i965: Enabled the OES_copy_image extension on Gen 7 GPUs
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/glspirv.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "program/prog_to_nir.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "compiler/glsl/ir.h"
43 #include "compiler/glsl/program.h"
44 #include "compiler/glsl/gl_nir.h"
45 #include "compiler/glsl/glsl_to_nir.h"
46 #include "glsl/float64_glsl.h"
47
48 #include "brw_program.h"
49 #include "brw_context.h"
50 #include "compiler/brw_nir.h"
51 #include "brw_defines.h"
52 #include "intel_batchbuffer.h"
53
54 #include "brw_cs.h"
55 #include "brw_gs.h"
56 #include "brw_vs.h"
57 #include "brw_wm.h"
58
59 #include "main/shaderapi.h"
60 #include "main/shaderobj.h"
61
62 static bool
63 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
64 {
65 if (is_scalar) {
66 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
67 type_size_scalar_bytes);
68 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
69 } else {
70 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
71 type_size_vec4_bytes);
72 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
73 }
74 }
75
76 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
77 GLuint id, bool is_arb_asm);
78
79 static nir_shader *
80 compile_fp64_funcs(struct gl_context *ctx,
81 const nir_shader_compiler_options *options,
82 void *mem_ctx,
83 gl_shader_stage stage)
84 {
85 const GLuint name = ~0;
86 struct gl_shader *sh;
87
88 sh = _mesa_new_shader(name, stage);
89
90 sh->Source = float64_source;
91 sh->CompileStatus = COMPILE_FAILURE;
92 _mesa_glsl_compile_shader(ctx, sh, false, false, true);
93
94 if (!sh->CompileStatus) {
95 if (sh->InfoLog) {
96 _mesa_problem(ctx,
97 "fp64 software impl compile failed:\n%s\nsource:\n%s\n",
98 sh->InfoLog, float64_source);
99 }
100 }
101
102 struct gl_shader_program *sh_prog;
103 sh_prog = _mesa_new_shader_program(name);
104 sh_prog->Label = NULL;
105 sh_prog->NumShaders = 1;
106 sh_prog->Shaders = malloc(sizeof(struct gl_shader *));
107 sh_prog->Shaders[0] = sh;
108
109 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
110 linked->Stage = stage;
111 linked->Program =
112 brwNewProgram(ctx,
113 _mesa_shader_stage_to_program(stage),
114 name, false);
115
116 linked->ir = sh->ir;
117 sh_prog->_LinkedShaders[stage] = linked;
118
119 nir_shader *nir = glsl_to_nir(sh_prog, stage, options);
120
121 return nir_shader_clone(mem_ctx, nir);
122 }
123
124 nir_shader *
125 brw_create_nir(struct brw_context *brw,
126 const struct gl_shader_program *shader_prog,
127 struct gl_program *prog,
128 gl_shader_stage stage,
129 bool is_scalar)
130 {
131 const struct gen_device_info *devinfo = &brw->screen->devinfo;
132 struct gl_context *ctx = &brw->ctx;
133 const nir_shader_compiler_options *options =
134 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
135 nir_shader *nir;
136
137 /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
138 if (shader_prog) {
139 if (shader_prog->data->spirv) {
140 nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
141 } else {
142 nir = glsl_to_nir(shader_prog, stage, options);
143 }
144 assert (nir);
145
146 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
147 nir_lower_returns(nir);
148 nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir and "
149 "return lowering");
150 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
151 nir_shader_get_entrypoint(nir), true, false);
152 } else {
153 nir = prog_to_nir(prog, options);
154 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
155 NIR_PASS_V(nir, gl_nir_lower_samplers, NULL);
156 }
157 nir_validate_shader(nir, "before brw_preprocess_nir");
158
159 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
160
161 if (!devinfo->has_64bit_types && nir->info.uses_64bit) {
162 nir_shader *fp64 = compile_fp64_funcs(ctx, options, ralloc_parent(nir), stage);
163
164 nir_validate_shader(fp64, "fp64");
165 exec_list_append(&nir->functions, &fp64->functions);
166 }
167
168 nir = brw_preprocess_nir(brw->screen->compiler, nir);
169
170 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
171
172 if (stage == MESA_SHADER_TESS_CTRL) {
173 /* Lower gl_PatchVerticesIn from a sys. value to a uniform on Gen8+. */
174 static const gl_state_index16 tokens[STATE_LENGTH] =
175 { STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN };
176 nir_lower_patch_vertices(nir, 0, devinfo->gen >= 8 ? tokens : NULL);
177 }
178
179 if (stage == MESA_SHADER_TESS_EVAL) {
180 /* Lower gl_PatchVerticesIn to a constant if we have a TCS, or
181 * a uniform if we don't.
