i965: Reduce cross-pollination between the DRI driver and compiler
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "brw_nir.h"
47 #include "intel_batchbuffer.h"
48
49 static void
50 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
51 {
52 if (is_scalar) {
53 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
54 type_size_scalar_bytes);
55 nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
56 } else {
57 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
58 type_size_vec4_bytes);
59 nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
60 }
61 }
62
63 nir_shader *
64 brw_create_nir(struct brw_context *brw,
65 const struct gl_shader_program *shader_prog,
66 struct gl_program *prog,
67 gl_shader_stage stage,
68 bool is_scalar)
69 {
70 struct gl_context *ctx = &brw->ctx;
71 const nir_shader_compiler_options *options =
72 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
73 bool progress;
74 nir_shader *nir;
75
76 /* First, lower the GLSL IR or Mesa IR to NIR */
77 if (shader_prog) {
78 nir = glsl_to_nir(shader_prog, stage, options);
79 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
80 nir_lower_returns(nir);
81 nir_validate_shader(nir);
82 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
83 nir_shader_get_entrypoint(nir), true, false);
84 } else {
85 nir = prog_to_nir(prog, options);
86 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
87 }
88 nir_validate_shader(nir);
89
90 (void)progress;
91
92 nir = brw_preprocess_nir(brw->screen->compiler, nir);
93
94 if (stage == MESA_SHADER_FRAGMENT) {
95 static const struct nir_lower_wpos_ytransform_options wpos_options = {
96 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
97 .fs_coord_pixel_center_integer = 1,
98 .fs_coord_origin_upper_left = 1,
99 };
100 _mesa_add_state_reference(prog->Parameters,
101 (gl_state_index *) wpos_options.state_tokens);
102
103 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
104 }
105
106 NIR_PASS(progress, nir, nir_lower_system_values);
107 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
108
109 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
110
111 /* nir_shader may have been cloned so make sure shader_info is in sync */
112 if (nir->info != &prog->info) {
113 const char *name = prog->info.name;
114 const char *label = prog->info.label;
115 prog->info = *nir->info;
116 prog->info.name = name;
117 prog->info.label = label;
118 }
119
120 if (shader_prog) {
121 NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
122 NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
123 }
124
125 return nir;
126 }
127
128 static unsigned
129 get_new_program_id(struct intel_screen *screen)
130 {
131 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
132 pthread_mutex_lock(&m);
133 unsigned id = screen->program_id++;
134 pthread_mutex_unlock(&m);
135 return id;
136 }
137
138 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
139 GLuint id, bool is_arb_asm)
140 {
141 struct brw_context *brw = brw_context(ctx);
142
143 switch (target) {
144 case GL_VERTEX_PROGRAM_ARB:
145 case GL_TESS_CONTROL_PROGRAM_NV:
146 case GL_TESS_EVALUATION_PROGRAM_NV:
147 case GL_GEOMETRY_PROGRAM_NV:
148 case GL_COMPUTE_PROGRAM_NV: {
149 struct brw_program *prog = rzalloc(NULL, struct brw_program);
150 if (prog) {
151 prog->id = get_new_program_id(brw->screen);
152
153 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
154 }
155 else
156 return NULL;
157 }
158
159 case GL_FRAGMENT_PROGRAM_ARB: {
160 struct brw_program *prog = rzalloc(NULL, struct brw_program);
161
162 if (prog) {
163 prog->id = get_new_program_id(brw->screen);
164
165 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
166 }
167 else
168 return NULL;
169 }
170
171 default:
172 unreachable("Unsupported target in brwNewProgram()");
173 }
174 }
175
176 static void brwDeleteProgram( struct gl_context *ctx,
177 struct gl_program *prog )
178 {
179 struct brw_context *brw = brw_context(ctx);
180
181 /* Beware! prog's refcount has reached zero, and it's about to be freed.
182 *
183 * In brw_upload_pipeline_state(), we compare brw->foo_program to
184 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
185 * pointer has changed.
