i965: Add missing break in SHADER_OPCODE_GEN7_SCRATCH_READ case.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_schedule_instructions.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_fs.h"
29 #include "brw_vec4.h"
30 #include "glsl/glsl_types.h"
31 #include "glsl/ir_optimization.h"
32
33 using namespace brw;
34
35 /** @file brw_fs_schedule_instructions.cpp
36 *
37 * List scheduling of FS instructions.
38 *
39 * The basic model of the list scheduler is to take a basic block,
40 * compute a DAG of the dependencies (RAW ordering with latency, WAW
41 * ordering with latency, WAR ordering), and make a list of the DAG heads.
42 * Heuristically pick a DAG head, then put all the children that are
43 * now DAG heads into the list of things to schedule.
44 *
45 * The heuristic is the important part. We're trying to be cheap,
46 * since actually computing the optimal scheduling is NP complete.
47 * What we do is track a "current clock". When we schedule a node, we
48 * update the earliest-unblocked clock time of its children, and
49 * increment the clock. Then, when trying to schedule, we just pick
50 * the earliest-unblocked instruction to schedule.
51 *
52 * Note that often there will be many things which could execute
53 * immediately, and there are a range of heuristic options to choose
54 * from in picking among those.
55 */
56
57 static bool debug = false;
58
59 class instruction_scheduler;
60
61 class schedule_node : public exec_node
62 {
63 public:
64 schedule_node(backend_instruction *inst, instruction_scheduler *sched);
65 void set_latency_gen4();
66 void set_latency_gen7(bool is_haswell);
67
68 backend_instruction *inst;
69 schedule_node **children;
70 int *child_latency;
71 int child_count;
72 int parent_count;
73 int child_array_size;
74 int unblocked_time;
75 int latency;
76
77 /**
78 * Which iteration of pushing groups of children onto the candidates list
79 * this node was a part of.
80 */
81 unsigned cand_generation;
82
83 /**
84 * This is the sum of the instruction's latency plus the maximum delay of
85 * its children, or just the issue_time if it's a leaf node.
86 */
87 int delay;
88 };
89
90 void
91 schedule_node::set_latency_gen4()
92 {
93 int chans = 8;
94 int math_latency = 22;
95
96 switch (inst->opcode) {
97 case SHADER_OPCODE_RCP:
98 this->latency = 1 * chans * math_latency;
99 break;
100 case SHADER_OPCODE_RSQ:
101 this->latency = 2 * chans * math_latency;
102 break;
103 case SHADER_OPCODE_INT_QUOTIENT:
104 case SHADER_OPCODE_SQRT:
105 case SHADER_OPCODE_LOG2:
106 /* full precision log. partial is 2. */
107 this->latency = 3 * chans * math_latency;
108 break;
109 case SHADER_OPCODE_INT_REMAINDER:
110 case SHADER_OPCODE_EXP2:
111 /* full precision. partial is 3, same throughput. */
112 this->latency = 4 * chans * math_latency;
113 break;
114 case SHADER_OPCODE_POW:
115 this->latency = 8 * chans * math_latency;
116 break;
117 case SHADER_OPCODE_SIN:
118 case SHADER_OPCODE_COS:
119 /* minimum latency, max is 12 rounds. */
120 this->latency = 5 * chans * math_latency;
121 break;
122 default:
123 this->latency = 2;
124 break;
125 }
126 }
127
128 void
129 schedule_node::set_latency_gen7(bool is_haswell)
130 {
131 switch (inst->opcode) {
132 case BRW_OPCODE_MAD:
133 /* 2 cycles
134 * (since the last two src operands are in different register banks):
135 * mad(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g3.1<4,1,1>F.x { align16 WE_normal 1Q };
136 *
137 * 3 cycles on IVB, 4 on HSW
138 * (since the last two src operands are in the same register bank):
139 * mad(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g2.1<4,1,1>F.x { align16 WE_normal 1Q };
140 *
141 * 18 cycles on IVB, 16 on HSW
142 * (since the last two src operands are in different register banks):
143 * mad(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g3.1<4,1,1>F.x { align16 WE_normal 1Q };
144 * mov(8) null g4<4,5,1>F { align16 WE_normal 1Q };
145 *
146 * 20 cycles on IVB, 18 on HSW
147 * (since the last two src operands are in the same register bank):
148 * mad(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g2.1<4,1,1>F.x { align16 WE_normal 1Q };
149 * mov(8) null g4<4,4,1>F { align16 WE_normal 1Q };
150 */
151
152 /* Our register allocator doesn't know about register banks, so use the
153 * higher latency.
154 */
155 latency = is_haswell ? 16 : 18;
156 break;
157
158 case BRW_OPCODE_LRP:
159 /* 2 cycles
160 * (since the last two src operands are in different register banks):
161 * lrp(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g3.1<4,1,1>F.x { align16 WE_normal 1Q };
162 *
163 * 3 cycles on IVB, 4 on HSW
164 * (since the last two src operands are in the same register bank):
165 * lrp(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g2.1<4,1,1>F.x { align16 WE_normal 1Q };
166 *
167 * 16 cycles on IVB, 14 on HSW
168 * (since the last two src operands are in different register banks):
169 * lrp(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g3.1<4,1,1>F.x { align16 WE_normal 1Q };
170 * mov(8) null g4<4,4,1>F { align16 WE_normal 1Q };
171 *
172 * 16 cycles
173 * (since the last two src operands are in the same register bank):
174 * lrp(8) g4<1>F g2.2<4,1,1>F.x g2<4,1,1>F.x g2.1<4,1,1>F.x { align16 WE_normal 1Q };
175 * mov(8) null g4<4,4,1>F { align16 WE_normal 1Q };
176 */
177
178 /* Our register allocator doesn't know about register banks, so use the
179 * higher latency.
180 */
181 latency = 14;
182 break;
183
184 case SHADER_OPCODE_RCP:
185 case SHADER_OPCODE_RSQ:
186 case SHADER_OPCODE_SQRT:
187 case SHADER_OPCODE_LOG2:
188 case SHADER_OPCODE_EXP2:
189 case SHADER_OPCODE_SIN:
190 case SHADER_OPCODE_COS:
191 /* 2 cycles:
192 * math inv(8) g4<1>F g2<0,1,0>F null { align1 WE_normal 1Q };
193 *
194 * 18 cycles:
195 * math inv(8) g4<1>F g2<0,1,0>F null { align1 WE_normal 1Q };
196 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
197 *
198 * Same for exp2, log2, rsq, sqrt, sin, cos.