182 */
183 struct gl_linked_shader *tcs =
184 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
185 uint32_t static_patch_vertices =
186 tcs ? tcs->Program->nir->info.tess.tcs_vertices_out : 0;
187 static const gl_state_index16 tokens[STATE_LENGTH] =
188 { STATE_INTERNAL, STATE_TES_PATCH_VERTICES_IN };
189 nir_lower_patch_vertices(nir, static_patch_vertices, tokens);
190 }
191
192 if (stage == MESA_SHADER_FRAGMENT) {
193 static const struct nir_lower_wpos_ytransform_options wpos_options = {
194 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
195 .fs_coord_pixel_center_integer = 1,
196 .fs_coord_origin_upper_left = 1,
197 };
198
199 bool progress = false;
200 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
201 if (progress) {
202 _mesa_add_state_reference(prog->Parameters,
203 wpos_options.state_tokens);
204 }
205 }
206
207 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
208
209 return nir;
210 }
211
212 void
213 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
214 {
215 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
216
217 /* Copy the info we just generated back into the gl_program */
218 const char *prog_name = prog->info.name;
219 const char *prog_label = prog->info.label;
220 prog->info = nir->info;
221 prog->info.name = prog_name;
222 prog->info.label = prog_label;
223 }
224
225 static unsigned
226 get_new_program_id(struct intel_screen *screen)
227 {
228 return p_atomic_inc_return(&screen->program_id);
229 }
230
231 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
232 GLuint id, bool is_arb_asm)
233 {
234 struct brw_context *brw = brw_context(ctx);
235 struct brw_program *prog = rzalloc(NULL, struct brw_program);
236
237 if (prog) {
238 prog->id = get_new_program_id(brw->screen);
239
240 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
241 }
242
243 return NULL;
244 }
245
246 static void brwDeleteProgram( struct gl_context *ctx,
247 struct gl_program *prog )
248 {
249 struct brw_context *brw = brw_context(ctx);
250
251 /* Beware! prog's refcount has reached zero, and it's about to be freed.
252 *
253 * In brw_upload_pipeline_state(), we compare brw->programs[i] to
254 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
255 * pointer has changed.
256 *
257 * We cannot leave brw->programs[i] as a dangling pointer to the dead
258 * program. malloc() may allocate the same memory for a new gl_program,
259 * causing us to see matching pointers...but totally different programs.
260 *
261 * We cannot set brw->programs[i] to NULL, either. If we've deleted the
262 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
263 * would cause us to see matching pointers (NULL == NULL), and fail to
264 * detect that a program has changed since our last draw.
265 *
266 * So, set it to a bogus gl_program pointer that will never match,
267 * causing us to properly reevaluate the state on our next draw.
268 *
269 * Getting this wrong causes heisenbugs which are very hard to catch,
270 * as you need a very specific allocation pattern to hit the problem.