186 *
187 * We cannot leave brw->foo_program as a dangling pointer to the dead
188 * program. malloc() may allocate the same memory for a new gl_program,
189 * causing us to see matching pointers...but totally different programs.
190 *
191 * We cannot set brw->foo_program to NULL, either. If we've deleted the
192 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
193 * would cause us to see matching pointers (NULL == NULL), and fail to
194 * detect that a program has changed since our last draw.
195 *
196 * So, set it to a bogus gl_program pointer that will never match,
197 * causing us to properly reevaluate the state on our next draw.
198 *
199 * Getting this wrong causes heisenbugs which are very hard to catch,
200 * as you need a very specific allocation pattern to hit the problem.
201 */
202 static const struct gl_program deleted_program;
203
204 if (brw->vertex_program == prog)
205 brw->vertex_program = &deleted_program;
206
207 if (brw->tess_ctrl_program == prog)
208 brw->tess_ctrl_program = &deleted_program;
209
210 if (brw->tess_eval_program == prog)
211 brw->tess_eval_program = &deleted_program;
212
213 if (brw->geometry_program == prog)
214 brw->geometry_program = &deleted_program;
215
216 if (brw->fragment_program == prog)
217 brw->fragment_program = &deleted_program;
218
219 if (brw->compute_program == prog)
220 brw->compute_program = &deleted_program;
221
222 _mesa_delete_program( ctx, prog );
223 }
224
225
226 static GLboolean
227 brwProgramStringNotify(struct gl_context *ctx,
228 GLenum target,
229 struct gl_program *prog)
230 {
231 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
232
233 struct brw_context *brw = brw_context(ctx);
234 const struct brw_compiler *compiler = brw->screen->compiler;
235
236 switch (target) {
237 case GL_FRAGMENT_PROGRAM_ARB: {
238 struct brw_program *newFP = brw_program(prog);
239 const struct brw_program *curFP =
240 brw_program_const(brw->fragment_program);
241
242 if (newFP == curFP)
243 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
244 newFP->id = get_new_program_id(brw->screen);
245
246 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
247
248 brw_fs_precompile(ctx, prog);
249 break;
250 }
251 case GL_VERTEX_PROGRAM_ARB: {
252 struct brw_program *newVP = brw_program(prog);
253 const struct brw_program *curVP =
254 brw_program_const(brw->vertex_program);
255
256 if (newVP == curVP)
257 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
258 if (newVP->program.arb.IsPositionInvariant) {
259 _mesa_insert_mvp_code(ctx, &newVP->program);
260 }
261 newVP->id = get_new_program_id(brw->screen);
262
263 /* Also tell tnl about it:
264 */
265 _tnl_program_string(ctx, target, prog);
266
267 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
268 compiler->scalar_stage[MESA_SHADER_VERTEX]);
269
270 brw_vs_precompile(ctx, prog);
271 break;
272 }
273 default:
274 /*
275 * driver->ProgramStringNotify is only called for ARB programs, fixed
276 * function vertex programs, and ir_to_mesa (which isn't used by the
277 * i965 back-end). Therefore, even after geometry shaders are added,
278 * this function should only ever be called with a target of
279 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
280 */
281 unreachable("Unexpected target in brwProgramStringNotify");
282 }
283
284 return true;
285 }
286
287 static void
288 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
289 {
290 struct brw_context *brw = brw_context(ctx);
291 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
292 PIPE_CONTROL_NO_WRITE |
293 PIPE_CONTROL_CS_STALL);
294 assert(brw->gen >= 7 && brw->gen <= 9);
295
296 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
297 GL_ELEMENT_ARRAY_BARRIER_BIT |
298 GL_COMMAND_BARRIER_BIT))
299 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
300
301 if (barriers & GL_UNIFORM_BARRIER_BIT)
302 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
303 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
304
305 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
306 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
307
308 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
309 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
310
311 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
312 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
313 PIPE_CONTROL_RENDER_TARGET_FLUSH);
314
315 /* Typed surface messages are handled by the render cache on IVB, so we
316 * need to flush it too.
