i965: Remove brwIsProgramNative
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_wm.h"
46
47 static unsigned
48 get_new_program_id(struct intel_screen *screen)
49 {
50 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
51 pthread_mutex_lock(&m);
52 unsigned id = screen->program_id++;
53 pthread_mutex_unlock(&m);
54 return id;
55 }
56
57 static struct gl_program *brwNewProgram( struct gl_context *ctx,
58 GLenum target,
59 GLuint id )
60 {
61 struct brw_context *brw = brw_context(ctx);
62
63 switch (target) {
64 case GL_VERTEX_PROGRAM_ARB: {
65 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
66 if (prog) {
67 prog->id = get_new_program_id(brw->intelScreen);
68
69 return _mesa_init_vertex_program( ctx, &prog->program,
70 target, id );
71 }
72 else
73 return NULL;
74 }
75
76 case GL_FRAGMENT_PROGRAM_ARB: {
77 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
78 if (prog) {
79 prog->id = get_new_program_id(brw->intelScreen);
80
81 return _mesa_init_fragment_program( ctx, &prog->program,
82 target, id );
83 }
84 else
85 return NULL;
86 }
87
88 case MESA_GEOMETRY_PROGRAM: {
89 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
90 if (prog) {
91 prog->id = get_new_program_id(brw->intelScreen);
92
93 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
94 } else {
95 return NULL;
96 }
97 }
98
99 case GL_COMPUTE_PROGRAM_NV: {
100 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
101 if (prog) {
102 prog->id = get_new_program_id(brw->intelScreen);
103
104 return _mesa_init_compute_program(ctx, &prog->program, target, id);
105 } else {
106 return NULL;
107 }
108 }
109
110 default:
111 unreachable("Unsupported target in brwNewProgram()");
112 }
113 }
114
115 static void brwDeleteProgram( struct gl_context *ctx,
116 struct gl_program *prog )
117 {
118 _mesa_delete_program( ctx, prog );
119 }
120
121
122 static GLboolean
123 brwProgramStringNotify(struct gl_context *ctx,
124 GLenum target,
125 struct gl_program *prog)
126 {
127 struct brw_context *brw = brw_context(ctx);
128
129 switch (target) {
130 case GL_FRAGMENT_PROGRAM_ARB: {
131 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
132 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
133 const struct brw_fragment_program *curFP =
134 brw_fragment_program_const(brw->fragment_program);
135
136 if (newFP == curFP)
137 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
138 newFP->id = get_new_program_id(brw->intelScreen);
139 break;
140 }
141 case GL_VERTEX_PROGRAM_ARB: {
142 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
143 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
144 const struct brw_vertex_program *curVP =
145 brw_vertex_program_const(brw->vertex_program);
146
147 if (newVP == curVP)
148 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
149 if (newVP->program.IsPositionInvariant) {
150 _mesa_insert_mvp_code(ctx, &newVP->program);
151 }
152 newVP->id = get_new_program_id(brw->intelScreen);
153
154 /* Also tell tnl about it:
155 */
156 _tnl_program_string(ctx, target, prog);
157 break;
158 }
159 default:
160 /*
161 * driver->ProgramStringNotify is only called for ARB programs, fixed
162 * function vertex programs, and ir_to_mesa (which isn't used by the
163 * i965 back-end). Therefore, even after geometry shaders are added,
164 * this function should only ever be called with a target of
165 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
166 */
167 unreachable("Unexpected target in brwProgramStringNotify");
168 }
169
170 brw_add_texrect_params(prog);
171
172 return true;
173 }
174
175 void
176 brw_add_texrect_params(struct gl_program *prog)
177 {
178 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
179 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
180 continue;
181
182 int tokens[STATE_LENGTH] = {
183 STATE_INTERNAL,
184 STATE_TEXRECT_SCALE,
185 texunit,
186 0,
187 0
188 };
189
190 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
191 }
192 }
193
194 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
195 int
196 brw_get_scratch_size(int size)
197 {
198 int i;
199
200 for (i = 1024; i < size; i *= 2)
201 ;
202
203 return i;
204 }
205
206 void
207 brw_get_scratch_bo(struct brw_context *brw,
208 drm_intel_bo **scratch_bo, int size)
209 {
210 drm_intel_bo *old_bo = *scratch_bo;
211
212 if (old_bo && old_bo->size < size) {
213 drm_intel_bo_unreference(old_bo);
214 old_bo = NULL;
215 }
216
217 if (!old_bo) {
218 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
219 }
220 }
221
222 void brwInitFragProgFuncs( struct dd_function_table *functions )
223 {
224 assert(functions->ProgramStringNotify == _tnl_program_string);
