i965/miptree: Store fast clear colors in an isl_color_value
[mesa.git] / src / mesa / drivers / dri / i965 / brw_misc_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "intel_mipmap_tree.h"
37
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "compiler/brw_eu_defines.h"
42
43 #include "main/framebuffer.h"
44 #include "main/fbobject.h"
45 #include "main/format_utils.h"
46 #include "main/glformats.h"
47
48 /**
49 * Upload pointers to the per-stage state.
50 *
51 * The state pointers in this packet are all relative to the general state
52 * base address set by CMD_STATE_BASE_ADDRESS, which is 0.
53 */
54 static void
55 upload_pipelined_state_pointers(struct brw_context *brw)
56 {
57 if (brw->gen == 5) {
58 /* Need to flush before changing clip max threads for errata. */
59 BEGIN_BATCH(1);
60 OUT_BATCH(MI_FLUSH);
61 ADVANCE_BATCH();
62 }
63
64 BEGIN_BATCH(7);
65 OUT_BATCH(_3DSTATE_PIPELINED_POINTERS << 16 | (7 - 2));
66 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
67 brw->vs.base.state_offset);
68 if (brw->ff_gs.prog_active)
69 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
70 brw->ff_gs.state_offset | 1);
71 else
72 OUT_BATCH(0);
73 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
74 brw->clip.state_offset | 1);
75 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
76 brw->sf.state_offset);
77 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
78 brw->wm.base.state_offset);
79 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
80 brw->cc.state_offset);
81 ADVANCE_BATCH();
82
83 brw->ctx.NewDriverState |= BRW_NEW_PSP;
84 }
85
86 static void
87 upload_psp_urb_cbs(struct brw_context *brw)
88 {
89 upload_pipelined_state_pointers(brw);
90 brw_upload_urb_fence(brw);
91 brw_upload_cs_urb_state(brw);
92 }
93
94 const struct brw_tracked_state brw_psp_urb_cbs = {
95 .dirty = {
96 .mesa = 0,
97 .brw = BRW_NEW_BATCH |
98 BRW_NEW_BLORP |
99 BRW_NEW_FF_GS_PROG_DATA |
100 BRW_NEW_GEN4_UNIT_STATE |
101 BRW_NEW_STATE_BASE_ADDRESS |
102 BRW_NEW_URB_FENCE,
103 },
104 .emit = upload_psp_urb_cbs,
105 };
106
107 uint32_t
108 brw_depthbuffer_format(struct brw_context *brw)
109 {
110 struct gl_context *ctx = &brw->ctx;
111 struct gl_framebuffer *fb = ctx->DrawBuffer;
112 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
113 struct intel_renderbuffer *srb;
114
115 if (!drb &&
116 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
117 !srb->mt->stencil_mt &&
118 (intel_rb_format(srb) == MESA_FORMAT_Z24_UNORM_S8_UINT ||
119 intel_rb_format(srb) == MESA_FORMAT_Z32_FLOAT_S8X24_UINT)) {
120 drb = srb;
121 }
122
123 if (!drb)
124 return BRW_DEPTHFORMAT_D32_FLOAT;
125
126 return brw_depth_format(brw, drb->mt->format);
127 }
128
129 /**
130 * Returns the mask of how many bits of x and y must be handled through the
131 * depthbuffer's draw offset x and y fields.
132 *
133 * The draw offset x/y field of the depthbuffer packet is unfortunately shared
134 * between the depth, hiz, and stencil buffers. Because it can be hard to get
135 * all 3 to agree on this value, we want to do as much drawing offset
136 * adjustment as possible by moving the base offset of the 3 buffers, which is
137 * restricted to tile boundaries.
138 *
139 * For each buffer, the remainder must be applied through the x/y draw offset.
140 * This returns the worst-case mask of the low bits that have to go into the
141 * packet. If the 3 buffers don't agree on the drawing offset ANDed with this
142 * mask, then we're in trouble.
