2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "compiler/brw_eu_defines.h"
43 #include "main/framebuffer.h"
44 #include "main/fbobject.h"
45 #include "main/format_utils.h"
46 #include "main/glformats.h"
49 * Upload pointers to the per-stage state.
51 * The state pointers in this packet are all relative to the general state
52 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
55 upload_pipelined_state_pointers(struct brw_context
*brw
)
58 /* Need to flush before changing clip max threads for errata. */
65 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS
<< 16 | (7 - 2));
66 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
67 brw
->vs
.base
.state_offset
);
68 if (brw
->ff_gs
.prog_active
)
69 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
70 brw
->ff_gs
.state_offset
| 1);
73 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
74 brw
->clip
.state_offset
| 1);
75 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
76 brw
->sf
.state_offset
);
77 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
78 brw
->wm
.base
.state_offset
);
79 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
80 brw
->cc
.state_offset
);
83 brw
->ctx
.NewDriverState
|= BRW_NEW_PSP
;
87 upload_psp_urb_cbs(struct brw_context
*brw
)
89 upload_pipelined_state_pointers(brw
);
90 brw_upload_urb_fence(brw
);
91 brw_upload_cs_urb_state(brw
);
94 const struct brw_tracked_state brw_psp_urb_cbs
= {
97 .brw
= BRW_NEW_BATCH
|
99 BRW_NEW_FF_GS_PROG_DATA
|
100 BRW_NEW_GEN4_UNIT_STATE
|
101 BRW_NEW_STATE_BASE_ADDRESS
|
104 .emit
= upload_psp_urb_cbs
,
108 brw_depthbuffer_format(struct brw_context
*brw
)
110 struct gl_context
*ctx
= &brw
->ctx
;
111 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
112 struct intel_renderbuffer
*drb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
113 struct intel_renderbuffer
*srb
;
116 (srb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
)) &&
117 !srb
->mt
->stencil_mt
&&
118 (intel_rb_format(srb
) == MESA_FORMAT_Z24_UNORM_S8_UINT
||
119 intel_rb_format(srb
) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT
)) {
124 return BRW_DEPTHFORMAT_D32_FLOAT
;
126 return brw_depth_format(brw
, drb
->mt
->format
);
129 static struct intel_mipmap_tree
*
130 get_stencil_miptree(struct intel_renderbuffer
*irb
)
134 if (irb
->mt
->stencil_mt
)
135 return irb
->mt
->stencil_mt
;
136 return intel_renderbuffer_get_mt(irb
);
140 rebase_depth_stencil(struct brw_context
*brw
, struct intel_renderbuffer
*irb
,
143 struct gl_context
*ctx
= &brw
->ctx
;
144 uint32_t tile_mask_x
= 0, tile_mask_y
= 0;
146 intel_get_tile_masks(irb
->mt
->tiling
, irb
->mt
->cpp
,
147 &tile_mask_x
, &tile_mask_y
);
148 assert(!intel_miptree_level_has_hiz(irb
->mt
, irb
->mt_level
));
150 uint32_t tile_x
= irb
->draw_x
& tile_mask_x
;
151 uint32_t tile_y
= irb
->draw_y
& tile_mask_y
;
153 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
154 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
155 * Coordinate Offset X/Y":
157 * "The 3 LSBs of both offsets must be zero to ensure correct
160 bool rebase
= tile_x
& 7 || tile_y
& 7;
162 /* We didn't even have intra-tile offsets before g45. */
163 rebase
|= (!brw
->has_surface_tile_offset
&& (tile_x
|| tile_y
));
166 perf_debug("HW workaround: blitting depth level %d to a temporary "
167 "to fix alignment (depth tile offset %d,%d)\n",
168 irb
->mt_level
, tile_x
, tile_y
);
169 intel_renderbuffer_move_to_temp(brw
, irb
, invalidate
);
171 /* Get the new offset. */
172 tile_x
= irb
->draw_x
& tile_mask_x
;
173 tile_y
= irb
->draw_y
& tile_mask_y
;
176 /* While we just tried to get everything aligned, we may have failed to do
