i965/bxt: Use more conservative thread counts
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case GL_GEOMETRY_PROGRAM_NV: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
146 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT);
147 }
148
149 brw_fs_precompile(ctx, NULL, prog);
150 break;
151 }
152 case GL_VERTEX_PROGRAM_ARB: {
153 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
154 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
155 const struct brw_vertex_program *curVP =
156 brw_vertex_program_const(brw->vertex_program);
157
158 if (newVP == curVP)
159 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
160 if (newVP->program.IsPositionInvariant) {
161 _mesa_insert_mvp_code(ctx, &newVP->program);
162 }
163 newVP->id = get_new_program_id(brw->intelScreen);
164
165 /* Also tell tnl about it:
166 */
167 _tnl_program_string(ctx, target, prog);
168
169 brw_add_texrect_params(prog);
170
171 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
172 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX);
173 }
174
175 brw_vs_precompile(ctx, NULL, prog);
176 break;
177 }
178 default:
179 /*
180 * driver->ProgramStringNotify is only called for ARB programs, fixed
181 * function vertex programs, and ir_to_mesa (which isn't used by the
182 * i965 back-end). Therefore, even after geometry shaders are added,
183 * this function should only ever be called with a target of
184 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
185 */
186 unreachable("Unexpected target in brwProgramStringNotify");
187 }
188
189 return true;
190 }
191
192 static void
193 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
194 {
195 struct brw_context *brw = brw_context(ctx);
196 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
197 PIPE_CONTROL_NO_WRITE |
198 PIPE_CONTROL_CS_STALL);
199 assert(brw->gen >= 7 && brw->gen <= 8);
200
201 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
202 GL_ELEMENT_ARRAY_BARRIER_BIT |
203 GL_COMMAND_BARRIER_BIT))
204 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
205
206 if (barriers & GL_UNIFORM_BARRIER_BIT)
207 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
208 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
209
210 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
211 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
212
213 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
214 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
215
216 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
217 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
218 PIPE_CONTROL_RENDER_TARGET_FLUSH);
219
220 /* Typed surface messages are handled by the render cache on IVB, so we
221 * need to flush it too.
222 */
223 if (brw->gen == 7 && !brw->is_haswell)
224 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
225
226 brw_emit_pipe_control_flush(brw, bits);
227 }
228
229 void
230 brw_add_texrect_params(struct gl_program *prog)
231 {
232 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
233 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
234 continue;
235
236 int tokens[STATE_LENGTH] = {
237 STATE_INTERNAL,
238 STATE_TEXRECT_SCALE,
239 texunit,
240 0,
241 0
242 };
243
244 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
245 }
246 }
247
248 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
249 int
250 brw_get_scratch_size(int size)
251 {
252 int i;
253
254 for (i = 1024; i < size; i *= 2)
255 ;
256
257 return i;
258 }
259
260 void
261 brw_get_scratch_bo(struct brw_context *brw,
262 drm_intel_bo **scratch_bo, int size)
263 {
264 drm_intel_bo *old_bo = *scratch_bo;
265
266 if (old_bo && old_bo->size < size) {
267 drm_intel_bo_unreference(old_bo);
268 old_bo = NULL;
269 }
270
271 if (!old_bo) {
272 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
273 }
274 }
275
276 void brwInitFragProgFuncs( struct dd_function_table *functions )
277 {
278 assert(functions->ProgramStringNotify == _tnl_program_string);
279
280 functions->NewProgram = brwNewProgram;
281 functions->DeleteProgram = brwDeleteProgram;
282 functions->ProgramStringNotify = brwProgramStringNotify;
283
284 functions->NewShader = brw_new_shader;
285 functions->LinkShader = brw_link_shader;
286
287 functions->MemoryBarrier = brw_memory_barrier;
288 }
289
290 struct shader_times {
291 uint64_t time;
292 uint64_t written;
293 uint64_t reset;
294 };
295
296 void