199 */
200 latency = is_haswell ? 14 : 16;
201 break;
202
203 case SHADER_OPCODE_POW:
204 /* 2 cycles:
205 * math pow(8) g4<1>F g2<0,1,0>F g2.1<0,1,0>F { align1 WE_normal 1Q };
206 *
207 * 26 cycles:
208 * math pow(8) g4<1>F g2<0,1,0>F g2.1<0,1,0>F { align1 WE_normal 1Q };
209 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
210 */
211 latency = is_haswell ? 22 : 24;
212 break;
213
214 case SHADER_OPCODE_TEX:
215 case SHADER_OPCODE_TXD:
216 case SHADER_OPCODE_TXF:
217 case SHADER_OPCODE_TXL:
218 /* 18 cycles:
219 * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
220 * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
221 * send(8) g4<1>UW g114<8,8,1>F
222 * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
223 *
224 * 697 +/-49 cycles (min 610, n=26):
225 * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
226 * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
227 * send(8) g4<1>UW g114<8,8,1>F
228 * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
229 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
230 *
231 * So the latency on our first texture load of the batchbuffer takes
232 * ~700 cycles, since the caches are cold at that point.
233 *
234 * 840 +/- 92 cycles (min 720, n=25):
235 * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
236 * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
237 * send(8) g4<1>UW g114<8,8,1>F
238 * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
239 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
240 * send(8) g4<1>UW g114<8,8,1>F
241 * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
242 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
243 *
244 * On the second load, it takes just an extra ~140 cycles, and after
245 * accounting for the 14 cycles of the MOV's latency, that makes ~130.
246 *
247 * 683 +/- 49 cycles (min = 602, n=47):
248 * mov(8) g115<1>F 0F { align1 WE_normal 1Q };
249 * mov(8) g114<1>F 0F { align1 WE_normal 1Q };
250 * send(8) g4<1>UW g114<8,8,1>F
251 * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
252 * send(8) g50<1>UW g114<8,8,1>F
253 * sampler (10, 0, 0, 1) mlen 2 rlen 4 { align1 WE_normal 1Q };
254 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
255 *
256 * The unit appears to be pipelined, since this matches up with the
257 * cache-cold case, despite there being two loads here. If you replace
258 * the g4 in the MOV to null with g50, it's still 693 +/- 52 (n=39).
259 *
260 * So, take some number between the cache-hot 140 cycles and the
261 * cache-cold 700 cycles. No particular tuning was done on this.
262 *
263 * I haven't done significant testing of the non-TEX opcodes. TXL at
264 * least looked about the same as TEX.
265 */
266 latency = 200;
267 break;
268
269 case SHADER_OPCODE_TXS:
270 /* Testing textureSize(sampler2D, 0), one load was 420 +/- 41
271 * cycles (n=15):
272 * mov(8) g114<1>UD 0D { align1 WE_normal 1Q };
273 * send(8) g6<1>UW g114<8,8,1>F
274 * sampler (10, 0, 10, 1) mlen 1 rlen 4 { align1 WE_normal 1Q };
275 * mov(16) g6<1>F g6<8,8,1>D { align1 WE_normal 1Q };
276 *
277 *
278 * Two loads was 535 +/- 30 cycles (n=19):
279 * mov(16) g114<1>UD 0D { align1 WE_normal 1H };
280 * send(16) g6<1>UW g114<8,8,1>F
281 * sampler (10, 0, 10, 2) mlen 2 rlen 8 { align1 WE_normal 1H };
282 * mov(16) g114<1>UD 0D { align1 WE_normal 1H };
283 * mov(16) g6<1>F g6<8,8,1>D { align1 WE_normal 1H };
284 * send(16) g8<1>UW g114<8,8,1>F
285 * sampler (10, 0, 10, 2) mlen 2 rlen 8 { align1 WE_normal 1H };
286 * mov(16) g8<1>F g8<8,8,1>D { align1 WE_normal 1H };
287 * add(16) g6<1>F g6<8,8,1>F g8<8,8,1>F { align1 WE_normal 1H };
288 *
289 * Since the only caches that should matter are just the
290 * instruction/state cache containing the surface state, assume that we
291 * always have hot caches.
292 */
293 latency = 100;
294 break;
295
296 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
297 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
298 case VS_OPCODE_PULL_CONSTANT_LOAD:
299 /* testing using varying-index pull constants:
300 *
301 * 16 cycles:
302 * mov(8) g4<1>D g2.1<0,1,0>F { align1 WE_normal 1Q };
303 * send(8) g4<1>F g4<8,8,1>D
304 * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
305 *
306 * ~480 cycles:
307 * mov(8) g4<1>D g2.1<0,1,0>F { align1 WE_normal 1Q };
308 * send(8) g4<1>F g4<8,8,1>D
309 * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
310 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
311 *
312 * ~620 cycles:
313 * mov(8) g4<1>D g2.1<0,1,0>F { align1 WE_normal 1Q };
314 * send(8) g4<1>F g4<8,8,1>D
315 * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
316 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
317 * send(8) g4<1>F g4<8,8,1>D
318 * data (9, 2, 3) mlen 1 rlen 1 { align1 WE_normal 1Q };
319 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
320 *
321 * So, if it's cache-hot, it's about 140. If it's cache cold, it's
322 * about 460. We expect to mostly be cache hot, so pick something more
323 * in that direction.
324 */
325 latency = 200;
326 break;
327
328 case SHADER_OPCODE_GEN7_SCRATCH_READ:
329 /* Testing a load from offset 0, that had been previously written:
330 *
331 * send(8) g114<1>UW g0<8,8,1>F data (0, 0, 0) mlen 1 rlen 1 { align1 WE_normal 1Q };
332 * mov(8) null g114<8,8,1>F { align1 WE_normal 1Q };
333 *
334 * The cycles spent seemed to be grouped around 40-50 (as low as 38),
335 * then around 140. Presumably this is cache hit vs miss.
336 */
337 latency = 50;
338 break;
339
340 case SHADER_OPCODE_UNTYPED_ATOMIC:
341 /* Test code:
342 * mov(8) g112<1>ud 0x00000000ud { align1 WE_all 1Q };
343 * mov(1) g112.7<1>ud g1.7<0,1,0>ud { align1 WE_all };
344 * mov(8) g113<1>ud 0x00000000ud { align1 WE_normal 1Q };
345 * send(8) g4<1>ud g112<8,8,1>ud
346 * data (38, 5, 6) mlen 2 rlen 1 { align1 WE_normal 1Q };
347 *
348 * Running it 100 times as fragment shader on a 128x128 quad
349 * gives an average latency of 13867 cycles per atomic op,
350 * standard deviation 3%. Note that this is a rather
351 * pessimistic estimate, the actual latency in cases with few
352 * collisions between threads and favorable pipelining has been
353 * seen to be reduced by a factor of 100.
