2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37 #include "intel_regions.h"
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
43 /* Constant single cliprect for framebuffer object or DRI2 drawing */
44 static void upload_drawing_rect(struct brw_context
*brw
)
46 struct intel_context
*intel
= &brw
->intel
;
47 struct gl_context
*ctx
= &intel
->ctx
;
50 OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE
<< 16 | (4 - 2));
51 OUT_BATCH(0); /* xmin, ymin */
52 OUT_BATCH(((ctx
->DrawBuffer
->Width
- 1) & 0xffff) |
53 ((ctx
->DrawBuffer
->Height
- 1) << 16));
58 const struct brw_tracked_state brw_drawing_rect
= {
61 .brw
= BRW_NEW_CONTEXT
,
64 .emit
= upload_drawing_rect
68 * Upload the binding table pointers, which point each stage's array of surface
71 * The binding table pointers are relative to the surface state base address,
72 * which points at the batchbuffer containing the streamed batch state.
74 static void upload_binding_table_pointers(struct brw_context
*brw
)
76 struct intel_context
*intel
= &brw
->intel
;
79 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 | (6 - 2));
80 OUT_BATCH(brw
->bind
.bo_offset
);
81 OUT_BATCH(0); /* gs */
82 OUT_BATCH(0); /* clip */
83 OUT_BATCH(0); /* sf */
84 OUT_BATCH(brw
->bind
.bo_offset
);
88 const struct brw_tracked_state brw_binding_table_pointers
= {
91 .brw
= (BRW_NEW_BATCH
|
92 BRW_NEW_STATE_BASE_ADDRESS
|
93 BRW_NEW_VS_BINDING_TABLE
|
94 BRW_NEW_GS_BINDING_TABLE
|
95 BRW_NEW_PS_BINDING_TABLE
),
98 .emit
= upload_binding_table_pointers
,
102 * Upload the binding table pointers, which point each stage's array of surface
105 * The binding table pointers are relative to the surface state base address,
106 * which points at the batchbuffer containing the streamed batch state.
108 static void upload_gen6_binding_table_pointers(struct brw_context
*brw
)
110 struct intel_context
*intel
= &brw
->intel
;
113 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 |
114 GEN6_BINDING_TABLE_MODIFY_VS
|
115 GEN6_BINDING_TABLE_MODIFY_GS
|
116 GEN6_BINDING_TABLE_MODIFY_PS
|
118 OUT_BATCH(brw
->bind
.bo_offset
); /* vs */
119 OUT_BATCH(0); /* gs */
120 OUT_BATCH(brw
->bind
.bo_offset
); /* wm/ps */
124 const struct brw_tracked_state gen6_binding_table_pointers
= {
127 .brw
= (BRW_NEW_BATCH
|
128 BRW_NEW_STATE_BASE_ADDRESS
|
129 BRW_NEW_VS_BINDING_TABLE
|
130 BRW_NEW_GS_BINDING_TABLE
|
131 BRW_NEW_PS_BINDING_TABLE
),
134 .emit
= upload_gen6_binding_table_pointers
,
138 * Upload pointers to the per-stage state.
140 * The state pointers in this packet are all relative to the general state
141 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
143 static void upload_pipelined_state_pointers(struct brw_context
*brw
)
145 struct intel_context
*intel
= &brw
->intel
;
147 if (intel
->gen
== 5) {
148 /* Need to flush before changing clip max threads for errata. */
155 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS
<< 16 | (7 - 2));
156 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
157 brw
->vs
.state_offset
);
158 if (brw
->gs
.prog_active
)
159 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
160 brw
->gs
.state_offset
| 1);
163 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
164 brw
->clip
.state_offset
| 1);
165 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
166 brw
->sf
.state_offset
);
167 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
168 brw
->wm
.state_offset
);
169 OUT_RELOC(brw
->intel
.batch
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
170 brw
->cc
.state_offset
);
173 brw
->state
.dirty
.brw
|= BRW_NEW_PSP
;
176 static void upload_psp_urb_cbs(struct brw_context
*brw
)
178 upload_pipelined_state_pointers(brw
);
179 brw_upload_urb_fence(brw
);
180 brw_upload_cs_urb_state(brw
);
183 const struct brw_tracked_state brw_psp_urb_cbs
= {
186 .brw
= (BRW_NEW_URB_FENCE
|
188 BRW_NEW_STATE_BASE_ADDRESS
),
189 .cache
= (CACHE_NEW_VS_UNIT
|
192 CACHE_NEW_CLIP_UNIT
|
197 .emit
= upload_psp_urb_cbs
,
200 static void emit_depthbuffer(struct brw_context
*brw
)
202 struct intel_context
*intel
= &brw
->intel
;
203 struct gl_context
*ctx
= &intel
->ctx
;
204 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
206 struct intel_renderbuffer
*depth_irb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
207 struct intel_renderbuffer
*stencil_irb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
208 struct intel_region
*hiz_region
= NULL
;
213 hiz_region
= depth_irb
->mt
->hiz_region
;
216 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
217 * non-pipelined state that will need the PIPE_CONTROL workaround.
