2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "compiler/brw_eu_defines.h"
43 #include "main/framebuffer.h"
44 #include "main/fbobject.h"
45 #include "main/format_utils.h"
46 #include "main/glformats.h"
49 * Upload pointers to the per-stage state.
51 * The state pointers in this packet are all relative to the general state
52 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
55 upload_pipelined_state_pointers(struct brw_context
*brw
)
58 /* Need to flush before changing clip max threads for errata. */
65 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS
<< 16 | (7 - 2));
66 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
67 brw
->vs
.base
.state_offset
);
68 if (brw
->ff_gs
.prog_active
)
69 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
70 brw
->ff_gs
.state_offset
| 1);
73 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
74 brw
->clip
.state_offset
| 1);
75 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
76 brw
->sf
.state_offset
);
77 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
78 brw
->wm
.base
.state_offset
);
79 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
80 brw
->cc
.state_offset
);
83 brw
->ctx
.NewDriverState
|= BRW_NEW_PSP
;
87 upload_psp_urb_cbs(struct brw_context
*brw
)
89 upload_pipelined_state_pointers(brw
);
90 brw_upload_urb_fence(brw
);
91 brw_upload_cs_urb_state(brw
);
94 const struct brw_tracked_state brw_psp_urb_cbs
= {
97 .brw
= BRW_NEW_BATCH
|
99 BRW_NEW_FF_GS_PROG_DATA
|
100 BRW_NEW_GEN4_UNIT_STATE
|
101 BRW_NEW_STATE_BASE_ADDRESS
|
104 .emit
= upload_psp_urb_cbs
,
108 brw_depthbuffer_format(struct brw_context
*brw
)
110 struct gl_context
*ctx
= &brw
->ctx
;
111 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
112 struct intel_renderbuffer
*drb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
113 struct intel_renderbuffer
*srb
;
116 (srb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
)) &&
117 !srb
->mt
->stencil_mt
&&
118 (intel_rb_format(srb
) == MESA_FORMAT_Z24_UNORM_S8_UINT
||
119 intel_rb_format(srb
) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
124 return BRW_DEPTHFORMAT_D32_FLOAT
;
126 return brw_depth_format(brw
, drb
->mt
->format
);
130 * Returns the mask of how many bits of x and y must be handled through the
131 * depthbuffer's draw offset x and y fields.
133 * The draw offset x/y field of the depthbuffer packet is unfortunately shared
134 * between the depth, hiz, and stencil buffers. Because it can be hard to get
135 * all 3 to agree on this value, we want to do as much drawing offset
136 * adjustment as possible by moving the base offset of the 3 buffers, which is
137 * restricted to tile boundaries.
139 * For each buffer, the remainder must be applied through the x/y draw offset.
140 * This returns the worst-case mask of the low bits that have to go into the
141 * packet. If the 3 buffers don't agree on the drawing offset ANDed with this
142 * mask, then we're in trouble.
145 brw_get_depthstencil_tile_masks(struct intel_mipmap_tree
*depth_mt
,
146 uint32_t depth_level
,
147 uint32_t depth_layer
,
148 struct intel_mipmap_tree
*stencil_mt
,
149 uint32_t *out_tile_mask_x
,
150 uint32_t *out_tile_mask_y
)
152 uint32_t tile_mask_x
= 0, tile_mask_y
= 0;
155 intel_get_tile_masks(depth_mt
->tiling
,
157 &tile_mask_x
, &tile_mask_y
);
158 assert(!intel_miptree_level_has_hiz(depth_mt
, depth_level
));
162 if (stencil_mt
->stencil_mt
)
163 stencil_mt
= stencil_mt
->stencil_mt
;
165 if (stencil_mt
->format
== MESA_FORMAT_S_UINT8
) {
166 /* Separate stencil buffer uses 64x64 tiles. */
170 uint32_t stencil_tile_mask_x
, stencil_tile_mask_y
;
