i965: Make brw_vs_outputs_written static.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "compiler/brw_eu_defines.h"
42
43 #include "main/framebuffer.h"
44 #include "main/fbobject.h"
45 #include "main/format_utils.h"
46 #include "main/glformats.h"
47
48 /**
49 * Upload pointers to the per-stage state.
50 *
51 * The state pointers in this packet are all relative to the general state
52 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
53 */
54 static void
55 upload_pipelined_state_pointers(struct brw_context *brw)
56 {
57 const struct gen_device_info *devinfo = &brw->screen->devinfo;
58
59 if (devinfo->gen == 5) {
60 /* Need to flush before changing clip max threads for errata. */
61 BEGIN_BATCH(1);
62 OUT_BATCH(MI_FLUSH);
63 ADVANCE_BATCH();
64 }
65
66 BEGIN_BATCH(7);
67 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
68 OUT_RELOC(brw->batch.state.bo, 0, brw->vs.base.state_offset);
69 if (brw->ff_gs.prog_active)
70 OUT_RELOC(brw->batch.state.bo, 0, brw->ff_gs.state_offset | 1);
71 else
72 OUT_BATCH(0);
73 OUT_RELOC(brw->batch.state.bo, 0, brw->clip.state_offset | 1);
74 OUT_RELOC(brw->batch.state.bo, 0, brw->sf.state_offset);
75 OUT_RELOC(brw->batch.state.bo, 0, brw->wm.base.state_offset);
76 OUT_RELOC(brw->batch.state.bo, 0, brw->cc.state_offset);
77 ADVANCE_BATCH();
78
79 brw->ctx.NewDriverState |= BRW_NEW_PSP;
80 }
81
82 static void
83 upload_psp_urb_cbs(struct brw_context *brw)
84 {
85 upload_pipelined_state_pointers(brw);
86 brw_upload_urb_fence(brw);
87 brw_upload_cs_urb_state(brw);
88 }
89
90 const struct brw_tracked_state brw_psp_urb_cbs = {
91 .dirty = {
92 .mesa = 0,
93 .brw = BRW_NEW_BATCH |
94 BRW_NEW_BLORP |
95 BRW_NEW_FF_GS_PROG_DATA |
96 BRW_NEW_GEN4_UNIT_STATE |
97 BRW_NEW_STATE_BASE_ADDRESS |
98 BRW_NEW_URB_FENCE,
99 },
100 .emit = upload_psp_urb_cbs,
101 };
102
103 uint32_t
104 brw_depthbuffer_format(struct brw_context *brw)
105 {
106 struct gl_context *ctx = &brw->ctx;
107 struct gl_framebuffer *fb = ctx->DrawBuffer;
108 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
109 struct intel_renderbuffer *srb;
110
111 if (!drb &&
112 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
113 !srb->mt->stencil_mt &&
114 (intel_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
115 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
116 drb = srb;
117 }
118
119 if (!drb)
120 return BRW_DEPTHFORMAT_D32_FLOAT;
121
122 return brw_depth_format(brw, drb->mt->format);
123 }
124
125 static struct intel_mipmap_tree *
126 get_stencil_miptree(struct intel_renderbuffer *irb)
127 {
128 if (!irb)
129 return NULL;
130 if (irb->mt->stencil_mt)
131 return irb->mt->stencil_mt;
132 return intel_renderbuffer_get_mt(irb);
133 }
134
135 static bool
136 rebase_depth_stencil(struct brw_context *brw, struct intel_renderbuffer *irb,
137 bool invalidate)
138 {
139 const struct gen_device_info *devinfo = &brw->screen->devinfo;
140 struct gl_context *ctx = &brw->ctx;
141 uint32_t tile_mask_x = 0, tile_mask_y = 0;
142
143 intel_get_tile_masks(irb->mt->surf.tiling, irb->mt->cpp,
144 &tile_mask_x, &tile_mask_y);
145 assert(!intel_miptree_level_has_hiz(irb->mt, irb->mt_level));
146
147 uint32_t tile_x = irb->draw_x & tile_mask_x;