143 */
144 static void
145 brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
146 uint32_t depth_level,
147 uint32_t depth_layer,
148 struct intel_mipmap_tree *stencil_mt,
149 uint32_t *out_tile_mask_x,
150 uint32_t *out_tile_mask_y)
151 {
152 uint32_t tile_mask_x = 0, tile_mask_y = 0;
153
154 if (depth_mt) {
155 intel_get_tile_masks(depth_mt->tiling,
156 depth_mt->cpp,
157 &tile_mask_x, &tile_mask_y);
158 assert(!intel_miptree_level_has_hiz(depth_mt, depth_level));
159 }
160
161 if (stencil_mt) {
162 if (stencil_mt->stencil_mt)
163 stencil_mt = stencil_mt->stencil_mt;
164
165 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
166 /* Separate stencil buffer uses 64x64 tiles. */
167 tile_mask_x |= 63;
168 tile_mask_y |= 63;
169 } else {
170 uint32_t stencil_tile_mask_x, stencil_tile_mask_y;
171 intel_get_tile_masks(stencil_mt->tiling,
172 stencil_mt->cpp,
173 &stencil_tile_mask_x,
174 &stencil_tile_mask_y);
175
176 tile_mask_x |= stencil_tile_mask_x;
177 tile_mask_y |= stencil_tile_mask_y;
178 }
179 }
180
181 *out_tile_mask_x = tile_mask_x;
182 *out_tile_mask_y = tile_mask_y;
183 }
184
185 static struct intel_mipmap_tree *
186 get_stencil_miptree(struct intel_renderbuffer *irb)
187 {
188 if (!irb)
189 return NULL;
190 if (irb->mt->stencil_mt)
191 return irb->mt->stencil_mt;
192 return irb->mt;
193 }
194
195 void
196 brw_workaround_depthstencil_alignment(struct brw_context *brw,
197 GLbitfield clear_mask)
198 {
199 struct gl_context *ctx = &brw->ctx;
200 struct gl_framebuffer *fb = ctx->DrawBuffer;
201 bool rebase_depth = false;
202 bool rebase_stencil = false;
203 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
204 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
205 struct intel_mipmap_tree *depth_mt = NULL;
206 struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
207 uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
208 uint32_t stencil_draw_x = 0, stencil_draw_y = 0;
209 bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH;
210 bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL;
211
212 if (depth_irb)
213 depth_mt = depth_irb->mt;
214
215 /* Initialize brw->depthstencil to 'nop' workaround state.
216 */
217 brw->depthstencil.tile_x = 0;
218 brw->depthstencil.tile_y = 0;
219 brw->depthstencil.depth_offset = 0;
220 brw->depthstencil.stencil_offset = 0;
221 brw->depthstencil.hiz_offset = 0;
222 brw->depthstencil.depth_mt = NULL;
223 brw->depthstencil.stencil_mt = NULL;
224 if (depth_irb)
225 brw->depthstencil.depth_mt = depth_mt;
226 if (stencil_irb)
227 brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
228
229 /* Gen6+ doesn't require the workarounds, since we always program the
230 * surface state at the start of the whole surface.
231 */
232 if (brw->gen >= 6)
233 return;
234
235 /* Check if depth buffer is in depth/stencil format. If so, then it's only
236 * safe to invalidate it if we're also clearing stencil, and both depth_irb
237 * and stencil_irb point to the same miptree.
238 *
239 * Note: it's not sufficient to check for the case where
240 * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
241 * because this fails to catch depth/stencil buffers on hardware that uses
242 * separate stencil. To catch that case, we check whether
243 * depth_mt->stencil_mt is non-NULL.
244 */
245 if (depth_irb && invalidate_depth &&
246 (_mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL ||
247 depth_mt->stencil_mt)) {
248 invalidate_depth = invalidate_stencil && depth_irb && stencil_irb
249 && depth_irb->mt == stencil_irb->mt;
250 }
251
252 uint32_t tile_mask_x, tile_mask_y;
253 brw_get_depthstencil_tile_masks(depth_mt,
254 depth_mt ? depth_irb->mt_level : 0,
255 depth_mt ? depth_irb->mt_layer : 0,
256 stencil_mt,
257 &tile_mask_x, &tile_mask_y);
258
259 if (depth_irb) {
260 tile_x = depth_irb->draw_x & tile_mask_x;
261 tile_y = depth_irb->draw_y & tile_mask_y;
262
263 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
264 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
265 * Coordinate Offset X/Y":
266 *
267 * "The 3 LSBs of both offsets must be zero to ensure correct
268 * alignment"
269 */
270 if (tile_x & 7 || tile_y & 7)
271 rebase_depth = true;
272
273 /* We didn't even have intra-tile offsets before g45. */
274 if (!brw->has_surface_tile_offset) {
275 if (tile_x || tile_y)
276 rebase_depth = true;
277 }
278
279 if (rebase_depth) {
280 perf_debug("HW workaround: blitting depth level %d to a temporary "
281 "to fix alignment (depth tile offset %d,%d)\n",
282 depth_irb->mt_level, tile_x, tile_y);
283 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
284 /* In the case of stencil_irb being the same packed depth/stencil
285 * texture but not the same rb, make it point at our rebased mt, too.
