b7ad962e4ead1213d4f8133e737856a536a5638a
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_shader.h"
47 #include "brw_nir.h"
48 #include "intel_batchbuffer.h"
49
50 static void
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
55 type_size_scalar_bytes);
56 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
59 type_size_vec4_bytes);
60 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 const struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
82 nir_shader_get_entrypoint(nir), true, false);
83 } else {
84 nir = prog_to_nir(prog, options);
85 NIR_PASS_V(nir, nir_convert_to_ssa); /* turn registers into SSA */
86 }
87 nir_validate_shader(nir);
88
89 (void)progress;
90
91 nir = brw_preprocess_nir(brw->screen->compiler, nir);
92
93 if (stage == MESA_SHADER_FRAGMENT) {
94 static const struct nir_lower_wpos_ytransform_options wpos_options = {
95 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
96 .fs_coord_pixel_center_integer = 1,
97 .fs_coord_origin_upper_left = 1,
98 };
99 _mesa_add_state_reference(prog->Parameters,
100 (gl_state_index *) wpos_options.state_tokens);
101
102 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
103 }
104
105 NIR_PASS(progress, nir, nir_lower_system_values);
106 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
107
108 if (shader_prog) {
109 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
110 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
111 }
112
113 return nir;
114 }
115
116 static unsigned
117 get_new_program_id(struct intel_screen *screen)
118 {
119 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
120 pthread_mutex_lock(&m);
121 unsigned id = screen->program_id++;
122 pthread_mutex_unlock(&m);
123 return id;
124 }
125
126 static struct gl_program *brwNewProgram( struct gl_context *ctx,
127 GLenum target,
128 GLuint id )
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_VERTEX_PROGRAM_ARB:
134 case GL_TESS_CONTROL_PROGRAM_NV:
135 case GL_TESS_EVALUATION_PROGRAM_NV:
136 case GL_GEOMETRY_PROGRAM_NV: {
137 struct brw_program *prog = CALLOC_STRUCT(brw_program);
138 if (prog) {
139 prog->id = get_new_program_id(brw->screen);
140
141 return _mesa_init_gl_program(&prog->program, target, id);
142 }
143 else
144 return NULL;
145 }
146
147 case GL_FRAGMENT_PROGRAM_ARB: {
148 struct brw_fragment_program *prog;
149 if (brw->gen < 6) {
150 struct gen4_fragment_program *g4_prog =
151 CALLOC_STRUCT(gen4_fragment_program);
152 prog = &g4_prog->base;
153 } else {
154 prog = CALLOC_STRUCT(brw_fragment_program);
155 }
156
157 if (prog) {
158 prog->id = get_new_program_id(brw->screen);
159
160 return _mesa_init_gl_program(&prog->program, target, id);
161 }
162 else
163 return NULL;
164 }
165
166 case GL_COMPUTE_PROGRAM_NV: {
167 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
168 if (prog) {
169 prog->id = get_new_program_id(brw->screen);
170
171 return _mesa_init_gl_program(&prog->program, target, id);
172 } else {
173 return NULL;
174 }
175 }
176
177 default:
178 unreachable("Unsupported target in brwNewProgram()");
179 }
180 }
181
182 static void brwDeleteProgram( struct gl_context *ctx,
183 struct gl_program *prog )
184 {
185 _mesa_delete_program( ctx, prog );
186 }
187
188
189 static GLboolean
190 brwProgramStringNotify(struct gl_context *ctx,
191 GLenum target,
192 struct gl_program *prog)
193 {
194 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->IsPositionInvariant);
195
196 struct brw_context *brw = brw_context(ctx);
197 const struct brw_compiler *compiler = brw->screen->compiler;
198
199 switch (target) {
200 case GL_FRAGMENT_PROGRAM_ARB: {
201 struct brw_fragment_program *newFP = brw_fragment_program(prog);
202 const struct brw_fragment_program *curFP =
203 brw_fragment_program_const(brw->fragment_program);
204
205 if (newFP == curFP)
206 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
207 newFP->id = get_new_program_id(brw->screen);
208
209 brw_add_texrect_params(prog);
210
