i965: Delete intel_context entirely.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37 #include "intel_regions.h"
38
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
42
43 #include "main/fbobject.h"
44 #include "main/glformats.h"
45
46 /* Constant single cliprect for framebuffer object or DRI2 drawing */
47 static void upload_drawing_rect(struct brw_context *brw)
48 {
49 struct gl_context *ctx = &brw->ctx;
50
51 BEGIN_BATCH(4);
52 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
53 OUT_BATCH(0); /* xmin, ymin */
54 OUT_BATCH(((ctx->DrawBuffer->Width - 1) & 0xffff) |
55 ((ctx->DrawBuffer->Height - 1) << 16));
56 OUT_BATCH(0);
57 ADVANCE_BATCH();
58 }
59
60 const struct brw_tracked_state brw_drawing_rect = {
61 .dirty = {
62 .mesa = _NEW_BUFFERS,
63 .brw = BRW_NEW_CONTEXT,
64 .cache = 0
65 },
66 .emit = upload_drawing_rect
67 };
68
69 /**
70 * Upload the binding table pointers, which point each stage's array of surface
71 * state pointers.
72 *
73 * The binding table pointers are relative to the surface state base address,
74 * which points at the batchbuffer containing the streamed batch state.
75 */
76 static void upload_binding_table_pointers(struct brw_context *brw)
77 {
78 BEGIN_BATCH(6);
79 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
80 OUT_BATCH(brw->vs.bind_bo_offset);
81 OUT_BATCH(0); /* gs */
82 OUT_BATCH(0); /* clip */
83 OUT_BATCH(0); /* sf */
84 OUT_BATCH(brw->wm.bind_bo_offset);
85 ADVANCE_BATCH();
86 }
87
88 const struct brw_tracked_state brw_binding_table_pointers = {
89 .dirty = {
90 .mesa = 0,
91 .brw = (BRW_NEW_BATCH |
92 BRW_NEW_STATE_BASE_ADDRESS |
93 BRW_NEW_VS_BINDING_TABLE |
94 BRW_NEW_GS_BINDING_TABLE |
95 BRW_NEW_PS_BINDING_TABLE),
96 .cache = 0,
97 },
98 .emit = upload_binding_table_pointers,
99 };
100
101 /**
102 * Upload the binding table pointers, which point each stage's array of surface
103 * state pointers.
104 *
105 * The binding table pointers are relative to the surface state base address,
106 * which points at the batchbuffer containing the streamed batch state.
107 */
108 static void upload_gen6_binding_table_pointers(struct brw_context *brw)
109 {
110 BEGIN_BATCH(4);
111 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
112 GEN6_BINDING_TABLE_MODIFY_VS |
113 GEN6_BINDING_TABLE_MODIFY_GS |
114 GEN6_BINDING_TABLE_MODIFY_PS |
115 (4 - 2));
116 OUT_BATCH(brw->vs.bind_bo_offset); /* vs */
117 OUT_BATCH(brw->gs.bind_bo_offset); /* gs */
118 OUT_BATCH(brw->wm.bind_bo_offset); /* wm/ps */
119 ADVANCE_BATCH();
120 }
121
122 const struct brw_tracked_state gen6_binding_table_pointers = {
123 .dirty = {
124 .mesa = 0,
125 .brw = (BRW_NEW_BATCH |
126 BRW_NEW_STATE_BASE_ADDRESS |
127 BRW_NEW_VS_BINDING_TABLE |
128 BRW_NEW_GS_BINDING_TABLE |
129 BRW_NEW_PS_BINDING_TABLE),
130 .cache = 0,
131 },
132 .emit = upload_gen6_binding_table_pointers,
133 };
134
135 /**
136 * Upload pointers to the per-stage state.
