i965/blorp: Do not trigger re-emission of base state address
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41
42 #include "main/framebuffer.h"
43 #include "main/fbobject.h"
44 #include "main/glformats.h"
45
46 /* Constant single cliprect for framebuffer object or DRI2 drawing */
47 static void
48 upload_drawing_rect(struct brw_context *brw)
49 {
50 struct gl_context *ctx = &brw->ctx;
51 const struct gl_framebuffer *fb = ctx->DrawBuffer;
52 const unsigned int fb_width = _mesa_geometric_width(fb);
53 const unsigned int fb_height = _mesa_geometric_height(fb);
54
55 BEGIN_BATCH(4);
56 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
57 OUT_BATCH(0); /* xmin, ymin */
58 OUT_BATCH(((fb_width - 1) & 0xffff) | ((fb_height - 1) << 16));
59 OUT_BATCH(0);
60 ADVANCE_BATCH();
61 }
62
63 const struct brw_tracked_state brw_drawing_rect = {
64 .dirty = {
65 .mesa = _NEW_BUFFERS,
66 .brw = BRW_NEW_BLORP |
67 BRW_NEW_CONTEXT,
68 },
69 .emit = upload_drawing_rect
70 };
71
72 /**
73 * Upload pointers to the per-stage state.
74 *
75 * The state pointers in this packet are all relative to the general state
76 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
77 */
78 static void
79 upload_pipelined_state_pointers(struct brw_context *brw)
80 {
81 if (brw->gen == 5) {
82 /* Need to flush before changing clip max threads for errata. */
83 BEGIN_BATCH(1);
84 OUT_BATCH(MI_FLUSH);
85 ADVANCE_BATCH();
86 }
87
88 BEGIN_BATCH(7);
89 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
90 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
91 brw->vs.base.state_offset);
92 if (brw->ff_gs.prog_active)
93 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
94 brw->ff_gs.state_offset | 1);
95 else
96 OUT_BATCH(0);
97 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
98 brw->clip.state_offset | 1);
99 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
100 brw->sf.state_offset);
101 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
102 brw->wm.base.state_offset);
103 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
104 brw->cc.state_offset);
105 ADVANCE_BATCH();
106
107 brw->ctx.NewDriverState |= BRW_NEW_PSP;
108 }
109
110 static void
111 upload_psp_urb_cbs(struct brw_context *brw)
112 {
113 upload_pipelined_state_pointers(brw);
114 brw_upload_urb_fence(brw);
115 brw_upload_cs_urb_state(brw);
116 }
117
118 const struct brw_tracked_state brw_psp_urb_cbs = {
119 .dirty = {
120 .mesa = 0,
121 .brw = BRW_NEW_BATCH |
122 BRW_NEW_BLORP |
123 BRW_NEW_FF_GS_PROG_DATA |
124 BRW_NEW_GEN4_UNIT_STATE |
125 BRW_NEW_STATE_BASE_ADDRESS |
126 BRW_NEW_URB_FENCE,
127 },
128 .emit = upload_psp_urb_cbs,
129 };
130
131 uint32_t
132 brw_depthbuffer_format(struct brw_context *brw)
133 {
134 struct gl_context *ctx = &brw->ctx;
135 struct gl_framebuffer *fb = ctx->DrawBuffer;
136 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
137 struct intel_renderbuffer *srb;
138
139 if (!drb &&
140 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
141 !srb->mt->stencil_mt &&
142 (intel_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
143 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
144 drb = srb;
145 }
146
147 if (!drb)
148 return BRW_DEPTHFORMAT_D32_FLOAT;
149
150 return brw_depth_format(brw, drb->mt->format);
151 }
152
153 /**
154 * Returns the mask of how many bits of x and y must be handled through the
155 * depthbuffer's draw offset x and y fields.
156 *
157 * The draw offset x/y field of the depthbuffer packet is unfortunately shared
158 * between the depth, hiz, and stencil buffers. Because it can be hard to get
159 * all 3 to agree on this value, we want to do as much drawing offset
160 * adjustment as possible by moving the base offset of the 3 buffers, which is
161 * restricted to tile boundaries.
162 *
163 * For each buffer, the remainder must be applied through the x/y draw offset.
164 * This returns the worst-case mask of the low bits that have to go into the
165 * packet. If the 3 buffers don't agree on the drawing offset ANDed with this
166 * mask, then we're in trouble.
