i965 Gen4/5: Introduce 'interpolation map' alongside the VUE map
[mesa.git] / src / mesa / drivers / dri / i965 / brw_interpolation_map.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_state.h"
25
26
27 /* Set up interpolation modes for every element in the VUE */
28 static void
29 brw_setup_vue_interpolation(struct brw_context *brw)
30 {
31 const struct gl_fragment_program *fprog = brw->fragment_program;
32 struct brw_vue_map *vue_map = &brw->vue_map_geom_out;
33
34 memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode));
35
36 brw->state.dirty.brw |= BRW_NEW_INTERPOLATION_MAP;
37
38 if (!fprog)
39 return;
40
41 for (int i = 0; i < vue_map->num_slots; i++) {
42 int varying = vue_map->slot_to_varying[i];
43 if (varying == -1)
44 continue;
45
46 /* HPOS always wants noperspective. setting it up here allows
47 * us to not need special handling in the SF program. */
48 if (varying == VARYING_SLOT_POS) {
49 brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE;
50 continue;
51 }
52
53 int frag_attrib = varying;
54 if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1)
55 frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0;
56
57 if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib)))
58 continue;
59
60 enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib];
61
62 /* If the mode is not specified, the default varies: Color values
63 * follow GL_SHADE_MODEL; everything else is smooth.
64 */
65 if (mode == INTERP_QUALIFIER_NONE) {
66 if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1)
67 mode = brw->ctx.Light.ShadeModel == GL_FLAT
68 ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH;
69 else
70 mode = INTERP_QUALIFIER_SMOOTH;
71 }
72
73 brw->interpolation_mode.mode[i] = mode;
74 }
75 }
76
77
78 const struct brw_tracked_state brw_interpolation_map = {
79 .dirty = {
80 .mesa = _NEW_LIGHT,
81 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
82 BRW_NEW_VUE_MAP_GEOM_OUT)
83 },
84 .emit = brw_setup_vue_interpolation
85 };