i965: Fix predicated-send-based discards with MRT.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37 #include "intel_regions.h"
38
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
42
43 #include "main/fbobject.h"
44 #include "main/glformats.h"
45
46 /* Constant single cliprect for framebuffer object or DRI2 drawing */
47 static void upload_drawing_rect(struct brw_context *brw)
48 {
49 struct gl_context *ctx = &brw->ctx;
50
51 /* 3DSTATE_DRAWING_RECTANGLE is non-pipelined. */
52 if (brw->gen == 6)
53 intel_emit_post_sync_nonzero_flush(brw);
54
55 BEGIN_BATCH(4);
56 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
57 OUT_BATCH(0); /* xmin, ymin */
58 OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) |
59 ((ctx->DrawBuffer->Height - 1) << 16));
60 OUT_BATCH(0);
61 ADVANCE_BATCH();
62 }
63
64 const struct brw_tracked_state brw_drawing_rect = {
65 .dirty = {
66 .mesa = _NEW_BUFFERS,
67 .brw = BRW_NEW_CONTEXT,
68 .cache = 0
69 },
70 .emit = upload_drawing_rect
71 };
72
73 /**
74 * Upload pointers to the per-stage state.
75 *
76 * The state pointers in this packet are all relative to the general state
77 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
78 */
79 static void upload_pipelined_state_pointers(struct brw_context *brw )
80 {
81 if (brw->gen == 5) {
82 /* Need to flush before changing clip max threads for errata. */
83 BEGIN_BATCH(1);
84 OUT_BATCH(MI_FLUSH);
85 ADVANCE_BATCH();
86 }
87
88 BEGIN_BATCH(7);
89 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
90 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
91 brw->vs.base.state_offset);
92 if (brw->ff_gs.prog_active)
93 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
94 brw->ff_gs.state_offset | 1);
95 else
96 OUT_BATCH(0);
97 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
98 brw->clip.state_offset | 1);
99 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
100 brw->sf.state_offset);
101 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
102 brw->wm.base.state_offset);
103 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
104 brw->cc.state_offset);
105 ADVANCE_BATCH();
106
107 brw->state.dirty.brw |= BRW_NEW_PSP;
108 }
109
110 static void upload_psp_urb_cbs(struct brw_context *brw )
111 {
112 upload_pipelined_state_pointers(brw);
113 brw_upload_urb_fence(brw);
114 brw_upload_cs_urb_state(brw);
115 }
116
117 const struct brw_tracked_state brw_psp_urb_cbs = {
118 .dirty = {
119 .mesa = 0,
120 .brw = (BRW_NEW_URB_FENCE |
121 BRW_NEW_BATCH |
122 BRW_NEW_STATE_BASE_ADDRESS),
123 .cache = (CACHE_NEW_VS_UNIT |
124 CACHE_NEW_FF_GS_UNIT |
125 CACHE_NEW_FF_GS_PROG |
126 CACHE_NEW_CLIP_UNIT |
127 CACHE_NEW_SF_UNIT |
128 CACHE_NEW_WM_UNIT |
129 CACHE_NEW_CC_UNIT)
130 },
131 .emit = upload_psp_urb_cbs,
132 };
133
134 uint32_t
135 brw_depthbuffer_format(struct brw_context *brw)
136 {
137 struct gl_context *ctx = &brw->ctx;
138 struct gl_framebuffer *fb = ctx->DrawBuffer;
139 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
140 struct intel_renderbuffer *srb;
141
142 if (!drb &&
143 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
144 !srb->mt->stencil_mt &&
145 (intel_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
146 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
147 drb = srb;
148 }
149
150 if (!drb)
151 return BRW_DEPTHFORMAT_D32_FLOAT;
152
153 return brw_depth_format(brw, drb->mt->format);
154 }
155
156 /**
157 * Returns the mask of how many bits of x and y must be handled through the
158 * depthbuffer's draw offset x and y fields.
159 *
160 * The draw offset x/y field of the depthbuffer packet is unfortunately shared
161 * between the depth, hiz, and stencil buffers. Because it can be hard to get
162 * all 3 to agree on this value, we want to do as much drawing offset
163 * adjustment as possible by moving the base offset of the 3 buffers, which is
164 * restricted to tile boundaries.
165 *
166 * For each buffer, the remainder must be applied through the x/y draw offset.