171 intel_get_tile_masks(stencil_mt
->tiling
,
173 &stencil_tile_mask_x
,
174 &stencil_tile_mask_y
);
176 tile_mask_x
|= stencil_tile_mask_x
;
177 tile_mask_y
|= stencil_tile_mask_y
;
181 *out_tile_mask_x
= tile_mask_x
;
182 *out_tile_mask_y
= tile_mask_y
;
185 static struct intel_mipmap_tree
*
186 get_stencil_miptree(struct intel_renderbuffer
*irb
)
190 if (irb
->mt
->stencil_mt
)
191 return irb
->mt
->stencil_mt
;
196 brw_workaround_depthstencil_alignment(struct brw_context
*brw
,
197 GLbitfield clear_mask
)
199 struct gl_context
*ctx
= &brw
->ctx
;
200 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
201 bool rebase_depth
= false;
202 bool rebase_stencil
= false;
203 struct intel_renderbuffer
*depth_irb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
204 struct intel_renderbuffer
*stencil_irb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
205 struct intel_mipmap_tree
*depth_mt
= NULL
;
206 struct intel_mipmap_tree
*stencil_mt
= get_stencil_miptree(stencil_irb
);
207 uint32_t tile_x
= 0, tile_y
= 0, stencil_tile_x
= 0, stencil_tile_y
= 0;
208 uint32_t stencil_draw_x
= 0, stencil_draw_y
= 0;
209 bool invalidate_depth
= clear_mask
& BUFFER_BIT_DEPTH
;
210 bool invalidate_stencil
= clear_mask
& BUFFER_BIT_STENCIL
;
213 depth_mt
= depth_irb
->mt
;
215 /* Initialize brw->depthstencil to 'nop' workaround state.
217 brw
->depthstencil
.tile_x
= 0;
218 brw
->depthstencil
.tile_y
= 0;
219 brw
->depthstencil
.depth_offset
= 0;
220 brw
->depthstencil
.depth_mt
= NULL
;
221 brw
->depthstencil
.stencil_mt
= NULL
;
223 brw
->depthstencil
.depth_mt
= depth_mt
;
225 brw
->depthstencil
.stencil_mt
= get_stencil_miptree(stencil_irb
);
227 /* Gen6+ doesn't require the workarounds, since we always program the
228 * surface state at the start of the whole surface.
233 /* Check if depth buffer is in depth/stencil format. If so, then it's only
234 * safe to invalidate it if we're also clearing stencil, and both depth_irb
235 * and stencil_irb point to the same miptree.
237 * Note: it's not sufficient to check for the case where
238 * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
239 * because this fails to catch depth/stencil buffers on hardware that uses
240 * separate stencil. To catch that case, we check whether
241 * depth_mt->stencil_mt is non-NULL.
243 if (depth_irb
&& invalidate_depth
&&
244 (_mesa_get_format_base_format(depth_mt
->format
) == GL_DEPTH_STENCIL
||
245 depth_mt
->stencil_mt
)) {
246 invalidate_depth
= invalidate_stencil
&& depth_irb
&& stencil_irb
247 && depth_irb
->mt
== stencil_irb
->mt
;
250 uint32_t tile_mask_x
, tile_mask_y
;
251 brw_get_depthstencil_tile_masks(depth_mt
,
252 depth_mt
? depth_irb
->mt_level
: 0,
253 depth_mt
? depth_irb
->mt_layer
: 0,
255 &tile_mask_x
, &tile_mask_y
);
258 tile_x
= depth_irb
->draw_x
& tile_mask_x
;
259 tile_y
= depth_irb
->draw_y
& tile_mask_y
;
261 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
262 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
263 * Coordinate Offset X/Y":
265 * "The 3 LSBs of both offsets must be zero to ensure correct
268 if (tile_x
& 7 || tile_y
& 7)
271 /* We didn't even have intra-tile offsets before g45. */
272 if (!brw
->has_surface_tile_offset
) {
273 if (tile_x
|| tile_y
)
278 perf_debug("HW workaround: blitting depth level %d to a temporary "
279 "to fix alignment (depth tile offset %d,%d)\n",
280 depth_irb
->mt_level
, tile_x
, tile_y
);
281 intel_renderbuffer_move_to_temp(brw
, depth_irb
, invalidate_depth
);
282 /* In the case of stencil_irb being the same packed depth/stencil
283 * texture but not the same rb, make it point at our rebased mt, too.