148 uint32_t tile_y = irb->draw_y & tile_mask_y;
149
150 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
151 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
152 * Coordinate Offset X/Y":
153 *
154 * "The 3 LSBs of both offsets must be zero to ensure correct
155 * alignment"
156 */
157 bool rebase = tile_x & 7 || tile_y & 7;
158
159 /* We didn't even have intra-tile offsets before g45. */
160 rebase |= (!devinfo->has_surface_tile_offset && (tile_x || tile_y));
161
162 if (rebase) {
163 perf_debug("HW workaround: blitting depth level %d to a temporary "
164 "to fix alignment (depth tile offset %d,%d)\n",
165 irb->mt_level, tile_x, tile_y);
166 intel_renderbuffer_move_to_temp(brw, irb, invalidate);
167
168 /* There is now only single slice miptree. */
169 brw->depthstencil.tile_x = 0;
170 brw->depthstencil.tile_y = 0;
171 brw->depthstencil.depth_offset = 0;
172 return true;
173 }
174
175 /* While we just tried to get everything aligned, we may have failed to do
176 * so in the case of rendering to array or 3D textures, where nonzero faces
177 * will still have an offset post-rebase. At least give an informative
178 * warning.
179 */
180 WARN_ONCE((tile_x & 7) || (tile_y & 7),
181 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
182 "Truncating offset (%u:%u), bad rendering may occur.\n",
183 tile_x, tile_y);
184 tile_x &= ~7;
185 tile_y &= ~7;
186
187 brw->depthstencil.tile_x = tile_x;
188 brw->depthstencil.tile_y = tile_y;
189 brw->depthstencil.depth_offset = intel_miptree_get_aligned_offset(
190 irb->mt,
191 irb->draw_x & ~tile_mask_x,
192 irb->draw_y & ~tile_mask_y);
193
194 return false;
195 }
196
197 void
198 brw_workaround_depthstencil_alignment(struct brw_context *brw,
199 GLbitfield clear_mask)
200 {
201 const struct gen_device_info *devinfo = &brw->screen->devinfo;
202 struct gl_context *ctx = &brw->ctx;
203 struct gl_framebuffer *fb = ctx->DrawBuffer;
204 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
205 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
206 struct intel_mipmap_tree *depth_mt = NULL;
207 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
208 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
209
210 if (depth_irb)
211 depth_mt = depth_irb->mt;
212
213 /* Initialize brw->depthstencil to 'nop' workaround state.
214 */
215 brw->depthstencil.tile_x = 0;
216 brw->depthstencil.tile_y = 0;
217 brw->depthstencil.depth_offset = 0;
218
219 /* Gen6+ doesn't require the workarounds, since we always program the
220 * surface state at the start of the whole surface.
221 */
222 if (devinfo->gen >= 6)
223 return;
224
225 /* Check if depth buffer is in depth/stencil format. If so, then it's only
226 * safe to invalidate it if we're also clearing stencil.
227 */
228 if (depth_irb && invalidate_depth &&
229 _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL)
230 invalidate_depth = invalidate_stencil && stencil_irb;
231
232 if (depth_irb) {
233 if (rebase_depth_stencil(brw, depth_irb, invalidate_depth)) {
234 /* In the case of stencil_irb being the same packed depth/stencil
235 * texture but not the same rb, make it point at our rebased mt, too.
