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11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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25 #include "brw_shader.h"
26 #include "glsl/glsl_parser_extras.h"
27 #include "glsl/nir/glsl_to_nir.h"
28 #include "program/prog_to_nir.h"
31 brw_nir_lower_inputs(nir_shader
*nir
,
32 const struct gl_program
*prog
,
35 nir_assign_var_locations(&nir
->inputs
, &nir
->num_inputs
,
36 is_scalar
? type_size_scalar
: type_size_vec4
);
40 brw_nir_lower_outputs(nir_shader
*nir
, bool is_scalar
)
43 nir_assign_var_locations(&nir
->outputs
, &nir
->num_outputs
, type_size_scalar
);
45 foreach_list_typed(nir_variable
, var
, node
, &nir
->outputs
)
46 var
->data
.driver_location
= var
->data
.location
;
51 nir_optimize(nir_shader
*nir
, bool is_scalar
)
56 nir_lower_vars_to_ssa(nir
);
57 nir_validate_shader(nir
);
60 nir_lower_alu_to_scalar(nir
);
61 nir_validate_shader(nir
);
64 progress
|= nir_copy_prop(nir
);
65 nir_validate_shader(nir
);
68 nir_lower_phis_to_scalar(nir
);
69 nir_validate_shader(nir
);
72 progress
|= nir_copy_prop(nir
);
73 nir_validate_shader(nir
);
74 progress
|= nir_opt_dce(nir
);
75 nir_validate_shader(nir
);
76 progress
|= nir_opt_cse(nir
);
77 nir_validate_shader(nir
);
78 progress
|= nir_opt_peephole_select(nir
);
79 nir_validate_shader(nir
);
80 progress
|= nir_opt_algebraic(nir
);
81 nir_validate_shader(nir
);
82 progress
|= nir_opt_constant_folding(nir
);
83 nir_validate_shader(nir
);
84 progress
|= nir_opt_dead_cf(nir
);
85 nir_validate_shader(nir
);
86 progress
|= nir_opt_remove_phis(nir
);
87 nir_validate_shader(nir
);
88 progress
|= nir_opt_undef(nir
);
89 nir_validate_shader(nir
);
94 brw_create_nir(struct brw_context
*brw
,
95 const struct gl_shader_program
*shader_prog
,
96 const struct gl_program
*prog
,
97 gl_shader_stage stage
,
100 struct gl_context
*ctx
= &brw
->ctx
;
101 const nir_shader_compiler_options
*options
=
102 ctx
->Const
.ShaderCompilerOptions
[stage
].NirOptions
;
103 static const nir_lower_tex_options tex_options
= {
106 bool debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
109 /* First, lower the GLSL IR or Mesa IR to NIR */
111 nir
= glsl_to_nir(shader_prog
, stage
, options
);
113 nir
= prog_to_nir(prog
, options
);
114 nir_convert_to_ssa(nir
); /* turn registers into SSA */
116 nir_validate_shader(nir
);
118 if (stage
== MESA_SHADER_GEOMETRY
) {
119 nir_lower_gs_intrinsics(nir
);
120 nir_validate_shader(nir
);
123 nir_lower_global_vars_to_local(nir
);
124 nir_validate_shader(nir
);
126 nir_lower_tex(nir
, &tex_options
);
127 nir_validate_shader(nir
);
129 nir_normalize_cubemap_coords(nir
);
130 nir_validate_shader(nir
);
132 nir_split_var_copies(nir
);
133 nir_validate_shader(nir
);
135 nir_optimize(nir
, is_scalar
);
137 /* Lower a bunch of stuff */
138 nir_lower_var_copies(nir
);
139 nir_validate_shader(nir
);
141 /* Get rid of split copies */
142 nir_optimize(nir
, is_scalar
);
144 brw_nir_lower_inputs(nir
, prog
, is_scalar
);
145 brw_nir_lower_outputs(nir
, is_scalar
);
146 nir_assign_var_locations(&nir
->uniforms
,
148 is_scalar
? type_size_scalar
: type_size_vec4
);
149 nir_lower_io(nir
, -1, is_scalar
? type_size_scalar
: type_size_vec4
);
150 nir_validate_shader(nir
);
152 nir_remove_dead_variables(nir
);
153 nir_validate_shader(nir
);
156 nir_lower_samplers(nir
, shader_prog
);
157 nir_validate_shader(nir
);
160 nir_lower_system_values(nir
);
161 nir_validate_shader(nir
);
163 nir_lower_atomics(nir
);
164 nir_validate_shader(nir
);
166 nir_optimize(nir
, is_scalar
);
169 /* Try and fuse multiply-adds */
170 nir_opt_peephole_ffma(nir
);
171 nir_validate_shader(nir
);
174 nir_opt_algebraic_late(nir
);
175 nir_validate_shader(nir
);
177 nir_lower_locals_to_regs(nir
);
178 nir_validate_shader(nir
);
180 nir_lower_to_source_mods(nir
);
181 nir_validate_shader(nir
);
183 nir_validate_shader(nir
);
185 nir_validate_shader(nir
);
187 if (unlikely(debug_enabled
)) {
188 /* Re-index SSA defs so we print more sensible numbers. */
189 nir_foreach_overload(nir
, overload
) {
191 nir_index_ssa_defs(overload
->impl
);
194 fprintf(stderr
, "NIR (SSA form) for %s shader:\n",
195 _mesa_shader_stage_to_string(stage
));
196 nir_print_shader(nir
, stderr
);
199 nir_convert_from_ssa(nir
, true);
200 nir_validate_shader(nir
);
203 nir_move_vec_src_uses_to_dest(nir
);
204 nir_validate_shader(nir
);
206 nir_lower_vec_to_movs(nir
);
207 nir_validate_shader(nir
);
210 /* This is the last pass we run before we start emitting stuff. It
211 * determines when we need to insert boolean resolves on Gen <= 5. We
212 * run it last because it stashes data in instr->pass_flags and we don't
213 * want that to be squashed by other NIR passes.
216 brw_nir_analyze_boolean_resolves(nir
);
220 if (unlikely(debug_enabled
)) {
221 fprintf(stderr
, "NIR (final form) for %s shader:\n",
222 _mesa_shader_stage_to_string(stage
));
223 nir_print_shader(nir
, stderr
);
230 brw_type_for_nir_type(nir_alu_type type
)
233 case nir_type_unsigned
:
234 return BRW_REGISTER_TYPE_UD
;
237 return BRW_REGISTER_TYPE_D
;
239 return BRW_REGISTER_TYPE_F
;
241 unreachable("unknown type");
244 return BRW_REGISTER_TYPE_F
;
247 /* Returns the glsl_base_type corresponding to a nir_alu_type.
248 * This is used by both brw_vec4_nir and brw_fs_nir.
251 brw_glsl_base_type_for_nir_type(nir_alu_type type
)
255 return GLSL_TYPE_FLOAT
;
258 return GLSL_TYPE_INT
;
260 case nir_type_unsigned
:
261 return GLSL_TYPE_UINT
;
264 unreachable("bad type");