i965/vec4: Always use NIR
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "main/enums.h"
35 #include "main/shaderobj.h"
36 #include "program/prog_parameter.h"
37 #include "program/prog_print.h"
38 #include "program/program.h"
39 #include "program/programopt.h"
40 #include "tnl/tnl.h"
41 #include "util/ralloc.h"
42 #include "glsl/ir.h"
43
44 #include "brw_context.h"
45 #include "brw_shader.h"
46 #include "brw_nir.h"
47 #include "brw_wm.h"
48 #include "intel_batchbuffer.h"
49
50 static unsigned
51 get_new_program_id(struct intel_screen *screen)
52 {
53 static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
54 pthread_mutex_lock(&m);
55 unsigned id = screen->program_id++;
56 pthread_mutex_unlock(&m);
57 return id;
58 }
59
60 static struct gl_program *brwNewProgram( struct gl_context *ctx,
61 GLenum target,
62 GLuint id )
63 {
64 struct brw_context *brw = brw_context(ctx);
65
66 switch (target) {
67 case GL_VERTEX_PROGRAM_ARB: {
68 struct brw_vertex_program *prog = CALLOC_STRUCT(brw_vertex_program);
69 if (prog) {
70 prog->id = get_new_program_id(brw->intelScreen);
71
72 return _mesa_init_vertex_program( ctx, &prog->program,
73 target, id );
74 }
75 else
76 return NULL;
77 }
78
79 case GL_FRAGMENT_PROGRAM_ARB: {
80 struct brw_fragment_program *prog = CALLOC_STRUCT(brw_fragment_program);
81 if (prog) {
82 prog->id = get_new_program_id(brw->intelScreen);
83
84 return _mesa_init_fragment_program( ctx, &prog->program,
85 target, id );
86 }
87 else
88 return NULL;
89 }
90
91 case GL_GEOMETRY_PROGRAM_NV: {
92 struct brw_geometry_program *prog = CALLOC_STRUCT(brw_geometry_program);
93 if (prog) {
94 prog->id = get_new_program_id(brw->intelScreen);
95
96 return _mesa_init_geometry_program(ctx, &prog->program, target, id);
97 } else {
98 return NULL;
99 }
100 }
101
102 case GL_COMPUTE_PROGRAM_NV: {
103 struct brw_compute_program *prog = CALLOC_STRUCT(brw_compute_program);
104 if (prog) {
105 prog->id = get_new_program_id(brw->intelScreen);
106
107 return _mesa_init_compute_program(ctx, &prog->program, target, id);
108 } else {
109 return NULL;
110 }
111 }
112
113 default:
114 unreachable("Unsupported target in brwNewProgram()");
115 }
116 }
117
118 static void brwDeleteProgram( struct gl_context *ctx,
119 struct gl_program *prog )
120 {
121 _mesa_delete_program( ctx, prog );
122 }
123
124
125 static GLboolean
126 brwProgramStringNotify(struct gl_context *ctx,
127 GLenum target,
128 struct gl_program *prog)
129 {
130 struct brw_context *brw = brw_context(ctx);
131
132 switch (target) {
133 case GL_FRAGMENT_PROGRAM_ARB: {
134 struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
135 struct brw_fragment_program *newFP = brw_fragment_program(fprog);
136 const struct brw_fragment_program *curFP =
137 brw_fragment_program_const(brw->fragment_program);
138
139 if (newFP == curFP)
140 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
141 newFP->id = get_new_program_id(brw->intelScreen);
142
143 brw_add_texrect_params(prog);
144
145 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
146
147 brw_fs_precompile(ctx, NULL, prog);
148 break;
149 }
150 case GL_VERTEX_PROGRAM_ARB: {
151 struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
152 struct brw_vertex_program *newVP = brw_vertex_program(vprog);
153 const struct brw_vertex_program *curVP =
154 brw_vertex_program_const(brw->vertex_program);
155
156 if (newVP == curVP)
157 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
158 if (newVP->program.IsPositionInvariant) {
159 _mesa_insert_mvp_code(ctx, &newVP->program);
160 }
161 newVP->id = get_new_program_id(brw->intelScreen);
162
163 /* Also tell tnl about it:
164 */
165 _tnl_program_string(ctx, target, prog);
166
167 brw_add_texrect_params(prog);
168
169 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
170 brw->intelScreen->compiler->scalar_vs);
171