219 if (intel
->gen
== 6) {
220 intel_emit_post_sync_nonzero_flush(intel
);
221 intel_emit_depth_stall_flushes(intel
);
225 * If either depth or stencil buffer has packed depth/stencil format,
226 * then don't use separate stencil. Emit only a depth buffer.
228 if (depth_irb
&& depth_irb
->Base
.Format
== MESA_FORMAT_S8_Z24
) {
230 } else if (!depth_irb
&& stencil_irb
231 && stencil_irb
->Base
.Format
== MESA_FORMAT_S8_Z24
) {
232 depth_irb
= stencil_irb
;
238 else if (intel
->is_g4x
|| intel
->gen
== 5)
243 if (!depth_irb
&& !stencil_irb
) {
245 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
246 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT
<< 18) |
247 (BRW_SURFACE_NULL
<< 29));
252 if (intel
->is_g4x
|| intel
->gen
>= 5)
260 } else if (!depth_irb
&& stencil_irb
) {
262 * There exists a separate stencil buffer but no depth buffer.
264 * The stencil buffer inherits most of its fields from
265 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
268 * Since the stencil buffer has quirky pitch requirements, its region
269 * was allocated with half height and double cpp. So we need
270 * a multiplier of 2 to obtain the surface's real height.
272 * Enable the hiz bit because it and the separate stencil bit must have
273 * the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
274 * 1.21 "Separate Stencil Enable":
275 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
276 * Enable must also be enabled.
278 * [DevGT]: This field must be set to the same value (enabled or
279 * disabled) as Hierarchical Depth Buffer Enable
281 struct intel_region
*region
= stencil_irb
->mt
->region
;
283 assert(intel
->has_separate_stencil
);
284 assert(stencil_irb
->Base
.Format
== MESA_FORMAT_S8
);
287 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
288 OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT
<< 18) |
289 (1 << 21) | /* separate stencil enable */
290 (1 << 22) | /* hiz enable */
291 (BRW_TILEWALK_YMAJOR
<< 26) |
292 (BRW_SURFACE_2D
<< 29));
294 OUT_BATCH(((region
->width
- 1) << 6) |
295 (2 * region
->height
- 1) << 19);
305 struct intel_region
*region
= depth_irb
->mt
->region
;
307 uint32_t tile_x
, tile_y
, offset
;
309 /* If using separate stencil, hiz must be enabled. */
310 assert(!stencil_irb
|| hiz_region
);
312 switch (region
->cpp
) {
314 format
= BRW_DEPTHFORMAT_D16_UNORM
;
317 if (intel
->depth_buffer_is_float
)
318 format
= BRW_DEPTHFORMAT_D32_FLOAT
;
320 format
= BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
;
322 format
= BRW_DEPTHFORMAT_D24_UNORM_S8_UINT
;
329 offset
= intel_renderbuffer_tile_offsets(depth_irb
, &tile_x
, &tile_y
);
331 assert(intel
->gen
< 6 || region
->tiling
== I915_TILING_Y
);
332 assert(!hiz_region
|| region
->tiling
== I915_TILING_Y
);
335 OUT_BATCH(_3DSTATE_DEPTH_BUFFER
<< 16 | (len
- 2));
336 OUT_BATCH(((region
->pitch
* region
->cpp
) - 1) |
338 ((hiz_region
? 1 : 0) << 21) | /* separate stencil enable */
339 ((hiz_region
? 1 : 0) << 22) | /* hiz enable */
340 (BRW_TILEWALK_YMAJOR
<< 26) |
341 ((region
->tiling
!= I915_TILING_NONE
) << 27) |
342 (BRW_SURFACE_2D
<< 29));
343 OUT_RELOC(region
->bo
,
344 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
346 OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< 1) |
347 ((region
->width
- 1) << 6) |
348 ((region
->height
- 1) << 19));
351 if (intel
->is_g4x
|| intel
->gen
>= 5)
352 OUT_BATCH(tile_x
| (tile_y
<< 16));
354 assert(tile_x
== 0 && tile_y
== 0);
362 if (hiz_region
|| stencil_irb
) {
364 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
365 * stencil enable' and 'hiz enable' bits were set. Therefore we must
366 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
367 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
368 * failure to do so causes hangs on gen5 and a stall on gen6.
