i965/vs: Add a function for how many MRFs get written as part of a SEND.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_sf.h"
44 #include "brw_state.h"
45
46 #include "glsl/ralloc.h"
47
48 static void compile_sf_prog( struct brw_context *brw,
49 struct brw_sf_prog_key *key )
50 {
51 struct intel_context *intel = &brw->intel;
52 struct brw_sf_compile c;
53 const GLuint *program;
54 void *mem_ctx;
55 GLuint program_size;
56 GLuint i;
57
58 memset(&c, 0, sizeof(c));
59
60 mem_ctx = ralloc_context(NULL);
61 /* Begin the compilation:
62 */
63 brw_init_compile(brw, &c.func, mem_ctx);
64
65 c.key = *key;
66 brw_compute_vue_map(&c.vue_map, intel, c.key.nr_userclip, c.key.attrs);
67 c.urb_entry_read_offset = brw_sf_compute_urb_entry_read_offset(intel);
68 c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
69 c.nr_setup_regs = c.nr_attr_regs;
70
71 c.prog_data.urb_read_length = c.nr_attr_regs;
72 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
73
74 /* Which primitive? Or all three?
75 */
76 switch (key->primitive) {
77 case SF_TRIANGLES:
78 c.nr_verts = 3;
79 brw_emit_tri_setup( &c, GL_TRUE );
80 break;
81 case SF_LINES:
82 c.nr_verts = 2;
83 brw_emit_line_setup( &c, GL_TRUE );
84 break;
85 case SF_POINTS:
86 c.nr_verts = 1;
87 if (key->do_point_sprite)
88 brw_emit_point_sprite_setup( &c, GL_TRUE );
89 else
90 brw_emit_point_setup( &c, GL_TRUE );
91 break;
92 case SF_UNFILLED_TRIS:
93 c.nr_verts = 3;
94 brw_emit_anyprim_setup( &c );
95 break;
96 default:
97 assert(0);
98 return;
99 }
100
101 /* get the program
102 */
103 program = brw_get_program(&c.func, &program_size);
104
105 if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
106 printf("sf:\n");
107 for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
108 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
109 intel->gen);
110 printf("\n");
111 }
112
113 brw_upload_cache(&brw->cache, BRW_SF_PROG,
114 &c.key, sizeof(c.key),
115 program, program_size,
116 &c.prog_data, sizeof(c.prog_data),
117 &brw->sf.prog_offset, &brw->sf.prog_data);
118 ralloc_free(mem_ctx);
119 }
120
121 /* Calculate interpolants for triangle and line rasterization.
122 */
123 static void upload_sf_prog(struct brw_context *brw)
124 {
125 struct gl_context *ctx = &brw->intel.ctx;
126 struct brw_sf_prog_key key;
127
128 memset(&key, 0, sizeof(key));
129
130 /* Populate the key, noting state dependencies:
131 */
132 /* CACHE_NEW_VS_PROG */
133 key.attrs = brw->vs.prog_data->outputs_written;
134
135 /* BRW_NEW_REDUCED_PRIMITIVE */
136 switch (brw->intel.reduced_primitive) {
137 case GL_TRIANGLES:
138 /* NOTE: We just use the edgeflag attribute as an indicator that
139 * unfilled triangles are active. We don't actually do the
140 * edgeflag testing here, it is already done in the clip
141 * program.
142 */
143 if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
144 key.primitive = SF_UNFILLED_TRIS;
145 else
146 key.primitive = SF_TRIANGLES;
147 break;
148 case GL_LINES:
149 key.primitive = SF_LINES;
150 break;
151 case GL_POINTS:
152 key.primitive = SF_POINTS;
153 break;
154 }
155
156 /* _NEW_TRANSFORM */
157 key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
158
159 /* _NEW_POINT */
160 key.do_point_sprite = ctx->Point.PointSprite;
161 if (key.do_point_sprite) {
162 int i;
163
164 for (i = 0; i < 8; i++) {
165 if (ctx->Point.CoordReplace[i])
166 key.point_sprite_coord_replace |= (1 << i);
167 }
168 }
169 key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
170 /* _NEW_LIGHT */
171 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
172 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
173
174 /* _NEW_POLYGON */
175 if (key.do_twoside_color) {
176 /* If we're rendering to a FBO, we have to invert the polygon
177 * face orientation, just as we invert the viewport in
178 * sf_unit_create_from_key(). ctx->DrawBuffer->Name will be
179 * nonzero if we're rendering to such an FBO.
180 */
181 key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
182 }
183
184 if (!brw_search_cache(&brw->cache, BRW_SF_PROG,
185 &key, sizeof(key),
186 &brw->sf.prog_offset, &brw->sf.prog_data)) {
187 compile_sf_prog( brw, &key );
188 }
189 }
190
191
192 const struct brw_tracked_state brw_sf_prog = {
193 .dirty = {
194 .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT | _NEW_TRANSFORM),
195 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
196 .cache = CACHE_NEW_VS_PROG
197 },
198 .prepare = upload_sf_prog
199 };
200