i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_metaops.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * frame buffer texture by Gary Wong <gtw@gnu.org>
31 */
32
33
34
35 #include "main/glheader.h"
36 #include "main/context.h"
37 #include "main/macros.h"
38
39 #include "shader/arbprogparse.h"
40
41 #include "intel_screen.h"
42 #include "intel_batchbuffer.h"
43 #include "intel_regions.h"
44 #include "intel_buffers.h"
45
46 #include "brw_context.h"
47 #include "brw_defines.h"
48 #include "brw_draw.h"
49 #include "brw_fallback.h"
50
51 #define INIT(brw, STRUCT, ATTRIB) \
52 do { \
53 brw->attribs.ATTRIB = &ctx->ATTRIB; \
54 } while (0)
55
56 #define DUP(brw, STRUCT, ATTRIB) \
57 do { \
58 brw->metaops.attribs.ATTRIB = MALLOC_STRUCT(STRUCT); \
59 memcpy(brw->metaops.attribs.ATTRIB, \
60 brw->attribs.ATTRIB, \
61 sizeof(struct STRUCT)); \
62 } while (0)
63
64
65 #define INSTALL(brw, ATTRIB, STATE) \
66 do { \
67 brw->attribs.ATTRIB = brw->metaops.attribs.ATTRIB; \
68 brw->state.dirty.mesa |= STATE; \
69 } while (0)
70
71 #define RESTORE(brw, ATTRIB, STATE) \
72 do { \
73 brw->attribs.ATTRIB = &brw->intel.ctx.ATTRIB; \
74 brw->state.dirty.mesa |= STATE; \
75 } while (0)
76
77 static void init_attribs( struct brw_context *brw )
78 {
79 DUP(brw, gl_colorbuffer_attrib, Color);
80 DUP(brw, gl_depthbuffer_attrib, Depth);
81 DUP(brw, gl_fog_attrib, Fog);
82 DUP(brw, gl_hint_attrib, Hint);
83 DUP(brw, gl_light_attrib, Light);
84 DUP(brw, gl_line_attrib, Line);
85 DUP(brw, gl_point_attrib, Point);
86 DUP(brw, gl_polygon_attrib, Polygon);
87 DUP(brw, gl_scissor_attrib, Scissor);
88 DUP(brw, gl_stencil_attrib, Stencil);
89 DUP(brw, gl_texture_attrib, Texture);
90 DUP(brw, gl_transform_attrib, Transform);
91 DUP(brw, gl_viewport_attrib, Viewport);
92 DUP(brw, gl_vertex_program_state, VertexProgram);
93 DUP(brw, gl_fragment_program_state, FragmentProgram);
94 }
95
96 static void install_attribs( struct brw_context *brw )
97 {
98 INSTALL(brw, Color, _NEW_COLOR);
99 INSTALL(brw, Depth, _NEW_DEPTH);
100 INSTALL(brw, Fog, _NEW_FOG);
101 INSTALL(brw, Hint, _NEW_HINT);
102 INSTALL(brw, Light, _NEW_LIGHT);
103 INSTALL(brw, Line, _NEW_LINE);
104 INSTALL(brw, Point, _NEW_POINT);
105 INSTALL(brw, Polygon, _NEW_POLYGON);
106 INSTALL(brw, Scissor, _NEW_SCISSOR);
107 INSTALL(brw, Stencil, _NEW_STENCIL);
108 INSTALL(brw, Texture, _NEW_TEXTURE);
109 INSTALL(brw, Transform, _NEW_TRANSFORM);
110 INSTALL(brw, Viewport, _NEW_VIEWPORT);
111 INSTALL(brw, VertexProgram, _NEW_PROGRAM);
112 INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
113 }
114
115 static void restore_attribs( struct brw_context *brw )
116 {
117 RESTORE(brw, Color, _NEW_COLOR);
118 RESTORE(brw, Depth, _NEW_DEPTH);
119 RESTORE(brw, Fog, _NEW_FOG);
120 RESTORE(brw, Hint, _NEW_HINT);
121 RESTORE(brw, Light, _NEW_LIGHT);