371 /* Emit hiz buffer. */
374 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
375 OUT_BATCH(hiz_region
->pitch
* hiz_region
->cpp
- 1);
376 OUT_RELOC(hiz_region
->bo
,
377 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
382 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER
<< 16) | (3 - 2));
388 /* Emit stencil buffer. */
390 struct intel_region
*region
= stencil_irb
->mt
->region
;
392 OUT_BATCH((_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
393 OUT_BATCH(region
->pitch
* region
->cpp
- 1);
394 OUT_RELOC(region
->bo
,
395 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
400 OUT_BATCH((_3DSTATE_STENCIL_BUFFER
<< 16) | (3 - 2));
408 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
409 * params must be emitted.
411 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
412 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
413 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
415 if (intel
->gen
>= 6 || hiz_region
) {
417 intel_emit_post_sync_nonzero_flush(intel
);
420 OUT_BATCH(_3DSTATE_CLEAR_PARAMS
<< 16 | (2 - 2));
426 const struct brw_tracked_state brw_depthbuffer
= {
428 .mesa
= _NEW_BUFFERS
,
429 .brw
= BRW_NEW_BATCH
,
432 .emit
= emit_depthbuffer
,
437 /***********************************************************************
438 * Polygon stipple packet
441 static void upload_polygon_stipple(struct brw_context
*brw
)
443 struct intel_context
*intel
= &brw
->intel
;
444 struct gl_context
*ctx
= &brw
->intel
.ctx
;
448 if (!ctx
->Polygon
.StippleFlag
)
452 intel_emit_post_sync_nonzero_flush(intel
);
455 OUT_BATCH(_3DSTATE_POLY_STIPPLE_PATTERN
<< 16 | (33 - 2));
457 /* Polygon stipple is provided in OpenGL order, i.e. bottom
458 * row first. If we're rendering to a window (i.e. the
459 * default frame buffer object, 0), then we need to invert
460 * it to match our pixel layout. But if we're rendering
461 * to a FBO (i.e. any named frame buffer object), we *don't*
462 * need to invert - we already match the layout.
