i965: Compile the fp64 program based on nir options
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/glspirv.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 #include "program/prog_to_nir.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "compiler/glsl/ir.h"
43 #include "compiler/glsl/program.h"
44 #include "compiler/glsl/gl_nir.h"
45 #include "compiler/glsl/glsl_to_nir.h"
46 #include "glsl/float64_glsl.h"
47
48 #include "brw_program.h"
49 #include "brw_context.h"
50 #include "compiler/brw_nir.h"
51 #include "brw_defines.h"
52 #include "intel_batchbuffer.h"
53
54 #include "brw_cs.h"
55 #include "brw_gs.h"
56 #include "brw_vs.h"
57 #include "brw_wm.h"
58
59 #include "main/shaderapi.h"
60 #include "main/shaderobj.h"
61
62 static bool
63 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
64 {
65 if (is_scalar) {
66 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
67 type_size_scalar_bytes);
68 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
69 } else {
70 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
71 type_size_vec4_bytes);
72 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
73 }
74 }
75
76 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
77 GLuint id, bool is_arb_asm);
78
79 static nir_shader *
80 compile_fp64_funcs(struct gl_context *ctx,
81 const nir_shader_compiler_options *options,
82 void *mem_ctx,
83 gl_shader_stage stage)
84 {
85 const GLuint name = ~0;
86 struct gl_shader *sh;
87
88 sh = _mesa_new_shader(name, stage);
89
90 sh->Source = float64_source;
91 sh->CompileStatus = COMPILE_FAILURE;
92 _mesa_glsl_compile_shader(ctx, sh, false, false, true);
93
94 if (!sh->CompileStatus) {
95 if (sh->InfoLog) {
96 _mesa_problem(ctx,
97 "fp64 software impl compile failed:\n%s\nsource:\n%s\n",
98 sh->InfoLog, float64_source);
99 }
100 }
101
102 struct gl_shader_program *sh_prog;
103 sh_prog = _mesa_new_shader_program(name);
104 sh_prog->Label = NULL;
105 sh_prog->NumShaders = 1;
106 sh_prog->Shaders = malloc(sizeof(struct gl_shader *));
107 sh_prog->Shaders[0] = sh;
108
109 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
110 linked->Stage = stage;
111 linked->Program =
112 brwNewProgram(ctx,
113 _mesa_shader_stage_to_program(stage),
114 name, false);
115
116 linked->ir = sh->ir;
117 sh_prog->_LinkedShaders[stage] = linked;
118
119 nir_shader *nir = glsl_to_nir(sh_prog, stage, options);
120
121 return nir_shader_clone(mem_ctx, nir);
122 }
123
124 nir_shader *
125 brw_create_nir(struct brw_context *brw,
126 const struct gl_shader_program *shader_prog,
127 struct gl_program *prog,
128 gl_shader_stage stage,
129 bool is_scalar)
130 {
131 const struct gen_device_info *devinfo = &brw->screen->devinfo;
132 struct gl_context *ctx = &brw->ctx;
133 const nir_shader_compiler_options *options =
134 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
135 nir_shader *nir;
136
137 /* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
138 if (shader_prog) {
139 if (shader_prog->data->spirv) {
140 nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
141 } else {
142 nir = glsl_to_nir(shader_prog, stage, options);
143 }
144 assert (nir);
145
146 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
147 nir_lower_returns(nir);
148 nir_validate_shader(nir, "after glsl_to_nir or spirv_to_nir and "
149 "return lowering");
150 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
151 nir_shader_get_entrypoint(nir), true, false);
152 } else {
153 nir = prog_to_nir(prog, options);
154 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
155 NIR_PASS_V(nir, gl_nir_lower_samplers, NULL);
156 }
157 nir_validate_shader(nir, "before brw_preprocess_nir");
158
159 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
160
161 if ((options->lower_doubles_options & nir_lower_fp64_full_software) &&
162 nir->info.uses_64bit) {
163 nir_shader *fp64 = compile_fp64_funcs(ctx, options, ralloc_parent(nir), stage);
164
165 nir_validate_shader(fp64, "fp64");
166 exec_list_append(&nir->functions, &fp64->functions);
167 }
168
169 nir = brw_preprocess_nir(brw->screen->compiler, nir);
170
171 NIR_PASS_V(nir, brw_nir_lower_image_load_store, devinfo);
172
173 if (stage == MESA_SHADER_TESS_CTRL) {
174 /* Lower gl_PatchVerticesIn from a sys. value to a uniform on Gen8+. */
175 static const gl_state_index16 tokens[STATE_LENGTH] =
176 { STATE_INTERNAL, STATE_TCS_PATCH_VERTICES_IN };
177 nir_lower_patch_vertices(nir, 0, devinfo->gen >= 8 ? tokens : NULL);
178 }
179
180 if (stage == MESA_SHADER_TESS_EVAL) {
181 /* Lower gl_PatchVerticesIn to a constant if we have a TCS, or
182 * a uniform if we don't.