122 RESTORE(brw, Line, _NEW_LINE);
123 RESTORE(brw, Point, _NEW_POINT);
124 RESTORE(brw, Polygon, _NEW_POLYGON);
125 RESTORE(brw, Scissor, _NEW_SCISSOR);
126 RESTORE(brw, Stencil, _NEW_STENCIL);
127 RESTORE(brw, Texture, _NEW_TEXTURE);
128 RESTORE(brw, Transform, _NEW_TRANSFORM);
129 RESTORE(brw, Viewport, _NEW_VIEWPORT);
130 RESTORE(brw, VertexProgram, _NEW_PROGRAM);
131 RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
132 }
133
134
135 static const char *vp_prog =
136 "!!ARBvp1.0\n"
137 "MOV result.color, vertex.color;\n"
138 "MOV result.position, vertex.position;\n"
139 "END\n";
140
141 static const char *fp_prog =
142 "!!ARBfp1.0\n"
143 "MOV result.color, fragment.color;\n"
144 "END\n";
145
146 static const char *fp_tex_prog =
147 "!!ARBfp1.0\n"
148 "TEMP a;\n"
149 "ADD a, fragment.position, program.local[0];\n"
150 "MUL a, a, program.local[1];\n"
151 "TEX result.color, a, texture[0], 2D;\n"
152 "MOV result.depth.z, fragment.position;\n"
153 "END\n";
154
155 /* Derived values of importance:
156 *
157 * FragmentProgram->_Current
158 * VertexProgram->_Enabled
159 * brw->vertex_program
160 * DrawBuffer->_ColorDrawBufferIndexes[0]
161 *
162 *
163 * More if drawpixels-through-texture is added.
164 */
165 static void init_metaops_state( struct brw_context *brw )
166 {
167 GLcontext *ctx = &brw->intel.ctx;
168
169 brw->metaops.vbo = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
170
171 ctx->Driver.BufferData(ctx,
172 GL_ARRAY_BUFFER_ARB,
173 4096,
174 NULL,
175 GL_DYNAMIC_DRAW_ARB,
176 brw->metaops.vbo);
177
178 brw->metaops.fp = (struct gl_fragment_program *)
179 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
180
181 brw->metaops.fp_tex = (struct gl_fragment_program *)
182 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 1 );
183
184 brw->metaops.vp = (struct gl_vertex_program *)
185 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 1 );
186
187 _mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
188 fp_prog, strlen(fp_prog),
189 brw->metaops.fp);
190
191 _mesa_parse_arb_fragment_program(ctx, GL_FRAGMENT_PROGRAM_ARB,
192 fp_tex_prog, strlen(fp_tex_prog),
193 brw->metaops.fp_tex);
194
195 _mesa_parse_arb_vertex_program(ctx, GL_VERTEX_PROGRAM_ARB,
196 vp_prog, strlen(vp_prog),
197 brw->metaops.vp);
198
199 brw->metaops.attribs.VertexProgram->_Current = brw->metaops.vp;
200 brw->metaops.attribs.VertexProgram->_Enabled = GL_TRUE;
201
202 brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
203 }
204
205 static void meta_flat_shade( struct intel_context *intel )
206 {
207 struct brw_context *brw = brw_context(&intel->ctx);
208
209 brw->metaops.attribs.Light->ShadeModel = GL_FLAT;
210 brw->state.dirty.mesa |= _NEW_LIGHT;
211 }
212
213
214 static void meta_no_stencil_write( struct intel_context *intel )
215 {