137 *
138 * The state pointers in this packet are all relative to the general state
139 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
140 */
141 static void upload_pipelined_state_pointers(struct brw_context *brw )
142 {
143 if (brw->gen == 5) {
144 /* Need to flush before changing clip max threads for errata. */
145 BEGIN_BATCH(1);
146 OUT_BATCH(MI_FLUSH);
147 ADVANCE_BATCH();
148 }
149
150 BEGIN_BATCH(7);
151 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
152 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
153 brw->vs.state_offset);
154 if (brw->gs.prog_active)
155 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
156 brw->gs.state_offset | 1);
157 else
158 OUT_BATCH(0);
159 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
160 brw->clip.state_offset | 1);
161 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
162 brw->sf.state_offset);
163 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
164 brw->wm.state_offset);
165 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
166 brw->cc.state_offset);
167 ADVANCE_BATCH();
168
169 brw->state.dirty.brw |= BRW_NEW_PSP;
170 }
171
172 static void upload_psp_urb_cbs(struct brw_context *brw )
173 {
174 upload_pipelined_state_pointers(brw);
175 brw_upload_urb_fence(brw);
176 brw_upload_cs_urb_state(brw);
177 }
178
179 const struct brw_tracked_state brw_psp_urb_cbs = {
180 .dirty = {
181 .mesa = 0,
182 .brw = (BRW_NEW_URB_FENCE |
183 BRW_NEW_BATCH |
184 BRW_NEW_STATE_BASE_ADDRESS),
185 .cache = (CACHE_NEW_VS_UNIT |
186 CACHE_NEW_GS_UNIT |
187 CACHE_NEW_GS_PROG |
188 CACHE_NEW_CLIP_UNIT |
189 CACHE_NEW_SF_UNIT |
190 CACHE_NEW_WM_UNIT |
191 CACHE_NEW_CC_UNIT)
192 },
193 .emit = upload_psp_urb_cbs,
194 };
195
196 uint32_t
197 brw_depthbuffer_format(struct brw_context *brw)
198 {
199 struct gl_context *ctx = &brw->ctx;
200 struct gl_framebuffer *fb = ctx->DrawBuffer;
201 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
202 struct intel_renderbuffer *srb;
203
204 if (!drb &&
205 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
206 !srb->mt->stencil_mt &&
207 (intel_rb_format(srb) == MESA_FORMAT_S8_Z24 ||
208 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_X24S8)) {
209 drb = srb;
210 }
211
212 if (!drb)
213 return BRW_DEPTHFORMAT_D32_FLOAT;
214
215 switch (drb->mt->format) {
216 case MESA_FORMAT_Z16:
217 return BRW_DEPTHFORMAT_D16_UNORM;
218 case MESA_FORMAT_Z32_FLOAT:
219 return BRW_DEPTHFORMAT_D32_FLOAT;
220 case MESA_FORMAT_X8_Z24:
221 if (brw->gen >= 6) {
222 return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
223 } else {
224 /* Use D24_UNORM_S8, not D24_UNORM_X8.
225 *
226 * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
227 * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
228 * 3DSTATE_DEPTH_BUFFER.Surface_Format).
229 *
230 * However, on Gen5, D24_UNORM_X8 may be used only if separate
231 * stencil is enabled, and we never enable it. From the Ironlake PRM,
232 * same section as above, Bit 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Buffer_Enable:
233 * If this field is disabled, the Surface Format of the depth
234 * buffer cannot be D24_UNORM_X8_UINT.
235 */
236 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
237 }
238 case MESA_FORMAT_S8_Z24:
239 return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
240 case MESA_FORMAT_Z32_FLOAT_X24S8:
241 return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
242 default:
243 _mesa_problem(ctx, "Unexpected depth format %s\n",
244 _mesa_get_format_name(intel_rb_format(drb)));
245 return BRW_DEPTHFORMAT_D16_UNORM;
246 }
247 }
248
249 /**
250 * Returns the mask of how many bits of x and y must be handled through the
251 * depthbuffer's draw offset x and y fields.
252 *
253 * The draw offset x/y field of the depthbuffer packet is unfortunately shared
254 * between the depth, hiz, and stencil buffers. Because it can be hard to get
255 * all 3 to agree on this value, we want to do as much drawing offset
256 * adjustment as possible by moving the base offset of the 3 buffers, which is
257 * restricted to tile boundaries.
258 *
259 * For each buffer, the remainder must be applied through the x/y draw offset.
260 * This returns the worst-case mask of the low bits that have to go into the
261 * packet. If the 3 buffers don't agree on the drawing offset ANDed with this
262 * mask, then we're in trouble.