183 */
184 struct gl_linked_shader *tcs =
185 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
186 uint32_t static_patch_vertices =
187 tcs ? tcs->Program->nir->info.tess.tcs_vertices_out : 0;
188 static const gl_state_index16 tokens[STATE_LENGTH] =
189 { STATE_INTERNAL, STATE_TES_PATCH_VERTICES_IN };
190 nir_lower_patch_vertices(nir, static_patch_vertices, tokens);
191 }
192
193 if (stage == MESA_SHADER_FRAGMENT) {
194 static const struct nir_lower_wpos_ytransform_options wpos_options = {
195 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
196 .fs_coord_pixel_center_integer = 1,
197 .fs_coord_origin_upper_left = 1,
198 };
199
200 bool progress = false;
201 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
202 if (progress) {
203 _mesa_add_state_reference(prog->Parameters,
204 wpos_options.state_tokens);
205 }
206 }
207
208 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
209
210 return nir;
211 }
212
213 void
214 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
215 {
216 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
217
218 /* Copy the info we just generated back into the gl_program */
219 const char *prog_name = prog->info.name;
220 const char *prog_label = prog->info.label;
221 prog->info = nir->info;
222 prog->info.name = prog_name;
223 prog->info.label = prog_label;
224 }
225
226 static unsigned
227 get_new_program_id(struct intel_screen *screen)
228 {
229 return p_atomic_inc_return(&screen->program_id);
230 }
231
232 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
233 GLuint id, bool is_arb_asm)
234 {
235 struct brw_context *brw = brw_context(ctx);
236 struct brw_program *prog = rzalloc(NULL, struct brw_program);
237
238 if (prog) {
239 prog->id = get_new_program_id(brw->screen);
240
241 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
242 }
243
244 return NULL;
245 }
246
247 static void brwDeleteProgram( struct gl_context *ctx,
248 struct gl_program *prog )
249 {
250 struct brw_context *brw = brw_context(ctx);
251
252 /* Beware! prog's refcount has reached zero, and it's about to be freed.
253 *
254 * In brw_upload_pipeline_state(), we compare brw->programs[i] to
255 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
256 * pointer has changed.
257 *
258 * We cannot leave brw->programs[i] as a dangling pointer to the dead
259 * program. malloc() may allocate the same memory for a new gl_program,
260 * causing us to see matching pointers...but totally different programs.
261 *
262 * We cannot set brw->programs[i] to NULL, either. If we've deleted the
263 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
264 * would cause us to see matching pointers (NULL == NULL), and fail to
265 * detect that a program has changed since our last draw.
266 *
267 * So, set it to a bogus gl_program pointer that will never match,
268 * causing us to properly reevaluate the state on our next draw.
269 *
270 * Getting this wrong causes heisenbugs which are very hard to catch,
271 * as you need a very specific allocation pattern to hit the problem.
