9e27c2aa9746b0a762abf8b67b5ef52670fbe225
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case MESA_GEOMETRY_PROGRAM: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
146 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT);
147 }
148
149 brw_fs_precompile(ctx, NULL, prog);
150 break;
151 }
152 case GL_VERTEX_PROGRAM_ARB: {
153 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
154 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
155 const struct brw_vertex_program *curVP =
156 brw_vertex_program_const(brw->vertex_program);
157
158 if (newVP == curVP)
159 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
160 if (newVP->program.IsPositionInvariant) {
161 _mesa_insert_mvp_code(ctx, &newVP->program);
162 }
163 newVP->id = get_new_program_id(brw->intelScreen);
164
165 /* Also tell tnl about it:
166 */
167 _tnl_program_string(ctx, target, prog);
168
169 brw_add_texrect_params(prog);
170
171 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
172 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX);
173 }
174
175 brw_vs_precompile(ctx, NULL, prog);
176 break;
177 }
178 default:
179 /*
180 * driver->ProgramStringNotify is only called for ARB programs, fixed
181 * function vertex programs, and ir_to_mesa (which isn't used by the
182 * i965 back-end). Therefore, even after geometry shaders are added,
183 * this function should only ever be called with a target of
184 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
185 */
186 unreachable("Unexpected target in brwProgramStringNotify");
187 }
188
189 return true;
190 }
191
192 static void
193 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
194 {
195 struct brw_context *brw = brw_context(ctx);
196 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
197 PIPE_CONTROL_NO_WRITE |
198 PIPE_CONTROL_CS_STALL);
199 assert(brw->gen >= 7 && brw->gen <= 8);
200
201 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
202 GL_ELEMENT_ARRAY_BARRIER_BIT |
203 GL_COMMAND_BARRIER_BIT))
204 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
205
206 if (barriers & GL_UNIFORM_BARRIER_BIT)
207 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
208 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
209
210 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
211 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
212
213 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
214 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
215
216 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
217 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
218 PIPE_CONTROL_RENDER_TARGET_FLUSH);
219
220 /* Typed surface messages are handled by the render cache on IVB, so we
221 * need to flush it too.
222 */
223 if (brw->gen == 7 && !brw->is_haswell)
224 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
225
226 brw_emit_pipe_control_flush(brw, bits);
227 }
228
229 void
230 brw_add_texrect_params(struct gl_program *prog)
231 {
232 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
233 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
234 continue;
235
236 int tokens[STATE_LENGTH] = {
237 STATE_INTERNAL,
238 STATE_TEXRECT_SCALE,
239 texunit,
240 0,
241 0
242 };
243
244 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
245 }
246 }
247
248 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
249 int
250 brw_get_scratch_size(int size)
251 {
252 int i;
253
254 for (i = 1024; i < size; i *= 2)
255 ;
256
257 return i;
258 }
259
260 void
261 brw_get_scratch_bo(struct brw_context *brw,
262 drm_intel_bo **scratch_bo, int size)
263 {
264 drm_intel_bo *old_bo = *scratch_bo;
265
266 if (old_bo && old_bo->size < size) {
267 drm_intel_bo_unreference(old_bo);
268 old_bo = NULL;
269 }
270
271 if (!old_bo) {
272 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
273 }
274 }
275
276 void brwInitFragProgFuncs( struct dd_function_table *functions )
277 {
278 assert(functions->ProgramStringNotify == _tnl_program_string);
279
280 functions->NewProgram = brwNewProgram;
281 functions->DeleteProgram = brwDeleteProgram;
282 functions->ProgramStringNotify = brwProgramStringNotify;
283
284 functions->NewShader = brw_new_shader;
285 functions->LinkShader = brw_link_shader;
286
287 functions->MemoryBarrier = brw_memory_barrier;
