i965: stop depending on gl_shader_program for brw_compute_vue_map() params
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_gs.c
26 *
27 * State atom for client-programmable geometry shaders, and support code.
28 */
29
30 #include "brw_gs.h"
31 #include "brw_context.h"
32 #include "brw_vec4_gs_visitor.h"
33 #include "brw_state.h"
34 #include "brw_ff_gs.h"
35 #include "brw_nir.h"
36 #include "brw_program.h"
37 #include "compiler/glsl/ir_uniform.h"
38
39 static void
40 brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
41 const struct brw_gs_prog_key *key)
42 {
43 struct brw_cache_item *c = NULL;
44 const struct brw_gs_prog_key *old_key = NULL;
45 bool found = false;
46
47 perf_debug("Recompiling geometry shader for program %d\n", prog->Id);
48
49 for (unsigned int i = 0; i < brw->cache.size; i++) {
50 for (c = brw->cache.items[i]; c; c = c->next) {
51 if (c->cache_id == BRW_CACHE_GS_PROG) {
52 old_key = c->key;
53
54 if (old_key->program_string_id == key->program_string_id)
55 break;
56 }
57 }
58 if (c)
59 break;
60 }
61
62 if (!c) {
63 perf_debug(" Didn't find previous compile in the shader cache for "
64 "debug\n");
65 return;
66 }
67
68 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
69
70 if (!found) {
71 perf_debug(" Something else\n");
72 }
73 }
74
75 static void
76 assign_gs_binding_table_offsets(const struct gen_device_info *devinfo,
77 const struct gl_shader_program *shader_prog,
78 const struct gl_program *prog,
79 struct brw_gs_prog_data *prog_data)
80 {
81 /* In gen6 we reserve the first BRW_MAX_SOL_BINDINGS entries for transform
82 * feedback surfaces.
83 */
84 uint32_t reserved = devinfo->gen == 6 ? BRW_MAX_SOL_BINDINGS : 0;
85
86 brw_assign_common_binding_table_offsets(MESA_SHADER_GEOMETRY, devinfo,
87 shader_prog, prog,
88 &prog_data->base.base,
89 reserved);
90 }
91
92 bool
93 brw_codegen_gs_prog(struct brw_context *brw,
94 struct gl_shader_program *prog,
95 struct brw_program *gp,
96 struct brw_gs_prog_key *key)
97 {
98 struct brw_compiler *compiler = brw->screen->compiler;
99 const struct gen_device_info *devinfo = &brw->screen->devinfo;
100 struct brw_stage_state *stage_state = &brw->gs.base;
101 struct brw_gs_prog_data prog_data;
102 bool start_busy = false;
103 double start_time = 0;
104
105 memset(&prog_data, 0, sizeof(prog_data));
106
107 assign_gs_binding_table_offsets(devinfo, prog, &gp->program, &prog_data);
108
109 /* Allocate the references to the uniforms that will end up in the
110 * prog_data associated with the compiled program, and which will be freed
111 * by the state cache.
112 *
113 * Note: param_count needs to be num_uniform_components * 4, since we add
114 * padding around uniform values below vec4 size, so the worst case is that
115 * every uniform is a float which gets padded to the size of a vec4.