354 */
355 latency = 14000;
356 break;
357
358 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
359 /* Test code:
360 * mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
361 * mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
362 * mov(8) g113<1>UD 0x00000000UD { align1 WE_normal 1Q };
363 * send(8) g4<1>UD g112<8,8,1>UD
364 * data (38, 6, 5) mlen 2 rlen 1 { align1 WE_normal 1Q };
365 * .
366 * . [repeats 8 times]
367 * .
368 * mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
369 * mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
370 * mov(8) g113<1>UD 0x00000000UD { align1 WE_normal 1Q };
371 * send(8) g4<1>UD g112<8,8,1>UD
372 * data (38, 6, 5) mlen 2 rlen 1 { align1 WE_normal 1Q };
373 *
374 * Running it 100 times as fragment shader on a 128x128 quad
375 * gives an average latency of 583 cycles per surface read,
376 * standard deviation 0.9%.
377 */
378 latency = is_haswell ? 300 : 600;
379 break;
380
381 default:
382 /* 2 cycles:
383 * mul(8) g4<1>F g2<0,1,0>F 0.5F { align1 WE_normal 1Q };
384 *
385 * 16 cycles:
386 * mul(8) g4<1>F g2<0,1,0>F 0.5F { align1 WE_normal 1Q };
387 * mov(8) null g4<8,8,1>F { align1 WE_normal 1Q };
388 */
389 latency = 14;
390 break;
391 }
392 }
393
394 class instruction_scheduler {
395 public:
396 instruction_scheduler(backend_visitor *v, int grf_count,
397 instruction_scheduler_mode mode)
398 {
399 this->bv = v;
400 this->mem_ctx = ralloc_context(NULL);
401 this->grf_count = grf_count;
402 this->instructions.make_empty();
403 this->instructions_to_schedule = 0;
404 this->post_reg_alloc = (mode == SCHEDULE_POST);
405 this->mode = mode;
406 this->time = 0;
407 if (!post_reg_alloc) {
408 this->remaining_grf_uses = rzalloc_array(mem_ctx, int, grf_count);
409 this->grf_active = rzalloc_array(mem_ctx, bool, grf_count);
410 } else {
411 this->remaining_grf_uses = NULL;
412 this->grf_active = NULL;
413 }
414 }
415
416 ~instruction_scheduler()
417 {
418 ralloc_free(this->mem_ctx);
419 }
420 void add_barrier_deps(schedule_node *n);
421 void add_dep(schedule_node *before, schedule_node *after, int latency);
422 void add_dep(schedule_node *before, schedule_node *after);
423
424 void run(exec_list *instructions);
425 void add_inst(backend_instruction *inst);
426 void compute_delay(schedule_node *node);
427 virtual void calculate_deps() = 0;
428 virtual schedule_node *choose_instruction_to_schedule() = 0;
429
430 /**
431 * Returns how many cycles it takes the instruction to issue.
432 *
433 * Instructions in gen hardware are handled one simd4 vector at a time,
434 * with 1 cycle per vector dispatched. Thus 8-wide pixel shaders take 2
435 * cycles to dispatch and 16-wide (compressed) instructions take 4.
436 */
437 virtual int issue_time(backend_instruction *inst) = 0;
438
439 virtual void count_remaining_grf_uses(backend_instruction *inst) = 0;
440 virtual void update_register_pressure(backend_instruction *inst) = 0;
441 virtual int get_register_pressure_benefit(backend_instruction *inst) = 0;
442
443 void schedule_instructions(backend_instruction *next_block_header);
444
445 void *mem_ctx;
446
447 bool post_reg_alloc;
448 int instructions_to_schedule;
449 int grf_count;
450 int time;
451 exec_list instructions;
452 backend_visitor *bv;
453
454 instruction_scheduler_mode mode;
455
456 /**
457 * Number of instructions left to schedule that reference each vgrf.
458 *
459 * Used so that we can prefer scheduling instructions that will end the
460 * live intervals of multiple variables, to reduce register pressure.
461 */
462 int *remaining_grf_uses;
463
464 /**
465 * Tracks whether each VGRF has had an instruction scheduled that uses it.
466 *
467 * This is used to estimate whether scheduling a new instruction will
468 * increase register pressure.
469 */
470 bool *grf_active;
471 };
472
473 class fs_instruction_scheduler : public instruction_scheduler
474 {
475 public:
476 fs_instruction_scheduler(fs_visitor *v, int grf_count,
477 instruction_scheduler_mode mode);
478 void calculate_deps();
479 bool is_compressed(fs_inst *inst);
480 schedule_node *choose_instruction_to_schedule();
481 int issue_time(backend_instruction *inst);
482 fs_visitor *v;
483
484 void count_remaining_grf_uses(backend_instruction *inst);
485 void update_register_pressure(backend_instruction *inst);
486 int get_register_pressure_benefit(backend_instruction *inst);
487 };
488
489 fs_instruction_scheduler::fs_instruction_scheduler(fs_visitor *v,
490 int grf_count,
491 instruction_scheduler_mode mode)
492 : instruction_scheduler(v, grf_count, mode),
493 v(v)
494 {
495 }
496
497 void
498 fs_instruction_scheduler::count_remaining_grf_uses(backend_instruction *be)
499 {
500 fs_inst *inst = (fs_inst *)be;
501
502 if (!remaining_grf_uses)
503 return;
504
505 if (inst->dst.file == GRF)
506 remaining_grf_uses[inst->dst.reg]++;
507
508 for (int i = 0; i < 3; i++) {
509 if (inst->src[i].file != GRF)
510 continue;
511
512 remaining_grf_uses[inst->src[i].reg]++;
513 }
514 }
515
516 void
517 fs_instruction_scheduler::update_register_pressure(backend_instruction *be)
518 {
519 fs_inst *inst = (fs_inst *)be;
520
521 if (!remaining_grf_uses)
522 return;
523
524 if (inst->dst.file == GRF) {
525 remaining_grf_uses[inst->dst.reg]--;
526 grf_active[inst->dst.reg] = true;
527 }
528
529 for (int i = 0; i < 3; i++) {
530 if (inst->src[i].file == GRF) {
531 remaining_grf_uses[inst->src[i].reg]--;
532 grf_active[inst->src[i].reg] = true;
533 }
534 }
535 }
536
537 int
538 fs_instruction_scheduler::get_register_pressure_benefit(backend_instruction *be)
539 {
