glsl: Lower UBO and SSBO access in glsl linker
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_gl_program(&prog->program.Base, target, id);
73 }
74 else
75 return NULL;
76 }
77
78 case GL_FRAGMENT_PROGRAM_ARB: {
79 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
80 if (prog) {
81 prog->id = get_new_program_id(brw->intelScreen);
82
83 return _mesa_init_gl_program(&prog->program.Base, target, id);
84 }
85 else
86 return NULL;
87 }
88
89 case GL_GEOMETRY_PROGRAM_NV: {
90 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
91 if (prog) {
92 prog->id = get_new_program_id(brw->intelScreen);
93
94 return _mesa_init_gl_program(&prog->program.Base, target, id);
95 } else {
96 return NULL;
97 }
98 }
99
100 case GL_COMPUTE_PROGRAM_NV: {
101 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
102 if (prog) {
103 prog->id = get_new_program_id(brw->intelScreen);
104
105 return _mesa_init_gl_program(&prog->program.Base, target, id);
106 } else {
107 return NULL;
108 }
109 }
110
111 default:
112 unreachable("Unsupported target in brwNewProgram()");
113 }
114 }
115
116 static void brwDeleteProgram( struct gl_context *ctx,
117 struct gl_program *prog )
118 {
119 _mesa_delete_program( ctx, prog );
120 }
121
122
123 static GLboolean
124 brwProgramStringNotify(struct gl_context *ctx,
125 GLenum target,
126 struct gl_program *prog)
127 {
128 struct brw_context *brw = brw_context(ctx);
129
130 switch (target) {
131 case GL_FRAGMENT_PROGRAM_ARB: {
132 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
133 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
134 const struct brw_fragment_program *curFP =
135 brw_fragment_program_const(brw->fragment_program);
136
137 if (newFP == curFP)
138 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
139 newFP->id = get_new_program_id(brw->intelScreen);
140
141 brw_add_texrect_params(prog);
142
143 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
144
145 brw_fs_precompile(ctx, NULL, prog);
146 break;
147 }
148 case GL_VERTEX_PROGRAM_ARB: {
149 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
150 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
151 const struct brw_vertex_program *curVP =
152 brw_vertex_program_const(brw->vertex_program);
153
154 if (newVP == curVP)
155 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
156 if (newVP->program.IsPositionInvariant) {
157 _mesa_insert_mvp_code(ctx, &newVP->program);
158 }
159 newVP->id = get_new_program_id(brw->intelScreen);
160
161 /* Also tell tnl about it:
162 */
163 _tnl_program_string(ctx, target, prog);
164
165 brw_add_texrect_params(prog);
166
167 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
168 brw->intelScreen->compiler->scalar_vs);
169
170 brw_vs_precompile(ctx, NULL, prog);
171 break;
172 }
173 default:
174 /*
175 * driver->ProgramStringNotify is only called for ARB programs, fixed
176 * function vertex programs, and ir_to_mesa (which isn't used by the
177 * i965 back-end). Therefore, even after geometry shaders are added,
178 * this function should only ever be called with a target of
179 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
180 */
181 unreachable("Unexpected target in brwProgramStringNotify");
182 }
183
184 return true;
185 }
186
187 static void
188 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
189 {
190 struct brw_context *brw = brw_context(ctx);
191 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
192 PIPE_CONTROL_NO_WRITE |
193 PIPE_CONTROL_CS_STALL);
194 assert(brw->gen >= 7 && brw->gen <= 9);
195
196 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
197 GL_ELEMENT_ARRAY_BARRIER_BIT |
198 GL_COMMAND_BARRIER_BIT))
199 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
200
201 if (barriers & GL_UNIFORM_BARRIER_BIT)
202 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
203 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
204
205 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
206 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
207
208 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
209 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
210
211 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
212 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
213 PIPE_CONTROL_RENDER_TARGET_FLUSH);
214
215 /* Typed surface messages are handled by the render cache on IVB, so we
216 * need to flush it too.
