2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37 #include "intel_regions.h"
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
43 /* Constant single cliprect for framebuffer object or DRI2 drawing */
44 static void upload_drawing_rect(struct brw_context
*brw
)
46 struct intel_context
*intel
= &brw
->intel
;
47 struct gl_context
*ctx
= &intel
->ctx
;
50 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE
<< 16 | (4 - 2));
51 OUT_BATCH(0); /* xmin, ymin */
52 OUT_BATCH(((ctx
->DrawBuffer
->Width
- 1) & 0xffff) |
53 ((ctx
->DrawBuffer
->Height
- 1) << 16));
58 const struct brw_tracked_state brw_drawing_rect
= {
61 .brw
= BRW_NEW_CONTEXT
,
64 .emit
= upload_drawing_rect
68 * Upload the binding table pointers, which point each stage's array of surface
71 * The binding table pointers are relative to the surface state base address,
72 * which points at the batchbuffer containing the streamed batch state.
74 static void upload_binding_table_pointers(struct brw_context
*brw
)
76 struct intel_context
*intel
= &brw
->intel
;
79 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 | (6 - 2));
80 OUT_BATCH(brw
->bind
.bo_offset
);
81 OUT_BATCH(0); /* gs */
82 OUT_BATCH(0); /* clip */
83 OUT_BATCH(0); /* sf */
84 OUT_BATCH(brw
->bind
.bo_offset
);
88 const struct brw_tracked_state brw_binding_table_pointers
= {
91 .brw
= (BRW_NEW_BATCH
|
92 BRW_NEW_STATE_BASE_ADDRESS
|
93 BRW_NEW_VS_BINDING_TABLE
|
94 BRW_NEW_GS_BINDING_TABLE
|
95 BRW_NEW_PS_BINDING_TABLE
),
98 .emit
= upload_binding_table_pointers
,
102 * Upload the binding table pointers, which point each stage's array of surface
105 * The binding table pointers are relative to the surface state base address,
106 * which points at the batchbuffer containing the streamed batch state.
108 static void upload_gen6_binding_table_pointers(struct brw_context
*brw
)
110 struct intel_context
*intel
= &brw
->intel
;
113 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 |
114 GEN6_BINDING_TABLE_MODIFY_VS
|
115 GEN6_BINDING_TABLE_MODIFY_GS
|
116 GEN6_BINDING_TABLE_MODIFY_PS
|
118 OUT_BATCH(brw
->bind
.bo_offset
); /* vs */
119 OUT_BATCH(0); /* gs */
120 OUT_BATCH(brw
->bind
.bo_offset
); /* wm/ps */
124 const struct brw_tracked_state gen6_binding_table_pointers
= {
127 .brw
= (BRW_NEW_BATCH
|
128 BRW_NEW_STATE_BASE_ADDRESS
|
129 BRW_NEW_VS_BINDING_TABLE
|
130 BRW_NEW_GS_BINDING_TABLE
|
131 BRW_NEW_PS_BINDING_TABLE
),
134 .emit
= upload_gen6_binding_table_pointers
,
138 * Upload pointers to the per-stage state.