263 */
264 void
265 brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
266 uint32_t depth_level,
267 uint32_t depth_layer,
268 struct intel_mipmap_tree *stencil_mt,
269 uint32_t *out_tile_mask_x,
270 uint32_t *out_tile_mask_y)
271 {
272 uint32_t tile_mask_x = 0, tile_mask_y = 0;
273
274 if (depth_mt) {
275 intel_region_get_tile_masks(depth_mt->region,
276 &tile_mask_x, &tile_mask_y, false);
277
278 if (intel_miptree_slice_has_hiz(depth_mt, depth_level, depth_layer)) {
279 uint32_t hiz_tile_mask_x, hiz_tile_mask_y;
280 intel_region_get_tile_masks(depth_mt->hiz_mt->region,
281 &hiz_tile_mask_x, &hiz_tile_mask_y, false);
282
283 /* Each HiZ row represents 2 rows of pixels */
284 hiz_tile_mask_y = hiz_tile_mask_y << 1 | 1;
285
286 tile_mask_x |= hiz_tile_mask_x;
287 tile_mask_y |= hiz_tile_mask_y;
288 }
289 }
290
291 if (stencil_mt) {
292 if (stencil_mt->stencil_mt)
293 stencil_mt = stencil_mt->stencil_mt;
294
295 if (stencil_mt->format == MESA_FORMAT_S8) {
296 /* Separate stencil buffer uses 64x64 tiles. */
297 tile_mask_x |= 63;
298 tile_mask_y |= 63;
299 } else {
300 uint32_t stencil_tile_mask_x, stencil_tile_mask_y;
301 intel_region_get_tile_masks(stencil_mt->region,
302 &stencil_tile_mask_x,
303 &stencil_tile_mask_y, false);
304
305 tile_mask_x |= stencil_tile_mask_x;
306 tile_mask_y |= stencil_tile_mask_y;
307 }
308 }
309
310 *out_tile_mask_x = tile_mask_x;
311 *out_tile_mask_y = tile_mask_y;
312 }
313
314 static struct intel_mipmap_tree *
315 get_stencil_miptree(struct intel_renderbuffer *irb)
316 {
317 if (!irb)
318 return NULL;
319 if (irb->mt->stencil_mt)
320 return irb->mt->stencil_mt;
321 return irb->mt;
322 }
323
324 void
325 brw_workaround_depthstencil_alignment(struct brw_context *brw,
326 GLbitfield clear_mask)
327 {
328 struct gl_context *ctx = &brw->ctx;
329 struct gl_framebuffer *fb = ctx->DrawBuffer;
330 bool rebase_depth = false;
331 bool rebase_stencil = false;
332 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
333 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
334 struct intel_mipmap_tree *depth_mt = NULL;
335 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
336 uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
337 uint32_t stencil_draw_x = 0, stencil_draw_y = 0;
338 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
339 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
340
341 if (depth_irb)
342 depth_mt = depth_irb->mt;
343
344 /* Check if depth buffer is in depth/stencil format. If so, then it's only
345 * safe to invalidate it if we're also clearing stencil, and both depth_irb
346 * and stencil_irb point to the same miptree.
347 *
348 * Note: it's not sufficient to check for the case where
349 * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
350 * because this fails to catch depth/stencil buffers on hardware that uses
351 * separate stencil. To catch that case, we check whether
352 * depth_mt->stencil_mt is non-NULL.
353 */
354 if (depth_irb && invalidate_depth &&
355 (_mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL ||
356 depth_mt->stencil_mt)) {
357 invalidate_depth = invalidate_stencil && depth_irb && stencil_irb
358 && depth_irb->mt == stencil_irb->mt;
359 }
360
361 uint32_t tile_mask_x, tile_mask_y;
362 brw_get_depthstencil_tile_masks(depth_mt,
363 depth_mt ? depth_irb->mt_level : 0,
364 depth_mt ? depth_irb->mt_layer : 0,
365 stencil_mt,
366 &tile_mask_x, &tile_mask_y);
367
368 if (depth_irb) {
369 tile_x = depth_irb->draw_x & tile_mask_x;
370 tile_y = depth_irb->draw_y & tile_mask_y;
371
372 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
373 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
374 * Coordinate Offset X/Y":
375 *
376 * "The 3 LSBs of both offsets must be zero to ensure correct
377 * alignment"
378 */
379 if (tile_x & 7 || tile_y & 7)
380 rebase_depth = true;
381
382 /* We didn't even have intra-tile offsets before g45. */
383 if (brw->gen == 4 && !brw->is_g4x) {
384 if (tile_x || tile_y)
385 rebase_depth = true;
386 }
387
388 if (rebase_depth) {
389 perf_debug("HW workaround: blitting depth level %d to a temporary "
390 "to fix alignment (depth tile offset %d,%d)\n",
391 depth_irb->mt_level, tile_x, tile_y);
392 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
393 /* In the case of stencil_irb being the same packed depth/stencil
394 * texture but not the same rb, make it point at our rebased mt, too.
395 */
396 if (stencil_irb &&
397 stencil_irb != depth_irb &&
398 stencil_irb->mt == depth_mt) {
399 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
400 intel_renderbuffer_set_draw_offset(stencil_irb);
401 }
402
403 stencil_mt = get_stencil_miptree(stencil_irb);
404
405 tile_x = depth_irb->draw_x & tile_mask_x;
406 tile_y = depth_irb->draw_y & tile_mask_y;
407 }
408
409 if (stencil_irb) {
410 stencil_mt = get_stencil_miptree(stencil_irb);
411 intel_miptree_get_image_offset(stencil_mt,
412 stencil_irb->mt_level,
413 stencil_irb->mt_layer,
414 &stencil_draw_x, &stencil_draw_y);
415 int stencil_tile_x = stencil_draw_x & tile_mask_x;
416 int stencil_tile_y = stencil_draw_y & tile_mask_y;
417
418 /* If stencil doesn't match depth, then we'll need to rebase stencil
419 * as well. (if we hadn't decided to rebase stencil before, the
420 * post-stencil depth test will also rebase depth to try to match it
421 * up).