540 fs_inst *inst = (fs_inst *)be;
541 int benefit = 0;
542
543 if (inst->dst.file == GRF) {
544 if (remaining_grf_uses[inst->dst.reg] == 1)
545 benefit += v->virtual_grf_sizes[inst->dst.reg];
546 if (!grf_active[inst->dst.reg])
547 benefit -= v->virtual_grf_sizes[inst->dst.reg];
548 }
549
550 for (int i = 0; i < 3; i++) {
551 if (inst->src[i].file != GRF)
552 continue;
553
554 if (remaining_grf_uses[inst->src[i].reg] == 1)
555 benefit += v->virtual_grf_sizes[inst->src[i].reg];
556 if (!grf_active[inst->src[i].reg])
557 benefit -= v->virtual_grf_sizes[inst->src[i].reg];
558 }
559
560 return benefit;
561 }
562
563 class vec4_instruction_scheduler : public instruction_scheduler
564 {
565 public:
566 vec4_instruction_scheduler(vec4_visitor *v, int grf_count);
567 void calculate_deps();
568 schedule_node *choose_instruction_to_schedule();
569 int issue_time(backend_instruction *inst);
570 vec4_visitor *v;
571
572 void count_remaining_grf_uses(backend_instruction *inst);
573 void update_register_pressure(backend_instruction *inst);
574 int get_register_pressure_benefit(backend_instruction *inst);
575 };
576
577 vec4_instruction_scheduler::vec4_instruction_scheduler(vec4_visitor *v,
578 int grf_count)
579 : instruction_scheduler(v, grf_count, SCHEDULE_POST),
580 v(v)
581 {
582 }
583
584 void
585 vec4_instruction_scheduler::count_remaining_grf_uses(backend_instruction *be)
586 {
587 }
588
589 void
590 vec4_instruction_scheduler::update_register_pressure(backend_instruction *be)
591 {
592 }
593
594 int
595 vec4_instruction_scheduler::get_register_pressure_benefit(backend_instruction *be)
596 {
597 return 0;
598 }
599
600 schedule_node::schedule_node(backend_instruction *inst,
601 instruction_scheduler *sched)
602 {
603 struct brw_context *brw = sched->bv->brw;
604
605 this->inst = inst;
606 this->child_array_size = 0;
607 this->children = NULL;
608 this->child_latency = NULL;
609 this->child_count = 0;
610 this->parent_count = 0;
611 this->unblocked_time = 0;
612 this->cand_generation = 0;
613 this->delay = 0;
614
615 /* We can't measure Gen6 timings directly but expect them to be much
616 * closer to Gen7 than Gen4.
617 */
618 if (!sched->post_reg_alloc)
619 this->latency = 1;
620 else if (brw->gen >= 6)
621 set_latency_gen7(brw->is_haswell);
622 else
623 set_latency_gen4();
624 }
625
626 void
627 instruction_scheduler::add_inst(backend_instruction *inst)
628 {
629 schedule_node *n = new(mem_ctx) schedule_node(inst, this);
630
631 assert(!inst->is_head_sentinel());
632 assert(!inst->is_tail_sentinel());
633
634 this->instructions_to_schedule++;
635
636 inst->remove();
637 instructions.push_tail(n);
638 }
639
640 /** Recursive computation of the delay member of a node. */
641 void
642 instruction_scheduler::compute_delay(schedule_node *n)
643 {
644 if (!n->child_count) {
645 n->delay = issue_time(n->inst);
646 } else {
647 for (int i = 0; i < n->child_count; i++) {
648 if (!n->children[i]->delay)
649 compute_delay(n->children[i]);
650 n->delay = MAX2(n->delay, n->latency + n->children[i]->delay);
651 }
652 }
653 }
654
655 /**
656 * Add a dependency between two instruction nodes.
657 *
658 * The @after node will be scheduled after @before. We will try to
659 * schedule it @latency cycles after @before, but no guarantees there.
660 */
661 void
662 instruction_scheduler::add_dep(schedule_node *before, schedule_node *after,
663 int latency)
664 {
665 if (!before || !after)
666 return;
667
668 assert(before != after);
669
670 for (int i = 0; i < before->child_count; i++) {
671 if (before->children[i] == after) {
672 before->child_latency[i] = MAX2(before->child_latency[i], latency);
673 return;
674 }
675 }
676
677 if (before->child_array_size <= before->child_count) {
678 if (before->child_array_size < 16)
679 before->child_array_size = 16;
680 else
681 before->child_array_size *= 2;
682
683 before->children = reralloc(mem_ctx, before->children,
684 schedule_node *,
685 before->child_array_size);
686 before->child_latency = reralloc(mem_ctx, before->child_latency,
687 int, before->child_array_size);
688 }
689
690 before->children[before->child_count] = after;
691 before->child_latency[before->child_count] = latency;
692 before->child_count++;
693 after->parent_count++;
694 }
695
696 void
697 instruction_scheduler::add_dep(schedule_node *before, schedule_node *after)
698 {
699 if (!before)
700 return;
701
702 add_dep(before, after, before->latency);
703 }
704
705 /**
706 * Sometimes we really want this node to execute after everything that
707 * was before it and before everything that followed it. This adds
708 * the deps to do so.
709 */
710 void
711 instruction_scheduler::add_barrier_deps(schedule_node *n)
712 {
713 schedule_node *prev = (schedule_node *)n->prev;
714 schedule_node *next = (schedule_node *)n->next;
715
716 if (prev) {
717 while (!prev->is_head_sentinel()) {
718 add_dep(prev, n, 0);
719 prev = (schedule_node *)prev->prev;
720 }
721 }
722
723 if (next) {
724 while (!next->is_tail_sentinel()) {
725 add_dep(n, next, 0);
726 next = (schedule_node *)next->next;
727 }
728 }
729 }
730
731 /* instruction scheduling needs to be aware of when an MRF write
732 * actually writes 2 MRFs.
733 */
734 bool
735 fs_instruction_scheduler::is_compressed(fs_inst *inst)
736 {
737 return (v->dispatch_width == 16 &&
738 !inst->force_uncompressed &&
739 !inst->force_sechalf);
740 }
741
742 void
743 fs_instruction_scheduler::calculate_deps()
744 {
745 /* Pre-register-allocation, this tracks the last write per VGRF (so
746 * different reg_offsets within it can interfere when they shouldn't).