272 */
273 static const struct gl_program deleted_program;
274
275 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
276 if (brw->programs[i] == prog)
277 brw->programs[i] = (struct gl_program *) &deleted_program;
278 }
279
280 _mesa_delete_program( ctx, prog );
281 }
282
283
284 static GLboolean
285 brwProgramStringNotify(struct gl_context *ctx,
286 GLenum target,
287 struct gl_program *prog)
288 {
289 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
290
291 struct brw_context *brw = brw_context(ctx);
292 const struct brw_compiler *compiler = brw->screen->compiler;
293
294 switch (target) {
295 case GL_FRAGMENT_PROGRAM_ARB: {
296 struct brw_program *newFP = brw_program(prog);
297 const struct brw_program *curFP =
298 brw_program_const(brw->programs[MESA_SHADER_FRAGMENT]);
299
300 if (newFP == curFP)
301 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
302 newFP->id = get_new_program_id(brw->screen);
303
304 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
305
306 brw_shader_gather_info(prog->nir, prog);
307
308 brw_fs_precompile(ctx, prog);
309 break;
310 }
311 case GL_VERTEX_PROGRAM_ARB: {
312 struct brw_program *newVP = brw_program(prog);
313 const struct brw_program *curVP =
314 brw_program_const(brw->programs[MESA_SHADER_VERTEX]);
315
316 if (newVP == curVP)
317 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
318 if (newVP->program.arb.IsPositionInvariant) {
319 _mesa_insert_mvp_code(ctx, &newVP->program);
320 }
321 newVP->id = get_new_program_id(brw->screen);
322
323 /* Also tell tnl about it:
324 */
325 _tnl_program_string(ctx, target, prog);
326
327 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
328 compiler->scalar_stage[MESA_SHADER_VERTEX]);
329
330 brw_shader_gather_info(prog->nir, prog);
331
332 brw_vs_precompile(ctx, prog);
333 break;
334 }
335 default:
336 /*
337 * driver->ProgramStringNotify is only called for ARB programs, fixed
338 * function vertex programs, and ir_to_mesa (which isn't used by the
339 * i965 back-end). Therefore, even after geometry shaders are added,
340 * this function should only ever be called with a target of
341 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
342 */
343 unreachable("Unexpected target in brwProgramStringNotify");
344 }
345
346 return true;
347 }
348
349 static void
350 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
351 {
352 struct brw_context *brw = brw_context(ctx);
353 const struct gen_device_info *devinfo = &brw->screen->devinfo;
354 unsigned bits = PIPE_CONTROL_DATA_CACHE_FLUSH | PIPE_CONTROL_CS_STALL;
355 assert(devinfo->gen >= 7 && devinfo->gen <= 11);
356
357 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
358 GL_ELEMENT_ARRAY_BARRIER_BIT |
359 GL_COMMAND_BARRIER_BIT))
360 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
361
362 if (barriers & GL_UNIFORM_BARRIER_BIT)
363 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
364 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
365
366 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
367 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
368
369 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT |
370 GL_PIXEL_BUFFER_BARRIER_BIT))
371 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
372 PIPE_CONTROL_RENDER_TARGET_FLUSH);
373
374 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
375 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
376 PIPE_CONTROL_RENDER_TARGET_FLUSH);
377
378 /* Typed surface messages are handled by the render cache on IVB, so we
379 * need to flush it too.
380 */
381 if (devinfo->gen == 7 && !devinfo->is_haswell)
382 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
383
384 brw_emit_pipe_control_flush(brw, bits);
385 }
386
387 static void
388 brw_framebuffer_fetch_barrier(struct gl_context *ctx)
389 {
390 struct brw_context *brw = brw_context(ctx);
391 const struct gen_device_info *devinfo = &brw->screen->devinfo;
392
393 if (!ctx->Extensions.EXT_shader_framebuffer_fetch) {
394 if (devinfo->gen >= 6) {
395 brw_emit_pipe_control_flush(brw,
396 PIPE_CONTROL_RENDER_TARGET_FLUSH |
397 PIPE_CONTROL_CS_STALL);
398 brw_emit_pipe_control_flush(brw,
399 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
400 } else {
401 brw_emit_pipe_control_flush(brw,
402 PIPE_CONTROL_RENDER_TARGET_FLUSH);
403 }
404 }
405 }
406
407 void
408 brw_get_scratch_bo(struct brw_context *brw,
409 struct brw_bo **scratch_bo, int size)
410 {
411 struct brw_bo *old_bo = *scratch_bo;
412
413 if (old_bo && old_bo->size < size) {
414 brw_bo_unreference(old_bo);
415 old_bo = NULL;
416 }
417
418 if (!old_bo) {
419 *scratch_bo =
420 brw_bo_alloc(brw->bufmgr, "scratch bo", size, BRW_MEMZONE_SCRATCH);
421 }
422 }
423
424 /**
425 * Reserve enough scratch space for the given stage to hold \p per_thread_size
426 * bytes times the given \p thread_count.