286 */
287 if (stencil_irb &&
288 stencil_irb != depth_irb &&
289 stencil_irb->mt == depth_mt) {
290 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
291 intel_renderbuffer_set_draw_offset(stencil_irb);
292 }
293
294 stencil_mt = get_stencil_miptree(stencil_irb);
295
296 tile_x = depth_irb->draw_x & tile_mask_x;
297 tile_y = depth_irb->draw_y & tile_mask_y;
298 }
299
300 if (stencil_irb) {
301 stencil_mt = get_stencil_miptree(stencil_irb);
302 intel_miptree_get_image_offset(stencil_mt,
303 stencil_irb->mt_level,
304 stencil_irb->mt_layer,
305 &stencil_draw_x, &stencil_draw_y);
306 int stencil_tile_x = stencil_draw_x & tile_mask_x;
307 int stencil_tile_y = stencil_draw_y & tile_mask_y;
308
309 /* If stencil doesn't match depth, then we'll need to rebase stencil
310 * as well. (if we hadn't decided to rebase stencil before, the
311 * post-stencil depth test will also rebase depth to try to match it
312 * up).
313 */
314 if (tile_x != stencil_tile_x ||
315 tile_y != stencil_tile_y) {
316 rebase_stencil = true;
317 }
318 }
319 }
320
321 /* If we have (just) stencil, check it for ignored low bits as well */
322 if (stencil_irb) {
323 intel_miptree_get_image_offset(stencil_mt,
324 stencil_irb->mt_level,
325 stencil_irb->mt_layer,
326 &stencil_draw_x, &stencil_draw_y);
327 stencil_tile_x = stencil_draw_x & tile_mask_x;
328 stencil_tile_y = stencil_draw_y & tile_mask_y;
329
330 if (stencil_tile_x & 7 || stencil_tile_y & 7)
331 rebase_stencil = true;
332
333 if (!brw->has_surface_tile_offset) {
334 if (stencil_tile_x || stencil_tile_y)
335 rebase_stencil = true;
336 }
337 }
338
339 if (rebase_stencil) {
340 perf_debug("HW workaround: blitting stencil level %d to a temporary "
341 "to fix alignment (stencil tile offset %d,%d)\n",
342 stencil_irb->mt_level, stencil_tile_x, stencil_tile_y);
343
344 intel_renderbuffer_move_to_temp(brw, stencil_irb, invalidate_stencil);
345 stencil_mt = get_stencil_miptree(stencil_irb);
346
347 intel_miptree_get_image_offset(stencil_mt,
348 stencil_irb->mt_level,
349 stencil_irb->mt_layer,
350 &stencil_draw_x, &stencil_draw_y);
351 stencil_tile_x = stencil_draw_x & tile_mask_x;
352 stencil_tile_y = stencil_draw_y & tile_mask_y;
353
354 if (depth_irb && depth_irb->mt == stencil_irb->mt) {
355 intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
356 intel_renderbuffer_set_draw_offset(depth_irb);
357 } else if (depth_irb && !rebase_depth) {
358 if (tile_x != stencil_tile_x ||
359 tile_y != stencil_tile_y) {
360 perf_debug("HW workaround: blitting depth level %d to a temporary "
361 "to match stencil level %d alignment (depth tile offset "
362 "%d,%d, stencil offset %d,%d)\n",
363 depth_irb->mt_level,
364 stencil_irb->mt_level,
365 tile_x, tile_y,
366 stencil_tile_x, stencil_tile_y);
367
368 intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
369
370 tile_x = depth_irb->draw_x & tile_mask_x;
371 tile_y = depth_irb->draw_y & tile_mask_y;
372
373 if (stencil_irb && stencil_irb->mt == depth_mt) {
374 intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
375 intel_renderbuffer_set_draw_offset(stencil_irb);
376 }
377
378 WARN_ONCE(stencil_tile_x != tile_x ||
379 stencil_tile_y != tile_y,
380 "Rebased stencil tile offset (%d,%d) doesn't match depth "
381 "tile offset (%d,%d).\n",
382 stencil_tile_x, stencil_tile_y,
383 tile_x, tile_y);
384 }
385 }
386 }
387
388 if (!depth_irb) {
389 tile_x = stencil_tile_x;
390 tile_y = stencil_tile_y;
391 }
392
393 /* While we just tried to get everything aligned, we may have failed to do
394 * so in the case of rendering to array or 3D textures, where nonzero faces
395 * will still have an offset post-rebase. At least give an informative
396 * warning.