216 struct brw_context *brw = brw_context(&intel->ctx);
217
218 brw->metaops.attribs.Stencil->Enabled = GL_FALSE;
219 brw->metaops.attribs.Stencil->WriteMask[0] = GL_FALSE;
220 brw->state.dirty.mesa |= _NEW_STENCIL;
221 }
222
223 static void meta_no_depth_write( struct intel_context *intel )
224 {
225 struct brw_context *brw = brw_context(&intel->ctx);
226
227 brw->metaops.attribs.Depth->Test = GL_FALSE;
228 brw->metaops.attribs.Depth->Mask = GL_FALSE;
229 brw->state.dirty.mesa |= _NEW_DEPTH;
230 }
231
232
233 static void meta_depth_replace( struct intel_context *intel )
234 {
235 struct brw_context *brw = brw_context(&intel->ctx);
236
237 /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
238 * ctx->Driver.DepthMask( ctx, GL_TRUE )
239 */
240 brw->metaops.attribs.Depth->Test = GL_TRUE;
241 brw->metaops.attribs.Depth->Mask = GL_TRUE;
242 brw->state.dirty.mesa |= _NEW_DEPTH;
243
244 /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
245 */
246 brw->metaops.attribs.Depth->Func = GL_ALWAYS;
247
248 brw->state.dirty.mesa |= _NEW_DEPTH;
249 }
250
251
252 static void meta_stencil_replace( struct intel_context *intel,
253 GLuint s_mask,
254 GLuint s_clear)
255 {
256 struct brw_context *brw = brw_context(&intel->ctx);
257
258 brw->metaops.attribs.Stencil->Enabled = GL_TRUE;
259 brw->metaops.attribs.Stencil->WriteMask[0] = s_mask;
260 brw->metaops.attribs.Stencil->ValueMask[0] = 0xff;
261 brw->metaops.attribs.Stencil->Ref[0] = s_clear;
262 brw->metaops.attribs.Stencil->Function[0] = GL_ALWAYS;
263 brw->metaops.attribs.Stencil->FailFunc[0] = GL_REPLACE;
264 brw->metaops.attribs.Stencil->ZPassFunc[0] = GL_REPLACE;
265 brw->metaops.attribs.Stencil->ZFailFunc[0] = GL_REPLACE;
266 brw->state.dirty.mesa |= _NEW_STENCIL;
267 }
268
269
270 static void meta_color_mask( struct intel_context *intel, GLboolean state )
271 {
272 struct brw_context *brw = brw_context(&intel->ctx);
273
274 if (state)
275 COPY_4V(brw->metaops.attribs.Color->ColorMask,
276 brw->intel.ctx.Color.ColorMask);
277 else
278 ASSIGN_4V(brw->metaops.attribs.Color->ColorMask, 0, 0, 0, 0);
279
280 brw->state.dirty.mesa |= _NEW_COLOR;
281 }
282
283 static void meta_no_texture( struct intel_context *intel )
284 {
285 struct brw_context *brw = brw_context(&intel->ctx);
286
287 brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp;
288
289 brw->metaops.attribs.Texture->CurrentUnit = 0;
290 brw->metaops.attribs.Texture->_EnabledUnits = 0;
291 brw->metaops.attribs.Texture->_EnabledCoordUnits = 0;
292 brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = 0;
293 brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = 0;
294
295 brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
296 }
297
298 static void meta_texture_blend_replace(struct intel_context *intel)
299 {
300 struct brw_context *brw = brw_context(&intel->ctx);