140 * The state pointers in this packet are all relative to the general state
141 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
143 static void upload_pipelined_state_pointers(struct brw_context
*brw
)
145 struct intel_context
*intel
= &brw
->intel
;
147 if (intel
->gen
== 5) {
148 /* Need to flush before changing clip max threads for errata. */
155 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS
<< 16 | (7 - 2));
156 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
157 brw
->vs
.state_offset
);
158 if (brw
->gs
.prog_active
)
159 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
160 brw
->gs
.state_offset
| 1);
163 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
164 brw
->clip
.state_offset
| 1);
165 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
166 brw
->sf
.state_offset
);
167 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
168 brw
->wm
.state_offset
);
169 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
170 brw
->cc
.state_offset
);
173 brw
->state
.dirty
.brw
|= BRW_NEW_PSP
;
176 static void upload_psp_urb_cbs(struct brw_context
*brw
)
178 upload_pipelined_state_pointers(brw
);
179 brw_upload_urb_fence(brw
);
180 brw_upload_cs_urb_state(brw
);
183 const struct brw_tracked_state brw_psp_urb_cbs
= {
186 .brw
= (BRW_NEW_URB_FENCE
|
188 BRW_NEW_STATE_BASE_ADDRESS
),
189 .cache
= (CACHE_NEW_VS_UNIT
|
192 CACHE_NEW_CLIP_UNIT
|
197 .emit
= upload_psp_urb_cbs
,
201 brw_depthbuffer_format(struct brw_context
*brw
)
203 struct intel_context
*intel
= &brw
->intel
;
204 struct gl_context
*ctx
= &intel
->ctx
;
205 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
206 struct intel_renderbuffer
*drb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
207 struct intel_renderbuffer
*srb
;
210 (srb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
)) &&
211 srb
->Base
.Format
== MESA_FORMAT_S8_Z24
) {
216 return BRW_DEPTHFORMAT_D32_FLOAT
;
218 switch (drb
->Base
.Format
) {
219 case MESA_FORMAT_Z16
:
220 return BRW_DEPTHFORMAT_D16_UNORM
;
221 case MESA_FORMAT_Z32_FLOAT
:
222 return BRW_DEPTHFORMAT_D32_FLOAT
;
223 case MESA_FORMAT_X8_Z24
:
224 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
;
225 case MESA_FORMAT_S8_Z24
:
226 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT
;
228 _mesa_problem(ctx
, "Unexpected depth format %s\n",
229 _mesa_get_format_name(drb
->Base
.Format
));
230 return BRW_DEPTHFORMAT_D16_UNORM
;
234 static void emit_depthbuffer(struct brw_context
*brw
)
236 struct intel_context
*intel
= &brw
->intel
;
237 struct gl_context
*ctx
= &intel
->ctx
;
238 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
240 struct intel_renderbuffer
*depth_irb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
241 struct intel_renderbuffer
*stencil_irb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
242 struct intel_region
*hiz_region
= NULL
;
247 depth_irb
->mt
->hiz_mt
) {
248 hiz_region
= depth_irb
->mt
->hiz_mt
->region
;
251 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
252 * non-pipelined state that will need the PIPE_CONTROL workaround.
254 if (intel
->gen
== 6) {
255 intel_emit_post_sync_nonzero_flush(intel
);
256 intel_emit_depth_stall_flushes(intel
);
260 * If either depth or stencil buffer has packed depth/stencil format,
261 * then don't use separate stencil. Emit only a depth buffer.
263 if (depth_irb
&& depth_irb
->Base
.Format
== MESA_FORMAT_S8_Z24
) {
265 } else if (!depth_irb
&& stencil_irb
266 && stencil_irb
->Base
.Format
== MESA_FORMAT_S8_Z24
) {
267 depth_irb
= stencil_irb
;
273 else if (intel
->is_g4x
|| intel
->gen
== 5)
278 if (!depth_irb
&& !stencil_irb
) {
280 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
281 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT
<< 18) |
282 (BRW_SURFACE_NULL
<< 29));
287 if (intel
->is_g4x
|| intel
->gen
>= 5)
295 } else if (!depth_irb
&& stencil_irb
) {
297 * There exists a separate stencil buffer but no depth buffer.
299 * The stencil buffer inherits most of its fields from
300 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
303 * Since the stencil buffer has quirky pitch requirements, its region
304 * was allocated with half height and double cpp. So we need
305 * a multiplier of 2 to obtain the surface's real height.
307 * Enable the hiz bit because it and the separate stencil bit must have
308 * the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
309 * 1.21 "Separate Stencil Enable":
310 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
311 * Enable must also be enabled.
313 * [DevGT]: This field must be set to the same value (enabled or
314 * disabled) as Hierarchical Depth Buffer Enable
316 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
317 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
318 * [DevGT+]: This field must be set to TRUE.
