d87e78312fd4eb4498fb2451b7788e85d398df38
[mesa.git] / src / mesa / drivers / dri / i965 / brw_nir.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_nir.h"
25 #include "glsl/glsl_parser_extras.h"
26 #include "glsl/nir/glsl_to_nir.h"
27 #include "program/prog_to_nir.h"
28
29 static void
30 nir_optimize(nir_shader *nir)
31 {
32 bool progress;
33 do {
34 progress = false;
35 nir_lower_vars_to_ssa(nir);
36 nir_validate_shader(nir);
37 nir_lower_alu_to_scalar(nir);
38 nir_validate_shader(nir);
39 progress |= nir_copy_prop(nir);
40 nir_validate_shader(nir);
41 nir_lower_phis_to_scalar(nir);
42 nir_validate_shader(nir);
43 progress |= nir_copy_prop(nir);
44 nir_validate_shader(nir);
45 progress |= nir_opt_dce(nir);
46 nir_validate_shader(nir);
47 progress |= nir_opt_cse(nir);
48 nir_validate_shader(nir);
49 progress |= nir_opt_peephole_select(nir);
50 nir_validate_shader(nir);
51 progress |= nir_opt_algebraic(nir);
52 nir_validate_shader(nir);
53 progress |= nir_opt_constant_folding(nir);
54 nir_validate_shader(nir);
55 progress |= nir_opt_remove_phis(nir);
56 nir_validate_shader(nir);
57 } while (progress);
58 }
59
60 nir_shader *
61 brw_create_nir(struct brw_context *brw,
62 const struct gl_shader_program *shader_prog,
63 const struct gl_program *prog,
64 gl_shader_stage stage)
65 {
66 struct gl_context *ctx = &brw->ctx;
67 const nir_shader_compiler_options *options =
68 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
69 struct gl_shader *shader = shader_prog ? shader_prog->_LinkedShaders[stage] : NULL;
70 bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
71 nir_shader *nir;
72
73 /* First, lower the GLSL IR or Mesa IR to NIR */
74 if (shader_prog) {
75 nir = glsl_to_nir(shader, options);
76 } else {
77 nir = prog_to_nir(prog, options);
78 nir_convert_to_ssa(nir); /* turn registers into SSA */
79 }
80 nir_validate_shader(nir);
81
82 nir_lower_global_vars_to_local(nir);
83 nir_validate_shader(nir);
84
85 nir_lower_tex_projector(nir);
86 nir_validate_shader(nir);
87
88 nir_normalize_cubemap_coords(nir);
89 nir_validate_shader(nir);
90
91 nir_split_var_copies(nir);
92 nir_validate_shader(nir);
93
94 nir_optimize(nir);
95
96 /* Lower a bunch of stuff */
97 nir_lower_var_copies(nir);
98 nir_validate_shader(nir);
99
100 /* Get rid of split copies */
101 nir_optimize(nir);
102
103 nir_assign_var_locations_scalar_direct_first(nir, &nir->uniforms,
104 &nir->num_direct_uniforms,
105 &nir->num_uniforms);
106 nir_assign_var_locations_scalar(&nir->inputs, &nir->num_inputs);
107 nir_assign_var_locations_scalar(&nir->outputs, &nir->num_outputs);
108
109 nir_lower_io(nir);
110 nir_validate_shader(nir);
111
112 nir_remove_dead_variables(nir);
113 nir_validate_shader(nir);
114
115 if (shader_prog) {
116 nir_lower_samplers(nir, shader_prog, stage);
117 nir_validate_shader(nir);
118 }
119
120 nir_lower_system_values(nir);
121 nir_validate_shader(nir);
122
123 nir_lower_atomics(nir);
124 nir_validate_shader(nir);
125
126 nir_optimize(nir);
127
128 if (brw->gen >= 6) {
129 /* Try and fuse multiply-adds */
130 nir_opt_peephole_ffma(nir);
131 nir_validate_shader(nir);
132 }
133
134 nir_opt_algebraic_late(nir);
135 nir_validate_shader(nir);
136
137 nir_lower_locals_to_regs(nir);
138 nir_validate_shader(nir);
139
140 nir_lower_to_source_mods(nir);
141 nir_validate_shader(nir);
142 nir_copy_prop(nir);
143 nir_validate_shader(nir);
144 nir_opt_dce(nir);
145 nir_validate_shader(nir);
146
147 if (unlikely(debug_enabled)) {
148 /* Re-index SSA defs so we print more sensible numbers. */
149 nir_foreach_overload(nir, overload) {
150 if (overload->impl)
151 nir_index_ssa_defs(overload->impl);
152 }
153
154 fprintf(stderr, "NIR (SSA form) for %s shader:\n",
155 _mesa_shader_stage_to_string(stage));
156 nir_print_shader(nir, stderr);
157 }
158
159 nir_convert_from_ssa(nir, false);
160 nir_validate_shader(nir);
161
162 /* This is the last pass we run before we start emitting stuff. It
163 * determines when we need to insert boolean resolves on Gen <= 5. We
164 * run it last because it stashes data in instr->pass_flags and we don't
165 * want that to be squashed by other NIR passes.
166 */
167 if (brw->gen <= 5)
168 brw_nir_analyze_boolean_resolves(nir);
169
170 nir_sweep(nir);
171
172 if (unlikely(debug_enabled)) {
173 fprintf(stderr, "NIR (final form) for %s shader:\n",
174 _mesa_shader_stage_to_string(stage));
175 nir_print_shader(nir, stderr);
176 }
177
178 return nir;
179 }