286 stencil_irb
!= depth_irb
&&
287 stencil_irb
->mt
== depth_mt
) {
288 intel_miptree_reference(&stencil_irb
->mt
, depth_irb
->mt
);
289 intel_renderbuffer_set_draw_offset(stencil_irb
);
292 stencil_mt
= get_stencil_miptree(stencil_irb
);
294 tile_x
= depth_irb
->draw_x
& tile_mask_x
;
295 tile_y
= depth_irb
->draw_y
& tile_mask_y
;
299 assert(stencil_irb
->mt
== depth_irb
->mt
);
300 assert(stencil_irb
->mt_level
== depth_irb
->mt_level
);
301 assert(stencil_irb
->mt_layer
== depth_irb
->mt_layer
);
305 /* If we have (just) stencil, check it for ignored low bits as well */
306 if (!depth_irb
&& stencil_irb
) {
307 intel_miptree_get_image_offset(stencil_mt
,
308 stencil_irb
->mt_level
,
309 stencil_irb
->mt_layer
,
310 &stencil_draw_x
, &stencil_draw_y
);
311 stencil_tile_x
= stencil_draw_x
& tile_mask_x
;
312 stencil_tile_y
= stencil_draw_y
& tile_mask_y
;
314 if (stencil_tile_x
& 7 || stencil_tile_y
& 7)
315 rebase_stencil
= true;
317 if (!brw
->has_surface_tile_offset
) {
318 if (stencil_tile_x
|| stencil_tile_y
)
319 rebase_stencil
= true;
323 if (rebase_stencil
) {
324 /* If stencil needs rebase, there isn't a depth attachment and the
325 * combined depth-stencil is used for stencil only. Otherwise in case
326 * depth attachment is present both stencil and depth point to the same
327 * miptree. Rebase of depth is considered first updating stencil
328 * attachment accordingly - hence stencil is rebased only if there is no
332 perf_debug("HW workaround: blitting stencil level %d to a temporary "
333 "to fix alignment (stencil tile offset %d,%d)\n",
334 stencil_irb
->mt_level
, stencil_tile_x
, stencil_tile_y
);
336 intel_renderbuffer_move_to_temp(brw
, stencil_irb
, invalidate_stencil
);
337 stencil_mt
= get_stencil_miptree(stencil_irb
);
339 intel_miptree_get_image_offset(stencil_mt
,
340 stencil_irb
->mt_level
,
341 stencil_irb
->mt_layer
,
342 &stencil_draw_x
, &stencil_draw_y
);
343 stencil_tile_x
= stencil_draw_x
& tile_mask_x
;
344 stencil_tile_y
= stencil_draw_y
& tile_mask_y
;
348 tile_x
= stencil_tile_x
;
349 tile_y
= stencil_tile_y
;
352 /* While we just tried to get everything aligned, we may have failed to do
353 * so in the case of rendering to array or 3D textures, where nonzero faces
354 * will still have an offset post-rebase. At least give an informative
357 WARN_ONCE((tile_x
& 7) || (tile_y
& 7),
358 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
359 "Truncating offset, bad rendering may occur.\n");
363 /* Now, after rebasing, save off the new dephtstencil state so the hardware
364 * packets can just dereference that without re-calculating tile offsets.