320 struct intel_region
*region
= stencil_irb
->mt
->region
;
322 assert(intel
->has_separate_stencil
);
323 assert(stencil_irb
->Base
.Format
== MESA_FORMAT_S8
);
326 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
327 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT
<< 18) |
328 (1 << 21) | /* separate stencil enable */
329 (1 << 22) | /* hiz enable */
330 (BRW_TILEWALK_YMAJOR
<< 26) |
331 (1 << 27) | /* tiled surface */
332 (BRW_SURFACE_2D
<< 29));
334 OUT_BATCH(((region
->width
- 1) << 6) |
335 (2 * region
->height
- 1) << 19);
345 struct intel_region
*region
= depth_irb
->mt
->region
;
346 uint32_t tile_x
, tile_y
, offset
;
348 /* If using separate stencil, hiz must be enabled. */
349 assert(!stencil_irb
|| hiz_region
);
351 offset
= intel_renderbuffer_tile_offsets(depth_irb
, &tile_x
, &tile_y
);
353 assert(intel
->gen
< 6 || region
->tiling
== I915_TILING_Y
);
354 assert(!hiz_region
|| region
->tiling
== I915_TILING_Y
);
357 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
358 OUT_BATCH(((region
->pitch
* region
->cpp
) - 1) |
359 (brw_depthbuffer_format(brw
) << 18) |
360 ((hiz_region
? 1 : 0) << 21) | /* separate stencil enable */
361 ((hiz_region
? 1 : 0) << 22) | /* hiz enable */
362 (BRW_TILEWALK_YMAJOR
<< 26) |
363 ((region
->tiling
!= I915_TILING_NONE
) << 27) |
364 (BRW_SURFACE_2D
<< 29));
365 OUT_RELOC(region
->bo
,
366 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
368 OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< 1) |
369 ((region
->width
- 1) << 6) |
370 ((region
->height
- 1) << 19));
373 if (intel
->is_g4x
|| intel
->gen
>= 5)
374 OUT_BATCH(tile_x
| (tile_y
<< 16));
376 assert(tile_x
== 0 && tile_y
== 0);
384 if (hiz_region
|| stencil_irb
) {
386 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
387 * stencil enable' and 'hiz enable' bits were set. Therefore we must
388 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
389 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
390 * failure to do so causes hangs on gen5 and a stall on gen6.
393 /* Emit hiz buffer. */
396 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
397 OUT_BATCH(hiz_region
->pitch
* hiz_region
->cpp
- 1);
398 OUT_RELOC(hiz_region
->bo
,
399 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
404 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
410 /* Emit stencil buffer. */
412 struct intel_region
*region
= stencil_irb
->mt
->region
;
414 OUT_BATCH((_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
415 OUT_BATCH(region
->pitch
* region
->cpp
- 1);
416 OUT_RELOC(region
->bo
,
417 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
422 OUT_BATCH((_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
430 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
431 * params must be emitted.
433 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
434 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
435 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
437 if (intel
->gen
>= 6 || hiz_region
) {
439 intel_emit_post_sync_nonzero_flush(intel
);
442 OUT_BATCH(_3DSTATE_CLEAR_PARAMS
<< 16 | (2 - 2));
448 const struct brw_tracked_state brw_depthbuffer
= {
450 .mesa
= _NEW_BUFFERS
,
451 .brw
= BRW_NEW_BATCH
,
454 .emit
= emit_depthbuffer
,
459 /***********************************************************************
460 * Polygon stipple packet
463 static void upload_polygon_stipple(struct brw_context
*brw
)
465 struct intel_context
*intel
= &brw
->intel
;
466 struct gl_context
*ctx
= &brw
->intel
.ctx
;
470 if (!ctx
->Polygon
.StippleFlag
)
474 intel_emit_post_sync_nonzero_flush(intel
);
477 OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN
<< 16 | (33 - 2));
479 /* Polygon stipple is provided in OpenGL order, i.e. bottom
480 * row first. If we're rendering to a window (i.e. the
481 * default frame buffer object, 0), then we need to invert
482 * it to match our pixel layout. But if we're rendering
483 * to a FBO (i.e. any named frame buffer object), we *don't*
484 * need to invert - we already match the layout.
