i965/fs: Move some flags that affect code generation to fs_visitor.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "glsl/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_wm.h"
46
47 static unsigned
48 get_new_program_id(struct intel_screen *screen)
49 {
50 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
51 pthread_mutex_lock(&m);
52 unsigned id = screen->program_id++;
53 pthread_mutex_unlock(&m);
54 return id;
55 }
56
57 static void brwBindProgram( struct gl_context *ctx,
58 GLenum target,
59 struct gl_program *prog )
60 {
61 struct brw_context *brw = brw_context(ctx);
62
63 switch (target) {
64 case GL_VERTEX_PROGRAM_ARB:
65 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
66 break;
67 case MESA_GEOMETRY_PROGRAM:
68 brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
69 break;
70 case GL_FRAGMENT_PROGRAM_ARB:
71 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
72 break;
73 }
74 }
75
76 static struct gl_program *brwNewProgram( struct gl_context *ctx,
77 GLenum target,
78 GLuint id )
79 {
80 struct brw_context *brw = brw_context(ctx);
81
82 switch (target) {
83 case GL_VERTEX_PROGRAM_ARB: {
84 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
85 if (prog) {
86 prog->id = get_new_program_id(brw->intelScreen);
87
88 return _mesa_init_vertex_program( ctx, &prog->program,
89 target, id );
90 }
91 else
92 return NULL;
93 }
94
95 case GL_FRAGMENT_PROGRAM_ARB: {
96 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
97 if (prog) {
98 prog->id = get_new_program_id(brw->intelScreen);
99
100 return _mesa_init_fragment_program( ctx, &prog->program,
101 target, id );
102 }
103 else
104 return NULL;
105 }
106
107 case MESA_GEOMETRY_PROGRAM: {
108 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
109 if (prog) {
110 prog->id = get_new_program_id(brw->intelScreen);
111
112 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
113 } else {
114 return NULL;
115 }
116 }
117
118 case GL_COMPUTE_PROGRAM_NV: {
119 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
120 if (prog) {
121 prog->id = get_new_program_id(brw->intelScreen);
122
123 return _mesa_init_compute_program(ctx, &prog->program, target, id);
124 } else {
125 return NULL;
126 }
127 }
128
129 default:
130 assert(!"Unsupported target in brwNewProgram()");
131 return NULL;
132 }
133 }
134
135 static void brwDeleteProgram( struct gl_context *ctx,
136 struct gl_program *prog )
137 {
138 _mesa_delete_program( ctx, prog );
139 }
140
141
142 static GLboolean
143 brwIsProgramNative(struct gl_context *ctx,
144 GLenum target,
145 struct gl_program *prog)
146 {
147 return true;
148 }
149
150 static GLboolean
151 brwProgramStringNotify(struct gl_context *ctx,
152 GLenum target,
153 struct gl_program *prog)
154 {
155 struct brw_context *brw = brw_context(ctx);
156
157 switch (target) {
158 case GL_FRAGMENT_PROGRAM_ARB: {
159 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
160 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
161 const struct brw_fragment_program *curFP =
162 brw_fragment_program_const(brw->fragment_program);
163
164 if (newFP == curFP)
165 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
166 newFP->id = get_new_program_id(brw->intelScreen);
167 break;
168 }
169 case GL_VERTEX_PROGRAM_ARB: {
170 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
171 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
172 const struct brw_vertex_program *curVP =
173 brw_vertex_program_const(brw->vertex_program);
174
175 if (newVP == curVP)
176 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
177 if (newVP->program.IsPositionInvariant) {
178 _mesa_insert_mvp_code(ctx, &newVP->program);
179 }
180 newVP->id = get_new_program_id(brw->intelScreen);
181
182 /* Also tell tnl about it:
183 */
184 _tnl_program_string(ctx, target, prog);
185 break;
186 }
187 default:
188 /*
189 * driver->ProgramStringNotify is only called for ARB programs, fixed
190 * function vertex programs, and ir_to_mesa (which isn't used by the
191 * i965 back-end). Therefore, even after geometry shaders are added,
192 * this function should only ever be called with a target of
193 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
194 */
195 assert(!"Unexpected target in brwProgramStringNotify");
196 break;
197 }
198
199 brw_add_texrect_params(prog);
200
201 return true;
202 }
203
204 void
205 brw_add_texrect_params(struct gl_program *prog)
206 {
207 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
208 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
209 continue;
210
211 int tokens[STATE_LENGTH] = {
212 STATE_INTERNAL,
213 STATE_TEXRECT_SCALE,
214 texunit,
215 0,
216 0
217 };
218
219 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
220 }
221 }
222
223 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
224 int
225 brw_get_scratch_size(int size)
226 {
227 int i;
228
229 for (i = 1024; i < size; i *= 2)
230 ;
231
232 return i;
233 }
234
235 void
236 brw_get_scratch_bo(struct brw_context *brw,
237 drm_intel_bo **scratch_bo, int size)
238 {