167 */
168 void
169 brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
170 uint32_t depth_level,
171 uint32_t depth_layer,
172 struct intel_mipmap_tree *stencil_mt,
173 uint32_t *out_tile_mask_x,
174 uint32_t *out_tile_mask_y)
175 {
176 uint32_t tile_mask_x = 0, tile_mask_y = 0;
177
178 if (depth_mt) {
179 intel_get_tile_masks(depth_mt->tiling, depth_mt->tr_mode,
180 depth_mt->cpp, false,
181 &tile_mask_x, &tile_mask_y);
182
183 if (intel_miptree_level_has_hiz(depth_mt, depth_level)) {
184 uint32_t hiz_tile_mask_x, hiz_tile_mask_y;
185 intel_get_tile_masks(depth_mt->hiz_buf->mt->tiling,
186 depth_mt->hiz_buf->mt->tr_mode,
187 depth_mt->hiz_buf->mt->cpp,
188 false, &hiz_tile_mask_x,
189 &hiz_tile_mask_y);
190
191 /* Each HiZ row represents 2 rows of pixels */
192 hiz_tile_mask_y = hiz_tile_mask_y << 1 | 1;
193
194 tile_mask_x |= hiz_tile_mask_x;
195 tile_mask_y |= hiz_tile_mask_y;
196 }
197 }
198
199 if (stencil_mt) {
200 if (stencil_mt->stencil_mt)
201 stencil_mt = stencil_mt->stencil_mt;
202
203 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
204 /* Separate stencil buffer uses 64x64 tiles. */
205 tile_mask_x |= 63;
206 tile_mask_y |= 63;
207 } else {
208 uint32_t stencil_tile_mask_x, stencil_tile_mask_y;
209 intel_get_tile_masks(stencil_mt->tiling,
210 stencil_mt->tr_mode,
211 stencil_mt->cpp,
212 false, &stencil_tile_mask_x,
213 &stencil_tile_mask_y);
214
215 tile_mask_x |= stencil_tile_mask_x;
216 tile_mask_y |= stencil_tile_mask_y;
217 }
218 }
219
220 *out_tile_mask_x = tile_mask_x;
221 *out_tile_mask_y = tile_mask_y;
222 }
223
224 static struct intel_mipmap_tree *
225 get_stencil_miptree(struct intel_renderbuffer *irb)
226 {
227 if (!irb)
228 return NULL;
229 if (irb->mt->stencil_mt)
230 return irb->mt->stencil_mt;
231 return irb->mt;
232 }
233
234 void
235 brw_workaround_depthstencil_alignment(struct brw_context *brw,
236 GLbitfield clear_mask)
237 {
238 struct gl_context *ctx = &brw->ctx;
239 struct gl_framebuffer *fb = ctx->DrawBuffer;
240 bool rebase_depth = false;
241 bool rebase_stencil = false;
242 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
243 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
244 struct intel_mipmap_tree *depth_mt = NULL;
245 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
246 uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
247 uint32_t stencil_draw_x = 0, stencil_draw_y = 0;
248 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
249 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
250
251 if (depth_irb)
252 depth_mt = depth_irb->mt;
253
254 /* Initialize brw->depthstencil to 'nop' workaround state.
255 */
256 brw->depthstencil.tile_x = 0;
257 brw->depthstencil.tile_y = 0;
258 brw->depthstencil.depth_offset = 0;
259 brw->depthstencil.stencil_offset = 0;
260 brw->depthstencil.hiz_offset = 0;
261 brw->depthstencil.depth_mt = NULL;
262 brw->depthstencil.stencil_mt = NULL;
263 if (depth_irb)
264 brw->depthstencil.depth_mt = depth_mt;
265 if (stencil_irb)
266 brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
267
268 /* Gen6+ doesn't require the workarounds, since we always program the
269 * surface state at the start of the whole surface.
270 */
271 if (brw->gen >= 6)
272 return;
273
274 /* Check if depth buffer is in depth/stencil format. If so, then it's only
275 * safe to invalidate it if we're also clearing stencil, and both depth_irb
276 * and stencil_irb point to the same miptree.
277 *
278 * Note: it's not sufficient to check for the case where
279 * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
280 * because this fails to catch depth/stencil buffers on hardware that uses
281 * separate stencil. To catch that case, we check whether
282 * depth_mt->stencil_mt is non-NULL.
283 */
284 if (depth_irb && invalidate_depth &&
285 (_mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL ||
286 depth_mt->stencil_mt)) {
287 invalidate_depth = invalidate_stencil && depth_irb && stencil_irb
288 && depth_irb->mt == stencil_irb->mt;
289 }
290
291 uint32_t tile_mask_x, tile_mask_y;
292 brw_get_depthstencil_tile_masks(depth_mt,
293 depth_mt ? depth_irb->mt_level : 0,
294 depth_mt ? depth_irb->mt_layer : 0,
295 stencil_mt,
296 &tile_mask_x, &tile_mask_y);
297
298 if (depth_irb) {
299 tile_x = depth_irb->draw_x & tile_mask_x;
300 tile_y = depth_irb->draw_y & tile_mask_y;
301
302 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
303 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
304 * Coordinate Offset X/Y":
305 *
306 * "The 3 LSBs of both offsets must be zero to ensure correct
307 * alignment"
308 */
309 if (tile_x & 7 || tile_y & 7)
310 rebase_depth = true;
311
312 /* We didn't even have intra-tile offsets before g45. */
313 if (!brw->has_surface_tile_offset) {
314 if (tile_x || tile_y)
315 rebase_depth = true;
316 }
317
318 if (rebase_depth) {
319 perf_debug("HW workaround: blitting depth level %d to a temporary "
320 "to fix alignment (depth tile offset %d,%d)\n",
321 depth_irb->mt_level, tile_x, tile_y);
322 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
323 /* In the case of stencil_irb being the same packed depth/stencil
324 * texture but not the same rb, make it point at our rebased mt, too.