366 brw
->depthstencil
.tile_x
= tile_x
;
367 brw
->depthstencil
.tile_y
= tile_y
;
369 depth_mt
= depth_irb
->mt
;
370 brw
->depthstencil
.depth_mt
= depth_mt
;
371 brw
->depthstencil
.depth_offset
=
372 intel_miptree_get_aligned_offset(depth_mt
,
373 depth_irb
->draw_x
& ~tile_mask_x
,
374 depth_irb
->draw_y
& ~tile_mask_y
);
375 assert(!intel_renderbuffer_has_hiz(depth_irb
));
378 stencil_mt
= get_stencil_miptree(stencil_irb
);
380 brw
->depthstencil
.stencil_mt
= stencil_mt
;
381 assert(stencil_mt
->format
!= MESA_FORMAT_S_UINT8
);
384 brw
->depthstencil
.depth_offset
=
385 intel_miptree_get_aligned_offset(
387 stencil_irb
->draw_x
& ~tile_mask_x
,
388 stencil_irb
->draw_y
& ~tile_mask_y
);
394 brw_emit_depthbuffer(struct brw_context
*brw
)
396 struct gl_context
*ctx
= &brw
->ctx
;
397 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
399 struct intel_renderbuffer
*depth_irb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
400 struct intel_renderbuffer
*stencil_irb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
401 struct intel_mipmap_tree
*depth_mt
= brw
->depthstencil
.depth_mt
;
402 struct intel_mipmap_tree
*stencil_mt
= brw
->depthstencil
.stencil_mt
;
403 uint32_t tile_x
= brw
->depthstencil
.tile_x
;
404 uint32_t tile_y
= brw
->depthstencil
.tile_y
;
405 bool hiz
= depth_irb
&& intel_renderbuffer_has_hiz(depth_irb
);
406 bool separate_stencil
= false;
407 uint32_t depth_surface_type
= BRW_SURFACE_NULL
;
408 uint32_t depthbuffer_format
= BRW_DEPTHFORMAT_D32_FLOAT
;
409 uint32_t depth_offset
= 0;
410 uint32_t width
= 1, height
= 1;
413 separate_stencil
= stencil_mt
->format
== MESA_FORMAT_S_UINT8
;
415 /* Gen7 supports only separate stencil */
416 assert(separate_stencil
|| brw
->gen
< 7);
419 /* If there's a packed depth/stencil bound to stencil only, we need to
420 * emit the packed depth/stencil buffer packet.
422 if (!depth_irb
&& stencil_irb
&& !separate_stencil
) {
423 depth_irb
= stencil_irb
;
424 depth_mt
= stencil_mt
;
427 if (depth_irb
&& depth_mt
) {
428 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
429 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
430 * depthstencil format.
432 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
433 * set to the same value. Gens after 7 implicitly always set
434 * Separate_Stencil_Enable; software cannot disable it.
436 if ((brw
->gen
< 7 && hiz
) || brw
->gen
>= 7) {
437 assert(!_mesa_is_format_packed_depth_stencil(depth_mt
->format
));
440 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
441 assert(brw
->gen
>= 7 || !separate_stencil
|| hiz
);
443 assert(brw
->gen
< 6 || depth_mt
->tiling
== I915_TILING_Y
);
444 assert(!hiz
|| depth_mt
->tiling
== I915_TILING_Y
);
446 depthbuffer_format
= brw_depthbuffer_format(brw
);
447 depth_surface_type
= BRW_SURFACE_2D
;
448 depth_offset
= brw
->depthstencil
.depth_offset
;
449 width
= depth_irb
->Base
.Base
.Width
;
450 height
= depth_irb
->Base
.Base
.Height
;
451 } else if (separate_stencil
) {
453 * There exists a separate stencil buffer but no depth buffer.
455 * The stencil buffer inherits most of its fields from
456 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
459 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
460 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
461 * [DevGT+]: This field must be set to TRUE.