397 */
398 WARN_ONCE((tile_x & 7) || (tile_y & 7),
399 "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
400 "Truncating offset, bad rendering may occur.\n");
401 tile_x &= ~7;
402 tile_y &= ~7;
403
404 /* Now, after rebasing, save off the new dephtstencil state so the hardware
405 * packets can just dereference that without re-calculating tile offsets.
406 */
407 brw->depthstencil.tile_x = tile_x;
408 brw->depthstencil.tile_y = tile_y;
409 if (depth_irb) {
410 depth_mt = depth_irb->mt;
411 brw->depthstencil.depth_mt = depth_mt;
412 brw->depthstencil.depth_offset =
413 intel_miptree_get_aligned_offset(depth_mt,
414 depth_irb->draw_x & ~tile_mask_x,
415 depth_irb->draw_y & ~tile_mask_y);
416 if (intel_renderbuffer_has_hiz(depth_irb)) {
417 brw->depthstencil.hiz_offset =
418 intel_miptree_get_aligned_offset(depth_mt,
419 depth_irb->draw_x & ~tile_mask_x,
420 (depth_irb->draw_y & ~tile_mask_y) / 2);
421 }
422 }
423 if (stencil_irb) {
424 stencil_mt = get_stencil_miptree(stencil_irb);
425
426 brw->depthstencil.stencil_mt = stencil_mt;
427 if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
428 /* Note: we can't compute the stencil offset using
429 * intel_region_get_aligned_offset(), because stencil_region claims
430 * that the region is untiled even though it's W tiled.
431 */
432 brw->depthstencil.stencil_offset =
433 (stencil_draw_y & ~tile_mask_y) * stencil_mt->pitch +
434 (stencil_draw_x & ~tile_mask_x) * 64;
435 }
436 }
437 }
438
439 void
440 brw_emit_depthbuffer(struct brw_context *brw)
441 {
442 struct gl_context *ctx = &brw->ctx;
443 struct gl_framebuffer *fb = ctx->DrawBuffer;
444 /* _NEW_BUFFERS */
445 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
446 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
447 struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
448 struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
449 uint32_t tile_x = brw->depthstencil.tile_x;
450 uint32_t tile_y = brw->depthstencil.tile_y;
451 bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
452 bool separate_stencil = false;
453 uint32_t depth_surface_type = BRW_SURFACE_NULL;
454 uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
455 uint32_t depth_offset = 0;
456 uint32_t width = 1, height = 1;
457
458 if (stencil_mt) {
459 separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
460
461 /* Gen7 supports only separate stencil */
462 assert(separate_stencil || brw->gen < 7);
463 }
464
465 /* If there's a packed depth/stencil bound to stencil only, we need to
466 * emit the packed depth/stencil buffer packet.
467 */
468 if (!depth_irb && stencil_irb && !separate_stencil) {
469 depth_irb = stencil_irb;
470 depth_mt = stencil_mt;
471 }
472
473 if (depth_irb && depth_mt) {
474 /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
475 * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
476 * depthstencil format.
477 *
478 * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
479 * set to the same value. Gens after 7 implicitly always set
480 * Separate_Stencil_Enable; software cannot disable it.
481 */
482 if ((brw->gen < 7 && hiz) || brw->gen >= 7) {
483 assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
484 }
485
486 /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
487 assert(brw->gen >= 7 || !separate_stencil || hiz);
488
489 assert(brw->gen < 6 || depth_mt->tiling == I915_TILING_Y);
490 assert(!hiz || depth_mt->tiling == I915_TILING_Y);
491
492 depthbuffer_format = brw_depthbuffer_format(brw);
493 depth_surface_type = BRW_SURFACE_2D;
494 depth_offset = brw->depthstencil.depth_offset;
495 width = depth_irb->Base.Base.Width;
496 height = depth_irb->Base.Base.Height;
497 } else if (separate_stencil) {
498 /*
499 * There exists a separate stencil buffer but no depth buffer.
500 *
501 * The stencil buffer inherits most of its fields from
502 * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
503 * height.
504 *
505 * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
506 * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
507 * [DevGT+]: This field must be set to TRUE.
