i965: Enable EGL_KHR_gl_texture_3D_image
[mesa.git] / src / mesa / drivers / dri / i965 / brw_interpolation_map.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_state.h"
25
26 static char const *get_qual_name(int mode)
27 {
28 switch (mode) {
29 case INTERP_MODE_NONE: return "none";
30 case INTERP_MODE_FLAT: return "flat";
31 case INTERP_MODE_SMOOTH: return "smooth";
32 case INTERP_MODE_NOPERSPECTIVE: return "nopersp";
33 default: return "???";
34 }
35 }
36
37
38 /* Set up interpolation modes for every element in the VUE */
39 void
40 brw_setup_vue_interpolation(struct brw_context *brw)
41 {
42 const struct gl_fragment_program *fprog = brw->fragment_program;
43 struct brw_vue_map *vue_map = &brw->vue_map_geom_out;
44
45 if (!brw_state_dirty(brw,
46 _NEW_LIGHT,
47 BRW_NEW_BLORP |
48 BRW_NEW_FRAGMENT_PROGRAM |
49 BRW_NEW_VUE_MAP_GEOM_OUT))
50 return;
51
52 memset(&brw->interpolation_mode, INTERP_MODE_NONE, sizeof(brw->interpolation_mode));
53
54 brw->ctx.NewDriverState |= BRW_NEW_INTERPOLATION_MAP;
55
56 if (!fprog)
57 return;
58
59 for (int i = 0; i < vue_map->num_slots; i++) {
60 int varying = vue_map->slot_to_varying[i];
61 if (varying == -1)
62 continue;
63
64 /* HPOS always wants noperspective. setting it up here allows
65 * us to not need special handling in the SF program. */
66 if (varying == VARYING_SLOT_POS) {
67 brw->interpolation_mode.mode[i] = INTERP_MODE_NOPERSPECTIVE;
68 continue;
69 }
70
71 int frag_attrib = varying;
72 if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1)
73 frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0;
74
75 if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib)))
76 continue;
77
78 enum glsl_interp_mode mode = fprog->InterpQualifier[frag_attrib];
79
80 /* If the mode is not specified, the default varies: Color values
81 * follow GL_SHADE_MODEL; everything else is smooth.
82 */
83 if (mode == INTERP_MODE_NONE) {
84 if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1)
85 mode = brw->ctx.Light.ShadeModel == GL_FLAT
86 ? INTERP_MODE_FLAT : INTERP_MODE_SMOOTH;
87 else
88 mode = INTERP_MODE_SMOOTH;
89 }
90
91 brw->interpolation_mode.mode[i] = mode;
92 }
93
94 if (unlikely(INTEL_DEBUG & DEBUG_VUE)) {
95 fprintf(stderr, "VUE map:\n");
96 for (int i = 0; i < vue_map->num_slots; i++) {
97 int varying = vue_map->slot_to_varying[i];
98 if (varying == -1) {
99 fprintf(stderr, "%d: --\n", i);
100 continue;
101 }
102
103 fprintf(stderr, "%d: %d %s ofs %d\n",
104 i, varying,
105 get_qual_name(brw->interpolation_mode.mode[i]),
106 brw_vue_slot_to_offset(i));
107 }
108 }
109 }