271 */
272 static const struct gl_program deleted_program;
273
274 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
275 if (brw->programs[i] == prog)
276 brw->programs[i] = (struct gl_program *) &deleted_program;
277 }
278
279 _mesa_delete_program( ctx, prog );
280 }
281
282
283 static GLboolean
284 brwProgramStringNotify(struct gl_context *ctx,
285 GLenum target,
286 struct gl_program *prog)
287 {
288 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
289
290 struct brw_context *brw = brw_context(ctx);
291 const struct brw_compiler *compiler = brw->screen->compiler;
292
293 switch (target) {
294 case GL_FRAGMENT_PROGRAM_ARB: {
295 struct brw_program *newFP = brw_program(prog);
296 const struct brw_program *curFP =
297 brw_program_const(brw->programs[MESA_SHADER_FRAGMENT]);
298
299 if (newFP == curFP)
300 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
301 newFP->id = get_new_program_id(brw->screen);
302
303 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
304
305 brw_shader_gather_info(prog->nir, prog);
306
307 brw_fs_precompile(ctx, prog);
308 break;
309 }
310 case GL_VERTEX_PROGRAM_ARB: {
311 struct brw_program *newVP = brw_program(prog);
312 const struct brw_program *curVP =
313 brw_program_const(brw->programs[MESA_SHADER_VERTEX]);
314
315 if (newVP == curVP)
316 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
317 if (newVP->program.arb.IsPositionInvariant) {
318 _mesa_insert_mvp_code(ctx, &newVP->program);
319 }
320 newVP->id = get_new_program_id(brw->screen);
321
322 /* Also tell tnl about it:
323 */
324 _tnl_program_string(ctx, target, prog);
325
326 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
327 compiler->scalar_stage[MESA_SHADER_VERTEX]);
328
329 brw_shader_gather_info(prog->nir, prog);
330
331 brw_vs_precompile(ctx, prog);
332 break;
333 }
334 default:
335 /*
336 * driver->ProgramStringNotify is only called for ARB programs, fixed
337 * function vertex programs, and ir_to_mesa (which isn't used by the
338 * i965 back-end). Therefore, even after geometry shaders are added,
339 * this function should only ever be called with a target of
340 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
341 */
342 unreachable("Unexpected target in brwProgramStringNotify");
343 }
344
345 return true;
346 }
347
348 static void
349 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
350 {
351 struct brw_context *brw = brw_context(ctx);
352 const struct gen_device_info *devinfo = &brw->screen->devinfo;
353 unsigned bits = PIPE_CONTROL_DATA_CACHE_FLUSH | PIPE_CONTROL_CS_STALL;
354 assert(devinfo->gen >= 7 && devinfo->gen <= 11);
355
356 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
357 GL_ELEMENT_ARRAY_BARRIER_BIT |
358 GL_COMMAND_BARRIER_BIT))
359 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
360
361 if (barriers & GL_UNIFORM_BARRIER_BIT)
362 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
363 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
364
365 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
366 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
367
368 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT |
369 GL_PIXEL_BUFFER_BARRIER_BIT))
370 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
371 PIPE_CONTROL_RENDER_TARGET_FLUSH);
372
373 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
374 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
375 PIPE_CONTROL_RENDER_TARGET_FLUSH);
376
377 /* Typed surface messages are handled by the render cache on IVB, so we
378 * need to flush it too.
379 */
380 if (devinfo->gen == 7 && !devinfo->is_haswell)
381 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
382
383 brw_emit_pipe_control_flush(brw, bits);
384 }
385
386 static void
387 brw_framebuffer_fetch_barrier(struct gl_context *ctx)
388 {
389 struct brw_context *brw = brw_context(ctx);
390 const struct gen_device_info *devinfo = &brw->screen->devinfo;
391
392 if (!ctx->Extensions.EXT_shader_framebuffer_fetch) {
393 if (devinfo->gen >= 6) {
394 brw_emit_pipe_control_flush(brw,
395 PIPE_CONTROL_RENDER_TARGET_FLUSH |
396 PIPE_CONTROL_CS_STALL);
397 brw_emit_pipe_control_flush(brw,
398 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
399 } else {
400 brw_emit_pipe_control_flush(brw,
401 PIPE_CONTROL_RENDER_TARGET_FLUSH);
402 }
403 }
404 }
405
406 void
407 brw_get_scratch_bo(struct brw_context *brw,
408 struct brw_bo **scratch_bo, int size)
409 {
410 struct brw_bo *old_bo = *scratch_bo;
411
412 if (old_bo && old_bo->size < size) {
413 brw_bo_unreference(old_bo);
414 old_bo = NULL;
415 }
416
417 if (!old_bo) {
418 *scratch_bo =
419 brw_bo_alloc(brw->bufmgr, "scratch bo", size, BRW_MEMZONE_SCRATCH);
420 }
421 }
422
423 /**
424 * Reserve enough scratch space for the given stage to hold \p per_thread_size
425 * bytes times the given \p thread_count.