236 */
237 if (stencil_irb &&
238 stencil_irb != depth_irb &&
239 stencil_irb->mt == depth_mt) {
240 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
241 intel_renderbuffer_set_draw_offset(stencil_irb);
242 }
243 }
244
245 if (stencil_irb) {
246 assert(stencil_irb->mt == depth_irb->mt);
247 assert(stencil_irb->mt_level == depth_irb->mt_level);
248 assert(stencil_irb->mt_layer == depth_irb->mt_layer);
249 }
250 }
251
252 /* If there is no depth attachment, consider if stencil needs rebase. */
253 if (!depth_irb && stencil_irb)
254 rebase_depth_stencil(brw, stencil_irb, invalidate_stencil);
255 }
256
257 void
258 brw_emit_depthbuffer(struct brw_context *brw)
259 {
260 const struct gen_device_info *devinfo = &brw->screen->devinfo;
261 struct gl_context *ctx = &brw->ctx;
262 struct gl_framebuffer *fb = ctx->DrawBuffer;
263 /* _NEW_BUFFERS */
264 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
265 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
266 struct intel_mipmap_tree *depth_mt = intel_renderbuffer_get_mt(depth_irb);
267 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
268 uint32_t tile_x = brw->depthstencil.tile_x;
269 uint32_t tile_y = brw->depthstencil.tile_y;
270 bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
271 bool separate_stencil = false;
272 uint32_t depth_surface_type = BRW_SURFACE_NULL;
273 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
274 uint32_t depth_offset = 0;
275 uint32_t width = 1, height = 1;
276
277 if (stencil_mt) {
278 separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
279
280 /* Gen7 supports only separate stencil */
281 assert(separate_stencil || devinfo->gen < 7);
282 }
283
284 /* If there's a packed depth/stencil bound to stencil only, we need to
285 * emit the packed depth/stencil buffer packet.
286 */
287 if (!depth_irb && stencil_irb && !separate_stencil) {
288 depth_irb = stencil_irb;
289 depth_mt = stencil_mt;
290 }
291
292 if (depth_irb && depth_mt) {
293 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
294 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
295 * depthstencil format.
296 *
297 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
298 * set to the same value. Gens after 7 implicitly always set
299 * Separate_Stencil_Enable; software cannot disable it.
300 */
301 if ((devinfo->gen < 7 && hiz) || devinfo->gen >= 7) {
302 assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
303 }
304
305 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
306 assert(devinfo->gen >= 7 || !separate_stencil || hiz);
307
308 assert(devinfo->gen < 6 || depth_mt->surf.tiling == ISL_TILING_Y0);
309 assert(!hiz || depth_mt->surf.tiling == ISL_TILING_Y0);
310
311 depthbuffer_format = brw_depthbuffer_format(brw);
312 depth_surface_type = BRW_SURFACE_2D;
313 depth_offset = brw->depthstencil.depth_offset;
314 width = depth_irb->Base.Base.Width;
315 height = depth_irb->Base.Base.Height;
316 } else if (separate_stencil) {
317 /*
318 * There exists a separate stencil buffer but no depth buffer.
319 *
320 * The stencil buffer inherits most of its fields from
321 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
322 * height.
323 *
324 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
325 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
326 * [DevGT+]: This field must be set to TRUE.