211 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
212
213 brw_fs_precompile(ctx, NULL, prog);
214 break;
215 }
216 case GL_VERTEX_PROGRAM_ARB: {
217 struct brw_program *newVP = brw_program(prog);
218 const struct brw_program *curVP =
219 brw_program_const(brw->vertex_program);
220
221 if (newVP == curVP)
222 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
223 if (newVP->program.IsPositionInvariant) {
224 _mesa_insert_mvp_code(ctx, &newVP->program);
225 }
226 newVP->id = get_new_program_id(brw->screen);
227
228 /* Also tell tnl about it:
229 */
230 _tnl_program_string(ctx, target, prog);
231
232 brw_add_texrect_params(prog);
233
234 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
235 compiler->scalar_stage[MESA_SHADER_VERTEX]);
236
237 brw_vs_precompile(ctx, NULL, prog);
238 break;
239 }
240 default:
241 /*
242 * driver->ProgramStringNotify is only called for ARB programs, fixed
243 * function vertex programs, and ir_to_mesa (which isn't used by the
244 * i965 back-end). Therefore, even after geometry shaders are added,
245 * this function should only ever be called with a target of
246 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
247 */
248 unreachable("Unexpected target in brwProgramStringNotify");
249 }
250
251 return true;
252 }
253
254 static void
255 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
256 {
257 struct brw_context *brw = brw_context(ctx);
258 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
259 PIPE_CONTROL_NO_WRITE |
260 PIPE_CONTROL_CS_STALL);
261 assert(brw->gen >= 7 && brw->gen <= 9);
262
263 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
264 GL_ELEMENT_ARRAY_BARRIER_BIT |
265 GL_COMMAND_BARRIER_BIT))
266 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
267
268 if (barriers & GL_UNIFORM_BARRIER_BIT)
269 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
270 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
271
272 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
273 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
274
275 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
276 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
277
278 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
279 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
280 PIPE_CONTROL_RENDER_TARGET_FLUSH);
281
282 /* Typed surface messages are handled by the render cache on IVB, so we
283 * need to flush it too.
284 */
285 if (brw->gen == 7 && !brw->is_haswell)
286 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
287
288 brw_emit_pipe_control_flush(brw, bits);
289 }
290
291 static void
292 brw_blend_barrier(struct gl_context *ctx)
293 {
294 struct brw_context *brw = brw_context(ctx);
295
296 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
297 if (brw->gen >= 6) {
298 brw_emit_pipe_control_flush(brw,
299 PIPE_CONTROL_RENDER_TARGET_FLUSH |
300 PIPE_CONTROL_CS_STALL);
301 brw_emit_pipe_control_flush(brw,
302 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
303 } else {
304 brw_emit_pipe_control_flush(brw,
305 PIPE_CONTROL_RENDER_TARGET_FLUSH);
306 }
307 }
308 }
309
310 void
311 brw_add_texrect_params(struct gl_program *prog)
312 {
313 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
314 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
315 continue;
316
317 int tokens[STATE_LENGTH] = {
318 STATE_INTERNAL,
319 STATE_TEXRECT_SCALE,
320 texunit,
321 0,
322 0
323 };
324
325 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
326 }
327 }
328
329 void
330 brw_get_scratch_bo(struct brw_context *brw,
331 drm_intel_bo **scratch_bo, int size)
332 {
333 drm_intel_bo *old_bo = *scratch_bo;
334
335 if (old_bo && old_bo->size < size) {
336 drm_intel_bo_unreference(old_bo);
337 old_bo = NULL;
338 }
339
340 if (!old_bo) {
341 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
342 }
343 }
344
345 /**
346 * Reserve enough scratch space for the given stage to hold \p per_thread_size
347 * bytes times the given \p thread_count.