167 * This returns the worst-case mask of the low bits that have to go into the
168 * packet. If the 3 buffers don't agree on the drawing offset ANDed with this
169 * mask, then we're in trouble.
170 */
171 void
172 brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
173 uint32_t depth_level,
174 uint32_t depth_layer,
175 struct intel_mipmap_tree *stencil_mt,
176 uint32_t *out_tile_mask_x,
177 uint32_t *out_tile_mask_y)
178 {
179 uint32_t tile_mask_x = 0, tile_mask_y = 0;
180
181 if (depth_mt) {
182 intel_region_get_tile_masks(depth_mt->region,
183 &tile_mask_x, &tile_mask_y, false);
184
185 if (intel_miptree_slice_has_hiz(depth_mt, depth_level, depth_layer)) {
186 uint32_t hiz_tile_mask_x, hiz_tile_mask_y;
187 intel_region_get_tile_masks(depth_mt->hiz_mt->region,
188 &hiz_tile_mask_x, &hiz_tile_mask_y, false);
189
190 /* Each HiZ row represents 2 rows of pixels */
191 hiz_tile_mask_y = hiz_tile_mask_y << 1 | 1;
192
193 tile_mask_x |= hiz_tile_mask_x;
194 tile_mask_y |= hiz_tile_mask_y;
195 }
196 }
197
198 if (stencil_mt) {
199 if (stencil_mt->stencil_mt)
200 stencil_mt = stencil_mt->stencil_mt;
201
202 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
203 /* Separate stencil buffer uses 64x64 tiles. */
204 tile_mask_x |= 63;
205 tile_mask_y |= 63;
206 } else {
207 uint32_t stencil_tile_mask_x, stencil_tile_mask_y;
208 intel_region_get_tile_masks(stencil_mt->region,
209 &stencil_tile_mask_x,
210 &stencil_tile_mask_y, false);
211
212 tile_mask_x |= stencil_tile_mask_x;
213 tile_mask_y |= stencil_tile_mask_y;
214 }
215 }
216
217 *out_tile_mask_x = tile_mask_x;
218 *out_tile_mask_y = tile_mask_y;
219 }
220
221 static struct intel_mipmap_tree *
222 get_stencil_miptree(struct intel_renderbuffer *irb)
223 {
224 if (!irb)
225 return NULL;
226 if (irb->mt->stencil_mt)
227 return irb->mt->stencil_mt;
228 return irb->mt;
229 }
230
231 void
232 brw_workaround_depthstencil_alignment(struct brw_context *brw,
233 GLbitfield clear_mask)
234 {
235 struct gl_context *ctx = &brw->ctx;
236 struct gl_framebuffer *fb = ctx->DrawBuffer;
237 bool rebase_depth = false;
238 bool rebase_stencil = false;
239 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
240 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
241 struct intel_mipmap_tree *depth_mt = NULL;
242 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
243 uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
244 uint32_t stencil_draw_x = 0, stencil_draw_y = 0;
245 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
246 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
247
248 if (depth_irb)
249 depth_mt = depth_irb->mt;
250
251 /* Initialize brw->depthstencil to 'nop' workaround state.
252 */
253 brw->depthstencil.tile_x = 0;
254 brw->depthstencil.tile_y = 0;
255 brw->depthstencil.depth_offset = 0;
256 brw->depthstencil.stencil_offset = 0;
257 brw->depthstencil.hiz_offset = 0;
258 brw->depthstencil.depth_mt = NULL;
259 brw->depthstencil.stencil_mt = NULL;
260 if (depth_irb)
261 brw->depthstencil.depth_mt = depth_mt;
262 if (stencil_irb)
263 brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
264
265 /* Gen7+ doesn't require the workarounds, since we always program the
266 * surface state at the start of the whole surface.
267 */
268 if (brw->gen >= 7)
269 return;
270
271 /* Check if depth buffer is in depth/stencil format. If so, then it's only
272 * safe to invalidate it if we're also clearing stencil, and both depth_irb
273 * and stencil_irb point to the same miptree.
274 *
275 * Note: it's not sufficient to check for the case where
276 * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
277 * because this fails to catch depth/stencil buffers on hardware that uses
278 * separate stencil. To catch that case, we check whether
279 * depth_mt->stencil_mt is non-NULL.
