[965] Replace the state cache suballocator with direct dri_bufmgr use.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "glheader.h"
34 #include "macros.h"
35 #include "enums.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_sf.h"
44 #include "brw_state.h"
45
46 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
47
48 static void compile_sf_prog( struct brw_context *brw,
49 struct brw_sf_prog_key *key )
50 {
51 struct brw_sf_compile c;
52 const GLuint *program;
53 GLuint program_size;
54 GLuint i, idx;
55
56 memset(&c, 0, sizeof(c));
57
58 /* Begin the compilation:
59 */
60 brw_init_compile(&c.func);
61
62 c.key = *key;
63 c.nr_attrs = brw_count_bits(c.key.attrs);
64 c.nr_attr_regs = (c.nr_attrs+1)/2;
65 c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
66 c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
67
68 c.prog_data.urb_read_length = c.nr_attr_regs;
69 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
70
71 /* Construct map from attribute number to position in the vertex.
72 */
73 for (i = idx = 0; i < VERT_RESULT_MAX; i++)
74 if (c.key.attrs & (1<<i)) {
75 c.attr_to_idx[i] = idx;
76 c.idx_to_attr[idx] = i;
77 if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
78 c.point_attrs[i].CoordReplace =
79 brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
80 } else
81 c.point_attrs[i].CoordReplace = GL_FALSE;
82 idx++;
83 }
84
85 /* Which primitive? Or all three?
86 */
87 switch (key->primitive) {
88 case SF_TRIANGLES:
89 c.nr_verts = 3;
90 brw_emit_tri_setup( &c );
91 break;
92 case SF_LINES:
93 c.nr_verts = 2;
94 brw_emit_line_setup( &c );
95 break;
96 case SF_POINTS:
97 c.nr_verts = 1;
98 if (key->do_point_sprite)
99 brw_emit_point_sprite_setup( &c );
100 else
101 brw_emit_point_setup( &c );
102 break;
103 case SF_UNFILLED_TRIS:
104 c.nr_verts = 3;
105 brw_emit_anyprim_setup( &c );
106 break;
107 default:
108 assert(0);
109 return;
110 }
111
112
113 /* get the program
114 */
115 program = brw_get_program(&c.func, &program_size);
116
117 /* Upload
118 */
119 dri_bo_unreference(brw->sf.prog_bo);
120 brw->sf.prog_bo = brw_upload_cache( &brw->cache, BRW_SF_PROG,
121 &c.key, sizeof(c.key),
122 NULL, 0,
123 program, program_size,
124 &c.prog_data,
125 &brw->sf.prog_data );
126 }
127
128 /* Calculate interpolants for triangle and line rasterization.
129 */
130 static void upload_sf_prog( struct brw_context *brw )
131 {
132 struct brw_sf_prog_key key;
133
134 memset(&key, 0, sizeof(key));
135
136 /* Populate the key, noting state dependencies:
137 */
138 /* CACHE_NEW_VS_PROG */
139 key.attrs = brw->vs.prog_data->outputs_written;
140
141 /* BRW_NEW_REDUCED_PRIMITIVE */
142 switch (brw->intel.reduced_primitive) {
143 case GL_TRIANGLES:
144 /* NOTE: We just use the edgeflag attribute as an indicator that
145 * unfilled triangles are active. We don't actually do the
146 * edgeflag testing here, it is already done in the clip
147 * program.
148 */
149 if (key.attrs & (1<<VERT_RESULT_EDGE))
150 key.primitive = SF_UNFILLED_TRIS;
151 else
152 key.primitive = SF_TRIANGLES;
153 break;
154 case GL_LINES:
155 key.primitive = SF_LINES;
156 break;
157 case GL_POINTS:
158 key.primitive = SF_POINTS;
159 break;
160 }
161
162 key.do_point_sprite = brw->attribs.Point->PointSprite;
163 key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
164 /* _NEW_LIGHT */
165 key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
166 key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
167
168 /* _NEW_POLYGON */
169 if (key.do_twoside_color)
170 key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
171
172 dri_bo_unreference(brw->sf.prog_bo);
173 brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
174 &key, sizeof(key),
175 NULL, 0,
176 &brw->sf.prog_data);
177 if (brw->sf.prog_bo == NULL)
178 compile_sf_prog( brw, &key );
179 }
180
181
182 const struct brw_tracked_state brw_sf_prog = {
183 .dirty = {
184 .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT),
185 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
186 .cache = CACHE_NEW_VS_PROG
187 },
188 .update = upload_sf_prog
189 };
190