747 * After register allocation, reg_offsets are gone and we track individual
748 * GRF registers.
749 */
750 schedule_node *last_grf_write[grf_count];
751 schedule_node *last_mrf_write[BRW_MAX_MRF];
752 schedule_node *last_conditional_mod[2] = { NULL, NULL };
753 /* Fixed HW registers are assumed to be separate from the virtual
754 * GRFs, so they can be tracked separately. We don't really write
755 * to fixed GRFs much, so don't bother tracking them on a more
756 * granular level.
757 */
758 schedule_node *last_fixed_grf_write = NULL;
759 int reg_width = v->dispatch_width / 8;
760
761 /* The last instruction always needs to still be the last
762 * instruction. Either it's flow control (IF, ELSE, ENDIF, DO,
763 * WHILE) and scheduling other things after it would disturb the
764 * basic block, or it's FB_WRITE and we should do a better job at
765 * dead code elimination anyway.
766 */
767 schedule_node *last = (schedule_node *)instructions.get_tail();
768 add_barrier_deps(last);
769
770 memset(last_grf_write, 0, sizeof(last_grf_write));
771 memset(last_mrf_write, 0, sizeof(last_mrf_write));
772
773 /* top-to-bottom dependencies: RAW and WAW. */
774 foreach_list(node, &instructions) {
775 schedule_node *n = (schedule_node *)node;
776 fs_inst *inst = (fs_inst *)n->inst;
777
778 if (inst->opcode == FS_OPCODE_PLACEHOLDER_HALT ||
779 inst->has_side_effects())
780 add_barrier_deps(n);
781
782 /* read-after-write deps. */
783 for (int i = 0; i < 3; i++) {
784 if (inst->src[i].file == GRF) {
785 if (post_reg_alloc) {
786 for (int r = 0; r < reg_width * inst->regs_read(v, i); r++)
787 add_dep(last_grf_write[inst->src[i].reg + r], n);
788 } else {
789 add_dep(last_grf_write[inst->src[i].reg], n);
790 }
791 } else if (inst->src[i].file == HW_REG &&
792 (inst->src[i].fixed_hw_reg.file ==
793 BRW_GENERAL_REGISTER_FILE)) {
794 if (post_reg_alloc) {
795 int size = reg_width;
796 if (inst->src[i].fixed_hw_reg.vstride == BRW_VERTICAL_STRIDE_0)
797 size = 1;
798 for (int r = 0; r < size; r++)
799 add_dep(last_grf_write[inst->src[i].fixed_hw_reg.nr + r], n);
800 } else {
801 add_dep(last_fixed_grf_write, n);
802 }
803 } else if (inst->src[i].file != BAD_FILE &&
804 inst->src[i].file != IMM &&
805 inst->src[i].file != UNIFORM) {
806 assert(inst->src[i].file != MRF);
807 add_barrier_deps(n);
808 }
809 }
810
811 if (inst->base_mrf != -1) {
812 for (int i = 0; i < inst->mlen; i++) {
813 /* It looks like the MRF regs are released in the send
814 * instruction once it's sent, not when the result comes
815 * back.
816 */
817 add_dep(last_mrf_write[inst->base_mrf + i], n);
818 }
819 }
820
821 if (inst->reads_flag()) {
822 add_dep(last_conditional_mod[inst->flag_subreg], n);
823 }
824
825 /* write-after-write deps. */
826 if (inst->dst.file == GRF) {
827 if (post_reg_alloc) {
828 for (int r = 0; r < inst->regs_written * reg_width; r++) {
829 add_dep(last_grf_write[inst->dst.reg + r], n);
830 last_grf_write[inst->dst.reg + r] = n;
831 }
832 } else {
833 add_dep(last_grf_write[inst->dst.reg], n);
834 last_grf_write[inst->dst.reg] = n;
835 }
836 } else if (inst->dst.file == MRF) {
837 int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
838
839 add_dep(last_mrf_write[reg], n);
840 last_mrf_write[reg] = n;
841 if (is_compressed(inst)) {
842 if (inst->dst.reg & BRW_MRF_COMPR4)
843 reg += 4;
844 else
845 reg++;
846 add_dep(last_mrf_write[reg], n);
847 last_mrf_write[reg] = n;
848 }
849 } else if (inst->dst.file == HW_REG &&
850 inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
851 if (post_reg_alloc) {
852 for (int r = 0; r < reg_width; r++)
853 last_grf_write[inst->dst.fixed_hw_reg.nr + r] = n;
854 } else {
855 last_fixed_grf_write = n;
856 }
857 } else if (inst->dst.file != BAD_FILE) {
858 add_barrier_deps(n);
859 }
860
861 if (inst->mlen > 0 && inst->base_mrf != -1) {
862 for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
863 add_dep(last_mrf_write[inst->base_mrf + i], n);
864 last_mrf_write[inst->base_mrf + i] = n;
865 }
866 }
867
868 if (inst->writes_flag()) {
869 add_dep(last_conditional_mod[inst->flag_subreg], n, 0);
870 last_conditional_mod[inst->flag_subreg] = n;
871 }
872 }
873
874 /* bottom-to-top dependencies: WAR */
875 memset(last_grf_write, 0, sizeof(last_grf_write));
876 memset(last_mrf_write, 0, sizeof(last_mrf_write));
877 memset(last_conditional_mod, 0, sizeof(last_conditional_mod));
878 last_fixed_grf_write = NULL;
879
880 exec_node *node;
881 exec_node *prev;
882 for (node = instructions.get_tail(), prev = node->prev;
883 !node->is_head_sentinel();
884 node = prev, prev = node->prev) {
885 schedule_node *n = (schedule_node *)node;
886 fs_inst *inst = (fs_inst *)n->inst;
887
888 /* write-after-read deps. */
889 for (int i = 0; i < 3; i++) {
890 if (inst->src[i].file == GRF) {
891 if (post_reg_alloc) {
892 for (int r = 0; r < reg_width * inst->regs_read(v, i); r++)
893 add_dep(n, last_grf_write[inst->src[i].reg + r]);
894 } else {
895 add_dep(n, last_grf_write[inst->src[i].reg]);
896 }
897 } else if (inst->src[i].file == HW_REG &&
898 (inst->src[i].fixed_hw_reg.file ==
899 BRW_GENERAL_REGISTER_FILE)) {
900 if (post_reg_alloc) {
901 int size = reg_width;
902 if (inst->src[i].fixed_hw_reg.vstride == BRW_VERTICAL_STRIDE_0)
903 size = 1;
904 for (int r = 0; r < size; r++)
905 add_dep(n, last_grf_write[inst->src[i].fixed_hw_reg.nr + r]);
906 } else {
907 add_dep(n, last_fixed_grf_write);
908 }
909 } else if (inst->src[i].file != BAD_FILE &&
910 inst->src[i].file != IMM &&
911 inst->src[i].file != UNIFORM) {
912 assert(inst->src[i].file != MRF);
913 add_barrier_deps(n);
914 }
915 }
916
917 if (inst->base_mrf != -1) {
918 for (int i = 0; i < inst->mlen; i++) {
919 /* It looks like the MRF regs are released in the send
920 * instruction once it's sent, not when the result comes
921 * back.