297 brw_init_shader_time(struct brw_context *brw)
298 {
299 const int max_entries = 2048;
300 brw->shader_time.bo =
301 drm_intel_bo_alloc(brw->bufmgr, "shader time",
302 max_entries * SHADER_TIME_STRIDE * 3, 4096);
303 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
304 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
305 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
306 max_entries);
307 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
308 max_entries);
309 brw->shader_time.max_entries = max_entries;
310 }
311
312 static int
313 compare_time(const void *a, const void *b)
314 {
315 uint64_t * const *a_val = a;
316 uint64_t * const *b_val = b;
317
318 /* We don't just subtract because we're turning the value to an int. */
319 if (**a_val < **b_val)
320 return -1;
321 else if (**a_val == **b_val)
322 return 0;
323 else
324 return 1;
325 }
326
327 static void
328 print_shader_time_line(const char *stage, const char *name,
329 int shader_num, uint64_t time, uint64_t total)
330 {
331 fprintf(stderr, "%-6s%-18s", stage, name);
332
333 if (shader_num != 0)
334 fprintf(stderr, "%4d: ", shader_num);
335 else
336 fprintf(stderr, " : ");
337
338 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
339 (long long)time,
340 (double)time / 1000000000.0,
341 (double)time / total * 100.0);
342 }
343
344 static void
345 brw_report_shader_time(struct brw_context *brw)
346 {
347 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
348 return;
349
350 uint64_t scaled[brw->shader_time.num_entries];
351 uint64_t *sorted[brw->shader_time.num_entries];
352 uint64_t total_by_type[ST_CS + 1];
353 memset(total_by_type, 0, sizeof(total_by_type));
354 double total = 0;
355 for (int i = 0; i < brw->shader_time.num_entries; i++) {
356 uint64_t written = 0, reset = 0;
357 enum shader_time_shader_type type = brw->shader_time.types[i];
358
359 sorted[i] = &scaled[i];
360
361 switch (type) {
362 case ST_VS:
363 case ST_GS:
364 case ST_FS8:
365 case ST_FS16:
366 case ST_CS:
367 written = brw->shader_time.cumulative[i].written;
368 reset = brw->shader_time.cumulative[i].reset;
369 break;
370
371 default:
372 /* I sometimes want to print things that aren't the 3 shader times.
373 * Just print the sum in that case.
374 */
375 written = 1;
376 reset = 0;
377 break;
378 }
379
380 uint64_t time = brw->shader_time.cumulative[i].time;
381 if (written) {
382 scaled[i] = time / written * (written + reset);
383 } else {
384 scaled[i] = time;
385 }
386
387 switch (type) {
388 case ST_VS:
389 case ST_GS:
390 case ST_FS8:
391 case ST_FS16:
392 case ST_CS:
393 total_by_type[type] += scaled[i];
394 break;
395 default:
396 break;
397 }
398
399 total += scaled[i];
400 }
401
402 if (total == 0) {
403 fprintf(stderr, "No shader time collected yet\n");
404 return;
405 }
406
407 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
408
409 fprintf(stderr, "\n");
410 fprintf(stderr, "type ID cycles spent %% of total\n");
411 for (int s = 0; s < brw->shader_time.num_entries; s++) {
412 const char *stage;
413 /* Work back from the sorted pointers times to a time to print. */
414 int i = sorted[s] - scaled;
415
416 if (scaled[i] == 0)
417 continue;
418
419 int shader_num = brw->shader_time.ids[i];
420 const char *shader_name = brw->shader_time.names[i];
421
422 switch (brw->shader_time.types[i]) {
423 case ST_VS:
424 stage = "vs";
425 break;
426 case ST_GS:
427 stage = "gs";
428 break;
429 case ST_FS8:
430 stage = "fs8";
431 break;
432 case ST_FS16:
433 stage = "fs16";
434 break;
435 case ST_CS:
436 stage = "cs";
437 break;
438 default:
439 stage = "other";
440 break;
441 }
442
443 print_shader_time_line(stage, shader_name, shader_num,
444 scaled[i], total);
445 }
446
447 fprintf(stderr, "\n");
448 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
449 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
450 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
451 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
452 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
453 }
454
455 static void
456 brw_collect_shader_time(struct brw_context *brw)
457 {
458 if (!brw->shader_time.bo)
459 return;
460
461 /* This probably stalls on the last rendering. We could fix that by
462 * delaying reading the reports, but it doesn't look like it's a big
463 * overhead compared to the cost of tracking the time in the first place.
