i965: "Fix" aux offsets
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41
42 #include "main/framebuffer.h"
43 #include "main/fbobject.h"
44 #include "main/glformats.h"
45
46 /* Constant single cliprect for framebuffer object or DRI2 drawing */
47 static void
48 upload_drawing_rect(struct brw_context *brw)
49 {
50 struct gl_context *ctx = &brw->ctx;
51 const struct gl_framebuffer *fb = ctx->DrawBuffer;
52 const unsigned int fb_width = _mesa_geometric_width(fb);
53 const unsigned int fb_height = _mesa_geometric_height(fb);
54
55 BEGIN_BATCH(4);
56 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
57 OUT_BATCH(0); /* xmin, ymin */
58 OUT_BATCH(((fb_width - 1) & 0xffff) | ((fb_height - 1) << 16));
59 OUT_BATCH(0);
60 ADVANCE_BATCH();
61 }
62
63 const struct brw_tracked_state brw_drawing_rect = {
64 .dirty = {
65 .mesa = _NEW_BUFFERS,
66 .brw = BRW_NEW_BLORP |
67 BRW_NEW_CONTEXT,
68 },
69 .emit = upload_drawing_rect
70 };
71
72 /**
73 * Upload pointers to the per-stage state.
74 *
75 * The state pointers in this packet are all relative to the general state
76 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
77 */
78 static void
79 upload_pipelined_state_pointers(struct brw_context *brw)
80 {
81 if (brw->gen == 5) {
82 /* Need to flush before changing clip max threads for errata. */
83 BEGIN_BATCH(1);
84 OUT_BATCH(MI_FLUSH);
85 ADVANCE_BATCH();
86 }
87
88 BEGIN_BATCH(7);
89 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
90 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
91 brw->vs.base.state_offset);
92 if (brw->ff_gs.prog_active)
93 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
94 brw->ff_gs.state_offset | 1);
95 else
96 OUT_BATCH(0);
97 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
98 brw->clip.state_offset | 1);
99 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
100 brw->sf.state_offset);
101 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
102 brw->wm.base.state_offset);
103 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
104 brw->cc.state_offset);
105 ADVANCE_BATCH();
106
107 brw->ctx.NewDriverState |= BRW_NEW_PSP;
108 }
109
110 static void
111 upload_psp_urb_cbs(struct brw_context *brw)
112 {
113 upload_pipelined_state_pointers(brw);
114 brw_upload_urb_fence(brw);
115 brw_upload_cs_urb_state(brw);
116 }
117
118 const struct brw_tracked_state brw_psp_urb_cbs = {
119 .dirty = {
120 .mesa = 0,
121 .brw = BRW_NEW_BATCH |
122 BRW_NEW_BLORP |
123 BRW_NEW_FF_GS_PROG_DATA |
124 BRW_NEW_GEN4_UNIT_STATE |
125 BRW_NEW_STATE_BASE_ADDRESS |
126 BRW_NEW_URB_FENCE,
127 },
128 .emit = upload_psp_urb_cbs,
129 };
130
131 uint32_t
132 brw_depthbuffer_format(struct brw_context *brw)
133 {
134 struct gl_context *ctx = &brw->ctx;
135 struct gl_framebuffer *fb = ctx->DrawBuffer;
136 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
137 struct intel_renderbuffer *srb;
138
139 if (!drb &&
140 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
141 !srb->mt->stencil_mt &&
142 (intel_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
143 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
144 drb = srb;
145 }
146
147 if (!drb)
148 return BRW_DEPTHFORMAT_D32_FLOAT;
149
150 return brw_depth_format(brw, drb->mt->format);
151 }
152
153 /**
154 * Returns the mask of how many bits of x and y must be handled through the
155 * depthbuffer's draw offset x and y fields.
156 *
157 * The draw offset x/y field of the depthbuffer packet is unfortunately shared
158 * between the depth, hiz, and stencil buffers. Because it can be hard to get
159 * all 3 to agree on this value, we want to do as much drawing offset
160 * adjustment as possible by moving the base offset of the 3 buffers, which is
161 * restricted to tile boundaries.
162 *
163 * For each buffer, the remainder must be applied through the x/y draw offset.
164 * This returns the worst-case mask of the low bits that have to go into the
165 * packet. If the 3 buffers don't agree on the drawing offset ANDed with this
166 * mask, then we're in trouble.
