2: g0
1773 * m + 3: g1
1774 *
1775 * gen6 SIMD16 DP write looks like:
1776 * m + 0: r0
1777 * m + 1: r1
1778 * m + 2: g0
1779 * m + 3: g1
1780 * m + 4: b0
1781 * m + 5: b1
1782 * m + 6: a0
1783 * m + 7: a1
1784 */
1785 inst = emit(BRW_OPCODE_MOV,
1786 fs_reg(MRF, first_color_mrf + index * reg_width),
1787 color);
1788 inst->saturate = c->key.clamp_fragment_color;
1789 } else {
1790 /* pre-gen6 SIMD16 single source DP write looks like:
1791 * m + 0: r0
1792 * m + 1: g0
1793 * m + 2: b0
1794 * m + 3: a0
1795 * m + 4: r1
1796 * m + 5: g1
1797 * m + 6: b1
1798 * m + 7: a1
1799 */
1800 if (brw->has_compr4) {
1801 /* By setting the high bit of the MRF register number, we
1802 * indicate that we want COMPR4 mode - instead of doing the
1803 * usual destination + 1 for the second half we get
1804 * destination + 4.
1805 */
1806 inst = emit(BRW_OPCODE_MOV,
1807 fs_reg(MRF, BRW_MRF_COMPR4 + first_color_mrf + index),
1808 color);
1809 inst->saturate = c->key.clamp_fragment_color;
1810 } else {
1811 push_force_uncompressed();
1812 inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, first_color_mrf + index),
1813 color);
1814 inst->saturate = c->key.clamp_fragment_color;
1815 pop_force_uncompressed();
1816
1817 push_force_sechalf();
1818 color.sechalf = true;
1819 inst = emit(BRW_OPCODE_MOV, fs_reg(MRF, first_color_mrf + index + 4),
1820 color);
1821 inst->saturate = c->key.clamp_fragment_color;
1822 pop_force_sechalf();
1823 color.sechalf = false;
1824 }
1825 }
1826 }
1827
1828 void
1829 fs_visitor::emit_fb_writes()
1830 {
1831 this->current_annotation = "FB write header";
1832 GLboolean header_present = GL_TRUE;
1833 int base_mrf = 2;
1834 int nr = base_mrf;
1835 int reg_width = c->dispatch_width / 8;
1836
1837 if (intel->gen >= 6 &&
1838 !this->kill_emitted &&
1839 c->key.nr_color_regions == 1) {
1840 header_present = false;
1841 }
1842
1843 if (header_present) {
1844 /* m2, m3 header */
1845 nr += 2;
1846 }
1847
1848 if (c->aa_dest_stencil_reg) {
1849 push_force_uncompressed();
1850 emit(BRW_OPCODE_MOV, fs_reg(MRF, nr++),
1851 fs_reg(brw_vec8_grf(c->aa_dest_stencil_reg, 0)));
1852 pop_force_uncompressed();
1853 }
1854
1855 /* Reserve space for color. It'll be filled in per MRT below. */
1856 int color_mrf = nr;
1857 nr += 4 * reg_width;
1858
1859 if (c->source_depth_to_render_target) {
1860 if (intel->gen == 6 && c->dispatch_width == 16) {
1861 /* For outputting oDepth on gen6, SIMD8 writes have to be
1862 * used. This would require 8-wide moves of each half to
1863 * message regs, kind of like pre-gen5 SIMD16 FB writes.
1864 * Just bail on doing so for now.
1865 */
1866 fail("Missing support for simd16 depth writes on gen6\n");
1867 }
1868
1869 if (c->computes_depth) {
1870 /* Hand over gl_FragDepth. */
1871 assert(this->frag_depth);
1872 fs_reg depth = *(variable_storage(this->frag_depth));
1873
1874 emit(BRW_OPCODE_MOV, fs_reg(MRF, nr), depth);
1875 } else {
1876 /* Pass through the payload depth. */
1877 emit(BRW_OPCODE_MOV, fs_reg(MRF, nr),
1878 fs_reg(brw_vec8_grf(c->source_depth_reg, 0)));
1879 }
1880 nr += reg_width;
1881 }
1882
1883 if (c->dest_depth_reg) {
1884 emit(BRW_OPCODE_MOV, fs_reg(MRF, nr),
1885 fs_reg(brw_vec8_grf(c->dest_depth_reg, 0)));
1886 nr += reg_width;
1887 }
1888
1889 fs_reg color = reg_undef;
1890 if (this->frag_color)
1891 color = *(variable_storage(this->frag_color));
1892 else if (this->frag_data) {
1893 color = *(variable_storage(this->frag_data));
1894 color.type = BRW_REGISTER_TYPE_F;
1895 }
1896
1897 for (int target = 0; target < c->key.nr_color_regions; target++) {
1898 this->current_annotation = ralloc_asprintf(this->mem_ctx,
1899 "FB write target %d",
1900 target);
1901 if (this->frag_color || this->frag_data) {
1902 for (int i = 0; i < 4; i++) {
1903 emit_color_write(i, color_mrf, color);
1904 color.reg_offset++;
1905 }
1906 }
1907
1908 if (this->frag_color)
1909 color.reg_offset -= 4;
1910
1911 fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
1912 inst->target = target;
1913 inst->base_mrf = base_mrf;
1914 inst->mlen = nr - base_mrf;
1915 if (target == c->key.nr_color_regions - 1)
1916 inst->eot = true;
1917 inst->header_present = header_present;
1918 }
1919
1920 if (c->key.nr_color_regions == 0) {
1921 if (c->key.alpha_test && (this->frag_color || this->frag_data)) {
1922 /* If the alpha test is enabled but there's no color buffer,
1923 * we still need to send alpha out the pipeline to our null
1924 * renderbuffer.
1925 */
1926 color.reg_offset += 3;
1927 emit_color_write(3, color_mrf, color);
1928 }
1929
1930 fs_inst *inst = emit(FS_OPCODE_FB_WRITE);
1931 inst->base_mrf = base_mrf;
1932 inst->mlen = nr - base_mrf;
1933 inst->eot = true;
1934 inst->header_present = header_present;
1935 }
1936
1937 this->current_annotation = NULL;
1938 }