486 if (ctx
->DrawBuffer
->Name
== 0) {
487 for (i
= 0; i
< 32; i
++)
488 OUT_BATCH(ctx
->PolygonStipple
[31 - i
]); /* invert */
491 for (i
= 0; i
< 32; i
++)
492 OUT_BATCH(ctx
->PolygonStipple
[i
]);
497 const struct brw_tracked_state brw_polygon_stipple
= {
499 .mesa
= (_NEW_POLYGONSTIPPLE
|
501 .brw
= BRW_NEW_CONTEXT
,
504 .emit
= upload_polygon_stipple
508 /***********************************************************************
509 * Polygon stipple offset packet
512 static void upload_polygon_stipple_offset(struct brw_context
*brw
)
514 struct intel_context
*intel
= &brw
->intel
;
515 struct gl_context
*ctx
= &brw
->intel
.ctx
;
518 if (!ctx
->Polygon
.StippleFlag
)
522 intel_emit_post_sync_nonzero_flush(intel
);
525 OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET
<< 16 | (2-2));
529 * If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
530 * we have to invert the Y axis in order to match the OpenGL
531 * pixel coordinate system, and our offset must be matched
532 * to the window position. If we're drawing to a FBO
533 * (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
534 * system works just fine, and there's no window system to
537 if (brw
->intel
.ctx
.DrawBuffer
->Name
== 0)
538 OUT_BATCH((32 - (ctx
->DrawBuffer
->Height
& 31)) & 31);
544 const struct brw_tracked_state brw_polygon_stipple_offset
= {
546 .mesa
= (_NEW_BUFFERS
|
548 .brw
= BRW_NEW_CONTEXT
,
551 .emit
= upload_polygon_stipple_offset
554 /**********************************************************************
557 static void upload_aa_line_parameters(struct brw_context
*brw
)
559 struct intel_context
*intel
= &brw
->intel
;
560 struct gl_context
*ctx
= &brw
->intel
.ctx
;
562 if (!ctx
->Line
.SmoothFlag
|| !brw
->has_aa_line_parameters
)
566 intel_emit_post_sync_nonzero_flush(intel
);
568 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS
<< 16 | (3 - 2));
569 /* use legacy aa line coverage computation */
575 const struct brw_tracked_state brw_aa_line_parameters
= {
578 .brw
= BRW_NEW_CONTEXT
,
581 .emit
= upload_aa_line_parameters
584 /***********************************************************************
585 * Line stipple packet
588 static void upload_line_stipple(struct brw_context
*brw
)
590 struct intel_context
*intel
= &brw
->intel
;
591 struct gl_context
*ctx
= &brw
->intel
.ctx
;
595 if (!ctx
->Line
.StippleFlag
)
599 intel_emit_post_sync_nonzero_flush(intel
);
602 OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN
<< 16 | (3 - 2));
603 OUT_BATCH(ctx
->Line
.StipplePattern
);
604 tmp
= 1.0 / (GLfloat
) ctx
->Line
.StippleFactor
;
605 tmpi
= tmp
* (1<<13);
606 OUT_BATCH(tmpi
<< 16 | ctx
->Line
.StippleFactor
);
610 const struct brw_tracked_state brw_line_stipple
= {
613 .brw
= BRW_NEW_CONTEXT
,
616 .emit
= upload_line_stipple
620 /***********************************************************************
621 * Misc invarient state packets
624 static void upload_invarient_state( struct brw_context
*brw
)
626 struct intel_context
*intel
= &brw
->intel
;
628 /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
630 intel_emit_post_sync_nonzero_flush(intel
);
632 /* Select the 3D pipeline (as opposed to media) */
634 OUT_BATCH(brw
->CMD_PIPELINE_SELECT
<< 16 | 0);
637 if (intel
->gen
< 6) {
638 /* Disable depth offset clamping. */
640 OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
<< 16 | (2 - 2));
645 if (intel
->gen
>= 6) {
647 int len
= intel
->gen
>= 7 ? 4 : 3;
650 OUT_BATCH(_3DSTATE_MULTISAMPLE
<< 16 | (len
- 2));
651 OUT_BATCH(MS_PIXEL_LOCATION_CENTER
|
653 OUT_BATCH(0); /* positions for 4/8-sample */
659 OUT_BATCH(_3DSTATE_SAMPLE_MASK
<< 16 | (2 - 2));
663 if (intel
->gen
< 7) {
664 for (i
= 0; i
< 4; i
++) {
666 OUT_BATCH(_3DSTATE_GS_SVB_INDEX
<< 16 | (4 - 2));
667 OUT_BATCH(i
<< SVB_INDEX_SHIFT
);
669 OUT_BATCH(0xffffffff);
676 OUT_BATCH(CMD_STATE_SIP
<< 16 | (2 - 2));
681 OUT_BATCH(brw
->CMD_VF_STATISTICS
<< 16 |
682 (unlikely(INTEL_DEBUG
& DEBUG_STATS
) ? 1 : 0));
686 const struct brw_tracked_state brw_invarient_state
= {
689 .brw
= BRW_NEW_CONTEXT
,
692 .emit
= upload_invarient_state
696 * Define the base addresses which some state is referenced from.