239 drm_intel_bo *old_bo = *scratch_bo;
240
241 if (old_bo && old_bo->size < size) {
242 drm_intel_bo_unreference(old_bo);
243 old_bo = NULL;
244 }
245
246 if (!old_bo) {
247 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
248 }
249 }
250
251 void brwInitFragProgFuncs( struct dd_function_table *functions )
252 {
253 assert(functions->ProgramStringNotify == _tnl_program_string);
254
255 functions->BindProgram = brwBindProgram;
256 functions->NewProgram = brwNewProgram;
257 functions->DeleteProgram = brwDeleteProgram;
258 functions->IsProgramNative = brwIsProgramNative;
259 functions->ProgramStringNotify = brwProgramStringNotify;
260
261 functions->NewShader = brw_new_shader;
262 functions->NewShaderProgram = brw_new_shader_program;
263 functions->LinkShader = brw_link_shader;
264 }
265
266 void
267 brw_init_shader_time(struct brw_context *brw)
268 {
269 const int max_entries = 4096;
270 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
271 max_entries * SHADER_TIME_STRIDE,
272 4096);
273 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
274 max_entries);
275 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
276 max_entries);
277 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
278 max_entries);
279 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
280 max_entries);
281 brw->shader_time.max_entries = max_entries;
282 }
283
284 static int
285 compare_time(const void *a, const void *b)
286 {
287 uint64_t * const *a_val = a;
288 uint64_t * const *b_val = b;
289
290 /* We don't just subtract because we're turning the value to an int. */
291 if (**a_val < **b_val)
292 return -1;
293 else if (**a_val == **b_val)
294 return 0;
295 else
296 return 1;
297 }
298
299 static void
300 get_written_and_reset(struct brw_context *brw, int i,
301 uint64_t *written, uint64_t *reset)
302 {
303 enum shader_time_shader_type type = brw->shader_time.types[i];
304 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
305
306 /* Find where we recorded written and reset. */
307 int wi, ri;
308
309 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
310 ;
311
312 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
313 ;
314
315 *written = brw->shader_time.cumulative[wi];
316 *reset = brw->shader_time.cumulative[ri];
317 }
318
319 static void
320 print_shader_time_line(const char *stage, const char *name,
321 int shader_num, uint64_t time, uint64_t total)
322 {
323 fprintf(stderr, "%-6s%-18s", stage, name);
324
325 if (shader_num != -1)
326 fprintf(stderr, "%4d: ", shader_num);
327 else
328 fprintf(stderr, " : ");
329
330 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
331 (long long)time,
332 (double)time / 1000000000.0,
333 (double)time / total * 100.0);
334 }
335
336 static void
337 brw_report_shader_time(struct brw_context *brw)
338 {
339 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
340 return;
341
342 uint64_t scaled[brw->shader_time.num_entries];
343 uint64_t *sorted[brw->shader_time.num_entries];
344 uint64_t total_by_type[ST_FS16 + 1];
345 memset(total_by_type, 0, sizeof(total_by_type));
346 double total = 0;
347 for (int i = 0; i < brw->shader_time.num_entries; i++) {
348 uint64_t written = 0, reset = 0;
349 enum shader_time_shader_type type = brw->shader_time.types[i];
350
351 sorted[i] = &scaled[i];
352
353 switch (type) {
354 case ST_VS_WRITTEN:
355 case ST_VS_RESET:
356 case ST_GS_WRITTEN:
357 case ST_GS_RESET:
358 case ST_FS8_WRITTEN:
359 case ST_FS8_RESET:
360 case ST_FS16_WRITTEN:
361 case ST_FS16_RESET:
362 /* We'll handle these when along with the time. */
363 scaled[i] = 0;
364 continue;
365
366 case ST_VS:
367 case ST_GS:
368 case ST_FS8:
369 case ST_FS16:
370 get_written_and_reset(brw, i, &written, &reset);
371 break;
372
373 default:
374 /* I sometimes want to print things that aren't the 3 shader times.
375 * Just print the sum in that case.
376 */
377 written = 1;
378 reset = 0;
379 break;
380 }
381
382 uint64_t time = brw->shader_time.cumulative[i];
383 if (written) {
384 scaled[i] = time / written * (written + reset);
385 } else {
386 scaled[i] = time;
387 }
388
389 switch (type) {
390 case ST_VS:
391 case ST_GS:
392 case ST_FS8:
393 case ST_FS16:
394 total_by_type[type] += scaled[i];
395 break;
396 default:
397 break;
398 }
399
400 total += scaled[i];
401 }
402
403 if (total == 0) {
404 fprintf(stderr, "No shader time collected yet\n");
405 return;
406 }
407
408 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
409
410 fprintf(stderr, "\n");
411 fprintf(stderr, "type ID cycles spent %% of total\n");
412 for (int s = 0; s < brw->shader_time.num_entries; s++) {
413 const char *shader_name;
414 const char *stage;
415 /* Work back from the sorted pointers times to a time to print. */
416 int i = sorted[s] - scaled;
417 struct gl_shader_program *prog = brw->shader_time.shader_programs[i];
418
419 if (scaled[i] == 0)
420 continue;
421
422 int shader_num = -1;
423 if (prog) {
424 shader_num = prog->Name;
425
426 /* The fixed function fragment shader generates GLSL IR with a Name
427 * of 0, and nothing else does.