325 */
326 if (stencil_irb &&
327 stencil_irb != depth_irb &&
328 stencil_irb->mt == depth_mt) {
329 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
330 intel_renderbuffer_set_draw_offset(stencil_irb);
331 }
332
333 stencil_mt = get_stencil_miptree(stencil_irb);
334
335 tile_x = depth_irb->draw_x & tile_mask_x;
336 tile_y = depth_irb->draw_y & tile_mask_y;
337 }
338
339 if (stencil_irb) {
340 stencil_mt = get_stencil_miptree(stencil_irb);
341 intel_miptree_get_image_offset(stencil_mt,
342 stencil_irb->mt_level,
343 stencil_irb->mt_layer,
344 &stencil_draw_x, &stencil_draw_y);
345 int stencil_tile_x = stencil_draw_x & tile_mask_x;
346 int stencil_tile_y = stencil_draw_y & tile_mask_y;
347
348 /* If stencil doesn't match depth, then we'll need to rebase stencil
349 * as well. (if we hadn't decided to rebase stencil before, the
350 * post-stencil depth test will also rebase depth to try to match it
351 * up).
352 */
353 if (tile_x != stencil_tile_x ||
354 tile_y != stencil_tile_y) {
355 rebase_stencil = true;
356 }
357 }
358 }
359
360 /* If we have (just) stencil, check it for ignored low bits as well */
361 if (stencil_irb) {
362 intel_miptree_get_image_offset(stencil_mt,
363 stencil_irb->mt_level,
364 stencil_irb->mt_layer,
365 &stencil_draw_x, &stencil_draw_y);
366 stencil_tile_x = stencil_draw_x & tile_mask_x;
367 stencil_tile_y = stencil_draw_y & tile_mask_y;
368
369 if (stencil_tile_x & 7 || stencil_tile_y & 7)
370 rebase_stencil = true;
371
372 if (!brw->has_surface_tile_offset) {
373 if (stencil_tile_x || stencil_tile_y)
374 rebase_stencil = true;
375 }
376 }
377
378 if (rebase_stencil) {
379 perf_debug("HW workaround: blitting stencil level %d to a temporary "
380 "to fix alignment (stencil tile offset %d,%d)\n",
381 stencil_irb->mt_level, stencil_tile_x, stencil_tile_y);
382
383 intel_renderbuffer_move_to_temp(brw, stencil_irb, invalidate_stencil);
384 stencil_mt = get_stencil_miptree(stencil_irb);
385
386 intel_miptree_get_image_offset(stencil_mt,
387 stencil_irb->mt_level,
388 stencil_irb->mt_layer,
389 &stencil_draw_x, &stencil_draw_y);
390 stencil_tile_x = stencil_draw_x & tile_mask_x;
391 stencil_tile_y = stencil_draw_y & tile_mask_y;
392
393 if (depth_irb && depth_irb->mt == stencil_irb->mt) {
394 intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
395 intel_renderbuffer_set_draw_offset(depth_irb);
396 } else if (depth_irb && !rebase_depth) {
397 if (tile_x != stencil_tile_x ||
398 tile_y != stencil_tile_y) {
399 perf_debug("HW workaround: blitting depth level %d to a temporary "
400 "to match stencil level %d alignment (depth tile offset "
401 "%d,%d, stencil offset %d,%d)\n",
402 depth_irb->mt_level,
403 stencil_irb->mt_level,
404 tile_x, tile_y,
405 stencil_tile_x, stencil_tile_y);
406
407 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
408
409 tile_x = depth_irb->draw_x & tile_mask_x;
410 tile_y = depth_irb->draw_y & tile_mask_y;
411
412 if (stencil_irb && stencil_irb->mt == depth_mt) {
413 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
414 intel_renderbuffer_set_draw_offset(stencil_irb);
415 }
416
417 WARN_ONCE(stencil_tile_x != tile_x ||
418 stencil_tile_y != tile_y,
419 "Rebased stencil tile offset (%d,%d) doesn't match depth "
420 "tile offset (%d,%d).\n",
421 stencil_tile_x, stencil_tile_y,
422 tile_x, tile_y);
423 }
424 }
425 }
426
427 if (!depth_irb) {
428 tile_x = stencil_tile_x;
429 tile_y = stencil_tile_y;
430 }
431
432 /* While we just tried to get everything aligned, we may have failed to do
433 * so in the case of rendering to array or 3D textures, where nonzero faces
434 * will still have an offset post-rebase. At least give an informative
435 * warning.