922 */
923 add_dep(n, last_mrf_write[inst->base_mrf + i], 2);
924 }
925 }
926
927 if (inst->reads_flag()) {
928 add_dep(n, last_conditional_mod[inst->flag_subreg]);
929 }
930
931 /* Update the things this instruction wrote, so earlier reads
932 * can mark this as WAR dependency.
933 */
934 if (inst->dst.file == GRF) {
935 if (post_reg_alloc) {
936 for (int r = 0; r < inst->regs_written * reg_width; r++)
937 last_grf_write[inst->dst.reg + r] = n;
938 } else {
939 last_grf_write[inst->dst.reg] = n;
940 }
941 } else if (inst->dst.file == MRF) {
942 int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
943
944 last_mrf_write[reg] = n;
945
946 if (is_compressed(inst)) {
947 if (inst->dst.reg & BRW_MRF_COMPR4)
948 reg += 4;
949 else
950 reg++;
951
952 last_mrf_write[reg] = n;
953 }
954 } else if (inst->dst.file == HW_REG &&
955 inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
956 if (post_reg_alloc) {
957 for (int r = 0; r < reg_width; r++)
958 last_grf_write[inst->dst.fixed_hw_reg.nr + r] = n;
959 } else {
960 last_fixed_grf_write = n;
961 }
962 } else if (inst->dst.file != BAD_FILE) {
963 add_barrier_deps(n);
964 }
965
966 if (inst->mlen > 0 && inst->base_mrf != -1) {
967 for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
968 last_mrf_write[inst->base_mrf + i] = n;
969 }
970 }
971
972 if (inst->writes_flag()) {
973 last_conditional_mod[inst->flag_subreg] = n;
974 }
975 }
976 }
977
978 void
979 vec4_instruction_scheduler::calculate_deps()
980 {
981 schedule_node *last_grf_write[grf_count];
982 schedule_node *last_mrf_write[BRW_MAX_MRF];
983 schedule_node *last_conditional_mod = NULL;
984 /* Fixed HW registers are assumed to be separate from the virtual
985 * GRFs, so they can be tracked separately. We don't really write
986 * to fixed GRFs much, so don't bother tracking them on a more
987 * granular level.
988 */
989 schedule_node *last_fixed_grf_write = NULL;
990
991 /* The last instruction always needs to still be the last instruction.
992 * Either it's flow control (IF, ELSE, ENDIF, DO, WHILE) and scheduling
993 * other things after it would disturb the basic block, or it's the EOT
994 * URB_WRITE and we should do a better job at dead code eliminating
995 * anything that could have been scheduled after it.
996 */
997 schedule_node *last = (schedule_node *)instructions.get_tail();
998 add_barrier_deps(last);
999
1000 memset(last_grf_write, 0, sizeof(last_grf_write));
1001 memset(last_mrf_write, 0, sizeof(last_mrf_write));
1002
1003 /* top-to-bottom dependencies: RAW and WAW. */
1004 foreach_list(node, &instructions) {
1005 schedule_node *n = (schedule_node *)node;
1006 vec4_instruction *inst = (vec4_instruction *)n->inst;
1007
1008 if (inst->has_side_effects())
1009 add_barrier_deps(n);
1010
1011 /* read-after-write deps. */
1012 for (int i = 0; i < 3; i++) {
1013 if (inst->src[i].file == GRF) {
1014 add_dep(last_grf_write[inst->src[i].reg], n);
1015 } else if (inst->src[i].file == HW_REG &&
1016 (inst->src[i].fixed_hw_reg.file ==
1017 BRW_GENERAL_REGISTER_FILE)) {
1018 add_dep(last_fixed_grf_write, n);
1019 } else if (inst->src[i].file != BAD_FILE &&
1020 inst->src[i].file != IMM &&
1021 inst->src[i].file != UNIFORM) {
1022 /* No reads from MRF, and ATTR is already translated away */
1023 assert(inst->src[i].file != MRF &&
1024 inst->src[i].file != ATTR);
1025 add_barrier_deps(n);
1026 }
1027 }
1028
1029 for (int i = 0; i < inst->mlen; i++) {
1030 /* It looks like the MRF regs are released in the send
1031 * instruction once it's sent, not when the result comes
1032 * back.
1033 */
1034 add_dep(last_mrf_write[inst->base_mrf + i], n);
1035 }
1036
1037 if (inst->depends_on_flags()) {
1038 assert(last_conditional_mod);
1039 add_dep(last_conditional_mod, n);
1040 }
1041
1042 /* write-after-write deps. */
1043 if (inst->dst.file == GRF) {
1044 add_dep(last_grf_write[inst->dst.reg], n);
1045 last_grf_write[inst->dst.reg] = n;
1046 } else if (inst->dst.file == MRF) {
1047 add_dep(last_mrf_write[inst->dst.reg], n);
1048 last_mrf_write[inst->dst.reg] = n;
1049 } else if (inst->dst.file == HW_REG &&
1050 inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
1051 last_fixed_grf_write = n;
1052 } else if (inst->dst.file != BAD_FILE) {
1053 add_barrier_deps(n);
1054 }
1055
1056 if (inst->mlen > 0) {
1057 for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
1058 add_dep(last_mrf_write[inst->base_mrf + i], n);
1059 last_mrf_write[inst->base_mrf + i] = n;
1060 }
1061 }
1062
1063 if (inst->conditional_mod) {
1064 add_dep(last_conditional_mod, n, 0);
1065 last_conditional_mod = n;
1066 }
1067 }
1068
1069 /* bottom-to-top dependencies: WAR */
1070 memset(last_grf_write, 0, sizeof(last_grf_write));
1071 memset(last_mrf_write, 0, sizeof(last_mrf_write));
1072 last_conditional_mod = NULL;
1073 last_fixed_grf_write = NULL;
1074
1075 exec_node *node;
1076 exec_node *prev;
1077 for (node = instructions.get_tail(), prev = node->prev;
1078 !node->is_head_sentinel();
1079 node = prev, prev = node->prev) {
1080 schedule_node *n = (schedule_node *)node;
1081 vec4_instruction *inst = (vec4_instruction *)n->inst;
1082
1083 /* write-after-read deps. */
1084 for (int i = 0; i < 3; i++) {
1085 if (inst->src[i].file == GRF) {
1086 add_dep(n, last_grf_write[inst->src[i].reg]);
1087 } else if (inst->src[i].file == HW_REG &&
1088 (inst->src[i].fixed_hw_reg.file ==
1089 BRW_GENERAL_REGISTER_FILE)) {
1090 add_dep(n, last_fixed_grf_write);
1091 } else if (inst->src[i].file != BAD_FILE &&
1092 inst->src[i].file != IMM &&
1093 inst->src[i].file != UNIFORM) {
1094 assert(inst->src[i].file != MRF &&
1095 inst->src[i].file != ATTR);
1096 add_barrier_deps(n);
1097 }
1098 }
1099
1100 for (int i = 0; i < inst->mlen; i++) {
1101 /* It looks like the MRF regs are released in the send
1102 * instruction once it's sent, not when the result comes
1103 * back.