288 }
289
290 void
291 brw_init_shader_time(struct brw_context *brw)
292 {
293 const int max_entries = 4096;
294 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
295 max_entries * SHADER_TIME_STRIDE,
296 4096);
297 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
298 max_entries);
299 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
300 max_entries);
301 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
302 max_entries);
303 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
304 max_entries);
305 brw->shader_time.max_entries = max_entries;
306 }
307
308 static int
309 compare_time(const void *a, const void *b)
310 {
311 uint64_t * const *a_val = a;
312 uint64_t * const *b_val = b;
313
314 /* We don't just subtract because we're turning the value to an int. */
315 if (**a_val < **b_val)
316 return -1;
317 else if (**a_val == **b_val)
318 return 0;
319 else
320 return 1;
321 }
322
323 static void
324 get_written_and_reset(struct brw_context *brw, int i,
325 uint64_t *written, uint64_t *reset)
326 {
327 enum shader_time_shader_type type = brw->shader_time.types[i];
328 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
329
330 /* Find where we recorded written and reset. */
331 int wi, ri;
332
333 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
334 ;
335
336 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
337 ;
338
339 *written = brw->shader_time.cumulative[wi];
340 *reset = brw->shader_time.cumulative[ri];
341 }
342
343 static void
344 print_shader_time_line(const char *stage, const char *name,
345 int shader_num, uint64_t time, uint64_t total)
346 {
347 fprintf(stderr, "%-6s%-18s", stage, name);
348
349 if (shader_num != -1)
350 fprintf(stderr, "%4d: ", shader_num);
351 else
352 fprintf(stderr, " : ");
353
354 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
355 (long long)time,
356 (double)time / 1000000000.0,
357 (double)time / total * 100.0);
358 }
359
360 static void
361 brw_report_shader_time(struct brw_context *brw)
362 {
363 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
364 return;
365
366 uint64_t scaled[brw->shader_time.num_entries];
367 uint64_t *sorted[brw->shader_time.num_entries];
368 uint64_t total_by_type[ST_FS16 + 1];
369 memset(total_by_type, 0, sizeof(total_by_type));
370 double total = 0;
371 for (int i = 0; i < brw->shader_time.num_entries; i++) {
372 uint64_t written = 0, reset = 0;
373 enum shader_time_shader_type type = brw->shader_time.types[i];
374
375 sorted[i] = &scaled[i];
376
377 switch (type) {
378 case ST_VS_WRITTEN:
379 case ST_VS_RESET:
380 case ST_GS_WRITTEN:
381 case ST_GS_RESET:
382 case ST_FS8_WRITTEN:
383 case ST_FS8_RESET:
384 case ST_FS16_WRITTEN:
385 case ST_FS16_RESET:
386 /* We'll handle these when along with the time. */
387 scaled[i] = 0;
388 continue;
389
390 case ST_VS:
391 case ST_GS:
392 case ST_FS8:
393 case ST_FS16:
394 get_written_and_reset(brw, i, &written, &reset);
395 break;
396
397 default:
398 /* I sometimes want to print things that aren't the 3 shader times.
399 * Just print the sum in that case.
400 */
401 written = 1;
402 reset = 0;
403 break;
404 }
405
406 uint64_t time = brw->shader_time.cumulative[i];
407 if (written) {
408 scaled[i] = time / written * (written + reset);
409 } else {
410 scaled[i] = time;
411 }
412
413 switch (type) {
414 case ST_VS:
415 case ST_GS:
416 case ST_FS8:
417 case ST_FS16:
418 total_by_type[type] += scaled[i];
419 break;
420 default:
421 break;
422 }
423
424 total += scaled[i];
425 }
426
427 if (total == 0) {
428 fprintf(stderr, "No shader time collected yet\n");
429 return;
430 }
431
432 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
433
434 fprintf(stderr, "\n");
435 fprintf(stderr, "type ID cycles spent %% of total\n");
436 for (int s = 0; s < brw->shader_time.num_entries; s++) {
437 const char *shader_name;
438 const char *stage;
439 /* Work back from the sorted pointers times to a time to print. */
440 int i = sorted[s] - scaled;
441 struct gl_shader_program *prog = brw->shader_time.shader_programs[i];
442
443 if (scaled[i] == 0)
444 continue;
445
446 int shader_num = -1;
447 if (prog) {
448 shader_num = prog->Name;
449
450 /* The fixed function fragment shader generates GLSL IR with a Name
451 * of 0, and nothing else does.