436 */
437 WARN_ONCE((tile_x & 7) || (tile_y & 7),
438 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
439 "Truncating offset, bad rendering may occur.\n");
440 tile_x &= ~7;
441 tile_y &= ~7;
442
443 /* Now, after rebasing, save off the new dephtstencil state so the hardware
444 * packets can just dereference that without re-calculating tile offsets.
445 */
446 brw->depthstencil.tile_x = tile_x;
447 brw->depthstencil.tile_y = tile_y;
448 if (depth_irb) {
449 depth_mt = depth_irb->mt;
450 brw->depthstencil.depth_mt = depth_mt;
451 brw->depthstencil.depth_offset =
452 intel_miptree_get_aligned_offset(depth_mt,
453 depth_irb->draw_x & ~tile_mask_x,
454 depth_irb->draw_y & ~tile_mask_y,
455 false);
456 if (intel_renderbuffer_has_hiz(depth_irb)) {
457 brw->depthstencil.hiz_offset =
458 intel_miptree_get_aligned_offset(depth_mt,
459 depth_irb->draw_x & ~tile_mask_x,
460 (depth_irb->draw_y & ~tile_mask_y) / 2,
461 false);
462 }
463 }
464 if (stencil_irb) {
465 stencil_mt = get_stencil_miptree(stencil_irb);
466
467 brw->depthstencil.stencil_mt = stencil_mt;
468 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
469 /* Note: we can't compute the stencil offset using
470 * intel_region_get_aligned_offset(), because stencil_region claims
471 * that the region is untiled even though it's W tiled.
472 */
473 brw->depthstencil.stencil_offset =
474 (stencil_draw_y & ~tile_mask_y) * stencil_mt->pitch +
475 (stencil_draw_x & ~tile_mask_x) * 64;
476 }
477 }
478 }
479
480 void
481 brw_emit_depthbuffer(struct brw_context *brw)
482 {
483 struct gl_context *ctx = &brw->ctx;
484 struct gl_framebuffer *fb = ctx->DrawBuffer;
485 /* _NEW_BUFFERS */
486 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
487 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
488 struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
489 struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
490 uint32_t tile_x = brw->depthstencil.tile_x;
491 uint32_t tile_y = brw->depthstencil.tile_y;
492 bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
493 bool separate_stencil = false;
494 uint32_t depth_surface_type = BRW_SURFACE_NULL;
495 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
496 uint32_t depth_offset = 0;
497 uint32_t width = 1, height = 1;
498
499 if (stencil_mt) {
500 separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
501
502 /* Gen7 supports only separate stencil */
503 assert(separate_stencil || brw->gen < 7);
504 }
505
506 /* If there's a packed depth/stencil bound to stencil only, we need to
507 * emit the packed depth/stencil buffer packet.
508 */
509 if (!depth_irb && stencil_irb && !separate_stencil) {
510 depth_irb = stencil_irb;
511 depth_mt = stencil_mt;
512 }
513
514 if (depth_irb && depth_mt) {
515 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
516 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
517 * depthstencil format.
518 *
519 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
520 * set to the same value. Gens after 7 implicitly always set
521 * Separate_Stencil_Enable; software cannot disable it.
522 */
523 if ((brw->gen < 7 && hiz) || brw->gen >= 7) {
524 assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
525 }
526
527 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
528 assert(brw->gen >= 7 || !separate_stencil || hiz);
529
530 assert(brw->gen < 6 || depth_mt->tiling == I915_TILING_Y);
531 assert(!hiz || depth_mt->tiling == I915_TILING_Y);
532
533 depthbuffer_format = brw_depthbuffer_format(brw);
534 depth_surface_type = BRW_SURFACE_2D;
535 depth_offset = brw->depthstencil.depth_offset;
536 width = depth_irb->Base.Base.Width;
537 height = depth_irb->Base.Base.Height;
538 } else if (separate_stencil) {
539 /*
540 * There exists a separate stencil buffer but no depth buffer.
541 *
542 * The stencil buffer inherits most of its fields from
543 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
544 * height.
545 *
546 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
547 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
548 * [DevGT+]: This field must be set to TRUE.
549 */
550 assert(brw->has_separate_stencil);
551
552 depth_surface_type = BRW_SURFACE_2D;
553 width = stencil_irb->Base.Base.Width;
554 height = stencil_irb->Base.Base.Height;
555 }
556
557 if (depth_mt)
558 brw_render_cache_set_check_flush(brw, depth_mt->bo);
559 if (stencil_mt)
560 brw_render_cache_set_check_flush(brw, stencil_mt->bo);
561
562 brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
563 depthbuffer_format, depth_surface_type,
564 stencil_mt, hiz, separate_stencil,
565 width, height, tile_x, tile_y);
566 }
567
568 void
569 brw_emit_depth_stencil_hiz(struct brw_context *brw,
570 struct intel_mipmap_tree *depth_mt,
571 uint32_t depth_offset, uint32_t depthbuffer_format,
572 uint32_t depth_surface_type,
573 struct intel_mipmap_tree *stencil_mt,
574 bool hiz, bool separate_stencil,
575 uint32_t width, uint32_t height,
576 uint32_t tile_x, uint32_t tile_y)
577 {
578 /* Enable the hiz bit if we're doing separate stencil, because it and the
579 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
580 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
581 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
582 * Enable must also be enabled.