167 */
168 void
169 brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
170 uint32_t depth_level,
171 uint32_t depth_layer,
172 struct intel_mipmap_tree *stencil_mt,
173 uint32_t *out_tile_mask_x,
174 uint32_t *out_tile_mask_y)
175 {
176 uint32_t tile_mask_x = 0, tile_mask_y = 0;
177
178 if (depth_mt) {
179 intel_get_tile_masks(depth_mt->tiling, depth_mt->tr_mode,
180 depth_mt->cpp,
181 &tile_mask_x, &tile_mask_y);
182
183 if (intel_miptree_level_has_hiz(depth_mt, depth_level)) {
184 uint32_t hiz_tile_mask_x, hiz_tile_mask_y;
185 intel_get_tile_masks(depth_mt->hiz_buf->mt->tiling,
186 depth_mt->hiz_buf->mt->tr_mode,
187 depth_mt->hiz_buf->mt->cpp,
188 &hiz_tile_mask_x,
189 &hiz_tile_mask_y);
190
191 /* Each HiZ row represents 2 rows of pixels */
192 hiz_tile_mask_y = hiz_tile_mask_y << 1 | 1;
193
194 tile_mask_x |= hiz_tile_mask_x;
195 tile_mask_y |= hiz_tile_mask_y;
196 }
197 }
198
199 if (stencil_mt) {
200 if (stencil_mt->stencil_mt)
201 stencil_mt = stencil_mt->stencil_mt;
202
203 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
204 /* Separate stencil buffer uses 64x64 tiles. */
205 tile_mask_x |= 63;
206 tile_mask_y |= 63;
207 } else {
208 uint32_t stencil_tile_mask_x, stencil_tile_mask_y;
209 intel_get_tile_masks(stencil_mt->tiling,
210 stencil_mt->tr_mode,
211 stencil_mt->cpp,
212 &stencil_tile_mask_x,
213 &stencil_tile_mask_y);
214
215 tile_mask_x |= stencil_tile_mask_x;
216 tile_mask_y |= stencil_tile_mask_y;
217 }
218 }
219
220 *out_tile_mask_x = tile_mask_x;
221 *out_tile_mask_y = tile_mask_y;
222 }
223
224 static struct intel_mipmap_tree *
225 get_stencil_miptree(struct intel_renderbuffer *irb)
226 {
227 if (!irb)
228 return NULL;
229 if (irb->mt->stencil_mt)
230 return irb->mt->stencil_mt;
231 return irb->mt;
232 }
233
234 void
235 brw_workaround_depthstencil_alignment(struct brw_context *brw,
236 GLbitfield clear_mask)
237 {
238 struct gl_context *ctx = &brw->ctx;
239 struct gl_framebuffer *fb = ctx->DrawBuffer;
240 bool rebase_depth = false;
241 bool rebase_stencil = false;
242 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
243 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
244 struct intel_mipmap_tree *depth_mt = NULL;
245 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
246 uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
247 uint32_t stencil_draw_x = 0, stencil_draw_y = 0;
248 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
249 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
250
251 if (depth_irb)
252 depth_mt = depth_irb->mt;
253
254 /* Initialize brw->depthstencil to 'nop' workaround state.
255 */
256 brw->depthstencil.tile_x = 0;
257 brw->depthstencil.tile_y = 0;
258 brw->depthstencil.depth_offset = 0;
259 brw->depthstencil.stencil_offset = 0;
260 brw->depthstencil.hiz_offset = 0;
261 brw->depthstencil.depth_mt = NULL;
262 brw->depthstencil.stencil_mt = NULL;
263 if (depth_irb)
264 brw->depthstencil.depth_mt = depth_mt;
265 if (stencil_irb)
266 brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
267
268 /* Gen6+ doesn't require the workarounds, since we always program the
269 * surface state at the start of the whole surface.
270 */
271 if (brw->gen >= 6)
272 return;
273
274 /* Check if depth buffer is in depth/stencil format. If so, then it's only
275 * safe to invalidate it if we're also clearing stencil, and both depth_irb
276 * and stencil_irb point to the same miptree.
277 *
278 * Note: it's not sufficient to check for the case where
279 * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
280 * because this fails to catch depth/stencil buffers on hardware that uses
281 * separate stencil. To catch that case, we check whether
282 * depth_mt->stencil_mt is non-NULL.
283 */
284 if (depth_irb && invalidate_depth &&
285 (_mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL ||
286 depth_mt->stencil_mt)) {
287 invalidate_depth = invalidate_stencil && depth_irb && stencil_irb
288 && depth_irb->mt == stencil_irb->mt;
289 }
290
291 uint32_t tile_mask_x, tile_mask_y;
292 brw_get_depthstencil_tile_masks(depth_mt,
293 depth_mt ? depth_irb->mt_level : 0,
294 depth_mt ? depth_irb->mt_layer : 0,
295 stencil_mt,
296 &tile_mask_x, &tile_mask_y);
297
298 if (depth_irb) {
299 tile_x = depth_irb->draw_x & tile_mask_x;
300 tile_y = depth_irb->draw_y & tile_mask_y;
301
302 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
303 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
304 * Coordinate Offset X/Y":
305 *
306 * "The 3 LSBs of both offsets must be zero to ensure correct
307 * alignment"
308 */
309 if (tile_x & 7 || tile_y & 7)
310 rebase_depth = true;
311
312 /* We didn't even have intra-tile offsets before g45. */
313 if (!brw->has_surface_tile_offset) {
314 if (tile_x || tile_y)
315 rebase_depth = true;
316 }
317
318 if (rebase_depth) {
319 perf_debug("HW workaround: blitting depth level %d to a temporary "
320 "to fix alignment (depth tile offset %d,%d)\n",
321 depth_irb->mt_level, tile_x, tile_y);
322 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
323 /* In the case of stencil_irb being the same packed depth/stencil
324 * texture but not the same rb, make it point at our rebased mt, too.
