2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
41 #include "util/ralloc.h"
44 #include "brw_context.h"
45 #include "brw_shader.h"
48 #include "intel_batchbuffer.h"
51 get_new_program_id(struct intel_screen
*screen
)
53 static pthread_mutex_t m
= PTHREAD_MUTEX_INITIALIZER
;
54 pthread_mutex_lock(&m
);
55 unsigned id
= screen
->program_id
++;
56 pthread_mutex_unlock(&m
);
60 static struct gl_program
*brwNewProgram( struct gl_context
*ctx
,
64 struct brw_context
*brw
= brw_context(ctx
);
67 case GL_VERTEX_PROGRAM_ARB
: {
68 struct brw_vertex_program
*prog
= CALLOC_STRUCT(brw_vertex_program
);
70 prog
->id
= get_new_program_id(brw
->intelScreen
);
72 return _mesa_init_vertex_program( ctx
, &prog
->program
,
79 case GL_FRAGMENT_PROGRAM_ARB
: {
80 struct brw_fragment_program
*prog
= CALLOC_STRUCT(brw_fragment_program
);
82 prog
->id
= get_new_program_id(brw
->intelScreen
);
84 return _mesa_init_fragment_program( ctx
, &prog
->program
,
91 case MESA_GEOMETRY_PROGRAM
: {
92 struct brw_geometry_program
*prog
= CALLOC_STRUCT(brw_geometry_program
);
94 prog
->id
= get_new_program_id(brw
->intelScreen
);
96 return _mesa_init_geometry_program(ctx
, &prog
->program
, target
, id
);
102 case GL_COMPUTE_PROGRAM_NV
: {
103 struct brw_compute_program
*prog
= CALLOC_STRUCT(brw_compute_program
);
105 prog
->id
= get_new_program_id(brw
->intelScreen
);
107 return _mesa_init_compute_program(ctx
, &prog
->program
, target
, id
);
114 unreachable("Unsupported target in brwNewProgram()");
118 static void brwDeleteProgram( struct gl_context
*ctx
,
119 struct gl_program
*prog
)
121 _mesa_delete_program( ctx
, prog
);
126 brwProgramStringNotify(struct gl_context
*ctx
,
128 struct gl_program
*prog
)
130 struct brw_context
*brw
= brw_context(ctx
);
133 case GL_FRAGMENT_PROGRAM_ARB
: {
134 struct gl_fragment_program
*fprog
= (struct gl_fragment_program
*) prog
;
135 struct brw_fragment_program
*newFP
= brw_fragment_program(fprog
);
136 const struct brw_fragment_program
*curFP
=
137 brw_fragment_program_const(brw
->fragment_program
);
140 brw
->ctx
.NewDriverState
|= BRW_NEW_FRAGMENT_PROGRAM
;
141 newFP
->id
= get_new_program_id(brw
->intelScreen
);
143 brw_add_texrect_params(prog
);
145 if (ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
].NirOptions
) {
146 prog
->nir
= brw_create_nir(brw
, NULL
, prog
, MESA_SHADER_FRAGMENT
);
149 brw_fs_precompile(ctx
, NULL
, prog
);
152 case GL_VERTEX_PROGRAM_ARB
: {
153 struct gl_vertex_program
*vprog
= (struct gl_vertex_program
*) prog
;
154 struct brw_vertex_program
*newVP
= brw_vertex_program(vprog
);
155 const struct brw_vertex_program
*curVP
=
156 brw_vertex_program_const(brw
->vertex_program
);
159 brw
->ctx
.NewDriverState
|= BRW_NEW_VERTEX_PROGRAM
;
160 if (newVP
->program
.IsPositionInvariant
) {
161 _mesa_insert_mvp_code(ctx
, &newVP
->program
);
163 newVP
->id
= get_new_program_id(brw
->intelScreen
);
165 /* Also tell tnl about it:
167 _tnl_program_string(ctx
, target
, prog
);
169 brw_add_texrect_params(prog
);
171 if (ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].NirOptions
) {
172 prog
->nir
= brw_create_nir(brw
, NULL
, prog
, MESA_SHADER_VERTEX
);
175 brw_vs_precompile(ctx
, NULL
, prog
);
180 * driver->ProgramStringNotify is only called for ARB programs, fixed
181 * function vertex programs, and ir_to_mesa (which isn't used by the
