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11 * The above copyright notice and this permission notice (including the next
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28 * Program key structures.
30 * When drawing, we look for the currently bound shaders in the program
31 * cache. This is essentially a hash table lookup, and these are the keys.
33 * Sometimes OpenGL features specified as state need to be simulated via
34 * shader code, due to a mismatch between the API and the hardware. This
35 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
36 * in the program key so it's considered when searching for a program. If
37 * we haven't seen a particular combination before, we have to recompile a
38 * new specialized version.
40 * Shader compilation should not look up state in gl_context directly, but
41 * instead use the copy in the program key. This guarantees recompiles will
48 * Sampler information needed by VS, WM, and GS program cache keys.
50 struct brw_sampler_prog_key_data
{
52 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
54 uint16_t swizzles
[MAX_SAMPLERS
];
56 uint32_t gl_clamp_mask
[3];
59 * For RG32F, gather4's channel select is broken.
61 uint32_t gather_channel_quirk_mask
;
64 * Whether this sampler uses the compressed multisample surface layout.
66 uint32_t compressed_multisample_layout_mask
;
69 * For Sandybridge, which shader w/a we need for gather quirks.
71 uint8_t gen6_gather_wa
[MAX_SAMPLERS
];
75 struct brw_vec4_prog_key
{
76 GLuint program_string_id
;
79 * True if at least one clip flag is enabled, regardless of whether the
80 * shader uses clip planes or gl_ClipDistance.
82 GLuint userclip_active
:1;
85 * How many user clipping planes are being uploaded to the vertex shader as
88 GLuint nr_userclip_plane_consts
:4;
90 GLuint clamp_vertex_color
:1;
92 struct brw_sampler_prog_key_data tex
;
95 /** The program key for Vertex Shaders. */
96 struct brw_vs_prog_key
{
97 struct brw_vec4_prog_key base
;
100 * Per-attribute workaround flags
102 uint8_t gl_attrib_wa_flags
[VERT_ATTRIB_MAX
];
104 GLuint copy_edgeflag
:1;
107 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
108 * are going to be replaced with point coordinates (as a consequence of a
109 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
110 * our SF thread requires exact matching between VS outputs and FS inputs,
111 * these texture coordinates will need to be unconditionally included in
112 * the VUE, even if they aren't written by the vertex shader.
114 GLuint point_coord_replace
:8;
117 /** The program key for Geometry Shaders. */
118 struct brw_gs_prog_key
120 struct brw_vec4_prog_key base
;
122 GLbitfield64 input_varyings
;
125 /** The program key for Fragment/Pixel Shaders. */
126 struct brw_wm_prog_key
{
130 GLuint persample_shading
:1;
131 GLuint persample_2x
:1;
132 GLuint nr_color_regions
:5;
133 GLuint replicate_alpha
:1;
134 GLuint render_to_fbo
:1;
135 GLuint clamp_fragment_color
:1;
136 GLuint compute_pos_offset
:1;
137 GLuint compute_sample_id
:1;
139 GLuint high_quality_derivatives
:1;
141 GLushort drawable_height
;
142 GLbitfield64 input_slots_valid
;
143 GLuint program_string_id
:32;
144 GLenum alpha_test_func
; /* < For Gen4/5 MRT alpha test */
145 float alpha_test_ref
;
147 struct brw_sampler_prog_key_data tex
;
152 enum gen6_gather_sampler_wa
{
153 WA_SIGN
= 1, /* whether we need to sign extend */
154 WA_8BIT
= 2, /* if we have an 8bit format needing wa */
155 WA_16BIT
= 4, /* if we have a 16bit format needing wa */
162 void brw_populate_sampler_prog_key_data(struct gl_context
*ctx
,
163 const struct gl_program
*prog
,
164 unsigned sampler_count
,
165 struct brw_sampler_prog_key_data
*key
);
166 bool brw_debug_recompile_sampler_key(struct brw_context
*brw
,
167 const struct brw_sampler_prog_key_data
*old_key
,
168 const struct brw_sampler_prog_key_data
*key
);
169 void brw_add_texrect_params(struct gl_program
*prog
);
172 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
173 unsigned surf_index
);
176 brw_stage_prog_data_compare(const struct brw_stage_prog_data
*a
,
177 const struct brw_stage_prog_data
*b
);
180 brw_stage_prog_data_free(const void *prog_data
);
183 brw_dump_ir(const char *stage
, struct gl_shader_program
*shader_prog
,
184 struct gl_shader
*shader
, struct gl_program
*prog
);