81a0c1914206d363ea5106f6b947d9ef1e046941
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case MESA_GEOMETRY_PROGRAM: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
146 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT);
147 }
148
149 brw_fs_precompile(ctx, NULL, prog);
150 break;
151 }
152 case GL_VERTEX_PROGRAM_ARB: {
153 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
154 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
155 const struct brw_vertex_program *curVP =
156 brw_vertex_program_const(brw->vertex_program);
157
158 if (newVP == curVP)
159 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
160 if (newVP->program.IsPositionInvariant) {
161 _mesa_insert_mvp_code(ctx, &newVP->program);
162 }
163 newVP->id = get_new_program_id(brw->intelScreen);
164
165 /* Also tell tnl about it:
166 */
167 _tnl_program_string(ctx, target, prog);
168
169 brw_add_texrect_params(prog);
170
171 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
172 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX);
173 }
174
175 brw_vs_precompile(ctx, NULL, prog);
176 break;
177 }
178 default:
179 /*
180 * driver->ProgramStringNotify is only called for ARB programs, fixed
181 * function vertex programs, and ir_to_mesa (which isn't used by the
182 * i965 back-end). Therefore, even after geometry shaders are added,
183 * this function should only ever be called with a target of
184 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
185 */
186 unreachable("Unexpected target in brwProgramStringNotify");
187 }
188
189 return true;
190 }
191
192 static void
193 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
194 {
195 struct brw_context *brw = brw_context(ctx);
196 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
197 PIPE_CONTROL_NO_WRITE |
198 PIPE_CONTROL_CS_STALL);
199 assert(brw->gen >= 7 && brw->gen <= 8);
200
201 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
202 GL_ELEMENT_ARRAY_BARRIER_BIT |
203 GL_COMMAND_BARRIER_BIT))
204 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
205
206 if (barriers & GL_UNIFORM_BARRIER_BIT)
207 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
208 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
209
210 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
211 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
212
213 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
214 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
215
216 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
217 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
218 PIPE_CONTROL_RENDER_TARGET_FLUSH);
219
220 /* Typed surface messages are handled by the render cache on IVB, so we
221 * need to flush it too.
222 */
223 if (brw->gen == 7 && !brw->is_haswell)
224 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
225
226 brw_emit_pipe_control_flush(brw, bits);
227 }
228
229 void
230 brw_add_texrect_params(struct gl_program *prog)
231 {
232 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
233 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
234 continue;
235
236 int tokens[STATE_LENGTH] = {
237 STATE_INTERNAL,
238 STATE_TEXRECT_SCALE,
239 texunit,
240 0,
241 0
242 };
243
244 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
245 }
246 }
247
248 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
249 int
250 brw_get_scratch_size(int size)
251 {
252 int i;
253
254 for (i = 1024; i < size; i *= 2)
255 ;
256
257 return i;
258 }
259
260 void
261 brw_get_scratch_bo(struct brw_context *brw,
262 drm_intel_bo **scratch_bo, int size)
263 {
264 drm_intel_bo *old_bo = *scratch_bo;
265
266 if (old_bo && old_bo->size < size) {
267 drm_intel_bo_unreference(old_bo);
268 old_bo = NULL;
269 }
270
271 if (!old_bo) {
272 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
273 }
274 }
275
276 void brwInitFragProgFuncs( struct dd_function_table *functions )
277 {
278 assert(functions->ProgramStringNotify == _tnl_program_string);
279
280 functions->NewProgram = brwNewProgram;
281 functions->DeleteProgram = brwDeleteProgram;
282 functions->ProgramStringNotify = brwProgramStringNotify;
283
284 functions->NewShader = brw_new_shader;
285 functions->LinkShader = brw_link_shader;
286
287 functions->MemoryBarrier = brw_memory_barrier;
288 }
289
290 void
291 brw_init_shader_time(struct brw_context *brw)
292 {
293 const int max_entries = 4096;
294 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
295 max_entries * SHADER_TIME_STRIDE,
296 4096);
297 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
298 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
299 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
