b056fbfc4275018b3f6e04894139de060302be9c
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case MESA_GEOMETRY_PROGRAM: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) {
146 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT);
147 }
148
149 brw_fs_precompile(ctx, NULL, prog);
150 break;
151 }
152 case GL_VERTEX_PROGRAM_ARB: {
153 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
154 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
155 const struct brw_vertex_program *curVP =
156 brw_vertex_program_const(brw->vertex_program);
157
158 if (newVP == curVP)
159 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
160 if (newVP->program.IsPositionInvariant) {
161 _mesa_insert_mvp_code(ctx, &newVP->program);
162 }
163 newVP->id = get_new_program_id(brw->intelScreen);
164
165 /* Also tell tnl about it:
166 */
167 _tnl_program_string(ctx, target, prog);
168
169 brw_add_texrect_params(prog);
170
171 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) {
172 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX);
173 }
174
175 brw_vs_precompile(ctx, NULL, prog);
176 break;
177 }
178 default:
179 /*
180 * driver->ProgramStringNotify is only called for ARB programs, fixed
181 * function vertex programs, and ir_to_mesa (which isn't used by the
182 * i965 back-end). Therefore, even after geometry shaders are added,
183 * this function should only ever be called with a target of
184 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
185 */
186 unreachable("Unexpected target in brwProgramStringNotify");
187 }
188
189 return true;
190 }
191
192 static void
193 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
194 {
195 struct brw_context *brw = brw_context(ctx);
196 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
197 PIPE_CONTROL_NO_WRITE |
198 PIPE_CONTROL_CS_STALL);
199 assert(brw->gen >= 7 && brw->gen <= 8);
200
201 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
202 GL_ELEMENT_ARRAY_BARRIER_BIT |
203 GL_COMMAND_BARRIER_BIT))
204 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
205
206 if (barriers & GL_UNIFORM_BARRIER_BIT)
207 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
208 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
209
210 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
211 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
212
213 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
214 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
215
216 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
217 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
218 PIPE_CONTROL_RENDER_TARGET_FLUSH);
219
220 /* Typed surface messages are handled by the render cache on IVB, so we
221 * need to flush it too.
222 */
223 if (brw->gen == 7 && !brw->is_haswell)
224 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
225
226 brw_emit_pipe_control_flush(brw, bits);
227 }
228
229 void
230 brw_add_texrect_params(struct gl_program *prog)
231 {
232 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
233 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
234 continue;
235
236 int tokens[STATE_LENGTH] = {
237 STATE_INTERNAL,
238 STATE_TEXRECT_SCALE,
239 texunit,
240 0,
241 0
242 };
243
244 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
245 }
246 }
247
248 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
249 int
250 brw_get_scratch_size(int size)
251 {
252 int i;
253
254 for (i = 1024; i < size; i *= 2)
255 ;
256
257 return i;
258 }
259
260 void
261 brw_get_scratch_bo(struct brw_context *brw,
262 drm_intel_bo **scratch_bo, int size)
263 {
264 drm_intel_bo *old_bo = *scratch_bo;
265
266 if (old_bo && old_bo->size < size) {
267 drm_intel_bo_unreference(old_bo);
268 old_bo = NULL;
269 }
270
271 if (!old_bo) {
272 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
273 }
274 }
275
276 void brwInitFragProgFuncs( struct dd_function_table *functions )
277 {
278 /* assert(functions->ProgramStringNotify == _tnl_program_string); */
279
280 functions->NewProgram = brwNewProgram;
281 functions->DeleteProgram = brwDeleteProgram;
282 functions->ProgramStringNotify = brwProgramStringNotify;
283
284 functions->NewShader = brw_new_shader;
285 functions->LinkShader = brw_link_shader;
286
287 functions->MemoryBarrier = brw_memory_barrier;
288 }
289
290 void
291 brw_init_shader_time(struct brw_context *brw)
292 {
293 const int max_entries = 4096;
294 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
295 max_entries * SHADER_TIME_STRIDE,
296 4096);
297 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
298 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
299 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
300 max_entries);
301 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
302 max_entries);