463 assert(brw
->has_separate_stencil
);
465 depth_surface_type
= BRW_SURFACE_2D
;
466 width
= stencil_irb
->Base
.Base
.Width
;
467 height
= stencil_irb
->Base
.Base
.Height
;
471 brw_render_cache_set_check_flush(brw
, depth_mt
->bo
);
473 brw_render_cache_set_check_flush(brw
, stencil_mt
->bo
);
475 brw
->vtbl
.emit_depth_stencil_hiz(brw
, depth_mt
, depth_offset
,
476 depthbuffer_format
, depth_surface_type
,
477 stencil_mt
, hiz
, separate_stencil
,
478 width
, height
, tile_x
, tile_y
);
482 brw_convert_depth_value(mesa_format format
, float value
)
485 case MESA_FORMAT_Z_FLOAT32
:
486 return float_as_int(value
);
487 case MESA_FORMAT_Z_UNORM16
:
488 return value
* ((1u << 16) - 1);
489 case MESA_FORMAT_Z24_UNORM_X8_UINT
:
490 return value
* ((1u << 24) - 1);
492 unreachable("Invalid depth format");
497 brw_emit_depth_stencil_hiz(struct brw_context
*brw
,
498 struct intel_mipmap_tree
*depth_mt
,
499 uint32_t depth_offset
, uint32_t depthbuffer_format
,
500 uint32_t depth_surface_type
,
501 struct intel_mipmap_tree
*stencil_mt
,
502 bool hiz
, bool separate_stencil
,
503 uint32_t width
, uint32_t height
,
504 uint32_t tile_x
, uint32_t tile_y
)
507 (void)separate_stencil
;
511 assert(!separate_stencil
);
513 const unsigned len
= (brw
->is_g4x
|| brw
->gen
== 5) ? 6 : 5;
516 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
517 OUT_BATCH((depth_mt
? depth_mt
->pitch
- 1 : 0) |
518 (depthbuffer_format
<< 18) |
519 (BRW_TILEWALK_YMAJOR
<< 26) |
520 ((depth_mt
? depth_mt
->tiling
!= I915_TILING_NONE
: 1)
522 (depth_surface_type
<< 29));
525 OUT_RELOC(depth_mt
->bo
,
526 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
532 OUT_BATCH(((width
+ tile_x
- 1) << 6) |
533 ((height
+ tile_y
- 1) << 19));
536 if (brw
->is_g4x
|| brw
->gen
>= 5)
537 OUT_BATCH(tile_x
| (tile_y
<< 16));
539 assert(tile_x
== 0 && tile_y
== 0);
547 const struct brw_tracked_state brw_depthbuffer
= {
549 .mesa
= _NEW_BUFFERS
,
550 .brw
= BRW_NEW_BATCH
|
553 .emit
= brw_emit_depthbuffer
,
557 brw_emit_select_pipeline(struct brw_context
*brw
, enum brw_pipeline pipeline
)
559 const bool is_965
= brw
->gen
== 4 && !brw
->is_g4x
;
560 const uint32_t _3DSTATE_PIPELINE_SELECT
=
561 is_965
? CMD_PIPELINE_SELECT_965
: CMD_PIPELINE_SELECT_GM45
;
563 if (brw
->gen
>= 8 && brw
->gen
< 10) {
564 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
566 * Software must clear the COLOR_CALC_STATE Valid field in
567 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
568 * with Pipeline Select set to GPGPU.
570 * The internal hardware docs recommend the same workaround for Gen9
573 if (pipeline
== BRW_COMPUTE_PIPELINE
) {
575 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
579 brw
->ctx
.NewDriverState
|= BRW_NEW_CC_STATE
;
584 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
585 * PIPELINE_SELECT [DevBWR+]":
589 * Software must ensure all the write caches are flushed through a
590 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
591 * command to invalidate read only caches prior to programming
592 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
594 const unsigned dc_flush
=
595 brw
->gen
>= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH
: 0;
597 brw_emit_pipe_control_flush(brw
,
598 PIPE_CONTROL_RENDER_TARGET_FLUSH
|
599 PIPE_CONTROL_DEPTH_CACHE_FLUSH
|
601 PIPE_CONTROL_NO_WRITE
|
602 PIPE_CONTROL_CS_STALL
);
604 brw_emit_pipe_control_flush(brw
,
605 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
|
606 PIPE_CONTROL_CONST_CACHE_INVALIDATE
|
607 PIPE_CONTROL_STATE_CACHE_INVALIDATE
|
608 PIPE_CONTROL_INSTRUCTION_INVALIDATE
|
609 PIPE_CONTROL_NO_WRITE
);
612 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
613 * PIPELINE_SELECT [DevBWR+]":
615 * Project: PRE-DEVSNB
617 * Software must ensure the current pipeline is flushed via an
618 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
625 /* Select the pipeline */
627 OUT_BATCH(_3DSTATE_PIPELINE_SELECT
<< 16 |
628 (brw
->gen
>= 9 ? (3 << 8) : 0) |
629 (pipeline
== BRW_COMPUTE_PIPELINE
? 2 : 0));
632 if (brw
->gen
== 7 && !brw
->is_haswell
&&
633 pipeline
== BRW_RENDER_PIPELINE
) {
634 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
635 * PIPELINE_SELECT [DevBWR+]":
637 * Project: DEVIVB, DEVHSW:GT3:A0
639 * Software must send a pipe_control with a CS stall and a post sync
640 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
641 * after any PIPELINE_SELECT that is enabling 3D mode.