300 max_entries);
301 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
302 max_entries);
303 brw->shader_time.max_entries = max_entries;
304 }
305
306 static int
307 compare_time(const void *a, const void *b)
308 {
309 uint64_t * const *a_val = a;
310 uint64_t * const *b_val = b;
311
312 /* We don't just subtract because we're turning the value to an int. */
313 if (**a_val < **b_val)
314 return -1;
315 else if (**a_val == **b_val)
316 return 0;
317 else
318 return 1;
319 }
320
321 static void
322 get_written_and_reset(struct brw_context *brw, int i,
323 uint64_t *written, uint64_t *reset)
324 {
325 enum shader_time_shader_type type = brw->shader_time.types[i];
326 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
327
328 /* Find where we recorded written and reset. */
329 int wi, ri;
330
331 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
332 ;
333
334 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
335 ;
336
337 *written = brw->shader_time.cumulative[wi];
338 *reset = brw->shader_time.cumulative[ri];
339 }
340
341 static void
342 print_shader_time_line(const char *stage, const char *name,
343 int shader_num, uint64_t time, uint64_t total)
344 {
345 fprintf(stderr, "%-6s%-18s", stage, name);
346
347 if (shader_num != 0)
348 fprintf(stderr, "%4d: ", shader_num);
349 else
350 fprintf(stderr, " : ");
351
352 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
353 (long long)time,
354 (double)time / 1000000000.0,
355 (double)time / total * 100.0);
356 }
357
358 static void
359 brw_report_shader_time(struct brw_context *brw)
360 {
361 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
362 return;
363
364 uint64_t scaled[brw->shader_time.num_entries];
365 uint64_t *sorted[brw->shader_time.num_entries];
366 uint64_t total_by_type[ST_FS16 + 1];
367 memset(total_by_type, 0, sizeof(total_by_type));
368 double total = 0;
369 for (int i = 0; i < brw->shader_time.num_entries; i++) {
370 uint64_t written = 0, reset = 0;
371 enum shader_time_shader_type type = brw->shader_time.types[i];
372
373 sorted[i] = &scaled[i];
374
375 switch (type) {
376 case ST_VS_WRITTEN:
377 case ST_VS_RESET:
378 case ST_GS_WRITTEN:
379 case ST_GS_RESET:
380 case ST_FS8_WRITTEN:
381 case ST_FS8_RESET:
382 case ST_FS16_WRITTEN:
383 case ST_FS16_RESET:
384 /* We'll handle these when along with the time. */
385 scaled[i] = 0;
386 continue;
387
388 case ST_VS:
389 case ST_GS:
390 case ST_FS8:
391 case ST_FS16:
392 get_written_and_reset(brw, i, &written, &reset);
393 break;
394
395 default:
396 /* I sometimes want to print things that aren't the 3 shader times.
397 * Just print the sum in that case.
398 */
399 written = 1;
400 reset = 0;
401 break;
402 }
403
404 uint64_t time = brw->shader_time.cumulative[i];
405 if (written) {
406 scaled[i] = time / written * (written + reset);
407 } else {
408 scaled[i] = time;
409 }
410
411 switch (type) {
412 case ST_VS:
413 case ST_GS:
414 case ST_FS8:
415 case ST_FS16:
416 total_by_type[type] += scaled[i];
417 break;
418 default:
419 break;
420 }
421
422 total += scaled[i];
423 }
424
425 if (total == 0) {
426 fprintf(stderr, "No shader time collected yet\n");
427 return;
428 }
429
430 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
431
432 fprintf(stderr, "\n");
433 fprintf(stderr, "type ID cycles spent %% of total\n");
434 for (int s = 0; s < brw->shader_time.num_entries; s++) {
435 const char *stage;
436 /* Work back from the sorted pointers times to a time to print. */
437 int i = sorted[s] - scaled;
438
439 if (scaled[i] == 0)
440 continue;
441
442 int shader_num = brw->shader_time.ids[i];
443 const char *shader_name = brw->shader_time.names[i];
444
445 switch (brw->shader_time.types[i]) {
446 case ST_VS:
447 stage = "vs";
448 break;
449 case ST_GS:
450 stage = "gs";
451 break;
452 case ST_FS8:
453 stage = "fs8";
454 break;
455 case ST_FS16:
456 stage = "fs16";
457 break;
458 default:
459 stage = "other";
460 break;
461 }
462
463 print_shader_time_line(stage, shader_name, shader_num,
464 scaled[i], total);
465 }
466
467 fprintf(stderr, "\n");
468 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
469 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
470 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
471 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
472 }
473
474 static void
475 brw_collect_shader_time(struct brw_context *brw)
476 {
477 if (!brw->shader_time.bo)
478 return;
479
480 /* This probably stalls on the last rendering. We could fix that by
481 * delaying reading the reports, but it doesn't look like it's a big
482 * overhead compared to the cost of tracking the time in the first place.