301
302 brw->metaops.attribs.Texture->CurrentUnit = 0;
303 brw->metaops.attribs.Texture->_EnabledUnits = 1;
304 brw->metaops.attribs.Texture->_EnabledCoordUnits = 1;
305 brw->metaops.attribs.Texture->Unit[ 0 ].Enabled = TEXTURE_2D_BIT;
306 brw->metaops.attribs.Texture->Unit[ 0 ]._ReallyEnabled = TEXTURE_2D_BIT;
307 brw->metaops.attribs.Texture->Unit[ 0 ].Current2D =
308 intel->frame_buffer_texobj;
309 brw->metaops.attribs.Texture->Unit[ 0 ]._Current =
310 intel->frame_buffer_texobj;
311
312 brw->state.dirty.mesa |= _NEW_TEXTURE | _NEW_PROGRAM;
313 }
314
315 static void meta_import_pixel_state(struct intel_context *intel)
316 {
317 struct brw_context *brw = brw_context(&intel->ctx);
318
319 RESTORE(brw, Color, _NEW_COLOR);
320 RESTORE(brw, Depth, _NEW_DEPTH);
321 RESTORE(brw, Fog, _NEW_FOG);
322 RESTORE(brw, Scissor, _NEW_SCISSOR);
323 RESTORE(brw, Stencil, _NEW_STENCIL);
324 RESTORE(brw, Texture, _NEW_TEXTURE);
325 RESTORE(brw, FragmentProgram, _NEW_PROGRAM);
326 }
327
328 static void meta_frame_buffer_texture( struct intel_context *intel,
329 GLint xoff, GLint yoff )
330 {
331 struct brw_context *brw = brw_context(&intel->ctx);
332 struct intel_region *region = intel_drawbuf_region( intel );
333
334 INSTALL(brw, FragmentProgram, _NEW_PROGRAM);
335
336 brw->metaops.attribs.FragmentProgram->_Current = brw->metaops.fp_tex;
337 /* This is unfortunate, but seems to be necessary, since later on we
338 will end up calling _mesa_load_state_parameters to lookup the
339 local params (below), and that will want to look in ctx.FragmentProgram
340 instead of brw->attribs.FragmentProgram. */
341 intel->ctx.FragmentProgram.Current = brw->metaops.fp_tex;
342
343 brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 0 ] = xoff;
344 brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 1 ] = yoff;
345 brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 2 ] = 0.0;
346 brw->metaops.fp_tex->Base.LocalParams[ 0 ][ 3 ] = 0.0;
347 brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 0 ] =
348 1.0 / region->pitch;
349 brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 1 ] =
350 -1.0 / region->height;
351 brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 2 ] = 0.0;
352 brw->metaops.fp_tex->Base.LocalParams[ 1 ][ 3 ] = 1.0;
353
354 brw->state.dirty.mesa |= _NEW_PROGRAM;
355 }
356
357
358 static void meta_draw_region( struct intel_context *intel,
359 struct intel_region *draw_region,
360 struct intel_region *depth_region )
361 {
362 struct brw_context *brw = brw_context(&intel->ctx);
363
364 if (!brw->metaops.saved_draw_region) {
365 brw->metaops.saved_draw_region = brw->state.draw_regions[0];
366 brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions;
367 brw->metaops.saved_depth_region = brw->state.depth_region;
368 }
369
370 brw->state.draw_regions[0] = draw_region;