217 */
218 if (brw->gen == 7 && !brw->is_haswell)
219 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
220
221 brw_emit_pipe_control_flush(brw, bits);
222 }
223
224 void
225 brw_add_texrect_params(struct gl_program *prog)
226 {
227 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
228 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
229 continue;
230
231 int tokens[STATE_LENGTH] = {
232 STATE_INTERNAL,
233 STATE_TEXRECT_SCALE,
234 texunit,
235 0,
236 0
237 };
238
239 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
240 }
241 }
242
243 void
244 brw_get_scratch_bo(struct brw_context *brw,
245 drm_intel_bo **scratch_bo, int size)
246 {
247 drm_intel_bo *old_bo = *scratch_bo;
248
249 if (old_bo && old_bo->size < size) {
250 drm_intel_bo_unreference(old_bo);
251 old_bo = NULL;
252 }
253
254 if (!old_bo) {
255 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
256 }
257 }
258
259 void brwInitFragProgFuncs( struct dd_function_table *functions )
260 {
261 assert(functions->ProgramStringNotify == _tnl_program_string);
262
263 functions->NewProgram = brwNewProgram;
264 functions->DeleteProgram = brwDeleteProgram;
265 functions->ProgramStringNotify = brwProgramStringNotify;
266
267 functions->NewShader = brw_new_shader;
268 functions->LinkShader = brw_link_shader;
269
270 functions->MemoryBarrier = brw_memory_barrier;
271 }
272
273 struct shader_times {
274 uint64_t time;
275 uint64_t written;
276 uint64_t reset;
277 };
278
279 void
280 brw_init_shader_time(struct brw_context *brw)
281 {
282 const int max_entries = 2048;
283 brw->shader_time.bo =
284 drm_intel_bo_alloc(brw->bufmgr, "shader time",
285 max_entries * SHADER_TIME_STRIDE * 3, 4096);
286 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
287 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
288 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
289 max_entries);
290 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
291 max_entries);
292 brw->shader_time.max_entries = max_entries;
293 }
294
295 static int
296 compare_time(const void *a, const void *b)
297 {
298 uint64_t * const *a_val = a;
299 uint64_t * const *b_val = b;
300
301 /* We don't just subtract because we're turning the value to an int. */
302 if (**a_val < **b_val)
303 return -1;
304 else if (**a_val == **b_val)
305 return 0;
306 else
307 return 1;
308 }
309
310 static void
311 print_shader_time_line(const char *stage, const char *name,
312 int shader_num, uint64_t time, uint64_t total)
313 {
314 fprintf(stderr, "%-6s%-18s", stage, name);
315
316 if (shader_num != 0)
317 fprintf(stderr, "%4d: ", shader_num);
318 else
319 fprintf(stderr, " : ");
320
321 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
322 (long long)time,
323 (double)time / 1000000000.0,
324 (double)time / total * 100.0);
325 }
326
327 static void
328 brw_report_shader_time(struct brw_context *brw)
329 {
330 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
331 return;
332
333 uint64_t scaled[brw->shader_time.num_entries];
334 uint64_t *sorted[brw->shader_time.num_entries];
335 uint64_t total_by_type[ST_CS + 1];
336 memset(total_by_type, 0, sizeof(total_by_type));
337 double total = 0;
338 for (int i = 0; i < brw->shader_time.num_entries; i++) {
339 uint64_t written = 0, reset = 0;
340 enum shader_time_shader_type type = brw->shader_time.types[i];
341
342 sorted[i] = &scaled[i];
343
344 switch (type) {
345 case ST_VS:
346 case ST_GS:
347 case ST_FS8:
348 case ST_FS16:
349 case ST_CS:
350 written = brw->shader_time.cumulative[i].written;
351 reset = brw->shader_time.cumulative[i].reset;
352 break;
353
354 default:
355 /* I sometimes want to print things that aren't the 3 shader times.
356 * Just print the sum in that case.
357 */
358 written = 1;
359 reset = 0;
360 break;
361 }
362
363 uint64_t time = brw->shader_time.cumulative[i].time;
364 if (written) {
365 scaled[i] = time / written * (written + reset);
366 } else {
367 scaled[i] = time;
368 }
369
370 switch (type) {
371 case ST_VS:
372 case ST_GS:
373 case ST_FS8:
374 case ST_FS16:
375 case ST_CS:
376 total_by_type[type] += scaled[i];
377 break;
378 default:
379 break;
380 }
381
382 total += scaled[i];
383 }
384
385 if (total == 0) {
386 fprintf(stderr, "No shader time collected yet\n");
387 return;
388 }
389
390 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
391
392 fprintf(stderr, "\n");
393 fprintf(stderr, "type ID cycles spent %% of total\n");
394 for (int s = 0; s < brw->shader_time.num_entries; s++) {
395 const char *stage;
396 /* Work back from the sorted pointers times to a time to print. */
397 int i = sorted[s] - scaled;
398
399 if (scaled[i] == 0)
400 continue;
401
402 int shader_num = brw->shader_time.ids[i];
403 const char *shader_name = brw->shader_time.names[i];
404
405 switch (brw->shader_time.types[i]) {
406 case ST_VS:
407 stage = "vs";
408 break;
409 case ST_GS:
410 stage = "gs";
411 break;
412 case ST_FS8:
413 stage = "fs8";
414 break;
415 case ST_FS16:
416 stage = "fs16";
417 break;
418 case ST_CS:
419 stage = "cs";
420 break;
421 default:
422 stage = "other";
423 break;
424 }
425
426 print_shader_time_line(stage, shader_name, shader_num,
427 scaled[i], total);
428 }
429
430 fprintf(stderr, "\n");
431 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
432 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
433 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
434 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
435 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
436 }
437
438 static void
439 brw_collect_shader_time(struct brw_context *brw)
440 {
441 if (!brw->shader_time.bo)
442 return;
443
444 /* This probably stalls on the last rendering. We could fix that by
445 * delaying reading the reports, but it doesn't look like it's a big
446 * overhead compared to the cost of tracking the time in the first place.