225
226 functions->NewProgram = brwNewProgram;
227 functions->DeleteProgram = brwDeleteProgram;
228 functions->ProgramStringNotify = brwProgramStringNotify;
229
230 functions->NewShader = brw_new_shader;
231 functions->LinkShader = brw_link_shader;
232 }
233
234 void
235 brw_init_shader_time(struct brw_context *brw)
236 {
237 const int max_entries = 4096;
238 brw->shader_time.bo = drm_intel_bo_alloc(brw->bufmgr, "shader time",
239 max_entries * SHADER_TIME_STRIDE,
240 4096);
241 brw->shader_time.shader_programs = rzalloc_array(brw, struct gl_shader_program *,
242 max_entries);
243 brw->shader_time.programs = rzalloc_array(brw, struct gl_program *,
244 max_entries);
245 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
246 max_entries);
247 brw->shader_time.cumulative = rzalloc_array(brw, uint64_t,
248 max_entries);
249 brw->shader_time.max_entries = max_entries;
250 }
251
252 static int
253 compare_time(const void *a, const void *b)
254 {
255 uint64_t * const *a_val = a;
256 uint64_t * const *b_val = b;
257
258 /* We don't just subtract because we're turning the value to an int. */
259 if (**a_val < **b_val)
260 return -1;
261 else if (**a_val == **b_val)
262 return 0;
263 else
264 return 1;
265 }
266
267 static void
268 get_written_and_reset(struct brw_context *brw, int i,
269 uint64_t *written, uint64_t *reset)
270 {
271 enum shader_time_shader_type type = brw->shader_time.types[i];
272 assert(type == ST_VS || type == ST_GS || type == ST_FS8 || type == ST_FS16);
273
274 /* Find where we recorded written and reset. */
275 int wi, ri;
276
277 for (wi = i; brw->shader_time.types[wi] != type + 1; wi++)
278 ;
279
280 for (ri = i; brw->shader_time.types[ri] != type + 2; ri++)
281 ;
282
283 *written = brw->shader_time.cumulative[wi];
284 *reset = brw->shader_time.cumulative[ri];
285 }
286
287 static void
288 print_shader_time_line(const char *stage, const char *name,
289 int shader_num, uint64_t time, uint64_t total)
290 {
291 fprintf(stderr, "%-6s%-18s", stage, name);
292
293 if (shader_num != -1)
294 fprintf(stderr, "%4d: ", shader_num);
295 else
296 fprintf(stderr, " : ");
297
298 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
299 (long long)time,
300 (double)time / 1000000000.0,
301 (double)time / total * 100.0);
302 }
303
304 static void
305 brw_report_shader_time(struct brw_context *brw)
306 {
307 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
308 return;
309
310 uint64_t scaled[brw->shader_time.num_entries];
311 uint64_t *sorted[brw->shader_time.num_entries];
312 uint64_t total_by_type[ST_FS16 + 1];
313 memset(total_by_type, 0, sizeof(total_by_type));
314 double total = 0;
315 for (int i = 0; i < brw->shader_time.num_entries; i++) {
316 uint64_t written = 0, reset = 0;
317 enum shader_time_shader_type type = brw->shader_time.types[i];
318
319 sorted[i] = &scaled[i];
320
321 switch (type) {
322 case ST_VS_WRITTEN:
323 case ST_VS_RESET:
324 case ST_GS_WRITTEN:
325 case ST_GS_RESET:
326 case ST_FS8_WRITTEN:
327 case ST_FS8_RESET:
328 case ST_FS16_WRITTEN:
329 case ST_FS16_RESET:
330 /* We'll handle these when along with the time. */
331 scaled[i] = 0;
332 continue;
333
334 case ST_VS:
335 case ST_GS:
336 case ST_FS8:
337 case ST_FS16:
338 get_written_and_reset(brw, i, &written, &reset);
339 break;
340
341 default:
342 /* I sometimes want to print things that aren't the 3 shader times.
343 * Just print the sum in that case.
344 */
345 written = 1;
346 reset = 0;
347 break;
348 }
349
350 uint64_t time = brw->shader_time.cumulative[i];
351 if (written) {
352 scaled[i] = time / written * (written + reset);
353 } else {
354 scaled[i] = time;
355 }
356
357 switch (type) {
358 case ST_VS:
359 case ST_GS:
360 case ST_FS8:
361 case ST_FS16:
362 total_by_type[type] += scaled[i];
363 break;
364 default:
365 break;
366 }
367
368 total += scaled[i];
369 }
370
371 if (total == 0) {
372 fprintf(stderr, "No shader time collected yet\n");
373 return;
374 }
375
376 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
377
378 fprintf(stderr, "\n");
379 fprintf(stderr, "type ID cycles spent %% of total\n");
380 for (int s = 0; s < brw->shader_time.num_entries; s++) {
381 const char *shader_name;
382 const char *stage;
383 /* Work back from the sorted pointers times to a time to print. */
384 int i = sorted[s] - scaled;
385 struct gl_shader_program *prog = brw->shader_time.shader_programs[i];
386
387 if (scaled[i] == 0)
388 continue;
389
390 int shader_num = -1;
391 if (prog) {
392 shader_num = prog->Name;
393
394 /* The fixed function fragment shader generates GLSL IR with a Name
395 * of 0, and nothing else does.