422 */
423 if (tile_x != stencil_tile_x ||
424 tile_y != stencil_tile_y) {
425 rebase_stencil = true;
426 }
427 }
428 }
429
430 /* If we have (just) stencil, check it for ignored low bits as well */
431 if (stencil_irb) {
432 intel_miptree_get_image_offset(stencil_mt,
433 stencil_irb->mt_level,
434 stencil_irb->mt_layer,
435 &stencil_draw_x, &stencil_draw_y);
436 stencil_tile_x = stencil_draw_x & tile_mask_x;
437 stencil_tile_y = stencil_draw_y & tile_mask_y;
438
439 if (stencil_tile_x & 7 || stencil_tile_y & 7)
440 rebase_stencil = true;
441
442 if (brw->gen == 4 && !brw->is_g4x) {
443 if (stencil_tile_x || stencil_tile_y)
444 rebase_stencil = true;
445 }
446 }
447
448 if (rebase_stencil) {
449 perf_debug("HW workaround: blitting stencil level %d to a temporary "
450 "to fix alignment (stencil tile offset %d,%d)\n",
451 stencil_irb->mt_level, stencil_tile_x, stencil_tile_y);
452
453 intel_renderbuffer_move_to_temp(brw, stencil_irb, invalidate_stencil);
454 stencil_mt = get_stencil_miptree(stencil_irb);
455
456 intel_miptree_get_image_offset(stencil_mt,
457 stencil_irb->mt_level,
458 stencil_irb->mt_layer,
459 &stencil_draw_x, &stencil_draw_y);
460 stencil_tile_x = stencil_draw_x & tile_mask_x;
461 stencil_tile_y = stencil_draw_y & tile_mask_y;
462
463 if (depth_irb && depth_irb->mt == stencil_irb->mt) {
464 intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
465 intel_renderbuffer_set_draw_offset(depth_irb);
466 } else if (depth_irb && !rebase_depth) {
467 if (tile_x != stencil_tile_x ||
468 tile_y != stencil_tile_y) {
469 perf_debug("HW workaround: blitting depth level %d to a temporary "
470 "to match stencil level %d alignment (depth tile offset "
471 "%d,%d, stencil offset %d,%d)\n",
472 depth_irb->mt_level,
473 stencil_irb->mt_level,
474 tile_x, tile_y,
475 stencil_tile_x, stencil_tile_y);
476
477 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
478
479 tile_x = depth_irb->draw_x & tile_mask_x;
480 tile_y = depth_irb->draw_y & tile_mask_y;
481
482 if (stencil_irb && stencil_irb->mt == depth_mt) {
483 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
484 intel_renderbuffer_set_draw_offset(stencil_irb);
485 }
486
487 WARN_ONCE(stencil_tile_x != tile_x ||
488 stencil_tile_y != tile_y,
489 "Rebased stencil tile offset (%d,%d) doesn't match depth "
490 "tile offset (%d,%d).\n",
491 stencil_tile_x, stencil_tile_y,
492 tile_x, tile_y);
493 }
494 }
495 }
496
497 if (!depth_irb) {
498 tile_x = stencil_tile_x;
499 tile_y = stencil_tile_y;
500 }
501
502 /* While we just tried to get everything aligned, we may have failed to do
503 * so in the case of rendering to array or 3D textures, where nonzero faces
504 * will still have an offset post-rebase. At least give an informative
505 * warning.
506 */
507 WARN_ONCE((tile_x & 7) || (tile_y & 7),
508 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
509 "Truncating offset, bad rendering may occur.\n");
510 tile_x &= ~7;
511 tile_y &= ~7;
512
513 /* Now, after rebasing, save off the new dephtstencil state so the hardware
514 * packets can just dereference that without re-calculating tile offsets.
515 */
516 brw->depthstencil.tile_x = tile_x;
517 brw->depthstencil.tile_y = tile_y;
518 brw->depthstencil.depth_offset = 0;
519 brw->depthstencil.stencil_offset = 0;
520 brw->depthstencil.hiz_offset = 0;
521 brw->depthstencil.depth_mt = NULL;
522 brw->depthstencil.stencil_mt = NULL;
523 if (depth_irb) {
524 depth_mt = depth_irb->mt;
525 brw->depthstencil.depth_mt = depth_mt;
526 brw->depthstencil.depth_offset =
527 intel_region_get_aligned_offset(depth_mt->region,
528 depth_irb->draw_x & ~tile_mask_x,
529 depth_irb->draw_y & ~tile_mask_y,
530 false);
531 if (intel_renderbuffer_has_hiz(depth_irb)) {
532 brw->depthstencil.hiz_offset =
533 intel_region_get_aligned_offset(depth_mt->region,
534 depth_irb->draw_x & ~tile_mask_x,
535 (depth_irb->draw_y & ~tile_mask_y) /
536 2,
537 false);
538 }
539 }
540 if (stencil_irb) {
541 stencil_mt = get_stencil_miptree(stencil_irb);
542
543 brw->depthstencil.stencil_mt = stencil_mt;
544 if (stencil_mt->format == MESA_FORMAT_S8) {
545 /* Note: we can't compute the stencil offset using
546 * intel_region_get_aligned_offset(), because stencil_region claims
547 * that the region is untiled even though it's W tiled.