280 */
281 if (depth_irb && invalidate_depth &&
282 (_mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL ||
283 depth_mt->stencil_mt)) {
284 invalidate_depth = invalidate_stencil && depth_irb && stencil_irb
285 && depth_irb->mt == stencil_irb->mt;
286 }
287
288 uint32_t tile_mask_x, tile_mask_y;
289 brw_get_depthstencil_tile_masks(depth_mt,
290 depth_mt ? depth_irb->mt_level : 0,
291 depth_mt ? depth_irb->mt_layer : 0,
292 stencil_mt,
293 &tile_mask_x, &tile_mask_y);
294
295 if (depth_irb) {
296 tile_x = depth_irb->draw_x & tile_mask_x;
297 tile_y = depth_irb->draw_y & tile_mask_y;
298
299 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
300 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
301 * Coordinate Offset X/Y":
302 *
303 * "The 3 LSBs of both offsets must be zero to ensure correct
304 * alignment"
305 */
306 if (tile_x & 7 || tile_y & 7)
307 rebase_depth = true;
308
309 /* We didn't even have intra-tile offsets before g45. */
310 if (!brw->has_surface_tile_offset) {
311 if (tile_x || tile_y)
312 rebase_depth = true;
313 }
314
315 if (rebase_depth) {
316 perf_debug("HW workaround: blitting depth level %d to a temporary "
317 "to fix alignment (depth tile offset %d,%d)\n",
318 depth_irb->mt_level, tile_x, tile_y);
319 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
320 /* In the case of stencil_irb being the same packed depth/stencil
321 * texture but not the same rb, make it point at our rebased mt, too.
322 */
323 if (stencil_irb &&
324 stencil_irb != depth_irb &&
325 stencil_irb->mt == depth_mt) {
326 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
327 intel_renderbuffer_set_draw_offset(stencil_irb);
328 }
329
330 stencil_mt = get_stencil_miptree(stencil_irb);
331
332 tile_x = depth_irb->draw_x & tile_mask_x;
333 tile_y = depth_irb->draw_y & tile_mask_y;
334 }
335
336 if (stencil_irb) {
337 stencil_mt = get_stencil_miptree(stencil_irb);
338 intel_miptree_get_image_offset(stencil_mt,
339 stencil_irb->mt_level,
340 stencil_irb->mt_layer,
341 &stencil_draw_x, &stencil_draw_y);
342 int stencil_tile_x = stencil_draw_x & tile_mask_x;
343 int stencil_tile_y = stencil_draw_y & tile_mask_y;
344
345 /* If stencil doesn't match depth, then we'll need to rebase stencil
346 * as well. (if we hadn't decided to rebase stencil before, the
347 * post-stencil depth test will also rebase depth to try to match it
348 * up).
349 */
350 if (tile_x != stencil_tile_x ||
351 tile_y != stencil_tile_y) {
352 rebase_stencil = true;
353 }
354 }
355 }
356
357 /* If we have (just) stencil, check it for ignored low bits as well */
358 if (stencil_irb) {
359 intel_miptree_get_image_offset(stencil_mt,
360 stencil_irb->mt_level,
361 stencil_irb->mt_layer,
362 &stencil_draw_x, &stencil_draw_y);
363 stencil_tile_x = stencil_draw_x & tile_mask_x;
364 stencil_tile_y = stencil_draw_y & tile_mask_y;
365
366 if (stencil_tile_x & 7 || stencil_tile_y & 7)
367 rebase_stencil = true;
368
369 if (!brw->has_surface_tile_offset) {
370 if (stencil_tile_x || stencil_tile_y)
371 rebase_stencil = true;
372 }
373 }
374
375 if (rebase_stencil) {
376 perf_debug("HW workaround: blitting stencil level %d to a temporary "
377 "to fix alignment (stencil tile offset %d,%d)\n",
378 stencil_irb->mt_level, stencil_tile_x, stencil_tile_y);
379
380 intel_renderbuffer_move_to_temp(brw, stencil_irb, invalidate_stencil);
381 stencil_mt = get_stencil_miptree(stencil_irb);
382
383 intel_miptree_get_image_offset(stencil_mt,
384 stencil_irb->mt_level,
385 stencil_irb->mt_layer,
386 &stencil_draw_x, &stencil_draw_y);
387 stencil_tile_x = stencil_draw_x & tile_mask_x;
388 stencil_tile_y = stencil_draw_y & tile_mask_y;
389
390 if (depth_irb && depth_irb->mt == stencil_irb->mt) {
391 intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
392 intel_renderbuffer_set_draw_offset(depth_irb);
393 } else if (depth_irb && !rebase_depth) {
394 if (tile_x != stencil_tile_x ||
395 tile_y != stencil_tile_y) {
396 perf_debug("HW workaround: blitting depth level %d to a temporary "