371 brw->state.nr_draw_regions = 1;
372 brw->state.depth_region = depth_region;
373
374 if (intel->frame_buffer_texobj != NULL)
375 brw_FrameBufferTexDestroy(brw);
376
377 if (draw_region)
378 brw_FrameBufferTexInit(brw, draw_region);
379
380 brw->state.dirty.mesa |= _NEW_BUFFERS;
381 }
382
383
384 static void meta_draw_quad(struct intel_context *intel,
385 GLfloat x0, GLfloat x1,
386 GLfloat y0, GLfloat y1,
387 GLfloat z,
388 GLuint color,
389 GLfloat s0, GLfloat s1,
390 GLfloat t0, GLfloat t1)
391 {
392 GLcontext *ctx = &intel->ctx;
393 struct brw_context *brw = brw_context(&intel->ctx);
394 struct gl_client_array pos_array;
395 struct gl_client_array color_array;
396 struct gl_client_array *attribs[VERT_ATTRIB_MAX];
397 struct _mesa_prim prim[1];
398 GLfloat pos[4][3];
399
400 ctx->Driver.BufferData(ctx,
401 GL_ARRAY_BUFFER_ARB,
402 sizeof(pos) + sizeof(color),
403 NULL,
404 GL_DYNAMIC_DRAW_ARB,
405 brw->metaops.vbo);
406
407 pos[0][0] = x0;
408 pos[0][1] = y0;
409 pos[0][2] = z;
410
411 pos[1][0] = x1;
412 pos[1][1] = y0;
413 pos[1][2] = z;
414
415 pos[2][0] = x1;
416 pos[2][1] = y1;
417 pos[2][2] = z;
418
419 pos[3][0] = x0;
420 pos[3][1] = y1;
421 pos[3][2] = z;
422
423 ctx->Driver.BufferSubData(ctx,
424 GL_ARRAY_BUFFER_ARB,
425 0,
426 sizeof(pos),
427 pos,
428 brw->metaops.vbo);
429
430 /* Convert incoming ARGB to required RGBA */
431 /* Note this color is stored as GL_UNSIGNED_BYTE */
432 color = (color & 0xff00ff00) | (((color >> 16) | (color << 16)) & 0xff00ff);
433
434 ctx->Driver.BufferSubData(ctx,
435 GL_ARRAY_BUFFER_ARB,
436 sizeof(pos),
437 sizeof(color),
438 &color,
439 brw->metaops.vbo);
440
441 /* Ignoring texture coords.
442 */
443
444 memset(attribs, 0, VERT_ATTRIB_MAX * sizeof(*attribs));
445
446 attribs[VERT_ATTRIB_POS] = &pos_array;
447 attribs[VERT_ATTRIB_POS]->Ptr = 0;
448 attribs[VERT_ATTRIB_POS]->Type = GL_FLOAT;
449 attribs[VERT_ATTRIB_POS]->Enabled = 1;
450 attribs[VERT_ATTRIB_POS]->Size = 3;
451 attribs[VERT_ATTRIB_POS]->StrideB = 3 * sizeof(GLfloat);
452 attribs[VERT_ATTRIB_POS]->Stride = 3 * sizeof(GLfloat);
453 attribs[VERT_ATTRIB_POS]->_MaxElement = 4;
454 attribs[VERT_ATTRIB_POS]->Normalized = 0;
455 attribs[VERT_ATTRIB_POS]->BufferObj = brw->metaops.vbo;
456
457 attribs[VERT_ATTRIB_COLOR0] = &color_array;
458 attribs[VERT_ATTRIB_COLOR0]->Ptr = (const GLubyte *)sizeof(pos);
459 attribs[VERT_ATTRIB_COLOR0]->Type = GL_UNSIGNED_BYTE;
460 attribs[VERT_ATTRIB_COLOR0]->Enabled = 1;
461 attribs[VERT_ATTRIB_COLOR0]->Size = 4;
462 attribs[VERT_ATTRIB_COLOR0]->StrideB = 0;
463 attribs[VERT_ATTRIB_COLOR0]->Stride = 0;
464 attribs[VERT_ATTRIB_COLOR0]->_MaxElement = 1;
465 attribs[VERT_ATTRIB_COLOR0]->Normalized = 1;
466 attribs[VERT_ATTRIB_COLOR0]->BufferObj = brw->metaops.vbo;
467
468 /* Just ignoring texture coordinates for now.