583 *
584 * [DevGT]: This field must be set to the same value (enabled or
585 * disabled) as Hierarchical Depth Buffer Enable
586 */
587 bool enable_hiz_ss = hiz || separate_stencil;
588
589
590 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
591 * non-pipelined state that will need the PIPE_CONTROL workaround.
592 */
593 if (brw->gen == 6) {
594 brw_emit_depth_stall_flushes(brw);
595 }
596
597 unsigned int len;
598 if (brw->gen >= 6)
599 len = 7;
600 else if (brw->is_g4x || brw->gen == 5)
601 len = 6;
602 else
603 len = 5;
604
605 BEGIN_BATCH(len);
606 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
607 OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
608 (depthbuffer_format << 18) |
609 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
610 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
611 (BRW_TILEWALK_YMAJOR << 26) |
612 ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
613 << 27) |
614 (depth_surface_type << 29));
615
616 if (depth_mt) {
617 OUT_RELOC(depth_mt->bo,
618 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
619 depth_offset);
620 } else {
621 OUT_BATCH(0);
622 }
623
624 OUT_BATCH(((width + tile_x - 1) << 6) |
625 ((height + tile_y - 1) << 19));
626 OUT_BATCH(0);
627
628 if (brw->is_g4x || brw->gen >= 5)
629 OUT_BATCH(tile_x | (tile_y << 16));
630 else
631 assert(tile_x == 0 && tile_y == 0);
632
633 if (brw->gen >= 6)
634 OUT_BATCH(0);
635
636 ADVANCE_BATCH();
637
638 if (hiz || separate_stencil) {
639 /*
640 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
641 * stencil enable' and 'hiz enable' bits were set. Therefore we must
642 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
643 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
644 * failure to do so causes hangs on gen5 and a stall on gen6.
645 */
646
647 /* Emit hiz buffer. */
648 if (hiz) {
649 struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;
650 BEGIN_BATCH(3);
651 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
652 OUT_BATCH(hiz_mt->pitch - 1);
653 OUT_RELOC(hiz_mt->bo,
654 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
655 brw->depthstencil.hiz_offset);
656 ADVANCE_BATCH();
657 } else {
658 BEGIN_BATCH(3);
659 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
660 OUT_BATCH(0);
661 OUT_BATCH(0);
662 ADVANCE_BATCH();
663 }
664
665 /* Emit stencil buffer. */
666 if (separate_stencil) {
667 BEGIN_BATCH(3);
668 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
669 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
670 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
671 * The pitch must be set to 2x the value computed based on width, as
672 * the stencil buffer is stored with two rows interleaved.
673 */
674 OUT_BATCH(2 * stencil_mt->pitch - 1);
675 OUT_RELOC(stencil_mt->bo,
676 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
677 brw->depthstencil.stencil_offset);
678 ADVANCE_BATCH();
679 } else {
680 BEGIN_BATCH(3);
681 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
682 OUT_BATCH(0);
683 OUT_BATCH(0);
684 ADVANCE_BATCH();
685 }
686 }
687
688 /*
689 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
690 * params must be emitted.
691 *
692 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
693 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
694 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
695 */
696 if (brw->gen >= 6 || hiz) {
697 BEGIN_BATCH(2);
698 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
699 GEN5_DEPTH_CLEAR_VALID |
700 (2 - 2));
701 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
702 ADVANCE_BATCH();
703 }
704 }
705
706 const struct brw_tracked_state brw_depthbuffer = {
707 .dirty = {
708 .mesa = _NEW_BUFFERS,
709 .brw = BRW_NEW_BATCH |
710 BRW_NEW_BLORP,
711 },
712 .emit = brw_emit_depthbuffer,
713 };
714
715 /**
716 * Polygon stipple packet
717 */
718 static void
719 upload_polygon_stipple(struct brw_context *brw)
720 {
721 struct gl_context *ctx = &brw->ctx;
722 GLuint i;
723
724 /* _NEW_POLYGON */
725 if (!ctx->Polygon.StippleFlag)
726 return;
727
728 BEGIN_BATCH(33);
729 OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
730
731 /* Polygon stipple is provided in OpenGL order, i.e. bottom
732 * row first. If we're rendering to a window (i.e. the
733 * default frame buffer object, 0), then we need to invert
734 * it to match our pixel layout. But if we're rendering
735 * to a FBO (i.e. any named frame buffer object), we *don't*
736 * need to invert - we already match the layout.
