e9b71ed0c36b1e2113ceddd25f92ed29eeb86522
[mesa.git] / src / mesa / drivers / dri / i965 / brw_gs_emit.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36
37 #include "shader/program.h"
38 #include "intel_batchbuffer.h"
39
40 #include "brw_defines.h"
41 #include "brw_context.h"
42 #include "brw_eu.h"
43 #include "brw_gs.h"
44
45 static void brw_gs_alloc_regs( struct brw_gs_compile *c,
46 GLuint nr_verts )
47 {
48 GLuint i = 0,j;
49
50 /* Register usage is static, precompute here:
51 */
52 c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
53
54 /* Payload vertices plus space for more generated vertices:
55 */
56 for (j = 0; j < nr_verts; j++) {
57 c->reg.vertex[j] = brw_vec4_grf(i, 0);
58 i += c->nr_regs;
59 }
60
61 c->prog_data.urb_read_length = c->nr_regs;
62 c->prog_data.total_grf = i;
63 }
64
65
66 static void brw_gs_emit_vue(struct brw_gs_compile *c,
67 struct brw_reg vert,
68 GLboolean last,
69 GLuint header)
70 {
71 struct brw_compile *p = &c->func;
72 GLboolean allocate = !last;
73
74 /* Overwrite PrimType and PrimStart in the message header, for
75 * each vertex in turn:
76 */
77 brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
78
79 /* Copy the vertex from vertn into m1..mN+1:
80 */
81 brw_copy8(p, brw_message_reg(1), vert, c->nr_regs);
82
83 /* Send each vertex as a seperate write to the urb. This is
84 * different to the concept in brw_sf_emit.c, where subsequent
85 * writes are used to build up a single urb entry. Each of these
86 * writes instantiates a seperate urb entry, and a new one must be
87 * allocated each time.
88 */
89 brw_urb_WRITE(p,
90 allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
91 0,
92 c->reg.R0,
93 allocate,
94 1, /* used */
95 c->nr_regs + 1, /* msg length */
96 allocate ? 1 : 0, /* response length */
97 allocate ? 0 : 1, /* eot */
98 1, /* writes_complete */
99 0, /* urb offset */
100 BRW_URB_SWIZZLE_NONE);
101 }
102
103 static void brw_gs_ff_sync(struct brw_gs_compile *c, int num_prim)
104 {
105 struct brw_compile *p = &c->func;
106 brw_MOV(p, get_element_ud(c->reg.R0, 1), brw_imm_ud(num_prim));
107 brw_ff_sync(p,
108 c->reg.R0,
109 0,
110 c->reg.R0,
111 1,
112 1, /* used */
113 1, /* msg length */
114 1, /* response length */
115 0, /* eot */
116 1, /* write compelete */
117 0, /* urb offset */
118 BRW_URB_SWIZZLE_NONE);
119 }
120
121
122 void brw_gs_quads( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
123 {
124 brw_gs_alloc_regs(c, 4);
125
126 /* Use polygons for correct edgeflag behaviour. Note that vertex 3
127 * is the PV for quads, but vertex 0 for polygons:
128 */
129 if (c->need_ff_sync)
130 brw_gs_ff_sync(c, 1);
131 if (key->pv_first) {
132 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
133 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
134 brw_gs_emit_vue(c, c->reg.vertex[2], 0, (_3DPRIM_POLYGON << 2));
135 brw_gs_emit_vue(c, c->reg.vertex[3], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
136 }
137 else {
138 brw_gs_emit_vue(c, c->reg.vertex[3], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
139 brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
140 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
141 brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
142 }
143 }
144
145 void brw_gs_quad_strip( struct brw_gs_compile *c, struct brw_gs_prog_key *key )
146 {
147 brw_gs_alloc_regs(c, 4);
148
149 if (c->need_ff_sync)
150 brw_gs_ff_sync(c, 1);
151 if (key->pv_first) {
152 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
153 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
154 brw_gs_emit_vue(c, c->reg.vertex[2], 0, (_3DPRIM_POLYGON << 2));
155 brw_gs_emit_vue(c, c->reg.vertex[3], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
156 }
157 else {
158 brw_gs_emit_vue(c, c->reg.vertex[2], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
159 brw_gs_emit_vue(c, c->reg.vertex[3], 0, (_3DPRIM_POLYGON << 2));
160 brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
161 brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
162 }
163 }
164
165 void brw_gs_tris( struct brw_gs_compile *c )
166 {
167 brw_gs_alloc_regs(c, 3);
168
169 if (c->need_ff_sync)
170 brw_gs_ff_sync(c, 1);
171 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_TRILIST << 2) | R02_PRIM_START));
172 brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_TRILIST << 2));
173 brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_TRILIST << 2) | R02_PRIM_END));
174 }
175
176 void brw_gs_lines( struct brw_gs_compile *c )
177 {
178 brw_gs_alloc_regs(c, 2);
179
180 if (c->need_ff_sync)
181 brw_gs_ff_sync(c, 1);
182 brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_START));
183 brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_END));
184 }
185
186 void brw_gs_points( struct brw_gs_compile *c )
187 {
188 brw_gs_alloc_regs(c, 1);
189
190 if (c->need_ff_sync)
191 brw_gs_ff_sync(c, 1);
192 brw_gs_emit_vue(c, c->reg.vertex[0], 1, ((_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END));
193 }
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