469 */
470
471 memset(prim, 0, sizeof(*prim));
472
473 prim[0].mode = GL_TRIANGLE_FAN;
474 prim[0].begin = 1;
475 prim[0].end = 1;
476 prim[0].weak = 0;
477 prim[0].pad = 0;
478 prim[0].start = 0;
479 prim[0].count = 4;
480
481 brw_draw_prims(&brw->intel.ctx,
482 (const struct gl_client_array **)attribs,
483 prim, 1,
484 NULL,
485 0,
486 3 );
487 }
488
489
490 static void install_meta_state( struct intel_context *intel )
491 {
492 GLcontext *ctx = &intel->ctx;
493 struct brw_context *brw = brw_context(ctx);
494 GLuint i;
495
496 if (!brw->metaops.vbo) {
497 init_metaops_state(brw);
498 }
499
500 install_attribs(brw);
501
502 meta_no_texture(&brw->intel);
503 meta_flat_shade(&brw->intel);
504 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
505 brw->metaops.restore_draw_buffers[i]
506 = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
507 }
508 brw->metaops.restore_num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
509
510 brw->metaops.restore_fp = ctx->FragmentProgram.Current;
511
512 /* This works without adjusting refcounts. Fix later?
513 */
514 brw->metaops.saved_draw_region = brw->state.draw_regions[0];
515 brw->metaops.saved_nr_draw_regions = brw->state.nr_draw_regions;
516 brw->metaops.saved_depth_region = brw->state.depth_region;
517 brw->metaops.active = 1;
518
519 brw->state.dirty.brw |= BRW_NEW_METAOPS;
520 }
521
522 static void leave_meta_state( struct intel_context *intel )
523 {
524 GLcontext *ctx = &intel->ctx;
525 struct brw_context *brw = brw_context(ctx);
526 GLuint i;
527
528 restore_attribs(brw);
529
530 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
531 ctx->DrawBuffer->_ColorDrawBufferIndexes[i]
532 = brw->metaops.restore_draw_buffers[i];
533 }
534 ctx->DrawBuffer->_NumColorDrawBuffers = brw->metaops.restore_num_draw_buffers;
535
536 ctx->FragmentProgram.Current = brw->metaops.restore_fp;
537
538 brw->state.draw_regions[0] = brw->metaops.saved_draw_region;
539 brw->state.nr_draw_regions = brw->metaops.saved_nr_draw_regions;
540 brw->state.depth_region = brw->metaops.saved_depth_region;
541 brw->metaops.saved_draw_region = NULL;
542 brw->metaops.saved_depth_region = NULL;
543 brw->metaops.active = 0;
544
545 brw->state.dirty.mesa |= _NEW_BUFFERS;
546 brw->state.dirty.brw |= BRW_NEW_METAOPS;
547 }
548
549
550
551 void brw_init_metaops( struct brw_context *brw )
552 {
553 init_attribs(brw);
554
555
556 brw->intel.vtbl.install_meta_state = install_meta_state;
557 brw->intel.vtbl.leave_meta_state = leave_meta_state;
558 brw->intel.vtbl.meta_no_depth_write = meta_no_depth_write;
559 brw->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;
560 brw->intel.vtbl.meta_stencil_replace = meta_stencil_replace;
561 brw->intel.vtbl.meta_depth_replace = meta_depth_replace;
562 brw->intel.vtbl.meta_color_mask = meta_color_mask;
563 brw->intel.vtbl.meta_no_texture = meta_no_texture;
564 brw->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;
565 brw->intel.vtbl.meta_frame_buffer_texture = meta_frame_buffer_texture;
566 brw->intel.vtbl.meta_draw_region = meta_draw_region;
567 brw->intel.vtbl.meta_draw_quad = meta_draw_quad;
568 brw->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;
569 /* brw->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; */
570 /* brw->intel.vtbl.meta_draw_format = set_draw_format; */
571 }
572
573 void brw_destroy_metaops( struct brw_context *brw )
574 {
575 GLcontext *ctx = &brw->intel.ctx;
576
577 if (brw->metaops.vbo)
578 ctx->Driver.DeleteBuffer( ctx, brw->metaops.vbo );
579
580 /* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp ); */
581 /* ctx->Driver.DeleteProgram( ctx, brw->metaops.fp_tex ); */
582 /* ctx->Driver.DeleteProgram( ctx, brw->metaops.vp ); */
583 }