428 */
429 if (prog->Label) {
430 shader_name = prog->Label;
431 } else if (shader_num == 0 &&
432 (brw->shader_time.types[i] == ST_FS8 ||
433 brw->shader_time.types[i] == ST_FS16)) {
434 shader_name = "ff";
435 shader_num = -1;
436 } else {
437 shader_name = "glsl";
438 }
439 } else if (brw->shader_time.programs[i]) {
440 shader_num = brw->shader_time.programs[i]->Id;
441 if (shader_num == 0) {
442 shader_name = "ff";
443 shader_num = -1;
444 } else {
445 shader_name = "prog";
446 }
447 } else {
448 shader_name = "other";
449 }
450
451 switch (brw->shader_time.types[i]) {
452 case ST_VS:
453 stage = "vs";
454 break;
455 case ST_GS:
456 stage = "gs";
457 break;
458 case ST_FS8:
459 stage = "fs8";
460 break;
461 case ST_FS16:
462 stage = "fs16";
463 break;
464 default:
465 stage = "other";
466 break;
467 }
468
469 print_shader_time_line(stage, shader_name, shader_num,
470 scaled[i], total);
471 }
472
473 fprintf(stderr, "\n");
474 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
475 print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
476 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
477 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
478 }
479
480 static void
481 brw_collect_shader_time(struct brw_context *brw)
482 {
483 if (!brw->shader_time.bo)
484 return;
485
486 /* This probably stalls on the last rendering. We could fix that by
487 * delaying reading the reports, but it doesn't look like it's a big
488 * overhead compared to the cost of tracking the time in the first place.
489 */
490 drm_intel_bo_map(brw->shader_time.bo, true);
491
492 uint32_t *times = brw->shader_time.bo->virtual;
493
494 for (int i = 0; i < brw->shader_time.num_entries; i++) {
495 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
496 }
497
498 /* Zero the BO out to clear it out for our next collection.
499 */
500 memset(times, 0, brw->shader_time.bo->size);
501 drm_intel_bo_unmap(brw->shader_time.bo);
502 }
503
504 void
505 brw_collect_and_report_shader_time(struct brw_context *brw)
506 {
507 brw_collect_shader_time(brw);
508
509 if (brw->shader_time.report_time == 0 ||
510 get_time() - brw->shader_time.report_time >= 1.0) {
511 brw_report_shader_time(brw);
512 brw->shader_time.report_time = get_time();
513 }
514 }
515
516 /**
517 * Chooses an index in the shader_time buffer and sets up tracking information
518 * for our printouts.
519 *
520 * Note that this holds on to references to the underlying programs, which may
521 * change their lifetimes compared to normal operation.
522 */
523 int
524 brw_get_shader_time_index(struct brw_context *brw,
525 struct gl_shader_program *shader_prog,
526 struct gl_program *prog,
527 enum shader_time_shader_type type)
528 {
529 struct gl_context *ctx = &brw->ctx;
530
531 int shader_time_index = brw->shader_time.num_entries++;
532 assert(shader_time_index < brw->shader_time.max_entries);
533 brw->shader_time.types[shader_time_index] = type;
534
535 _mesa_reference_shader_program(ctx,
536 &brw->shader_time.shader_programs[shader_time_index],
537 shader_prog);
538
539 _mesa_reference_program(ctx,
540 &brw->shader_time.programs[shader_time_index],
541 prog);
542
543 return shader_time_index;
544 }
545
546 void
547 brw_destroy_shader_time(struct brw_context *brw)
548 {
549 drm_intel_bo_unreference(brw->shader_time.bo);
550 brw->shader_time.bo = NULL;
551 }
552
553 void
554 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
555 unsigned surf_index)
556 {
557 assert(surf_index < BRW_MAX_SURFACES);
558
559 prog_data->binding_table.size_bytes =
560 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
561 }
562
563 bool
564 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
565 const struct brw_stage_prog_data *b)
566 {
567 /* Compare all the struct up to the pointers. */
568 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
569 return false;
570
571 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
572 return false;
573
574 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
575 return false;
576
577 return true;
578 }
579
580 void
581 brw_stage_prog_data_free(const void *p)
582 {
583 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
584
585 ralloc_free(prog_data->param);
586 ralloc_free(prog_data->pull_param);
587 }
588
589 void
590 brw_dump_ir(struct brw_context *brw, const char *stage,
591 struct gl_shader_program *shader_prog,
592 struct gl_shader *shader, struct gl_program *prog)
593 {
594 if (shader_prog) {
595 fprintf(stderr,
596 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
597 _mesa_print_ir(stderr, shader->ir, NULL);
598 fprintf(stderr, "\n\n");
599 } else {
600 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
601 stage, prog->Id, stage);
602 _mesa_print_program(prog);
603 }
604 }