397 "to match stencil level %d alignment (depth tile offset "
398 "%d,%d, stencil offset %d,%d)\n",
399 depth_irb->mt_level,
400 stencil_irb->mt_level,
401 tile_x, tile_y,
402 stencil_tile_x, stencil_tile_y);
403
404 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
405
406 tile_x = depth_irb->draw_x & tile_mask_x;
407 tile_y = depth_irb->draw_y & tile_mask_y;
408
409 if (stencil_irb && stencil_irb->mt == depth_mt) {
410 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
411 intel_renderbuffer_set_draw_offset(stencil_irb);
412 }
413
414 WARN_ONCE(stencil_tile_x != tile_x ||
415 stencil_tile_y != tile_y,
416 "Rebased stencil tile offset (%d,%d) doesn't match depth "
417 "tile offset (%d,%d).\n",
418 stencil_tile_x, stencil_tile_y,
419 tile_x, tile_y);
420 }
421 }
422 }
423
424 if (!depth_irb) {
425 tile_x = stencil_tile_x;
426 tile_y = stencil_tile_y;
427 }
428
429 /* While we just tried to get everything aligned, we may have failed to do
430 * so in the case of rendering to array or 3D textures, where nonzero faces
431 * will still have an offset post-rebase. At least give an informative
432 * warning.
433 */
434 WARN_ONCE((tile_x & 7) || (tile_y & 7),
435 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
436 "Truncating offset, bad rendering may occur.\n");
437 tile_x &= ~7;
438 tile_y &= ~7;
439
440 /* Now, after rebasing, save off the new dephtstencil state so the hardware
441 * packets can just dereference that without re-calculating tile offsets.
442 */
443 brw->depthstencil.tile_x = tile_x;
444 brw->depthstencil.tile_y = tile_y;
445 if (depth_irb) {
446 depth_mt = depth_irb->mt;
447 brw->depthstencil.depth_mt = depth_mt;
448 brw->depthstencil.depth_offset =
449 intel_region_get_aligned_offset(depth_mt->region,
450 depth_irb->draw_x & ~tile_mask_x,
451 depth_irb->draw_y & ~tile_mask_y,
452 false);
453 if (intel_renderbuffer_has_hiz(depth_irb)) {
454 brw->depthstencil.hiz_offset =
455 intel_region_get_aligned_offset(depth_mt->region,
456 depth_irb->draw_x & ~tile_mask_x,
457 (depth_irb->draw_y & ~tile_mask_y) /
458 2,
459 false);
460 }
461 }
462 if (stencil_irb) {
463 stencil_mt = get_stencil_miptree(stencil_irb);
464
465 brw->depthstencil.stencil_mt = stencil_mt;
466 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
467 /* Note: we can't compute the stencil offset using
468 * intel_region_get_aligned_offset(), because stencil_region claims
469 * that the region is untiled even though it's W tiled.
470 */
471 brw->depthstencil.stencil_offset =
472 (stencil_draw_y & ~tile_mask_y) * stencil_mt->region->pitch +
473 (stencil_draw_x & ~tile_mask_x) * 64;
474 }
475 }
476 }
477
478 void
479 brw_emit_depthbuffer(struct brw_context *brw)
480 {
481 struct gl_context *ctx = &brw->ctx;
482 struct gl_framebuffer *fb = ctx->DrawBuffer;
483 /* _NEW_BUFFERS */
484 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
485 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
486 struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
487 struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
488 uint32_t tile_x = brw->depthstencil.tile_x;
489 uint32_t tile_y = brw->depthstencil.tile_y;
490 bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
491 bool separate_stencil = false;
492 uint32_t depth_surface_type = BRW_SURFACE_NULL;
493 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
494 uint32_t depth_offset = 0;
495 uint32_t width = 1, height = 1;
496
497 if (stencil_mt) {
498 separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
499
500 /* Gen7 supports only separate stencil */
501 assert(separate_stencil || brw->gen < 7);
502 }
503
504 /* If there's a packed depth/stencil bound to stencil only, we need to
505 * emit the packed depth/stencil buffer packet.
506 */
507 if (!depth_irb && stencil_irb && !separate_stencil) {
508 depth_irb = stencil_irb;
509 depth_mt = stencil_mt;
510 }
511
512 if (depth_irb && depth_mt) {
513 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
514 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
515 * depthstencil format.
