i965: added texture unit sanity check
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/imports.h"
33 #include "main/enums.h"
34 #include "shader/prog_parameter.h"
35 #include "shader/program.h"
36 #include "shader/programopt.h"
37 #include "tnl/tnl.h"
38
39 #include "brw_context.h"
40 #include "brw_util.h"
41 #include "brw_wm.h"
42
43 static void brwBindProgram( GLcontext *ctx,
44 GLenum target,
45 struct gl_program *prog )
46 {
47 struct brw_context *brw = brw_context(ctx);
48
49 switch (target) {
50 case GL_VERTEX_PROGRAM_ARB:
51 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
52 break;
53 case GL_FRAGMENT_PROGRAM_ARB:
54 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
55 break;
56 }
57 }
58
59 static struct gl_program *brwNewProgram( GLcontext *ctx,
60 GLenum target,
61 GLuint id )
62 {
63 struct brw_context *brw = brw_context(ctx);
64
65 switch (target) {
66 case GL_VERTEX_PROGRAM_ARB: {
67 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
68 if (prog) {
69 prog->id = brw->program_id++;
70
71 return _mesa_init_vertex_program( ctx, &prog->program,
72 target, id );
73 }
74 else
75 return NULL;
76 }
77
78 case GL_FRAGMENT_PROGRAM_ARB: {
79 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
80 if (prog) {
81 prog->id = brw->program_id++;
82
83 return _mesa_init_fragment_program( ctx, &prog->program,
84 target, id );
85 }
86 else
87 return NULL;
88 }
89
90 default:
91 return _mesa_new_program(ctx, target, id);
92 }
93 }
94
95 static void brwDeleteProgram( GLcontext *ctx,
96 struct gl_program *prog )
97 {
98 if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
99 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
100 struct brw_fragment_program *brw_fprog = brw_fragment_program(fprog);
101 dri_bo_unreference(brw_fprog->const_buffer);
102 }
103
104 _mesa_delete_program( ctx, prog );
105 }
106
107
108 static GLboolean brwIsProgramNative( GLcontext *ctx,
109 GLenum target,
110 struct gl_program *prog )
111 {
112 return GL_TRUE;
113 }
114
115 static void brwProgramStringNotify( GLcontext *ctx,
116 GLenum target,
117 struct gl_program *prog )
118 {
119 struct brw_context *brw = brw_context(ctx);
120
121 if (target == GL_FRAGMENT_PROGRAM_ARB) {
122 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
123 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
124 const struct brw_fragment_program *curFP =
125 brw_fragment_program_const(brw->fragment_program);
126
127 if (fprog->FogOption) {
128 _mesa_append_fog_code(ctx, fprog);
129 fprog->FogOption = GL_NONE;
130 }
131
132 if (newFP == curFP)
133 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
134 newFP->id = brw->program_id++;
135 newFP->isGLSL = brw_wm_is_glsl(fprog);
136 }
137 else if (target == GL_VERTEX_PROGRAM_ARB) {
138 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
139 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
140 const struct brw_vertex_program *curVP =
141 brw_vertex_program_const(brw->vertex_program);
142
143 if (newVP == curVP)
144 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
145 if (newVP->program.IsPositionInvariant) {
146 _mesa_insert_mvp_code(ctx, &newVP->program);
147 }
148 newVP->id = brw->program_id++;
149
150 /* Also tell tnl about it:
151 */
152 _tnl_program_string(ctx, target, prog);
153 }
154 }
155
156 void brwInitFragProgFuncs( struct dd_function_table *functions )
157 {
158 assert(functions->ProgramStringNotify == _tnl_program_string);
159
160 functions->BindProgram = brwBindProgram;
161 functions->NewProgram = brwNewProgram;
162 functions->DeleteProgram = brwDeleteProgram;
163 functions->IsProgramNative = brwIsProgramNative;
164 functions->ProgramStringNotify = brwProgramStringNotify;
165 }
166