548 */
549 brw->depthstencil.stencil_offset =
550 (stencil_draw_y & ~tile_mask_y) * stencil_mt->region->pitch +
551 (stencil_draw_x & ~tile_mask_x) * 64;
552 }
553 }
554 }
555
556 void
557 brw_emit_depthbuffer(struct brw_context *brw)
558 {
559 struct gl_context *ctx = &brw->ctx;
560 struct gl_framebuffer *fb = ctx->DrawBuffer;
561 /* _NEW_BUFFERS */
562 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
563 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
564 struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
565 struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
566 uint32_t tile_x = brw->depthstencil.tile_x;
567 uint32_t tile_y = brw->depthstencil.tile_y;
568 bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
569 bool separate_stencil = false;
570 uint32_t depth_surface_type = BRW_SURFACE_NULL;
571 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
572 uint32_t depth_offset = 0;
573 uint32_t width = 1, height = 1;
574
575 if (stencil_mt) {
576 separate_stencil = stencil_mt->format == MESA_FORMAT_S8;
577
578 /* Gen7 supports only separate stencil */
579 assert(separate_stencil || brw->gen < 7);
580 }
581
582 /* If there's a packed depth/stencil bound to stencil only, we need to
583 * emit the packed depth/stencil buffer packet.
584 */
585 if (!depth_irb && stencil_irb && !separate_stencil) {
586 depth_irb = stencil_irb;
587 depth_mt = stencil_mt;
588 }
589
590 if (depth_irb && depth_mt) {
591 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
592 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
593 * depthstencil format.
594 *
595 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
596 * set to the same value. Gens after 7 implicitly always set
597 * Separate_Stencil_Enable; software cannot disable it.
598 */
599 if ((brw->gen < 7 && hiz) || brw->gen >= 7) {
600 assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
601 }
602
603 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
604 assert(brw->gen >= 7 || !separate_stencil || hiz);
605
606 assert(brw->gen < 6 || depth_mt->region->tiling == I915_TILING_Y);
607 assert(!hiz || depth_mt->region->tiling == I915_TILING_Y);
608
609 depthbuffer_format = brw_depthbuffer_format(brw);
610 depth_surface_type = BRW_SURFACE_2D;
611 depth_offset = brw->depthstencil.depth_offset;
612 width = depth_irb->Base.Base.Width;
613 height = depth_irb->Base.Base.Height;
614 } else if (separate_stencil) {
615 /*
616 * There exists a separate stencil buffer but no depth buffer.
617 *
618 * The stencil buffer inherits most of its fields from
619 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
620 * height.
621 *
622 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
623 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
624 * [DevGT+]: This field must be set to TRUE.
625 */
626 assert(brw->has_separate_stencil);
627
628 depth_surface_type = BRW_SURFACE_2D;
629 width = stencil_irb->Base.Base.Width;
630 height = stencil_irb->Base.Base.Height;
631 }
632
633 brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
634 depthbuffer_format, depth_surface_type,
635 stencil_mt, hiz, separate_stencil,
636 width, height, tile_x, tile_y);
637 }
638
639 void
640 brw_emit_depth_stencil_hiz(struct brw_context *brw,
641 struct intel_mipmap_tree *depth_mt,
642 uint32_t depth_offset, uint32_t depthbuffer_format,
643 uint32_t depth_surface_type,
644 struct intel_mipmap_tree *stencil_mt,
645 bool hiz, bool separate_stencil,
646 uint32_t width, uint32_t height,
647 uint32_t tile_x, uint32_t tile_y)
648 {
649 /* Enable the hiz bit if we're doing separate stencil, because it and the
650 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
651 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
652 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
653 * Enable must also be enabled.
654 *
655 * [DevGT]: This field must be set to the same value (enabled or
656 * disabled) as Hierarchical Depth Buffer Enable
657 */
658 bool enable_hiz_ss = hiz || separate_stencil;
659
660
661 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
662 * non-pipelined state that will need the PIPE_CONTROL workaround.