464 */
465 drm_intel_bo_map(brw->shader_time.bo, true);
466 void *bo_map = brw->shader_time.bo->virtual;
467
468 for (int i = 0; i < brw->shader_time.num_entries; i++) {
469 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
470
471 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
472 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
473 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
474 }
475
476 /* Zero the BO out to clear it out for our next collection.
477 */
478 memset(bo_map, 0, brw->shader_time.bo->size);
479 drm_intel_bo_unmap(brw->shader_time.bo);
480 }
481
482 void
483 brw_collect_and_report_shader_time(struct brw_context *brw)
484 {
485 brw_collect_shader_time(brw);
486
487 if (brw->shader_time.report_time == 0 ||
488 get_time() - brw->shader_time.report_time >= 1.0) {
489 brw_report_shader_time(brw);
490 brw->shader_time.report_time = get_time();
491 }
492 }
493
494 /**
495 * Chooses an index in the shader_time buffer and sets up tracking information
496 * for our printouts.
497 *
498 * Note that this holds on to references to the underlying programs, which may
499 * change their lifetimes compared to normal operation.
500 */
501 int
502 brw_get_shader_time_index(struct brw_context *brw,
503 struct gl_shader_program *shader_prog,
504 struct gl_program *prog,
505 enum shader_time_shader_type type)
506 {
507 int shader_time_index = brw->shader_time.num_entries++;
508 assert(shader_time_index < brw->shader_time.max_entries);
509 brw->shader_time.types[shader_time_index] = type;
510
511 int id = shader_prog ? shader_prog->Name : prog->Id;
512 const char *name;
513 if (id == 0) {
514 name = "ff";
515 } else if (!shader_prog) {
516 name = "prog";
517 } else if (shader_prog->Label) {
518 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
519 } else {
520 name = "glsl";
521 }
522
523 brw->shader_time.names[shader_time_index] = name;
524 brw->shader_time.ids[shader_time_index] = id;
525
526 return shader_time_index;
527 }
528
529 void
530 brw_destroy_shader_time(struct brw_context *brw)
531 {
532 drm_intel_bo_unreference(brw->shader_time.bo);
533 brw->shader_time.bo = NULL;
534 }
535
536 void
537 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
538 unsigned surf_index)
539 {
540 assert(surf_index < BRW_MAX_SURFACES);
541
542 prog_data->binding_table.size_bytes =
543 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
544 }
545
546 bool
547 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
548 const struct brw_stage_prog_data *b)
549 {
550 /* Compare all the struct up to the pointers. */
551 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
552 return false;
553
554 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
555 return false;
556
557 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
558 return false;
559
560 return true;
561 }
562
563 void
564 brw_stage_prog_data_free(const void *p)
565 {
566 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
567
568 ralloc_free(prog_data->param);
569 ralloc_free(prog_data->pull_param);
570 }
571
572 void
573 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
574 struct gl_shader *shader, struct gl_program *prog)
575 {
576 if (shader_prog) {
577 if (shader->ir) {
578 fprintf(stderr,
579 "GLSL IR for native %s shader %d:\n",
580 stage, shader_prog->Name);
581 _mesa_print_ir(stderr, shader->ir, NULL);
582 fprintf(stderr, "\n\n");
583 }
584 } else {
585 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
586 stage, prog->Id, stage);
587 _mesa_print_program(prog);
588 }
589 }