427 */
428 void
429 brw_alloc_stage_scratch(struct brw_context *brw,
430 struct brw_stage_state *stage_state,
431 unsigned per_thread_size)
432 {
433 if (stage_state->per_thread_scratch >= per_thread_size)
434 return;
435
436 stage_state->per_thread_scratch = per_thread_size;
437
438 if (stage_state->scratch_bo)
439 brw_bo_unreference(stage_state->scratch_bo);
440
441 const struct gen_device_info *devinfo = &brw->screen->devinfo;
442 unsigned thread_count;
443 switch(stage_state->stage) {
444 case MESA_SHADER_VERTEX:
445 thread_count = devinfo->max_vs_threads;
446 break;
447 case MESA_SHADER_TESS_CTRL:
448 thread_count = devinfo->max_tcs_threads;
449 break;
450 case MESA_SHADER_TESS_EVAL:
451 thread_count = devinfo->max_tes_threads;
452 break;
453 case MESA_SHADER_GEOMETRY:
454 thread_count = devinfo->max_gs_threads;
455 break;
456 case MESA_SHADER_FRAGMENT:
457 thread_count = devinfo->max_wm_threads;
458 break;
459 case MESA_SHADER_COMPUTE: {
460 unsigned subslices = MAX2(brw->screen->subslice_total, 1);
461
462 /* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
463 *
464 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
465 * allocate scratch space enough so that each slice has 4 slices
466 * allowed."
467 *
468 * According to the other driver team, this applies to compute shaders
469 * as well. This is not currently documented at all.
470 *
471 * brw->screen->subslice_total is the TOTAL number of subslices
472 * and we wish to view that there are 4 subslices per slice
473 * instead of the actual number of subslices per slice.
474 */
475 if (devinfo->gen >= 9 && devinfo->gen < 11)
476 subslices = 4 * brw->screen->devinfo.num_slices;
477
478 unsigned scratch_ids_per_subslice;
479 if (devinfo->is_haswell) {
480 /* WaCSScratchSize:hsw
481 *
482 * Haswell's scratch space address calculation appears to be sparse
483 * rather than tightly packed. The Thread ID has bits indicating
484 * which subslice, EU within a subslice, and thread within an EU it
485 * is. There's a maximum of two slices and two subslices, so these
486 * can be stored with a single bit. Even though there are only 10 EUs
487 * per subslice, this is stored in 4 bits, so there's an effective
488 * maximum value of 16 EUs. Similarly, although there are only 7
489 * threads per EU, this is stored in a 3 bit number, giving an
490 * effective maximum value of 8 threads per EU.
491 *
492 * This means that we need to use 16 * 8 instead of 10 * 7 for the
493 * number of threads per subslice.
494 */
495 scratch_ids_per_subslice = 16 * 8;
496 } else if (devinfo->is_cherryview) {
497 /* Cherryview devices have either 6 or 8 EUs per subslice, and each
498 * EU has 7 threads. The 6 EU devices appear to calculate thread IDs
499 * as if it had 8 EUs.
