ffe4c277776a5843d8c4d39d8502008623d0d2e0
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_shader.h"
47 #include "brw_nir.h"
48 #include "intel_batchbuffer.h"
49
50 static void
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 const struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 bool progress;
75 nir_shader *nir;
76
77 /* First, lower the GLSL IR or Mesa IR to NIR */
78 if (shader_prog) {
79 nir = glsl_to_nir(shader_prog, stage, options);
80 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
82 nir_shader_get_entrypoint(nir), true, false);
83 } else {
84 nir = prog_to_nir(prog, options);
85 NIR_PASS_V(nir, nir_convert_to_ssa); /* turn registers into SSA */
86 }
87 nir_validate_shader(nir);
88
89 (void)progress;
90
91 nir = brw_preprocess_nir(brw->screen->compiler, nir);
92
93 if (stage == MESA_SHADER_FRAGMENT) {
94 static const struct nir_lower_wpos_ytransform_options wpos_options = {
95 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
96 .fs_coord_pixel_center_integer = 1,
97 .fs_coord_origin_upper_left = 1,
98 };
99 _mesa_add_state_reference(prog->Parameters,
100 (gl_state_index *) wpos_options.state_tokens);
101
102 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
103 }
104
105 NIR_PASS(progress, nir, nir_lower_system_values);
106 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
107
108 if (shader_prog) {
109 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
110 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
111 }
112
113 return nir;
114 }
115
116 static unsigned
117 get_new_program_id(struct intel_screen *screen)
118 {
119 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
120 pthread_mutex_lock(&m);
121 unsigned id = screen->program_id++;
122 pthread_mutex_unlock(&m);
123 return id;
124 }
125
126 static struct gl_program *brwNewProgram( struct gl_context *ctx,
127 GLenum target,
128 GLuint id )
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_VERTEX_PROGRAM_ARB:
134 case GL_TESS_CONTROL_PROGRAM_NV:
135 case GL_TESS_EVALUATION_PROGRAM_NV:
136 case GL_GEOMETRY_PROGRAM_NV:
137 case GL_COMPUTE_PROGRAM_NV: {
138 struct brw_program *prog = rzalloc(NULL, struct brw_program);
139 if (prog) {
140 prog->id = get_new_program_id(brw->screen);
141
142 return _mesa_init_gl_program(&prog->program, target, id);
143 }
144 else
145 return NULL;
146 }
147
148 case GL_FRAGMENT_PROGRAM_ARB: {
149 struct brw_program *prog;
150 if (brw->gen < 6) {
151 struct gen4_fragment_program *g4_prog =
152 rzalloc(NULL, struct gen4_fragment_program);
153 prog = &g4_prog->base;
154 } else {
155 prog = rzalloc(NULL, struct brw_program);
156 }
157
158 if (prog) {
159 prog->id = get_new_program_id(brw->screen);
160
161 return _mesa_init_gl_program(&prog->program, target, id);
162 }
163 else
164 return NULL;
165 }
166
167 default:
168 unreachable("Unsupported target in brwNewProgram()");
169 }
170 }
171
172 static void brwDeleteProgram( struct gl_context *ctx,
173 struct gl_program *prog )
174 {
175 _mesa_delete_program( ctx, prog );
176 }
177
178
179 static GLboolean
180 brwProgramStringNotify(struct gl_context *ctx,
181 GLenum target,
182 struct gl_program *prog)
183 {
184 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->IsPositionInvariant);
185
186 struct brw_context *brw = brw_context(ctx);
187 const struct brw_compiler *compiler = brw->screen->compiler;
188
189 switch (target) {
190 case GL_FRAGMENT_PROGRAM_ARB: {
191 struct brw_program *newFP = brw_program(prog);
192 const struct brw_program *curFP =
193 brw_program_const(brw->fragment_program);
194
195 if (newFP == curFP)
196 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
197 newFP->id = get_new_program_id(brw->screen);
198
199 brw_add_texrect_params(prog);
200
201 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
202
203 brw_fs_precompile(ctx, NULL, prog);
204 break;
205 }
