eaa527f778ffe694c7f735b426c02d5399c28696
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35 #include "main/transformfeedback.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_state.h"
44 #include "brw_gs.h"
45
46 #include "glsl/ralloc.h"
47
48 static void compile_ff_gs_prog(struct brw_context *brw,
49 struct brw_ff_gs_prog_key *key)
50 {
51 struct brw_ff_gs_compile c;
52 const GLuint *program;
53 void *mem_ctx;
54 GLuint program_size;
55
56 memset(&c, 0, sizeof(c));
57
58 c.key = *key;
59 c.vue_map = brw->vs.prog_data->base.vue_map;
60 c.nr_regs = (c.vue_map.num_slots + 1)/2;
61
62 mem_ctx = ralloc_context(NULL);
63
64 /* Begin the compilation:
65 */
66 brw_init_compile(brw, &c.func, mem_ctx);
67
68 c.func.single_program_flow = 1;
69
70 /* For some reason the thread is spawned with only 4 channels
71 * unmasked.
72 */
73 brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
74
75 if (brw->gen >= 6) {
76 unsigned num_verts;
77 bool check_edge_flag;
78 /* On Sandybridge, we use the GS for implementing transform feedback
79 * (called "Stream Out" in the PRM).
80 */
81 switch (key->primitive) {
82 case _3DPRIM_POINTLIST:
83 num_verts = 1;
84 check_edge_flag = false;
85 break;
86 case _3DPRIM_LINELIST:
87 case _3DPRIM_LINESTRIP:
88 case _3DPRIM_LINELOOP:
89 num_verts = 2;
90 check_edge_flag = false;
91 break;
92 case _3DPRIM_TRILIST:
93 case _3DPRIM_TRIFAN:
94 case _3DPRIM_TRISTRIP:
95 case _3DPRIM_RECTLIST:
96 num_verts = 3;
97 check_edge_flag = false;
98 break;
99 case _3DPRIM_QUADLIST:
100 case _3DPRIM_QUADSTRIP:
101 case _3DPRIM_POLYGON:
102 num_verts = 3;
103 check_edge_flag = true;
104 break;
105 default:
106 assert(!"Unexpected primitive type in Gen6 SOL program.");
107 return;
108 }
109 gen6_sol_program(&c, key, num_verts, check_edge_flag);
110 } else {
111 /* On Gen4-5, we use the GS to decompose certain types of primitives.
112 * Note that primitives which don't require a GS program have already
113 * been weeded out by now.
114 */
115 switch (key->primitive) {
116 case _3DPRIM_QUADLIST:
117 brw_ff_gs_quads( &c, key );
118 break;
119 case _3DPRIM_QUADSTRIP:
120 brw_ff_gs_quad_strip( &c, key );
121 break;
122 case _3DPRIM_LINELOOP:
123 brw_ff_gs_lines( &c );
124 break;
125 default:
126 ralloc_free(mem_ctx);
127 return;
128 }
129 }
130
131 brw_compact_instructions(&c.func);
132
133 /* get the program
134 */
135 program = brw_get_program(&c.func, &program_size);
136
137 if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
138 int i;
139
140 fprintf(stderr, "gs:\n");
141 for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
142 brw_disasm(stderr, &((struct brw_instruction *)program)[i],
143 brw->gen, false);
144 fprintf(stderr, "\n");
145 }
146
147 brw_upload_cache(&brw->cache, BRW_FF_GS_PROG,
148 &c.key, sizeof(c.key),
149 program, program_size,
150 &c.prog_data, sizeof(c.prog_data),
151 &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data);
152 ralloc_free(mem_ctx);
153 }
154
155 static void populate_key(struct brw_context *brw,
156 struct brw_ff_gs_prog_key *key)
157 {
158 static const unsigned swizzle_for_offset[4] = {
159 BRW_SWIZZLE4(0, 1, 2, 3),
160 BRW_SWIZZLE4(1, 2, 3, 3),
161 BRW_SWIZZLE4(2, 3, 3, 3),
162 BRW_SWIZZLE4(3, 3, 3, 3)
163 };
164
165 struct gl_context *ctx = &brw->ctx;
166
167 memset(key, 0, sizeof(*key));
168
169 /* CACHE_NEW_VS_PROG (part of VUE map) */
170 key->attrs = brw->vs.prog_data->base.vue_map.slots_valid;
171
172 /* BRW_NEW_PRIMITIVE */
173 key->primitive = brw->primitive;
174
175 /* _NEW_LIGHT */
176 key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
177 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
178 /* Provide consistent primitive order with brw_set_prim's
179 * optimization of single quads to trifans.