663 */
664 if (brw->gen == 6) {
665 intel_emit_post_sync_nonzero_flush(brw);
666 intel_emit_depth_stall_flushes(brw);
667 }
668
669 unsigned int len;
670 if (brw->gen >= 6)
671 len = 7;
672 else if (brw->is_g4x || brw->gen == 5)
673 len = 6;
674 else
675 len = 5;
676
677 BEGIN_BATCH(len);
678 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
679 OUT_BATCH((depth_mt ? depth_mt->region->pitch - 1 : 0) |
680 (depthbuffer_format << 18) |
681 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
682 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
683 (BRW_TILEWALK_YMAJOR << 26) |
684 ((depth_mt ? depth_mt->region->tiling != I915_TILING_NONE : 1)
685 << 27) |
686 (depth_surface_type << 29));
687
688 if (depth_mt) {
689 OUT_RELOC(depth_mt->region->bo,
690 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
691 depth_offset);
692 } else {
693 OUT_BATCH(0);
694 }
695
696 OUT_BATCH(((width + tile_x - 1) << 6) |
697 ((height + tile_y - 1) << 19));
698 OUT_BATCH(0);
699
700 if (brw->is_g4x || brw->gen >= 5)
701 OUT_BATCH(tile_x | (tile_y << 16));
702 else
703 assert(tile_x == 0 && tile_y == 0);
704
705 if (brw->gen >= 6)
706 OUT_BATCH(0);
707
708 ADVANCE_BATCH();
709
710 if (hiz || separate_stencil) {
711 /*
712 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
713 * stencil enable' and 'hiz enable' bits were set. Therefore we must
714 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
715 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
716 * failure to do so causes hangs on gen5 and a stall on gen6.
717 */
718
719 /* Emit hiz buffer. */
720 if (hiz) {
721 struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
722 BEGIN_BATCH(3);
723 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
724 OUT_BATCH(hiz_mt->region->pitch - 1);
725 OUT_RELOC(hiz_mt->region->bo,
726 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
727 brw->depthstencil.hiz_offset);
728 ADVANCE_BATCH();
729 } else {
730 BEGIN_BATCH(3);
731 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
732 OUT_BATCH(0);
733 OUT_BATCH(0);
734 ADVANCE_BATCH();
735 }
736
737 /* Emit stencil buffer. */
738 if (separate_stencil) {
739 struct intel_region *region = stencil_mt->region;
740
741 BEGIN_BATCH(3);
742 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
743 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
744 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
745 * The pitch must be set to 2x the value computed based on width, as
746 * the stencil buffer is stored with two rows interleaved.
747 */
748 OUT_BATCH(2 * region->pitch - 1);
749 OUT_RELOC(region->bo,
750 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
751 brw->depthstencil.stencil_offset);
752 ADVANCE_BATCH();
753 } else {
754 BEGIN_BATCH(3);
755 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
756 OUT_BATCH(0);
757 OUT_BATCH(0);
758 ADVANCE_BATCH();
759 }
760 }
761
762 /*
763 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
764 * params must be emitted.
765 *
766 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
767 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
768 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
769 */
770 if (brw->gen >= 6 || hiz) {
771 if (brw->gen == 6)
772 intel_emit_post_sync_nonzero_flush(brw);
773
774 BEGIN_BATCH(2);
775 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
776 GEN5_DEPTH_CLEAR_VALID |
777 (2 - 2));
778 OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
779 ADVANCE_BATCH();
780 }
781 }
782
783 const struct brw_tracked_state brw_depthbuffer = {
784 .dirty = {
785 .mesa = _NEW_BUFFERS,
786 .brw = BRW_NEW_BATCH,
787 .cache = 0,
788 },
789 .emit = brw_emit_depthbuffer,
790 };
791
792
793
794 /***********************************************************************
795 * Polygon stipple packet
796 */
797
798 static void upload_polygon_stipple(struct brw_context *brw)
799 {
800 struct gl_context *ctx = &brw->ctx;
801 GLuint i;
802
803 /* _NEW_POLYGON */
804 if (!ctx->Polygon.StippleFlag)
805 return;
806
807 if (brw->gen == 6)
808 intel_emit_post_sync_nonzero_flush(brw);
809
810 BEGIN_BATCH(33);
811 OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN << 16 | (33 - 2));
812
813 /* Polygon stipple is provided in OpenGL order, i.e. bottom
814 * row first. If we're rendering to a window (i.e. the
815 * default frame buffer object, 0), then we need to invert
816 * it to match our pixel layout. But if we're rendering
817 * to a FBO (i.e. any named frame buffer object), we *don't*
818 * need to invert - we already match the layout.
