cb73f424f33479b20f1331ae1f71c879c10860e8
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_shader.h"
47 #include "brw_nir.h"
48 #include "intel_batchbuffer.h"
49
50 static void
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
55 type_size_scalar_bytes);
56 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, 0,
59 type_size_vec4_bytes);
60 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 const struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
82 nir_shader_get_entrypoint(nir), true, false);
83 } else {
84 nir = prog_to_nir(prog, options);
85 NIR_PASS_V(nir, nir_convert_to_ssa); /* turn registers into SSA */
86 }
87 nir_validate_shader(nir);
88
89 (void)progress;
90
91 nir = brw_preprocess_nir(brw->screen->compiler, nir);
92
93 if (stage == MESA_SHADER_FRAGMENT) {
94 static const struct nir_lower_wpos_ytransform_options wpos_options = {
95 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
96 .fs_coord_pixel_center_integer = 1,
97 .fs_coord_origin_upper_left = 1,
98 };
99 _mesa_add_state_reference(prog->Parameters,
100 (gl_state_index *) wpos_options.state_tokens);
101
102 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
103 }
104
105 NIR_PASS(progress, nir, nir_lower_system_values);
106 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
107
108 if (shader_prog) {
109 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
110 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
111 }
112
113 return nir;
114 }
115
116 static unsigned
117 get_new_program_id(struct intel_screen *screen)
118 {
119 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
120 pthread_mutex_lock(&m);
121 unsigned id = screen->program_id++;
122 pthread_mutex_unlock(&m);
123 return id;
124 }
125
126 static struct gl_program *brwNewProgram( struct gl_context *ctx,
127 GLenum target,
128 GLuint id )
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_VERTEX_PROGRAM_ARB:
134 case GL_GEOMETRY_PROGRAM_NV: {
135 struct brw_program *prog = CALLOC_STRUCT(brw_program);
136 if (prog) {
137 prog->id = get_new_program_id(brw->screen);
138
139 return _mesa_init_gl_program(&prog->program, target, id);
140 }
141 else
142 return NULL;
143 }
144
145 case GL_FRAGMENT_PROGRAM_ARB: {
146 struct brw_fragment_program *prog;
147 if (brw->gen < 6) {
148 struct gen4_fragment_program *g4_prog =
149 CALLOC_STRUCT(gen4_fragment_program);
150 prog = &g4_prog->base;
151 } else {
152 prog = CALLOC_STRUCT(brw_fragment_program);
153 }
154
155 if (prog) {
156 prog->id = get_new_program_id(brw->screen);
157
158 return _mesa_init_gl_program(&prog->program, target, id);
159 }
160 else
161 return NULL;
162 }
163
164 case GL_TESS_CONTROL_PROGRAM_NV: {
165 struct brw_tess_ctrl_program *prog = CALLOC_STRUCT(brw_tess_ctrl_program);
166 if (prog) {
167 prog->id = get_new_program_id(brw->screen);
168
169 return _mesa_init_gl_program(&prog->program, target, id);
170 } else {
171 return NULL;
172 }
173 }
174
175 case GL_TESS_EVALUATION_PROGRAM_NV: {
176 struct brw_tess_eval_program *prog = CALLOC_STRUCT(brw_tess_eval_program);
177 if (prog) {
178 prog->id = get_new_program_id(brw->screen);
179
180 return _mesa_init_gl_program(&prog->program, target, id);
181 } else {
182 return NULL;
183 }
184 }
185
186 case GL_COMPUTE_PROGRAM_NV: {
187 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
188 if (prog) {
189 prog->id = get_new_program_id(brw->screen);
190
191 return _mesa_init_gl_program(&prog->program, target, id);
192 } else {
193 return NULL;
194 }
195 }
196
197 default:
198 unreachable("Unsupported target in brwNewProgram()");
199 }
200 }
201
202 static void brwDeleteProgram( struct gl_context *ctx,
203 struct gl_program *prog )
204 {
205 _mesa_delete_program( ctx, prog );
206 }
207
208
209 static GLboolean
210 brwProgramStringNotify(struct gl_context *ctx,
211 GLenum target,
212 struct gl_program *prog)
213 {
214 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->IsPositionInvariant);
215
216 struct brw_context *brw = brw_context(ctx);
217 const struct brw_compiler *compiler = brw->screen->compiler;
218
219 switch (target) {
220 case GL_FRAGMENT_PROGRAM_ARB: {
221 struct brw_fragment_program *newFP = brw_fragment_program(prog);
222 const struct brw_fragment_program *curFP =