396 */
397 if (prog->Label) {
398 shader_name = prog->Label;
399 } else if (shader_num == 0 &&
400 (brw->shader_time.types[i] == ST_FS8 ||
401 brw->shader_time.types[i] == ST_FS16)) {
402 shader_name = "ff";
403 shader_num = -1;
404 } else {
405 shader_name = "glsl";
406 }
407 } else if (brw->shader_time.programs[i]) {
408 shader_num = brw->shader_time.programs[i]->Id;
409 if (shader_num == 0) {
410 shader_name = "ff";
411 shader_num = -1;
412 } else {
413 shader_name = "prog";
414 }
415 } else {
416 shader_name = "other";
417 }
418
419 switch (brw->shader_time.types[i]) {
420 case ST_VS:
421 stage = "vs";
422 break;
423 case ST_GS:
424 stage = "gs";
425 break;
426 case ST_FS8:
427 stage = "fs8";
428 break;
429 case ST_FS16:
430 stage = "fs16";
431 break;
432 default:
433 stage = "other";
434 break;
435 }
436
437 print_shader_time_line(stage, shader_name, shader_num,
438 scaled[i], total);
439 }
440
441 fprintf(stderr, "\n");
442 print_shader_time_line("total", "vs", -1, total_by_type[ST_VS], total);
443 print_shader_time_line("total", "gs", -1, total_by_type[ST_GS], total);
444 print_shader_time_line("total", "fs8", -1, total_by_type[ST_FS8], total);
445 print_shader_time_line("total", "fs16", -1, total_by_type[ST_FS16], total);
446 }
447
448 static void
449 brw_collect_shader_time(struct brw_context *brw)
450 {
451 if (!brw->shader_time.bo)
452 return;
453
454 /* This probably stalls on the last rendering. We could fix that by
455 * delaying reading the reports, but it doesn't look like it's a big
456 * overhead compared to the cost of tracking the time in the first place.
457 */
458 drm_intel_bo_map(brw->shader_time.bo, true);
459
460 uint32_t *times = brw->shader_time.bo->virtual;
461
462 for (int i = 0; i < brw->shader_time.num_entries; i++) {
463 brw->shader_time.cumulative[i] += times[i * SHADER_TIME_STRIDE / 4];
464 }
465
466 /* Zero the BO out to clear it out for our next collection.
467 */
468 memset(times, 0, brw->shader_time.bo->size);
469 drm_intel_bo_unmap(brw->shader_time.bo);
470 }
471
472 void
473 brw_collect_and_report_shader_time(struct brw_context *brw)
474 {
475 brw_collect_shader_time(brw);
476
477 if (brw->shader_time.report_time == 0 ||
478 get_time() - brw->shader_time.report_time >= 1.0) {
479 brw_report_shader_time(brw);
480 brw->shader_time.report_time = get_time();
481 }
482 }
483
484 /**
485 * Chooses an index in the shader_time buffer and sets up tracking information
486 * for our printouts.
487 *
488 * Note that this holds on to references to the underlying programs, which may
489 * change their lifetimes compared to normal operation.
490 */
491 int
492 brw_get_shader_time_index(struct brw_context *brw,
493 struct gl_shader_program *shader_prog,
494 struct gl_program *prog,
495 enum shader_time_shader_type type)
496 {
497 struct gl_context *ctx = &brw->ctx;
498
499 int shader_time_index = brw->shader_time.num_entries++;
500 assert(shader_time_index < brw->shader_time.max_entries);
501 brw->shader_time.types[shader_time_index] = type;
502
503 _mesa_reference_shader_program(ctx,
504 &brw->shader_time.shader_programs[shader_time_index],
505 shader_prog);
506
507 _mesa_reference_program(ctx,
508 &brw->shader_time.programs[shader_time_index],
509 prog);
510
511 return shader_time_index;
512 }
513
514 void
515 brw_destroy_shader_time(struct brw_context *brw)
516 {
517 drm_intel_bo_unreference(brw->shader_time.bo);
518 brw->shader_time.bo = NULL;
519 }
520
521 void
522 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
523 unsigned surf_index)
524 {
525 assert(surf_index < BRW_MAX_SURFACES);
526
527 prog_data->binding_table.size_bytes =
528 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
529 }
530
531 bool
532 brw_stage_prog_data_compare(const struct brw_stage_prog_data *a,
533 const struct brw_stage_prog_data *b)
534 {
535 /* Compare all the struct up to the pointers. */
536 if (memcmp(a, b, offsetof(struct brw_stage_prog_data, param)))
537 return false;
538
539 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
540 return false;
541
542 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
543 return false;
544
545 return true;
546 }
547
548 void
549 brw_stage_prog_data_free(const void *p)
550 {
551 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
552
553 ralloc_free(prog_data->param);
554 ralloc_free(prog_data->pull_param);
555 }
556
557 void
558 brw_dump_ir(struct brw_context *brw, const char *stage,
559 struct gl_shader_program *shader_prog,
560 struct gl_shader *shader, struct gl_program *prog)
561 {
562 if (shader_prog) {
563 fprintf(stderr,
564 "GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
565 _mesa_print_ir(stderr, shader->ir, NULL);
566 fprintf(stderr, "\n\n");
567 } else {
568 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
569 stage, prog->Id, stage);
570 _mesa_print_program(prog);
571 }
572 }