177 * so in the case of rendering to array or 3D textures, where nonzero faces
178 * will still have an offset post-rebase. At least give an informative
181 WARN_ONCE((tile_x
& 7) || (tile_y
& 7),
182 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
183 "Truncating offset (%u:%u), bad rendering may occur.\n",
188 brw
->depthstencil
.tile_x
= tile_x
;
189 brw
->depthstencil
.tile_y
= tile_y
;
190 brw
->depthstencil
.depth_offset
= intel_miptree_get_aligned_offset(
192 irb
->draw_x
& ~tile_mask_x
,
193 irb
->draw_y
& ~tile_mask_y
);
199 brw_workaround_depthstencil_alignment(struct brw_context
*brw
,
200 GLbitfield clear_mask
)
202 struct gl_context
*ctx
= &brw
->ctx
;
203 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
204 struct intel_renderbuffer
*depth_irb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
205 struct intel_renderbuffer
*stencil_irb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
206 struct intel_mipmap_tree
*depth_mt
= NULL
;
207 bool invalidate_depth
= clear_mask
& BUFFER_BIT_DEPTH
;
208 bool invalidate_stencil
= clear_mask
& BUFFER_BIT_STENCIL
;
211 depth_mt
= depth_irb
->mt
;
213 /* Initialize brw->depthstencil to 'nop' workaround state.
215 brw
->depthstencil
.tile_x
= 0;
216 brw
->depthstencil
.tile_y
= 0;
217 brw
->depthstencil
.depth_offset
= 0;
219 /* Gen6+ doesn't require the workarounds, since we always program the
220 * surface state at the start of the whole surface.
225 /* Check if depth buffer is in depth/stencil format. If so, then it's only
226 * safe to invalidate it if we're also clearing stencil.
228 if (depth_irb
&& invalidate_depth
&&
229 _mesa_get_format_base_format(depth_mt
->format
) == GL_DEPTH_STENCIL
)
230 invalidate_depth
= invalidate_stencil
&& stencil_irb
;
233 if (rebase_depth_stencil(brw
, depth_irb
, invalidate_depth
)) {
234 /* In the case of stencil_irb being the same packed depth/stencil
235 * texture but not the same rb, make it point at our rebased mt, too.
238 stencil_irb
!= depth_irb
&&
239 stencil_irb
->mt
== depth_mt
) {
240 intel_miptree_reference(&stencil_irb
->mt
, depth_irb
->mt
);
241 intel_renderbuffer_set_draw_offset(stencil_irb
);
246 assert(stencil_irb
->mt
== depth_irb
->mt
);
247 assert(stencil_irb
->mt_level
== depth_irb
->mt_level
);
248 assert(stencil_irb
->mt_layer
== depth_irb
->mt_layer
);
252 /* If there is no depth attachment, consider if stencil needs rebase. */
253 if (!depth_irb
&& stencil_irb
)
254 rebase_depth_stencil(brw
, stencil_irb
, invalidate_stencil
);
258 brw_emit_depthbuffer(struct brw_context
*brw
)
260 struct gl_context
*ctx
= &brw
->ctx
;
261 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
263 struct intel_renderbuffer
*depth_irb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
264 struct intel_renderbuffer
*stencil_irb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
265 struct intel_mipmap_tree
*depth_mt
= intel_renderbuffer_get_mt(depth_irb
);
266 struct intel_mipmap_tree
*stencil_mt
= get_stencil_miptree(stencil_irb
);
267 uint32_t tile_x
= brw
->depthstencil
.tile_x
;
268 uint32_t tile_y
= brw
->depthstencil
.tile_y
;
269 bool hiz
= depth_irb
&& intel_renderbuffer_has_hiz(depth_irb
);
270 bool separate_stencil
= false;
271 uint32_t depth_surface_type
= BRW_SURFACE_NULL
;
272 uint32_t depthbuffer_format
= BRW_DEPTHFORMAT_D32_FLOAT
;
273 uint32_t depth_offset
= 0;
274 uint32_t width
= 1, height
= 1;
277 separate_stencil
= stencil_mt
->format
== MESA_FORMAT_S_UINT8
;
279 /* Gen7 supports only separate stencil */
280 assert(separate_stencil
|| brw
->gen
< 7);
283 /* If there's a packed depth/stencil bound to stencil only, we need to
284 * emit the packed depth/stencil buffer packet.