819 */
820 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
821 for (i = 0; i < 32; i++)
822 OUT_BATCH(ctx->PolygonStipple[31 - i]); /* invert */
823 }
824 else {
825 for (i = 0; i < 32; i++)
826 OUT_BATCH(ctx->PolygonStipple[i]);
827 }
828 CACHED_BATCH();
829 }
830
831 const struct brw_tracked_state brw_polygon_stipple = {
832 .dirty = {
833 .mesa = (_NEW_POLYGONSTIPPLE |
834 _NEW_POLYGON),
835 .brw = BRW_NEW_CONTEXT,
836 .cache = 0
837 },
838 .emit = upload_polygon_stipple
839 };
840
841
842 /***********************************************************************
843 * Polygon stipple offset packet
844 */
845
846 static void upload_polygon_stipple_offset(struct brw_context *brw)
847 {
848 struct gl_context *ctx = &brw->ctx;
849
850 /* _NEW_POLYGON */
851 if (!ctx->Polygon.StippleFlag)
852 return;
853
854 if (brw->gen == 6)
855 intel_emit_post_sync_nonzero_flush(brw);
856
857 BEGIN_BATCH(2);
858 OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET << 16 | (2-2));
859
860 /* _NEW_BUFFERS
861 *
862 * If we're drawing to a system window we have to invert the Y axis
863 * in order to match the OpenGL pixel coordinate system, and our
864 * offset must be matched to the window position. If we're drawing
865 * to a user-created FBO then our native pixel coordinate system
866 * works just fine, and there's no window system to worry about.
867 */
868 if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
869 OUT_BATCH((32 - (ctx->DrawBuffer->Height & 31)) & 31);
870 else
871 OUT_BATCH(0);
872 CACHED_BATCH();
873 }
874
875 const struct brw_tracked_state brw_polygon_stipple_offset = {
876 .dirty = {
877 .mesa = (_NEW_BUFFERS |
878 _NEW_POLYGON),
879 .brw = BRW_NEW_CONTEXT,
880 .cache = 0
881 },
882 .emit = upload_polygon_stipple_offset
883 };
884
885 /**********************************************************************
886 * AA Line parameters
887 */
888 static void upload_aa_line_parameters(struct brw_context *brw)
889 {
890 struct gl_context *ctx = &brw->ctx;
891
892 if (!ctx->Line.SmoothFlag || !brw->has_aa_line_parameters)
893 return;
894
895 if (brw->gen == 6)
896 intel_emit_post_sync_nonzero_flush(brw);
897
898 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
899 /* use legacy aa line coverage computation */
900 OUT_BATCH(0);
901 OUT_BATCH(0);
902 CACHED_BATCH();
903 }
904
905 const struct brw_tracked_state brw_aa_line_parameters = {
906 .dirty = {
907 .mesa = _NEW_LINE,
908 .brw = BRW_NEW_CONTEXT,
909 .cache = 0
910 },
911 .emit = upload_aa_line_parameters
912 };
913
914 /***********************************************************************
915 * Line stipple packet
916 */
917
918 static void upload_line_stipple(struct brw_context *brw)
919 {
920 struct gl_context *ctx = &brw->ctx;
921 GLfloat tmp;
922 GLint tmpi;
923
924 if (!ctx->Line.StippleFlag)
925 return;
926
927 if (brw->gen == 6)
928 intel_emit_post_sync_nonzero_flush(brw);
929
930 BEGIN_BATCH(3);
931 OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN << 16 | (3 - 2));
932 OUT_BATCH(ctx->Line.StipplePattern);
933
934 if (brw->gen >= 7) {
935 /* in U1.16 */
936 tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
937 tmpi = tmp * (1<<16);
938 OUT_BATCH(tmpi << 15 | ctx->Line.StippleFactor);
939 }
940 else {
941 /* in U1.13 */
942 tmp = 1.0 / (GLfloat) ctx->Line.StippleFactor;
943 tmpi = tmp * (1<<13);
944 OUT_BATCH(tmpi << 16 | ctx->Line.StippleFactor);
945 }
946
947 CACHED_BATCH();
948 }
949
950 const struct brw_tracked_state brw_line_stipple = {
951 .dirty = {
952 .mesa = _NEW_LINE,
953 .brw = BRW_NEW_CONTEXT,
954 .cache = 0
955 },
956 .emit = upload_line_stipple
957 };
958
959
960 /***********************************************************************
961 * Misc invariant state packets
962 */
963
964 void
965 brw_upload_invariant_state(struct brw_context *brw)
966 {
967 /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
968 if (brw->gen == 6)
969 intel_emit_post_sync_nonzero_flush(brw);
970
971 /* Select the 3D pipeline (as opposed to media) */
972 BEGIN_BATCH(1);
973 OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16 | 0);
974 ADVANCE_BATCH();
975
976 if (brw->gen < 6) {
977 /* Disable depth offset clamping. */
978 BEGIN_BATCH(2);
979 OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
980 OUT_BATCH_F(0.0);
981 ADVANCE_BATCH();
982 }
983
984 BEGIN_BATCH(2);
985 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
986 OUT_BATCH(0);
987 ADVANCE_BATCH();
988
989 BEGIN_BATCH(1);
990 OUT_BATCH(brw->CMD_VF_STATISTICS << 16 |
991 (unlikely(INTEL_DEBUG & DEBUG_STATS) ? 1 : 0));
992 ADVANCE_BATCH();
993 }
994
995 const struct brw_tracked_state brw_invariant_state = {
996 .dirty = {
997 .mesa = 0,
998 .brw = BRW_NEW_CONTEXT,
999 .cache = 0
1000 },
1001 .emit = brw_upload_invariant_state
1002 };
1003
1004 /**
1005 * Define the base addresses which some state is referenced from.