206 case GL_VERTEX_PROGRAM_ARB: {
207 struct brw_program *newVP = brw_program(prog);
208 const struct brw_program *curVP =
209 brw_program_const(brw->vertex_program);
210
211 if (newVP == curVP)
212 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
213 if (newVP->program.IsPositionInvariant) {
214 _mesa_insert_mvp_code(ctx, &newVP->program);
215 }
216 newVP->id = get_new_program_id(brw->screen);
217
218 /* Also tell tnl about it:
219 */
220 _tnl_program_string(ctx, target, prog);
221
222 brw_add_texrect_params(prog);
223
224 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
225 compiler->scalar_stage[MESA_SHADER_VERTEX]);
226
227 brw_vs_precompile(ctx, NULL, prog);
228 break;
229 }
230 default:
231 /*
232 * driver->ProgramStringNotify is only called for ARB programs, fixed
233 * function vertex programs, and ir_to_mesa (which isn't used by the
234 * i965 back-end). Therefore, even after geometry shaders are added,
235 * this function should only ever be called with a target of
236 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
237 */
238 unreachable("Unexpected target in brwProgramStringNotify");
239 }
240
241 return true;
242 }
243
244 static void
245 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
246 {
247 struct brw_context *brw = brw_context(ctx);
248 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
249 PIPE_CONTROL_NO_WRITE |
250 PIPE_CONTROL_CS_STALL);
251 assert(brw->gen >= 7 && brw->gen <= 9);
252
253 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
254 GL_ELEMENT_ARRAY_BARRIER_BIT |
255 GL_COMMAND_BARRIER_BIT))
256 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
257
258 if (barriers & GL_UNIFORM_BARRIER_BIT)
259 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
260 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
261
262 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
263 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
264
265 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
266 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
267
268 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
269 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
270 PIPE_CONTROL_RENDER_TARGET_FLUSH);
271
272 /* Typed surface messages are handled by the render cache on IVB, so we
273 * need to flush it too.
274 */
275 if (brw->gen == 7 && !brw->is_haswell)
276 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
277
278 brw_emit_pipe_control_flush(brw, bits);
279 }
280
281 static void
282 brw_blend_barrier(struct gl_context *ctx)
283 {
284 struct brw_context *brw = brw_context(ctx);
285
286 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
287 if (brw->gen >= 6) {
288 brw_emit_pipe_control_flush(brw,
289 PIPE_CONTROL_RENDER_TARGET_FLUSH |
290 PIPE_CONTROL_CS_STALL);
291 brw_emit_pipe_control_flush(brw,
292 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
293 } else {
294 brw_emit_pipe_control_flush(brw,
295 PIPE_CONTROL_RENDER_TARGET_FLUSH);
296 }
297 }
298 }
299
300 void
301 brw_add_texrect_params(struct gl_program *prog)
302 {
303 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
304 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
305 continue;
306
307 int tokens[STATE_LENGTH] = {
308 STATE_INTERNAL,
309 STATE_TEXRECT_SCALE,
310 texunit,
311 0,
312 0
313 };
314
315 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
316 }
317 }
318
319 void
320 brw_get_scratch_bo(struct brw_context *brw,
321 drm_intel_bo **scratch_bo, int size)
322 {
323 drm_intel_bo *old_bo = *scratch_bo;
324
325 if (old_bo && old_bo->size < size) {
326 drm_intel_bo_unreference(old_bo);
327 old_bo = NULL;
328 }
329
330 if (!old_bo) {
331 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
332 }
333 }
334
335 /**
336 * Reserve enough scratch space for the given stage to hold \p per_thread_size
337 * bytes times the given \p thread_count.