303 brw->shader_time.max_entries = max_entries;
304 }
305
306 static int
307 compare_time(const void *a, const void *b)
308 {
309 uint64_t * const *a_val = a;
310 uint64_t * const *b_val = b;
311
312 /* We don't just subtract because we're turning the value to an int. */
313 if (**a_val < **b_val)
314 return -1;
315 else if (**a_val == **b_val)
316 return 0;
317 else
318 return 1;
319 }
320
321 static void
322 get_written_and_reset(struct brw_context *brw, int i,
323 uint64_t *written, uint64_t *reset)
324 {
325 enum shader_time_shader_type type = brw->shader_time.types[i];
326 assert(type == ST_VS || type == ST_GS || type == ST_FS8 ||
327 type == ST_FS16 || type == ST_CS);
328
329 /* Find where we recorded written and reset. */
330 int wi, ri;
331
332 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
333 ;
334
335 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
336 ;
337
338 *written = brw->shader_time.cumulative[wi];
339 *reset = brw->shader_time.cumulative[ri];
340 }
341
342 static void
343 print_shader_time_line(const char *stage, const char *name,
344 int shader_num, uint64_t time, uint64_t total)
345 {
346 fprintf(stderr, "%-6s%-18s", stage, name);
347
348 if (shader_num != 0)
349 fprintf(stderr, "%4d: ", shader_num);
350 else
351 fprintf(stderr, " : ");
352
353 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
354 (long long)time,
355 (double)time / 1000000000.0,
356 (double)time / total * 100.0);
357 }
358
359 static void
360 brw_report_shader_time(struct brw_context *brw)
361 {
362 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
363 return;
364
365 uint64_t scaled[brw->shader_time.num_entries];
366 uint64_t *sorted[brw->shader_time.num_entries];
367 uint64_t total_by_type[ST_CS + 1];
368 memset(total_by_type, 0, sizeof(total_by_type));
369 double total = 0;
370 for (int i = 0; i < brw->shader_time.num_entries; i++) {
371 uint64_t written = 0, reset = 0;
372 enum shader_time_shader_type type = brw->shader_time.types[i];
373
374 sorted[i] = &scaled[i];
375
376 switch (type) {
377 case ST_VS_WRITTEN:
378 case ST_VS_RESET:
379 case ST_GS_WRITTEN:
380 case ST_GS_RESET:
381 case ST_FS8_WRITTEN:
382 case ST_FS8_RESET:
383 case ST_FS16_WRITTEN:
384 case ST_FS16_RESET:
385 case ST_CS_WRITTEN:
386 case ST_CS_RESET:
387 /* We'll handle these when along with the time. */
388 scaled[i] = 0;
389 continue;
390
391 case ST_VS:
392 case ST_GS:
393 case ST_FS8:
394 case ST_FS16:
395 case ST_CS:
396 get_written_and_reset(brw, i, &written, &reset);
397 break;
398
399 default:
400 /* I sometimes want to print things that aren't the 3 shader times.
401 * Just print the sum in that case.
402 */
403 written = 1;
404 reset = 0;
405 break;
406 }
407
408 uint64_t time = brw->shader_time.cumulative[i];
409 if (written) {
410 scaled[i] = time / written * (written + reset);
411 } else {
412 scaled[i] = time;
413 }
414
415 switch (type) {
416 case ST_VS:
417 case ST_GS:
418 case ST_FS8:
419 case ST_FS16:
420 case ST_CS:
421 total_by_type[type] += scaled[i];
422 break;
423 default:
424 break;
425 }
426
427 total += scaled[i];
428 }
429
430 if (total == 0) {
431 fprintf(stderr, "No shader time collected yet\n");
432 return;
433 }
434
435 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
436
437 fprintf(stderr, "\n");
438 fprintf(stderr, "type ID cycles spent %% of total\n");
439 for (int s = 0; s < brw->shader_time.num_entries; s++) {
440 const char *stage;
441 /* Work back from the sorted pointers times to a time to print. */
442 int i = sorted[s] - scaled;
443
444 if (scaled[i] == 0)
445 continue;
446
447 int shader_num = brw->shader_time.ids[i];
448 const char *shader_name = brw->shader_time.names[i];
449
450 switch (brw->shader_time.types[i]) {
451 case ST_VS:
452 stage = "vs";
453 break;
454 case ST_GS:
455 stage = "gs";
456 break;
457 case ST_FS8:
458 stage = "fs8";
459 break;
460 case ST_FS16:
461 stage = "fs16";
462 break;
463 case ST_CS:
464 stage = "cs";
465 break;
466 default:
467 stage = "other";
468 break;
469 }
470
471 print_shader_time_line(stage, shader_name, shader_num,
472 scaled[i], total);
473 }
474
475 fprintf(stderr, "\n");
476 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
477 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
478 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
479 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
480 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
481 }
482
483 static void
484 brw_collect_shader_time(struct brw_context *brw)
485 {
486 if (!brw->shader_time.bo)
487 return;
488
489 /* This probably stalls on the last rendering. We could fix that by
490 * delaying reading the reports, but it doesn't look like it's a big
491 * overhead compared to the cost of tracking the time in the first place.