325 */
326 if (stencil_irb &&
327 stencil_irb != depth_irb &&
328 stencil_irb->mt == depth_mt) {
329 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
330 intel_renderbuffer_set_draw_offset(stencil_irb);
331 }
332
333 stencil_mt = get_stencil_miptree(stencil_irb);
334
335 tile_x = depth_irb->draw_x & tile_mask_x;
336 tile_y = depth_irb->draw_y & tile_mask_y;
337 }
338
339 if (stencil_irb) {
340 stencil_mt = get_stencil_miptree(stencil_irb);
341 intel_miptree_get_image_offset(stencil_mt,
342 stencil_irb->mt_level,
343 stencil_irb->mt_layer,
344 &stencil_draw_x, &stencil_draw_y);
345 int stencil_tile_x = stencil_draw_x & tile_mask_x;
346 int stencil_tile_y = stencil_draw_y & tile_mask_y;
347
348 /* If stencil doesn't match depth, then we'll need to rebase stencil
349 * as well. (if we hadn't decided to rebase stencil before, the
350 * post-stencil depth test will also rebase depth to try to match it
351 * up).
352 */
353 if (tile_x != stencil_tile_x ||
354 tile_y != stencil_tile_y) {
355 rebase_stencil = true;
356 }
357 }
358 }
359
360 /* If we have (just) stencil, check it for ignored low bits as well */
361 if (stencil_irb) {
362 intel_miptree_get_image_offset(stencil_mt,
363 stencil_irb->mt_level,
364 stencil_irb->mt_layer,
365 &stencil_draw_x, &stencil_draw_y);
366 stencil_tile_x = stencil_draw_x & tile_mask_x;
367 stencil_tile_y = stencil_draw_y & tile_mask_y;
368
369 if (stencil_tile_x & 7 || stencil_tile_y & 7)
370 rebase_stencil = true;
371
372 if (!brw->has_surface_tile_offset) {
373 if (stencil_tile_x || stencil_tile_y)
374 rebase_stencil = true;
375 }
376 }
377
378 if (rebase_stencil) {
379 perf_debug("HW workaround: blitting stencil level %d to a temporary "
380 "to fix alignment (stencil tile offset %d,%d)\n",
381 stencil_irb->mt_level, stencil_tile_x, stencil_tile_y);
382
383 intel_renderbuffer_move_to_temp(brw, stencil_irb, invalidate_stencil);
384 stencil_mt = get_stencil_miptree(stencil_irb);
385
386 intel_miptree_get_image_offset(stencil_mt,
387 stencil_irb->mt_level,
388 stencil_irb->mt_layer,
389 &stencil_draw_x, &stencil_draw_y);
390 stencil_tile_x = stencil_draw_x & tile_mask_x;
391 stencil_tile_y = stencil_draw_y & tile_mask_y;
392
393 if (depth_irb && depth_irb->mt == stencil_irb->mt) {
394 intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
395 intel_renderbuffer_set_draw_offset(depth_irb);
396 } else if (depth_irb && !rebase_depth) {
397 if (tile_x != stencil_tile_x ||
398 tile_y != stencil_tile_y) {
399 perf_debug("HW workaround: blitting depth level %d to a temporary "
400 "to match stencil level %d alignment (depth tile offset "
401 "%d,%d, stencil offset %d,%d)\n",
402 depth_irb->mt_level,
403 stencil_irb->mt_level,
404 tile_x, tile_y,
405 stencil_tile_x, stencil_tile_y);
406
407 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
408
409 tile_x = depth_irb->draw_x & tile_mask_x;
410 tile_y = depth_irb->draw_y & tile_mask_y;
411
412 if (stencil_irb && stencil_irb->mt == depth_mt) {
413 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
414 intel_renderbuffer_set_draw_offset(stencil_irb);
415 }
416
417 WARN_ONCE(stencil_tile_x != tile_x ||
418 stencil_tile_y != tile_y,
419 "Rebased stencil tile offset (%d,%d) doesn't match depth "
420 "tile offset (%d,%d).\n",
421 stencil_tile_x, stencil_tile_y,
422 tile_x, tile_y);
423 }
424 }
425 }
426
427 if (!depth_irb) {
428 tile_x = stencil_tile_x;
429 tile_y = stencil_tile_y;
430 }
431
432 /* While we just tried to get everything aligned, we may have failed to do
433 * so in the case of rendering to array or 3D textures, where nonzero faces
434 * will still have an offset post-rebase. At least give an informative
435 * warning.
436 */
437 WARN_ONCE((tile_x & 7) || (tile_y & 7),
438 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
439 "Truncating offset, bad rendering may occur.\n");
440 tile_x &= ~7;
441 tile_y &= ~7;
442
443 /* Now, after rebasing, save off the new dephtstencil state so the hardware
444 * packets can just dereference that without re-calculating tile offsets.