426 */
427 void
428 brw_alloc_stage_scratch(struct brw_context *brw,
429 struct brw_stage_state *stage_state,
430 unsigned per_thread_size)
431 {
432 if (stage_state->per_thread_scratch >= per_thread_size)
433 return;
434
435 stage_state->per_thread_scratch = per_thread_size;
436
437 if (stage_state->scratch_bo)
438 brw_bo_unreference(stage_state->scratch_bo);
439
440 const struct gen_device_info *devinfo = &brw->screen->devinfo;
441 unsigned thread_count;
442 switch(stage_state->stage) {
443 case MESA_SHADER_VERTEX:
444 thread_count = devinfo->max_vs_threads;
445 break;
446 case MESA_SHADER_TESS_CTRL:
447 thread_count = devinfo->max_tcs_threads;
448 break;
449 case MESA_SHADER_TESS_EVAL:
450 thread_count = devinfo->max_tes_threads;
451 break;
452 case MESA_SHADER_GEOMETRY:
453 thread_count = devinfo->max_gs_threads;
454 break;
455 case MESA_SHADER_FRAGMENT:
456 thread_count = devinfo->max_wm_threads;
457 break;
458 case MESA_SHADER_COMPUTE: {
459 unsigned subslices = MAX2(brw->screen->subslice_total, 1);
460
461 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
462 *
463 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
464 * allocate scratch space enough so that each slice has 4 slices
465 * allowed."
466 *
467 * According to the other driver team, this applies to compute shaders
468 * as well. This is not currently documented at all.
469 *
470 * brw->screen->subslice_total is the TOTAL number of subslices
471 * and we wish to view that there are 4 subslices per slice
472 * instead of the actual number of subslices per slice.
473 */
474 if (devinfo->gen >= 9 && devinfo->gen < 11)
475 subslices = 4 * brw->screen->devinfo.num_slices;
476
477 unsigned scratch_ids_per_subslice;
478 if (devinfo->is_haswell) {
479 /* WaCSScratchSize:hsw
480 *
481 * Haswell's scratch space address calculation appears to be sparse
482 * rather than tightly packed. The Thread ID has bits indicating
483 * which subslice, EU within a subslice, and thread within an EU it
484 * is. There's a maximum of two slices and two subslices, so these
485 * can be stored with a single bit. Even though there are only 10 EUs
486 * per subslice, this is stored in 4 bits, so there's an effective
487 * maximum value of 16 EUs. Similarly, although there are only 7
488 * threads per EU, this is stored in a 3 bit number, giving an
489 * effective maximum value of 8 threads per EU.
490 *
491 * This means that we need to use 16 * 8 instead of 10 * 7 for the
492 * number of threads per subslice.
493 */
494 scratch_ids_per_subslice = 16 * 8;
495 } else if (devinfo->is_cherryview) {
496 /* Cherryview devices have either 6 or 8 EUs per subslice, and each
497 * EU has 7 threads. The 6 EU devices appear to calculate thread IDs
498 * as if it had 8 EUs.
