2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "brw_shader.h"
26 #include "glsl/glsl_parser_extras.h"
27 #include "glsl/nir/glsl_to_nir.h"
28 #include "program/prog_to_nir.h"
31 brw_nir_lower_inputs(nir_shader
*nir
, bool is_scalar
)
34 case MESA_SHADER_GEOMETRY
:
35 foreach_list_typed(nir_variable
, var
, node
, &nir
->inputs
) {
36 var
->data
.driver_location
= var
->data
.location
;
40 nir_assign_var_locations(&nir
->inputs
, &nir
->num_inputs
,
41 is_scalar
? type_size_scalar
: type_size_vec4
);
47 brw_nir_lower_outputs(nir_shader
*nir
, bool is_scalar
)
50 nir_assign_var_locations(&nir
->outputs
, &nir
->num_outputs
, type_size_scalar
);
52 nir_foreach_variable(var
, &nir
->outputs
)
53 var
->data
.driver_location
= var
->data
.location
;
58 nir_optimize(nir_shader
*nir
, bool is_scalar
)
63 nir_lower_vars_to_ssa(nir
);
64 nir_validate_shader(nir
);
67 nir_lower_alu_to_scalar(nir
);
68 nir_validate_shader(nir
);
71 progress
|= nir_copy_prop(nir
);
72 nir_validate_shader(nir
);
75 nir_lower_phis_to_scalar(nir
);
76 nir_validate_shader(nir
);
79 progress
|= nir_copy_prop(nir
);
80 nir_validate_shader(nir
);
81 progress
|= nir_opt_dce(nir
);
82 nir_validate_shader(nir
);
83 progress
|= nir_opt_cse(nir
);
84 nir_validate_shader(nir
);
85 progress
|= nir_opt_peephole_select(nir
);
86 nir_validate_shader(nir
);
87 progress
|= nir_opt_algebraic(nir
);
88 nir_validate_shader(nir
);
89 progress
|= nir_opt_constant_folding(nir
);
90 nir_validate_shader(nir
);
91 progress
|= nir_opt_dead_cf(nir
);
92 nir_validate_shader(nir
);
93 progress
|= nir_opt_remove_phis(nir
);
94 nir_validate_shader(nir
);
95 progress
|= nir_opt_undef(nir
);
96 nir_validate_shader(nir
);
101 brw_create_nir(struct brw_context
*brw
,
102 const struct gl_shader_program
*shader_prog
,
103 const struct gl_program
*prog
,
104 gl_shader_stage stage
,
107 struct gl_context
*ctx
= &brw
->ctx
;
108 const nir_shader_compiler_options
*options
=
109 ctx
->Const
.ShaderCompilerOptions
[stage
].NirOptions
;
112 /* First, lower the GLSL IR or Mesa IR to NIR */
114 nir
= glsl_to_nir(shader_prog
, stage
, options
);
116 nir
= prog_to_nir(prog
, options
);
117 nir_convert_to_ssa(nir
); /* turn registers into SSA */
119 nir_validate_shader(nir
);
121 brw_process_nir(nir
, brw
->intelScreen
->devinfo
, shader_prog
, stage
, is_scalar
);
123 static GLuint msg_id
= 0;
124 _mesa_gl_debug(&brw
->ctx
, &msg_id
,
125 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
126 MESA_DEBUG_TYPE_OTHER
,
127 MESA_DEBUG_SEVERITY_NOTIFICATION
,
129 _mesa_shader_stage_to_abbrev(stage
));
135 brw_process_nir(nir_shader
*nir
,
136 const struct brw_device_info
*devinfo
,
137 const struct gl_shader_program
*shader_prog
,
138 gl_shader_stage stage
, bool is_scalar
)
140 bool debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
141 static const nir_lower_tex_options tex_options
= {
145 if (stage
== MESA_SHADER_GEOMETRY
) {
146 nir_lower_gs_intrinsics(nir
);
147 nir_validate_shader(nir
);
150 nir_lower_global_vars_to_local(nir
);