327 */
328 assert(brw->has_separate_stencil);
329
330 depth_surface_type = BRW_SURFACE_2D;
331 width = stencil_irb->Base.Base.Width;
332 height = stencil_irb->Base.Base.Height;
333 }
334
335 if (depth_mt)
336 brw_cache_flush_for_depth(brw, depth_mt->bo);
337 if (stencil_mt)
338 brw_cache_flush_for_depth(brw, stencil_mt->bo);
339
340 brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
341 depthbuffer_format, depth_surface_type,
342 stencil_mt, hiz, separate_stencil,
343 width, height, tile_x, tile_y);
344 }
345
346 uint32_t
347 brw_convert_depth_value(mesa_format format, float value)
348 {
349 switch (format) {
350 case MESA_FORMAT_Z_FLOAT32:
351 return float_as_int(value);
352 case MESA_FORMAT_Z_UNORM16:
353 return value * ((1u << 16) - 1);
354 case MESA_FORMAT_Z24_UNORM_X8_UINT:
355 return value * ((1u << 24) - 1);
356 default:
357 unreachable("Invalid depth format");
358 }
359 }
360
361 void
362 brw_emit_depth_stencil_hiz(struct brw_context *brw,
363 struct intel_mipmap_tree *depth_mt,
364 uint32_t depth_offset, uint32_t depthbuffer_format,
365 uint32_t depth_surface_type,
366 struct intel_mipmap_tree *stencil_mt,
367 bool hiz, bool separate_stencil,
368 uint32_t width, uint32_t height,
369 uint32_t tile_x, uint32_t tile_y)
370 {
371 (void)hiz;
372 (void)separate_stencil;
373 (void)stencil_mt;
374
375 assert(!hiz);
376 assert(!separate_stencil);
377
378 const struct gen_device_info *devinfo = &brw->screen->devinfo;
379 const unsigned len = (devinfo->is_g4x || devinfo->gen == 5) ? 6 : 5;
380
381 BEGIN_BATCH(len);
382 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
383 OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) |
384 (depthbuffer_format << 18) |
385 (BRW_TILEWALK_YMAJOR << 26) |
386 (1 << 27) |
387 (depth_surface_type << 29));
388
389 if (depth_mt) {
390 OUT_RELOC(depth_mt->bo, RELOC_WRITE, depth_offset);
391 } else {
392 OUT_BATCH(0);
393 }
394
395 OUT_BATCH(((width + tile_x - 1) << 6) |
396 ((height + tile_y - 1) << 19));
397 OUT_BATCH(0);
398
399 if (devinfo->is_g4x || devinfo->gen >= 5)
400 OUT_BATCH(tile_x | (tile_y << 16));
401 else
402 assert(tile_x == 0 && tile_y == 0);
403
404 if (devinfo->gen >= 6)
405 OUT_BATCH(0);
406
407 ADVANCE_BATCH();
408 }
409
410 const struct brw_tracked_state brw_depthbuffer = {
411 .dirty = {
412 .mesa = _NEW_BUFFERS,
413 .brw = BRW_NEW_BATCH |
414 BRW_NEW_BLORP,
415 },
416 .emit = brw_emit_depthbuffer,
417 };
418
419 void
420 brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
421 {
422 const struct gen_device_info *devinfo = &brw->screen->devinfo;
423 const bool is_965 = devinfo->gen == 4 && !devinfo->is_g4x;
424 const uint32_t _3DSTATE_PIPELINE_SELECT =
425 is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
426
427 if (devinfo->gen >= 8 && devinfo->gen < 10) {
428 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
429 *
430 * Software must clear the COLOR_CALC_STATE Valid field in
431 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
432 * with Pipeline Select set to GPGPU.
433 *
434 * The internal hardware docs recommend the same workaround for Gen9
435 * hardware too.
436 */
437 if (pipeline == BRW_COMPUTE_PIPELINE) {
438 BEGIN_BATCH(2);
439 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
440 OUT_BATCH(0);
441 ADVANCE_BATCH();
442
443 brw->ctx.NewDriverState |= BRW_NEW_CC_STATE;
444 }
445 }
446
447 if (devinfo->gen >= 6) {
448 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
449 * PIPELINE_SELECT [DevBWR+]":
450 *
451 * Project: DEVSNB+
452 *
453 * Software must ensure all the write caches are flushed through a
454 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
455 * command to invalidate read only caches prior to programming
456 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
457 */
458 const unsigned dc_flush =
459 devinfo->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
460
461 brw_emit_pipe_control_flush(brw,
462 PIPE_CONTROL_RENDER_TARGET_FLUSH |
463 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
464 dc_flush |
465 PIPE_CONTROL_CS_STALL);
466
467 brw_emit_pipe_control_flush(brw,
468 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
469 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
470 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
471 PIPE_CONTROL_INSTRUCTION_INVALIDATE);
472
473 } else {
474 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
475 * PIPELINE_SELECT [DevBWR+]":
476 *
477 * Project: PRE-DEVSNB
478 *
479 * Software must ensure the current pipeline is flushed via an
480 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
481 */
482 BEGIN_BATCH(1);
483 OUT_BATCH(MI_FLUSH);
484 ADVANCE_BATCH();
485 }
486
487 /* Select the pipeline */
488 BEGIN_BATCH(1);
489 OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 |
490 (devinfo->gen >= 9 ? (3 << 8) : 0) |
491 (pipeline == BRW_COMPUTE_PIPELINE ? 2 : 0));
492 ADVANCE_BATCH();
493
494 if (devinfo->gen == 7 && !devinfo->is_haswell &&
495 pipeline == BRW_RENDER_PIPELINE) {
496 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
497 * PIPELINE_SELECT [DevBWR+]":
498 *
499 * Project: DEVIVB, DEVHSW:GT3:A0
500 *
501 * Software must send a pipe_control with a CS stall and a post sync
502 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
503 * after any PIPELINE_SELECT that is enabling 3D mode.