317 */
318 if (brw->gen == 7 && !brw->is_haswell)
319 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
320
321 brw_emit_pipe_control_flush(brw, bits);
322 }
323
324 static void
325 brw_blend_barrier(struct gl_context *ctx)
326 {
327 struct brw_context *brw = brw_context(ctx);
328
329 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
330 if (brw->gen >= 6) {
331 brw_emit_pipe_control_flush(brw,
332 PIPE_CONTROL_RENDER_TARGET_FLUSH |
333 PIPE_CONTROL_CS_STALL);
334 brw_emit_pipe_control_flush(brw,
335 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
336 } else {
337 brw_emit_pipe_control_flush(brw,
338 PIPE_CONTROL_RENDER_TARGET_FLUSH);
339 }
340 }
341 }
342
343 void
344 brw_get_scratch_bo(struct brw_context *brw,
345 drm_intel_bo **scratch_bo, int size)
346 {
347 drm_intel_bo *old_bo = *scratch_bo;
348
349 if (old_bo && old_bo->size < size) {
350 drm_intel_bo_unreference(old_bo);
351 old_bo = NULL;
352 }
353
354 if (!old_bo) {
355 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
356 }
357 }
358
359 /**
360 * Reserve enough scratch space for the given stage to hold \p per_thread_size
361 * bytes times the given \p thread_count.
362 */
363 void
364 brw_alloc_stage_scratch(struct brw_context *brw,
365 struct brw_stage_state *stage_state,
366 unsigned per_thread_size,
367 unsigned thread_count)
368 {
369 if (stage_state->per_thread_scratch < per_thread_size) {
370 stage_state->per_thread_scratch = per_thread_size;
371
372 if (stage_state->scratch_bo)
373 drm_intel_bo_unreference(stage_state->scratch_bo);
374
375 stage_state->scratch_bo =
376 drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
377 per_thread_size * thread_count, 4096);
378 }
379 }
380
381 void brwInitFragProgFuncs( struct dd_function_table *functions )
382 {
383 assert(functions->ProgramStringNotify == _tnl_program_string);
384
385 functions->NewProgram = brwNewProgram;
386 functions->DeleteProgram = brwDeleteProgram;
387 functions->ProgramStringNotify = brwProgramStringNotify;
388
389 functions->LinkShader = brw_link_shader;
390
391 functions->MemoryBarrier = brw_memory_barrier;
392 functions->BlendBarrier = brw_blend_barrier;
393 }
394
395 struct shader_times {
396 uint64_t time;
397 uint64_t written;
398 uint64_t reset;
399 };
400
401 void
402 brw_init_shader_time(struct brw_context *brw)
403 {
404 const int max_entries = 2048;
405 brw->shader_time.bo =
406 drm_intel_bo_alloc(brw->bufmgr, "shader time",
407 max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
408 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
409 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
410 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
411 max_entries);
412 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
413 max_entries);
414 brw->shader_time.max_entries = max_entries;
415 }
416
417 static int
418 compare_time(const void *a, const void *b)
419 {
420 uint64_t * const *a_val = a;
421 uint64_t * const *b_val = b;
422
423 /* We don't just subtract because we're turning the value to an int. */
424 if (**a_val < **b_val)
425 return -1;
426 else if (**a_val == **b_val)
427 return 0;
428 else
429 return 1;
430 }
431
432 static void
433 print_shader_time_line(const char *stage, const char *name,
434 int shader_num, uint64_t time, uint64_t total)
435 {
436 fprintf(stderr, "%-6s%-18s", stage, name);
437
438 if (shader_num != 0)
439 fprintf(stderr, "%4d: ", shader_num);
440 else
441 fprintf(stderr, " : ");
442
443 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
444 (long long)time,
445 (double)time / 1000000000.0,
446 (double)time / total * 100.0);
447 }
448
449 static void
450 brw_report_shader_time(struct brw_context *brw)
451 {
452 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
453 return;
454
455 uint64_t scaled[brw->shader_time.num_entries];
456 uint64_t *sorted[brw->shader_time.num_entries];
457 uint64_t total_by_type[ST_CS + 1];
458 memset(total_by_type, 0, sizeof(total_by_type));
459 double total = 0;
460 for (int i = 0; i < brw->shader_time.num_entries; i++) {
461 uint64_t written = 0, reset = 0;
462 enum shader_time_shader_type type = brw->shader_time.types[i];
463
464 sorted[i] = &scaled[i];
465
466 switch (type) {
467 case ST_VS:
468 case ST_TCS:
469 case ST_TES:
470 case ST_GS:
471 case ST_FS8:
472 case ST_FS16:
473 case ST_CS:
474 written = brw->shader_time.cumulative[i].written;
475 reset = brw->shader_time.cumulative[i].reset;
476 break;
477
478 default:
479 /* I sometimes want to print things that aren't the 3 shader times.