151 nir_validate_shader(nir
);
153 nir_lower_tex(nir
, &tex_options
);
154 nir_validate_shader(nir
);
156 nir_normalize_cubemap_coords(nir
);
157 nir_validate_shader(nir
);
159 nir_split_var_copies(nir
);
160 nir_validate_shader(nir
);
162 nir_optimize(nir
, is_scalar
);
164 /* Lower a bunch of stuff */
165 nir_lower_var_copies(nir
);
166 nir_validate_shader(nir
);
168 /* Get rid of split copies */
169 nir_optimize(nir
, is_scalar
);
171 brw_nir_lower_inputs(nir
, is_scalar
);
172 brw_nir_lower_outputs(nir
, is_scalar
);
173 nir_assign_var_locations(&nir
->uniforms
,
175 is_scalar
? type_size_scalar
: type_size_vec4
);
176 nir_lower_io(nir
, -1, is_scalar
? type_size_scalar
: type_size_vec4
);
177 nir_validate_shader(nir
);
179 nir_remove_dead_variables(nir
);
180 nir_validate_shader(nir
);
183 nir_lower_samplers(nir
, shader_prog
);
184 nir_validate_shader(nir
);
187 nir_lower_system_values(nir
);
188 nir_validate_shader(nir
);
190 nir_lower_atomics(nir
);
191 nir_validate_shader(nir
);
193 nir_optimize(nir
, is_scalar
);
195 if (devinfo
->gen
>= 6) {
196 /* Try and fuse multiply-adds */
197 nir_opt_peephole_ffma(nir
);
198 nir_validate_shader(nir
);
201 nir_opt_algebraic_late(nir
);
202 nir_validate_shader(nir
);
204 nir_lower_locals_to_regs(nir
);
205 nir_validate_shader(nir
);
207 nir_lower_to_source_mods(nir
);
208 nir_validate_shader(nir
);
210 nir_validate_shader(nir
);
212 nir_validate_shader(nir
);
214 if (unlikely(debug_enabled
)) {
215 /* Re-index SSA defs so we print more sensible numbers. */
216 nir_foreach_overload(nir
, overload
) {
218 nir_index_ssa_defs(overload
->impl
);
221 fprintf(stderr
, "NIR (SSA form) for %s shader:\n",
222 _mesa_shader_stage_to_string(stage
));
223 nir_print_shader(nir
, stderr
);
226 nir_convert_from_ssa(nir
, true);
227 nir_validate_shader(nir
);
230 nir_move_vec_src_uses_to_dest(nir
);
231 nir_validate_shader(nir
);
233 nir_lower_vec_to_movs(nir
);
234 nir_validate_shader(nir
);
237 /* This is the last pass we run before we start emitting stuff. It
238 * determines when we need to insert boolean resolves on Gen <= 5. We
239 * run it last because it stashes data in instr->pass_flags and we don't
240 * want that to be squashed by other NIR passes.
242 if (devinfo
->gen
<= 5)
243 brw_nir_analyze_boolean_resolves(nir
);
247 if (unlikely(debug_enabled
)) {
248 fprintf(stderr
, "NIR (final form) for %s shader:\n",
249 _mesa_shader_stage_to_string(stage
));
250 nir_print_shader(nir
, stderr
);
255 brw_type_for_nir_type(nir_alu_type type
)
258 case nir_type_unsigned
:
259 return BRW_REGISTER_TYPE_UD
;
262 return BRW_REGISTER_TYPE_D
;
264 return BRW_REGISTER_TYPE_F
;
266 unreachable("unknown type");
269 return BRW_REGISTER_TYPE_F
;
272 /* Returns the glsl_base_type corresponding to a nir_alu_type.
273 * This is used by both brw_vec4_nir and brw_fs_nir.
276 brw_glsl_base_type_for_nir_type(nir_alu_type type
)
280 return GLSL_TYPE_FLOAT
;
283 return GLSL_TYPE_INT
;
285 case nir_type_unsigned
:
286 return GLSL_TYPE_UINT
;
289 unreachable("bad type");