3176dc4ef284582a868fe498a4b6b41a444e704f
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_shader.h"
47 #include "brw_nir.h"
48 #include "intel_batchbuffer.h"
49
50 static void
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
55 type_size_scalar_bytes);
56 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
59 type_size_vec4_bytes);
60 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 const struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
82 nir_shader_get_entrypoint(nir), true, false);
83 } else {
84 nir = prog_to_nir(prog, options);
85 NIR_PASS_V(nir, nir_convert_to_ssa); /* turn registers into SSA */
86 }
87 nir_validate_shader(nir);
88
89 (void)progress;
90
91 nir = brw_preprocess_nir(brw->screen->compiler, nir);
92
93 if (stage == MESA_SHADER_FRAGMENT) {
94 static const struct nir_lower_wpos_ytransform_options wpos_options = {
95 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
96 .fs_coord_pixel_center_integer = 1,
97 .fs_coord_origin_upper_left = 1,
98 };
99 _mesa_add_state_reference(prog->Parameters,
100 (gl_state_index *) wpos_options.state_tokens);
101
102 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
103 }
104
105 NIR_PASS(progress, nir, nir_lower_system_values);
106 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
107
108 if (shader_prog) {
109 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
110 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
111 }
112
113 return nir;
114 }
115
116 static unsigned
117 get_new_program_id(struct intel_screen *screen)
118 {
119 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
120 pthread_mutex_lock(&m);
121 unsigned id = screen->program_id++;
122 pthread_mutex_unlock(&m);
123 return id;
124 }
125
126 static struct gl_program *brwNewProgram( struct gl_context *ctx,
127 GLenum target,
128 GLuint id )
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_VERTEX_PROGRAM_ARB: {
134 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
135 if (prog) {
136 prog->id = get_new_program_id(brw->screen);
137
138 return _mesa_init_gl_program(&prog->program, target, id);
139 }
140 else
141 return NULL;
142 }
143
144 case GL_FRAGMENT_PROGRAM_ARB: {
145 struct brw_fragment_program *prog;
146 if (brw->gen < 6) {
147 struct gen4_fragment_program *g4_prog =
148 CALLOC_STRUCT(gen4_fragment_program);
149 prog = &g4_prog->base;
150 } else {
151 prog = CALLOC_STRUCT(brw_fragment_program);
152 }
153
154 if (prog) {
155 prog->id = get_new_program_id(brw->screen);
156
157 return _mesa_init_gl_program(&prog->program.Base, target, id);
158 }
159 else
160 return NULL;
161 }
162
163 case GL_GEOMETRY_PROGRAM_NV: {
164 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
165 if (prog) {
166 prog->id = get_new_program_id(brw->screen);
167
168 return _mesa_init_gl_program(&prog->program, target, id);
169 } else {
170 return NULL;
171 }
172 }
173
174 case GL_TESS_CONTROL_PROGRAM_NV: {
175 struct brw_tess_ctrl_program *prog = CALLOC_STRUCT(brw_tess_ctrl_program);
176 if (prog) {
177 prog->id = get_new_program_id(brw->screen);
178
179 return _mesa_init_gl_program(&prog->program, target, id);
180 } else {
181 return NULL;
182 }
183 }
184
185 case GL_TESS_EVALUATION_PROGRAM_NV: {
186 struct brw_tess_eval_program *prog = CALLOC_STRUCT(brw_tess_eval_program);
187 if (prog) {
188 prog->id = get_new_program_id(brw->screen);
189
190 return _mesa_init_gl_program(&prog->program, target, id);
191 } else {
192 return NULL;
193 }
194 }
195
196 case GL_COMPUTE_PROGRAM_NV: {
197 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
198 if (prog) {
199 prog->id = get_new_program_id(brw->screen);
200
201 return _mesa_init_gl_program(&prog->program, target, id);
202 } else {
203 return NULL;
204 }
205 }
206
207 default:
208 unreachable("Unsupported target in brwNewProgram()");
209 }
210 }
211
212 static void brwDeleteProgram( struct gl_context *ctx,
213 struct gl_program *prog )
214 {
215 _mesa_delete_program( ctx, prog );
216 }
217
218
219 static GLboolean
220 brwProgramStringNotify(struct gl_context *ctx,
221 GLenum target,
222 struct gl_program *prog)
223 {
224 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->IsPositionInvariant);
225
226 struct brw_context *brw = brw_context(ctx);
227 const struct brw_compiler *compiler = brw->screen->compiler;
228
229 switch (target) {
230 case GL_FRAGMENT_PROGRAM_ARB: {