500 */
501 scratch_ids_per_subslice = 8 * 7;
502 } else {
503 scratch_ids_per_subslice = devinfo->max_cs_threads;
504 }
505
506 thread_count = scratch_ids_per_subslice * subslices;
507 break;
508 }
509 default:
510 unreachable("Unsupported stage!");
511 }
512
513 stage_state->scratch_bo =
514 brw_bo_alloc(brw->bufmgr, "shader scratch space",
515 per_thread_size * thread_count, BRW_MEMZONE_SCRATCH);
516 }
517
518 void brwInitFragProgFuncs( struct dd_function_table *functions )
519 {
520 assert(functions->ProgramStringNotify == _tnl_program_string);
521
522 functions->NewProgram = brwNewProgram;
523 functions->DeleteProgram = brwDeleteProgram;
524 functions->ProgramStringNotify = brwProgramStringNotify;
525
526 functions->LinkShader = brw_link_shader;
527
528 functions->MemoryBarrier = brw_memory_barrier;
529 functions->FramebufferFetchBarrier = brw_framebuffer_fetch_barrier;
530 }
531
532 struct shader_times {
533 uint64_t time;
534 uint64_t written;
535 uint64_t reset;
536 };
537
538 void
539 brw_init_shader_time(struct brw_context *brw)
540 {
541 const int max_entries = 2048;
542 brw->shader_time.bo =
543 brw_bo_alloc(brw->bufmgr, "shader time",
544 max_entries * BRW_SHADER_TIME_STRIDE * 3,
545 BRW_MEMZONE_OTHER);
546 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
547 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
548 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
549 max_entries);
550 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
551 max_entries);
552 brw->shader_time.max_entries = max_entries;
553 }
554
555 static int
556 compare_time(const void *a, const void *b)
557 {
558 uint64_t * const *a_val = a;
559 uint64_t * const *b_val = b;
560
561 /* We don't just subtract because we're turning the value to an int. */
562 if (**a_val < **b_val)
563 return -1;
564 else if (**a_val == **b_val)
565 return 0;
566 else
567 return 1;
568 }
569
570 static void
571 print_shader_time_line(const char *stage, const char *name,
572 int shader_num, uint64_t time, uint64_t total)
573 {
574 fprintf(stderr, "%-6s%-18s", stage, name);
575
576 if (shader_num != 0)
577 fprintf(stderr, "%4d: ", shader_num);
578 else
579 fprintf(stderr, " : ");
580
581 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
582 (long long)time,
583 (double)time / 1000000000.0,
584 (double)time / total * 100.0);
585 }
586
587 static void
588 brw_report_shader_time(struct brw_context *brw)
589 {
590 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
591 return;
592
593 uint64_t scaled[brw->shader_time.num_entries];
594 uint64_t *sorted[brw->shader_time.num_entries];
595 uint64_t total_by_type[ST_CS + 1];
596 memset(total_by_type, 0, sizeof(total_by_type));
597 double total = 0;
598 for (int i = 0; i < brw->shader_time.num_entries; i++) {
599 uint64_t written = 0, reset = 0;
600 enum shader_time_shader_type type = brw->shader_time.types[i];
601
602 sorted[i] = &scaled[i];
603
604 switch (type) {
605 case ST_VS:
606 case ST_TCS:
607 case ST_TES:
608 case ST_GS:
609 case ST_FS8:
610 case ST_FS16:
611 case ST_FS32:
612 case ST_CS:
613 written = brw->shader_time.cumulative[i].written;
614 reset = brw->shader_time.cumulative[i].reset;
615 break;
616
617 default:
618 /* I sometimes want to print things that aren't the 3 shader times.
619 * Just print the sum in that case.