483 */
484 drm_intel_bo_map(brw->shader_time.bo, true);
485
486 uint32_t *times = brw->shader_time.bo->virtual;
487
488 for (int i = 0; i < brw->shader_time.num_entries; i++) {
489 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
490 }
491
492 /* Zero the BO out to clear it out for our next collection.
493 */
494 memset(times, 0, brw->shader_time.bo->size);
495 drm_intel_bo_unmap(brw->shader_time.bo);
496 }
497
498 void
499 brw_collect_and_report_shader_time(struct brw_context *brw)
500 {
501 brw_collect_shader_time(brw);
502
503 if (brw->shader_time.report_time == 0 ||
504 get_time() - brw->shader_time.report_time >= 1.0) {
505 brw_report_shader_time(brw);
506 brw->shader_time.report_time = get_time();
507 }
508 }
509
510 /**
511 * Chooses an index in the shader_time buffer and sets up tracking information
512 * for our printouts.
513 *
514 * Note that this holds on to references to the underlying programs, which may
515 * change their lifetimes compared to normal operation.
516 */
517 int
518 brw_get_shader_time_index(struct brw_context *brw,
519 struct gl_shader_program *shader_prog,
520 struct gl_program *prog,
521 enum shader_time_shader_type type)
522 {
523 int shader_time_index = brw->shader_time.num_entries++;
524 assert(shader_time_index < brw->shader_time.max_entries);
525 brw->shader_time.types[shader_time_index] = type;
526
527 int id = shader_prog ? shader_prog->Name : prog->Id;
528 const char *name;
529 if (id == 0) {
530 name = "ff";
531 } else if (!shader_prog) {
532 name = "prog";
533 } else if (shader_prog->Label) {
534 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
535 } else {
536 name = "glsl";
537 }
538
539 brw->shader_time.names[shader_time_index] = name;
540 brw->shader_time.ids[shader_time_index] = id;
541
542 return shader_time_index;
543 }
544
545 void
546 brw_destroy_shader_time(struct brw_context *brw)
547 {
548 drm_intel_bo_unreference(brw->shader_time.bo);
549 brw->shader_time.bo = NULL;
550 }
551
552 void
553 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
554 unsigned surf_index)
555 {
556 assert(surf_index < BRW_MAX_SURFACES);
557
558 prog_data->binding_table.size_bytes =
559 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
560 }
561
562 bool
563 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
564 const struct brw_stage_prog_data *b)
565 {
566 /* Compare all the struct up to the pointers. */
567 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
568 return false;
569
570 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
571 return false;
572
573 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
574 return false;
575
576 return true;
577 }
578
579 void
580 brw_stage_prog_data_free(const void *p)
581 {
582 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
583
584 ralloc_free(prog_data->param);
585 ralloc_free(prog_data->pull_param);
586 }
587
588 void
589 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
590 struct gl_shader *shader, struct gl_program *prog)
591 {
592 if (shader_prog) {
593 fprintf(stderr,
594 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
595 _mesa_print_ir(stderr, shader->ir, NULL);
596 fprintf(stderr, "\n\n");
597 } else {
598 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
599 stage, prog->Id, stage);
600 _mesa_print_program(prog);
601 }
602 }