231 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
232 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
233 const struct brw_fragment_program *curFP =
234 brw_fragment_program_const(brw->fragment_program);
235
236 if (newFP == curFP)
237 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
238 newFP->id = get_new_program_id(brw->screen);
239
240 brw_add_texrect_params(prog);
241
242 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
243
244 brw_fs_precompile(ctx, NULL, prog);
245 break;
246 }
247 case GL_VERTEX_PROGRAM_ARB: {
248 struct brw_vertex_program *newVP = brw_vertex_program(prog);
249 const struct brw_vertex_program *curVP =
250 brw_vertex_program_const(brw->vertex_program);
251
252 if (newVP == curVP)
253 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
254 if (newVP->program.IsPositionInvariant) {
255 _mesa_insert_mvp_code(ctx, &newVP->program);
256 }
257 newVP->id = get_new_program_id(brw->screen);
258
259 /* Also tell tnl about it:
260 */
261 _tnl_program_string(ctx, target, prog);
262
263 brw_add_texrect_params(prog);
264
265 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
266 compiler->scalar_stage[MESA_SHADER_VERTEX]);
267
268 brw_vs_precompile(ctx, NULL, prog);
269 break;
270 }
271 default:
272 /*
273 * driver->ProgramStringNotify is only called for ARB programs, fixed
274 * function vertex programs, and ir_to_mesa (which isn't used by the
275 * i965 back-end). Therefore, even after geometry shaders are added,
276 * this function should only ever be called with a target of
277 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
278 */
279 unreachable("Unexpected target in brwProgramStringNotify");
280 }
281
282 return true;
283 }
284
285 static void
286 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
287 {
288 struct brw_context *brw = brw_context(ctx);
289 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
290 PIPE_CONTROL_NO_WRITE |
291 PIPE_CONTROL_CS_STALL);
292 assert(brw->gen >= 7 && brw->gen <= 9);
293
294 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
295 GL_ELEMENT_ARRAY_BARRIER_BIT |
296 GL_COMMAND_BARRIER_BIT))
297 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
298
299 if (barriers & GL_UNIFORM_BARRIER_BIT)
300 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
301 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
302
303 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
304 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
305
306 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
307 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
308
309 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
310 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
311 PIPE_CONTROL_RENDER_TARGET_FLUSH);
312
313 /* Typed surface messages are handled by the render cache on IVB, so we
314 * need to flush it too.
315 */
316 if (brw->gen == 7 && !brw->is_haswell)
317 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
318
319 brw_emit_pipe_control_flush(brw, bits);
320 }
321
322 static void
323 brw_blend_barrier(struct gl_context *ctx)
324 {
325 struct brw_context *brw = brw_context(ctx);
326
327 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
328 if (brw->gen >= 6) {
329 brw_emit_pipe_control_flush(brw,
330 PIPE_CONTROL_RENDER_TARGET_FLUSH |
331 PIPE_CONTROL_CS_STALL);
332 brw_emit_pipe_control_flush(brw,
333 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
334 } else {
335 brw_emit_pipe_control_flush(brw,
336 PIPE_CONTROL_RENDER_TARGET_FLUSH);
337 }
338 }
339 }
340
341 void
342 brw_add_texrect_params(struct gl_program *prog)
343 {
344 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
345 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
346 continue;
347
348 int tokens[STATE_LENGTH] = {
349 STATE_INTERNAL,
350 STATE_TEXRECT_SCALE,
351 texunit,
352 0,
353 0
354 };
355
356 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
357 }
358 }
359
360 void
361 brw_get_scratch_bo(struct brw_context *brw,
362 drm_intel_bo **scratch_bo, int size)
363 {
364 drm_intel_bo *old_bo = *scratch_bo;
365
366 if (old_bo && old_bo->size < size) {
367 drm_intel_bo_unreference(old_bo);
368 old_bo = NULL;
369 }
370
371 if (!old_bo) {
372 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
373 }
374 }
375
376 /**
377 * Reserve enough scratch space for the given stage to hold \p per_thread_size
378 * bytes times the given \p thread_count.