452 */
453 if (prog->Label) {
454 shader_name = prog->Label;
455 } else if (shader_num == 0 &&
456 (brw->shader_time.types[i] == ST_FS8 ||
457 brw->shader_time.types[i] == ST_FS16)) {
458 shader_name = "ff";
459 shader_num = -1;
460 } else {
461 shader_name = "glsl";
462 }
463 } else if (brw->shader_time.programs[i]) {
464 shader_num = brw->shader_time.programs[i]->Id;
465 if (shader_num == 0) {
466 shader_name = "ff";
467 shader_num = -1;
468 } else {
469 shader_name = "prog";
470 }
471 } else {
472 shader_name = "other";
473 }
474
475 switch (brw->shader_time.types[i]) {
476 case ST_VS:
477 stage = "vs";
478 break;
479 case ST_GS:
480 stage = "gs";
481 break;
482 case ST_FS8:
483 stage = "fs8";
484 break;
485 case ST_FS16:
486 stage = "fs16";
487 break;
488 default:
489 stage = "other";
490 break;
491 }
492
493 print_shader_time_line(stage, shader_name, shader_num,
494 scaled[i], total);
495 }
496
497 fprintf(stderr, "\n");
498 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
499 print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
500 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
501 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
502 }
503
504 static void
505 brw_collect_shader_time(struct brw_context *brw)
506 {
507 if (!brw->shader_time.bo)
508 return;
509
510 /* This probably stalls on the last rendering. We could fix that by
511 * delaying reading the reports, but it doesn't look like it's a big
512 * overhead compared to the cost of tracking the time in the first place.
513 */
514 drm_intel_bo_map(brw->shader_time.bo, true);
515
516 uint32_t *times = brw->shader_time.bo->virtual;
517
518 for (int i = 0; i < brw->shader_time.num_entries; i++) {
519 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
520 }
521
522 /* Zero the BO out to clear it out for our next collection.
523 */
524 memset(times, 0, brw->shader_time.bo->size);
525 drm_intel_bo_unmap(brw->shader_time.bo);
526 }
527
528 void
529 brw_collect_and_report_shader_time(struct brw_context *brw)
530 {
531 brw_collect_shader_time(brw);
532
533 if (brw->shader_time.report_time == 0 ||
534 get_time() - brw->shader_time.report_time >= 1.0) {
535 brw_report_shader_time(brw);
536 brw->shader_time.report_time = get_time();
537 }
538 }
539
540 /**
541 * Chooses an index in the shader_time buffer and sets up tracking information
542 * for our printouts.
543 *
544 * Note that this holds on to references to the underlying programs, which may
545 * change their lifetimes compared to normal operation.
546 */
547 int
548 brw_get_shader_time_index(struct brw_context *brw,
549 struct gl_shader_program *shader_prog,
550 struct gl_program *prog,
551 enum shader_time_shader_type type)
552 {
553 struct gl_context *ctx = &brw->ctx;
554
555 int shader_time_index = brw->shader_time.num_entries++;
556 assert(shader_time_index < brw->shader_time.max_entries);
557 brw->shader_time.types[shader_time_index] = type;
558
559 _mesa_reference_shader_program(ctx,
560 &brw->shader_time.shader_programs[shader_time_index],
561 shader_prog);
562
563 _mesa_reference_program(ctx,
564 &brw->shader_time.programs[shader_time_index],
565 prog);
566
567 return shader_time_index;
568 }
569
570 void
571 brw_destroy_shader_time(struct brw_context *brw)
572 {
573 drm_intel_bo_unreference(brw->shader_time.bo);
574 brw->shader_time.bo = NULL;
575 }
576
577 void
578 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
579 unsigned surf_index)
580 {
581 assert(surf_index < BRW_MAX_SURFACES);
582
583 prog_data->binding_table.size_bytes =
584 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
585 }
586
587 bool
588 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
589 const struct brw_stage_prog_data *b)
590 {
591 /* Compare all the struct up to the pointers. */
592 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
593 return false;
594
595 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
596 return false;
597
598 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
599 return false;
600
601 return true;
602 }
603
604 void
605 brw_stage_prog_data_free(const void *p)
606 {
607 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
608
609 ralloc_free(prog_data->param);
610 ralloc_free(prog_data->pull_param);
611 }
612
613 void
614 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
615 struct gl_shader *shader, struct gl_program *prog)
616 {
617 if (shader_prog) {
618 fprintf(stderr,
619 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
620 _mesa_print_ir(stderr, shader->ir, NULL);
621 fprintf(stderr, "\n\n");
622 } else {
623 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
624 stage, prog->Id, stage);
625 _mesa_print_program(prog);
626 }
627 }