737 */
738 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
739 for (i = 0; i < 32; i++)
740 OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
741 } else {
742 for (i = 0; i < 32; i++)
743 OUT_BATCH(ctx->PolygonStipple[i]);
744 }
745 ADVANCE_BATCH();
746 }
747
748 const struct brw_tracked_state brw_polygon_stipple = {
749 .dirty = {
750 .mesa = _NEW_POLYGON |
751 _NEW_POLYGONSTIPPLE,
752 .brw = BRW_NEW_BLORP |
753 BRW_NEW_CONTEXT,
754 },
755 .emit = upload_polygon_stipple
756 };
757
758 /**
759 * Polygon stipple offset packet
760 */
761 static void
762 upload_polygon_stipple_offset(struct brw_context *brw)
763 {
764 struct gl_context *ctx = &brw->ctx;
765
766 /* _NEW_POLYGON */
767 if (!ctx->Polygon.StippleFlag)
768 return;
769
770 BEGIN_BATCH(2);
771 OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
772
773 /* _NEW_BUFFERS
774 *
775 * If we're drawing to a system window we have to invert the Y axis
776 * in order to match the OpenGL pixel coordinate system, and our
777 * offset must be matched to the window position. If we're drawing
778 * to a user-created FBO then our native pixel coordinate system
779 * works just fine, and there's no window system to worry about.
780 */
781 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
782 OUT_BATCH((32 - (_mesa_geometric_height(ctx->DrawBuffer) & 31)) & 31);
783 else
784 OUT_BATCH(0);
785 ADVANCE_BATCH();
786 }
787
788 const struct brw_tracked_state brw_polygon_stipple_offset = {
789 .dirty = {
790 .mesa = _NEW_BUFFERS |
791 _NEW_POLYGON,
792 .brw = BRW_NEW_BLORP |
793 BRW_NEW_CONTEXT,
794 },
795 .emit = upload_polygon_stipple_offset
796 };
797
798 /**
799 * AA Line parameters
800 */
801 static void
802 upload_aa_line_parameters(struct brw_context *brw)
803 {
804 struct gl_context *ctx = &brw->ctx;
805
806 if (!ctx->Line.SmoothFlag)
807 return;
808
809 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
810 if (brw->gen == 4 && !brw->is_g4x)
811 return;
812
813 BEGIN_BATCH(3);
814 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
815 /* use legacy aa line coverage computation */
816 OUT_BATCH(0);
817 OUT_BATCH(0);
818 ADVANCE_BATCH();
819 }
820
821 const struct brw_tracked_state brw_aa_line_parameters = {
822 .dirty = {
823 .mesa = _NEW_LINE,
824 .brw = BRW_NEW_BLORP |
825 BRW_NEW_CONTEXT,
826 },
827 .emit = upload_aa_line_parameters
828 };
829
830 /**
831 * Line stipple packet
832 */
833 static void
834 upload_line_stipple(struct brw_context *brw)
835 {
836 struct gl_context *ctx = &brw->ctx;
837 GLfloat tmp;
838 GLint tmpi;
839
840 if (!ctx->Line.StippleFlag)
841 return;
842
843 BEGIN_BATCH(3);
844 OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
845 OUT_BATCH(ctx->Line.StipplePattern);
846
847 if (brw->gen >= 7) {
848 /* in U1.16 */
849 tmp = 1.0f / ctx->Line.StippleFactor;
850 tmpi = tmp * (1<<16);
851 OUT_BATCH(tmpi << 15 | ctx->Line.StippleFactor);
852 } else {
853 /* in U1.13 */
854 tmp = 1.0f / ctx->Line.StippleFactor;
855 tmpi = tmp * (1<<13);
856 OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
857 }
858
859 ADVANCE_BATCH();
860 }
861
862 const struct brw_tracked_state brw_line_stipple = {
863 .dirty = {
864 .mesa = _NEW_LINE,
865 .brw = BRW_NEW_BLORP |
866 BRW_NEW_CONTEXT,
867 },
868 .emit = upload_line_stipple
869 };
870
871 void
872 brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
873 {
874 const bool is_965 = brw->gen == 4 && !brw->is_g4x;
875 const uint32_t _3DSTATE_PIPELINE_SELECT =
876 is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
877
878 if (brw->use_resource_streamer && pipeline != BRW_RENDER_PIPELINE) {
879 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
880 * PIPELINE_SELECT [DevBWR+]":
881 *
882 * Project: HSW, BDW, CHV, SKL, BXT
883 *
884 * Hardware Binding Tables are only supported for 3D
885 * workloads. Resource streamer must be enabled only for 3D
886 * workloads. Resource streamer must be disabled for Media and GPGPU
887 * workloads.
888 */
889 BEGIN_BATCH(1);
890 OUT_BATCH(MI_RS_CONTROL | 0);
891 ADVANCE_BATCH();
892
893 gen7_disable_hw_binding_tables(brw);
894
895 /* XXX - Disable gather constant pool too when we start using it. */
896 }
897
898 if (brw->gen >= 8 && brw->gen < 10) {
899 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
900 *
901 * Software must clear the COLOR_CALC_STATE Valid field in
902 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
903 * with Pipeline Select set to GPGPU.
904 *
905 * The internal hardware docs recommend the same workaround for Gen9
906 * hardware too.