172 brw_vs_precompile(ctx, NULL, prog);
173 break;
174 }
175 default:
176 /*
177 * driver->ProgramStringNotify is only called for ARB programs, fixed
178 * function vertex programs, and ir_to_mesa (which isn't used by the
179 * i965 back-end). Therefore, even after geometry shaders are added,
180 * this function should only ever be called with a target of
181 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
182 */
183 unreachable("Unexpected target in brwProgramStringNotify");
184 }
185
186 return true;
187 }
188
189 static void
190 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
191 {
192 struct brw_context *brw = brw_context(ctx);
193 unsigned bits = (PIPE_CONTROL_DATA_CACHE_INVALIDATE |
194 PIPE_CONTROL_NO_WRITE |
195 PIPE_CONTROL_CS_STALL);
196 assert(brw->gen >= 7 && brw->gen <= 9);
197
198 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
199 GL_ELEMENT_ARRAY_BARRIER_BIT |
200 GL_COMMAND_BARRIER_BIT))
201 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
202
203 if (barriers & GL_UNIFORM_BARRIER_BIT)
204 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
205 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
206
207 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
208 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
209
210 if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
211 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
212
213 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
214 bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
215 PIPE_CONTROL_RENDER_TARGET_FLUSH);
216
217 /* Typed surface messages are handled by the render cache on IVB, so we
218 * need to flush it too.
219 */
220 if (brw->gen == 7 && !brw->is_haswell)
221 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
222
223 brw_emit_pipe_control_flush(brw, bits);
224 }
225
226 void
227 brw_add_texrect_params(struct gl_program *prog)
228 {
229 for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
230 if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
231 continue;
232
233 int tokens[STATE_LENGTH] = {
234 STATE_INTERNAL,
235 STATE_TEXRECT_SCALE,
236 texunit,
237 0,
238 0
239 };
240
241 _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
242 }
243 }
244
245 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
246 int
247 brw_get_scratch_size(int size)
248 {
249 int i;
250
251 for (i = 1024; i < size; i *= 2)
252 ;
253
254 return i;
255 }
256
257 void
258 brw_get_scratch_bo(struct brw_context *brw,
259 drm_intel_bo **scratch_bo, int size)
260 {
261 drm_intel_bo *old_bo = *scratch_bo;
262
263 if (old_bo && old_bo->size < size) {
264 drm_intel_bo_unreference(old_bo);
265 old_bo = NULL;
266 }
267
268 if (!old_bo) {
269 *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
270 }
271 }
272
273 void brwInitFragProgFuncs( struct dd_function_table *functions )
274 {
275 assert(functions->ProgramStringNotify == _tnl_program_string);
276
277 functions->NewProgram = brwNewProgram;
278 functions->DeleteProgram = brwDeleteProgram;
279 functions->ProgramStringNotify = brwProgramStringNotify;
280
281 functions->NewShader = brw_new_shader;
282 functions->LinkShader = brw_link_shader;
283
284 functions->MemoryBarrier = brw_memory_barrier;
285 }
286
287 struct shader_times {
288 uint64_t time;
289 uint64_t written;
290 uint64_t reset;
291 };
292
293 void
294 brw_init_shader_time(struct brw_context *brw)
295 {
296 const int max_entries = 2048;
297 brw->shader_time.bo =
298 drm_intel_bo_alloc(brw->bufmgr, "shader time",
299 max_entries * SHADER_TIME_STRIDE * 3, 4096);
300 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
301 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
302 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
303 max_entries);
304 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
305 max_entries);
306 brw->shader_time.max_entries = max_entries;
