2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_state.h"
25 #include "compiler/nir/nir.h"
27 static char const *get_qual_name(int mode
)
30 case INTERP_MODE_NONE
: return "none";
31 case INTERP_MODE_FLAT
: return "flat";
32 case INTERP_MODE_SMOOTH
: return "smooth";
33 case INTERP_MODE_NOPERSPECTIVE
: return "nopersp";
34 default: return "???";
39 /* Set up interpolation modes for every element in the VUE */
41 brw_setup_vue_interpolation(struct brw_context
*brw
)
43 const struct gl_fragment_program
*fprog
= brw
->fragment_program
;
44 struct brw_vue_map
*vue_map
= &brw
->vue_map_geom_out
;
46 if (!brw_state_dirty(brw
,
49 BRW_NEW_FRAGMENT_PROGRAM
|
50 BRW_NEW_VUE_MAP_GEOM_OUT
))
53 memset(&brw
->interpolation_mode
, INTERP_MODE_NONE
, sizeof(brw
->interpolation_mode
));
55 brw
->ctx
.NewDriverState
|= BRW_NEW_INTERPOLATION_MAP
;
60 for (int i
= 0; i
< vue_map
->num_slots
; i
++) {
61 int varying
= vue_map
->slot_to_varying
[i
];
65 /* HPOS always wants noperspective. setting it up here allows
66 * us to not need special handling in the SF program. */
67 if (varying
== VARYING_SLOT_POS
) {
68 brw
->interpolation_mode
.mode
[i
] = INTERP_MODE_NOPERSPECTIVE
;
72 int frag_attrib
= varying
;
73 if (varying
== VARYING_SLOT_BFC0
|| varying
== VARYING_SLOT_BFC1
)
74 frag_attrib
= varying
- VARYING_SLOT_BFC0
+ VARYING_SLOT_COL0
;
76 if (!(fprog
->Base
.nir
->info
->inputs_read
& BITFIELD64_BIT(frag_attrib
)))
79 enum glsl_interp_mode mode
= fprog
->InterpQualifier
[frag_attrib
];
81 /* If the mode is not specified, the default varies: Color values
82 * follow GL_SHADE_MODEL; everything else is smooth.
84 if (mode
== INTERP_MODE_NONE
) {
85 if (frag_attrib
== VARYING_SLOT_COL0
|| frag_attrib
== VARYING_SLOT_COL1
)
86 mode
= brw
->ctx
.Light
.ShadeModel
== GL_FLAT
87 ? INTERP_MODE_FLAT
: INTERP_MODE_SMOOTH
;
89 mode
= INTERP_MODE_SMOOTH
;
92 brw
->interpolation_mode
.mode
[i
] = mode
;
95 if (unlikely(INTEL_DEBUG
& DEBUG_VUE
)) {
96 fprintf(stderr
, "VUE map:\n");
97 for (int i
= 0; i
< vue_map
->num_slots
; i
++) {
98 int varying
= vue_map
->slot_to_varying
[i
];
100 fprintf(stderr
, "%d: --\n", i
);
104 fprintf(stderr
, "%d: %d %s ofs %d\n",
106 get_qual_name(brw
->interpolation_mode
.mode
[i
]),
107 brw_vue_slot_to_offset(i
));