2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
36 #include "intel_batchbuffer.h"
38 #include "brw_defines.h"
39 #include "brw_context.h"
42 #include "brw_state.h"
47 static void compile_gs_prog( struct brw_context
*brw
,
48 struct brw_gs_prog_key
*key
)
50 struct brw_gs_compile c
;
51 const GLuint
*program
;
54 memset(&c
, 0, sizeof(c
));
58 /* Need to locate the two positions present in vertex + header.
59 * These are currently hardcoded:
61 c
.nr_attrs
= brw_count_bits(c
.key
.attrs
);
62 c
.nr_regs
= (c
.nr_attrs
+ 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
63 c
.nr_bytes
= c
.nr_regs
* REG_SIZE
;
66 /* Begin the compilation:
68 brw_init_compile(&c
.func
);
70 c
.func
.single_program_flow
= 1;
72 /* For some reason the thread is spawned with only 4 channels
75 brw_set_mask_control(&c
.func
, BRW_MASK_DISABLE
);
78 /* Note that primitives which don't require a GS program have
79 * already been weeded out by this stage:
81 switch (key
->primitive
) {
89 if (key
->hint_gs_always
)
96 if (key
->hint_gs_always
)
103 if (key
->hint_gs_always
)
115 program
= brw_get_program(&c
.func
, &program_size
);
119 brw
->gs
.prog_gs_offset
= brw_upload_cache( &brw
->cache
[BRW_GS_PROG
],
125 &brw
->gs
.prog_data
);
129 static GLboolean
search_cache( struct brw_context
*brw
,
130 struct brw_gs_prog_key
*key
)
132 return brw_search_cache(&brw
->cache
[BRW_GS_PROG
],
135 &brw
->gs
.prog_gs_offset
);
139 static const GLenum gs_prim
[GL_POLYGON
+1] = {
152 static void populate_key( struct brw_context
*brw
,
153 struct brw_gs_prog_key
*key
)
155 memset(key
, 0, sizeof(*key
));
157 /* CACHE_NEW_VS_PROG */
158 key
->attrs
= brw
->vs
.prog_data
->outputs_written
;
160 /* BRW_NEW_PRIMITIVE */
161 key
->primitive
= gs_prim
[brw
->primitive
];
163 key
->hint_gs_always
= 0; /* debug code? */
165 key
->need_gs_prog
= (key
->hint_gs_always
||
166 brw
->primitive
== GL_QUADS
||
167 brw
->primitive
== GL_QUAD_STRIP
||
168 brw
->primitive
== GL_LINE_LOOP
);
171 /* Calculate interpolants for triangle and line rasterization.
173 static void upload_gs_prog( struct brw_context
*brw
)
175 struct brw_gs_prog_key key
;
179 populate_key(brw
, &key
);
181 if (brw
->gs
.prog_active
!= key
.need_gs_prog
) {
182 brw
->state
.dirty
.cache
|= CACHE_NEW_GS_PROG
;
183 brw
->gs
.prog_active
= key
.need_gs_prog
;
186 if (brw
->gs
.prog_active
) {
187 if (!search_cache(brw
, &key
))
188 compile_gs_prog( brw
, &key
);
193 const struct brw_tracked_state brw_gs_prog
= {
196 .brw
= BRW_NEW_PRIMITIVE
,
197 .cache
= CACHE_NEW_VS_PROG
199 .update
= upload_gs_prog