307 }
308
309 static int
310 compare_time(const void *a, const void *b)
311 {
312 uint64_t * const *a_val = a;
313 uint64_t * const *b_val = b;
314
315 /* We don't just subtract because we're turning the value to an int. */
316 if (**a_val < **b_val)
317 return -1;
318 else if (**a_val == **b_val)
319 return 0;
320 else
321 return 1;
322 }
323
324 static void
325 print_shader_time_line(const char *stage, const char *name,
326 int shader_num, uint64_t time, uint64_t total)
327 {
328 fprintf(stderr, "%-6s%-18s", stage, name);
329
330 if (shader_num != 0)
331 fprintf(stderr, "%4d: ", shader_num);
332 else
333 fprintf(stderr, " : ");
334
335 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
336 (long long)time,
337 (double)time / 1000000000.0,
338 (double)time / total * 100.0);
339 }
340
341 static void
342 brw_report_shader_time(struct brw_context *brw)
343 {
344 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
345 return;
346
347 uint64_t scaled[brw->shader_time.num_entries];
348 uint64_t *sorted[brw->shader_time.num_entries];
349 uint64_t total_by_type[ST_CS + 1];
350 memset(total_by_type, 0, sizeof(total_by_type));
351 double total = 0;
352 for (int i = 0; i < brw->shader_time.num_entries; i++) {
353 uint64_t written = 0, reset = 0;
354 enum shader_time_shader_type type = brw->shader_time.types[i];
355
356 sorted[i] = &scaled[i];
357
358 switch (type) {
359 case ST_VS:
360 case ST_GS:
361 case ST_FS8:
362 case ST_FS16:
363 case ST_CS:
364 written = brw->shader_time.cumulative[i].written;
365 reset = brw->shader_time.cumulative[i].reset;
366 break;
367
368 default:
369 /* I sometimes want to print things that aren't the 3 shader times.
370 * Just print the sum in that case.
371 */
372 written = 1;
373 reset = 0;
374 break;
375 }
376
377 uint64_t time = brw->shader_time.cumulative[i].time;
378 if (written) {
379 scaled[i] = time / written * (written + reset);
380 } else {
381 scaled[i] = time;
382 }
383
384 switch (type) {
385 case ST_VS:
386 case ST_GS:
387 case ST_FS8:
388 case ST_FS16:
389 case ST_CS:
390 total_by_type[type] += scaled[i];
391 break;
392 default:
393 break;
394 }
395
396 total += scaled[i];
397 }
398
399 if (total == 0) {
400 fprintf(stderr, "No shader time collected yet\n");
401 return;
402 }
403
404 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
405
406 fprintf(stderr, "\n");
407 fprintf(stderr, "type ID cycles spent %% of total\n");
408 for (int s = 0; s < brw->shader_time.num_entries; s++) {
409 const char *stage;
410 /* Work back from the sorted pointers times to a time to print. */
411 int i = sorted[s] - scaled;
412
413 if (scaled[i] == 0)
414 continue;
415
416 int shader_num = brw->shader_time.ids[i];
417 const char *shader_name = brw->shader_time.names[i];
418
419 switch (brw->shader_time.types[i]) {
420 case ST_VS:
421 stage = "vs";
422 break;
423 case ST_GS:
424 stage = "gs";
425 break;
426 case ST_FS8:
427 stage = "fs8";
428 break;
429 case ST_FS16:
430 stage = "fs16";
431 break;
432 case ST_CS:
433 stage = "cs";
434 break;
435 default:
436 stage = "other";
437 break;
438 }
439
440 print_shader_time_line(stage, shader_name, shader_num,
441 scaled[i], total);
442 }
443
444 fprintf(stderr, "\n");
445 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
446 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
447 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
448 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
449 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
450 }
451
452 static void
453 brw_collect_shader_time(struct brw_context *brw)
454 {
455 if (!brw->shader_time.bo)
456 return;
457
458 /* This probably stalls on the last rendering. We could fix that by
459 * delaying reading the reports, but it doesn't look like it's a big
460 * overhead compared to the cost of tracking the time in the first place.
