mesa: Move RasterDiscard to toplevel of gl_context.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/glheader.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35
36 #include "intel_batchbuffer.h"
37
38 #include "brw_defines.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41 #include "brw_util.h"
42 #include "brw_state.h"
43 #include "brw_gs.h"
44
45 #include "glsl/ralloc.h"
46
47 static void compile_gs_prog( struct brw_context *brw,
48 struct brw_gs_prog_key *key )
49 {
50 struct intel_context *intel = &brw->intel;
51 struct brw_gs_compile c;
52 const GLuint *program;
53 void *mem_ctx;
54 GLuint program_size;
55
56 memset(&c, 0, sizeof(c));
57
58 c.key = *key;
59 /* The geometry shader needs to access the entire VUE. */
60 brw_compute_vue_map(&c.vue_map, intel, c.key.userclip_active, c.key.attrs);
61 c.nr_regs = (c.vue_map.num_slots + 1)/2;
62
63 mem_ctx = NULL;
64
65 /* Begin the compilation:
66 */
67 brw_init_compile(brw, &c.func, mem_ctx);
68
69 c.func.single_program_flow = 1;
70
71 /* For some reason the thread is spawned with only 4 channels
72 * unmasked.
73 */
74 brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
75
76 if (intel->gen >= 6) {
77 unsigned num_verts;
78 bool check_edge_flag;
79 /* On Sandybridge, we use the GS for implementing transform feedback
80 * (called "Stream Out" in the PRM).
81 */
82 switch (key->primitive) {
83 case _3DPRIM_POINTLIST:
84 num_verts = 1;
85 check_edge_flag = false;
86 break;
87 case _3DPRIM_LINELIST:
88 case _3DPRIM_LINESTRIP:
89 case _3DPRIM_LINELOOP:
90 num_verts = 2;
91 check_edge_flag = false;
92 break;
93 case _3DPRIM_TRILIST:
94 case _3DPRIM_TRIFAN:
95 case _3DPRIM_TRISTRIP:
96 case _3DPRIM_RECTLIST:
97 num_verts = 3;
98 check_edge_flag = false;
99 break;
100 case _3DPRIM_QUADLIST:
101 case _3DPRIM_QUADSTRIP:
102 case _3DPRIM_POLYGON:
103 num_verts = 3;
104 check_edge_flag = true;
105 break;
106 default:
107 assert(!"Unexpected primitive type in Gen6 SOL program.");
108 return;
109 }
110 gen6_sol_program(&c, key, num_verts, check_edge_flag);
111 } else {
112 /* On Gen4-5, we use the GS to decompose certain types of primitives.
113 * Note that primitives which don't require a GS program have already
114 * been weeded out by now.
115 */
116 switch (key->primitive) {
117 case _3DPRIM_QUADLIST:
118 brw_gs_quads( &c, key );
119 break;
120 case _3DPRIM_QUADSTRIP:
121 brw_gs_quad_strip( &c, key );
122 break;
123 case _3DPRIM_LINELOOP:
124 brw_gs_lines( &c );
125 break;
126 default:
127 ralloc_free(mem_ctx);
128 return;
129 }
130 }
131
132 /* get the program
133 */
134 program = brw_get_program(&c.func, &program_size);
135
136 if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
137 int i;
138
139 printf("gs:\n");
140 for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
141 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
142 intel->gen);
143 printf("\n");
144 }
145
146 brw_upload_cache(&brw->cache, BRW_GS_PROG,
147 &c.key, sizeof(c.key),
148 program, program_size,
149 &c.prog_data, sizeof(c.prog_data),
150 &brw->gs.prog_offset, &brw->gs.prog_data);
151 ralloc_free(mem_ctx);
152 }
153
154 static void populate_key( struct brw_context *brw,
155 struct brw_gs_prog_key *key )
156 {
157 struct gl_context *ctx = &brw->intel.ctx;
158 struct intel_context *intel = &brw->intel;
159
160 memset(key, 0, sizeof(*key));
161
162 /* CACHE_NEW_VS_PROG */
163 key->attrs = brw->vs.prog_data->outputs_written;
164
165 /* BRW_NEW_PRIMITIVE */
166 key->primitive = brw->primitive;
167
168 /* _NEW_LIGHT */
169 key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
170 if (key->primitive == _3DPRIM_QUADLIST && ctx->Light.ShadeModel != GL_FLAT) {
171 /* Provide consistent primitive order with brw_set_prim's
172 * optimization of single quads to trifans.