643 gen7_emit_cs_stall_flush(brw
);
646 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
647 OUT_BATCH(_3DPRIM_POINTLIST
);
658 * Misc invariant state packets
661 brw_upload_invariant_state(struct brw_context
*brw
)
663 const bool is_965
= brw
->gen
== 4 && !brw
->is_g4x
;
665 brw_emit_select_pipeline(brw
, BRW_RENDER_PIPELINE
);
666 brw
->last_pipeline
= BRW_RENDER_PIPELINE
;
670 OUT_BATCH(CMD_STATE_SIP
<< 16 | (3 - 2));
676 OUT_BATCH(CMD_STATE_SIP
<< 16 | (2 - 2));
681 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
684 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS
<< 16 | (3 - 2));
685 /* use legacy aa line coverage computation */
691 const uint32_t _3DSTATE_VF_STATISTICS
=
692 is_965
? GEN4_3DSTATE_VF_STATISTICS
: GM45_3DSTATE_VF_STATISTICS
;
694 OUT_BATCH(_3DSTATE_VF_STATISTICS
<< 16 | 1);
698 const struct brw_tracked_state brw_invariant_state
= {
701 .brw
= BRW_NEW_BLORP
|
704 .emit
= brw_upload_invariant_state
708 * Define the base addresses which some state is referenced from.
710 * This allows us to avoid having to emit relocations for the objects,
711 * and is actually required for binding table pointers on gen6.
713 * Surface state base address covers binding table pointers and
714 * surface state objects, but not the surfaces that the surface state
718 brw_upload_state_base_address(struct brw_context
*brw
)
720 if (brw
->batch
.state_base_address_emitted
)
723 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
724 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
725 * programmed prior to STATE_BASE_ADDRESS.
727 * However, given that the instruction SBA (general state base
728 * address) on this chipset is always set to 0 across X and GL,
729 * maybe this isn't required for us in particular.
733 const unsigned dc_flush
=
734 brw
->gen
>= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH
: 0;
736 /* Emit a render target cache flush.
738 * This isn't documented anywhere in the PRM. However, it seems to be
739 * necessary prior to changing the surface state base adress. We've
740 * seen issues in Vulkan where we get GPU hangs when using multi-level
741 * command buffers which clear depth, reset state base address, and then
744 * Normally, in GL, we would trust the kernel to do sufficient stalls
745 * and flushes prior to executing our batch. However, it doesn't seem
746 * as if the kernel's flushing is always sufficient and we don't want to
749 * We make this an end-of-pipe sync instead of a normal flush because we
750 * do not know the current status of the GPU. On Haswell at least,
751 * having a fast-clear operation in flight at the same time as a normal
752 * rendering operation can cause hangs. Since the kernel's flushing is
753 * insufficient, we need to ensure that any rendering operations from
754 * other processes are definitely complete before we try to do our own
755 * rendering. It's a bit of a big hammer but it appears to work.