182 * i965 back-end). Therefore, even after geometry shaders are added,
183 * this function should only ever be called with a target of
184 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
186 unreachable("Unexpected target in brwProgramStringNotify");
193 brw_memory_barrier(struct gl_context
*ctx
, GLbitfield barriers
)
195 struct brw_context
*brw
= brw_context(ctx
);
196 unsigned bits
= (PIPE_CONTROL_DATA_CACHE_INVALIDATE
|
197 PIPE_CONTROL_NO_WRITE
|
198 PIPE_CONTROL_CS_STALL
);
199 assert(brw
->gen
>= 7 && brw
->gen
<= 8);
201 if (barriers
& (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
|
202 GL_ELEMENT_ARRAY_BARRIER_BIT
|
203 GL_COMMAND_BARRIER_BIT
))
204 bits
|= PIPE_CONTROL_VF_CACHE_INVALIDATE
;
206 if (barriers
& GL_UNIFORM_BARRIER_BIT
)
207 bits
|= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
|
208 PIPE_CONTROL_CONST_CACHE_INVALIDATE
);
210 if (barriers
& GL_TEXTURE_FETCH_BARRIER_BIT
)
211 bits
|= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE
;
213 if (barriers
& GL_TEXTURE_UPDATE_BARRIER_BIT
)
214 bits
|= PIPE_CONTROL_RENDER_TARGET_FLUSH
;
216 if (barriers
& GL_FRAMEBUFFER_BARRIER_BIT
)
217 bits
|= (PIPE_CONTROL_DEPTH_CACHE_FLUSH
|
218 PIPE_CONTROL_RENDER_TARGET_FLUSH
);
220 /* Typed surface messages are handled by the render cache on IVB, so we
221 * need to flush it too.
223 if (brw
->gen
== 7 && !brw
->is_haswell
)
224 bits
|= PIPE_CONTROL_RENDER_TARGET_FLUSH
;
226 brw_emit_pipe_control_flush(brw
, bits
);
230 brw_add_texrect_params(struct gl_program
*prog
)
232 for (int texunit
= 0; texunit
< BRW_MAX_TEX_UNIT
; texunit
++) {
233 if (!(prog
->TexturesUsed
[texunit
] & (1 << TEXTURE_RECT_INDEX
)))
236 int tokens
[STATE_LENGTH
] = {
244 _mesa_add_state_reference(prog
->Parameters
, (gl_state_index
*)tokens
);
248 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
250 brw_get_scratch_size(int size
)
254 for (i
= 1024; i
< size
; i
*= 2)
261 brw_get_scratch_bo(struct brw_context
*brw
,
262 drm_intel_bo
**scratch_bo
, int size
)
264 drm_intel_bo
*old_bo
= *scratch_bo
;
266 if (old_bo
&& old_bo
->size
< size
) {
267 drm_intel_bo_unreference(old_bo
);
272 *scratch_bo
= drm_intel_bo_alloc(brw
->bufmgr
, "scratch bo", size
, 4096);
276 void brwInitFragProgFuncs( struct dd_function_table
*functions
)
278 assert(functions
->ProgramStringNotify
== _tnl_program_string
);
280 functions
->NewProgram
= brwNewProgram
;
281 functions
->DeleteProgram
= brwDeleteProgram
;
282 functions
->ProgramStringNotify
= brwProgramStringNotify
;
284 functions
->NewShader
= brw_new_shader
;
285 functions
->LinkShader
= brw_link_shader
;
287 functions
->MemoryBarrier
= brw_memory_barrier
;
291 brw_init_shader_time(struct brw_context
*brw
)
293 const int max_entries
= 4096;
294 brw
->shader_time
.bo
= drm_intel_bo_alloc(brw
->bufmgr
, "shader time",
295 max_entries
* SHADER_TIME_STRIDE
,
297 brw
->shader_time
.names
= rzalloc_array(brw
, const char *, max_entries
);
298 brw
->shader_time
.ids
= rzalloc_array(brw
, int, max_entries
);
299 brw
->shader_time
.types
= rzalloc_array(brw
, enum shader_time_shader_type
,
301 brw
->shader_time
.cumulative
= rzalloc_array(brw
, uint64_t,
303 brw
->shader_time
.max_entries
= max_entries
;
307 compare_time(const void *a
, const void *b
)
309 uint64_t * const *a_val
