2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "glsl/glsl_parser_extras.h"
26 #include "glsl/nir/glsl_to_nir.h"
27 #include "program/prog_to_nir.h"
30 nir_optimize(nir_shader
*nir
, bool is_scalar
)
35 nir_lower_vars_to_ssa(nir
);
36 nir_validate_shader(nir
);
39 nir_lower_alu_to_scalar(nir
);
40 nir_validate_shader(nir
);
43 progress
|= nir_copy_prop(nir
);
44 nir_validate_shader(nir
);
47 nir_lower_phis_to_scalar(nir
);
48 nir_validate_shader(nir
);
51 progress
|= nir_copy_prop(nir
);
52 nir_validate_shader(nir
);
53 progress
|= nir_opt_dce(nir
);
54 nir_validate_shader(nir
);
55 progress
|= nir_opt_cse(nir
);
56 nir_validate_shader(nir
);
57 progress
|= nir_opt_peephole_select(nir
);
58 nir_validate_shader(nir
);
59 progress
|= nir_opt_algebraic(nir
);
60 nir_validate_shader(nir
);
61 progress
|= nir_opt_constant_folding(nir
);
62 nir_validate_shader(nir
);
63 progress
|= nir_opt_remove_phis(nir
);
64 nir_validate_shader(nir
);
69 brw_create_nir(struct brw_context
*brw
,
70 const struct gl_shader_program
*shader_prog
,
71 const struct gl_program
*prog
,
72 gl_shader_stage stage
,
75 struct gl_context
*ctx
= &brw
->ctx
;
76 const nir_shader_compiler_options
*options
=
77 ctx
->Const
.ShaderCompilerOptions
[stage
].NirOptions
;
78 struct gl_shader
*shader
= shader_prog
? shader_prog
->_LinkedShaders
[stage
] : NULL
;
81 /* First, lower the GLSL IR or Mesa IR to NIR */
83 nir
= glsl_to_nir(shader
, options
);
85 nir
= prog_to_nir(prog
, options
);
86 nir_convert_to_ssa(nir
); /* turn registers into SSA */
88 nir_validate_shader(nir
);
90 brw_process_nir(nir
, brw
->intelScreen
->devinfo
, shader_prog
, stage
, is_scalar
);
92 static GLuint msg_id
= 0;
93 _mesa_gl_debug(&brw
->ctx
, &msg_id
,
94 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
95 MESA_DEBUG_TYPE_OTHER
,
96 MESA_DEBUG_SEVERITY_NOTIFICATION
,
98 _mesa_shader_stage_to_abbrev(stage
));
104 brw_process_nir(nir_shader
*nir
,
105 const struct brw_device_info
*devinfo
,
106 const struct gl_shader_program
*shader_prog
,
107 gl_shader_stage stage
, bool is_scalar
)
109 bool debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
111 nir_lower_global_vars_to_local(nir
);
112 nir_validate_shader(nir
);
114 nir_lower_tex_projector(nir
);
115 nir_validate_shader(nir
);
117 nir_normalize_cubemap_coords(nir
);
118 nir_validate_shader(nir
);
120 nir_split_var_copies(nir
);
121 nir_validate_shader(nir
);
123 nir_optimize(nir
, is_scalar
);
125 /* Lower a bunch of stuff */
126 nir_lower_var_copies(nir
);
127 nir_validate_shader(nir
);
129 /* Get rid of split copies */
130 nir_optimize(nir
, is_scalar
);
133 nir_assign_var_locations_direct_first(nir
, &nir
->uniforms
,
134 &nir
->num_direct_uniforms
,
137 nir_assign_var_locations(&nir
->outputs
, &nir
->num_outputs
, is_scalar
);
139 nir_assign_var_locations(&nir
->uniforms
,
143 foreach_list_typed(nir_variable
, var
, node
, &nir
->outputs
)
144 var
->data
.driver_location
= var
->data
.location
;
146 nir_assign_var_locations(&nir
->inputs
, &nir
->num_inputs
, is_scalar
);
148 nir_lower_io(nir
, is_scalar
);
150 nir_validate_shader(nir
);
152 nir_remove_dead_variables(nir
);
153 nir_validate_shader(nir
);
156 nir_lower_samplers(nir
, shader_prog
, stage
);
158 nir_lower_samplers_for_vk(nir
);
160 nir_validate_shader(nir
);
162 nir_lower_system_values(nir
);
163 nir_validate_shader(nir
);
165 nir_lower_atomics(nir
);
166 nir_validate_shader(nir
);
168 nir_optimize(nir
, is_scalar
);
170 if (devinfo
->gen
>= 6) {
171 /* Try and fuse multiply-adds */
172 nir_opt_peephole_ffma(nir
);
173 nir_validate_shader(nir
);
176 nir_opt_algebraic_late(nir
);
177 nir_validate_shader(nir
);
179 nir_lower_locals_to_regs(nir
);
180 nir_validate_shader(nir
);
182 nir_lower_to_source_mods(nir
);
183 nir_validate_shader(nir
);
185 nir_validate_shader(nir
);
187 nir_validate_shader(nir
);
189 if (unlikely(debug_enabled
)) {
190 /* Re-index SSA defs so we print more sensible numbers. */
191 nir_foreach_overload(nir
, overload
) {
193 nir_index_ssa_defs(overload
->impl
);
196 fprintf(stderr
, "NIR (SSA form) for %s shader:\n",
197 _mesa_shader_stage_to_string(stage
));
198 nir_print_shader(nir
, stderr
);
201 nir_convert_from_ssa(nir
, is_scalar
);
202 nir_validate_shader(nir
);
205 nir_lower_vec_to_movs(nir
);
206 nir_validate_shader(nir
);
209 /* This is the last pass we run before we start emitting stuff. It
210 * determines when we need to insert boolean resolves on Gen <= 5. We
211 * run it last because it stashes data in instr->pass_flags and we don't
212 * want that to be squashed by other NIR passes.
214 if (devinfo
->gen
<= 5)
215 brw_nir_analyze_boolean_resolves(nir
);
219 if (unlikely(debug_enabled
)) {
220 fprintf(stderr
, "NIR (final form) for %s shader:\n",
221 _mesa_shader_stage_to_string(stage
));
222 nir_print_shader(nir
, stderr
);
227 brw_type_for_nir_type(nir_alu_type type
)
230 case nir_type_unsigned
:
231 return BRW_REGISTER_TYPE_UD
;
234 return BRW_REGISTER_TYPE_D
;
236 return BRW_REGISTER_TYPE_F
;
238 unreachable("unknown type");
241 return BRW_REGISTER_TYPE_F
;
244 /* Returns the glsl_base_type corresponding to a nir_alu_type.
245 * This is used by both brw_vec4_nir and brw_fs_nir.
248 brw_glsl_base_type_for_nir_type(nir_alu_type type
)
252 return GLSL_TYPE_FLOAT
;
255 return GLSL_TYPE_INT
;
257 case nir_type_unsigned
:
258 return GLSL_TYPE_UINT
;
261 unreachable("bad type");