116 */
117 int param_count = gp->program.nir->num_uniforms / 4;
118
119 prog_data.base.base.param =
120 rzalloc_array(NULL, const gl_constant_value *, param_count);
121 prog_data.base.base.pull_param =
122 rzalloc_array(NULL, const gl_constant_value *, param_count);
123 prog_data.base.base.image_param =
124 rzalloc_array(NULL, struct brw_image_param,
125 gp->program.info.num_images);
126 prog_data.base.base.nr_params = param_count;
127 prog_data.base.base.nr_image_params = gp->program.info.num_images;
128
129 brw_nir_setup_glsl_uniforms(gp->program.nir, prog, &gp->program,
130 &prog_data.base.base,
131 compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
132
133 uint64_t outputs_written = gp->program.info.outputs_written;
134
135 brw_compute_vue_map(devinfo,
136 &prog_data.base.vue_map, outputs_written,
137 gp->program.info.separate_shader);
138
139 int st_index = -1;
140 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
141 st_index = brw_get_shader_time_index(brw, &gp->program, ST_GS, true);
142
143 if (unlikely(brw->perf_debug)) {
144 start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
145 start_time = get_time();
146 }
147
148 void *mem_ctx = ralloc_context(NULL);
149 unsigned program_size;
150 char *error_str;
151 const unsigned *program =
152 brw_compile_gs(brw->screen->compiler, brw, mem_ctx, key,
153 &prog_data, gp->program.nir, &gp->program,
154 st_index, &program_size, &error_str);
155 if (program == NULL) {
156 ralloc_strcat(&gp->program.sh.data->InfoLog, error_str);
157 _mesa_problem(NULL, "Failed to compile geometry shader: %s\n", error_str);
158
159 ralloc_free(mem_ctx);
160 return false;
161 }
162
163 if (unlikely(brw->perf_debug)) {
164 if (gp->compiled_once) {
165 brw_gs_debug_recompile(brw, &gp->program, key);
166 }
167 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
168 perf_debug("GS compile took %.03f ms and stalled the GPU\n",
169 (get_time() - start_time) * 1000);
170 }
171 gp->compiled_once = true;
172 }
173
174 /* Scratch space is used for register spilling */
175 brw_alloc_stage_scratch(brw, stage_state,
176 prog_data.base.base.total_scratch,
177 devinfo->max_gs_threads);
178
179 brw_upload_cache(&brw->cache, BRW_CACHE_GS_PROG,
180 key, sizeof(*key),
181 program, program_size,
182 &prog_data, sizeof(prog_data),
183 &stage_state->prog_offset, &brw->gs.base.prog_data);
184 ralloc_free(mem_ctx);
185
186 return true;
187 }
188
189 static bool
190 brw_gs_state_dirty(const struct brw_context *brw)
191 {
192 return brw_state_dirty(brw,
193 _NEW_TEXTURE,
194 BRW_NEW_GEOMETRY_PROGRAM |
195 BRW_NEW_TRANSFORM_FEEDBACK);
196 }
197
198 void
199 brw_gs_populate_key(struct brw_context *brw,
200 struct brw_gs_prog_key *key)
201 {
202 struct gl_context *ctx = &brw->ctx;
203 struct brw_program *gp = (struct brw_program *) brw->geometry_program;
204
205 memset(key, 0, sizeof(*key));
206
207 key->program_string_id = gp->id;
208
209 /* _NEW_TEXTURE */
210 brw_populate_sampler_prog_key_data(ctx, &gp->program, &key->tex);
211 }
212
213 void
214 brw_upload_gs_prog(struct brw_context *brw)
215 {
216 struct gl_context *ctx = &brw->ctx;
217 struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
218 struct brw_stage_state *stage_state = &brw->gs.base;
219 struct brw_gs_prog_key key;
220 /* BRW_NEW_GEOMETRY_PROGRAM */
221 struct brw_program *gp = (struct brw_program *) brw->geometry_program;
222
223 if (!brw_gs_state_dirty(brw))
224 return;
225
226 if (gp == NULL) {
227 /* No geometry shader. Vertex data just passes straight through. */
228 if (brw->gen == 6 &&
229 (brw->ctx.NewDriverState & BRW_NEW_TRANSFORM_FEEDBACK)) {
230 gen6_brw_upload_ff_gs_prog(brw);
231 return;
232 }
233
234 /* Other state atoms had better not try to access prog_data, since
235 * there's no GS program.
236 */
237 brw->gs.base.prog_data = NULL;
238
239 return;
240 }
241
242 brw_gs_populate_key(brw, &key);
243
244 if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
245 &key, sizeof(key),
246 &stage_state->prog_offset,
247 &brw->gs.base.prog_data)) {
248 bool success = brw_codegen_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
249 gp, &key);
250 assert(success);
251 (void)success;
252 }
253 }
254
255 bool
256 brw_gs_precompile(struct gl_context *ctx,
257 struct gl_shader_program *shader_prog,
258 struct gl_program *prog)
259 {
260 struct brw_context *brw = brw_context(ctx);
261 struct brw_gs_prog_key key;
262 uint32_t old_prog_offset = brw->gs.base.prog_offset;
263 struct brw_stage_prog_data *old_prog_data = brw->gs.base.prog_data;
264 bool success;
265
266 struct brw_program *bgp = brw_program(prog);
267
268 memset(&key, 0, sizeof(key));
269
270 brw_setup_tex_for_precompile(brw, &key.tex, prog);
271 key.program_string_id = bgp->id;
272
273 success = brw_codegen_gs_prog(brw, shader_prog, bgp, &key);
274
275 brw->gs.base.prog_offset = old_prog_offset;
276 brw->gs.base.prog_data = old_prog_data;
277
278 return success;
279 }