1104 */
1105 add_dep(n, last_mrf_write[inst->base_mrf + i], 2);
1106 }
1107
1108 if (inst->depends_on_flags()) {
1109 add_dep(n, last_conditional_mod);
1110 }
1111
1112 /* Update the things this instruction wrote, so earlier reads
1113 * can mark this as WAR dependency.
1114 */
1115 if (inst->dst.file == GRF) {
1116 last_grf_write[inst->dst.reg] = n;
1117 } else if (inst->dst.file == MRF) {
1118 last_mrf_write[inst->dst.reg] = n;
1119 } else if (inst->dst.file == HW_REG &&
1120 inst->dst.fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
1121 last_fixed_grf_write = n;
1122 } else if (inst->dst.file != BAD_FILE) {
1123 add_barrier_deps(n);
1124 }
1125
1126 if (inst->mlen > 0) {
1127 for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
1128 last_mrf_write[inst->base_mrf + i] = n;
1129 }
1130 }
1131
1132 if (inst->conditional_mod) {
1133 last_conditional_mod = n;
1134 }
1135 }
1136 }
1137
1138 schedule_node *
1139 fs_instruction_scheduler::choose_instruction_to_schedule()
1140 {
1141 schedule_node *chosen = NULL;
1142
1143 if (post_reg_alloc) {
1144 int chosen_time = 0;
1145
1146 /* Of the instructions closest ready to execute or the closest to
1147 * being ready, choose the oldest one.
1148 */
1149 foreach_list(node, &instructions) {
1150 schedule_node *n = (schedule_node *)node;
1151
1152 if (!chosen || n->unblocked_time < chosen_time) {
1153 chosen = n;
1154 chosen_time = n->unblocked_time;
1155 }
1156 }
1157 } else {
1158 /* Before register allocation, we don't care about the latencies of
1159 * instructions. All we care about is reducing live intervals of
1160 * variables so that we can avoid register spilling, or get 16-wide
1161 * shaders which naturally do a better job of hiding instruction
1162 * latency.
1163 */
1164 foreach_list(node, &instructions) {
1165 schedule_node *n = (schedule_node *)node;
1166 fs_inst *inst = (fs_inst *)n->inst;
1167
1168 if (!chosen) {
1169 chosen = n;
1170 continue;
1171 }
1172
1173 /* Most important: If we can definitely reduce register pressure, do
1174 * so immediately.
1175 */
1176 int register_pressure_benefit = get_register_pressure_benefit(n->inst);
1177 int chosen_register_pressure_benefit =
1178 get_register_pressure_benefit(chosen->inst);
1179
1180 if (register_pressure_benefit > 0 &&
1181 register_pressure_benefit > chosen_register_pressure_benefit) {
1182 chosen = n;
1183 continue;
1184 } else if (chosen_register_pressure_benefit > 0 &&
1185 (register_pressure_benefit <
1186 chosen_register_pressure_benefit)) {
1187 continue;
1188 }
1189
1190 if (mode == SCHEDULE_PRE_LIFO) {
1191 /* Prefer instructions that recently became available for
1192 * scheduling. These are the things that are most likely to
1193 * (eventually) make a variable dead and reduce register pressure.
1194 * Typical register pressure estimates don't work for us because
1195 * most of our pressure comes from texturing, where no single
1196 * instruction to schedule will make a vec4 value dead.
1197 */
1198 if (n->cand_generation > chosen->cand_generation) {
1199 chosen = n;
1200 continue;
1201 } else if (n->cand_generation < chosen->cand_generation) {
1202 continue;
1203 }
1204
1205 /* On MRF-using chips, prefer non-SEND instructions. If we don't
1206 * do this, then because we prefer instructions that just became
1207 * candidates, we'll end up in a pattern of scheduling a SEND,
1208 * then the MRFs for the next SEND, then the next SEND, then the
1209 * MRFs, etc., without ever consuming the results of a send.
1210 */
1211 if (v->brw->gen < 7) {
1212 fs_inst *chosen_inst = (fs_inst *)chosen->inst;
1213
1214 /* We use regs_written > 1 as our test for the kind of send
1215 * instruction to avoid -- only sends generate many regs, and a
1216 * single-result send is probably actually reducing register
1217 * pressure.
1218 */
1219 if (inst->regs_written <= 1 && chosen_inst->regs_written > 1) {
1220 chosen = n;
1221 continue;
1222 } else if (inst->regs_written > chosen_inst->regs_written) {
1223 continue;
1224 }
1225 }
1226 }
1227
1228 /* For instructions pushed on the cands list at the same time, prefer
1229 * the one with the highest delay to the end of the program. This is
1230 * most likely to have its values able to be consumed first (such as
1231 * for a large tree of lowered ubo loads, which appear reversed in
1232 * the instruction stream with respect to when they can be consumed).
1233 */
1234 if (n->delay > chosen->delay) {
1235 chosen = n;
1236 continue;
1237 } else if (n->delay < chosen->delay) {
1238 continue;
1239 }
1240
1241 /* If all other metrics are equal, we prefer the first instruction in
1242 * the list (program execution).
1243 */
1244 }
1245 }
1246
1247 return chosen;
1248 }
1249
1250 schedule_node *
1251 vec4_instruction_scheduler::choose_instruction_to_schedule()
1252 {
1253 schedule_node *chosen = NULL;
1254 int chosen_time = 0;
1255
1256 /* Of the instructions ready to execute or the closest to being ready,
1257 * choose the oldest one.