445 */
446 brw->depthstencil.tile_x = tile_x;
447 brw->depthstencil.tile_y = tile_y;
448 if (depth_irb) {
449 depth_mt = depth_irb->mt;
450 brw->depthstencil.depth_mt = depth_mt;
451 brw->depthstencil.depth_offset =
452 intel_miptree_get_aligned_offset(depth_mt,
453 depth_irb->draw_x & ~tile_mask_x,
454 depth_irb->draw_y & ~tile_mask_y);
455 if (intel_renderbuffer_has_hiz(depth_irb)) {
456 brw->depthstencil.hiz_offset =
457 intel_miptree_get_aligned_offset(depth_mt,
458 depth_irb->draw_x & ~tile_mask_x,
459 (depth_irb->draw_y & ~tile_mask_y) / 2);
460 }
461 }
462 if (stencil_irb) {
463 stencil_mt = get_stencil_miptree(stencil_irb);
464
465 brw->depthstencil.stencil_mt = stencil_mt;
466 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
467 /* Note: we can't compute the stencil offset using
468 * intel_region_get_aligned_offset(), because stencil_region claims
469 * that the region is untiled even though it's W tiled.
470 */
471 brw->depthstencil.stencil_offset =
472 (stencil_draw_y & ~tile_mask_y) * stencil_mt->pitch +
473 (stencil_draw_x & ~tile_mask_x) * 64;
474 }
475 }
476 }
477
478 void
479 brw_emit_depthbuffer(struct brw_context *brw)
480 {
481 struct gl_context *ctx = &brw->ctx;
482 struct gl_framebuffer *fb = ctx->DrawBuffer;
483 /* _NEW_BUFFERS */
484 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
485 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
486 struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
487 struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
488 uint32_t tile_x = brw->depthstencil.tile_x;
489 uint32_t tile_y = brw->depthstencil.tile_y;
490 bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
491 bool separate_stencil = false;
492 uint32_t depth_surface_type = BRW_SURFACE_NULL;
493 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
494 uint32_t depth_offset = 0;
495 uint32_t width = 1, height = 1;
496
497 if (stencil_mt) {
498 separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
499
500 /* Gen7 supports only separate stencil */
501 assert(separate_stencil || brw->gen < 7);
502 }
503
504 /* If there's a packed depth/stencil bound to stencil only, we need to
505 * emit the packed depth/stencil buffer packet.
506 */
507 if (!depth_irb && stencil_irb && !separate_stencil) {
508 depth_irb = stencil_irb;
509 depth_mt = stencil_mt;
510 }
511
512 if (depth_irb && depth_mt) {
513 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
514 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
515 * depthstencil format.
516 *
517 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
518 * set to the same value. Gens after 7 implicitly always set
519 * Separate_Stencil_Enable; software cannot disable it.
520 */
521 if ((brw->gen < 7 && hiz) || brw->gen >= 7) {
522 assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
523 }
524
525 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
526 assert(brw->gen >= 7 || !separate_stencil || hiz);
527
528 assert(brw->gen < 6 || depth_mt->tiling == I915_TILING_Y);
529 assert(!hiz || depth_mt->tiling == I915_TILING_Y);
530
531 depthbuffer_format = brw_depthbuffer_format(brw);
532 depth_surface_type = BRW_SURFACE_2D;
533 depth_offset = brw->depthstencil.depth_offset;
534 width = depth_irb->Base.Base.Width;
535 height = depth_irb->Base.Base.Height;
536 } else if (separate_stencil) {
537 /*
538 * There exists a separate stencil buffer but no depth buffer.
539 *
540 * The stencil buffer inherits most of its fields from
541 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
542 * height.
543 *
544 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
545 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
546 * [DevGT+]: This field must be set to TRUE.
547 */
548 assert(brw->has_separate_stencil);
549
550 depth_surface_type = BRW_SURFACE_2D;
551 width = stencil_irb->Base.Base.Width;
552 height = stencil_irb->Base.Base.Height;
553 }
554
555 if (depth_mt)
556 brw_render_cache_set_check_flush(brw, depth_mt->bo);
557 if (stencil_mt)
558 brw_render_cache_set_check_flush(brw, stencil_mt->bo);
559
560 brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
561 depthbuffer_format, depth_surface_type,
562 stencil_mt, hiz, separate_stencil,
563 width, height, tile_x, tile_y);
564 }
565
566 void
567 brw_emit_depth_stencil_hiz(struct brw_context *brw,
568 struct intel_mipmap_tree *depth_mt,
569 uint32_t depth_offset, uint32_t depthbuffer_format,
570 uint32_t depth_surface_type,
571 struct intel_mipmap_tree *stencil_mt,
572 bool hiz, bool separate_stencil,
573 uint32_t width, uint32_t height,
574 uint32_t tile_x, uint32_t tile_y)
575 {
576 /* Enable the hiz bit if we're doing separate stencil, because it and the
577 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
578 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
579 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
580 * Enable must also be enabled.