508 */
509 assert(brw->has_separate_stencil);
510
511 depth_surface_type = BRW_SURFACE_2D;
512 width = stencil_irb->Base.Base.Width;
513 height = stencil_irb->Base.Base.Height;
514 }
515
516 if (depth_mt)
517 brw_render_cache_set_check_flush(brw, depth_mt->bo);
518 if (stencil_mt)
519 brw_render_cache_set_check_flush(brw, stencil_mt->bo);
520
521 brw->vtbl.emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
522 depthbuffer_format, depth_surface_type,
523 stencil_mt, hiz, separate_stencil,
524 width, height, tile_x, tile_y);
525 }
526
527 uint32_t
528 brw_convert_depth_value(mesa_format format, float value)
529 {
530 switch (format) {
531 case MESA_FORMAT_Z_FLOAT32:
532 return float_as_int(value);
533 case MESA_FORMAT_Z_UNORM16:
534 return value * ((1u << 16) - 1);
535 case MESA_FORMAT_Z24_UNORM_X8_UINT:
536 return value * ((1u << 24) - 1);
537 default:
538 unreachable("Invalid depth format");
539 }
540 }
541
542 void
543 brw_emit_depth_stencil_hiz(struct brw_context *brw,
544 struct intel_mipmap_tree *depth_mt,
545 uint32_t depth_offset, uint32_t depthbuffer_format,
546 uint32_t depth_surface_type,
547 struct intel_mipmap_tree *stencil_mt,
548 bool hiz, bool separate_stencil,
549 uint32_t width, uint32_t height,
550 uint32_t tile_x, uint32_t tile_y)
551 {
552 /* Enable the hiz bit if we're doing separate stencil, because it and the
553 * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
554 * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
555 * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
556 * Enable must also be enabled.
557 *
558 * [DevGT]: This field must be set to the same value (enabled or
559 * disabled) as Hierarchical Depth Buffer Enable
560 */
561 bool enable_hiz_ss = hiz || separate_stencil;
562
563
564 /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
565 * non-pipelined state that will need the PIPE_CONTROL workaround.
566 */
567 if (brw->gen == 6) {
568 brw_emit_depth_stall_flushes(brw);
569 }
570
571 unsigned int len;
572 if (brw->gen >= 6)
573 len = 7;
574 else if (brw->is_g4x || brw->gen == 5)
575 len = 6;
576 else
577 len = 5;
578
579 BEGIN_BATCH(len);
580 OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
581 OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
582 (depthbuffer_format << 18) |
583 ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
584 ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
585 (BRW_TILEWALK_YMAJOR << 26) |
586 ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
587 << 27) |
588 (depth_surface_type << 29));
589
590 if (depth_mt) {
591 OUT_RELOC(depth_mt->bo,
592 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
593 depth_offset);
594 } else {
595 OUT_BATCH(0);
596 }
597
598 OUT_BATCH(((width + tile_x - 1) << 6) |
599 ((height + tile_y - 1) << 19));
600 OUT_BATCH(0);
601
602 if (brw->is_g4x || brw->gen >= 5)
603 OUT_BATCH(tile_x | (tile_y << 16));
604 else
605 assert(tile_x == 0 && tile_y == 0);
606
607 if (brw->gen >= 6)
608 OUT_BATCH(0);
609
610 ADVANCE_BATCH();
611
612 if (hiz || separate_stencil) {
613 /*
614 * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
615 * stencil enable' and 'hiz enable' bits were set. Therefore we must
616 * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
617 * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
618 * failure to do so causes hangs on gen5 and a stall on gen6.
619 */
620
621 /* Emit hiz buffer. */
622 if (hiz) {
623 assert(depth_mt);
624 BEGIN_BATCH(3);
625 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
626 OUT_BATCH(depth_mt->hiz_buf->aux_base.pitch - 1);
627 OUT_RELOC(depth_mt->hiz_buf->aux_base.bo,
628 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
629 brw->depthstencil.hiz_offset);
630 ADVANCE_BATCH();
631 } else {
632 BEGIN_BATCH(3);
633 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
634 OUT_BATCH(0);
635 OUT_BATCH(0);
636 ADVANCE_BATCH();
637 }
638
639 /* Emit stencil buffer. */
640 if (separate_stencil) {
641 BEGIN_BATCH(3);
642 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
643 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
644 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
645 * The pitch must be set to 2x the value computed based on width, as
646 * the stencil buffer is stored with two rows interleaved.
647 */
648 OUT_BATCH(2 * stencil_mt->pitch - 1);
649 OUT_RELOC(stencil_mt->bo,
650 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
651 brw->depthstencil.stencil_offset);
652 ADVANCE_BATCH();
653 } else {
654 BEGIN_BATCH(3);
655 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
656 OUT_BATCH(0);
657 OUT_BATCH(0);
658 ADVANCE_BATCH();
659 }
660 }
661
662 /*
663 * On Gen >= 6, emit clear params for safety. If using hiz, then clear
664 * params must be emitted.