499 */
500 scratch_ids_per_subslice = 8 * 7;
501 } else {
502 scratch_ids_per_subslice = devinfo->max_cs_threads;
503 }
504
505 thread_count = scratch_ids_per_subslice * subslices;
506 break;
507 }
508 default:
509 unreachable("Unsupported stage!");
510 }
511
512 stage_state->scratch_bo =
513 brw_bo_alloc(brw->bufmgr, "shader scratch space",
514 per_thread_size * thread_count, BRW_MEMZONE_SCRATCH);
515 }
516
517 void brwInitFragProgFuncs( struct dd_function_table *functions )
518 {
519 assert(functions->ProgramStringNotify == _tnl_program_string);
520
521 functions->NewProgram = brwNewProgram;
522 functions->DeleteProgram = brwDeleteProgram;
523 functions->ProgramStringNotify = brwProgramStringNotify;
524
525 functions->LinkShader = brw_link_shader;
526
527 functions->MemoryBarrier = brw_memory_barrier;
528 functions->FramebufferFetchBarrier = brw_framebuffer_fetch_barrier;
529 }
530
531 struct shader_times {
532 uint64_t time;
533 uint64_t written;
534 uint64_t reset;
535 };
536
537 void
538 brw_init_shader_time(struct brw_context *brw)
539 {
540 const int max_entries = 2048;
541 brw->shader_time.bo =
542 brw_bo_alloc(brw->bufmgr, "shader time",
543 max_entries * BRW_SHADER_TIME_STRIDE * 3,
544 BRW_MEMZONE_OTHER);
545 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
546 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
547 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
548 max_entries);
549 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
550 max_entries);
551 brw->shader_time.max_entries = max_entries;
552 }
553
554 static int
555 compare_time(const void *a, const void *b)
556 {
557 uint64_t * const *a_val = a;
558 uint64_t * const *b_val = b;
559
560 /* We don't just subtract because we're turning the value to an int. */
561 if (**a_val < **b_val)
562 return -1;
563 else if (**a_val == **b_val)
564 return 0;
565 else
566 return 1;
567 }
568
569 static void
570 print_shader_time_line(const char *stage, const char *name,
571 int shader_num, uint64_t time, uint64_t total)
572 {
573 fprintf(stderr, "%-6s%-18s", stage, name);
574
575 if (shader_num != 0)
576 fprintf(stderr, "%4d: ", shader_num);
577 else
578 fprintf(stderr, " : ");
579
580 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
581 (long long)time,
582 (double)time / 1000000000.0,
583 (double)time / total * 100.0);
584 }
585
586 static void
587 brw_report_shader_time(struct brw_context *brw)
588 {
589 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
590 return;
591
592 uint64_t scaled[brw->shader_time.num_entries];
593 uint64_t *sorted[brw->shader_time.num_entries];
594 uint64_t total_by_type[ST_CS + 1];
595 memset(total_by_type, 0, sizeof(total_by_type));
596 double total = 0;
597 for (int i = 0; i < brw->shader_time.num_entries; i++) {
598 uint64_t written = 0, reset = 0;
599 enum shader_time_shader_type type = brw->shader_time.types[i];
600
601 sorted[i] = &scaled[i];
602
603 switch (type) {
604 case ST_VS:
605 case ST_TCS:
606 case ST_TES:
607 case ST_GS:
608 case ST_FS8:
609 case ST_FS16:
610 case ST_FS32:
611 case ST_CS:
612 written = brw->shader_time.cumulative[i].written;
613 reset = brw->shader_time.cumulative[i].reset;
614 break;
615
616 default:
617 /* I sometimes want to print things that aren't the 3 shader times.
618 * Just print the sum in that case.