464 if (ctx
->DrawBuffer
->Name
== 0) {
465 for (i
= 0; i
< 32; i
++)
466 OUT_BATCH(ctx
->PolygonStipple
[31 - i
]); /* invert */
469 for (i
= 0; i
< 32; i
++)
470 OUT_BATCH(ctx
->PolygonStipple
[i
]);
475 const struct brw_tracked_state brw_polygon_stipple
= {
477 .mesa
= (_NEW_POLYGONSTIPPLE
|
479 .brw
= BRW_NEW_CONTEXT
,
482 .emit
= upload_polygon_stipple
486 /***********************************************************************
487 * Polygon stipple offset packet
490 static void upload_polygon_stipple_offset(struct brw_context
*brw
)
492 struct intel_context
*intel
= &brw
->intel
;
493 struct gl_context
*ctx
= &brw
->intel
.ctx
;
496 if (!ctx
->Polygon
.StippleFlag
)
500 intel_emit_post_sync_nonzero_flush(intel
);
503 OUT_BATCH(_3DSTATE_POLY_STIPPLE_OFFSET
<< 16 | (2-2));
507 * If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
508 * we have to invert the Y axis in order to match the OpenGL
509 * pixel coordinate system, and our offset must be matched
510 * to the window position. If we're drawing to a FBO
511 * (ctx->DrawBuffer->Name != 0), then our native pixel coordinate
512 * system works just fine, and there's no window system to
515 if (brw
->intel
.ctx
.DrawBuffer
->Name
== 0)
516 OUT_BATCH((32 - (ctx
->DrawBuffer
->Height
& 31)) & 31);
522 const struct brw_tracked_state brw_polygon_stipple_offset
= {
524 .mesa
= (_NEW_BUFFERS
|
526 .brw
= BRW_NEW_CONTEXT
,
529 .emit
= upload_polygon_stipple_offset
532 /**********************************************************************
535 static void upload_aa_line_parameters(struct brw_context
*brw
)
537 struct intel_context
*intel
= &brw
->intel
;
538 struct gl_context
*ctx
= &brw
->intel
.ctx
;
540 if (!ctx
->Line
.SmoothFlag
|| !brw
->has_aa_line_parameters
)
544 intel_emit_post_sync_nonzero_flush(intel
);
546 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS
<< 16 | (3 - 2));
547 /* use legacy aa line coverage computation */
553 const struct brw_tracked_state brw_aa_line_parameters
= {
556 .brw
= BRW_NEW_CONTEXT
,
559 .emit
= upload_aa_line_parameters
562 /***********************************************************************
563 * Line stipple packet
566 static void upload_line_stipple(struct brw_context
*brw
)
568 struct intel_context
*intel
= &brw
->intel
;
569 struct gl_context
*ctx
= &brw
->intel
.ctx
;
573 if (!ctx
->Line
.StippleFlag
)
577 intel_emit_post_sync_nonzero_flush(intel
);
580 OUT_BATCH(_3DSTATE_LINE_STIPPLE_PATTERN
<< 16 | (3 - 2));
581 OUT_BATCH(ctx
->Line
.StipplePattern
);
582 tmp
= 1.0 / (GLfloat
) ctx
->Line
.StippleFactor
;
583 tmpi
= tmp
* (1<<13);
584 OUT_BATCH(tmpi
<< 16 | ctx
->Line
.StippleFactor
);
588 const struct brw_tracked_state brw_line_stipple
= {
591 .brw
= BRW_NEW_CONTEXT
,
594 .emit
= upload_line_stipple
598 /***********************************************************************
599 * Misc invarient state packets
602 static void upload_invarient_state( struct brw_context
*brw
)
604 struct intel_context
*intel
= &brw
->intel
;
606 /* 3DSTATE_SIP, 3DSTATE_MULTISAMPLE, etc. are nonpipelined. */
608 intel_emit_post_sync_nonzero_flush(intel
);
610 /* Select the 3D pipeline (as opposed to media) */
612 OUT_BATCH(brw
->CMD_PIPELINE_SELECT
<< 16 | 0);
615 if (intel
->gen
< 6) {
616 /* Disable depth offset clamping. */
618 OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
<< 16 | (2 - 2));
623 if (intel
->gen
>= 6) {
625 int len
= intel
->gen
>= 7 ? 4 : 3;
628 OUT_BATCH(_3DSTATE_MULTISAMPLE
<< 16 | (len
- 2));
629 OUT_BATCH(MS_PIXEL_LOCATION_CENTER
|
631 OUT_BATCH(0); /* positions for 4/8-sample */
637 OUT_BATCH(_3DSTATE_SAMPLE_MASK
<< 16 | (2 - 2));
641 if (intel
->gen
< 7) {
642 for (i
= 0; i
< 4; i
++) {
644 OUT_BATCH(_3DSTATE_GS_SVB_INDEX
<< 16 | (4 - 2));
645 OUT_BATCH(i
<< SVB_INDEX_SHIFT
);
647 OUT_BATCH(0xffffffff);
654 OUT_BATCH(CMD_STATE_SIP
<< 16 | (2 - 2));
659 OUT_BATCH(brw
->CMD_VF_STATISTICS
<< 16 |
660 (unlikely(INTEL_DEBUG
& DEBUG_STATS
) ? 1 : 0));
664 const struct brw_tracked_state brw_invarient_state
= {
667 .brw
= BRW_NEW_CONTEXT
,
670 .emit
= upload_invarient_state
674 * Define the base addresses which some state is referenced from.