286 if (!depth_irb
&& stencil_irb
&& !separate_stencil
) {
287 depth_irb
= stencil_irb
;
288 depth_mt
= stencil_mt
;
291 if (depth_irb
&& depth_mt
) {
292 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
293 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
294 * depthstencil format.
296 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
297 * set to the same value. Gens after 7 implicitly always set
298 * Separate_Stencil_Enable; software cannot disable it.
300 if ((brw
->gen
< 7 && hiz
) || brw
->gen
>= 7) {
301 assert(!_mesa_is_format_packed_depth_stencil(depth_mt
->format
));
304 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
305 assert(brw
->gen
>= 7 || !separate_stencil
|| hiz
);
307 assert(brw
->gen
< 6 || depth_mt
->tiling
== I915_TILING_Y
);
308 assert(!hiz
|| depth_mt
->tiling
== I915_TILING_Y
);
310 depthbuffer_format
= brw_depthbuffer_format(brw
);
311 depth_surface_type
= BRW_SURFACE_2D
;
312 depth_offset
= brw
->depthstencil
.depth_offset
;
313 width
= depth_irb
->Base
.Base
.Width
;
314 height
= depth_irb
->Base
.Base
.Height
;
315 } else if (separate_stencil
) {
317 * There exists a separate stencil buffer but no depth buffer.
319 * The stencil buffer inherits most of its fields from
320 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
323 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
324 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
325 * [DevGT+]: This field must be set to TRUE.
327 assert(brw
->has_separate_stencil
);
329 depth_surface_type
= BRW_SURFACE_2D
;
330 width
= stencil_irb
->Base
.Base
.Width
;
331 height
= stencil_irb
->Base
.Base
.Height
;
335 brw_render_cache_set_check_flush(brw
, depth_mt
->bo
);
337 brw_render_cache_set_check_flush(brw
, stencil_mt
->bo
);
339 brw
->vtbl
.emit_depth_stencil_hiz(brw
, depth_mt
, depth_offset
,
340 depthbuffer_format
, depth_surface_type
,
341 stencil_mt
, hiz
, separate_stencil
,
342 width
, height
, tile_x
, tile_y
);
346 brw_convert_depth_value(mesa_format format
, float value
)
349 case MESA_FORMAT_Z_FLOAT32
:
350 return float_as_int(value
);
351 case MESA_FORMAT_Z_UNORM16
:
352 return value
* ((1u << 16) - 1);
353 case MESA_FORMAT_Z24_UNORM_X8_UINT
:
354 return value
* ((1u << 24) - 1);
356 unreachable("Invalid depth format");
361 brw_emit_depth_stencil_hiz(struct brw_context
*brw
,
362 struct intel_mipmap_tree
*depth_mt
,
363 uint32_t depth_offset
, uint32_t depthbuffer_format
,
364 uint32_t depth_surface_type
,
365 struct intel_mipmap_tree
*stencil_mt
,
366 bool hiz
, bool separate_stencil
,
367 uint32_t width
, uint32_t height
,
368 uint32_t tile_x
, uint32_t tile_y
)
371 (void)separate_stencil
;
375 assert(!separate_stencil
);
377 const unsigned len
= (brw
->is_g4x
|| brw
->gen
== 5) ? 6 : 5;
380 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
381 OUT_BATCH((depth_mt
? depth_mt
->pitch
- 1 : 0) |
382 (depthbuffer_format
<< 18) |
383 (BRW_TILEWALK_YMAJOR
<< 26) |
384 ((depth_mt