516 *
517 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
518 * set to the same value. Gens after 7 implicitly always set
519 * Separate_Stencil_Enable; software cannot disable it.
520 */
521 if ((brw->gen < 7 && hiz) || brw->gen >= 7) {
522 assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
523 }
524
525 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
526 assert(brw->gen >= 7 || !separate_stencil || hiz);
527
528 assert(brw->gen < 6 || depth_mt->region->tiling == I915_TILING_Y);
529 assert(!hiz || depth_mt->region->tiling == I915_TILING_Y);
530
531 depthbuffer_format = brw_depthbuffer_format(brw);
532 depth_surface_type = BRW_SURFACE_2D;
533 depth_offset = brw->depthstencil.depth_offset;
534 width = depth_irb->Base.Base.Width;
535 height = depth_irb->Base.Base.Height;
536 } else if (separate_stencil) {
537 /*
538 * There exists a separate stencil buffer but no depth buffer.
539 *
540 * The stencil buffer inherits most of its fields from
541 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
542 * height.
543 *
544 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
545 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
546 * [DevGT+]: This field must be set to TRUE.
547 */
548 assert(brw->has_separate_stencil);
549
550 depth_surface_type = BRW_SURFACE_2D;
551 width = stencil_irb->Base.Base.Width;
552 height = stencil_irb->Base.Base.Height;
553 }
554
555 brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
556 depthbuffer_format, depth_surface_type,
557 stencil_mt, hiz, separate_stencil,
558 width, height, tile_x, tile_y);
559 }
560
561 void
562 brw_emit_depth_stencil_hiz(struct brw_context *brw,
563 struct intel_mipmap_tree *depth_mt,
564 uint32_t depth_offset, uint32_t depthbuffer_format,
565 uint32_t depth_surface_type,
566 struct intel_mipmap_tree *stencil_mt,
567 bool hiz, bool separate_stencil,
568 uint32_t width, uint32_t height,
569 uint32_t tile_x, uint32_t tile_y)
570 {
571 /* Enable the hiz bit if we're doing separate stencil, because it and the
572 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
573 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
574 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
575 * Enable must also be enabled.
576 *
577 * [DevGT]: This field must be set to the same value (enabled or
578 * disabled) as Hierarchical Depth Buffer Enable
579 */
580 bool enable_hiz_ss = hiz || separate_stencil;
581
582
583 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
584 * non-pipelined state that will need the PIPE_CONTROL workaround.
585 */
586 if (brw->gen == 6) {
587 intel_emit_post_sync_nonzero_flush(brw);
588 intel_emit_depth_stall_flushes(brw);
589 }
590
591 unsigned int len;
592 if (brw->gen >= 6)
593 len = 7;
594 else if (brw->is_g4x || brw->gen == 5)
595 len = 6;
596 else
597 len = 5;
598
599 BEGIN_BATCH(len);
600 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
601 OUT_BATCH((depth_mt ? depth_mt->region->pitch - 1 : 0) |
602 (depthbuffer_format << 18) |
603 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
604 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
605 (BRW_TILEWALK_YMAJOR << 26) |
606 ((depth_mt ? depth_mt->region->tiling != I915_TILING_NONE : 1)
607 << 27) |
608 (depth_surface_type << 29));
609
610 if (depth_mt) {
611 OUT_RELOC(depth_mt->region->bo,
612 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
613 depth_offset);
614 } else {
615 OUT_BATCH(0);
616 }
617
618 OUT_BATCH(((width + tile_x - 1) << 6) |
619 ((height + tile_y - 1) << 19));
620 OUT_BATCH(0);
621
622 if (brw->is_g4x || brw->gen >= 5)
623 OUT_BATCH(tile_x | (tile_y << 16));
624 else
625 assert(tile_x == 0 && tile_y == 0);
626
627 if (brw->gen >= 6)
628 OUT_BATCH(0);
629
630 ADVANCE_BATCH();
631
632 if (hiz || separate_stencil) {
633 /*
634 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
635 * stencil enable' and 'hiz enable' bits were set. Therefore we must
636 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
637 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
638 * failure to do so causes hangs on gen5 and a stall on gen6.