665 *
666 * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
667 * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
668 * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
669 */
670 if (brw->gen >= 6 || hiz) {
671 BEGIN_BATCH(2);
672 OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
673 GEN5_DEPTH_CLEAR_VALID |
674 (2 - 2));
675 if (depth_mt) {
676 OUT_BATCH(brw_convert_depth_value(depth_mt->format,
677 depth_mt->fast_clear_color.f32[0]));
678 } else {
679 OUT_BATCH(0);
680 }
681 ADVANCE_BATCH();
682 }
683 }
684
685 const struct brw_tracked_state brw_depthbuffer = {
686 .dirty = {
687 .mesa = _NEW_BUFFERS,
688 .brw = BRW_NEW_BATCH |
689 BRW_NEW_BLORP,
690 },
691 .emit = brw_emit_depthbuffer,
692 };
693
694 void
695 brw_emit_select_pipeline(struct brw_context *brw, enum brw_pipeline pipeline)
696 {
697 const bool is_965 = brw->gen == 4 && !brw->is_g4x;
698 const uint32_t _3DSTATE_PIPELINE_SELECT =
699 is_965 ? CMD_PIPELINE_SELECT_965 : CMD_PIPELINE_SELECT_GM45;
700
701 if (brw->gen >= 8 && brw->gen < 10) {
702 /* From the Broadwell PRM, Volume 2a: Instructions, PIPELINE_SELECT:
703 *
704 * Software must clear the COLOR_CALC_STATE Valid field in
705 * 3DSTATE_CC_STATE_POINTERS command prior to send a PIPELINE_SELECT
706 * with Pipeline Select set to GPGPU.
707 *
708 * The internal hardware docs recommend the same workaround for Gen9
709 * hardware too.
710 */
711 if (pipeline == BRW_COMPUTE_PIPELINE) {
712 BEGIN_BATCH(2);
713 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
714 OUT_BATCH(0);
715 ADVANCE_BATCH();
716
717 brw->ctx.NewDriverState |= BRW_NEW_CC_STATE;
718 }
719 }
720
721 if (brw->gen >= 6) {
722 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
723 * PIPELINE_SELECT [DevBWR+]":
724 *
725 * Project: DEVSNB+
726 *
727 * Software must ensure all the write caches are flushed through a
728 * stalling PIPE_CONTROL command followed by another PIPE_CONTROL
729 * command to invalidate read only caches prior to programming
730 * MI_PIPELINE_SELECT command to change the Pipeline Select Mode.
731 */
732 const unsigned dc_flush =
733 brw->gen >= 7 ? PIPE_CONTROL_DATA_CACHE_FLUSH : 0;
734
735 brw_emit_pipe_control_flush(brw,
736 PIPE_CONTROL_RENDER_TARGET_FLUSH |
737 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
738 dc_flush |
739 PIPE_CONTROL_NO_WRITE |
740 PIPE_CONTROL_CS_STALL);
741
742 brw_emit_pipe_control_flush(brw,
743 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
744 PIPE_CONTROL_CONST_CACHE_INVALIDATE |
745 PIPE_CONTROL_STATE_CACHE_INVALIDATE |
746 PIPE_CONTROL_INSTRUCTION_INVALIDATE |
747 PIPE_CONTROL_NO_WRITE);
748
749 } else {
750 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
751 * PIPELINE_SELECT [DevBWR+]":
752 *
753 * Project: PRE-DEVSNB
754 *
755 * Software must ensure the current pipeline is flushed via an
756 * MI_FLUSH or PIPE_CONTROL prior to the execution of PIPELINE_SELECT.
757 */
758 BEGIN_BATCH(1);
759 OUT_BATCH(MI_FLUSH);
760 ADVANCE_BATCH();
761 }
762
763 /* Select the pipeline */
764 BEGIN_BATCH(1);
765 OUT_BATCH(_3DSTATE_PIPELINE_SELECT << 16 |
766 (brw->gen >= 9 ? (3 << 8) : 0) |
767 (pipeline == BRW_COMPUTE_PIPELINE ? 2 : 0));
768 ADVANCE_BATCH();
769
770 if (brw->gen == 7 && !brw->is_haswell &&
771 pipeline == BRW_RENDER_PIPELINE) {
772 /* From "BXML » GT » MI » vol1a GPU Overview » [Instruction]
773 * PIPELINE_SELECT [DevBWR+]":
774 *
775 * Project: DEVIVB, DEVHSW:GT3:A0
776 *
777 * Software must send a pipe_control with a CS stall and a post sync
778 * operation and then a dummy DRAW after every MI_SET_CONTEXT and
779 * after any PIPELINE_SELECT that is enabling 3D mode.
