i965: Add SF program disasm under INTEL_DEBUG=sf.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36
37 #include "intel_batchbuffer.h"
38
39 #include "brw_defines.h"
40 #include "brw_context.h"
41 #include "brw_eu.h"
42 #include "brw_util.h"
43 #include "brw_sf.h"
44 #include "brw_state.h"
45
46 static void compile_sf_prog( struct brw_context *brw,
47 struct brw_sf_prog_key *key )
48 {
49 struct intel_context *intel = &brw->intel;
50 struct brw_sf_compile c;
51 const GLuint *program;
52 GLuint program_size;
53 GLuint i, idx;
54
55 memset(&c, 0, sizeof(c));
56
57 /* Begin the compilation:
58 */
59 brw_init_compile(brw, &c.func);
60
61 c.key = *key;
62 c.nr_attrs = brw_count_bits(c.key.attrs);
63 c.nr_attr_regs = (c.nr_attrs+1)/2;
64 c.nr_setup_attrs = brw_count_bits(c.key.attrs);
65 c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
66
67 c.prog_data.urb_read_length = c.nr_attr_regs;
68 c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
69
70 /* Construct map from attribute number to position in the vertex.
71 */
72 for (i = idx = 0; i < VERT_RESULT_MAX; i++) {
73 if (c.key.attrs & BITFIELD64_BIT(i)) {
74 c.attr_to_idx[i] = idx;
75 c.idx_to_attr[idx] = i;
76 idx++;
77 }
78 }
79
80 /* Which primitive? Or all three?
81 */
82 switch (key->primitive) {
83 case SF_TRIANGLES:
84 c.nr_verts = 3;
85 brw_emit_tri_setup( &c, GL_TRUE );
86 break;
87 case SF_LINES:
88 c.nr_verts = 2;
89 brw_emit_line_setup( &c, GL_TRUE );
90 break;
91 case SF_POINTS:
92 c.nr_verts = 1;
93 if (key->do_point_sprite)
94 brw_emit_point_sprite_setup( &c, GL_TRUE );
95 else
96 brw_emit_point_setup( &c, GL_TRUE );
97 break;
98 case SF_UNFILLED_TRIS:
99 c.nr_verts = 3;
100 brw_emit_anyprim_setup( &c );
101 break;
102 default:
103 assert(0);
104 return;
105 }
106
107 /* get the program
108 */
109 program = brw_get_program(&c.func, &program_size);
110
111 if (INTEL_DEBUG & DEBUG_SF) {
112 printf("sf:\n");
113 for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
114 brw_disasm(stdout, &((struct brw_instruction *)program)[i],
115 intel->gen);
116 printf("\n");
117 }
118
119 /* Upload
120 */
121 dri_bo_unreference(brw->sf.prog_bo);
122 brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
123 &c.key, sizeof(c.key),
124 NULL, 0,
125 program, program_size,
126 &c.prog_data,
127 sizeof(c.prog_data),
128 &brw->sf.prog_data);
129 }
130
131 /* Calculate interpolants for triangle and line rasterization.
132 */
133 static void upload_sf_prog(struct brw_context *brw)
134 {
135 GLcontext *ctx = &brw->intel.ctx;
136 struct brw_sf_prog_key key;
137
138 memset(&key, 0, sizeof(key));
139
140 /* Populate the key, noting state dependencies:
141 */
142 /* CACHE_NEW_VS_PROG */
143 key.attrs = brw->vs.prog_data->outputs_written;
144
145 /* BRW_NEW_REDUCED_PRIMITIVE */
146 switch (brw->intel.reduced_primitive) {
147 case GL_TRIANGLES:
148 /* NOTE: We just use the edgeflag attribute as an indicator that
149 * unfilled triangles are active. We don't actually do the
150 * edgeflag testing here, it is already done in the clip
151 * program.
152 */
153 if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
154 key.primitive = SF_UNFILLED_TRIS;
155 else
156 key.primitive = SF_TRIANGLES;
157 break;
158 case GL_LINES:
159 key.primitive = SF_LINES;
160 break;
161 case GL_POINTS:
162 key.primitive = SF_POINTS;
163 break;
164 }
165
166 key.do_point_sprite = ctx->Point.PointSprite;
167 if (key.do_point_sprite) {
168 int i;
169
170 for (i = 0; i < 8; i++) {
171 if (ctx->Point.CoordReplace[i])
172 key.point_sprite_coord_replace |= (1 << i);
173 }
174 }
175 key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
176 /* _NEW_LIGHT */
177 key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
178 key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
179
180 /* _NEW_HINT */
181 key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
182
183 /* _NEW_POLYGON */
184 if (key.do_twoside_color) {
185 /* If we're rendering to a FBO, we have to invert the polygon
186 * face orientation, just as we invert the viewport in
187 * sf_unit_create_from_key(). ctx->DrawBuffer->Name will be
188 * nonzero if we're rendering to such an FBO.
189 */
190 key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
191 }
192
193 dri_bo_unreference(brw->sf.prog_bo);
194 brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
195 &key, sizeof(key),
196 NULL, 0,
197 &brw->sf.prog_data);
198 if (brw->sf.prog_bo == NULL)
199 compile_sf_prog( brw, &key );
200 }
201
202
203 const struct brw_tracked_state brw_sf_prog = {
204 .dirty = {
205 .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT),
206 .brw = (BRW_NEW_REDUCED_PRIMITIVE),
207 .cache = CACHE_NEW_VS_PROG
208 },
209 .prepare = upload_sf_prog
210 };
211