223 brw_fragment_program_const(brw->fragment_program);
224
225 if (newFP == curFP)
226 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
227 newFP->id = get_new_program_id(brw->screen);
228
229 brw_add_texrect_params(prog);
230
231 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
232
233 brw_fs_precompile(ctx, NULL, prog);
234 break;
235 }
236 case GL_VERTEX_PROGRAM_ARB: {
237 struct brw_program *newVP = brw_program(prog);
238 const struct brw_program *curVP =
239 brw_program_const(brw->vertex_program);
240
241 if (newVP == curVP)
242 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
243 if (newVP->program.IsPositionInvariant) {
244 _mesa_insert_mvp_code(ctx, &newVP->program);
245 }
246 newVP->id = get_new_program_id(brw->screen);
247
248 /* Also tell tnl about it:
249 */
250 _tnl_program_string(ctx, target, prog);
251
252 brw_add_texrect_params(prog);
253
254 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
255 compiler->scalar_stage[MESA_SHADER_VERTEX]);
256
257 brw_vs_precompile(ctx, NULL, prog);
258 break;
259 }
260 default:
261 /*
262 * driver->ProgramStringNotify is only called for ARB programs, fixed
263 * function vertex programs, and ir_to_mesa (which isn't used by the
264 * i965 back-end). Therefore, even after geometry shaders are added,
265 * this function should only ever be called with a target of
266 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
267 */
268 unreachable("Unexpected target in brwProgramStringNotify");
269 }
270
271 return true;
272 }
273
274 static void
275 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
276 {
277 struct brw_context *brw = brw_context(ctx);
278 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
279 PIPE_CONTROL_NO_WRITE |
280 PIPE_CONTROL_CS_STALL);
281 assert(brw->gen >= 7 && brw->gen <= 9);
282
283 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
284 GL_ELEMENT_ARRAY_BARRIER_BIT |
285 GL_COMMAND_BARRIER_BIT))
286 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
287
288 if (barriers & GL_UNIFORM_BARRIER_BIT)
289 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
290 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
291
292 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
293 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
294
295 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
296 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
297
298 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
299 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
300 PIPE_CONTROL_RENDER_TARGET_FLUSH);
301
302 /* Typed surface messages are handled by the render cache on IVB, so we
303 * need to flush it too.
304 */
305 if (brw->gen == 7 && !brw->is_haswell)
306 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
307
308 brw_emit_pipe_control_flush(brw, bits);
309 }
310
311 static void
312 brw_blend_barrier(struct gl_context *ctx)
313 {
314 struct brw_context *brw = brw_context(ctx);
315
316 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
317 if (brw->gen >= 6) {
318 brw_emit_pipe_control_flush(brw,
319 PIPE_CONTROL_RENDER_TARGET_FLUSH |
320 PIPE_CONTROL_CS_STALL);
321 brw_emit_pipe_control_flush(brw,
322 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
323 } else {
324 brw_emit_pipe_control_flush(brw,
325 PIPE_CONTROL_RENDER_TARGET_FLUSH);
326 }
327 }
328 }
329
330 void
331 brw_add_texrect_params(struct gl_program *prog)
332 {
333 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
334 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
335 continue;
336
337 int tokens[STATE_LENGTH] = {
338 STATE_INTERNAL,
339 STATE_TEXRECT_SCALE,
340 texunit,
341 0,
342 0
343 };
344
345 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
346 }
347 }
348
349 void
350 brw_get_scratch_bo(struct brw_context *brw,
351 drm_intel_bo **scratch_bo, int size)
352 {
353 drm_intel_bo *old_bo = *scratch_bo;
354
355 if (old_bo && old_bo->size < size) {
356 drm_intel_bo_unreference(old_bo);
357 old_bo = NULL;
358 }
359
360 if (!old_bo) {
361 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
362 }
363 }
364
365 /**
366 * Reserve enough scratch space for the given stage to hold \p per_thread_size
367 * bytes times the given \p thread_count.