639 */
640
641 /* Emit hiz buffer. */
642 if (hiz) {
643 struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
644 BEGIN_BATCH(3);
645 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
646 OUT_BATCH(hiz_mt->region->pitch - 1);
647 OUT_RELOC(hiz_mt->region->bo,
648 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
649 brw->depthstencil.hiz_offset);
650 ADVANCE_BATCH();
651 } else {
652 BEGIN_BATCH(3);
653 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
654 OUT_BATCH(0);
655 OUT_BATCH(0);
656 ADVANCE_BATCH();
657 }
658
659 /* Emit stencil buffer. */
660 if (separate_stencil) {
661 struct intel_region *region = stencil_mt->region;
662
663 BEGIN_BATCH(3);
664 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
665 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
666 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
667 * The pitch must be set to 2x the value computed based on width, as
668 * the stencil buffer is stored with two rows interleaved.
669 */
670 OUT_BATCH(2 * region->pitch - 1);
671 OUT_RELOC(region->bo,
672 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
673 brw->depthstencil.stencil_offset);
674 ADVANCE_BATCH();
675 } else {
676 BEGIN_BATCH(3);
677 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
678 OUT_BATCH(0);
679 OUT_BATCH(0);
680 ADVANCE_BATCH();
681 }
682 }
683
684 /*
685 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
686 * params must be emitted.
687 *
688 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
689 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
690 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
691 */
692 if (brw->gen >= 6 || hiz) {
693 if (brw->gen == 6)
694 intel_emit_post_sync_nonzero_flush(brw);
695
696 BEGIN_BATCH(2);
697 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
698 GEN5_DEPTH_CLEAR_VALID |
699 (2 - 2));
700 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
701 ADVANCE_BATCH();
702 }
703 }
704
705 const struct brw_tracked_state brw_depthbuffer = {
706 .dirty = {
707 .mesa = _NEW_BUFFERS,
708 .brw = BRW_NEW_BATCH,
709 .cache = 0,
710 },
711 .emit = brw_emit_depthbuffer,
712 };
713
714
715
716 /***********************************************************************
717 * Polygon stipple packet
718 */
719
720 static void upload_polygon_stipple(struct brw_context *brw)
721 {
722 struct gl_context *ctx = &brw->ctx;
723 GLuint i;
724
725 /* _NEW_POLYGON */
726 if (!ctx->Polygon.StippleFlag)
727 return;
728
729 if (brw->gen == 6)
730 intel_emit_post_sync_nonzero_flush(brw);
731
732 BEGIN_BATCH(33);
733 OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
734
735 /* Polygon stipple is provided in OpenGL order, i.e. bottom
736 * row first. If we're rendering to a window (i.e. the
737 * default frame buffer object, 0), then we need to invert
738 * it to match our pixel layout. But if we're rendering
739 * to a FBO (i.e. any named frame buffer object), we *don't*
740 * need to invert - we already match the layout.
741 */
742 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
743 for (i = 0; i < 32; i++)
744 OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
745 }
746 else {
747 for (i = 0; i < 32; i++)
748 OUT_BATCH(ctx->PolygonStipple[i]);
749 }
750 ADVANCE_BATCH();
751 }
752
753 const struct brw_tracked_state brw_polygon_stipple = {
754 .dirty = {
755 .mesa = (_NEW_POLYGONSTIPPLE |
756 _NEW_POLYGON),
757 .brw = BRW_NEW_CONTEXT,
758 .cache = 0
759 },
760 .emit = upload_polygon_stipple
761 };
762
763
764 /***********************************************************************
765 * Polygon stipple offset packet
766 */
767
768 static void upload_polygon_stipple_offset(struct brw_context *brw)
769 {
770 struct gl_context *ctx = &brw->ctx;
771
772 /* _NEW_POLYGON */
773 if (!ctx->Polygon.StippleFlag)
774 return;
775
776 if (brw->gen == 6)
777 intel_emit_post_sync_nonzero_flush(brw);
778
779 BEGIN_BATCH(2);
780 OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
781
782 /* _NEW_BUFFERS
783 *
784 * If we're drawing to a system window we have to invert the Y axis
785 * in order to match the OpenGL pixel coordinate system, and our
786 * offset must be matched to the window position. If we're drawing
787 * to a user-created FBO then our native pixel coordinate system
788 * works just fine, and there's no window system to worry about.