? depth_mt
->tiling
!= I915_TILING_NONE
: 1)
386 (depth_surface_type
<< 29));
389 OUT_RELOC(depth_mt
->bo
,
390 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
396 OUT_BATCH(((width
+ tile_x
- 1) << 6) |
397 ((height
+ tile_y
- 1) << 19));
400 if (brw
->is_g4x
|| brw
->gen
>= 5)
401 OUT_BATCH(tile_x
| (tile_y
<< 16));
403 assert(tile_x
== 0 && tile_y
== 0);
411 const struct brw_tracked_state brw_depthbuffer
= {
413 .mesa
= _NEW_BUFFERS
,
414 .brw
= BRW_NEW_BATCH
|
417 .emit
= brw_emit_depthbuffer
,
421 brw_emit_select_pipeline(struct brw_context
*brw
, enum brw_pipeline pipeline
)
423 const bool is_965
= brw
->gen
== 4 && !brw
->is_g4x
;
424 const uint32_t _3DSTATE_PIPELINE_SELECT
=
425 is_965
? CMD_PIPELINE_SELECT_965
: CMD_PIPELINE_SELECT_GM45
;
427 if (brw
->gen
>= 8 && brw
->gen
< 10) {
428 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
430 * Software must clear the COLOR_CALC_STATE Valid field in
431 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
432 * with Pipeline Select set to GPGPU.
434 * The internal hardware docs recommend the same workaround for Gen9
437 if (pipeline
== BRW_COMPUTE_PIPELINE
) {
439 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS
<< 16 | (2 - 2));
443 brw
->ctx
.NewDriverState
|= BRW_NEW_CC_STATE
;
448 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
449 * PIPELINE_SELECT [DevBWR+]":
453 * Software must ensure all the write caches are flushed through a
454 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
455 * command to invalidate read only caches prior to programming
456 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
458 const unsigned dc_flush
=
459 brw
->gen
>= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH
: 0;
461 brw_emit_pipe_control_flush(brw
,
462 PIPE_CONTROL_RENDER_TARGET_FLUSH
|
463 PIPE_CONTROL_DEPTH_CACHE_FLUSH
|
465 PIPE_CONTROL_NO_WRITE
|
466 PIPE_CONTROL_CS_STALL
);
468 brw_emit_pipe_control_flush(brw
,
469 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
|
470 PIPE_CONTROL_CONST_CACHE_INVALIDATE
|
471 PIPE_CONTROL_STATE_CACHE_INVALIDATE
|
472 PIPE_CONTROL_INSTRUCTION_INVALIDATE
|
473 PIPE_CONTROL_NO_WRITE
);
476 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
477 * PIPELINE_SELECT [DevBWR+]":
479 * Project: PRE-DEVSNB
481 * Software must ensure the current pipeline is flushed via an
482 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
489 /* Select the pipeline */
491 OUT_BATCH(_3DSTATE_PIPELINE_SELECT
<< 16 |
492 (brw
->gen
>= 9 ? (3 << 8) : 0) |
493 (pipeline
== BRW_COMPUTE_PIPELINE
? 2 : 0));
496 if (brw
->gen
== 7 && !brw
->is_haswell
&&
497 pipeline
== BRW_RENDER_PIPELINE
) {
498 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
499 * PIPELINE_SELECT [DevBWR+]":
501 * Project: DEVIVB, DEVHSW:GT3:A0
503 * Software must send a pipe_control with a CS stall and a post sync
504 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
505 * after any PIPELINE_SELECT that is enabling 3D mode.
