70b5a6289e22b50cd07c4dcc76ddac3b9ea1c4c5
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_wm.h"
47 #include "intel_batchbuffer.h"
48
49 static unsigned
50 get_new_program_id(struct intel_screen *screen)
51 {
52 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
53 pthread_mutex_lock(&m);
54 unsigned id = screen->program_id++;
55 pthread_mutex_unlock(&m);
56 return id;
57 }
58
59 static struct gl_program *brwNewProgram( struct gl_context *ctx,
60 GLenum target,
61 GLuint id )
62 {
63 struct brw_context *brw = brw_context(ctx);
64
65 switch (target) {
66 case GL_VERTEX_PROGRAM_ARB: {
67 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
68 if (prog) {
69 prog->id = get_new_program_id(brw->intelScreen);
70
71 return _mesa_init_vertex_program( ctx, &prog->program,
72 target, id );
73 }
74 else
75 return NULL;
76 }
77
78 case GL_FRAGMENT_PROGRAM_ARB: {
79 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
80 if (prog) {
81 prog->id = get_new_program_id(brw->intelScreen);
82
83 return _mesa_init_fragment_program( ctx, &prog->program,
84 target, id );
85 }
86 else
87 return NULL;
88 }
89
90 case MESA_GEOMETRY_PROGRAM: {
91 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
92 if (prog) {
93 prog->id = get_new_program_id(brw->intelScreen);
94
95 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
96 } else {
97 return NULL;
98 }
99 }
100
101 case GL_COMPUTE_PROGRAM_NV: {
102 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
103 if (prog) {
104 prog->id = get_new_program_id(brw->intelScreen);
105
106 return _mesa_init_compute_program(ctx, &prog->program, target, id);
107 } else {
108 return NULL;
109 }
110 }
111
112 default:
113 unreachable("Unsupported target in brwNewProgram()");
114 }
115 }
116
117 static void brwDeleteProgram( struct gl_context *ctx,
118 struct gl_program *prog )
119 {
120 _mesa_delete_program( ctx, prog );
121 }
122
123
124 static GLboolean
125 brwProgramStringNotify(struct gl_context *ctx,
126 GLenum target,
127 struct gl_program *prog)
128 {
129 struct brw_context *brw = brw_context(ctx);
130
131 switch (target) {
132 case GL_FRAGMENT_PROGRAM_ARB: {
133 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
134 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
135 const struct brw_fragment_program *curFP =
136 brw_fragment_program_const(brw->fragment_program);
137
138 if (newFP == curFP)
139 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
140 newFP->id = get_new_program_id(brw->intelScreen);
141
142 brw_add_texrect_params(prog);
143
144 brw_fs_precompile(ctx, NULL, prog);
145 break;
146 }
147 case GL_VERTEX_PROGRAM_ARB: {
148 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
149 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
150 const struct brw_vertex_program *curVP =
151 brw_vertex_program_const(brw->vertex_program);
152
153 if (newVP == curVP)
154 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
155 if (newVP->program.IsPositionInvariant) {
156 _mesa_insert_mvp_code(ctx, &newVP->program);
157 }
158 newVP->id = get_new_program_id(brw->intelScreen);
159
160 /* Also tell tnl about it:
161 */
162 _tnl_program_string(ctx, target, prog);
163
164 brw_add_texrect_params(prog);
165
166 brw_vs_precompile(ctx, NULL, prog);
167 break;
168 }
169 default:
170 /*
171 * driver->ProgramStringNotify is only called for ARB programs, fixed
172 * function vertex programs, and ir_to_mesa (which isn't used by the
173 * i965 back-end). Therefore, even after geometry shaders are added,
174 * this function should only ever be called with a target of
175 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
176 */
177 unreachable("Unexpected target in brwProgramStringNotify");
178 }
179
180 return true;
181 }
182
183 static void
184 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
185 {
186 struct brw_context *brw = brw_context(ctx);
187 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
188 PIPE_CONTROL_NO_WRITE |
189 PIPE_CONTROL_CS_STALL);
190 assert(brw->gen >= 7 && brw->gen <= 8);
191
192 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
193 GL_ELEMENT_ARRAY_BARRIER_BIT |
194 GL_COMMAND_BARRIER_BIT))
195 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
196
197 if (barriers & GL_UNIFORM_BARRIER_BIT)
198 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
199 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
200
201 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
202 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
203
204 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
205 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
206
207 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
208 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
209 PIPE_CONTROL_RENDER_TARGET_FLUSH);
210
211 /* Typed surface messages are handled by the render cache on IVB, so we
212 * need to flush it too.