907 */
908 if (pipeline == BRW_COMPUTE_PIPELINE) {
909 BEGIN_BATCH(2);
910 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
911 OUT_BATCH(0);
912 ADVANCE_BATCH();
913
914 brw->ctx.NewDriverState |= BRW_NEW_CC_STATE;
915 }
916
917 } else if (brw->gen >= 6) {
918 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
919 * PIPELINE_SELECT [DevBWR+]":
920 *
921 * Project: DEVSNB+
922 *
923 * Software must ensure all the write caches are flushed through a
924 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
925 * command to invalidate read only caches prior to programming
926 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
927 */
928 const unsigned dc_flush =
929 brw->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
930
931 if (brw->gen == 6) {
932 /* Hardware workaround: SNB B-Spec says:
933 *
934 * Before a PIPE_CONTROL with Write Cache Flush Enable = 1, a
935 * PIPE_CONTROL with any non-zero post-sync-op is required.
936 */
937 brw_emit_post_sync_nonzero_flush(brw);
938 }
939
940 brw_emit_pipe_control_flush(brw,
941 PIPE_CONTROL_RENDER_TARGET_FLUSH |
942 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
943 dc_flush |
944 PIPE_CONTROL_NO_WRITE |
945 PIPE_CONTROL_CS_STALL);
946
947 brw_emit_pipe_control_flush(brw,
948 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
949 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
950 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
951 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
952 PIPE_CONTROL_NO_WRITE);
953
954 } else {
955 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
956 * PIPELINE_SELECT [DevBWR+]":
957 *
958 * Project: PRE-DEVSNB
959 *
960 * Software must ensure the current pipeline is flushed via an
961 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
962 */
963 BEGIN_BATCH(1);
964 OUT_BATCH(MI_FLUSH);
965 ADVANCE_BATCH();
966 }
967
968 /* Select the pipeline */
969 BEGIN_BATCH(1);
970 OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 |
971 (brw->gen >= 9 ? (3 << 8) : 0) |
972 (pipeline == BRW_COMPUTE_PIPELINE ? 2 : 0));
973 ADVANCE_BATCH();
974
975 if (brw->gen == 7 && !brw->is_haswell &&
976 pipeline == BRW_RENDER_PIPELINE) {
977 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
978 * PIPELINE_SELECT [DevBWR+]":
979 *
980 * Project: DEVIVB, DEVHSW:GT3:A0
981 *
982 * Software must send a pipe_control with a CS stall and a post sync
983 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
984 * after any PIPELINE_SELECT that is enabling 3D mode.
985 */
986 gen7_emit_cs_stall_flush(brw);
987
988 BEGIN_BATCH(7);
989 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
990 OUT_BATCH(_3DPRIM_POINTLIST);
991 OUT_BATCH(0);
992 OUT_BATCH(0);
993 OUT_BATCH(0);
994 OUT_BATCH(0);
995 OUT_BATCH(0);
996 ADVANCE_BATCH();
997 }
998
999 if (brw->use_resource_streamer && pipeline == BRW_RENDER_PIPELINE) {
1000 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
1001 * PIPELINE_SELECT [DevBWR+]":
1002 *
1003 * Project: HSW, BDW, CHV, SKL, BXT
1004 *
1005 * Hardware Binding Tables are only supported for 3D
1006 * workloads. Resource streamer must be enabled only for 3D
1007 * workloads. Resource streamer must be disabled for Media and GPGPU
1008 * workloads.
1009 */
1010 BEGIN_BATCH(1);
1011 OUT_BATCH(MI_RS_CONTROL | 1);
1012 ADVANCE_BATCH();
1013
1014 gen7_enable_hw_binding_tables(brw);
1015
1016 /* XXX - Re-enable gather constant pool here. */
1017 }
1018 }
1019
1020 /**
1021 * Misc invariant state packets
1022 */
1023 void
1024 brw_upload_invariant_state(struct brw_context *brw)
1025 {
1026 const bool is_965 = brw->gen == 4 && !brw->is_g4x;
1027
1028 brw_emit_select_pipeline(brw, BRW_RENDER_PIPELINE);
1029 brw->last_pipeline = BRW_RENDER_PIPELINE;
1030
1031 if (brw->gen >= 8) {
1032 BEGIN_BATCH(3);
1033 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
1034 OUT_BATCH(0);
1035 OUT_BATCH(0);
1036 ADVANCE_BATCH();
1037 } else {
1038 BEGIN_BATCH(2);
1039 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
1040 OUT_BATCH(0);
1041 ADVANCE_BATCH();
1042 }
1043
1044 const uint32_t _3DSTATE_VF_STATISTICS =
1045 is_965 ? GEN4_3DSTATE_VF_STATISTICS : GM45_3DSTATE_VF_STATISTICS;
1046 BEGIN_BATCH(1);
1047 OUT_BATCH(_3DSTATE_VF_STATISTICS << 16 | 1);
1048 ADVANCE_BATCH();
1049 }
1050
1051 const struct brw_tracked_state brw_invariant_state = {
1052 .dirty = {
1053 .mesa = 0,
1054 .brw = BRW_NEW_BLORP |
1055 BRW_NEW_CONTEXT,
1056 },
1057 .emit = brw_upload_invariant_state
1058 };
1059
1060 /**
1061 * Define the base addresses which some state is referenced from.