507 gen7_emit_cs_stall_flush(brw
);
510 OUT_BATCH(CMD_3D_PRIM
<< 16 | (7 - 2));
511 OUT_BATCH(_3DPRIM_POINTLIST
);
522 * Misc invariant state packets
525 brw_upload_invariant_state(struct brw_context
*brw
)
527 const bool is_965
= brw
->gen
== 4 && !brw
->is_g4x
;
529 brw_emit_select_pipeline(brw
, BRW_RENDER_PIPELINE
);
530 brw
->last_pipeline
= BRW_RENDER_PIPELINE
;
534 OUT_BATCH(CMD_STATE_SIP
<< 16 | (3 - 2));
540 OUT_BATCH(CMD_STATE_SIP
<< 16 | (2 - 2));
545 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
548 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS
<< 16 | (3 - 2));
549 /* use legacy aa line coverage computation */
555 const uint32_t _3DSTATE_VF_STATISTICS
=
556 is_965
? GEN4_3DSTATE_VF_STATISTICS
: GM45_3DSTATE_VF_STATISTICS
;
558 OUT_BATCH(_3DSTATE_VF_STATISTICS
<< 16 | 1);
562 const struct brw_tracked_state brw_invariant_state
= {
565 .brw
= BRW_NEW_BLORP
|
568 .emit
= brw_upload_invariant_state
572 * Define the base addresses which some state is referenced from.
574 * This allows us to avoid having to emit relocations for the objects,
575 * and is actually required for binding table pointers on gen6.
577 * Surface state base address covers binding table pointers and
578 * surface state objects, but not the surfaces that the surface state
582 brw_upload_state_base_address(struct brw_context
*brw
)
584 if (brw
->batch
.state_base_address_emitted
)
587 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
588 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
589 * programmed prior to STATE_BASE_ADDRESS.
591 * However, given that the instruction SBA (general state base
592 * address) on this chipset is always set to 0 across X and GL,
593 * maybe this isn't required for us in particular.
597 const unsigned dc_flush
=
598 brw
->gen
>= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH
: 0;
600 /* Emit a render target cache flush.
602 * This isn't documented anywhere in the PRM. However, it seems to be
603 * necessary prior to changing the surface state base adress. We've
604 * seen issues in Vulkan where we get GPU hangs when using multi-level
605 * command buffers which clear depth, reset state base address, and then
608 * Normally, in GL, we would trust the kernel to do sufficient stalls
609 * and flushes prior to executing our batch. However, it doesn't seem
610 * as if the kernel's flushing is always sufficient and we don't want to
613 * We make this an end-of-pipe sync instead of a normal flush because we
614 * do not know the current status of the GPU. On Haswell at least,
615 * having a fast-clear operation in flight at the same time as a normal
616 * rendering operation can cause hangs. Since the kernel's flushing is
617 * insufficient, we need to ensure that any rendering operations from
618 * other processes are definitely complete before we try to do our own
619 * rendering. It's a bit of a big hammer but it appears to work.
621 brw_emit_end_of_pipe_sync(brw
,
622 PIPE_CONTROL_RENDER_TARGET_FLUSH
|
623 PIPE_CONTROL_DEPTH_CACHE_FLUSH
|
628 uint32_t mocs_wb
= brw
->gen
>= 9 ? SKL_MOCS_WB
: BDW_MOCS_WB
;
629 int pkt_len
= brw
->gen
>= 9 ? 19 : 16;
631 BEGIN_BATCH(pkt_len
);
632 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (pkt_len
- 2));
633 /* General state base address: stateless DP read/write requests */
634 OUT_BATCH(mocs_wb
<< 4 | 1);
636 OUT_BATCH(mocs_wb
<< 16);
637 /* Surface state base address: */
638 OUT_RELOC64(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
640 /* Dynamic state base address: */
641 OUT_RELOC64(brw
->batch
.bo
,
642 I915_GEM_DOMAIN_RENDER
| I915_GEM_DOMAIN_INSTRUCTION
, 0,
644 /* Indirect object base address: MEDIA_OBJECT data */
645 OUT_BATCH(mocs_wb
<< 4 | 1);
647 /* Instruction base address: shader kernels (incl. SIP) */