780 */
781 gen7_emit_cs_stall_flush(brw);
782
783 BEGIN_BATCH(7);
784 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
785 OUT_BATCH(_3DPRIM_POINTLIST);
786 OUT_BATCH(0);
787 OUT_BATCH(0);
788 OUT_BATCH(0);
789 OUT_BATCH(0);
790 OUT_BATCH(0);
791 ADVANCE_BATCH();
792 }
793 }
794
795 /**
796 * Misc invariant state packets
797 */
798 void
799 brw_upload_invariant_state(struct brw_context *brw)
800 {
801 const bool is_965 = brw->gen == 4 && !brw->is_g4x;
802
803 brw_emit_select_pipeline(brw, BRW_RENDER_PIPELINE);
804 brw->last_pipeline = BRW_RENDER_PIPELINE;
805
806 if (brw->gen >= 8) {
807 BEGIN_BATCH(3);
808 OUT_BATCH(CMD_STATE_SIP << 16 | (3 - 2));
809 OUT_BATCH(0);
810 OUT_BATCH(0);
811 ADVANCE_BATCH();
812 } else {
813 BEGIN_BATCH(2);
814 OUT_BATCH(CMD_STATE_SIP << 16 | (2 - 2));
815 OUT_BATCH(0);
816 ADVANCE_BATCH();
817 }
818
819 /* Original Gen4 doesn't have 3DSTATE_AA_LINE_PARAMETERS. */
820 if (!is_965) {
821 BEGIN_BATCH(3);
822 OUT_BATCH(_3DSTATE_AA_LINE_PARAMETERS << 16 | (3 - 2));
823 /* use legacy aa line coverage computation */
824 OUT_BATCH(0);
825 OUT_BATCH(0);
826 ADVANCE_BATCH();
827 }
828
829 const uint32_t _3DSTATE_VF_STATISTICS =
830 is_965 ? GEN4_3DSTATE_VF_STATISTICS : GM45_3DSTATE_VF_STATISTICS;
831 BEGIN_BATCH(1);
832 OUT_BATCH(_3DSTATE_VF_STATISTICS << 16 | 1);
833 ADVANCE_BATCH();
834 }
835
836 const struct brw_tracked_state brw_invariant_state = {
837 .dirty = {
838 .mesa = 0,
839 .brw = BRW_NEW_BLORP |
840 BRW_NEW_CONTEXT,
841 },
842 .emit = brw_upload_invariant_state
843 };
844
845 /**
846 * Define the base addresses which some state is referenced from.
847 *
848 * This allows us to avoid having to emit relocations for the objects,
849 * and is actually required for binding table pointers on gen6.
850 *
851 * Surface state base address covers binding table pointers and
852 * surface state objects, but not the surfaces that the surface state
853 * objects point to.
854 */
855 void
856 brw_upload_state_base_address(struct brw_context *brw)
857 {
858 if (brw->batch.state_base_address_emitted)
859 return;
860
861 /* FINISHME: According to section 3.6.1 "STATE_BASE_ADDRESS" of
862 * vol1a of the G45 PRM, MI_FLUSH with the ISC invalidate should be
863 * programmed prior to STATE_BASE_ADDRESS.
864 *
865 * However, given that the instruction SBA (general state base
866 * address) on this chipset is always set to 0 across X and GL,
867 * maybe this isn't required for us in particular.