480 * Just print the sum in that case.
481 */
482 written = 1;
483 reset = 0;
484 break;
485 }
486
487 uint64_t time = brw->shader_time.cumulative[i].time;
488 if (written) {
489 scaled[i] = time / written * (written + reset);
490 } else {
491 scaled[i] = time;
492 }
493
494 switch (type) {
495 case ST_VS:
496 case ST_TCS:
497 case ST_TES:
498 case ST_GS:
499 case ST_FS8:
500 case ST_FS16:
501 case ST_CS:
502 total_by_type[type] += scaled[i];
503 break;
504 default:
505 break;
506 }
507
508 total += scaled[i];
509 }
510
511 if (total == 0) {
512 fprintf(stderr, "No shader time collected yet\n");
513 return;
514 }
515
516 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
517
518 fprintf(stderr, "\n");
519 fprintf(stderr, "type ID cycles spent %% of total\n");
520 for (int s = 0; s < brw->shader_time.num_entries; s++) {
521 const char *stage;
522 /* Work back from the sorted pointers times to a time to print. */
523 int i = sorted[s] - scaled;
524
525 if (scaled[i] == 0)
526 continue;
527
528 int shader_num = brw->shader_time.ids[i];
529 const char *shader_name = brw->shader_time.names[i];
530
531 switch (brw->shader_time.types[i]) {
532 case ST_VS:
533 stage = "vs";
534 break;
535 case ST_TCS:
536 stage = "tcs";
537 break;
538 case ST_TES:
539 stage = "tes";
540 break;
541 case ST_GS:
542 stage = "gs";
543 break;
544 case ST_FS8:
545 stage = "fs8";
546 break;
547 case ST_FS16:
548 stage = "fs16";
549 break;
550 case ST_CS:
551 stage = "cs";
552 break;
553 default:
554 stage = "other";
555 break;
556 }
557
558 print_shader_time_line(stage, shader_name, shader_num,
559 scaled[i], total);
560 }
561
562 fprintf(stderr, "\n");
563 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
564 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
565 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
566 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
567 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
568 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
569 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
570 }
571
572 static void
573 brw_collect_shader_time(struct brw_context *brw)
574 {
575 if (!brw->shader_time.bo)
576 return;
577
578 /* This probably stalls on the last rendering. We could fix that by
579 * delaying reading the reports, but it doesn't look like it's a big
580 * overhead compared to the cost of tracking the time in the first place.
581 */
582 drm_intel_bo_map(brw->shader_time.bo, true);
583 void *bo_map = brw->shader_time.bo->virtual;
584
585 for (int i = 0; i < brw->shader_time.num_entries; i++) {
586 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
587
588 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
589 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
590 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
591 }
592
593 /* Zero the BO out to clear it out for our next collection.
594 */
595 memset(bo_map, 0, brw->shader_time.bo->size);
596 drm_intel_bo_unmap(brw->shader_time.bo);
597 }
598
599 void
600 brw_collect_and_report_shader_time(struct brw_context *brw)
601 {
602 brw_collect_shader_time(brw);
603
604 if (brw->shader_time.report_time == 0 ||
605 get_time() - brw->shader_time.report_time >= 1.0) {
606 brw_report_shader_time(brw);
607 brw->shader_time.report_time = get_time();
608 }
609 }
610
611 /**
612 * Chooses an index in the shader_time buffer and sets up tracking information
613 * for our printouts.