338 */
339 void
340 brw_alloc_stage_scratch(struct brw_context *brw,
341 struct brw_stage_state *stage_state,
342 unsigned per_thread_size,
343 unsigned thread_count)
344 {
345 if (stage_state->per_thread_scratch < per_thread_size) {
346 stage_state->per_thread_scratch = per_thread_size;
347
348 if (stage_state->scratch_bo)
349 drm_intel_bo_unreference(stage_state->scratch_bo);
350
351 stage_state->scratch_bo =
352 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
353 per_thread_size * thread_count, 4096);
354 }
355 }
356
357 void brwInitFragProgFuncs( struct dd_function_table *functions )
358 {
359 assert(functions->ProgramStringNotify == _tnl_program_string);
360
361 functions->NewProgram = brwNewProgram;
362 functions->DeleteProgram = brwDeleteProgram;
363 functions->ProgramStringNotify = brwProgramStringNotify;
364
365 functions->NewShader = brw_new_shader;
366 functions->LinkShader = brw_link_shader;
367
368 functions->MemoryBarrier = brw_memory_barrier;
369 functions->BlendBarrier = brw_blend_barrier;
370 }
371
372 struct shader_times {
373 uint64_t time;
374 uint64_t written;
375 uint64_t reset;
376 };
377
378 void
379 brw_init_shader_time(struct brw_context *brw)
380 {
381 const int max_entries = 2048;
382 brw->shader_time.bo =
383 drm_intel_bo_alloc(brw->bufmgr, "shader time",
384 max_entries * SHADER_TIME_STRIDE * 3, 4096);
385 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
386 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
387 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
388 max_entries);
389 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
390 max_entries);
391 brw->shader_time.max_entries = max_entries;
392 }
393
394 static int
395 compare_time(const void *a, const void *b)
396 {
397 uint64_t * const *a_val = a;
398 uint64_t * const *b_val = b;
399
400 /* We don't just subtract because we're turning the value to an int. */
401 if (**a_val < **b_val)
402 return -1;
403 else if (**a_val == **b_val)
404 return 0;
405 else
406 return 1;
407 }
408
409 static void
410 print_shader_time_line(const char *stage, const char *name,
411 int shader_num, uint64_t time, uint64_t total)
412 {
413 fprintf(stderr, "%-6s%-18s", stage, name);
414
415 if (shader_num != 0)
416 fprintf(stderr, "%4d: ", shader_num);
417 else
418 fprintf(stderr, " : ");
419
420 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
421 (long long)time,
422 (double)time / 1000000000.0,
423 (double)time / total * 100.0);
424 }
425
426 static void
427 brw_report_shader_time(struct brw_context *brw)
428 {
429 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
430 return;
431
432 uint64_t scaled[brw->shader_time.num_entries];
433 uint64_t *sorted[brw->shader_time.num_entries];
434 uint64_t total_by_type[ST_CS + 1];
435 memset(total_by_type, 0, sizeof(total_by_type));
436 double total = 0;
437 for (int i = 0; i < brw->shader_time.num_entries; i++) {
438 uint64_t written = 0, reset = 0;
439 enum shader_time_shader_type type = brw->shader_time.types[i];
440
441 sorted[i] = &scaled[i];
442
443 switch (type) {
444 case ST_VS:
445 case ST_TCS:
446 case ST_TES:
447 case ST_GS:
448 case ST_FS8:
449 case ST_FS16:
450 case ST_CS:
451 written = brw->shader_time.cumulative[i].written;
452 reset = brw->shader_time.cumulative[i].reset;
453 break;
454
455 default:
456 /* I sometimes want to print things that aren't the 3 shader times.
457 * Just print the sum in that case.
458 */
459 written = 1;
460 reset = 0;
461 break;
462 }
463
464 uint64_t time = brw->shader_time.cumulative[i].time;
465 if (written) {
466 scaled[i] = time / written * (written + reset);
467 } else {
468 scaled[i] = time;
469 }
470
471 switch (type) {
472 case ST_VS:
473 case ST_TCS:
474 case ST_TES:
475 case ST_GS:
476 case ST_FS8:
477 case ST_FS16:
478 case ST_CS:
479 total_by_type[type] += scaled[i];
480 break;
481 default:
482 break;
483 }
484
485 total += scaled[i];
486 }
487
488 if (total == 0) {
489 fprintf(stderr, "No shader time collected yet\n");
490 return;
491 }
492
493 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
494
495 fprintf(stderr, "\n");
496 fprintf(stderr, "type ID cycles spent %% of total\n");
497 for (int s = 0; s < brw->shader_time.num_entries; s++) {
498 const char *stage;
499 /* Work back from the sorted pointers times to a time to print. */
500 int i = sorted[s] - scaled;
501
502 if (scaled[i] == 0)
503 continue;
504
505 int shader_num = brw->shader_time.ids[i];
506 const char *shader_name = brw->shader_time.names[i];
507
508 switch (brw->shader_time.types[i]) {
509 case ST_VS:
510 stage = "vs";
511 break;
512 case ST_TCS:
513 stage = "tcs";
514 break;
515 case ST_TES:
516 stage = "tes";
517 break;
518 case ST_GS:
519 stage = "gs";
520 break;
521 case ST_FS8:
522 stage = "fs8";
523 break;
524 case ST_FS16:
525 stage = "fs16";
526 break;
527 case ST_CS:
528 stage = "cs";
529 break;
530 default:
531 stage = "other";
532 break;
533 }
534
535 print_shader_time_line(stage, shader_name, shader_num,
536 scaled[i], total);
537 }
538
539 fprintf(stderr, "\n");
540 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
541 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
542 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
543 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
544 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
545 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
546 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
547 }
548
549 static void
550 brw_collect_shader_time(struct brw_context *brw)
551 {
552 if (!brw->shader_time.bo)
553 return;
554
555 /* This probably stalls on the last rendering. We could fix that by
556 * delaying reading the reports, but it doesn't look like it's a big
557 * overhead compared to the cost of tracking the time in the first place.