868 */
869
870 if (brw->gen >= 8) {
871 uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
872 int pkt_len = brw->gen >= 9 ? 19 : 16;
873
874 BEGIN_BATCH(pkt_len);
875 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (pkt_len - 2));
876 /* General state base address: stateless DP read/write requests */
877 OUT_BATCH(mocs_wb << 4 | 1);
878 OUT_BATCH(0);
879 OUT_BATCH(mocs_wb << 16);
880 /* Surface state base address: */
881 OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
882 mocs_wb << 4 | 1);
883 /* Dynamic state base address: */
884 OUT_RELOC64(brw->batch.bo,
885 I915_GEM_DOMAIN_RENDER | I915_GEM_DOMAIN_INSTRUCTION, 0,
886 mocs_wb << 4 | 1);
887 /* Indirect object base address: MEDIA_OBJECT data */
888 OUT_BATCH(mocs_wb << 4 | 1);
889 OUT_BATCH(0);
890 /* Instruction base address: shader kernels (incl. SIP) */
891 OUT_RELOC64(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
892 mocs_wb << 4 | 1);
893
894 /* General state buffer size */
895 OUT_BATCH(0xfffff001);
896 /* Dynamic state buffer size */
897 OUT_BATCH(ALIGN(brw->batch.bo->size, 4096) | 1);
898 /* Indirect object upper bound */
899 OUT_BATCH(0xfffff001);
900 /* Instruction access upper bound */
901 OUT_BATCH(ALIGN(brw->cache.bo->size, 4096) | 1);
902 if (brw->gen >= 9) {
903 OUT_BATCH(1);
904 OUT_BATCH(0);
905 OUT_BATCH(0);
906 }
907 ADVANCE_BATCH();
908 } else if (brw->gen >= 6) {
909 uint8_t mocs = brw->gen == 7 ? GEN7_MOCS_L3 : 0;
910
911 BEGIN_BATCH(10);
912 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
913 OUT_BATCH(mocs << 8 | /* General State Memory Object Control State */
914 mocs << 4 | /* Stateless Data Port Access Memory Object Control State */
915 1); /* General State Base Address Modify Enable */
916 /* Surface state base address:
917 * BINDING_TABLE_STATE
918 * SURFACE_STATE
919 */
920 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
921 /* Dynamic state base address:
922 * SAMPLER_STATE
923 * SAMPLER_BORDER_COLOR_STATE
924 * CLIP, SF, WM/CC viewport state
925 * COLOR_CALC_STATE
926 * DEPTH_STENCIL_STATE
927 * BLEND_STATE
928 * Push constants (when INSTPM: CONSTANT_BUFFER Address Offset
929 * Disable is clear, which we rely on)
930 */
931 OUT_RELOC(brw->batch.bo, (I915_GEM_DOMAIN_RENDER |
932 I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
933
934 OUT_BATCH(1); /* Indirect object base address: MEDIA_OBJECT data */
935 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
936 1); /* Instruction base address: shader kernels (incl. SIP) */
937
938 OUT_BATCH(1); /* General state upper bound */
939 /* Dynamic state upper bound. Although the documentation says that
940 * programming it to zero will cause it to be ignored, that is a lie.
941 * If this isn't programmed to a real bound, the sampler border color
942 * pointer is rejected, causing border color to mysteriously fail.
943 */
944 OUT_BATCH(0xfffff001);
945 OUT_BATCH(1); /* Indirect object upper bound */
946 OUT_BATCH(1); /* Instruction access upper bound */
947 ADVANCE_BATCH();
948 } else if (brw->gen == 5) {
949 BEGIN_BATCH(8);
950 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
951 OUT_BATCH(1); /* General state base address */
952 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
953 1); /* Surface state base address */
954 OUT_BATCH(1); /* Indirect object base address */
955 OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
956 1); /* Instruction base address */
957 OUT_BATCH(0xfffff001); /* General state upper bound */
958 OUT_BATCH(1); /* Indirect object upper bound */
959 OUT_BATCH(1); /* Instruction access upper bound */
960 ADVANCE_BATCH();
961 } else {
962 BEGIN_BATCH(6);
963 OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
964 OUT_BATCH(1); /* General state base address */
965 OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0,
966 1); /* Surface state base address */
967 OUT_BATCH(1); /* Indirect object base address */
968 OUT_BATCH(1); /* General state upper bound */
969 OUT_BATCH(1); /* Indirect object upper bound */
970 ADVANCE_BATCH();
971 }
972
973 /* According to section 3.6.1 of VOL1 of the 965 PRM,
974 * STATE_BASE_ADDRESS updates require a reissue of:
975 *
976 * 3DSTATE_PIPELINE_POINTERS
977 * 3DSTATE_BINDING_TABLE_POINTERS
978 * MEDIA_STATE_POINTERS
979 *
980 * and this continues through Ironlake. The Sandy Bridge PRM, vol
981 * 1 part 1 says that the folowing packets must be reissued:
982 *
983 * 3DSTATE_CC_POINTERS
984 * 3DSTATE_BINDING_TABLE_POINTERS
985 * 3DSTATE_SAMPLER_STATE_POINTERS
986 * 3DSTATE_VIEWPORT_STATE_POINTERS
987 * MEDIA_STATE_POINTERS
988 *
989 * Those are always reissued following SBA updates anyway (new
990 * batch time), except in the case of the program cache BO
991 * changing. Having a separate state flag makes the sequence more
992 * obvious.
993 */
994
995 brw->ctx.NewDriverState |= BRW_NEW_STATE_BASE_ADDRESS;
996 brw->batch.state_base_address_emitted = true;
997 }