492 */
493 drm_intel_bo_map(brw->shader_time.bo, true);
494
495 uint32_t *times = brw->shader_time.bo->virtual;
496
497 for (int i = 0; i < brw->shader_time.num_entries; i++) {
498 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
499 }
500
501 /* Zero the BO out to clear it out for our next collection.
502 */
503 memset(times, 0, brw->shader_time.bo->size);
504 drm_intel_bo_unmap(brw->shader_time.bo);
505 }
506
507 void
508 brw_collect_and_report_shader_time(struct brw_context *brw)
509 {
510 brw_collect_shader_time(brw);
511
512 if (brw->shader_time.report_time == 0 ||
513 get_time() - brw->shader_time.report_time >= 1.0) {
514 brw_report_shader_time(brw);
515 brw->shader_time.report_time = get_time();
516 }
517 }
518
519 /**
520 * Chooses an index in the shader_time buffer and sets up tracking information
521 * for our printouts.
522 *
523 * Note that this holds on to references to the underlying programs, which may
524 * change their lifetimes compared to normal operation.
525 */
526 int
527 brw_get_shader_time_index(struct brw_context *brw,
528 struct gl_shader_program *shader_prog,
529 struct gl_program *prog,
530 enum shader_time_shader_type type)
531 {
532 int shader_time_index = brw->shader_time.num_entries++;
533 assert(shader_time_index < brw->shader_time.max_entries);
534 brw->shader_time.types[shader_time_index] = type;
535
536 int id = shader_prog ? shader_prog->Name : prog->Id;
537 const char *name;
538 if (id == 0) {
539 name = "ff";
540 } else if (!shader_prog) {
541 name = "prog";
542 } else if (shader_prog->Label) {
543 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
544 } else {
545 name = "glsl";
546 }
547
548 brw->shader_time.names[shader_time_index] = name;
549 brw->shader_time.ids[shader_time_index] = id;
550
551 return shader_time_index;
552 }
553
554 void
555 brw_destroy_shader_time(struct brw_context *brw)
556 {
557 drm_intel_bo_unreference(brw->shader_time.bo);
558 brw->shader_time.bo = NULL;
559 }
560
561 void
562 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
563 unsigned surf_index)
564 {
565 assert(surf_index < BRW_MAX_SURFACES);
566
567 prog_data->binding_table.size_bytes =
568 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
569 }
570
571 bool
572 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
573 const struct brw_stage_prog_data *b)
574 {
575 /* Compare all the struct up to the pointers. */
576 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
577 return false;
578
579 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
580 return false;
581
582 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
583 return false;
584
585 return true;
586 }
587
588 void
589 brw_stage_prog_data_free(const void *p)
590 {
591 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
592
593 ralloc_free(prog_data->param);
594 ralloc_free(prog_data->pull_param);
595 }
596
597 void
598 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
599 struct gl_shader *shader, struct gl_program *prog)
600 {
601 if (shader_prog) {
602 fprintf(stderr,
603 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
604 _mesa_print_ir(stderr, shader->ir, NULL);
605 fprintf(stderr, "\n\n");
606 } else {
607 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
608 stage, prog->Id, stage);
609 _mesa_print_program(prog);
610 }
611 }