504 */
505 gen7_emit_cs_stall_flush(brw);
506
507 BEGIN_BATCH(7);
508 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
509 OUT_BATCH(_3DPRIM_POINTLIST);
510 OUT_BATCH(0);
511 OUT_BATCH(0);
512 OUT_BATCH(0);
513 OUT_BATCH(0);
514 OUT_BATCH(0);
515 ADVANCE_BATCH();
516 }
517
518 if (devinfo->is_geminilake) {
519 /* Project: DevGLK
520 *
521 * "This chicken bit works around a hardware issue with barrier logic
522 * encountered when switching between GPGPU and 3D pipelines. To
523 * workaround the issue, this mode bit should be set after a pipeline
524 * is selected."
525 */
526 const unsigned barrier_mode =
527 pipeline == BRW_RENDER_PIPELINE ? GLK_SCEC_BARRIER_MODE_3D_HULL
528 : GLK_SCEC_BARRIER_MODE_GPGPU;
529 brw_load_register_imm32(brw, SLICE_COMMON_ECO_CHICKEN1,
530 barrier_mode | GLK_SCEC_BARRIER_MODE_MASK);
531 }
532 }
533
534 /**
535 * Misc invariant state packets
536 */
537 void
538 brw_upload_invariant_state(struct brw_context *brw)
539 {
540 const struct gen_device_info *devinfo = &brw->screen->devinfo;
541 const bool is_965 = devinfo->gen == 4 && !devinfo->is_g4x;
542
543 brw_emit_select_pipeline(brw, BRW_RENDER_PIPELINE);
544 brw->last_pipeline = BRW_RENDER_PIPELINE;
545
546 if (devinfo->gen >= 8) {
547 BEGIN_BATCH(3);
548 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
549 OUT_BATCH(0);
550 OUT_BATCH(0);
551 ADVANCE_BATCH();
552 } else {
553 BEGIN_BATCH(2);
554 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
555 OUT_BATCH(0);
556 ADVANCE_BATCH();
557 }
558
559 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
560 if (!is_965) {
561 BEGIN_BATCH(3);
562 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
563 /* use legacy aa line coverage computation */
564 OUT_BATCH(0);
565 OUT_BATCH(0);
566 ADVANCE_BATCH();
567 }
568
569 const uint32_t _3DSTATE_VF_STATISTICS =
570 is_965 ? GEN4_3DSTATE_VF_STATISTICS : GM45_3DSTATE_VF_STATISTICS;
571 BEGIN_BATCH(1);
572 OUT_BATCH(_3DSTATE_VF_STATISTICS << 16 | 1);
573 ADVANCE_BATCH();
574 }
575
576 /**
577 * Define the base addresses which some state is referenced from.
578 *
579 * This allows us to avoid having to emit relocations for the objects,
580 * and is actually required for binding table pointers on gen6.
581 *
582 * Surface state base address covers binding table pointers and
583 * surface state objects, but not the surfaces that the surface state
584 * objects point to.