581 *
582 * [DevGT]: This field must be set to the same value (enabled or
583 * disabled) as Hierarchical Depth Buffer Enable
584 */
585 bool enable_hiz_ss = hiz || separate_stencil;
586
587
588 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
589 * non-pipelined state that will need the PIPE_CONTROL workaround.
590 */
591 if (brw->gen == 6) {
592 brw_emit_depth_stall_flushes(brw);
593 }
594
595 unsigned int len;
596 if (brw->gen >= 6)
597 len = 7;
598 else if (brw->is_g4x || brw->gen == 5)
599 len = 6;
600 else
601 len = 5;
602
603 BEGIN_BATCH(len);
604 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
605 OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
606 (depthbuffer_format << 18) |
607 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
608 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
609 (BRW_TILEWALK_YMAJOR << 26) |
610 ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
611 << 27) |
612 (depth_surface_type << 29));
613
614 if (depth_mt) {
615 OUT_RELOC(depth_mt->bo,
616 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
617 depth_offset);
618 } else {
619 OUT_BATCH(0);
620 }
621
622 OUT_BATCH(((width + tile_x - 1) << 6) |
623 ((height + tile_y - 1) << 19));
624 OUT_BATCH(0);
625
626 if (brw->is_g4x || brw->gen >= 5)
627 OUT_BATCH(tile_x | (tile_y << 16));
628 else
629 assert(tile_x == 0 && tile_y == 0);
630
631 if (brw->gen >= 6)
632 OUT_BATCH(0);
633
634 ADVANCE_BATCH();
635
636 if (hiz || separate_stencil) {
637 /*
638 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
639 * stencil enable' and 'hiz enable' bits were set. Therefore we must
640 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
641 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
642 * failure to do so causes hangs on gen5 and a stall on gen6.
643 */
644
645 /* Emit hiz buffer. */
646 if (hiz) {
647 assert(depth_mt);
648 struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
649 BEGIN_BATCH(3);
650 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
651 OUT_BATCH(hiz_mt->pitch - 1);
652 OUT_RELOC(hiz_mt->bo,
653 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
654 brw->depthstencil.hiz_offset);
655 ADVANCE_BATCH();
656 } else {
657 BEGIN_BATCH(3);
658 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
659 OUT_BATCH(0);
660 OUT_BATCH(0);
661 ADVANCE_BATCH();
662 }
663
664 /* Emit stencil buffer. */
665 if (separate_stencil) {
666 BEGIN_BATCH(3);
667 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
668 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
669 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
670 * The pitch must be set to 2x the value computed based on width, as
671 * the stencil buffer is stored with two rows interleaved.
672 */
673 OUT_BATCH(2 * stencil_mt->pitch - 1);
674 OUT_RELOC(stencil_mt->bo,
675 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
676 brw->depthstencil.stencil_offset);
677 ADVANCE_BATCH();
678 } else {
679 BEGIN_BATCH(3);
680 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
681 OUT_BATCH(0);
682 OUT_BATCH(0);
683 ADVANCE_BATCH();
684 }
685 }
686
687 /*
688 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
689 * params must be emitted.
690 *
691 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
692 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
693 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
694 */
695 if (brw->gen >= 6 || hiz) {
696 BEGIN_BATCH(2);
697 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
698 GEN5_DEPTH_CLEAR_VALID |
699 (2 - 2));
700 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
701 ADVANCE_BATCH();
702 }
703 }
704
705 const struct brw_tracked_state brw_depthbuffer = {
706 .dirty = {
707 .mesa = _NEW_BUFFERS,
708 .brw = BRW_NEW_BATCH |
709 BRW_NEW_BLORP,
710 },
711 .emit = brw_emit_depthbuffer,
712 };
713
714 /**
715 * Polygon stipple packet
716 */
717 static void
718 upload_polygon_stipple(struct brw_context *brw)
719 {
720 struct gl_context *ctx = &brw->ctx;
721 GLuint i;
722
723 /* _NEW_POLYGON */
724 if (!ctx->Polygon.StippleFlag)
725 return;
726
727 BEGIN_BATCH(33);
728 OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
729
730 /* Polygon stipple is provided in OpenGL order, i.e. bottom
731 * row first. If we're rendering to a window (i.e. the
732 * default frame buffer object, 0), then we need to invert
733 * it to match our pixel layout. But if we're rendering
734 * to a FBO (i.e. any named frame buffer object), we *don't*
735 * need to invert - we already match the layout.