620 */
621 written = 1;
622 reset = 0;
623 break;
624 }
625
626 uint64_t time = brw->shader_time.cumulative[i].time;
627 if (written) {
628 scaled[i] = time / written * (written + reset);
629 } else {
630 scaled[i] = time;
631 }
632
633 switch (type) {
634 case ST_VS:
635 case ST_TCS:
636 case ST_TES:
637 case ST_GS:
638 case ST_FS8:
639 case ST_FS16:
640 case ST_FS32:
641 case ST_CS:
642 total_by_type[type] += scaled[i];
643 break;
644 default:
645 break;
646 }
647
648 total += scaled[i];
649 }
650
651 if (total == 0) {
652 fprintf(stderr, "No shader time collected yet\n");
653 return;
654 }
655
656 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
657
658 fprintf(stderr, "\n");
659 fprintf(stderr, "type ID cycles spent %% of total\n");
660 for (int s = 0; s < brw->shader_time.num_entries; s++) {
661 const char *stage;
662 /* Work back from the sorted pointers times to a time to print. */
663 int i = sorted[s] - scaled;
664
665 if (scaled[i] == 0)
666 continue;
667
668 int shader_num = brw->shader_time.ids[i];
669 const char *shader_name = brw->shader_time.names[i];
670
671 switch (brw->shader_time.types[i]) {
672 case ST_VS:
673 stage = "vs";
674 break;
675 case ST_TCS:
676 stage = "tcs";
677 break;
678 case ST_TES:
679 stage = "tes";
680 break;
681 case ST_GS:
682 stage = "gs";
683 break;
684 case ST_FS8:
685 stage = "fs8";
686 break;
687 case ST_FS16:
688 stage = "fs16";
689 break;
690 case ST_FS32:
691 stage = "fs32";
692 break;
693 case ST_CS:
694 stage = "cs";
695 break;
696 default:
697 stage = "other";
698 break;
699 }
700
701 print_shader_time_line(stage, shader_name, shader_num,
702 scaled[i], total);
703 }
704
705 fprintf(stderr, "\n");
706 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
707 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
708 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
709 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
710 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
711 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
712 print_shader_time_line("total", "fs32", 0, total_by_type[ST_FS32], total);
713 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
714 }
715
716 static void
717 brw_collect_shader_time(struct brw_context *brw)
718 {
719 if (!brw->shader_time.bo)
720 return;
721
722 /* This probably stalls on the last rendering. We could fix that by
723 * delaying reading the reports, but it doesn't look like it's a big
724 * overhead compared to the cost of tracking the time in the first place.
725 */
726 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
727
728 for (int i = 0; i < brw->shader_time.num_entries; i++) {
729 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
730
731 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
732 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
733 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
734 }
735
736 /* Zero the BO out to clear it out for our next collection.
737 */
738 memset(bo_map, 0, brw->shader_time.bo->size);
739 brw_bo_unmap(brw->shader_time.bo);
740 }
741
742 void
743 brw_collect_and_report_shader_time(struct brw_context *brw)
744 {
745 brw_collect_shader_time(brw);
746
747 if (brw->shader_time.report_time == 0 ||
748 get_time() - brw->shader_time.report_time >= 1.0) {
749 brw_report_shader_time(brw);
750 brw->shader_time.report_time = get_time();
751 }
752 }
753
754 /**
755 * Chooses an index in the shader_time buffer and sets up tracking information
756 * for our printouts.
757 *
758 * Note that this holds on to references to the underlying programs, which may
759 * change their lifetimes compared to normal operation.
760 */
761 int
762 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
763 enum shader_time_shader_type type, bool is_glsl_sh)
764 {
765 int shader_time_index = brw->shader_time.num_entries++;
766 assert(shader_time_index < brw->shader_time.max_entries);
767 brw->shader_time.types[shader_time_index] = type;
768
769 const char *name;
770 if (prog->Id == 0) {
771 name = "ff";
772 } else if (is_glsl_sh) {
773 name = prog->info.label ?
774 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
775 } else {
776 name = "prog";
777 }
778
779 brw->shader_time.names[shader_time_index] = name;
780 brw->shader_time.ids[shader_time_index] = prog->Id;
781
782 return shader_time_index;
783 }
784
785 void
786 brw_destroy_shader_time(struct brw_context *brw)
787 {
788 brw_bo_unreference(brw->shader_time.bo);
789 brw->shader_time.bo = NULL;
790 }
791
792 void
793 brw_stage_prog_data_free(const void *p)
794 {
795 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
796
797 ralloc_free(prog_data->param);
798 ralloc_free(prog_data->pull_param);
799 }
800
801 void
802 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
803 {
804 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
805 stage, prog->Id, stage);
806 _mesa_print_program(prog);
807 }
808
809 void
810 brw_setup_tex_for_precompile(const struct gen_device_info *devinfo,
811 struct brw_sampler_prog_key_data *tex,
812 struct gl_program *prog)
813 {
814 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
815 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
816 for (unsigned i = 0; i < sampler_count; i++) {
817 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
818 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
819 tex->swizzles[i] =
820 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
821 } else {
822 /* Color sampler: assume no swizzling. */
823 tex->swizzles[i] = SWIZZLE_XYZW;
824 }
825 }
826 }
827
828 /**
829 * Sets up the starting offsets for the groups of binding table entries
830 * common to all pipeline stages.