698 * This allows us to avoid having to emit relocations for the objects,
699 * and is actually required for binding table pointers on gen6.
701 * Surface state base address covers binding table pointers and
702 * surface state objects, but not the surfaces that the surface state
705 static void upload_state_base_address( struct brw_context
*brw
)
707 struct intel_context
*intel
= &brw
->intel
;
709 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
710 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
711 * programmed prior to STATE_BASE_ADDRESS.
713 * However, given that the instruction SBA (general state base
714 * address) on this chipset is always set to 0 across X and GL,
715 * maybe this isn't required for us in particular.
718 if (intel
->gen
>= 6) {
720 intel_emit_post_sync_nonzero_flush(intel
);
723 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (10 - 2));
724 /* General state base address: stateless DP read/write requests */
726 /* Surface state base address:
727 * BINDING_TABLE_STATE
730 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0, 1);
731 /* Dynamic state base address:
733 * SAMPLER_BORDER_COLOR_STATE
734 * CLIP, SF, WM/CC viewport state
736 * DEPTH_STENCIL_STATE
738 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
739 * Disable is clear, which we rely on)
741 OUT_RELOC(intel
->batch
.bo
, (I915_GEM_DOMAIN_RENDER
|
742 I915_GEM_DOMAIN_INSTRUCTION
), 0, 1);
744 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
745 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
746 1); /* Instruction base address: shader kernels (incl. SIP) */
748 OUT_BATCH(1); /* General state upper bound */
749 OUT_BATCH(1); /* Dynamic state upper bound */
750 OUT_BATCH(1); /* Indirect object upper bound */
751 OUT_BATCH(1); /* Instruction access upper bound */
753 } else if (intel
->gen
== 5) {
755 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (8 - 2));
756 OUT_BATCH(1); /* General state base address */
757 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
758 1); /* Surface state base address */
759 OUT_BATCH(1); /* Indirect object base address */
760 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
761 1); /* Instruction base address */
762 OUT_BATCH(1); /* General state upper bound */
763 OUT_BATCH(1); /* Indirect object upper bound */
764 OUT_BATCH(1); /* Instruction access upper bound */
768 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (6 - 2));
769 OUT_BATCH(1); /* General state base address */
770 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
771 1); /* Surface state base address */
772 OUT_BATCH(1); /* Indirect object base address */
773 OUT_BATCH(1); /* General state upper bound */
774 OUT_BATCH(1); /* Indirect object upper bound */
778 /* According to section 3.6.1 of VOL1 of the 965 PRM,
779 * STATE_BASE_ADDRESS updates require a reissue of:
781 * 3DSTATE_PIPELINE_POINTERS
782 * 3DSTATE_BINDING_TABLE_POINTERS
783 * MEDIA_STATE_POINTERS
785 * and this continues through Ironlake. The Sandy Bridge PRM, vol
786 * 1 part 1 says that the folowing packets must be reissued:
788 * 3DSTATE_CC_POINTERS
789 * 3DSTATE_BINDING_TABLE_POINTERS
790 * 3DSTATE_SAMPLER_STATE_POINTERS
791 * 3DSTATE_VIEWPORT_STATE_POINTERS
792 * MEDIA_STATE_POINTERS
794 * Those are always reissued following SBA updates anyway (new
795 * batch time), except in the case of the program cache BO
796 * changing. Having a separate state flag makes the sequence more
800 brw
->state
.dirty
.brw
|= BRW_NEW_STATE_BASE_ADDRESS
;
803 const struct brw_tracked_state brw_state_base_address
= {
806 .brw
= (BRW_NEW_BATCH
|
807 BRW_NEW_PROGRAM_CACHE
),
810 .emit
= upload_state_base_address