379 */
380 void
381 brw_alloc_stage_scratch(struct brw_context *brw,
382 struct brw_stage_state *stage_state,
383 unsigned per_thread_size,
384 unsigned thread_count)
385 {
386 if (stage_state->per_thread_scratch < per_thread_size) {
387 stage_state->per_thread_scratch = per_thread_size;
388
389 if (stage_state->scratch_bo)
390 drm_intel_bo_unreference(stage_state->scratch_bo);
391
392 stage_state->scratch_bo =
393 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
394 per_thread_size * thread_count, 4096);
395 }
396 }
397
398 void brwInitFragProgFuncs( struct dd_function_table *functions )
399 {
400 assert(functions->ProgramStringNotify == _tnl_program_string);
401
402 functions->NewProgram = brwNewProgram;
403 functions->DeleteProgram = brwDeleteProgram;
404 functions->ProgramStringNotify = brwProgramStringNotify;
405
406 functions->NewShader = brw_new_shader;
407 functions->LinkShader = brw_link_shader;
408
409 functions->MemoryBarrier = brw_memory_barrier;
410 functions->BlendBarrier = brw_blend_barrier;
411 }
412
413 struct shader_times {
414 uint64_t time;
415 uint64_t written;
416 uint64_t reset;
417 };
418
419 void
420 brw_init_shader_time(struct brw_context *brw)
421 {
422 const int max_entries = 2048;
423 brw->shader_time.bo =
424 drm_intel_bo_alloc(brw->bufmgr, "shader time",
425 max_entries * SHADER_TIME_STRIDE * 3, 4096);
426 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
427 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
428 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
429 max_entries);
430 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
431 max_entries);
432 brw->shader_time.max_entries = max_entries;
433 }
434
435 static int
436 compare_time(const void *a, const void *b)
437 {
438 uint64_t * const *a_val = a;
439 uint64_t * const *b_val = b;
440
441 /* We don't just subtract because we're turning the value to an int. */
442 if (**a_val < **b_val)
443 return -1;
444 else if (**a_val == **b_val)
445 return 0;
446 else
447 return 1;
448 }
449
450 static void
451 print_shader_time_line(const char *stage, const char *name,
452 int shader_num, uint64_t time, uint64_t total)
453 {
454 fprintf(stderr, "%-6s%-18s", stage, name);
455
456 if (shader_num != 0)
457 fprintf(stderr, "%4d: ", shader_num);
458 else
459 fprintf(stderr, " : ");
460
461 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
462 (long long)time,
463 (double)time / 1000000000.0,
464 (double)time / total * 100.0);
465 }
466
467 static void
468 brw_report_shader_time(struct brw_context *brw)
469 {
470 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
471 return;
472
473 uint64_t scaled[brw->shader_time.num_entries];
474 uint64_t *sorted[brw->shader_time.num_entries];
475 uint64_t total_by_type[ST_CS + 1];
476 memset(total_by_type, 0, sizeof(total_by_type));
477 double total = 0;
478 for (int i = 0; i < brw->shader_time.num_entries; i++) {
479 uint64_t written = 0, reset = 0;
480 enum shader_time_shader_type type = brw->shader_time.types[i];
481
482 sorted[i] = &scaled[i];
483
484 switch (type) {
485 case ST_VS:
486 case ST_TCS:
487 case ST_TES:
488 case ST_GS:
489 case ST_FS8:
490 case ST_FS16:
491 case ST_CS:
492 written = brw->shader_time.cumulative[i].written;
493 reset = brw->shader_time.cumulative[i].reset;
494 break;
495
496 default:
497 /* I sometimes want to print things that aren't the 3 shader times.
498 * Just print the sum in that case.
499 */
500 written = 1;
501 reset = 0;
502 break;
503 }
504
505 uint64_t time = brw->shader_time.cumulative[i].time;
506 if (written) {
507 scaled[i] = time / written * (written + reset);
508 } else {
509 scaled[i] = time;
510 }
511
512 switch (type) {
513 case ST_VS:
514 case ST_TCS:
515 case ST_TES:
516 case ST_GS:
517 case ST_FS8:
518 case ST_FS16:
519 case ST_CS:
520 total_by_type[type] += scaled[i];
521 break;
522 default:
523 break;
524 }
525
526 total += scaled[i];
527 }
528
529 if (total == 0) {
530 fprintf(stderr, "No shader time collected yet\n");
531 return;
532 }
533
534 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
535
536 fprintf(stderr, "\n");
537 fprintf(stderr, "type ID cycles spent %% of total\n");
538 for (int s = 0; s < brw->shader_time.num_entries; s++) {
539 const char *stage;
540 /* Work back from the sorted pointers times to a time to print. */
541 int i = sorted[s] - scaled;
542
543 if (scaled[i] == 0)
544 continue;
545
546 int shader_num = brw->shader_time.ids[i];
547 const char *shader_name = brw->shader_time.names[i];
548
549 switch (brw->shader_time.types[i]) {
550 case ST_VS:
551 stage = "vs";
552 break;
553 case ST_TCS:
554 stage = "tcs";
555 break;
556 case ST_TES:
557 stage = "tes";
558 break;
559 case ST_GS:
560 stage = "gs";
561 break;
562 case ST_FS8:
563 stage = "fs8";
564 break;
565 case ST_FS16:
566 stage = "fs16";
567 break;
568 case ST_CS:
569 stage = "cs";
570 break;
571 default:
572 stage = "other";
573 break;
574 }
575
576 print_shader_time_line(stage, shader_name, shader_num,
577 scaled[i], total);
578 }
579
580 fprintf(stderr, "\n");
581 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
582 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
583 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
584 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
585 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
586 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
587 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
588 }
589
590 static void
591 brw_collect_shader_time(struct brw_context *brw)
592 {
593 if (!brw->shader_time.bo)
594 return;
595
596 /* This probably stalls on the last rendering. We could fix that by
597 * delaying reading the reports, but it doesn't look like it's a big
598 * overhead compared to the cost of tracking the time in the first place.