558 */
559 drm_intel_bo_map(brw->shader_time.bo, true);
560 void *bo_map = brw->shader_time.bo->virtual;
561
562 for (int i = 0; i < brw->shader_time.num_entries; i++) {
563 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
564
565 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
566 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
567 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
568 }
569
570 /* Zero the BO out to clear it out for our next collection.
571 */
572 memset(bo_map, 0, brw->shader_time.bo->size);
573 drm_intel_bo_unmap(brw->shader_time.bo);
574 }
575
576 void
577 brw_collect_and_report_shader_time(struct brw_context *brw)
578 {
579 brw_collect_shader_time(brw);
580
581 if (brw->shader_time.report_time == 0 ||
582 get_time() - brw->shader_time.report_time >= 1.0) {
583 brw_report_shader_time(brw);
584 brw->shader_time.report_time = get_time();
585 }
586 }
587
588 /**
589 * Chooses an index in the shader_time buffer and sets up tracking information
590 * for our printouts.
591 *
592 * Note that this holds on to references to the underlying programs, which may
593 * change their lifetimes compared to normal operation.
594 */
595 int
596 brw_get_shader_time_index(struct brw_context *brw,
597 struct gl_shader_program *shader_prog,
598 struct gl_program *prog,
599 enum shader_time_shader_type type)
600 {
601 int shader_time_index = brw->shader_time.num_entries++;
602 assert(shader_time_index < brw->shader_time.max_entries);
603 brw->shader_time.types[shader_time_index] = type;
604
605 int id = shader_prog ? shader_prog->Name : prog->Id;
606 const char *name;
607 if (id == 0) {
608 name = "ff";
609 } else if (!shader_prog) {
610 name = "prog";
611 } else if (shader_prog->Label) {
612 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
613 } else {
614 name = "glsl";
615 }
616
617 brw->shader_time.names[shader_time_index] = name;
618 brw->shader_time.ids[shader_time_index] = id;
619
620 return shader_time_index;
621 }
622
623 void
624 brw_destroy_shader_time(struct brw_context *brw)
625 {
626 drm_intel_bo_unreference(brw->shader_time.bo);
627 brw->shader_time.bo = NULL;
628 }
629
630 void
631 brw_stage_prog_data_free(const void *p)
632 {
633 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
634
635 ralloc_free(prog_data->param);
636 ralloc_free(prog_data->pull_param);
637 ralloc_free(prog_data->image_param);
638 }
639
640 void
641 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
642 struct gl_linked_shader *shader, struct gl_program *prog)
643 {
644 if (shader_prog) {
645 if (shader->ir) {
646 fprintf(stderr,
647 "GLSL IR for native %s shader %d:\n",
648 stage, shader_prog->Name);
649 _mesa_print_ir(stderr, shader->ir, NULL);
650 fprintf(stderr, "\n\n");
651 }
652 } else {
653 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
654 stage, prog->Id, stage);
655 _mesa_print_program(prog);
656 }
657 }
658
659 void
660 brw_setup_tex_for_precompile(struct brw_context *brw,
661 struct brw_sampler_prog_key_data *tex,
662 struct gl_program *prog)
663 {
664 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
665 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
666 for (unsigned i = 0; i < sampler_count; i++) {
667 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
668 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
669 tex->swizzles[i] =
670 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
671 } else {
672 /* Color sampler: assume no swizzling. */
673 tex->swizzles[i] = SWIZZLE_XYZW;
674 }
675 }
676 }