789 */
790 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
791 OUT_BATCH((32 - (ctx->DrawBuffer->Height & 31)) & 31);
792 else
793 OUT_BATCH(0);
794 ADVANCE_BATCH();
795 }
796
797 const struct brw_tracked_state brw_polygon_stipple_offset = {
798 .dirty = {
799 .mesa = (_NEW_BUFFERS |
800 _NEW_POLYGON),
801 .brw = BRW_NEW_CONTEXT,
802 .cache = 0
803 },
804 .emit = upload_polygon_stipple_offset
805 };
806
807 /**********************************************************************
808 * AA Line parameters
809 */
810 static void upload_aa_line_parameters(struct brw_context *brw)
811 {
812 struct gl_context *ctx = &brw->ctx;
813
814 if (!ctx->Line.SmoothFlag)
815 return;
816
817 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
818 if (brw->gen == 4 && !brw->is_g4x)
819 return;
820
821 if (brw->gen == 6)
822 intel_emit_post_sync_nonzero_flush(brw);
823
824 BEGIN_BATCH(3);
825 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
826 /* use legacy aa line coverage computation */
827 OUT_BATCH(0);
828 OUT_BATCH(0);
829 ADVANCE_BATCH();
830 }
831
832 const struct brw_tracked_state brw_aa_line_parameters = {
833 .dirty = {
834 .mesa = _NEW_LINE,
835 .brw = BRW_NEW_CONTEXT,
836 .cache = 0
837 },
838 .emit = upload_aa_line_parameters
839 };
840
841 /***********************************************************************
842 * Line stipple packet
843 */
844
845 static void upload_line_stipple(struct brw_context *brw)
846 {
847 struct gl_context *ctx = &brw->ctx;
848 GLfloat tmp;
849 GLint tmpi;
850
851 if (!ctx->Line.StippleFlag)
852 return;
853
854 if (brw->gen == 6)
855 intel_emit_post_sync_nonzero_flush(brw);
856
857 BEGIN_BATCH(3);
858 OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
859 OUT_BATCH(ctx->Line.StipplePattern);
860
861 if (brw->gen >= 7) {
862 /* in U1.16 */
863 tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
864 tmpi = tmp * (1<<16);
865 OUT_BATCH(tmpi << 15 | ctx->Line.StippleFactor);
866 }
867 else {
868 /* in U1.13 */
869 tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
870 tmpi = tmp * (1<<13);
871 OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
872 }
873
874 ADVANCE_BATCH();
875 }
876
877 const struct brw_tracked_state brw_line_stipple = {
878 .dirty = {
879 .mesa = _NEW_LINE,
880 .brw = BRW_NEW_CONTEXT,
881 .cache = 0
882 },
883 .emit = upload_line_stipple
884 };
885
886
887 /***********************************************************************
888 * Misc invariant state packets
889 */
890
891 void
892 brw_upload_invariant_state(struct brw_context *brw)
893 {
894 /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
895 if (brw->gen == 6)
896 intel_emit_post_sync_nonzero_flush(brw);
897
898 /* Select the 3D pipeline (as opposed to media) */
899 BEGIN_BATCH(1);
900 OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16 | 0);
901 ADVANCE_BATCH();
902
903 if (brw->gen < 6) {
904 /* Disable depth offset clamping. */
905 BEGIN_BATCH(2);
906 OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
907 OUT_BATCH_F(0.0);
908 ADVANCE_BATCH();
909 }
910
911 if (brw->gen >= 8) {
912 BEGIN_BATCH(3);
913 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
914 OUT_BATCH(0);
915 OUT_BATCH(0);
916 ADVANCE_BATCH();
917 } else {
918 BEGIN_BATCH(2);
919 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
920 OUT_BATCH(0);
921 ADVANCE_BATCH();
922 }
923
924 BEGIN_BATCH(1);
925 OUT_BATCH(brw->CMD_VF_STATISTICS << 16 |
926 (unlikely(INTEL_DEBUG & DEBUG_STATS) ? 1 : 0));
927 ADVANCE_BATCH();
928 }
929
930 const struct brw_tracked_state brw_invariant_state = {
931 .dirty = {
932 .mesa = 0,
933 .brw = BRW_NEW_CONTEXT,
934 .cache = 0
935 },
936 .emit = brw_upload_invariant_state
937 };
938
939 /**
940 * Define the base addresses which some state is referenced from.
941 *
942 * This allows us to avoid having to emit relocations for the objects,
943 * and is actually required for binding table pointers on gen6.
944 *
945 * Surface state base address covers binding table pointers and
946 * surface state objects, but not the surfaces that the surface state
947 * objects point to.