585 */
586 void
587 brw_upload_state_base_address(struct brw_context *brw)
588 {
589 const struct gen_device_info *devinfo = &brw->screen->devinfo;
590
591 if (brw->batch.state_base_address_emitted)
592 return;
593
594 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
595 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
596 * programmed prior to STATE_BASE_ADDRESS.
597 *
598 * However, given that the instruction SBA (general state base
599 * address) on this chipset is always set to 0 across X and GL,
600 * maybe this isn't required for us in particular.
601 */
602
603 if (devinfo->gen >= 6) {
604 const unsigned dc_flush =
605 devinfo->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
606
607 /* Emit a render target cache flush.
608 *
609 * This isn't documented anywhere in the PRM. However, it seems to be
610 * necessary prior to changing the surface state base adress. We've
611 * seen issues in Vulkan where we get GPU hangs when using multi-level
612 * command buffers which clear depth, reset state base address, and then
613 * go render stuff.
614 *
615 * Normally, in GL, we would trust the kernel to do sufficient stalls
616 * and flushes prior to executing our batch. However, it doesn't seem
617 * as if the kernel's flushing is always sufficient and we don't want to
618 * rely on it.
619 *
620 * We make this an end-of-pipe sync instead of a normal flush because we
621 * do not know the current status of the GPU. On Haswell at least,
622 * having a fast-clear operation in flight at the same time as a normal
623 * rendering operation can cause hangs. Since the kernel's flushing is
624 * insufficient, we need to ensure that any rendering operations from
625 * other processes are definitely complete before we try to do our own
626 * rendering. It's a bit of a big hammer but it appears to work.
627 */
628 brw_emit_end_of_pipe_sync(brw,
629 PIPE_CONTROL_RENDER_TARGET_FLUSH |
630 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
631 dc_flush);
632 }
633
634 if (devinfo->gen >= 8) {
635 /* STATE_BASE_ADDRESS has issues with 48-bit address spaces. If the
636 * address + size as seen by STATE_BASE_ADDRESS overflows 48 bits,
637 * the GPU appears to treat all accesses to the buffer as being out
638 * of bounds and returns zero. To work around this, we pin all SBAs
639 * to the bottom 4GB.
640 */
641 uint32_t mocs_wb = devinfo->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
642 int pkt_len = devinfo->gen >= 9 ? 19 : 16;
643
644 BEGIN_BATCH(pkt_len);
645 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (pkt_len - 2));
646 /* General state base address: stateless DP read/write requests */
647 OUT_BATCH(mocs_wb << 4 | 1);
648 OUT_BATCH(0);
649 OUT_BATCH(mocs_wb << 16);
650 /* Surface state base address: */
651 OUT_RELOC64(brw->batch.state.bo, RELOC_32BIT, mocs_wb << 4 | 1);
652 /* Dynamic state base address: */
653 OUT_RELOC64(brw->batch.state.bo, RELOC_32BIT, mocs_wb << 4 | 1);
654 /* Indirect object base address: MEDIA_OBJECT data */
655 OUT_BATCH(mocs_wb << 4 | 1);
656 OUT_BATCH(0);
657 /* Instruction base address: shader kernels (incl. SIP) */
658 OUT_RELOC64(brw->cache.bo, RELOC_32BIT, mocs_wb << 4 | 1);
659 /* General state buffer size */
660 OUT_BATCH(0xfffff001);
661 /* Dynamic state buffer size */
662 OUT_BATCH(ALIGN(MAX_STATE_SIZE, 4096) | 1);
663 /* Indirect object upper bound */
664 OUT_BATCH(0xfffff001);
665 /* Instruction access upper bound */
666 OUT_BATCH(ALIGN(brw->cache.bo->size, 4096) | 1);
667 if (devinfo->gen >= 9) {
668 OUT_BATCH(1);
669 OUT_BATCH(0);
670 OUT_BATCH(0);
671 }
