Revert "[965] Add missing flagging of new stage programs for updating stage state."
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "glheader.h"
34 #include "macros.h"
35 #include "enums.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_sf.h"
44 #include "brw_state.h"
45
46 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
47
48 static void compile_sf_prog( struct brw_context *brw,
49 struct brw_sf_prog_key *key )
50 {
51 struct brw_sf_compile c;
52 const GLuint *program;
53 GLuint program_size;
54 GLuint i, idx;
55
56 memset(&c, 0, sizeof(c));
57
58 /* Begin the compilation:
59 */
60 brw_init_compile(&c.func);
61
62 c.key = *key;
63 c.nr_attrs = brw_count_bits(c.key.attrs);
64 c.nr_attr_regs = (c.nr_attrs+1)/2;
65 c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
66 c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
67
68 c.prog_data.urb_read_length = c.nr_attr_regs;
69 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
70
71 /* Construct map from attribute number to position in the vertex.
72 */
73 for (i = idx = 0; i < VERT_RESULT_MAX; i++)
74 if (c.key.attrs & (1<<i)) {
75 c.attr_to_idx[i] = idx;
76 c.idx_to_attr[idx] = i;
77 if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
78 c.point_attrs[i].CoordReplace =
79 brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
80 } else
81 c.point_attrs[i].CoordReplace = GL_FALSE;
82 idx++;
83 }
84
85 /* Which primitive? Or all three?
86 */
87 switch (key->primitive) {
88 case SF_TRIANGLES:
89 c.nr_verts = 3;
90 brw_emit_tri_setup( &c );
91 break;
92 case SF_LINES:
93 c.nr_verts = 2;
94 brw_emit_line_setup( &c );
95 break;
96 case SF_POINTS:
97 c.nr_verts = 1;
98 if (key->do_point_sprite)
99 brw_emit_point_sprite_setup( &c );
100 else
101 brw_emit_point_setup( &c );
102 break;
103 case SF_UNFILLED_TRIS:
104 c.nr_verts = 3;
105 brw_emit_anyprim_setup( &c );
106 break;
107 default:
108 assert(0);
109 return;
110 }
111
112
113 /* get the program
114 */
115 program = brw_get_program(&c.func, &program_size);
116
117 /* Upload
118 */
119 brw->sf.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_SF_PROG],
120 &c.key,
121 sizeof(c.key),
122 program,
123 program_size,
124 &c.prog_data,
125 &brw->sf.prog_data );
126 }
127
128
129 static GLboolean search_cache( struct brw_context *brw,
130 struct brw_sf_prog_key *key )
131 {
132 return brw_search_cache(&brw->cache[BRW_SF_PROG],
133 key, sizeof(*key),
134 &brw->sf.prog_data,
135 &brw->sf.prog_gs_offset);
136 }
137
138
139 /* Calculate interpolants for triangle and line rasterization.
140 */
141 static void upload_sf_prog( struct brw_context *brw )
142 {
143 struct brw_sf_prog_key key;
144
145 memset(&key, 0, sizeof(key));
146
147 /* Populate the key, noting state dependencies:
148 */
149 /* CACHE_NEW_VS_PROG */
150 key.attrs = brw->vs.prog_data->outputs_written;
151
152 /* BRW_NEW_REDUCED_PRIMITIVE */
153 switch (brw->intel.reduced_primitive) {
154 case GL_TRIANGLES:
155 /* NOTE: We just use the edgeflag attribute as an indicator that
156 * unfilled triangles are active. We don't actually do the
157 * edgeflag testing here, it is already done in the clip
158 * program.
159 */
160 if (key.attrs & (1<<VERT_RESULT_EDGE))
161 key.primitive = SF_UNFILLED_TRIS;
162 else
163 key.primitive = SF_TRIANGLES;
164 break;
165 case GL_LINES:
166 key.primitive = SF_LINES;
167 break;
168 case GL_POINTS:
169 key.primitive = SF_POINTS;
170 break;
171 }
172
173 key.do_point_sprite = brw->attribs.Point->PointSprite;
174 key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
175 /* _NEW_LIGHT */
176 key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
177 key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
178
179 /* _NEW_POLYGON */
180 if (key.do_twoside_color)
181 key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
182
183
184 if (!search_cache(brw, &key))
185 compile_sf_prog( brw, &key );
186 }
187
188
189 const struct brw_tracked_state brw_sf_prog = {
190 .dirty = {
191 .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT),
192 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
193 .cache = CACHE_NEW_VS_PROG
194 },
195 .update = upload_sf_prog
196 };
197