831 *
832 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
833 * unused but also make sure that addition of small offsets to them will
834 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
835 */
836 uint32_t
837 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
838 const struct gl_program *prog,
839 struct brw_stage_prog_data *stage_prog_data,
840 uint32_t next_binding_table_offset)
841 {
842 int num_textures = util_last_bit(prog->SamplersUsed);
843
844 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
845 next_binding_table_offset += num_textures;
846
847 if (prog->info.num_ubos) {
848 assert(prog->info.num_ubos <= BRW_MAX_UBO);
849 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
850 next_binding_table_offset += prog->info.num_ubos;
851 } else {
852 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
853 }
854
855 if (prog->info.num_ssbos || prog->info.num_abos) {
856 assert(prog->info.num_abos <= BRW_MAX_ABO);
857 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
858 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
859 next_binding_table_offset += prog->info.num_abos + prog->info.num_ssbos;
860 } else {
861 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
862 }
863
864 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
865 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
866 next_binding_table_offset++;
867 } else {
868 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
869 }
870
871 if (prog->info.uses_texture_gather) {
872 if (devinfo->gen >= 8) {
873 stage_prog_data->binding_table.gather_texture_start =
874 stage_prog_data->binding_table.texture_start;
875 } else {
876 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
877 next_binding_table_offset += num_textures;
878 }
879 } else {
880 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
881 }
882
883 if (prog->info.num_images) {
884 stage_prog_data->binding_table.image_start = next_binding_table_offset;
885 next_binding_table_offset += prog->info.num_images;
886 } else {
887 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
888 }
889
890 /* This may or may not be used depending on how the compile goes. */
891 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
892 next_binding_table_offset++;
893
894 /* Plane 0 is just the regular texture section */
895 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
896
897 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
898 next_binding_table_offset += num_textures;
899
900 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
901 next_binding_table_offset += num_textures;
902
903 /* Set the binding table size. Some callers may append new entries
904 * and increase this accordingly.
905 */
906 stage_prog_data->binding_table.size_bytes = next_binding_table_offset * 4;
907
908 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
909 return next_binding_table_offset;
910 }
911
912 void
913 brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
914 unsigned id)
915 {
916 static const unsigned stage_offsets[] = {
917 offsetof(struct brw_vs_prog_key, program_string_id),
918 offsetof(struct brw_tcs_prog_key, program_string_id),
919 offsetof(struct brw_tes_prog_key, program_string_id),
920 offsetof(struct brw_gs_prog_key, program_string_id),
921 offsetof(struct brw_wm_prog_key, program_string_id),
922 offsetof(struct brw_cs_prog_key, program_string_id),
923 };
924 assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
925 *(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
926 }
927
928 void
929 brw_populate_default_key(const struct gen_device_info *devinfo,
930 union brw_any_prog_key *prog_key,
931 struct gl_shader_program *sh_prog,
932 struct gl_program *prog)
933 {
934 switch (prog->info.stage) {
935 case MESA_SHADER_VERTEX:
936 brw_vs_populate_default_key(devinfo, &prog_key->vs, prog);
937 break;
938 case MESA_SHADER_TESS_CTRL:
939 brw_tcs_populate_default_key(devinfo, &prog_key->tcs, sh_prog, prog);
940 break;
941 case MESA_SHADER_TESS_EVAL:
942 brw_tes_populate_default_key(devinfo, &prog_key->tes, sh_prog, prog);
943 break;
944 case MESA_SHADER_GEOMETRY:
945 brw_gs_populate_default_key(devinfo, &prog_key->gs, prog);
946 break;
947 case MESA_SHADER_FRAGMENT:
948 brw_wm_populate_default_key(devinfo, &prog_key->wm, prog);
949 break;
950 case MESA_SHADER_COMPUTE:
951 brw_cs_populate_default_key(devinfo, &prog_key->cs, prog);
952 break;
953 default:
954 unreachable("Unsupported stage!");
955 }
956 }