676 * This allows us to avoid having to emit relocations for the objects,
677 * and is actually required for binding table pointers on gen6.
679 * Surface state base address covers binding table pointers and
680 * surface state objects, but not the surfaces that the surface state
683 static void upload_state_base_address( struct brw_context
*brw
)
685 struct intel_context
*intel
= &brw
->intel
;
687 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
688 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
689 * programmed prior to STATE_BASE_ADDRESS.
691 * However, given that the instruction SBA (general state base
692 * address) on this chipset is always set to 0 across X and GL,
693 * maybe this isn't required for us in particular.
696 if (intel
->gen
>= 6) {
698 intel_emit_post_sync_nonzero_flush(intel
);
701 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (10 - 2));
702 /* General state base address: stateless DP read/write requests */
704 /* Surface state base address:
705 * BINDING_TABLE_STATE
708 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0, 1);
709 /* Dynamic state base address:
711 * SAMPLER_BORDER_COLOR_STATE
712 * CLIP, SF, WM/CC viewport state
714 * DEPTH_STENCIL_STATE
716 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
717 * Disable is clear, which we rely on)
719 OUT_RELOC(intel
->batch
.bo
, (I915_GEM_DOMAIN_RENDER
|
720 I915_GEM_DOMAIN_INSTRUCTION
), 0, 1);
722 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
723 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
724 1); /* Instruction base address: shader kernels (incl. SIP) */
726 OUT_BATCH(1); /* General state upper bound */
727 OUT_BATCH(1); /* Dynamic state upper bound */
728 OUT_BATCH(1); /* Indirect object upper bound */
729 OUT_BATCH(1); /* Instruction access upper bound */
731 } else if (intel
->gen
== 5) {
733 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (8 - 2));
734 OUT_BATCH(1); /* General state base address */
735 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
736 1); /* Surface state base address */
737 OUT_BATCH(1); /* Indirect object base address */
738 OUT_RELOC(brw
->cache
.bo
, I915_GEM_DOMAIN_INSTRUCTION
, 0,
739 1); /* Instruction base address */
740 OUT_BATCH(1); /* General state upper bound */
741 OUT_BATCH(1); /* Indirect object upper bound */
742 OUT_BATCH(1); /* Instruction access upper bound */
746 OUT_BATCH(CMD_STATE_BASE_ADDRESS
<< 16 | (6 - 2));
747 OUT_BATCH(1); /* General state base address */
748 OUT_RELOC(intel
->batch
.bo
, I915_GEM_DOMAIN_SAMPLER
, 0,
749 1); /* Surface state base address */
750 OUT_BATCH(1); /* Indirect object base address */
751 OUT_BATCH(1); /* General state upper bound */
752 OUT_BATCH(1); /* Indirect object upper bound */
756 /* According to section 3.6.1 of VOL1 of the 965 PRM,
757 * STATE_BASE_ADDRESS updates require a reissue of:
759 * 3DSTATE_PIPELINE_POINTERS
760 * 3DSTATE_BINDING_TABLE_POINTERS
761 * MEDIA_STATE_POINTERS
763 * and this continues through Ironlake. The Sandy Bridge PRM, vol
764 * 1 part 1 says that the folowing packets must be reissued:
766 * 3DSTATE_CC_POINTERS
767 * 3DSTATE_BINDING_TABLE_POINTERS
768 * 3DSTATE_SAMPLER_STATE_POINTERS
769 * 3DSTATE_VIEWPORT_STATE_POINTERS
770 * MEDIA_STATE_POINTERS
772 * Those are always reissued following SBA updates anyway (new
773 * batch time), except in the case of the program cache BO
774 * changing. Having a separate state flag makes the sequence more
778 brw
->state
.dirty
.brw
|= BRW_NEW_STATE_BASE_ADDRESS
;
781 const struct brw_tracked_state brw_state_base_address
= {
784 .brw
= (BRW_NEW_BATCH
|
785 BRW_NEW_PROGRAM_CACHE
),
788 .emit
= upload_state_base_address