461 */
462 drm_intel_bo_map(brw->shader_time.bo, true);
463 void *bo_map = brw->shader_time.bo->virtual;
464
465 for (int i = 0; i < brw->shader_time.num_entries; i++) {
466 uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
467
468 brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
469 brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
470 brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
471 }
472
473 /* Zero the BO out to clear it out for our next collection.
474 */
475 memset(bo_map, 0, brw->shader_time.bo->size);
476 drm_intel_bo_unmap(brw->shader_time.bo);
477 }
478
479 void
480 brw_collect_and_report_shader_time(struct brw_context *brw)
481 {
482 brw_collect_shader_time(brw);
483
484 if (brw->shader_time.report_time == 0 ||
485 get_time() - brw->shader_time.report_time >= 1.0) {
486 brw_report_shader_time(brw);
487 brw->shader_time.report_time = get_time();
488 }
489 }
490
491 /**
492 * Chooses an index in the shader_time buffer and sets up tracking information
493 * for our printouts.
494 *
495 * Note that this holds on to references to the underlying programs, which may
496 * change their lifetimes compared to normal operation.
497 */
498 int
499 brw_get_shader_time_index(struct brw_context *brw,
500 struct gl_shader_program *shader_prog,
501 struct gl_program *prog,
502 enum shader_time_shader_type type)
503 {
504 int shader_time_index = brw->shader_time.num_entries++;
505 assert(shader_time_index < brw->shader_time.max_entries);
506 brw->shader_time.types[shader_time_index] = type;
507
508 int id = shader_prog ? shader_prog->Name : prog->Id;
509 const char *name;
510 if (id == 0) {
511 name = "ff";
512 } else if (!shader_prog) {
513 name = "prog";
514 } else if (shader_prog->Label) {
515 name = ralloc_strdup(brw->shader_time.names, shader_prog->Label);
516 } else {
517 name = "glsl";
518 }
519
520 brw->shader_time.names[shader_time_index] = name;
521 brw->shader_time.ids[shader_time_index] = id;
522
523 return shader_time_index;
524 }
525
526 void
527 brw_destroy_shader_time(struct brw_context *brw)
528 {
529 drm_intel_bo_unreference(brw->shader_time.bo);
530 brw->shader_time.bo = NULL;
531 }
532
533 void
534 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
535 unsigned surf_index)
536 {
537 assert(surf_index < BRW_MAX_SURFACES);
538
539 prog_data->binding_table.size_bytes =
540 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
541 }
542
543 void
544 brw_stage_prog_data_free(const void *p)
545 {
546 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
547
548 ralloc_free(prog_data->param);
549 ralloc_free(prog_data->pull_param);
550 ralloc_free(prog_data->image_param);
551 }
552
553 void
554 brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
555 struct gl_shader *shader, struct gl_program *prog)
556 {
557 if (shader_prog) {
558 if (shader->ir) {
559 fprintf(stderr,
560 "GLSL IR for native %s shader %d:\n",
561 stage, shader_prog->Name);
562 _mesa_print_ir(stderr, shader->ir, NULL);
563 fprintf(stderr, "\n\n");
564 }
565 } else {
566 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
567 stage, prog->Id, stage);
568 _mesa_print_program(prog);
569 }
570 }
571
572 void
573 brw_setup_tex_for_precompile(struct brw_context *brw,
574 struct brw_sampler_prog_key_data *tex,
575 struct gl_program *prog)
576 {
577 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
578 unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
579 for (unsigned i = 0; i < sampler_count; i++) {
580 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
581 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
582 tex->swizzles[i] =
583 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
584 } else {
585 /* Color sampler: assume no swizzling. */
586 tex->swizzles[i] = SWIZZLE_XYZW;
587 }
588 }
589 }