180 */
181 key->pv_first = true;
182 }
183
184 if (brw->gen >= 7) {
185 /* On Gen7 and later, we don't use GS (yet). */
186 key->need_gs_prog = false;
187 } else if (brw->gen == 6) {
188 /* On Gen6, GS is used for transform feedback. */
189 /* BRW_NEW_TRANSFORM_FEEDBACK */
190 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
191 const struct gl_shader_program *shaderprog =
192 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
193 const struct gl_transform_feedback_info *linked_xfb_info =
194 &shaderprog->LinkedTransformFeedback;
195 int i;
196
197 /* Make sure that the VUE slots won't overflow the unsigned chars in
198 * key->transform_feedback_bindings[].
199 */
200 STATIC_ASSERT(BRW_VARYING_SLOT_COUNT <= 256);
201
202 /* Make sure that we don't need more binding table entries than we've
203 * set aside for use in transform feedback. (We shouldn't, since we
204 * set aside enough binding table entries to have one per component).
205 */
206 assert(linked_xfb_info->NumOutputs <= BRW_MAX_SOL_BINDINGS);
207
208 key->need_gs_prog = true;
209 key->num_transform_feedback_bindings = linked_xfb_info->NumOutputs;
210 for (i = 0; i < key->num_transform_feedback_bindings; ++i) {
211 key->transform_feedback_bindings[i] =
212 linked_xfb_info->Outputs[i].OutputRegister;
213 key->transform_feedback_swizzles[i] =
214 swizzle_for_offset[linked_xfb_info->Outputs[i].ComponentOffset];
215 }
216 }
217 } else {
218 /* Pre-gen6, GS is used to transform QUADLIST, QUADSTRIP, and LINELOOP
219 * into simpler primitives.
220 */
221 key->need_gs_prog = (brw->primitive == _3DPRIM_QUADLIST ||
222 brw->primitive == _3DPRIM_QUADSTRIP ||
223 brw->primitive == _3DPRIM_LINELOOP);
224 }
225 }
226
227 /* Calculate interpolants for triangle and line rasterization.
228 */
229 static void
230 brw_upload_ff_gs_prog(struct brw_context *brw)
231 {
232 struct brw_ff_gs_prog_key key;
233 /* Populate the key:
234 */
235 populate_key(brw, &key);
236
237 if (brw->ff_gs.prog_active != key.need_gs_prog) {
238 brw->state.dirty.cache |= CACHE_NEW_FF_GS_PROG;
239 brw->ff_gs.prog_active = key.need_gs_prog;
240 }
241
242 if (brw->ff_gs.prog_active) {
243 if (!brw_search_cache(&brw->cache, BRW_FF_GS_PROG,
244 &key, sizeof(key),
245 &brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) {
246 compile_ff_gs_prog( brw, &key );
247 }
248 }
249 }
250
251
252 const struct brw_tracked_state brw_ff_gs_prog = {
253 .dirty = {
254 .mesa = (_NEW_LIGHT),
255 .brw = (BRW_NEW_PRIMITIVE |
256 BRW_NEW_TRANSFORM_FEEDBACK),
257 .cache = CACHE_NEW_VS_PROG
258 },
259 .emit = brw_upload_ff_gs_prog
260 };