672 ADVANCE_BATCH();
673 } else if (devinfo->gen >= 6) {
674 uint8_t mocs = devinfo->gen == 7 ? GEN7_MOCS_L3 : 0;
675
676 BEGIN_BATCH(10);
677 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
678 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
679 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
680 1); /* General State Base Address Modify Enable */
681 /* Surface state base address:
682 * BINDING_TABLE_STATE
683 * SURFACE_STATE
684 */
685 OUT_RELOC(brw->batch.state.bo, 0, 1);
686 /* Dynamic state base address:
687 * SAMPLER_STATE
688 * SAMPLER_BORDER_COLOR_STATE
689 * CLIP, SF, WM/CC viewport state
690 * COLOR_CALC_STATE
691 * DEPTH_STENCIL_STATE
692 * BLEND_STATE
693 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
694 * Disable is clear, which we rely on)
695 */
696 OUT_RELOC(brw->batch.state.bo, 0, 1);
697
698 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
699
700 /* Instruction base address: shader kernels (incl. SIP) */
701 OUT_RELOC(brw->cache.bo, 0, 1);
702
703 OUT_BATCH(1); /* General state upper bound */
704 /* Dynamic state upper bound. Although the documentation says that
705 * programming it to zero will cause it to be ignored, that is a lie.
706 * If this isn't programmed to a real bound, the sampler border color
707 * pointer is rejected, causing border color to mysteriously fail.
708 */
709 OUT_BATCH(0xfffff001);
710 OUT_BATCH(1); /* Indirect object upper bound */
711 OUT_BATCH(1); /* Instruction access upper bound */
712 ADVANCE_BATCH();
713 } else if (devinfo->gen == 5) {
714 BEGIN_BATCH(8);
715 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
716 OUT_BATCH(1); /* General state base address */
717 OUT_RELOC(brw->batch.state.bo, 0, 1); /* Surface state base address */
718 OUT_BATCH(1); /* Indirect object base address */
719 OUT_RELOC(brw->cache.bo, 0, 1); /* Instruction base address */
720 OUT_BATCH(0xfffff001); /* General state upper bound */
721 OUT_BATCH(1); /* Indirect object upper bound */
722 OUT_BATCH(1); /* Instruction access upper bound */
723 ADVANCE_BATCH();
724 } else {
725 BEGIN_BATCH(6);
726 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
727 OUT_BATCH(1); /* General state base address */
728 OUT_RELOC(brw->batch.state.bo, 0, 1); /* Surface state base address */
729 OUT_BATCH(1); /* Indirect object base address */
730 OUT_BATCH(1); /* General state upper bound */
731 OUT_BATCH(1); /* Indirect object upper bound */
732 ADVANCE_BATCH();
733 }
734
735 if (devinfo->gen >= 6) {
736 brw_emit_pipe_control_flush(brw,
737 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
738 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
739 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
740 }
741
742 /* According to section 3.6.1 of VOL1 of the 965 PRM,
743 * STATE_BASE_ADDRESS updates require a reissue of:
744 *
745 * 3DSTATE_PIPELINE_POINTERS
746 * 3DSTATE_BINDING_TABLE_POINTERS
747 * MEDIA_STATE_POINTERS
748 *
749 * and this continues through Ironlake. The Sandy Bridge PRM, vol
750 * 1 part 1 says that the folowing packets must be reissued:
751 *
752 * 3DSTATE_CC_POINTERS
753 * 3DSTATE_BINDING_TABLE_POINTERS
754 * 3DSTATE_SAMPLER_STATE_POINTERS
755 * 3DSTATE_VIEWPORT_STATE_POINTERS
756 * MEDIA_STATE_POINTERS
757 *
758 * Those are always reissued following SBA updates anyway (new
759 * batch time), except in the case of the program cache BO
760 * changing. Having a separate state flag makes the sequence more
761 * obvious.
762 */
763
764 brw->ctx.NewDriverState |= BRW_NEW_STATE_BASE_ADDRESS;
765 brw->batch.state_base_address_emitted = true;
766 }