Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_interpolation_map.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_state.h"
25
26 static char const *get_qual_name(int mode)
27 {
28 switch (mode) {
29 case INTERP_QUALIFIER_NONE: return "none";
30 case INTERP_QUALIFIER_FLAT: return "flat";
31 case INTERP_QUALIFIER_SMOOTH: return "smooth";
32 case INTERP_QUALIFIER_NOPERSPECTIVE: return "nopersp";
33 default: return "???";
34 }
35 }
36
37
38 /* Set up interpolation modes for every element in the VUE */
39 static void
40 brw_setup_vue_interpolation(struct brw_context *brw)
41 {
42 const struct gl_fragment_program *fprog = brw->fragment_program;
43 struct brw_vue_map *vue_map = &brw->vue_map_geom_out;
44
45 memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode));
46
47 brw->ctx.NewDriverState |= BRW_NEW_INTERPOLATION_MAP;
48
49 if (!fprog)
50 return;
51
52 for (int i = 0; i < vue_map->num_slots; i++) {
53 int varying = vue_map->slot_to_varying[i];
54 if (varying == -1)
55 continue;
56
57 /* HPOS always wants noperspective. setting it up here allows
58 * us to not need special handling in the SF program. */
59 if (varying == VARYING_SLOT_POS) {
60 brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE;
61 continue;
62 }
63
64 int frag_attrib = varying;
65 if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1)
66 frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0;
67
68 if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib)))
69 continue;
70
71 enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib];
72
73 /* If the mode is not specified, the default varies: Color values
74 * follow GL_SHADE_MODEL; everything else is smooth.
75 */
76 if (mode == INTERP_QUALIFIER_NONE) {
77 if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1)
78 mode = brw->ctx.Light.ShadeModel == GL_FLAT
79 ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH;
80 else
81 mode = INTERP_QUALIFIER_SMOOTH;
82 }
83
84 brw->interpolation_mode.mode[i] = mode;
85 }
86
87 if (unlikely(INTEL_DEBUG & DEBUG_VUE)) {
88 fprintf(stderr, "VUE map:\n");
89 for (int i = 0; i < vue_map->num_slots; i++) {
90 int varying = vue_map->slot_to_varying[i];
91 if (varying == -1) {
92 fprintf(stderr, "%d: --\n", i);
93 continue;
94 }
95
96 fprintf(stderr, "%d: %d %s ofs %d\n",
97 i, varying,
98 get_qual_name(brw->interpolation_mode.mode[i]),
99 brw_vue_slot_to_offset(i));
100 }
101 }
102 }
103
104
105 const struct brw_tracked_state brw_interpolation_map = {
106 .dirty = {
107 .mesa = _NEW_LIGHT,
108 .brw = BRW_NEW_FRAGMENT_PROGRAM |
109 BRW_NEW_VUE_MAP_GEOM_OUT,
110 },
111 .emit = brw_setup_vue_interpolation
112 };