= a
;
310 uint64_t * const *b_val
= b
;
312 /* We don't just subtract because we're turning the value to an int. */
313 if (**a_val
< **b_val
)
315 else if (**a_val
== **b_val
)
322 get_written_and_reset(struct brw_context
*brw
, int i
,
323 uint64_t *written
, uint64_t *reset
)
325 enum shader_time_shader_type type
= brw
->shader_time
.types
[i
];
326 assert(type
== ST_VS
|| type
== ST_GS
|| type
== ST_FS8
|| type
== ST_FS16
);
328 /* Find where we recorded written and reset. */
331 for (wi
= i
; brw
->shader_time
.types
[wi
] != type
+ 1; wi
++)
334 for (ri
= i
; brw
->shader_time
.types
[ri
] != type
+ 2; ri
++)
337 *written
= brw
->shader_time
.cumulative
[wi
];
338 *reset
= brw
->shader_time
.cumulative
[ri
];
342 print_shader_time_line(const char *stage
, const char *name
,
343 int shader_num
, uint64_t time
, uint64_t total
)
345 fprintf(stderr
, "%-6s%-18s", stage
, name
);
348 fprintf(stderr
, "%4d: ", shader_num
);
350 fprintf(stderr
, " : ");
352 fprintf(stderr
, "%16lld (%7.2f Gcycles) %4.1f%%\n",
354 (double)time
/ 1000000000.0,
355 (double)time
/ total
* 100.0);
359 brw_report_shader_time(struct brw_context
*brw
)
361 if (!brw
->shader_time
.bo
|| !brw
->shader_time
.num_entries
)
364 uint64_t scaled
[brw
->shader_time
.num_entries
];
365 uint64_t *sorted
[brw
->shader_time
.num_entries
];
366 uint64_t total_by_type
[ST_FS16
+ 1];
367 memset(total_by_type
, 0, sizeof(total_by_type
));
369 for (int i
= 0; i
< brw
->shader_time
.num_entries
; i
++) {
370 uint64_t written
= 0, reset
= 0;
371 enum shader_time_shader_type type
= brw
->shader_time
.types
[i
];
373 sorted
[i
] = &scaled
[i
];
382 case ST_FS16_WRITTEN
:
384 /* We'll handle these when along with the time. */
392 get_written_and_reset(brw
, i
, &written
, &reset
);
396 /* I sometimes want to print things that aren't the 3 shader times.
397 * Just print the sum in that case.
404 uint64_t time
= brw
->shader_time
.cumulative
[i
];
406 scaled
[i
] = time
/ written
* (written
+ reset
);
416 total_by_type
[type
] += scaled
[i
];
426 fprintf(stderr
, "No shader time collected yet\n");
430 qsort(sorted
, brw
->shader_time
.num_entries
, sizeof(sorted
[0]), compare_time
);
432 fprintf(stderr
, "\n");
433 fprintf(stderr
, "type ID cycles spent %% of total\n");
434 for (int s
= 0; s
< brw
->shader_time
.num_entries
; s
++) {
436 /* Work back from the sorted pointers times to a time to print. */
437 int i
= sorted
[s
] - scaled
;
442 int shader_num
= brw
->shader_time
.ids
[i
];
443 const char *shader_name
= brw
->shader_time
.names
[i
];
445 switch (brw
->shader_time
.types
[i
]) {
463 print_shader_time_line(stage
, shader_name
, shader_num
,
467 fprintf(stderr
, "\n");
468 print_shader_time_line("total", "vs", 0, total_by_type
[ST_VS
], total
);
469 print_shader_time_line("total", "gs", 0, total_by_type
[ST_GS
], total
);
470 print_shader_time_line("total", "fs8", 0, total_by_type
[ST_FS8
], total
);
471 print_shader_time_line("total", "fs16", 0, total_by_type
[ST_FS16
], total
);
475 brw_collect_shader_time(struct brw_context
*brw
)
477 if (!brw
->shader_time
.bo
)
480 /* This probably stalls on the last rendering. We could fix that by
481 * delaying reading the reports, but it doesn't look like it's a big
482 * overhead compared to the cost of tracking the time in the first place.