736 */
737 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
738 for (i = 0; i < 32; i++)
739 OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
740 } else {
741 for (i = 0; i < 32; i++)
742 OUT_BATCH(ctx->PolygonStipple[i]);
743 }
744 ADVANCE_BATCH();
745 }
746
747 const struct brw_tracked_state brw_polygon_stipple = {
748 .dirty = {
749 .mesa = _NEW_POLYGON |
750 _NEW_POLYGONSTIPPLE,
751 .brw = BRW_NEW_CONTEXT,
752 },
753 .emit = upload_polygon_stipple
754 };
755
756 /**
757 * Polygon stipple offset packet
758 */
759 static void
760 upload_polygon_stipple_offset(struct brw_context *brw)
761 {
762 struct gl_context *ctx = &brw->ctx;
763
764 /* _NEW_POLYGON */
765 if (!ctx->Polygon.StippleFlag)
766 return;
767
768 BEGIN_BATCH(2);
769 OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
770
771 /* _NEW_BUFFERS
772 *
773 * If we're drawing to a system window we have to invert the Y axis
774 * in order to match the OpenGL pixel coordinate system, and our
775 * offset must be matched to the window position. If we're drawing
776 * to a user-created FBO then our native pixel coordinate system
777 * works just fine, and there's no window system to worry about.
778 */
779 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
780 OUT_BATCH((32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31);
781 else
782 OUT_BATCH(0);
783 ADVANCE_BATCH();
784 }
785
786 const struct brw_tracked_state brw_polygon_stipple_offset = {
787 .dirty = {
788 .mesa = _NEW_BUFFERS |
789 _NEW_POLYGON,
790 .brw = BRW_NEW_CONTEXT,
791 },
792 .emit = upload_polygon_stipple_offset
793 };
794
795 /**
796 * Line stipple packet
797 */
798 static void
799 upload_line_stipple(struct brw_context *brw)
800 {
801 struct gl_context *ctx = &brw->ctx;
802 GLfloat tmp;
803 GLint tmpi;
804
805 if (!ctx->Line.StippleFlag)
806 return;
807
808 BEGIN_BATCH(3);
809 OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
810 OUT_BATCH(ctx->Line.StipplePattern);
811
812 if (brw->gen >= 7) {
813 /* in U1.16 */
814 tmp = 1.0f / ctx->Line.StippleFactor;
815 tmpi = tmp * (1<<16);
816 OUT_BATCH(tmpi << 15 | ctx->Line.StippleFactor);
817 } else {
818 /* in U1.13 */
819 tmp = 1.0f / ctx->Line.StippleFactor;
820 tmpi = tmp * (1<<13);
821 OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
822 }
823
824 ADVANCE_BATCH();
825 }
826
827 const struct brw_tracked_state brw_line_stipple = {
828 .dirty = {
829 .mesa = _NEW_LINE,
830 .brw = BRW_NEW_CONTEXT,
831 },
832 .emit = upload_line_stipple
833 };
834
835 void
836 brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
837 {
838 const bool is_965 = brw->gen == 4 && !brw->is_g4x;
839 const uint32_t _3DSTATE_PIPELINE_SELECT =
840 is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
841
842 if (brw->use_resource_streamer && pipeline != BRW_RENDER_PIPELINE) {
843 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
844 * PIPELINE_SELECT [DevBWR+]":
845 *
846 * Project: HSW, BDW, CHV, SKL, BXT
847 *
848 * Hardware Binding Tables are only supported for 3D
849 * workloads. Resource streamer must be enabled only for 3D
850 * workloads. Resource streamer must be disabled for Media and GPGPU
851 * workloads.
852 */
853 BEGIN_BATCH(1);
854 OUT_BATCH(MI_RS_CONTROL | 0);
855 ADVANCE_BATCH();
856
857 gen7_disable_hw_binding_tables(brw);
858
859 /* XXX - Disable gather constant pool too when we start using it. */
860 }
861
862 if (brw->gen >= 8 && brw->gen < 10) {
863 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
864 *
865 * Software must clear the COLOR_CALC_STATE Valid field in
866 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
867 * with Pipeline Select set to GPGPU.
868 *
869 * The internal hardware docs recommend the same workaround for Gen9
870 * hardware too.
871 */
872 if (pipeline == BRW_COMPUTE_PIPELINE) {
873 BEGIN_BATCH(2);
874 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
875 OUT_BATCH(0);
876 ADVANCE_BATCH();
877
878 brw->ctx.NewDriverState |= BRW_NEW_CC_STATE;
879 }
880
881 } else if (brw->gen >= 6) {
882 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
883 * PIPELINE_SELECT [DevBWR+]":
884 *
885 * Project: DEVSNB+
886 *
887 * Software must ensure all the write caches are flushed through a
888 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
889 * command to invalidate read only caches prior to programming
890 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
891 */
892 const unsigned dc_flush =
893 brw->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
894
895 brw_emit_pipe_control_flush(brw,
896 PIPE_CONTROL_RENDER_TARGET_FLUSH |
897 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
898 dc_flush |
899 PIPE_CONTROL_NO_WRITE |
900 PIPE_CONTROL_CS_STALL);
901
902 brw_emit_pipe_control_flush(brw,
903 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
904 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
905 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
906 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
907 PIPE_CONTROL_NO_WRITE);
908
909 } else {
910 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
911 * PIPELINE_SELECT [DevBWR+]":
912 *
913 * Project: PRE-DEVSNB
914 *
915 * Software must ensure the current pipeline is flushed via an
916 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
917 */
918 BEGIN_BATCH(1);
919 OUT_BATCH(MI_FLUSH);
920 ADVANCE_BATCH();
921 }
922
923 /* Select the pipeline */
924 BEGIN_BATCH(1);
925 OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 |
926 (brw->gen >= 9 ? (3 << 8) : 0) |
927 (pipeline == BRW_COMPUTE_PIPELINE ? 2 : 0));
928 ADVANCE_BATCH();
929
930 if (brw->gen == 7 && !brw->is_haswell &&
931 pipeline == BRW_RENDER_PIPELINE) {
932 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
933 * PIPELINE_SELECT [DevBWR+]":
934 *
935 * Project: DEVIVB, DEVHSW:GT3:A0
936 *
937 * Software must send a pipe_control with a CS stall and a post sync
938 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
939 * after any PIPELINE_SELECT that is enabling 3D mode.