213 */
214 if (brw->gen == 7 && !brw->is_haswell)
215 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
216
217 brw_emit_pipe_control_flush(brw, bits);
218 }
219
220 void
221 brw_add_texrect_params(struct gl_program *prog)
222 {
223 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
224 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
225 continue;
226
227 int tokens[STATE_LENGTH] = {
228 STATE_INTERNAL,
229 STATE_TEXRECT_SCALE,
230 texunit,
231 0,
232 0
233 };
234
235 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
236 }
237 }
238
239 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
240 int
241 brw_get_scratch_size(int size)
242 {
243 int i;
244
245 for (i = 1024; i < size; i *= 2)
246 ;
247
248 return i;
249 }
250
251 void
252 brw_get_scratch_bo(struct brw_context *brw,
253 drm_intel_bo **scratch_bo, int size)
254 {
255 drm_intel_bo *old_bo = *scratch_bo;
256
257 if (old_bo && old_bo->size < size) {
258 drm_intel_bo_unreference(old_bo);
259 old_bo = NULL;
260 }
261
262 if (!old_bo) {
263 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
264 }
265 }
266
267 void brwInitFragProgFuncs( struct dd_function_table *functions )
268 {
269 assert(functions->ProgramStringNotify == _tnl_program_string);
270
271 functions->NewProgram = brwNewProgram;
272 functions->DeleteProgram = brwDeleteProgram;
273 functions->ProgramStringNotify = brwProgramStringNotify;
274
275 functions->NewShader = brw_new_shader;
276 functions->LinkShader = brw_link_shader;
277
278 functions->MemoryBarrier = brw_memory_barrier;
279 }
280
281 void
282 brw_init_shader_time(struct brw_context *brw)
283 {
284 const int max_entries = 4096;
285 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
286 max_entries * SHADER_TIME_STRIDE,
287 4096);
288 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
289 max_entries);
290 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
291 max_entries);
292 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
293 max_entries);
294 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
295 max_entries);
296 brw->shader_time.max_entries = max_entries;
297 }
298
299 static int
300 compare_time(const void *a, const void *b)
301 {
302 uint64_t * const *a_val = a;
303 uint64_t * const *b_val = b;
304
305 /* We don't just subtract because we're turning the value to an int. */
306 if (**a_val < **b_val)
307 return -1;
308 else if (**a_val == **b_val)
309 return 0;
310 else
311 return 1;
312 }
313
314 static void
315 get_written_and_reset(struct brw_context *brw, int i,
316 uint64_t *written, uint64_t *reset)
317 {
318 enum shader_time_shader_type type = brw->shader_time.types[i];
319 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
320
321 /* Find where we recorded written and reset. */
322 int wi, ri;
323
324 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
325 ;
326
327 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
328 ;
329
330 *written = brw->shader_time.cumulative[wi];
331 *reset = brw->shader_time.cumulative[ri];
332 }
333
334 static void
335 print_shader_time_line(const char *stage, const char *name,
336 int shader_num, uint64_t time, uint64_t total)
337 {
338 fprintf(stderr, "%-6s%-18s", stage, name);
339
340 if (shader_num != -1)
341 fprintf(stderr, "%4d: ", shader_num);
342 else
343 fprintf(stderr, " : ");
344
345 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
346 (long long)time,
347 (double)time / 1000000000.0,
348 (double)time / total * 100.0);
349 }
350
351 static void
352 brw_report_shader_time(struct brw_context *brw)
353 {
354 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
355 return;
356
357 uint64_t scaled[brw->shader_time.num_entries];
358 uint64_t *sorted[brw->shader_time.num_entries];
359 uint64_t total_by_type[ST_FS16 + 1];
360 memset(total_by_type, 0, sizeof(total_by_type));
361 double total = 0;
362 for (int i = 0; i < brw->shader_time.num_entries; i++) {
363 uint64_t written = 0, reset = 0;
364 enum shader_time_shader_type type = brw->shader_time.types[i];
365
366 sorted[i] = &scaled[i];
367
368 switch (type) {
369 case ST_VS_WRITTEN:
370 case ST_VS_RESET:
371 case ST_GS_WRITTEN:
372 case ST_GS_RESET:
373 case ST_FS8_WRITTEN:
374 case ST_FS8_RESET:
375 case ST_FS16_WRITTEN:
376 case ST_FS16_RESET:
377 /* We'll handle these when along with the time. */
378 scaled[i] = 0;
379 continue;
380
381 case ST_VS:
382 case ST_GS:
383 case ST_FS8:
384 case ST_FS16:
385 get_written_and_reset(brw, i, &written, &reset);
386 break;
387
388 default:
389 /* I sometimes want to print things that aren't the 3 shader times.
390 * Just print the sum in that case.
391 */
392 written = 1;
393 reset = 0;
394 break;
395 }
396
397 uint64_t time = brw->shader_time.cumulative[i];
398 if (written) {
399 scaled[i] = time / written * (written + reset);
400 } else {
401 scaled[i] = time;
402 }
403
404 switch (type) {
405 case ST_VS:
406 case ST_GS:
407 case ST_FS8:
408 case ST_FS16:
409 total_by_type[type] += scaled[i];
410 break;
411 default:
412 break;
413 }
414
415 total += scaled[i];
416 }
417
418 if (total == 0) {
419 fprintf(stderr, "No shader time collected yet\n");
420 return;
421 }
422
423 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
424
425 fprintf(stderr, "\n");
426 fprintf(stderr, "type ID cycles spent %% of total\n");
427 for (int s = 0; s < brw->shader_time.num_entries; s++) {
428 const char *shader_name;
429 const char *stage;
430 /* Work back from the sorted pointers times to a time to print. */
431 int i = sorted[s] - scaled;
432 struct gl_shader_program *prog = brw->shader_time.shader_programs[i];
433
434 if (scaled[i] == 0)
435 continue;
436
437 int shader_num = -1;
438 if (prog) {
439 shader_num = prog->Name;
440
441 /* The fixed function fragment shader generates GLSL IR with a Name
442 * of 0, and nothing else does.