1006 *
1007 * This allows us to avoid having to emit relocations for the objects,
1008 * and is actually required for binding table pointers on gen6.
1009 *
1010 * Surface state base address covers binding table pointers and
1011 * surface state objects, but not the surfaces that the surface state
1012 * objects point to.
1013 */
1014 static void upload_state_base_address( struct brw_context *brw )
1015 {
1016 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
1017 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
1018 * programmed prior to STATE_BASE_ADDRESS.
1019 *
1020 * However, given that the instruction SBA (general state base
1021 * address) on this chipset is always set to 0 across X and GL,
1022 * maybe this isn't required for us in particular.
1023 */
1024
1025 if (brw->gen >= 6) {
1026 if (brw->gen == 6)
1027 intel_emit_post_sync_nonzero_flush(brw);
1028
1029 BEGIN_BATCH(10);
1030 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
1031 /* General state base address: stateless DP read/write requests */
1032 OUT_BATCH(1);
1033 /* Surface state base address:
1034 * BINDING_TABLE_STATE
1035 * SURFACE_STATE
1036 */
1037 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
1038 /* Dynamic state base address:
1039 * SAMPLER_STATE
1040 * SAMPLER_BORDER_COLOR_STATE
1041 * CLIP, SF, WM/CC viewport state
1042 * COLOR_CALC_STATE
1043 * DEPTH_STENCIL_STATE
1044 * BLEND_STATE
1045 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
1046 * Disable is clear, which we rely on)
1047 */
1048 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
1049 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
1050
1051 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
1052 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1053 1); /* Instruction base address: shader kernels (incl. SIP) */
1054
1055 OUT_BATCH(1); /* General state upper bound */
1056 /* Dynamic state upper bound. Although the documentation says that
1057 * programming it to zero will cause it to be ignored, that is a lie.
1058 * If this isn't programmed to a real bound, the sampler border color
1059 * pointer is rejected, causing border color to mysteriously fail.
1060 */
1061 OUT_BATCH(0xfffff001);
1062 OUT_BATCH(1); /* Indirect object upper bound */
1063 OUT_BATCH(1); /* Instruction access upper bound */
1064 ADVANCE_BATCH();
1065 } else if (brw->gen == 5) {
1066 BEGIN_BATCH(8);
1067 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
1068 OUT_BATCH(1); /* General state base address */
1069 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1070 1); /* Surface state base address */
1071 OUT_BATCH(1); /* Indirect object base address */
1072 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
1073 1); /* Instruction base address */
1074 OUT_BATCH(0xfffff001); /* General state upper bound */
1075 OUT_BATCH(1); /* Indirect object upper bound */
1076 OUT_BATCH(1); /* Instruction access upper bound */
1077 ADVANCE_BATCH();
1078 } else {
1079 BEGIN_BATCH(6);
1080 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
1081 OUT_BATCH(1); /* General state base address */
1082 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
1083 1); /* Surface state base address */
1084 OUT_BATCH(1); /* Indirect object base address */
1085 OUT_BATCH(1); /* General state upper bound */
1086 OUT_BATCH(1); /* Indirect object upper bound */
1087 ADVANCE_BATCH();
1088 }
1089
1090 /* According to section 3.6.1 of VOL1 of the 965 PRM,
1091 * STATE_BASE_ADDRESS updates require a reissue of:
1092 *
1093 * 3DSTATE_PIPELINE_POINTERS
1094 * 3DSTATE_BINDING_TABLE_POINTERS
1095 * MEDIA_STATE_POINTERS
1096 *
1097 * and this continues through Ironlake. The Sandy Bridge PRM, vol
1098 * 1 part 1 says that the folowing packets must be reissued:
1099 *
1100 * 3DSTATE_CC_POINTERS
1101 * 3DSTATE_BINDING_TABLE_POINTERS
1102 * 3DSTATE_SAMPLER_STATE_POINTERS
1103 * 3DSTATE_VIEWPORT_STATE_POINTERS
1104 * MEDIA_STATE_POINTERS
1105 *
1106 * Those are always reissued following SBA updates anyway (new
1107 * batch time), except in the case of the program cache BO
1108 * changing. Having a separate state flag makes the sequence more
1109 * obvious.
1110 */
1111
1112 brw->state.dirty.brw |= BRW_NEW_STATE_BASE_ADDRESS;
1113 }
1114
1115 const struct brw_tracked_state brw_state_base_address = {
1116 .dirty = {
1117 .mesa = 0,
1118 .brw = (BRW_NEW_BATCH |
1119 BRW_NEW_PROGRAM_CACHE),
1120 .cache = 0,
1121 },
1122 .emit = upload_state_base_address
1123 };