348 */
349 void
350 brw_alloc_stage_scratch(struct brw_context *brw,
351 struct brw_stage_state *stage_state,
352 unsigned per_thread_size,
353 unsigned thread_count)
354 {
355 if (stage_state->per_thread_scratch < per_thread_size) {
356 stage_state->per_thread_scratch = per_thread_size;
357
358 if (stage_state->scratch_bo)
359 drm_intel_bo_unreference(stage_state->scratch_bo);
360
361 stage_state->scratch_bo =
362 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
363 per_thread_size * thread_count, 4096);
364 }
365 }
366
367 void brwInitFragProgFuncs( struct dd_function_table *functions )
368 {
369 assert(functions->ProgramStringNotify == _tnl_program_string);
370
371 functions->NewProgram = brwNewProgram;
372 functions->DeleteProgram = brwDeleteProgram;
373 functions->ProgramStringNotify = brwProgramStringNotify;
374
375 functions->NewShader = brw_new_shader;
376 functions->LinkShader = brw_link_shader;
377
378 functions->MemoryBarrier = brw_memory_barrier;
379 functions->BlendBarrier = brw_blend_barrier;
380 }
381
382 struct shader_times {
383 uint64_t time;
384 uint64_t written;
385 uint64_t reset;
386 };
387
388 void
389 brw_init_shader_time(struct brw_context *brw)
390 {
391 const int max_entries = 2048;
392 brw->shader_time.bo =
393 drm_intel_bo_alloc(brw->bufmgr, "shader time",
394 max_entries * SHADER_TIME_STRIDE * 3, 4096);
395 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
396 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
397 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
398 max_entries);
399 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
400 max_entries);
401 brw->shader_time.max_entries = max_entries;
402 }
403
404 static int
405 compare_time(const void *a, const void *b)
406 {
407 uint64_t * const *a_val = a;
408 uint64_t * const *b_val = b;
409
410 /* We don't just subtract because we're turning the value to an int. */
411 if (**a_val < **b_val)
412 return -1;
413 else if (**a_val == **b_val)
414 return 0;
415 else
416 return 1;
417 }
418
419 static void
420 print_shader_time_line(const char *stage, const char *name,
421 int shader_num, uint64_t time, uint64_t total)
422 {
423 fprintf(stderr, "%-6s%-18s", stage, name);
424
425 if (shader_num != 0)
426 fprintf(stderr, "%4d: ", shader_num);
427 else
428 fprintf(stderr, " : ");
429
430 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
431 (long long)time,
432 (double)time / 1000000000.0,
433 (double)time / total * 100.0);
434 }
435
436 static void
437 brw_report_shader_time(struct brw_context *brw)
438 {
439 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
440 return;
441
442 uint64_t scaled[brw->shader_time.num_entries];
443 uint64_t *sorted[brw->shader_time.num_entries];
444 uint64_t total_by_type[ST_CS + 1];
445 memset(total_by_type, 0, sizeof(total_by_type));
446 double total = 0;
447 for (int i = 0; i < brw->shader_time.num_entries; i++) {
448 uint64_t written = 0, reset = 0;
449 enum shader_time_shader_type type = brw->shader_time.types[i];
450
451 sorted[i] = &scaled[i];
452
453 switch (type) {
454 case ST_VS:
455 case ST_TCS:
456 case ST_TES:
457 case ST_GS:
458 case ST_FS8:
459 case ST_FS16:
460 case ST_CS:
461 written = brw->shader_time.cumulative[i].written;
462 reset = brw->shader_time.cumulative[i].reset;
463 break;
464
465 default:
466 /* I sometimes want to print things that aren't the 3 shader times.
467 * Just print the sum in that case.
468 */
469 written = 1;
470 reset = 0;
471 break;
472 }
473
474 uint64_t time = brw->shader_time.cumulative[i].time;
475 if (written) {
476 scaled[i] = time / written * (written + reset);
477 } else {
478 scaled[i] = time;
479 }
480
481 switch (type) {
482 case ST_VS:
483 case ST_TCS:
484 case ST_TES:
485 case ST_GS:
486 case ST_FS8:
487 case ST_FS16:
488 case ST_CS:
489 total_by_type[type] += scaled[i];
490 break;
491 default:
492 break;
493 }
494
495 total += scaled[i];
496 }
497
498 if (total == 0) {
499 fprintf(stderr, "No shader time collected yet\n");
500 return;
501 }
502
503 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
504
505 fprintf(stderr, "\n");
506 fprintf(stderr, "type ID cycles spent %% of total\n");
507 for (int s = 0; s < brw->shader_time.num_entries; s++) {
508 const char *stage;
509 /* Work back from the sorted pointers times to a time to print. */
510 int i = sorted[s] - scaled;
511
512 if (scaled[i] == 0)
513 continue;
514
515 int shader_num = brw->shader_time.ids[i];
516 const char *shader_name = brw->shader_time.names[i];
517
518 switch (brw->shader_time.types[i]) {
519 case ST_VS:
520 stage = "vs";
521 break;
522 case ST_TCS:
523 stage = "tcs";
524 break;
525 case ST_TES:
526 stage = "tes";
527 break;
528 case ST_GS:
529 stage = "gs";
530 break;
531 case ST_FS8:
532 stage = "fs8";
533 break;
534 case ST_FS16:
535 stage = "fs16";
536 break;
537 case ST_CS:
538 stage = "cs";
539 break;
540 default:
541 stage = "other";
542 break;
543 }
544
545 print_shader_time_line(stage, shader_name, shader_num,
546 scaled[i], total);
547 }
548
549 fprintf(stderr, "\n");
550 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
551 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
552 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
553 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
554 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
555 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
556 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
557 }
558
559 static void
560 brw_collect_shader_time(struct brw_context *brw)
561 {
562 if (!brw->shader_time.bo)
563 return;
564
565 /* This probably stalls on the last rendering. We could fix that by
566 * delaying reading the reports, but it doesn't look like it's a big
567 * overhead compared to the cost of tracking the time in the first place.