368 */
369 void
370 brw_alloc_stage_scratch(struct brw_context *brw,
371 struct brw_stage_state *stage_state,
372 unsigned per_thread_size,
373 unsigned thread_count)
374 {
375 if (stage_state->per_thread_scratch < per_thread_size) {
376 stage_state->per_thread_scratch = per_thread_size;
377
378 if (stage_state->scratch_bo)
379 drm_intel_bo_unreference(stage_state->scratch_bo);
380
381 stage_state->scratch_bo =
382 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
383 per_thread_size * thread_count, 4096);
384 }
385 }
386
387 void brwInitFragProgFuncs( struct dd_function_table *functions )
388 {
389 assert(functions->ProgramStringNotify == _tnl_program_string);
390
391 functions->NewProgram = brwNewProgram;
392 functions->DeleteProgram = brwDeleteProgram;
393 functions->ProgramStringNotify = brwProgramStringNotify;
394
395 functions->NewShader = brw_new_shader;
396 functions->LinkShader = brw_link_shader;
397
398 functions->MemoryBarrier = brw_memory_barrier;
399 functions->BlendBarrier = brw_blend_barrier;
400 }
401
402 struct shader_times {
403 uint64_t time;
404 uint64_t written;
405 uint64_t reset;
406 };
407
408 void
409 brw_init_shader_time(struct brw_context *brw)
410 {
411 const int max_entries = 2048;
412 brw->shader_time.bo =
413 drm_intel_bo_alloc(brw->bufmgr, "shader time",
414 max_entries * SHADER_TIME_STRIDE * 3, 4096);
415 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
416 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
417 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
418 max_entries);
419 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
420 max_entries);
421 brw->shader_time.max_entries = max_entries;
422 }
423
424 static int
425 compare_time(const void *a, const void *b)
426 {
427 uint64_t * const *a_val = a;
428 uint64_t * const *b_val = b;
429
430 /* We don't just subtract because we're turning the value to an int. */
431 if (**a_val < **b_val)
432 return -1;
433 else if (**a_val == **b_val)
434 return 0;
435 else
436 return 1;
437 }
438
439 static void
440 print_shader_time_line(const char *stage, const char *name,
441 int shader_num, uint64_t time, uint64_t total)
442 {
443 fprintf(stderr, "%-6s%-18s", stage, name);
444
445 if (shader_num != 0)
446 fprintf(stderr, "%4d: ", shader_num);
447 else
448 fprintf(stderr, " : ");
449
450 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
451 (long long)time,
452 (double)time / 1000000000.0,
453 (double)time / total * 100.0);
454 }
455
456 static void
457 brw_report_shader_time(struct brw_context *brw)
458 {
459 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
460 return;
461
462 uint64_t scaled[brw->shader_time.num_entries];
463 uint64_t *sorted[brw->shader_time.num_entries];
464 uint64_t total_by_type[ST_CS + 1];
465 memset(total_by_type, 0, sizeof(total_by_type));
466 double total = 0;
467 for (int i = 0; i < brw->shader_time.num_entries; i++) {
468 uint64_t written = 0, reset = 0;
469 enum shader_time_shader_type type = brw->shader_time.types[i];
470
471 sorted[i] = &scaled[i];
472
473 switch (type) {
474 case ST_VS:
475 case ST_TCS:
476 case ST_TES:
477 case ST_GS:
478 case ST_FS8:
479 case ST_FS16:
480 case ST_CS:
481 written = brw->shader_time.cumulative[i].written;
482 reset = brw->shader_time.cumulative[i].reset;
483 break;
484
485 default:
486 /* I sometimes want to print things that aren't the 3 shader times.
487 * Just print the sum in that case.
488 */
489 written = 1;
490 reset = 0;
491 break;
492 }
493
494 uint64_t time = brw->shader_time.cumulative[i].time;
495 if (written) {
496 scaled[i] = time / written * (written + reset);
497 } else {
498 scaled[i] = time;
499 }
500
501 switch (type) {
502 case ST_VS:
503 case ST_TCS:
504 case ST_TES:
505 case ST_GS:
506 case ST_FS8:
507 case ST_FS16:
508 case ST_CS:
509 total_by_type[type] += scaled[i];
510 break;
511 default:
512 break;
513 }
514
515 total += scaled[i];
516 }
517
518 if (total == 0) {
519 fprintf(stderr, "No shader time collected yet\n");
520 return;
521 }
522
523 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
524
525 fprintf(stderr, "\n");
526 fprintf(stderr, "type ID cycles spent %% of total\n");
527 for (int s = 0; s < brw->shader_time.num_entries; s++) {
528 const char *stage;
529 /* Work back from the sorted pointers times to a time to print. */
530 int i = sorted[s] - scaled;
531
532 if (scaled[i] == 0)
533 continue;
534
535 int shader_num = brw->shader_time.ids[i];
536 const char *shader_name = brw->shader_time.names[i];
537
538 switch (brw->shader_time.types[i]) {
539 case ST_VS:
540 stage = "vs";
541 break;
542 case ST_TCS:
543 stage = "tcs";
544 break;
545 case ST_TES:
546 stage = "tes";
547 break;
548 case ST_GS:
549 stage = "gs";
550 break;
551 case ST_FS8:
552 stage = "fs8";
553 break;
554 case ST_FS16:
555 stage = "fs16";
556 break;
557 case ST_CS:
558 stage = "cs";
559 break;
560 default:
561 stage = "other";
562 break;
563 }
564
565 print_shader_time_line(stage, shader_name, shader_num,
566 scaled[i], total);
567 }
568
569 fprintf(stderr, "\n");
570 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
571 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
572 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
573 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
574 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
575 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
576 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
577 }
578
579 static void
580 brw_collect_shader_time(struct brw_context *brw)
581 {
582 if (!brw->shader_time.bo)
583 return;
584
585 /* This probably stalls on the last rendering. We could fix that by
586 * delaying reading the reports, but it doesn't look like it's a big
587 * overhead compared to the cost of tracking the time in the first place.