1062 *
1063 * This allows us to avoid having to emit relocations for the objects,
1064 * and is actually required for binding table pointers on gen6.
1065 *
1066 * Surface state base address covers binding table pointers and
1067 * surface state objects, but not the surfaces that the surface state
1068 * objects point to.
1069 */
1070 static void
1071 upload_state_base_address(struct brw_context *brw)
1072 {
1073 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
1074 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
1075 * programmed prior to STATE_BASE_ADDRESS.
1076 *
1077 * However, given that the instruction SBA (general state base
1078 * address) on this chipset is always set to 0 across X and GL,
1079 * maybe this isn't required for us in particular.
1080 */
1081
1082 if (brw->gen >= 6) {
1083 uint8_t mocs = brw->gen == 7 ? GEN7_MOCS_L3 : 0;
1084
1085 BEGIN_BATCH(10);
1086 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
1087 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
1088 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
1089 1); /* General State Base Address Modify Enable */
1090 /* Surface state base address:
1091 * BINDING_TABLE_STATE
1092 * SURFACE_STATE
1093 */
1094 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
1095 /* Dynamic state base address:
1096 * SAMPLER_STATE
1097 * SAMPLER_BORDER_COLOR_STATE
1098 * CLIP, SF, WM/CC viewport state
1099 * COLOR_CALC_STATE
1100 * DEPTH_STENCIL_STATE
1101 * BLEND_STATE
1102 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
1103 * Disable is clear, which we rely on)
1104 */
1105 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
1106 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
1107
1108 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
1109 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1110 1); /* Instruction base address: shader kernels (incl. SIP) */
1111
1112 OUT_BATCH(1); /* General state upper bound */
1113 /* Dynamic state upper bound. Although the documentation says that
1114 * programming it to zero will cause it to be ignored, that is a lie.
1115 * If this isn't programmed to a real bound, the sampler border color
1116 * pointer is rejected, causing border color to mysteriously fail.
1117 */
1118 OUT_BATCH(0xfffff001);
1119 OUT_BATCH(1); /* Indirect object upper bound */
1120 OUT_BATCH(1); /* Instruction access upper bound */
1121 ADVANCE_BATCH();
1122 } else if (brw->gen == 5) {
1123 BEGIN_BATCH(8);
1124 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
1125 OUT_BATCH(1); /* General state base address */
1126 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1127 1); /* Surface state base address */
1128 OUT_BATCH(1); /* Indirect object base address */
1129 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1130 1); /* Instruction base address */
1131 OUT_BATCH(0xfffff001); /* General state upper bound */
1132 OUT_BATCH(1); /* Indirect object upper bound */
1133 OUT_BATCH(1); /* Instruction access upper bound */
1134 ADVANCE_BATCH();
1135 } else {
1136 BEGIN_BATCH(6);
1137 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
1138 OUT_BATCH(1); /* General state base address */
1139 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1140 1); /* Surface state base address */
1141 OUT_BATCH(1); /* Indirect object base address */
1142 OUT_BATCH(1); /* General state upper bound */
1143 OUT_BATCH(1); /* Indirect object upper bound */
1144 ADVANCE_BATCH();
1145 }
1146
1147 /* According to section 3.6.1 of VOL1 of the 965 PRM,
1148 * STATE_BASE_ADDRESS updates require a reissue of:
1149 *
1150 * 3DSTATE_PIPELINE_POINTERS
1151 * 3DSTATE_BINDING_TABLE_POINTERS
1152 * MEDIA_STATE_POINTERS
1153 *
1154 * and this continues through Ironlake. The Sandy Bridge PRM, vol
1155 * 1 part 1 says that the folowing packets must be reissued:
1156 *
1157 * 3DSTATE_CC_POINTERS
1158 * 3DSTATE_BINDING_TABLE_POINTERS
1159 * 3DSTATE_SAMPLER_STATE_POINTERS
1160 * 3DSTATE_VIEWPORT_STATE_POINTERS
1161 * MEDIA_STATE_POINTERS
1162 *
1163 * Those are always reissued following SBA updates anyway (new
1164 * batch time), except in the case of the program cache BO
1165 * changing. Having a separate state flag makes the sequence more
1166 * obvious.
1167 */
1168
1169 brw->ctx.NewDriverState |= BRW_NEW_STATE_BASE_ADDRESS;
1170 }
1171
1172 const struct brw_tracked_state brw_state_base_address = {
1173 .dirty = {
1174 .mesa = 0,
1175 .brw = BRW_NEW_BATCH |
1176 BRW_NEW_PROGRAM_CACHE,
1177 },
1178 .emit = upload_state_base_address
1179 };