619 */
620 written = 1;
621 reset = 0;
622 break;
623 }
624
625 uint64_t time = brw->shader_time.cumulative[i].time;
626 if (written) {
627 scaled[i] = time / written * (written + reset);
628 } else {
629 scaled[i] = time;
630 }
631
632 switch (type) {
633 case ST_VS:
634 case ST_TCS:
635 case ST_TES:
636 case ST_GS:
637 case ST_FS8:
638 case ST_FS16:
639 case ST_FS32:
640 case ST_CS:
641 total_by_type[type] += scaled[i];
642 break;
643 default:
644 break;
645 }
646
647 total += scaled[i];
648 }
649
650 if (total == 0) {
651 fprintf(stderr, "No shader time collected yet\n");
652 return;
653 }
654
655 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
656
657 fprintf(stderr, "\n");
658 fprintf(stderr, "type ID cycles spent %% of total\n");
659 for (int s = 0; s < brw->shader_time.num_entries; s++) {
660 const char *stage;
661 /* Work back from the sorted pointers times to a time to print. */
662 int i = sorted[s] - scaled;
663
664 if (scaled[i] == 0)
665 continue;
666
667 int shader_num = brw->shader_time.ids[i];
668 const char *shader_name = brw->shader_time.names[i];
669
670 switch (brw->shader_time.types[i]) {
671 case ST_VS:
672 stage = "vs";
673 break;
674 case ST_TCS:
675 stage = "tcs";
676 break;
677 case ST_TES:
678 stage = "tes";
679 break;
680 case ST_GS:
681 stage = "gs";
682 break;
683 case ST_FS8:
684 stage = "fs8";
685 break;
686 case ST_FS16:
687 stage = "fs16";
688 break;
689 case ST_FS32:
690 stage = "fs32";
691 break;
692 case ST_CS:
693 stage = "cs";
694 break;
695 default:
696 stage = "other";
697 break;
698 }
699
700 print_shader_time_line(stage, shader_name, shader_num,
701 scaled[i], total);
702 }
703
704 fprintf(stderr, "\n");
705 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
706 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
707 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
708 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
709 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
710 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
711 print_shader_time_line("total", "fs32", 0, total_by_type[ST_FS32], total);
712 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
713 }
714
715 static void
716 brw_collect_shader_time(struct brw_context *brw)
717 {
718 if (!brw->shader_time.bo)
719 return;
720
721 /* This probably stalls on the last rendering. We could fix that by
722 * delaying reading the reports, but it doesn't look like it's a big
723 * overhead compared to the cost of tracking the time in the first place.
724 */
725 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
726
727 for (int i = 0; i < brw->shader_time.num_entries; i++) {
728 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
729
730 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
731 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
732 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
733 }
734
735 /* Zero the BO out to clear it out for our next collection.
736 */
737 memset(bo_map, 0, brw->shader_time.bo->size);
738 brw_bo_unmap(brw->shader_time.bo);
739 }
740
741 void
742 brw_collect_and_report_shader_time(struct brw_context *brw)
743 {
744 brw_collect_shader_time(brw);
745
746 if (brw->shader_time.report_time == 0 ||
747 get_time() - brw->shader_time.report_time >= 1.0) {
748 brw_report_shader_time(brw);
749 brw->shader_time.report_time = get_time();
750 }
751 }
752
753 /**
754 * Chooses an index in the shader_time buffer and sets up tracking information
755 * for our printouts.
756 *
757 * Note that this holds on to references to the underlying programs, which may
758 * change their lifetimes compared to normal operation.
759 */
760 int
761 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
762 enum shader_time_shader_type type, bool is_glsl_sh)
763 {
764 int shader_time_index = brw->shader_time.num_entries++;
765 assert(shader_time_index < brw->shader_time.max_entries);
766 brw->shader_time.types[shader_time_index] = type;
767
768 const char *name;
769 if (prog->Id == 0) {
770 name = "ff";
771 } else if (is_glsl_sh) {
772 name = prog->info.label ?
773 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
774 } else {
775 name = "prog";
776 }
777
778 brw->shader_time.names[shader_time_index] = name;
779 brw->shader_time.ids[shader_time_index] = prog->Id;
780
781 return shader_time_index;
782 }
783
784 void
785 brw_destroy_shader_time(struct brw_context *brw)
786 {
787 brw_bo_unreference(brw->shader_time.bo);
788 brw->shader_time.bo = NULL;
789 }
790
791 void
792 brw_stage_prog_data_free(const void *p)
793 {
794 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
795
796 ralloc_free(prog_data->param);
797 ralloc_free(prog_data->pull_param);
798 }
799
800 void
801 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
802 {
803 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
804 stage, prog->Id, stage);
805 _mesa_print_program(prog);
806 }
807
808 void
809 brw_setup_tex_for_precompile(const struct gen_device_info *devinfo,
810 struct brw_sampler_prog_key_data *tex,
811 struct gl_program *prog)
812 {
813 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
814 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
815 for (unsigned i = 0; i < sampler_count; i++) {
816 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
817 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
818 tex->swizzles[i] =
819 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
820 } else {
821 /* Color sampler: assume no swizzling. */
822 tex->swizzles[i] = SWIZZLE_XYZW;
823 }
824 }
825 }
826
827 /**
828 * Sets up the starting offsets for the groups of binding table entries
829 * common to all pipeline stages.