173 */
174 key->pv_first = true;
175 }
176
177 /* _NEW_TRANSFORM */
178 key->userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
179
180 if (intel->gen >= 7) {
181 /* On Gen7 and later, we don't use GS (yet). */
182 key->need_gs_prog = false;
183 } else if (intel->gen == 6) {
184 /* On Gen6, GS is used for transform feedback. */
185 /* _NEW_TRANSFORM_FEEDBACK */
186 if (ctx->TransformFeedback.CurrentObject->Active) {
187 const struct gl_shader_program *shaderprog =
188 ctx->Shader.CurrentVertexProgram;
189 const struct gl_transform_feedback_info *linked_xfb_info =
190 &shaderprog->LinkedTransformFeedback;
191 int i;
192
193 /* Make sure that the VUE slots won't overflow the unsigned chars in
194 * key->transform_feedback_bindings[].
195 */
196 STATIC_ASSERT(BRW_VERT_RESULT_MAX <= 256);
197
198 /* Make sure that we don't need more binding table entries than we've
199 * set aside for use in transform feedback. (We shouldn't, since we
200 * set aside enough binding table entries to have one per component).
201 */
202 assert(linked_xfb_info->NumOutputs <= BRW_MAX_SOL_BINDINGS);
203
204 key->need_gs_prog = true;
205 key->num_transform_feedback_bindings = linked_xfb_info->NumOutputs;
206 for (i = 0; i < key->num_transform_feedback_bindings; ++i) {
207 key->transform_feedback_bindings[i] =
208 linked_xfb_info->Outputs[i].OutputRegister;
209 }
210 }
211 /* On Gen6, GS is also used for rasterizer discard. */
212 /* _NEW_TRANSFORM_FEEDBACK */
213 if (ctx->RasterDiscard) {
214 key->need_gs_prog = true;
215 key->rasterizer_discard = true;
216 }
217 } else {
218 /* Pre-gen6, GS is used to transform QUADLIST, QUADSTRIP, and LINELOOP
219 * into simpler primitives.
220 */
221 key->need_gs_prog = (brw->primitive == _3DPRIM_QUADLIST ||
222 brw->primitive == _3DPRIM_QUADSTRIP ||
223 brw->primitive == _3DPRIM_LINELOOP);
224 }
225 /* For testing, the environment variable INTEL_FORCE_GS can be used to
226 * force a GS program to be used, even if it's not necessary.
227 */
228 if (getenv("INTEL_FORCE_GS"))
229 key->need_gs_prog = true;
230 }
231
232 /* Calculate interpolants for triangle and line rasterization.
233 */
234 static void
235 brw_upload_gs_prog(struct brw_context *brw)
236 {
237 struct brw_gs_prog_key key;
238 /* Populate the key:
239 */
240 populate_key(brw, &key);
241
242 if (brw->gs.prog_active != key.need_gs_prog) {
243 brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
244 brw->gs.prog_active = key.need_gs_prog;
245 }
246
247 if (brw->gs.prog_active) {
248 if (!brw_search_cache(&brw->cache, BRW_GS_PROG,
249 &key, sizeof(key),
250 &brw->gs.prog_offset, &brw->gs.prog_data)) {
251 compile_gs_prog( brw, &key );
252 }
253 }
254 }
255
256
257 const struct brw_tracked_state brw_gs_prog = {
258 .dirty = {
259 .mesa = (_NEW_LIGHT |
260 _NEW_TRANSFORM |
261 _NEW_TRANSFORM_FEEDBACK),
262 .brw = BRW_NEW_PRIMITIVE,
263 .cache = CACHE_NEW_VS_PROG
264 },
265 .emit = brw_upload_gs_prog
266 };