757 brw_emit_end_of_pipe_sync(brw
,
758 PIPE_CONTROL_RENDER_TARGET_FLUSH
|
759 PIPE_CONTROL_DEPTH_CACHE_FLUSH
|
764 uint32_t mocs_wb
= brw
->gen
>= 9 ? SKL_MOCS_WB
: BDW_MOCS_WB
;
765 int pkt_len
= brw
->gen
>= 9 ? 19 : 16;
767 BEGIN_BATCH(pkt_len
);
768 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (pkt_len
- 2));
769 /* General state base address: stateless DP read/write requests */
770 OUT_BATCH(mocs_wb
<< 4 | 1);
772 OUT_BATCH(mocs_wb
<< 16);
773 /* Surface state base address: */
774 OUT_RELOC64(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
776 /* Dynamic state base address: */
777 OUT_RELOC64(brw
->batch
.bo
,
778 I915_GEM_DOMAIN_RENDER
| I915_GEM_DOMAIN_INSTRUCTION
, 0,
780 /* Indirect object base address: MEDIA_OBJECT data */
781 OUT_BATCH(mocs_wb
<< 4 | 1);
783 /* Instruction base address: shader kernels (incl. SIP) */
784 OUT_RELOC64(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
787 /* General state buffer size */
788 OUT_BATCH(0xfffff001);
789 /* Dynamic state buffer size */
790 OUT_BATCH(ALIGN(brw
->batch
.bo
->size
, 4096) | 1);
791 /* Indirect object upper bound */
792 OUT_BATCH(0xfffff001);
793 /* Instruction access upper bound */
794 OUT_BATCH(ALIGN(brw
->cache
.bo
->size
, 4096) | 1);
801 } else if (brw
->gen
>= 6) {
802 uint8_t mocs
= brw
->gen
== 7 ? GEN7_MOCS_L3
: 0;
805 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (10 - 2));
806 OUT_BATCH(mocs
<< 8 | /* General State Memory Object Control State */
807 mocs
<< 4 | /* Stateless Data Port Access Memory Object Control State */
808 1); /* General State Base Address Modify Enable */
809 /* Surface state base address:
810 * BINDING_TABLE_STATE
813 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0, 1);
814 /* Dynamic state base address:
816 * SAMPLER_BORDER_COLOR_STATE
817 * CLIP, SF, WM/CC viewport state
819 * DEPTH_STENCIL_STATE
821 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
822 * Disable is clear, which we rely on)
824 OUT_RELOC(brw
->batch
.bo
, (I915_GEM_DOMAIN_RENDER
|
825 I915_GEM_DOMAIN_INSTRUCTION
), 0, 1);
827 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
828 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
829 1); /* Instruction base address: shader kernels (incl. SIP) */
831 OUT_BATCH(1); /* General state upper bound */
832 /* Dynamic state upper bound. Although the documentation says that
833 * programming it to zero will cause it to be ignored, that is a lie.
834 * If this isn't programmed to a real bound, the sampler border color
835 * pointer is rejected, causing border color to mysteriously fail.
837 OUT_BATCH(0xfffff001);
838 OUT_BATCH(1); /* Indirect object upper bound */
839 OUT_BATCH(1); /* Instruction access upper bound */
841 } else if (brw
->gen
== 5) {
843 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (8 - 2));
844 OUT_BATCH(1); /* General state base address */
845 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
846 1); /* Surface state base address */
847 OUT_BATCH(1); /* Indirect object base address */
848 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
849 1); /* Instruction base address */
850 OUT_BATCH(0xfffff001); /* General state upper bound */
851 OUT_BATCH(1); /* Indirect object upper bound */
852 OUT_BATCH(1); /* Instruction access upper bound */
856 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (6 - 2));
857 OUT_BATCH(1); /* General state base address */
858 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
859 1); /* Surface state base address */
860 OUT_BATCH(1); /* Indirect object base address */
861 OUT_BATCH(1); /* General state upper bound */
862 OUT_BATCH(1); /* Indirect object upper bound */
867 brw_emit_pipe_control_flush(brw
,
868 PIPE_CONTROL_INSTRUCTION_INVALIDATE
|
869 PIPE_CONTROL_STATE_CACHE_INVALIDATE
|
870 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
);
873 /* According to section 3.6.1 of VOL1 of the 965 PRM,
874 * STATE_BASE_ADDRESS updates require a reissue of:
876 * 3DSTATE_PIPELINE_POINTERS
877 * 3DSTATE_BINDING_TABLE_POINTERS
878 * MEDIA_STATE_POINTERS
880 * and this continues through Ironlake. The Sandy Bridge PRM, vol
881 * 1 part 1 says that the folowing packets must be reissued:
883 * 3DSTATE_CC_POINTERS
884 * 3DSTATE_BINDING_TABLE_POINTERS
885 * 3DSTATE_SAMPLER_STATE_POINTERS
886 * 3DSTATE_VIEWPORT_STATE_POINTERS
887 * MEDIA_STATE_POINTERS
889 * Those are always reissued following SBA updates anyway (new
890 * batch time), except in the case of the program cache BO
891 * changing. Having a separate state flag makes the sequence more
895 brw
->ctx
.NewDriverState
|= BRW_NEW_STATE_BASE_ADDRESS
;
896 brw
->batch
.state_base_address_emitted
= true;