1258 */
1259 foreach_list(node, &instructions) {
1260 schedule_node *n = (schedule_node *)node;
1261
1262 if (!chosen || n->unblocked_time < chosen_time) {
1263 chosen = n;
1264 chosen_time = n->unblocked_time;
1265 }
1266 }
1267
1268 return chosen;
1269 }
1270
1271 int
1272 fs_instruction_scheduler::issue_time(backend_instruction *inst)
1273 {
1274 if (is_compressed((fs_inst *)inst))
1275 return 4;
1276 else
1277 return 2;
1278 }
1279
1280 int
1281 vec4_instruction_scheduler::issue_time(backend_instruction *inst)
1282 {
1283 /* We always execute as two vec4s in parallel. */
1284 return 2;
1285 }
1286
1287 void
1288 instruction_scheduler::schedule_instructions(backend_instruction *next_block_header)
1289 {
1290 time = 0;
1291
1292 /* Remove non-DAG heads from the list. */
1293 foreach_list_safe(node, &instructions) {
1294 schedule_node *n = (schedule_node *)node;
1295 if (n->parent_count != 0)
1296 n->remove();
1297 }
1298
1299 unsigned cand_generation = 1;
1300 while (!instructions.is_empty()) {
1301 schedule_node *chosen = choose_instruction_to_schedule();
1302
1303 /* Schedule this instruction. */
1304 assert(chosen);
1305 chosen->remove();
1306 next_block_header->insert_before(chosen->inst);
1307 instructions_to_schedule--;
1308 update_register_pressure(chosen->inst);
1309
1310 /* Update the clock for how soon an instruction could start after the
1311 * chosen one.
1312 */
1313 time += issue_time(chosen->inst);
1314
1315 /* If we expected a delay for scheduling, then bump the clock to reflect
1316 * that as well. In reality, the hardware will switch to another
1317 * hyperthread and may not return to dispatching our thread for a while
1318 * even after we're unblocked.
1319 */
1320 time = MAX2(time, chosen->unblocked_time);
1321
1322 if (debug) {
1323 printf("clock %4d, scheduled: ", time);
1324 bv->dump_instruction(chosen->inst);
1325 }
1326
1327 /* Now that we've scheduled a new instruction, some of its
1328 * children can be promoted to the list of instructions ready to
1329 * be scheduled. Update the children's unblocked time for this
1330 * DAG edge as we do so.
1331 */
1332 for (int i = chosen->child_count - 1; i >= 0; i--) {
1333 schedule_node *child = chosen->children[i];
1334
1335 child->unblocked_time = MAX2(child->unblocked_time,
1336 time + chosen->child_latency[i]);
1337
1338 if (debug) {
1339 printf("\tchild %d, %d parents: ", i, child->parent_count);
1340 bv->dump_instruction(child->inst);
1341 }
1342
1343 child->cand_generation = cand_generation;
1344 child->parent_count--;
1345 if (child->parent_count == 0) {
1346 if (debug) {
1347 printf("\t\tnow available\n");
1348 }
1349 instructions.push_head(child);
1350 }
1351 }
1352 cand_generation++;
1353
1354 /* Shared resource: the mathbox. There's one mathbox per EU on Gen6+
1355 * but it's more limited pre-gen6, so if we send something off to it then
1356 * the next math instruction isn't going to make progress until the first
1357 * is done.
1358 */
1359 if (chosen->inst->is_math()) {
1360 foreach_list(node, &instructions) {
1361 schedule_node *n = (schedule_node *)node;
1362
1363 if (n->inst->is_math())
1364 n->unblocked_time = MAX2(n->unblocked_time,
1365 time + chosen->latency);
1366 }
1367 }
1368 }
1369
1370 assert(instructions_to_schedule == 0);
1371 }
1372
1373 void
1374 instruction_scheduler::run(exec_list *all_instructions)
1375 {
1376 backend_instruction *next_block_header =
1377 (backend_instruction *)all_instructions->head;
1378
1379 if (debug) {
1380 printf("\nInstructions before scheduling (reg_alloc %d)\n", post_reg_alloc);
1381 bv->dump_instructions();
1382 }
1383
1384 /* Populate the remaining GRF uses array to improve the pre-regalloc
1385 * scheduling.
1386 */
1387 if (remaining_grf_uses) {
1388 foreach_list(node, all_instructions) {
1389 count_remaining_grf_uses((backend_instruction *)node);
1390 }
1391 }
1392
1393 while (!next_block_header->is_tail_sentinel()) {
1394 /* Add things to be scheduled until we get to a new BB. */
1395 while (!next_block_header->is_tail_sentinel()) {
1396 backend_instruction *inst = next_block_header;
1397 next_block_header = (backend_instruction *)next_block_header->next;
1398
1399 add_inst(inst);
1400 if (inst->is_control_flow())
1401 break;
1402 }
1403 calculate_deps();
1404
1405 foreach_list(node, &instructions) {
1406 schedule_node *n = (schedule_node *)node;
1407 compute_delay(n);
1408 }
1409
1410 schedule_instructions(next_block_header);
1411 }
1412
1413 if (debug) {
1414 printf("\nInstructions after scheduling (reg_alloc %d)\n", post_reg_alloc);
1415 bv->dump_instructions();
1416 }
1417 }
1418
1419 void
1420 fs_visitor::schedule_instructions(instruction_scheduler_mode mode)
1421 {
1422 int grf_count;
1423 if (mode == SCHEDULE_POST)
1424 grf_count = grf_used;
1425 else
1426 grf_count = virtual_grf_count;
1427
1428 fs_instruction_scheduler sched(this, grf_count, mode);
1429 sched.run(&instructions);
1430
1431 if (unlikely(INTEL_DEBUG & DEBUG_WM) && mode == SCHEDULE_POST) {
1432 printf("fs%d estimated execution time: %d cycles\n",
1433 dispatch_width, sched.time);
1434 }
1435
1436 invalidate_live_intervals();
1437 }
1438
1439 void
1440 vec4_visitor::opt_schedule_instructions()
1441 {
1442 vec4_instruction_scheduler sched(this, prog_data->total_grf);
1443 sched.run(&instructions);
1444
1445 if (unlikely(debug_flag)) {
1446 printf("vec4 estimated execution time: %d cycles\n", sched.time);
1447 }
1448
1449 this->live_intervals_valid = false;
1450 }