648 OUT_RELOC64(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
651 /* General state buffer size */
652 OUT_BATCH(0xfffff001);
653 /* Dynamic state buffer size */
654 OUT_BATCH(ALIGN(brw
->batch
.bo
->size
, 4096) | 1);
655 /* Indirect object upper bound */
656 OUT_BATCH(0xfffff001);
657 /* Instruction access upper bound */
658 OUT_BATCH(ALIGN(brw
->cache
.bo
->size
, 4096) | 1);
665 } else if (brw
->gen
>= 6) {
666 uint8_t mocs
= brw
->gen
== 7 ? GEN7_MOCS_L3
: 0;
669 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (10 - 2));
670 OUT_BATCH(mocs
<< 8 | /* General State Memory Object Control State */
671 mocs
<< 4 | /* Stateless Data Port Access Memory Object Control State */
672 1); /* General State Base Address Modify Enable */
673 /* Surface state base address:
674 * BINDING_TABLE_STATE
677 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0, 1);
678 /* Dynamic state base address:
680 * SAMPLER_BORDER_COLOR_STATE
681 * CLIP, SF, WM/CC viewport state
683 * DEPTH_STENCIL_STATE
685 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
686 * Disable is clear, which we rely on)
688 OUT_RELOC(brw
->batch
.bo
, (I915_GEM_DOMAIN_RENDER
|
689 I915_GEM_DOMAIN_INSTRUCTION
), 0, 1);
691 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
692 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
693 1); /* Instruction base address: shader kernels (incl. SIP) */
695 OUT_BATCH(1); /* General state upper bound */
696 /* Dynamic state upper bound. Although the documentation says that
697 * programming it to zero will cause it to be ignored, that is a lie.
698 * If this isn't programmed to a real bound, the sampler border color
699 * pointer is rejected, causing border color to mysteriously fail.
701 OUT_BATCH(0xfffff001);
702 OUT_BATCH(1); /* Indirect object upper bound */
703 OUT_BATCH(1); /* Instruction access upper bound */
705 } else if (brw
->gen
== 5) {
707 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (8 - 2));
708 OUT_BATCH(1); /* General state base address */
709 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
710 1); /* Surface state base address */
711 OUT_BATCH(1); /* Indirect object base address */
712 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
713 1); /* Instruction base address */
714 OUT_BATCH(0xfffff001); /* General state upper bound */
715 OUT_BATCH(1); /* Indirect object upper bound */
716 OUT_BATCH(1); /* Instruction access upper bound */
720 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (6 - 2));
721 OUT_BATCH(1); /* General state base address */
722 OUT_RELOC(brw
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
723 1); /* Surface state base address */
724 OUT_BATCH(1); /* Indirect object base address */
725 OUT_BATCH(1); /* General state upper bound */
726 OUT_BATCH(1); /* Indirect object upper bound */
731 brw_emit_pipe_control_flush(brw
,
732 PIPE_CONTROL_INSTRUCTION_INVALIDATE
|
733 PIPE_CONTROL_STATE_CACHE_INVALIDATE
|
734 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
);
737 /* According to section 3.6.1 of VOL1 of the 965 PRM,
738 * STATE_BASE_ADDRESS updates require a reissue of:
740 * 3DSTATE_PIPELINE_POINTERS
741 * 3DSTATE_BINDING_TABLE_POINTERS
742 * MEDIA_STATE_POINTERS
744 * and this continues through Ironlake. The Sandy Bridge PRM, vol
745 * 1 part 1 says that the folowing packets must be reissued:
747 * 3DSTATE_CC_POINTERS
748 * 3DSTATE_BINDING_TABLE_POINTERS
749 * 3DSTATE_SAMPLER_STATE_POINTERS
750 * 3DSTATE_VIEWPORT_STATE_POINTERS
751 * MEDIA_STATE_POINTERS
753 * Those are always reissued following SBA updates anyway (new
754 * batch time), except in the case of the program cache BO
755 * changing. Having a separate state flag makes the sequence more
759 brw
->ctx
.NewDriverState
|= BRW_NEW_STATE_BASE_ADDRESS
;
760 brw
->batch
.state_base_address_emitted
= true;