948 */
949 static void upload_state_base_address( struct brw_context *brw )
950 {
951 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
952 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
953 * programmed prior to STATE_BASE_ADDRESS.
954 *
955 * However, given that the instruction SBA (general state base
956 * address) on this chipset is always set to 0 across X and GL,
957 * maybe this isn't required for us in particular.
958 */
959
960 if (brw->gen >= 6) {
961 uint8_t mocs = brw->gen == 7 ? GEN7_MOCS_L3 : 0;
962
963 if (brw->gen == 6)
964 intel_emit_post_sync_nonzero_flush(brw);
965
966 BEGIN_BATCH(10);
967 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
968 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
969 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
970 1); /* General State Base Address Modify Enable */
971 /* Surface state base address:
972 * BINDING_TABLE_STATE
973 * SURFACE_STATE
974 */
975 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
976 /* Dynamic state base address:
977 * SAMPLER_STATE
978 * SAMPLER_BORDER_COLOR_STATE
979 * CLIP, SF, WM/CC viewport state
980 * COLOR_CALC_STATE
981 * DEPTH_STENCIL_STATE
982 * BLEND_STATE
983 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
984 * Disable is clear, which we rely on)
985 */
986 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
987 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
988
989 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
990 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
991 1); /* Instruction base address: shader kernels (incl. SIP) */
992
993 OUT_BATCH(1); /* General state upper bound */
994 /* Dynamic state upper bound. Although the documentation says that
995 * programming it to zero will cause it to be ignored, that is a lie.
996 * If this isn't programmed to a real bound, the sampler border color
997 * pointer is rejected, causing border color to mysteriously fail.
998 */
999 OUT_BATCH(0xfffff001);
1000 OUT_BATCH(1); /* Indirect object upper bound */
1001 OUT_BATCH(1); /* Instruction access upper bound */
1002 ADVANCE_BATCH();
1003 } else if (brw->gen == 5) {
1004 BEGIN_BATCH(8);
1005 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
1006 OUT_BATCH(1); /* General state base address */
1007 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1008 1); /* Surface state base address */
1009 OUT_BATCH(1); /* Indirect object base address */
1010 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1011 1); /* Instruction base address */
1012 OUT_BATCH(0xfffff001); /* General state upper bound */
1013 OUT_BATCH(1); /* Indirect object upper bound */
1014 OUT_BATCH(1); /* Instruction access upper bound */
1015 ADVANCE_BATCH();
1016 } else {
1017 BEGIN_BATCH(6);
1018 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
1019 OUT_BATCH(1); /* General state base address */
1020 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1021 1); /* Surface state base address */
1022 OUT_BATCH(1); /* Indirect object base address */
1023 OUT_BATCH(1); /* General state upper bound */
1024 OUT_BATCH(1); /* Indirect object upper bound */
1025 ADVANCE_BATCH();
1026 }
1027
1028 /* According to section 3.6.1 of VOL1 of the 965 PRM,
1029 * STATE_BASE_ADDRESS updates require a reissue of:
1030 *
1031 * 3DSTATE_PIPELINE_POINTERS
1032 * 3DSTATE_BINDING_TABLE_POINTERS
1033 * MEDIA_STATE_POINTERS
1034 *
1035 * and this continues through Ironlake. The Sandy Bridge PRM, vol
1036 * 1 part 1 says that the folowing packets must be reissued:
1037 *
1038 * 3DSTATE_CC_POINTERS
1039 * 3DSTATE_BINDING_TABLE_POINTERS
1040 * 3DSTATE_SAMPLER_STATE_POINTERS
1041 * 3DSTATE_VIEWPORT_STATE_POINTERS
1042 * MEDIA_STATE_POINTERS
1043 *
1044 * Those are always reissued following SBA updates anyway (new
1045 * batch time), except in the case of the program cache BO
1046 * changing. Having a separate state flag makes the sequence more
1047 * obvious.
1048 */
1049
1050 brw->state.dirty.brw |= BRW_NEW_STATE_BASE_ADDRESS;
1051 }
1052
1053 const struct brw_tracked_state brw_state_base_address = {
1054 .dirty = {
1055 .mesa = 0,
1056 .brw = (BRW_NEW_BATCH |
1057 BRW_NEW_PROGRAM_CACHE),
1058 .cache = 0,
1059 },
1060 .emit = upload_state_base_address
1061 };