940 */
941 gen7_emit_cs_stall_flush(brw);
942
943 BEGIN_BATCH(7);
944 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
945 OUT_BATCH(_3DPRIM_POINTLIST);
946 OUT_BATCH(0);
947 OUT_BATCH(0);
948 OUT_BATCH(0);
949 OUT_BATCH(0);
950 OUT_BATCH(0);
951 ADVANCE_BATCH();
952 }
953
954 if (brw->use_resource_streamer && pipeline == BRW_RENDER_PIPELINE) {
955 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
956 * PIPELINE_SELECT [DevBWR+]":
957 *
958 * Project: HSW, BDW, CHV, SKL, BXT
959 *
960 * Hardware Binding Tables are only supported for 3D
961 * workloads. Resource streamer must be enabled only for 3D
962 * workloads. Resource streamer must be disabled for Media and GPGPU
963 * workloads.
964 */
965 BEGIN_BATCH(1);
966 OUT_BATCH(MI_RS_CONTROL | 1);
967 ADVANCE_BATCH();
968
969 gen7_enable_hw_binding_tables(brw);
970
971 /* XXX - Re-enable gather constant pool here. */
972 }
973 }
974
975 /**
976 * Misc invariant state packets
977 */
978 void
979 brw_upload_invariant_state(struct brw_context *brw)
980 {
981 const bool is_965 = brw->gen == 4 && !brw->is_g4x;
982
983 brw_emit_select_pipeline(brw, BRW_RENDER_PIPELINE);
984 brw->last_pipeline = BRW_RENDER_PIPELINE;
985
986 if (brw->gen >= 8) {
987 BEGIN_BATCH(3);
988 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
989 OUT_BATCH(0);
990 OUT_BATCH(0);
991 ADVANCE_BATCH();
992 } else {
993 BEGIN_BATCH(2);
994 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
995 OUT_BATCH(0);
996 ADVANCE_BATCH();
997 }
998
999 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
1000 if (!is_965) {
1001 BEGIN_BATCH(3);
1002 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
1003 /* use legacy aa line coverage computation */
1004 OUT_BATCH(0);
1005 OUT_BATCH(0);
1006 ADVANCE_BATCH();
1007 }
1008
1009 const uint32_t _3DSTATE_VF_STATISTICS =
1010 is_965 ? GEN4_3DSTATE_VF_STATISTICS : GM45_3DSTATE_VF_STATISTICS;
1011 BEGIN_BATCH(1);
1012 OUT_BATCH(_3DSTATE_VF_STATISTICS << 16 | 1);
1013 ADVANCE_BATCH();
1014 }
1015
1016 const struct brw_tracked_state brw_invariant_state = {
1017 .dirty = {
1018 .mesa = 0,
1019 .brw = BRW_NEW_BLORP |
1020 BRW_NEW_CONTEXT,
1021 },
1022 .emit = brw_upload_invariant_state
1023 };
1024
1025 /**
1026 * Define the base addresses which some state is referenced from.
1027 *
1028 * This allows us to avoid having to emit relocations for the objects,
1029 * and is actually required for binding table pointers on gen6.
1030 *
1031 * Surface state base address covers binding table pointers and
1032 * surface state objects, but not the surfaces that the surface state
1033 * objects point to.
1034 */
1035 void
1036 brw_upload_state_base_address(struct brw_context *brw)
1037 {
1038 if (brw->batch.state_base_address_emitted)
1039 return;
1040
1041 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
1042 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
1043 * programmed prior to STATE_BASE_ADDRESS.
1044 *
1045 * However, given that the instruction SBA (general state base
1046 * address) on this chipset is always set to 0 across X and GL,
1047 * maybe this isn't required for us in particular.