447 */
448 drm_intel_bo_map(brw->shader_time.bo, true);
449 void *bo_map = brw->shader_time.bo->virtual;
450
451 for (int i = 0; i < brw->shader_time.num_entries; i++) {
452 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
453
454 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
455 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
456 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
457 }
458
459 /* Zero the BO out to clear it out for our next collection.
460 */
461 memset(bo_map, 0, brw->shader_time.bo->size);
462 drm_intel_bo_unmap(brw->shader_time.bo);
463 }
464
465 void
466 brw_collect_and_report_shader_time(struct brw_context *brw)
467 {
468 brw_collect_shader_time(brw);
469
470 if (brw->shader_time.report_time == 0 ||
471 get_time() - brw->shader_time.report_time >= 1.0) {
472 brw_report_shader_time(brw);
473 brw->shader_time.report_time = get_time();
474 }
475 }
476
477 /**
478 * Chooses an index in the shader_time buffer and sets up tracking information
479 * for our printouts.
480 *
481 * Note that this holds on to references to the underlying programs, which may
482 * change their lifetimes compared to normal operation.
483 */
484 int
485 brw_get_shader_time_index(struct brw_context *brw,
486 struct gl_shader_program *shader_prog,
487 struct gl_program *prog,
488 enum shader_time_shader_type type)
489 {
490 int shader_time_index = brw->shader_time.num_entries++;
491 assert(shader_time_index < brw->shader_time.max_entries);
492 brw->shader_time.types[shader_time_index] = type;
493
494 int id = shader_prog ? shader_prog->Name : prog->Id;
495 const char *name;
496 if (id == 0) {
497 name = "ff";
498 } else if (!shader_prog) {
499 name = "prog";
500 } else if (shader_prog->Label) {
501 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
502 } else {
503 name = "glsl";
504 }
505
506 brw->shader_time.names[shader_time_index] = name;
507 brw->shader_time.ids[shader_time_index] = id;
508
509 return shader_time_index;
510 }
511
512 void
513 brw_destroy_shader_time(struct brw_context *brw)
514 {
515 drm_intel_bo_unreference(brw->shader_time.bo);
516 brw->shader_time.bo = NULL;
517 }
518
519 void
520 brw_stage_prog_data_free(const void *p)
521 {
522 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
523
524 ralloc_free(prog_data->param);
525 ralloc_free(prog_data->pull_param);
526 ralloc_free(prog_data->image_param);
527 }
528
529 void
530 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
531 struct gl_shader *shader, struct gl_program *prog)
532 {
533 if (shader_prog) {
534 if (shader->ir) {
535 fprintf(stderr,
536 "GLSL IR for native %s shader %d:\n",
537 stage, shader_prog->Name);
538 _mesa_print_ir(stderr, shader->ir, NULL);
539 fprintf(stderr, "\n\n");
540 }
541 } else {
542 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
543 stage, prog->Id, stage);
544 _mesa_print_program(prog);
545 }
546 }
547
548 void
549 brw_setup_tex_for_precompile(struct brw_context *brw,
550 struct brw_sampler_prog_key_data *tex,
551 struct gl_program *prog)
552 {
553 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
554 unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
555 for (unsigned i = 0; i < sampler_count; i++) {
556 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
557 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
558 tex->swizzles[i] =
559 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
560 } else {
561 /* Color sampler: assume no swizzling. */
562 tex->swizzles[i] = SWIZZLE_XYZW;
563 }
564 }
565 }