568 */
569 drm_intel_bo_map(brw->shader_time.bo, true);
570 void *bo_map = brw->shader_time.bo->virtual;
571
572 for (int i = 0; i < brw->shader_time.num_entries; i++) {
573 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
574
575 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
576 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
577 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
578 }
579
580 /* Zero the BO out to clear it out for our next collection.
581 */
582 memset(bo_map, 0, brw->shader_time.bo->size);
583 drm_intel_bo_unmap(brw->shader_time.bo);
584 }
585
586 void
587 brw_collect_and_report_shader_time(struct brw_context *brw)
588 {
589 brw_collect_shader_time(brw);
590
591 if (brw->shader_time.report_time == 0 ||
592 get_time() - brw->shader_time.report_time >= 1.0) {
593 brw_report_shader_time(brw);
594 brw->shader_time.report_time = get_time();
595 }
596 }
597
598 /**
599 * Chooses an index in the shader_time buffer and sets up tracking information
600 * for our printouts.
601 *
602 * Note that this holds on to references to the underlying programs, which may
603 * change their lifetimes compared to normal operation.
604 */
605 int
606 brw_get_shader_time_index(struct brw_context *brw,
607 struct gl_shader_program *shader_prog,
608 struct gl_program *prog,
609 enum shader_time_shader_type type)
610 {
611 int shader_time_index = brw->shader_time.num_entries++;
612 assert(shader_time_index < brw->shader_time.max_entries);
613 brw->shader_time.types[shader_time_index] = type;
614
615 int id = shader_prog ? shader_prog->Name : prog->Id;
616 const char *name;
617 if (id == 0) {
618 name = "ff";
619 } else if (!shader_prog) {
620 name = "prog";
621 } else if (shader_prog->Label) {
622 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
623 } else {
624 name = "glsl";
625 }
626
627 brw->shader_time.names[shader_time_index] = name;
628 brw->shader_time.ids[shader_time_index] = id;
629
630 return shader_time_index;
631 }
632
633 void
634 brw_destroy_shader_time(struct brw_context *brw)
635 {
636 drm_intel_bo_unreference(brw->shader_time.bo);
637 brw->shader_time.bo = NULL;
638 }
639
640 void
641 brw_stage_prog_data_free(const void *p)
642 {
643 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
644
645 ralloc_free(prog_data->param);
646 ralloc_free(prog_data->pull_param);
647 ralloc_free(prog_data->image_param);
648 }
649
650 void
651 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
652 struct gl_linked_shader *shader, struct gl_program *prog)
653 {
654 if (shader_prog) {
655 if (shader->ir) {
656 fprintf(stderr,
657 "GLSL IR for native %s shader %d:\n",
658 stage, shader_prog->Name);
659 _mesa_print_ir(stderr, shader->ir, NULL);
660 fprintf(stderr, "\n\n");
661 }
662 } else {
663 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
664 stage, prog->Id, stage);
665 _mesa_print_program(prog);
666 }
667 }
668
669 void
670 brw_setup_tex_for_precompile(struct brw_context *brw,
671 struct brw_sampler_prog_key_data *tex,
672 struct gl_program *prog)
673 {
674 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
675 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
676 for (unsigned i = 0; i < sampler_count; i++) {
677 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
678 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
679 tex->swizzles[i] =
680 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
681 } else {
682 /* Color sampler: assume no swizzling. */
683 tex->swizzles[i] = SWIZZLE_XYZW;
684 }
685 }
686 }