1048 */
1049
1050 if (brw->gen >= 8) {
1051 uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
1052 int pkt_len = brw->gen >= 9 ? 19 : 16;
1053
1054 BEGIN_BATCH(pkt_len);
1055 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (pkt_len - 2));
1056 /* General state base address: stateless DP read/write requests */
1057 OUT_BATCH(mocs_wb << 4 | 1);
1058 OUT_BATCH(0);
1059 OUT_BATCH(mocs_wb << 16);
1060 /* Surface state base address: */
1061 OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1062 mocs_wb << 4 | 1);
1063 /* Dynamic state base address: */
1064 OUT_RELOC64(brw->batch.bo,
1065 I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION, 0,
1066 mocs_wb << 4 | 1);
1067 /* Indirect object base address: MEDIA_OBJECT data */
1068 OUT_BATCH(mocs_wb << 4 | 1);
1069 OUT_BATCH(0);
1070 /* Instruction base address: shader kernels (incl. SIP) */
1071 OUT_RELOC64(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1072 mocs_wb << 4 | 1);
1073
1074 /* General state buffer size */
1075 OUT_BATCH(0xfffff001);
1076 /* Dynamic state buffer size */
1077 OUT_BATCH(ALIGN(brw->batch.bo->size, 4096) | 1);
1078 /* Indirect object upper bound */
1079 OUT_BATCH(0xfffff001);
1080 /* Instruction access upper bound */
1081 OUT_BATCH(ALIGN(brw->cache.bo->size, 4096) | 1);
1082 if (brw->gen >= 9) {
1083 OUT_BATCH(1);
1084 OUT_BATCH(0);
1085 OUT_BATCH(0);
1086 }
1087 ADVANCE_BATCH();
1088 } else if (brw->gen >= 6) {
1089 uint8_t mocs = brw->gen == 7 ? GEN7_MOCS_L3 : 0;
1090
1091 BEGIN_BATCH(10);
1092 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
1093 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
1094 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
1095 1); /* General State Base Address Modify Enable */
1096 /* Surface state base address:
1097 * BINDING_TABLE_STATE
1098 * SURFACE_STATE
1099 */
1100 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
1101 /* Dynamic state base address:
1102 * SAMPLER_STATE
1103 * SAMPLER_BORDER_COLOR_STATE
1104 * CLIP, SF, WM/CC viewport state
1105 * COLOR_CALC_STATE
1106 * DEPTH_STENCIL_STATE
1107 * BLEND_STATE
1108 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
1109 * Disable is clear, which we rely on)
1110 */
1111 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
1112 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
1113
1114 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
1115 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1116 1); /* Instruction base address: shader kernels (incl. SIP) */
1117
1118 OUT_BATCH(1); /* General state upper bound */
1119 /* Dynamic state upper bound. Although the documentation says that
1120 * programming it to zero will cause it to be ignored, that is a lie.
1121 * If this isn't programmed to a real bound, the sampler border color
1122 * pointer is rejected, causing border color to mysteriously fail.
1123 */
1124 OUT_BATCH(0xfffff001);
1125 OUT_BATCH(1); /* Indirect object upper bound */
1126 OUT_BATCH(1); /* Instruction access upper bound */
1127 ADVANCE_BATCH();
1128 } else if (brw->gen == 5) {
1129 BEGIN_BATCH(8);
1130 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
1131 OUT_BATCH(1); /* General state base address */
1132 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1133 1); /* Surface state base address */
1134 OUT_BATCH(1); /* Indirect object base address */
1135 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1136 1); /* Instruction base address */
1137 OUT_BATCH(0xfffff001); /* General state upper bound */
1138 OUT_BATCH(1); /* Indirect object upper bound */
1139 OUT_BATCH(1); /* Instruction access upper bound */
1140 ADVANCE_BATCH();
1141 } else {
1142 BEGIN_BATCH(6);
1143 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
1144 OUT_BATCH(1); /* General state base address */
1145 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1146 1); /* Surface state base address */
1147 OUT_BATCH(1); /* Indirect object base address */
1148 OUT_BATCH(1); /* General state upper bound */
1149 OUT_BATCH(1); /* Indirect object upper bound */
1150 ADVANCE_BATCH();
1151 }
1152
1153 /* According to section 3.6.1 of VOL1 of the 965 PRM,
1154 * STATE_BASE_ADDRESS updates require a reissue of:
1155 *
1156 * 3DSTATE_PIPELINE_POINTERS
1157 * 3DSTATE_BINDING_TABLE_POINTERS
1158 * MEDIA_STATE_POINTERS
1159 *
1160 * and this continues through Ironlake. The Sandy Bridge PRM, vol
1161 * 1 part 1 says that the folowing packets must be reissued:
1162 *
1163 * 3DSTATE_CC_POINTERS
1164 * 3DSTATE_BINDING_TABLE_POINTERS
1165 * 3DSTATE_SAMPLER_STATE_POINTERS
1166 * 3DSTATE_VIEWPORT_STATE_POINTERS
1167 * MEDIA_STATE_POINTERS
1168 *
1169 * Those are always reissued following SBA updates anyway (new
1170 * batch time), except in the case of the program cache BO
1171 * changing. Having a separate state flag makes the sequence more
1172 * obvious.
1173 */
1174
1175 brw->ctx.NewDriverState |= BRW_NEW_STATE_BASE_ADDRESS;
1176 brw->batch.state_base_address_emitted = true;
1177 }