484 drm_intel_bo_map(brw
->shader_time
.bo
, true);
486 uint32_t *times
= brw
->shader_time
.bo
->virtual;
488 for (int i
= 0; i
< brw
->shader_time
.num_entries
; i
++) {
489 brw
->shader_time
.cumulative
[i
] += times
[i
* SHADER_TIME_STRIDE
/ 4];
492 /* Zero the BO out to clear it out for our next collection.
494 memset(times
, 0, brw
->shader_time
.bo
->size
);
495 drm_intel_bo_unmap(brw
->shader_time
.bo
);
499 brw_collect_and_report_shader_time(struct brw_context
*brw
)
501 brw_collect_shader_time(brw
);
503 if (brw
->shader_time
.report_time
== 0 ||
504 get_time() - brw
->shader_time
.report_time
>= 1.0) {
505 brw_report_shader_time(brw
);
506 brw
->shader_time
.report_time
= get_time();
511 * Chooses an index in the shader_time buffer and sets up tracking information
514 * Note that this holds on to references to the underlying programs, which may
515 * change their lifetimes compared to normal operation.
518 brw_get_shader_time_index(struct brw_context
*brw
,
519 struct gl_shader_program
*shader_prog
,
520 struct gl_program
*prog
,
521 enum shader_time_shader_type type
)
523 int shader_time_index
= brw
->shader_time
.num_entries
++;
524 assert(shader_time_index
< brw
->shader_time
.max_entries
);
525 brw
->shader_time
.types
[shader_time_index
] = type
;
527 int id
= shader_prog
? shader_prog
->Name
: prog
->Id
;
531 } else if (!shader_prog
) {
533 } else if (shader_prog
->Label
) {
534 name
= ralloc_strdup(brw
->shader_time
.names
, shader_prog
->Label
);
539 brw
->shader_time
.names
[shader_time_index
] = name
;
540 brw
->shader_time
.ids
[shader_time_index
] = id
;
542 return shader_time_index
;
546 brw_destroy_shader_time(struct brw_context
*brw
)
548 drm_intel_bo_unreference(brw
->shader_time
.bo
);
549 brw
->shader_time
.bo
= NULL
;
553 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
556 assert(surf_index
< BRW_MAX_SURFACES
);
558 prog_data
->binding_table
.size_bytes
=
559 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
563 brw_stage_prog_data_compare(const struct brw_stage_prog_data
*a
,
564 const struct brw_stage_prog_data
*b
)
566 /* Compare all the struct up to the pointers. */
567 if (memcmp(a
, b
, offsetof(struct brw_stage_prog_data
, param
)))
570 if (memcmp(a
->param
, b
->param
, a
->nr_params
* sizeof(void *)))
573 if (memcmp(a
->pull_param
, b
->pull_param
, a
->nr_pull_params
* sizeof(void *)))
580 brw_stage_prog_data_free(const void *p
)
582 struct brw_stage_prog_data
*prog_data
= (struct brw_stage_prog_data
*)p
;
584 ralloc_free(prog_data
->param
);
585 ralloc_free(prog_data
->pull_param
);
589 brw_dump_ir(const char *stage
, struct gl_shader_program
*shader_prog
,
590 struct gl_shader
*shader
, struct gl_program
*prog
)
594 "GLSL IR for native %s shader %d:\n", stage
, shader_prog
->Name
);
595 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
596 fprintf(stderr
, "\n\n");
598 fprintf(stderr
, "ARB_%s_program %d ir for native %s shader\n",
599 stage
, prog
->Id
, stage
);
600 _mesa_print_program(prog
);