443 */
444 if (prog->Label) {
445 shader_name = prog->Label;
446 } else if (shader_num == 0 &&
447 (brw->shader_time.types[i] == ST_FS8 ||
448 brw->shader_time.types[i] == ST_FS16)) {
449 shader_name = "ff";
450 shader_num = -1;
451 } else {
452 shader_name = "glsl";
453 }
454 } else if (brw->shader_time.programs[i]) {
455 shader_num = brw->shader_time.programs[i]->Id;
456 if (shader_num == 0) {
457 shader_name = "ff";
458 shader_num = -1;
459 } else {
460 shader_name = "prog";
461 }
462 } else {
463 shader_name = "other";
464 }
465
466 switch (brw->shader_time.types[i]) {
467 case ST_VS:
468 stage = "vs";
469 break;
470 case ST_GS:
471 stage = "gs";
472 break;
473 case ST_FS8:
474 stage = "fs8";
475 break;
476 case ST_FS16:
477 stage = "fs16";
478 break;
479 default:
480 stage = "other";
481 break;
482 }
483
484 print_shader_time_line(stage, shader_name, shader_num,
485 scaled[i], total);
486 }
487
488 fprintf(stderr, "\n");
489 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
490 print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
491 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
492 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
493 }
494
495 static void
496 brw_collect_shader_time(struct brw_context *brw)
497 {
498 if (!brw->shader_time.bo)
499 return;
500
501 /* This probably stalls on the last rendering. We could fix that by
502 * delaying reading the reports, but it doesn't look like it's a big
503 * overhead compared to the cost of tracking the time in the first place.
504 */
505 drm_intel_bo_map(brw->shader_time.bo, true);
506
507 uint32_t *times = brw->shader_time.bo->virtual;
508
509 for (int i = 0; i < brw->shader_time.num_entries; i++) {
510 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
511 }
512
513 /* Zero the BO out to clear it out for our next collection.
514 */
515 memset(times, 0, brw->shader_time.bo->size);
516 drm_intel_bo_unmap(brw->shader_time.bo);
517 }
518
519 void
520 brw_collect_and_report_shader_time(struct brw_context *brw)
521 {
522 brw_collect_shader_time(brw);
523
524 if (brw->shader_time.report_time == 0 ||
525 get_time() - brw->shader_time.report_time >= 1.0) {
526 brw_report_shader_time(brw);
527 brw->shader_time.report_time = get_time();
528 }
529 }
530
531 /**
532 * Chooses an index in the shader_time buffer and sets up tracking information
533 * for our printouts.
534 *
535 * Note that this holds on to references to the underlying programs, which may
536 * change their lifetimes compared to normal operation.
537 */
538 int
539 brw_get_shader_time_index(struct brw_context *brw,
540 struct gl_shader_program *shader_prog,
541 struct gl_program *prog,
542 enum shader_time_shader_type type)
543 {
544 struct gl_context *ctx = &brw->ctx;
545
546 int shader_time_index = brw->shader_time.num_entries++;
547 assert(shader_time_index < brw->shader_time.max_entries);
548 brw->shader_time.types[shader_time_index] = type;
549
550 _mesa_reference_shader_program(ctx,
551 &brw->shader_time.shader_programs[shader_time_index],
552 shader_prog);
553
554 _mesa_reference_program(ctx,
555 &brw->shader_time.programs[shader_time_index],
556 prog);
557
558 return shader_time_index;
559 }
560
561 void
562 brw_destroy_shader_time(struct brw_context *brw)
563 {
564 drm_intel_bo_unreference(brw->shader_time.bo);
565 brw->shader_time.bo = NULL;
566 }
567
568 void
569 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
570 unsigned surf_index)
571 {
572 assert(surf_index < BRW_MAX_SURFACES);
573
574 prog_data->binding_table.size_bytes =
575 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
576 }
577
578 bool
579 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
580 const struct brw_stage_prog_data *b)
581 {
582 /* Compare all the struct up to the pointers. */
583 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
584 return false;
585
586 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
587 return false;
588
589 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
590 return false;
591
592 return true;
593 }
594
595 void
596 brw_stage_prog_data_free(const void *p)
597 {
598 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
599
600 ralloc_free(prog_data->param);
601 ralloc_free(prog_data->pull_param);
602 }
603
604 void
605 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
606 struct gl_shader *shader, struct gl_program *prog)
607 {
608 if (shader_prog) {
609 fprintf(stderr,
610 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
611 _mesa_print_ir(stderr, shader->ir, NULL);
612 fprintf(stderr, "\n\n");
613 } else {
614 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
615 stage, prog->Id, stage);
616 _mesa_print_program(prog);
617 }
618 }