599 */
600 drm_intel_bo_map(brw->shader_time.bo, true);
601 void *bo_map = brw->shader_time.bo->virtual;
602
603 for (int i = 0; i < brw->shader_time.num_entries; i++) {
604 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
605
606 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
607 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
608 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
609 }
610
611 /* Zero the BO out to clear it out for our next collection.
612 */
613 memset(bo_map, 0, brw->shader_time.bo->size);
614 drm_intel_bo_unmap(brw->shader_time.bo);
615 }
616
617 void
618 brw_collect_and_report_shader_time(struct brw_context *brw)
619 {
620 brw_collect_shader_time(brw);
621
622 if (brw->shader_time.report_time == 0 ||
623 get_time() - brw->shader_time.report_time >= 1.0) {
624 brw_report_shader_time(brw);
625 brw->shader_time.report_time = get_time();
626 }
627 }
628
629 /**
630 * Chooses an index in the shader_time buffer and sets up tracking information
631 * for our printouts.
632 *
633 * Note that this holds on to references to the underlying programs, which may
634 * change their lifetimes compared to normal operation.
635 */
636 int
637 brw_get_shader_time_index(struct brw_context *brw,
638 struct gl_shader_program *shader_prog,
639 struct gl_program *prog,
640 enum shader_time_shader_type type)
641 {
642 int shader_time_index = brw->shader_time.num_entries++;
643 assert(shader_time_index < brw->shader_time.max_entries);
644 brw->shader_time.types[shader_time_index] = type;
645
646 int id = shader_prog ? shader_prog->Name : prog->Id;
647 const char *name;
648 if (id == 0) {
649 name = "ff";
650 } else if (!shader_prog) {
651 name = "prog";
652 } else if (shader_prog->Label) {
653 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
654 } else {
655 name = "glsl";
656 }
657
658 brw->shader_time.names[shader_time_index] = name;
659 brw->shader_time.ids[shader_time_index] = id;
660
661 return shader_time_index;
662 }
663
664 void
665 brw_destroy_shader_time(struct brw_context *brw)
666 {
667 drm_intel_bo_unreference(brw->shader_time.bo);
668 brw->shader_time.bo = NULL;
669 }
670
671 void
672 brw_stage_prog_data_free(const void *p)
673 {
674 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
675
676 ralloc_free(prog_data->param);
677 ralloc_free(prog_data->pull_param);
678 ralloc_free(prog_data->image_param);
679 }
680
681 void
682 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
683 struct gl_linked_shader *shader, struct gl_program *prog)
684 {
685 if (shader_prog) {
686 if (shader->ir) {
687 fprintf(stderr,
688 "GLSL IR for native %s shader %d:\n",
689 stage, shader_prog->Name);
690 _mesa_print_ir(stderr, shader->ir, NULL);
691 fprintf(stderr, "\n\n");
692 }
693 } else {
694 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
695 stage, prog->Id, stage);
696 _mesa_print_program(prog);
697 }
698 }
699
700 void
701 brw_setup_tex_for_precompile(struct brw_context *brw,
702 struct brw_sampler_prog_key_data *tex,
703 struct gl_program *prog)
704 {
705 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
706 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
707 for (unsigned i = 0; i < sampler_count; i++) {
708 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
709 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
710 tex->swizzles[i] =
711 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
712 } else {
713 /* Color sampler: assume no swizzling. */
714 tex->swizzles[i] = SWIZZLE_XYZW;
715 }
716 }
717 }