588 */
589 drm_intel_bo_map(brw->shader_time.bo, true);
590 void *bo_map = brw->shader_time.bo->virtual;
591
592 for (int i = 0; i < brw->shader_time.num_entries; i++) {
593 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
594
595 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
596 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
597 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
598 }
599
600 /* Zero the BO out to clear it out for our next collection.
601 */
602 memset(bo_map, 0, brw->shader_time.bo->size);
603 drm_intel_bo_unmap(brw->shader_time.bo);
604 }
605
606 void
607 brw_collect_and_report_shader_time(struct brw_context *brw)
608 {
609 brw_collect_shader_time(brw);
610
611 if (brw->shader_time.report_time == 0 ||
612 get_time() - brw->shader_time.report_time >= 1.0) {
613 brw_report_shader_time(brw);
614 brw->shader_time.report_time = get_time();
615 }
616 }
617
618 /**
619 * Chooses an index in the shader_time buffer and sets up tracking information
620 * for our printouts.
621 *
622 * Note that this holds on to references to the underlying programs, which may
623 * change their lifetimes compared to normal operation.
624 */
625 int
626 brw_get_shader_time_index(struct brw_context *brw,
627 struct gl_shader_program *shader_prog,
628 struct gl_program *prog,
629 enum shader_time_shader_type type)
630 {
631 int shader_time_index = brw->shader_time.num_entries++;
632 assert(shader_time_index < brw->shader_time.max_entries);
633 brw->shader_time.types[shader_time_index] = type;
634
635 int id = shader_prog ? shader_prog->Name : prog->Id;
636 const char *name;
637 if (id == 0) {
638 name = "ff";
639 } else if (!shader_prog) {
640 name = "prog";
641 } else if (shader_prog->Label) {
642 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
643 } else {
644 name = "glsl";
645 }
646
647 brw->shader_time.names[shader_time_index] = name;
648 brw->shader_time.ids[shader_time_index] = id;
649
650 return shader_time_index;
651 }
652
653 void
654 brw_destroy_shader_time(struct brw_context *brw)
655 {
656 drm_intel_bo_unreference(brw->shader_time.bo);
657 brw->shader_time.bo = NULL;
658 }
659
660 void
661 brw_stage_prog_data_free(const void *p)
662 {
663 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
664
665 ralloc_free(prog_data->param);
666 ralloc_free(prog_data->pull_param);
667 ralloc_free(prog_data->image_param);
668 }
669
670 void
671 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
672 struct gl_linked_shader *shader, struct gl_program *prog)
673 {
674 if (shader_prog) {
675 if (shader->ir) {
676 fprintf(stderr,
677 "GLSL IR for native %s shader %d:\n",
678 stage, shader_prog->Name);
679 _mesa_print_ir(stderr, shader->ir, NULL);
680 fprintf(stderr, "\n\n");
681 }
682 } else {
683 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
684 stage, prog->Id, stage);
685 _mesa_print_program(prog);
686 }
687 }
688
689 void
690 brw_setup_tex_for_precompile(struct brw_context *brw,
691 struct brw_sampler_prog_key_data *tex,
692 struct gl_program *prog)
693 {
694 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
695 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
696 for (unsigned i = 0; i < sampler_count; i++) {
697 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
698 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
699 tex->swizzles[i] =
700 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
701 } else {
702 /* Color sampler: assume no swizzling. */
703 tex->swizzles[i] = SWIZZLE_XYZW;
704 }
705 }
706 }