614 *
615 * Note that this holds on to references to the underlying programs, which may
616 * change their lifetimes compared to normal operation.
617 */
618 int
619 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
620 enum shader_time_shader_type type, bool is_glsl_sh)
621 {
622 int shader_time_index = brw->shader_time.num_entries++;
623 assert(shader_time_index < brw->shader_time.max_entries);
624 brw->shader_time.types[shader_time_index] = type;
625
626 const char *name;
627 if (prog->Id == 0) {
628 name = "ff";
629 } else if (is_glsl_sh) {
630 name = prog->info.label ?
631 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
632 } else {
633 name = "prog";
634 }
635
636 brw->shader_time.names[shader_time_index] = name;
637 brw->shader_time.ids[shader_time_index] = prog->Id;
638
639 return shader_time_index;
640 }
641
642 void
643 brw_destroy_shader_time(struct brw_context *brw)
644 {
645 drm_intel_bo_unreference(brw->shader_time.bo);
646 brw->shader_time.bo = NULL;
647 }
648
649 void
650 brw_stage_prog_data_free(const void *p)
651 {
652 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
653
654 ralloc_free(prog_data->param);
655 ralloc_free(prog_data->pull_param);
656 ralloc_free(prog_data->image_param);
657 }
658
659 void
660 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
661 {
662 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
663 stage, prog->Id, stage);
664 _mesa_print_program(prog);
665 }
666
667 void
668 brw_setup_tex_for_precompile(struct brw_context *brw,
669 struct brw_sampler_prog_key_data *tex,
670 struct gl_program *prog)
671 {
672 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
673 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
674 for (unsigned i = 0; i < sampler_count; i++) {
675 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
676 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
677 tex->swizzles[i] =
678 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
679 } else {
680 /* Color sampler: assume no swizzling. */
681 tex->swizzles[i] = SWIZZLE_XYZW;
682 }
683 }
684 }
685
686 /**
687 * Sets up the starting offsets for the groups of binding table entries
688 * common to all pipeline stages.
689 *
690 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
691 * unused but also make sure that addition of small offsets to them will
692 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
693 */
694 uint32_t
695 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
696 const struct gl_program *prog,
697 struct brw_stage_prog_data *stage_prog_data,
698 uint32_t next_binding_table_offset)
699 {
700 int num_textures = util_last_bit(prog->SamplersUsed);
701
702 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
703 next_binding_table_offset += num_textures;
704
705 if (prog->info.num_ubos) {
706 assert(prog->info.num_ubos <= BRW_MAX_UBO);
707 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
708 next_binding_table_offset += prog->info.num_ubos;
709 } else {
710 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
711 }
712
713 if (prog->info.num_ssbos) {
714 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
715 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
716 next_binding_table_offset += prog->info.num_ssbos;
717 } else {
718 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
719 }
720
721 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
722 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
723 next_binding_table_offset++;
724 } else {
725 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
726 }
727
728 if (prog->nir->info->uses_texture_gather) {
729 if (devinfo->gen >= 8) {
730 stage_prog_data->binding_table.gather_texture_start =
731 stage_prog_data->binding_table.texture_start;
732 } else {
733 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
734 next_binding_table_offset += num_textures;
735 }
736 } else {
737 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
738 }
739
740 if (prog->info.num_abos) {
741 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
742 next_binding_table_offset += prog->info.num_abos;
743 } else {
744 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
745 }
746
747 if (prog->info.num_images) {
748 stage_prog_data->binding_table.image_start = next_binding_table_offset;
749 next_binding_table_offset += prog->info.num_images;
750 } else {
751 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
752 }
753
754 /* This may or may not be used depending on how the compile goes. */
755 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
756 next_binding_table_offset++;
757
758 /* Plane 0 is just the regular texture section */
759 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
760
761 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
762 next_binding_table_offset += num_textures;
763
764 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
765 next_binding_table_offset += num_textures;
766
767 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
768
769 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
770 return next_binding_table_offset;
771 }