830 *
831 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
832 * unused but also make sure that addition of small offsets to them will
833 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
834 */
835 uint32_t
836 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
837 const struct gl_program *prog,
838 struct brw_stage_prog_data *stage_prog_data,
839 uint32_t next_binding_table_offset)
840 {
841 int num_textures = util_last_bit(prog->SamplersUsed);
842
843 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
844 next_binding_table_offset += num_textures;
845
846 if (prog->info.num_ubos) {
847 assert(prog->info.num_ubos <= BRW_MAX_UBO);
848 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
849 next_binding_table_offset += prog->info.num_ubos;
850 } else {
851 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
852 }
853
854 if (prog->info.num_ssbos || prog->info.num_abos) {
855 assert(prog->info.num_abos <= BRW_MAX_ABO);
856 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
857 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
858 next_binding_table_offset += prog->info.num_abos + prog->info.num_ssbos;
859 } else {
860 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
861 }
862
863 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
864 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
865 next_binding_table_offset++;
866 } else {
867 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
868 }
869
870 if (prog->info.uses_texture_gather) {
871 if (devinfo->gen >= 8) {
872 stage_prog_data->binding_table.gather_texture_start =
873 stage_prog_data->binding_table.texture_start;
874 } else {
875 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
876 next_binding_table_offset += num_textures;
877 }
878 } else {
879 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
880 }
881
882 if (prog->info.num_images) {
883 stage_prog_data->binding_table.image_start = next_binding_table_offset;
884 next_binding_table_offset += prog->info.num_images;
885 } else {
886 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
887 }
888
889 /* This may or may not be used depending on how the compile goes. */
890 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
891 next_binding_table_offset++;
892
893 /* Plane 0 is just the regular texture section */
894 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
895
896 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
897 next_binding_table_offset += num_textures;
898
899 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
900 next_binding_table_offset += num_textures;
901
902 /* Set the binding table size. Some callers may append new entries
903 * and increase this accordingly.
904 */
905 stage_prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
906
907 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
908 return next_binding_table_offset;
909 }
910
911 void
912 brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
913 unsigned id)
914 {
915 static const unsigned stage_offsets[] = {
916 offsetof(struct brw_vs_prog_key, program_string_id),
917 offsetof(struct brw_tcs_prog_key, program_string_id),
918 offsetof(struct brw_tes_prog_key, program_string_id),
919 offsetof(struct brw_gs_prog_key, program_string_id),
920 offsetof(struct brw_wm_prog_key, program_string_id),
921 offsetof(struct brw_cs_prog_key, program_string_id),
922 };
923 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
924 *(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
925 }
926
927 void
928 brw_populate_default_key(const struct gen_device_info *devinfo,
929 union brw_any_prog_key *prog_key,
930 struct gl_shader_program *sh_prog,
931 struct gl_program *prog)
932 {
933 switch (prog->info.stage) {
934 case MESA_SHADER_VERTEX:
935 brw_vs_populate_default_key(devinfo, &prog_key->vs, prog);
936 break;
937 case MESA_SHADER_TESS_CTRL:
938 brw_tcs_populate_default_key(devinfo, &prog_key->tcs, sh_prog, prog);
939 break;
940 case MESA_SHADER_TESS_EVAL:
941 brw_tes_populate_default_key(devinfo, &prog_key->tes, sh_prog, prog);
942 break;
943 case MESA_SHADER_GEOMETRY:
944 brw_gs_populate_default_key(devinfo, &prog_key->gs, prog);
945 break;
946 case MESA_SHADER_FRAGMENT:
947 brw_wm_populate_default_key(devinfo, &prog_key->wm, prog);
948 break;
949 case MESA_SHADER_COMPUTE:
950 brw_cs_populate_default_key(devinfo, &prog_key->cs, prog);
951 break;
952 default:
953 unreachable("Unsupported stage!");
954 }
955 }